Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 21:05:28 Player: MarKhan Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (30) 150 Value Destroyed (466) 466 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1480) 1480 TOTAL SCORE: 9056 Bonus ------- Follower Combat Kills 880 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 295/300 Energy 99/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (18) ----- Enhanced Optical Array Experimental Terrain Scan Processor 0b10 Decoder Chip [Generic] Advanced Target Analyzer Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Advanced Weight Redist. System Experimental Sensor Array Dynamic Insulation System Tesla Rifle Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Weight Redist. System Enhanced Optical Array Experimental Sensor Array Experimental Signal Interpreter Experimental Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Hacking Suite Improved Hacking Suite Experimental Hacking Suite Improved System Shield Advanced System Shield Dynamic Insulation System > --- WEAPON ----------- Power Maul CR-A16's Pointy Stick > --- INVENTORY -------- Advanced Weight Redist. System System Restoration Module Heavy Pick [Rating: 100] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion None Utility Experimental Terrain Scan Processor Device Experimental Sensor Array Processor Experimental Terrain Scan Processor Hackware Experimental Hacking Suite Weapon CR-A16's Pointy Stick Energy Gun Medium Laser Ballistic Gun Assault Rifle Impact Weapon Power Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Slots Evolved 16 | . . . 2 . . . 6 2 2 . . 2 2 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 16 | . . . 2 . . . 6 2 2 . . 2 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 66 | 3 . 7 5 1 8 2 11 4 1 3 1 7 13 Power 4 | . . . . . . . 1 2 . . . . 1 Engine 4 | . . . . . . . 1 2 . . . . 1 Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 48 | 1 . 5 2 1 7 . 7 2 1 3 1 7 11 Device 22 | 1 . 4 1 1 1 . 2 . . 2 . 4 6 Storage . | . . . . . . . . . . . . . . Processor 16 | . . 1 1 . 5 . 4 2 . 1 . 1 1 Hackware 10 | . . . . . 1 . 1 . 1 . 1 2 4 Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 14 | 2 . 2 3 . 1 2 3 . . . . . 1 Energy Gun 5 | 1 . 1 1 . . 1 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 5 | 1 . 1 2 . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . 1 . 1 . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 2 . . 5 . . . . 1 . . 3 Parts Lost 21 | . . . 1 . . 2 . . . . . 5 13 Power 2 | . . . . . . . . . . . . 1 1 Propulsion . | . . . . . . . . . . . . . . Utility 14 | . . . . . . . . . . . . 3 11 Weapon 5 | . . . 1 . . 2 . . . . . 1 1 Highest Loss Streak 9 | . . . 1 . . 1 . . . . . 3 9 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 62 | . 28 39 42 . 40 63 74 86 84 89 89 85 55 Engine 1 | . . . . . . . 1 5 5 5 5 3 1 Device 9 | . 14 15 11 . 9 . 13 11 10 10 10 12 7 Processor 30 | . . 11 15 . 25 33 40 45 42 47 44 38 26 Hackware 9 | . . . . . 2 11 12 11 15 15 18 20 16 Energy Gun 1 | . 14 2 8 . . . . . . . . . . Ballistic Gun 2 | . . 10 7 . . 8 . . . . . . . Impact Weapon 1 | . . . . . . . . 5 5 5 5 3 . Piercing Weapon 3 | . . . . . 3 11 4 5 5 5 5 3 2 Peak Build Rating 100 | 3 3 12 13 12 36 39 75 86 89 97 96 100 100 Average Rating 51 | 2 2 10 8 12 18 36 68 82 89 95 93 92 68 On Entrance 43 | . 3 2 12 4 12 35 36 74 84 89 96 91 70 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 14 | 5 5 7 6 1 4 6 11 12 10 10 10 13 14 Greatest Support 12 | 3 3 3 3 3 3 3 12 12 12 12 12 12 12 Greatest Overweight (x) 2 | 1 1 2 1 . 1 1 1 . . . . 2 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 4 5 5 4 5 5 5 5 4 5 5 5 5 Average Carried 4 | 2 3 4 3 4 4 4 4 4 4 4 5 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 4 4 4 5 5 5 5 4 5 5 5 5 Class Distribution -------------------- 49% | Mutant 38% | Hacker-Scout 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Matter Collected 932 | 233 . 72 104 . 80 78 110 20 . 50 21 59 105 Remotely . | . . . . . . . . . . . . . . Salvage Created 988 | 30 . 42 300 . . 111 160 151 . . 21 154 19 Parts 69 | 5 . 6 25 . . 7 6 8 . . 4 4 4 Haulers Intercepted 3 | . . . 1 . . . 1 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . . . . . . . Prevented 7 | . . . . . . 7 . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Combat Hostiles Destroyed 14 | . . 3 8 . . 3 . . . . . . . Melee 3 | . . . . . . 3 . . . . . . . Guns 11 | . . 3 8 . . . . . . . . . . Classes Destroyed 9 | 1 . 1 3 . . . 1 1 . . 1 1 . Worker 5 | . . . . . . . 1 2 . . . 1 1 Builder 1 | . . . . . . . . . . . 1 . . Tunneler 2 | 1 . . . . . . 1 . . . . . . Hauler 3 | . . . 1 . . . 1 1 . . . . . Recycler 1 | . . . . . . . . . . . . 1 . Operator 2 | . . . . . . . . 1 . . . 1 . Watcher 2 | . . . 2 . . . . . . . . . . Swarmer 9 | . . 3 4 . . 2 . . . . . . . Grunt 5 | . . . 4 . . 1 . . . . . . . Best Kill Streak 4 | 1 . 3 4 . . 1 2 2 . . 1 3 1 Combat Bots Only 4 | . . 3 4 . . 1 . . . . . . . Max Kills in Single Turn 2 | 1 . 1 2 . . 1 1 1 . . 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Hostile Shots Fired 247 | . . 8 32 . . 26 . . . . . 47 134 Missed 86 | . . 3 7 . . 5 . . . . . 22 49 Damage Taken 3121 | . . 38 263 . . 335 . 16 . . . 504 1965 Core 2083 | . . . 122 . . 203 . . . . . 296 1462 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 11 | . . . . . . . . . . . . 11 . Core Remaining (%) 85 | 100 . 100 . . . 18 100 100 . . 100 77 . Volleys Fired 33 | 1 . 6 22 . . 4 . . . . . . . Largest 2 | 2 . 2 2 . . 1 . . . . . . . Hottest 73 | 70 . 70 73 . . 50 . . . . . . . Shots Fired 60 | 2 . 10 44 . . 4 . . . . . . . Gun 60 | 2 . 10 44 . . 4 . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 31 | 1 . 6 22 . . 2 . . . . . . . Thermal 27 | 1 . 4 22 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . 2 . . . . . . . Robot Hit Streak 8 | 1 . 4 8 . . 1 . . . . . . . Robot Miss Streak 4 | . . 1 4 . . 3 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . Shots Hit Robots 66 | 1 . 6 27 . . 6 5 13 . . 1 4 3 Core Hits 32 | 1 . 3 15 . . 5 2 2 . . 1 2 1 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . . Critical Strikes 6 | . . . 2 . . . . 2 . . . . 2 Burn 2 | . . . 2 . . . . . . . . . . Smash 1 | . . . . . . . . 1 . . . . . Impale 3 | . . . . . . . . 1 . . . . 2 Melee Attacks 64 | . . . . . . 6 5 21 . . 7 16 9 Impact 3 | . . . . . . . . 1 . . . 2 . Slashing . | . . . . . . . . . . . . . . Piercing 61 | . . . . . . 6 5 20 . . 7 14 9 Sneak Attacks 15 | . . . . . . . 5 4 . . 1 4 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 1 . . . 1 . Damage Inflicted 2312 | 13 . 72 394 . . 155 380 736 . . 74 310 178 Guns 500 | 13 . 72 394 . . 21 . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 1812 | . . . . . . 134 380 736 . . 74 310 178 Ramming . | . . . . . . . . . . . . . . Kinetic 267 | . . 33 222 . . 12 . . . . . . . Thermal 224 | 13 . 39 172 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 9 | . . . . . . 9 . . . . . . . Impact 143 | . . . . . . . . 59 . . . 84 . Slashing . | . . . . . . . . . . . . . . Piercing 1669 | . . . . . . 134 380 677 . . 74 226 178 Highest Corruption 10 | . . . . . . . 2 1 . . . 1 10 Average Corruption 3 | . . . . . . . 2 1 . . . 1 6 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 8 | . . . . . . . 1 2 . . . . 5 Message Errors 2 | . . . . . . . 1 . . . . . 1 Matter Fused 2 | . . . . . . . . 1 . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 . . . . . Energy Discharges 1 | . . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 474 | . . . . . . . 85 255 . . . 104 30 Projectiles 2 | . . . . . . . . . . . . 2 . Explosions . | . . . . . . . . . . . . . . Melee 472 | . . . . . . . 85 255 . . . 102 30 Knockbacks 2 | . . . . . . . . . . . . 2 . Impact 1 | . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . 1 . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 234 | . . . 50 . . . . 234 . . . . . Average Temperature 30 | . . . 16 . . . . 129 . . . . . Received Heat Transfer 313 | . . . 105 . . 21 . . . . . 115 72 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . 1 . . . 4 . Impact Corruptions 6 | . . . . . . . . 3 . . . 3 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 814 | 37 . 111 666 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Peak Influence 442 | 5 3 70 366 138 . . 35 119 . . 62 199 442 Initial 138 | . 3 . 11 138 . . 18 16 . . . 32 81 Average 77 | 2 3 29 154 138 . . 22 49 . . 18 76 262 Maximum Alert Level 2 | . . . 1 . . . . . . . . . 2 Low Security (%) 86 | 100 100 100 60 100 . . 100 100 100 100 100 100 30 Level 1 11 | . . . 39 . . . . . . . . . 52 Level 2 2 | . . . . . . . . . . . . . 16 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 9 | . . . 2 . . . 2 3 . . . 2 . Investigation 4 | . . . . . . . 1 2 . . . 1 . Extermination 1 | . . . . . . . . . . . . 1 . Reinforcement 4 | . . . 2 . . . 1 1 . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Distress Signals 8 | . . . 3 . . . . 1 . . 1 1 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 102 | . . 5 22 . . 11 1 6 . 4 6 18 29 Peak Tracking Total 14 | . . 3 8 . . 4 . 3 . 2 5 12 14 Tactical Retreats 11 | . . 1 2 . . 1 . . . . 1 2 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Traps Triggered 4 | . . . . . . . 1 1 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Machines Disabled 1 | . . . . . . . . . . . . . 1 Max in Single Turn . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Machines Accessed 15 | . . 1 4 . . . 2 2 . . 3 1 2 Terminals 5 | . . . 4 . . . . . . . . . 1 Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . Recycling Units 4 | . . . . . . . 1 . . . 2 . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . . 1 . . Total Hacks 38 | . . 1 6 . . . 6 9 . . 6 2 8 Successful 25 | . . 1 6 . . . 2 4 . . 5 2 5 Failed 13 | . . . . . . . 4 5 . . 1 . 3 Catastrophic 1 | . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 72 | . . . 4 . 2 . 5 25 3 . 6 8 19 Terminals 7 | . . . 6 . . . . . . . . . 1 Fabricators 7 | . . . . . . . . 7 . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . Recycling Units 17 | . . . . . . . 5 . . . 5 . 7 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 2 . . 1 . . Terminal Hacks 4 | . . 1 2 . . . . . . . . . 1 Open Door 1 | . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . 1 . Recycling Unit Hacks 3 | . . . . . . . 1 . . . 1 . 1 Retrieve Components 3 | . . . . . . . 1 . . . 1 . 1 Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 1 . . 1 . . Seal Access 3 | . . . . . . . 1 1 . . 1 . . Unauthorized Hacks 12 | . . . 4 . . . . 2 . . 3 . 3 Terminals 4 | . . . 4 . . . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . . . Skim 2 | . . . 2 . . . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . Liberate 1 | . . . . . . . . 1 . . . . . Haulers 1 | . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . . . 3 . 3 Monitor 2 | . . . . . . . . . . . 1 . 1 Reject 2 | . . . . . . . . . . . 1 . 1 Recyclers 2 | . . . . . . . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 8 | . . . 4 . . . 1 2 . . . 1 . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . 14 . . . . . . . 8 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . Time 36 | . . . . . . . . . . . . 36 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 1 . 1 Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Total Allies 15 | . . . . . 4 . . 1 . . . 3 7 Largest Group 4 | . . . . . 4 4 . 1 1 1 1 3 2 Highest-Rated Group 296 | . . . . . 155 155 . 167 166 166 143 117 296 Highest-Rated Ally 269 | . . . . . 41 41 . 167 166 166 143 39 269 Zionite Dispatches 7 | . . . . . . . . 1 . . . 1 5 Heavy 2 | . . . . . . . . . . . . . 2 Fire 1 | . . . . . . . . . . . . 1 . Experimental 2 | . . . . . . . . . . . . . 2 Hero 1 | . . . . . . . . 1 . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . 1 Total Orders 4 | . . 1 . . . . . . . . . . 3 DROP 1 | . . . . . . . . . . . . . 1 EXPLORE 2 | . . . . . . . . . . . . . 2 RETURN 1 | . . 1 . . . . . . . . . . . Ally Attacks 66 | . . . . . . 17 . . . 15 . 12 22 Total Damage 4381 | . . . . . . 669 . . . 1409 . 198 2105 Kills 25 | . . . . . . 8 . . . 6 . 2 9 Allies Corrupted 5 | . . . . . . . . . . . . 1 4 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches 6 | . . 3 . . . . . . . . . . 3 Drone Recoveries 4 | . . 3 . . . . . . . . . . 1 Decoded 0b10 Intel 80 | . . . . . . . 13 18 1 2 9 17 20 Traps 20 | . . . . . . . 4 4 . . 5 3 4 Emergency Access 14 | . . . . . . . 3 1 . . . 5 5 Items 37 | . . . . . . . 5 11 1 2 3 7 8 Machines 3 | . . . . . . . . 1 . . . 1 1 Garrisons 2 | . . . . . . . . 1 . . 1 . . Patrols 1 | . . . . . . . . . . . . . 1 Guards 1 | . . . . . . . . . . . . . 1 Exits 2 | . . . . . . . 1 . . . . 1 . Zionite Intel Received 7 | . . . . . . . . 5 . . . 1 1 Branch Access 1 | . . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Turns Passed 4321 | 45 27 618 271 4 714 443 269 447 18 463 185 339 478 Spaces Moved 5398 | 37 50 725 315 6 1074 405 340 582 34 390 312 421 707 Core 5398 | 37 50 725 315 6 1074 405 340 582 34 390 312 421 707 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 55 | 94 52 51 57 50 54 83 59 50 50 50 50 53 51 Slowest Speed 150 | 100 100 150 100 50 100 100 100 50 50 50 50 150 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 17 100 31 3 87 62 11 25 2 97 10 17 30 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 14 | . . . . . 1 . . 13 . . . . . Known Exits Taken 9 | . . 1 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 5 | . . 1 . . 2 2 . . . . . . . Spaces Dug 21 | . . . . . . . . 3 . . 6 10 2 Terrain Destroyed 21 | . . . . . . . . 3 . . 6 10 2 Melee 21 | . . . . . . . . 3 . . 6 10 2 Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Total 6533 | 43 50 960 364 6 1205 494 395 697 35 656 326 505 797 Wait 913 | . . 215 19 . 113 72 28 83 . 261 6 57 59 Move 5386 | 36 49 724 314 5 1073 404 339 581 34 389 311 420 707 Hop . | . . . . . . . . . . . . . . Pick Up 27 | 3 . 2 . . 2 3 8 4 . 1 . 1 3 Fast Attach 39 | 3 . 2 2 . 8 2 3 2 . 3 1 4 9 Attach 20 | . . 2 2 . . . 7 1 1 . . 3 4 Detach 22 | . 1 3 3 . 6 . 1 . . . 1 4 3 Swap 7 | . . 3 1 1 . . 1 1 . . . . . Drop 25 | . . 3 1 . 3 3 3 5 . 2 . 2 3 Fire 33 | 1 . 6 22 . . 4 . . . . . . . Melee 61 | . . . . . . 6 5 20 . . 7 14 9 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 2 exits: *Res / Arm) -2/Research History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Discovered new exit (range 15) 73 | -10/Materials | Entered Mines 77 | -10/Mines | Learned 2 Materials zone layouts 93 | -10/Mines | Found the Drone Emporium 98 | -10/Mines | Found Prototype Device 98 | -10/Mines | Identified Thief Drone Bay 149 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 150 | -10/Mines | Found Prototype Device 150 | -10/Mines | Identified Exp. Sensor Array 303 | -10/Mines | Build established: Mutant 567 | -10/Mines | Discovered new exit (range 13) 623 | -10/Mines | Discovered new exit (range 6) 626 | -10/Mines | Identified exit to Materials 691 | -10/Mines | Entered Materials 691 | -9/Materials | Evolved 2 slots: Utility x2 692 | -9/Materials | Identified exit to Materials 716 | -9/Materials | Identified exit to Mines 962 | -9/Materials | Entered Mines 963 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 965 | -9/Mines | Identified exit to Zion 966 | -9/Mines | Entered Zion 1030 | -7/Zion | Learned location of Armory (-3) 1141 | -7/Zion | Received a visual enhancement algorithm 1271 | -7/Zion | Given the Hacking Drone Bay 1271 | -7/Zion | Found Prototype Device 1271 | -7/Zion | Identified Hacking Drone Bay 1295 | -7/Zion | Met Imprinter 1304 | -7/Zion | Imprinted 1306 | -7/Zion | Declared Zion's savior 1449 | -7/Zion | Found CR-A16's Pointy Stick 1532 | -7/Zion | Found Prototype Processor 1532 | -7/Zion | Identified Exp. Target Analyzer 1535 | -7/Zion | Found Prototype Hackware 1535 | -7/Zion | Identified Exp. Hacking Suite 1539 | -7/Zion | Found Prototype Processor 1539 | -7/Zion | Identified Exp. Terrain Scan Processor 1544 | -7/Zion | Found Exp. Terrain Scan Processor 1553 | -7/Zion | Found Prototype Processor 1553 | -7/Zion | Identified Exp. Signal Interpreter 1608 | -7/Zion | Discovered new exit (range 13) 1613 | -7/Zion | Identified exit to Proximity Caves 1680 | -7/Zion | Entered Proximity Caves 1680 | -6/Proximity Caves | Accompanied by 4 allies 2043 | -6/Proximity Caves | Core integrity fell below 50% 2067 | -6/Proximity Caves | Core integrity fell below 20% 2115 | -6/Proximity Caves | Discovered new exit (range 16) 2123 | -6/Proximity Caves | Identified exit to Factory 2123 | -6/Proximity Caves | Entered Factory 2123 | -6/Factory | Evolved 6 slots: Utility x6 2369 | -6/Factory | Identified exit to Factory 2392 | -6/Factory | Entered another Factory area 2392 | -5/Factory | Evolved 2 slots: Utility x2 2443 | -5/Factory | Zion hero teleported in (P1-3CE) 2597 | -5/Factory | Build established: Hacker-Scout 2598 | -5/Factory | Retrieved Zion intel report: Branch Access 2598 | -5/Factory | Identified exit to Upper Caves 2714 | -5/Factory | Retrieved Zion intel report: Trap Installations 2743 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 2746 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 2758 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 2766 | -5/Factory | Discovered new exit (range 8) 2775 | -5/Factory | Identified exit to Factory 2839 | -5/Factory | Entered another Factory area 2839 | -4/Factory | Accompanied by 1 ally (P1-3CE) 2839 | -4/Factory | Evolved 2 slots: Utility x2 2857 | -4/Factory | Sucked down chute 2857 | -4/Factory | Entered Waste 2865 | -4/Waste | Spotted C-40 Crusher 2867 | -4/Waste | 1 allies followed down the chute 2884 | -4/Waste | Allies destroyed C-40 Crusher 2891 | -4/Waste | Spotted C-40 Crusher 2893 | -4/Waste | Spotted C-40 Crusher 2904 | -4/Waste | Allies destroyed C-40 Crusher 2907 | -4/Waste | Spotted C-40 Crusher 2909 | -4/Waste | Allies destroyed C-40 Crusher 2910 | -4/Waste | Allies destroyed C-40 Crusher 2914 | -4/Waste | Spotted C-40 Crusher 2916 | -4/Waste | Spotted C-40 Crusher 2917 | -4/Waste | Allies destroyed C-40 Crusher 2929 | -4/Waste | Allies destroyed C-40 Crusher 2939 | -4/Waste | Discovered new exit (range 22) 2961 | -4/Waste | Found Prototype Device 2961 | -4/Waste | Identified Exp. Shock Absorption System 2982 | -4/Waste | Identified exit to Factory 3320 | -4/Waste | Entered Factory 3320 | -4/Factory | Accompanied by 1 ally (P1-3CE) 3499 | -4/Factory | Discovered new exit (range 14) 3499 | -4/Factory | Discovered new exit (range 3) 3500 | -4/Factory | Identified exit to Upper Caves 3505 | -4/Factory | Identified exit to Research 3505 | -4/Factory | Entered Research 3505 | -3/Research | Evolved 2 slots: Utility x2 3557 | -3/Research | Repaired Exp. Sensor Array 3690 | -3/Research | Spotted B-86 Titan 3779 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 3780 | -3/Research | Zion Fire squad teleported in 3781 | -3/Research | Identified exit to Armory 3829 | -3/Research | Discovered new exit (range 22) 3843 | -3/Research | Identified exit to Research 3844 | -3/Research | Entered another Research area 3844 | -2/Research | Evolved 2 slots: Utility x2 3851 | -2/Research | Lost 3 allies 3865 | -2/Research | Lost 3 parts (2u1w) 3892 | -2/Research | Zion Experimental squad teleported in 4082 | -2/Research | Spotted B-90 Cyclops 4152 | -2/Research | Core integrity fell below 50% 4170 | -2/Research | Spotted B-90 Cyclops 4185 | -2/Research | Lost 9 parts (1p7u1w) 4188 | -2/Research | Retrieved Zion intel report: Prototype Schematics 4189 | -2/Research | Zion Experimental squad teleported in 4199 | -2/Research | Zion Hacking Resupply teleported in 4207 | -2/Research | P-80 Master assimilated allied WB-XUO(A) 4226 | -2/Research | Zion Heavy squad teleported in 4252 | -2/Research | Core integrity fell below 20% 4252 | -2/Research | System corruption reached 10% 4267 | -2/Research | Found Prototype Hackware 4267 | -2/Research | Identified Exp. System Shield 4295 | -2/Research | Zion Heavy squad teleported in 4322 | -2/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : PD-WNV(Z)/Heavy(2) ] [ 2 : Offense Resupply ] [ 3 : Infowar Resupply ] [ 4 : Heavy Resupply ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 04295_ >> DECODED: Scanalyzer location. 04295_ PD-WNV(Z): "For Derelicts everywhere!" 04303_ Dropped Drone Bay. 04306_ P-80 Master fails to hack VD-4XV(Z). 04307_ P-80 Master destroyed. 04308_ VD-4XV(Z) system terminally corrupted. 04309_ Acquired 35 matter. 04311_ Acquired Adv. Target Analyzer. 04314_ PD-WNV(Z) system terminally corrupted. 04315_ Acquired Tesla Rifle. 04318_ Exp. System Shield destroyed. Map ----- +----------------------------------------------------+ | ????????????????# #???????????????????# | | ????????????????# #???????????????????# = | | ????????????????# #???????????????????# | | ????????????????# #???????????????????# ""Y"" | | ????????????????# #???????????????????# = """"" | | ????????????????# #?????????????????????#########? | | ????????????????# #????????????????=????# ? | | ????????????????# #?????????????????????# | | ????????????????# #?????????????????????# | | ????????????????# #?????????????????????# | | ????????????????# #?????????????????????# | | ????????????????# #???#?????????????????# | | ????????????????# #??? ?????????????????# ? | | ????????????????# #??# #????????????????# ? | | ?????????######?# #??# #????????????????########?? | | ?????????# #?# #??# #?????????????????????????? | | ?????????# !#?# #??# #?????????????????????????? | | ?????????# #?# #??# #?????????????????????????? | | ?????????# ### #### #?????????????????????????? | | ?????????#*%! # ## #?????????????????????????? | | ?????????#!=!!" ## ##????????????????????????? | | ?????????#!%=%# ## ?????????????????????????? | | ?????????# ===/ ## #?????????????????????????? | | ?????????# " ## ##????????????????????????? | | ?????????###"######## ######+#?????????????????? | | ???????????##! + Y @ #?????????????????? | | ????????????# # ###### #?????????????????? | | ????????????# #####????????????############# | | ????????????#########????????????????# "" "" | | ?????????????????????????????????????# "" "" | | ?????????????????????????????????????# | | ?????????????????????????????????????# ! | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# """ """ | | ?????????????????????????????????????+ """ """ | | ?????????????????????????????????????# """ """ | | ?????????????????????????????????????# | | ?????????????????????????????# ??????# | | ?????????????????????????????# ############/### | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????############### ## | | ?????????????????????????????????# # #? | | ?????????????????????????????????# # #? | | ?????????????????????????????????# ""G"" # #? | | ?????????????????????????????????# " " # "? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 2010 Additional Mass Support 9 EM Shielding 2 Evasion (%) 50 Melee Accuracy 22 Target Analysis 8 Core Analysis 6 Matter Filtering 50 Offensive Hacking 38 Defensive Hacking 36 Item Schematics ----------------- Drone Bay | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Hdn. Centrium Wheel | -2/Research | Z-intel Exp. Reaction Control System | -2/Research | Z-intel Com. Particle Reactor | -2/Research | Z-intel Diametric Drive | -2/Research | Z-intel Spectral Analyzer | -2/Research | Z-intel Plasma Sword | -2/Research | Z-intel Hvy. Dispersion Rifle | -2/Research | Z-intel Enh. Armored Heavy Treads | -2/Research | Z-intel Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Heroic Deeds Challenges ------------ None Game ------ Seed RelayAnalysisFilter Manual? 0 Play Time 01:17:10 Cumulative 84.6 hours Start 2024.11.10 @ 19:49:55 End 2024.11.10 @ 21:05:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 49 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4e951c3-5339-4d9e-8717-666378f4ea8f