Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.25 @ 01:55:39 Player: alice_fexa Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (142) 710 Value Destroyed (4683) 4683 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1523) 1523 TOTAL SCORE: 9636 Bonus ------- High Alert Combat Kills 468 Follower Combat Kills 176 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -21 Cogmind --------- Core Integrity 0/550 Matter 255/300 Energy 280/280 System Corruption 6% Temperature Cool (5) Movement Treading (238) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Armored Treads Advanced Treads > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Autogun High-powered Shotgun > --- INVENTORY (25) --- Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Compact Battery (200) Large Matter Pod (150) Relay Coupler [NC] (38) Relay Coupler [Behemoth] (14) High-powered Tractor Beam Beam Rifle Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Assault Rifle Minigun Gauss Rifle Rocket Launcher Remote Datajack Makeshift Sword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Huge Storage Unit Targeting Computer > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Advanced Beam Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Armored Treads Improved Heat Sink Improved Heat Sink Compact Battery Large Matter Pod Improved Signal Interpreter Hardened Medium Armor Plating Relay Coupler [NC] Relay Coupler [Behemoth] High-powered Tractor Beam Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Autogun Autogun Minigun High-powered Shotgun Gauss Rifle Rocket Launcher Mini Grenade Launcher Remote Datajack Makeshift Sword [Rating: 35] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 2 | . . . 1 . 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 83 | 7 8 3 18 1 25 13 . 8 Power 8 | 1 1 1 2 . 1 1 . 1 Engine 6 | 1 . 1 2 . 1 . . 1 Core 2 | . 1 . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 27 | 2 1 . 8 . 9 5 . 2 Treads 23 | 2 . . 6 . 8 5 . 2 Leg . | . . . . . . . . . Wheel 4 | . 1 . 2 . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 2 3 . 1 . 7 7 . 2 Device 16 | 1 2 . 1 . 6 5 . 1 Storage 2 | 1 1 . . . . . . . Processor 2 | . . . . . . 2 . . Hackware . | . . . . . . . . . Protection 2 | . . . . . 1 . . 1 Artifact . | . . . . . . . . . Weapon 26 | 2 3 2 7 1 8 . . 3 Energy Gun 15 | . 3 1 5 1 5 . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 6 | 2 . 1 . . . . . 3 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . 1 . 3 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 . . . Parts Lost 21 | . 1 . 2 . 6 3 . 9 Power 1 | . . . . . . . . 1 Propulsion 10 | . 1 . 1 . 4 1 . 3 Utility 5 | . . . . . 2 1 . 2 Weapon 5 | . . . 1 . . 1 . 3 Highest Loss Streak 6 | . 1 . 1 . 5 1 . 6 To Critical Strikes . | . . . . . . . . . Average Backups 23 | 2 15 25 24 25 24 24 24 21 Power 3 | . 3 5 3 3 3 2 2 1 Propulsion 2 | 1 1 1 2 5 2 2 2 2 Utility 5 | . 4 6 4 4 4 7 8 7 Weapon 11 | . 6 12 14 13 13 11 11 9 Tool/Special . | . . . . . . . . . Unused Backups 61 | . 3 2 14 1 13 6 . 22 Power 10 | . 2 . 4 . 2 1 . 1 Propulsion 6 | . 1 . 1 . . . . 4 Utility 12 | . . 2 1 . . 3 . 6 Weapon 31 | . . . 8 1 11 1 . 10 Tool/Special 2 | . . . . . . 1 . 1 Average Slot Usage (%) 99 | . 97 99 99 100 98 99 100 98 Engine 6 | . 2 1 11 11 9 2 . 6 Core 4 | . 11 12 . . . 6 9 1 Treads 25 | . 22 14 27 33 26 27 27 26 Wheel 2 | . 3 14 5 . . . . . Device 18 | . 14 14 21 22 21 18 18 13 Storage 10 | . 14 14 11 11 9 9 9 9 Processor 2 | . . . . . . 7 9 9 Protection 1 | . . . . . 5 1 . 4 Energy Gun 16 | . 23 7 21 11 17 18 18 2 Energy Cannon 5 | . . . . 11 8 8 9 1 Ballistic Gun 3 | . 4 20 . . . . . 22 Peak Build Rating 35 | 7 14 16 21 24 33 35 35 35 Average Rating 24 | 4 12 14 19 23 30 33 35 30 On Entrance 20 | . 7 14 16 21 24 33 35 35 Avg Prop Armor Cover (%) 12 | . 13 13 11 . 13 . . . Naked Turns . | . . . . . . . . . Heaviest Build 107 | 14 91 93 97 98 107 107 98 106 Greatest Support 62 | 40 40 10 60 60 60 62 62 62 Greatest Overweight (x) 10 | . 9 9 4 1 10 1 1 1 Average Overweight (x) 2 | . 4 8 2 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 21 25 25 25 25 25 25 25 Most Carried 25 | 4 25 25 25 25 25 25 24 24 Average Carried 23 | 3 15 24 24 25 24 24 24 21 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 25 | 4 25 25 25 25 25 24 24 23 Class Distribution -------------------- 42% | Mutant 27% | Scavenger-Gunner 17% | Scavenger-Tank 9% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Matter Collected 2100 | 294 210 53 289 146 394 333 28 353 Remotely 43 | 43 . . . . . . . . Salvage Created 5303 | 66 581 179 1130 155 1561 1146 . 485 Parts 258 | 5 32 14 57 9 63 57 . 21 Haulers Intercepted 8 | . 1 . 2 . 5 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 114 | . 11 5 25 5 26 28 . 14 Guns 72 | . 10 5 18 2 11 16 . 10 Cannons 14 | . . . . 2 5 6 . 1 AOE 21 | . . . 4 . 8 6 . 3 Classes Destroyed 16 | 1 5 1 3 1 2 2 . 1 Worker 5 | . 1 1 2 . 1 . . . Builder 3 | . 1 1 . . 1 . . . Hauler 8 | . 1 . 2 . 5 . . . Recycler 3 | 1 . . . . 2 . . . Mechanic 1 | . . . . . 1 . . . Operator 3 | . . . 2 . 1 . . . Watcher 5 | . 2 . . . 3 . . . Swarmer 20 | . . 3 4 3 6 4 . . Grunt 59 | . 11 2 13 . 14 12 . 7 Brawler 2 | . . . 1 . . . . 1 Duelist 2 | . . . . . . . . 2 Protector 1 | . . . . . . 1 . . Sentry 18 | . . . 7 . 5 5 . 1 Demolisher 2 | . . . . 2 . . . . Hunter 3 | . . . . . 1 2 . . Programmer 7 | . . . . . . 4 . 3 Best Kill Streak 8 | 1 5 2 4 3 8 6 . 8 Combat Bots Only 8 | . 5 2 4 3 6 6 . 8 Max Kills in Single Turn 4 | 1 1 1 2 2 4 3 . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 2 . 3 2 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Hostile Shots Fired 551 | . 58 15 107 21 141 119 . 90 Missed 162 | . 17 4 34 4 42 41 . 20 Hits 389 | . 41 11 73 17 99 78 . 70 Melee 14 | . . 1 . . . . . 13 Projectile 375 | . 41 10 73 17 99 78 . 57 AOE 4 | . . . . 1 . 3 . . Critical Strikes 19 | . 1 . 4 . 4 6 . 4 Damage Taken 5693 | . 498 117 937 181 1486 1166 . 1308 Core 1059 | . 149 35 236 66 258 127 . 188 Absorbed by Shields 42 | . . . . . . . . 42 Regen/Repaired (Parts) 201 | . . . 92 . 109 . . . Core Remaining (%) 50 | 100 . 26 . 24 . . . . Volleys Fired 346 | 6 55 14 85 13 82 58 1 32 Largest 3 | 2 2 2 2 2 3 3 3 3 Hottest 202 | 40 115 115 121 137 202 178 178 178 Shots Fired 812 | 12 110 28 164 26 232 156 3 81 Gun 642 | 12 110 28 160 13 150 99 2 68 Cannon 144 | . . . . 13 75 49 1 6 Launcher 26 | . . . 4 . 7 8 . 7 Special . | . . . . . . . . . Kinetic 133 | 12 50 13 . . . . . 58 Thermal 653 | . 60 15 160 26 225 148 3 16 Explosive 26 | . . . 4 . 7 8 . 7 Electromagnetic . | . . . . . . . . . Robot Hit Streak 29 | 6 25 10 10 5 13 29 10 17 Robot Miss Streak 6 | 3 4 2 4 4 6 4 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . . 1 . . . . 5 Max Gunslinging Chain 1 | . . . 1 . . . . 1 Shots Hit Robots 534 | 7 75 18 118 12 142 97 1 64 Core Hits 240 | 4 29 9 46 7 61 51 . 33 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 17 | . 2 1 7 1 3 2 . 1 Burn 15 | . 2 1 7 . 3 2 . . Meltdown 1 | . . . . 1 . . . . Destroy 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11122 | 62 926 216 1889 295 3407 2590 17 1720 Guns 7262 | 62 926 216 1666 139 1813 1397 17 1026 Cannons 1751 | . . . . 156 924 603 . 68 Explosions 2109 | . . . 223 . 670 590 . 626 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1463 | 62 428 83 . . . . . 890 Thermal 7550 | . 498 133 1666 295 2737 2000 17 204 Explosive 2109 | . . . 223 . 670 590 . 626 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . 4 4 6 Average Corruption 4 | . . . . . . 3 4 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 49 | . . . . . . 31 1 17 Message Errors 13 | . . . . . . 8 1 4 Matter Fused 16 | . . . . . . 12 . 4 Heat Flow Errors 5 | . . . . . . 2 . 3 Energy Discharges 7 | . . . . . . 5 . 2 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . 2 . 1 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 138 | . . . 10 2 53 32 . 41 Projectiles 42 | . . . . 2 26 . . 14 Explosions 96 | . . . 10 . 27 32 . 27 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 136 | . . . 30 . 47 . . 59 Shots 5 | . . . 1 . 2 . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 239 | . 174 72 20 . 239 162 21 177 Average Temperature 48 | . 57 21 11 . 63 31 14 43 Received Heat Transfer 1932 | . 306 18 393 . 504 342 . 369 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 7 | . 1 . 3 1 2 . . . Combat Hostiles 7 | . 1 . 3 1 2 . . . Parts Melted 40 | . 3 2 10 . 15 9 . 1 Heat Transferred 16474 | . 1444 407 4463 518 5513 3722 37 370 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Maximum Alert Level 4 | . . . 1 . 1 4 3 3 Low Security (%) 63 | 100 100 100 87 100 61 3 . . Level 1 14 | . . . 12 . 38 19 . . Level 2 7 | . . . . . . 23 . 58 Level 3 10 | . . . . . . 35 100 41 Level 4 3 | . . . . . . 17 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1553 | 5 135 53 245 64 305 1553 761 705 Initial 756 | . . 3 . 23 8 183 756 494 Average 262 | . 21 8 107 9 171 776 748 633 Influence Increases 4129 | 5 344 186 720 120 918 1460 35 341 Destroy 0b10 Robot/C 2420 | . 220 140 500 100 520 640 20 280 Destroy 0b10 Robot/NC 145 | 5 25 10 30 . 70 5 . . Destroy Leader 436 | . 56 30 144 20 126 30 10 20 Allied During Kill 30 | . . 6 . . 1 14 5 4 Successful Hack 74 | . 12 . 19 . 27 16 . . Disable Machine 75 | . 15 . . . 45 15 . . Anti-Garrison Action 650 | . . . . . . 650 . . Destroy Structure 194 | . 1 . 27 . 69 60 . 37 Lose Combat Pursuer 105 | . 15 . . . 60 30 . . Influence Decreases 3424 | 5 336 194 660 158 657 190 827 397 Entered New Map 1220 | . . 5 . 37 14 100 797 267 Time Decay 1724 | 5 326 189 490 121 563 . 30 . Lost Part 210 | . 10 . 20 . 60 30 . 90 Lost Ally 120 | . . . . . 20 60 . 40 Purge Threat 150 | . . . 150 . . . . . Squads Dispatched 9 | . 2 . 3 1 3 . . . Investigation 2 | . . . . 1 1 . . . Extermination . | . . . . . . . . . Reinforcement 7 | . 2 . 3 . 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Distress Signals 7 | . 2 . 1 . 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 163 | . 19 9 32 6 43 34 2 18 Peak Tracking Total 7 | . 6 3 5 3 7 6 2 6 Tactical Retreats 7 | . 1 1 . . 3 2 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Traps Triggered 11 | . 2 . . . . 8 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Disabled 6 | . 1 . . . 3 2 . . Max in Single Turn 2 | . 1 . . . 2 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Accessed 25 | . 4 . 7 1 9 3 1 . Terminals 16 | . 3 . 5 . 5 3 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . Recycling Units 3 | . 1 . 1 . 1 . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 64 | . 8 . 24 1 25 5 1 . Successful 39 | . 5 . 14 1 16 2 1 . Failed 24 | . 3 . 10 . 8 3 . . Catastrophic 6 | . . . 2 . 3 1 . . Database Lockouts 1 | . . . . . 1 . . . Manual 29 | . 7 . 14 . 8 . . . Terminals 41 | . 7 . 17 . 12 5 . . Fabricators . | . . . . . . . . . Repair Stations 7 | . . . 4 . 3 . . . Recycling Units 8 | . 1 . 3 . 4 . . . Scanalyzers 5 | . . . . . 5 . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 17 | . 3 . 6 1 5 2 . . Robot Analysis 4 | . 3 . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 2 | . . . . 1 . 1 . . Branch Access Points 2 | . . . 1 . 1 . . . Terminal Index 1 | . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 2 | . . . 1 . 1 . . . Zone Layout 2 | . . . 1 . 1 . . . Security Stations 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . 4 . 2 . . . Scan Component 3 | . . . 2 . 1 . . . Repair 3 | . . . 2 . 1 . . . Recycling Unit Hacks 3 | . 1 . 1 . 1 . . . Retrieve Components 3 | . 1 . 1 . 1 . . . Scanalyzer 4 | . . . . . 4 . . . Retrieve Study 4 | . . . . . 4 . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 7 | . 1 . 3 . 3 . . . Terminals 7 | . 1 . 3 . 3 . . . Botnet 3 | . . . 2 . 1 . . . Operators 1 | . . . . . 1 . . . Skim 3 | . 1 . 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 2 . 7 . 8 2 1 . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . . . . 4 . . . Parts Repaired 3 | . . . 2 . 1 . . . Time 121 | . . . 70 . 51 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 21 | . 9 . 2 . 10 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total Allies 11 | . . 3 . 3 . 5 . . Largest Group 3 | . . 2 . 3 3 3 2 2 Highest-Rated Group 72 | . . 62 . 40 40 72 40 40 Highest-Rated Ally 31 | . . 31 . 16 16 24 20 20 Total Orders . | . . . . . . . . . Ally Attacks 38 | . . 10 . . 13 11 2 2 Total Damage 798 | . . 126 . . 137 368 80 87 Kills 9 | . . 3 . . . 5 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total 4 | . 3 . 1 . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Turns Passed 11706 | 94 1706 1253 1891 1083 2503 2554 74 548 Spaces Moved 4227 | 43 563 541 685 426 831 924 30 184 Core 8 | 8 . . . . . . . . Treads 3222 | 35 352 . 452 426 819 924 30 184 Legs . | . . . . . . . . . Wheels 997 | . 211 541 233 . 12 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 200 140 240 230 235 235 235 Average Speed 230 | 139 257 201 206 240 240 237 235 237 Slowest Speed 480 | 160 480 215 320 240 320 240 235 238 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 58 | 4 97 82 58 93 53 89 5 41 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 4 | . . . 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug 13 | . . . . . 9 4 . . Terrain Destroyed 196 | . . . 25 . 77 50 . 44 Melee . | . . . . . . . . . Projectile 4 | . . . . . 4 . . . AOE 192 | . . . 25 . 73 50 . 44 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total 5581 | 63 717 684 1022 465 1180 1180 32 238 Wait 653 | 4 54 114 171 21 172 115 2 . Move 4219 | 42 562 540 684 425 830 923 29 184 Hop . | . . . . . . . . . Pick Up 105 | 4 25 4 24 2 26 11 . 9 Fast Attach 34 | 7 5 3 10 . 6 2 . 1 Attach 24 | . 1 . 4 . 7 3 . 9 Detach 3 | . 2 . . . . 1 . . Swap 55 | . 5 1 10 1 22 15 . 1 Drop 109 | . 8 8 34 3 35 20 . 1 Fire 346 | 6 55 14 85 13 82 58 1 32 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 17 | . . . . . . 16 . 1 Rewire 16 | . . . . . . 16 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -8/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 13) 95 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 13) 857 | -10/Materials | Discovered new exit (range 14) 991 | -10/Materials | Core integrity fell below 50% 1138 | -10/Materials | Discovered new exit (range 13) 1221 | -10/Materials | Discovered new exit (range 14) 1435 | -10/Materials | Discovered new exit (range 10) 1690 | -10/Materials | Discovered new exit (range 12) 1801 | -10/Materials | Entered Mines 1886 | -10/Mines | Learned 2 Materials zone layouts 2040 | -10/Mines | Discovered new exit (range 6) 2041 | -10/Mines | Received a Mining Laser from a helpful Derelict 2295 | -10/Mines | Found a hidden stash of uninstalled traps 2792 | -10/Mines | Excavation squad dispatched 2792 | -10/Mines | A large section of the Mines collapsed 3028 | -10/Mines | Discovered new exit (range 10) 3054 | -10/Mines | Entered Materials 3054 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3055 | -9/Materials | Identified exit to Materials 3344 | -9/Materials | Build established: Scavenger-Mutant 3664 | -9/Materials | Discovered exit to Materials (range 7) 4042 | -9/Materials | Core integrity fell below 50% 4268 | -9/Materials | Discovered exit to Materials (range 16) 4315 | -9/Materials | Repaired Particle Gun 4354 | -9/Materials | Repaired Imp. Heat Sink 4394 | -9/Materials | Build established: Mutant 4401 | -9/Materials | Discovered new exit (range 16) 4483 | -9/Materials | Identified exit to Mines 4945 | -9/Materials | Entered Mines 4981 | -9/Mines | Met a Derelict shopkeep closing up shop 5109 | -9/Mines | Assembled infested the area 5141 | -9/Mines | Met 8R-AWN 5456 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5591 | -9/Mines | Discovered new exit (range 5) 5735 | -9/Mines | Learned Materials emergency access door positions 5859 | -9/Mines | Discovered exit to Materials (range 6) 5918 | -9/Mines | Learned 4 Materials zone layouts 5944 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6028 | -9/Mines | Entered Materials 6028 | -8/Materials | Accompanied by 3 allies 6028 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6029 | -8/Materials | Identified exit to Factory 6069 | -8/Materials | Identified exit to Garrison 6335 | -8/Materials | Lost 3 allies 6373 | -8/Materials | Build established: Gunner 6393 | -8/Materials | Lost 5 parts (4n1u) 6725 | -8/Materials | Repaired Adv. Beam Cannon 7243 | -8/Materials | Build established: Scavenger-Tank 7392 | -8/Materials | Discovered exit to Factory (range 4) 7483 | -8/Materials | Central database locked down 8531 | -8/Materials | Entered Garrison 8605 | -8/Garrison | Triggered checkpoint 8858 | -8/Garrison | Triggered checkpoint 8943 | -8/Garrison | Triggered checkpoint 9135 | -8/Garrison | Core integrity fell below 50% 9229 | -8/Garrison | Discovered new exit (range 11) 9294 | -8/Garrison | Build established: Scavenger-Gunner 9364 | -8/Garrison | Discovered new exit (range 6) 9724 | -8/Garrison | Learned Materials security intel 10145 | -8/Garrison | Discovered new exit (range 13) 10157 | -8/Garrison | Triggered checkpoint 10317 | -8/Garrison | Rescued a captive Derelict 10319 | -8/Garrison | Rescued a captive Derelict 10367 | -8/Garrison | Installed Relay Interface Framework 10639 | -8/Garrison | Triggered checkpoint 10772 | -8/Garrison | Discovered new exit (range 8) 11083 | -8/Garrison | Identified exit to Materials 11085 | -8/Garrison | Entered Materials 11085 | -8/Materials | Accompanied by 2 allies 11157 | -8/Materials | Identified exit to Garrison 11159 | -8/Materials | Entered Garrison 11159 | -8/Garrison | Accompanied by 2 allies 11211 | -8/Garrison | Triggered checkpoint 11238 | -8/Garrison | Core integrity fell below 20% 11270 | -8/Garrison | Destroyed 8 combat bots 11270 | -8/Garrison | Lost 6 parts (1p2n3w) 11498 | -8/Garrison | Lost 3 parts (1n2u) 11559 | -8/Garrison | Triggered checkpoint 11646 | -8/Garrison | Discovered exit to Factory (range 10) 11696 | -8/Garrison | Triggered checkpoint 11707 | -8/Garrison | Destroyed by L-31 Rogue with Katana Last Messages --------------- 11558_ SQ7Y,HQOL,WBHBWV X=AYXCUMBAXQO%|4/RBXZX 11559_ Beams of light sweep through the air. An alarm sounds. 11581_ System corrupted: Substantial component data lost. 11618_ System corrupted: Heat flow error (+124). 11643_ VCUP7:E/XXFLIRI6VT>EHQWJ55PI1FE/M 11646_ EXIT=FOUND: FACTORY 11670_ System corrupted: Matter fused (-5). 11687_ System corrupted: Energy discharge (-100). 11693_ Triggered Stasis Trap. 11693_ A bubble of rippling energy engulfs the area. 11693_ Field strength at 70. 11695_ Field strength at 40. 11696_ Beams of light sweep through the air. An alarm sounds. 11698_ C-45 Heavy ARC bursts open, deploying its payload. 11698_ L-31 Rogue unfolds itself. 11698_ G-47 Trooper unfolds itself. 11699_ L-31 Rogue suffers critical hit (Destroy). 11699_ Destroyed Imp. Ion Engine. 11702_ Autogun+ severed. 11704_ Stasis field depleted. Map ----- +----------------------------------------------------+ | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????###???????????????????????? | | ??????????# ???????????????????????? | | ?????????? ???????????????????????? | | ?????????? #??????????????????????? | | ?????????? #??????????????????????? | | ??????????# #??????????????????????? | | ??????????# ##?????????????????????? | | ??????????# C?????????????????????? | | ??????????# g??????????????????????? | | ??????????# %??????????????????????? | | ??????????#gl#??????????????????????? | | ??????????#[@#??????????????????????? | | ??????????# #######################? | | ??????????# #? | | ??????????# #? | | ??????????#Y/######## < ######### #? | | ?????????? #??????# #???????# #? | | ??????????# #??????#####???????# #? | | ??????????# #??????????????????# #? | | ??????????# #??????????????????# #? | | ??????????# ???????????????????# #? | | ??????????# ???????????????????# #? | | ??????????# ???????????????????# #? | | ??????????# ???????????????????# #? | | ??????????? ???????????????????# #? | | ??????????? ???????????????????# #? | | ??????????? ???????????????????# #? | | ????????????????????????????????# #? | | ????????????????????????????????# #? | | ????????????????????????????????# #? | | ????????????????????????????????# #? | | ????????????????????????????????# #? | | ????????????????????????????????# #? | | ????????????????????????????????# ## | | ????????????????????????????????# | | ????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Particle Gun | 12% | -9/Materials Imp. Heat Sink | 35% | -9/Materials Adv. Beam Cannon | 16% | -8/Materials Studied --------- Autogun | -8/Materials | Hacked Minigun | -8/Materials | Hacked Pulse Rifle | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcsightGammaOptics Manual? 0 Play Time 00:37:49 Cumulative 1621.0 hours Start 2026.02.25 @ 01:20:08 End 2026.02.25 @ 01:55:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1164 Rogue 1124 Adventurer 40 Explorer 0 Win Type - Total 210 Types 95/11/74/2/2/4/16/2/1/3 Lore% 97 Gallery% 95 Achievement% 84 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 590269d6-113e-4c81-bc42-fc9d61fcaf24