Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.31 @ 01:16:09

Player: badjay

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (20)      100
Value Destroyed (535)      535
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (215)                215
              TOTAL SCORE: 6210

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    15

 Cogmind 
---------
Core Integrity             1109/1150
Matter                     290/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (32)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (3) --------
     Micro Fission Core
>          --- PROPULSION (5) ---
  Improved Flight Unit
  Improved Flight Unit
  Improved VTOL Module
>          --- UTILITY (8) ------
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
  Improved Targeting Computer
           Target Analyzer
           Microactuators
           Hacking Suite
>          --- WEAPON (3) -------
           Scythe
           Blade Saw
>          --- INVENTORY (5) ----
  Improved Ion Engine
  Improved System Shield
           Dimensional Node Initializer
           Chainsword
           Great Axe

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
     Micro Fission Core
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
  Improved VTOL Module
           Nuclear Pulse Thruster
           Field Propulsion Drive
>          --- UTILITY ----------
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
  Improved Targeting Computer
           Target Analyzer
           Microactuators
  Improved Reaction Control System
           Hacking Suite
>          --- WEAPON -----------
           Scythe
           Blade Saw
           Chainsword
>          --- INVENTORY --------
  Improved Ion Engine
  Improved System Shield
           Dimensional Node Initializer
           Great Axe
[Rating: 70]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Improved Flight Unit
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Improved Targeting Computer
  Device                   Advanced Terrain Scanner
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Scythe
  Energy Gun               EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Slots Evolved              12   | .   .   .   2   .   2   2   2   .   .   2   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   2   .   .   .   .   .   .   1   .   
  Utility                  6    | .   .   .   .   .   1   1   2   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             54   | 4   .   6   6   .   6   21  6   .   .   5   .   
  Power                    11   | 1   .   1   .   .   .   6   2   .   .   1   .   
    Engine                 8    | 1   .   1   .   .   .   5   1   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   4   .   1   2   1   .   .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   4   .   1   2   1   .   .   1   .   
  Utility                  17   | .   .   3   1   .   2   5   3   .   .   3   .   
    Device                 8    | .   .   2   .   .   .   2   1   .   .   3   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   1   1   .   2   2   2   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   15   | 1   .   2   1   .   3   8   .   .   .   .   .   
    Energy Gun             6    | 1   .   1   1   .   2   1   .   .   .   .   .   
    Energy Cannon          2    | .   .   1   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   7   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   2   1   .   .   .   .   .   
Parts Lost                 12   | .   .   1   .   .   1   6   .   .   .   1   3   
  Power                    4    | .   .   1   .   .   .   2   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   .   2   .   .   .   1   1   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   3    | .   .   .   .   .   1   2   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   1   .   .   1   4   .   .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   28  43  67  100 83  88  98  100 100 97  78  
  Engine                   9    | .   14  14  11  11  9   11  6   6   6   3   .   
  Core                     2    | .   .   .   .   .   .   1   6   6   6   7   10  
  Flight                   22   | .   .   .   26  44  36  29  26  26  26  27  21  
  Device                   4    | .   .   3   .   .   .   2   3   6   6   15  15  
  Processor                19   | .   .   12  17  22  21  22  28  26  26  17  15  
  Hackware                 2    | .   .   .   .   .   .   1   6   6   6   5   5   
  Energy Gun               2    | .   14  .   1   11  9   1   .   .   .   .   .   
  Energy Cannon            4    | .   .   12  11  11  7   .   .   .   .   .   .   
  Slashing Weapon          10   | .   .   .   .   .   .   17  20  20  20  16  10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             24   | 5   5   15  14  14  14  22  20  20  20  24  21  
  Greatest Support         28   | 20  3   3   20  20  20  20  21  21  21  28  21  
  Greatest Overweight (x)  4    | 1   1   4   3   .   .   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   1   2   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   1   5   5   5   5   5   5   5   5   5   
  Average Carried          3    | .   .   .   2   5   5   4   4   4   5   4   5   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   1   5   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 42% | Sprinter
 29% | Mutant
 20% | Scavenger-Scout
  4% | Scavenger-Sprinter
  3% | Scavenger-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
        Sprinter | -9/Materials
        Sprinter | -9/Mines
        Sprinter | -8/Materials
        Sprinter | -7/Factory
 Scavenger-Scout | -6/Factory
 Scavenger-Scout | -6/Lower Caves
 Scavenger-Scout | -6/Lower Caves
        Sprinter | -5/Factory
        Sprinter | -4/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
-----------                Run  | Jun Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Matter Collected           677  | 220 .   .   125 10  40  165 .   88  9   20  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            611  | .   .   .   127 30  99  200 65  43  27  20  .   
  Parts                    51   | .   .   .   11  3   4   22  5   2   2   2   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Combat Hostiles Destroyed  11   | .   .   .   4   2   1   1   1   1   1   .   .   
  Melee                    4    | .   .   .   .   .   .   1   1   1   1   .   .   
  Guns                     2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Cannons                  5    | .   .   .   4   .   1   .   .   .   .   .   .   
Classes Destroyed          7    | .   .   .   3   .   2   2   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   3   .   .   .   1   .   
  Watcher                  4    | .   .   .   .   .   1   3   .   .   .   .   .   
  Swarmer                  6    | .   .   .   3   2   .   .   .   .   1   .   .   
  Grunt                    1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   1   .   1   .   .   .   
Best Kill Streak           2    | .   .   .   2   2   1   2   1   1   1   1   .   
  Combat Bots Only         2    | .   .   .   2   2   1   1   1   1   1   .   .   
Max Kills in Single Turn   1    | .   .   .   1   1   1   1   1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
--------                   Run  | Jun Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Damage Taken               1603 | .   .   84  67  37  165 610 185 31  80  228 116 
  Core                     580  | .   .   .   28  .   53  238 80  15  46  79  41  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         89   | 100 .   100 .   93  90  66  .   .   83  92  .   
Volleys Fired              29   | .   .   .   20  3   4   2   .   .   .   .   .   
  Largest                  3    | .   .   .   2   2   2   3   .   .   .   .   .   
  Hottest                  135  | .   .   .   108 108 108 135 .   .   .   .   .   
Shots Fired                42   | .   .   .   22  6   8   6   .   .   .   .   .   
  Gun                      15   | .   .   .   2   3   4   6   .   .   .   .   .   
  Cannon                   27   | .   .   .   20  3   4   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          42   | .   .   .   22  6   8   6   .   .   .   .   .   
  Robot Hit Streak         8    | .   .   .   2   3   6   8   .   .   .   .   .   
  Robot Miss Streak        5    | .   .   .   3   5   1   2   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           47   | .   .   .   11  3   6   16  6   2   1   2   .   
  Core Hits                26   | .   .   .   5   3   3   10  3   1   1   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         4    | .   .   .   .   1   .   1   2   .   .   .   .   
    Corrupt                1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Sever                  3    | .   .   .   .   .   .   1   2   .   .   .   .   
Melee Attacks              49   | .   .   .   .   .   .   29  7   8   1   4   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 49   | .   .   .   .   .   .   29  7   8   1   4   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        7    | .   .   .   .   .   .   3   3   .   .   1   .   
Damage Inflicted           1518 | .   .   .   252 46  132 707 157 74  40  110 .   
  Guns                     104  | .   .   .   16  23  24  41  .   .   .   .   .   
  Cannons                  367  | .   .   .   236 23  108 .   .   .   .   .   .   
  Explosions               107  | .   .   .   .   .   .   107 .   .   .   .   .   
  Melee                    940  | .   .   .   .   .   .   559 157 74  40  110 .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  107  | .   .   .   .   .   .   107 .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          471  | .   .   .   252 46  132 41  .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 940  | .   .   .   .   .   .   559 157 74  40  110 .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   .   .   1   .   1   1   1   .   
  Average Corruption       1    | .   .   .   .   .   .   1   .   1   1   1   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  3    | .   .   .   .   .   .   .   .   2   .   1   .   
    Message Errors         1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Matter Fused           1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Heat Flow Errors       1    | .   .   .   .   .   .   .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            102  | .   .   .   2   .   .   50  .   .   .   50  .   
  Projectiles              2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    100  | .   .   .   .   .   .   50  .   .   .   50  .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        236  | .   .   .   116 164 157 152 3   .   .   236 .   
  Average Temperature      48   | .   .   .   55  106 63  47  3   .   .   21  .   
  Received Heat Transfer   252  | .   .   .   21  .   72  99  42  .   9   9   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         150  | .   .   .   .   .   .   150 .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   .   .   .   1   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Peak Influence             523  | .   36  13  233 155 117 523 301 .   .   384 187 
  Initial                  256  | .   .   13  .   90  60  53  256 .   .   133 187 
  Average                  154  | .   9   3   117 123 96  308 293 .   .   198 185 
Maximum Alert Level        2    | .   .   .   1   .   .   2   1   .   .   1   .   
  Low Security (%)         70   | 100 100 100 92  100 100 36  .   .   .   62  100 
  Level 1                  18   | .   .   .   7   .   .   18  100 .   .   37  .   
  Level 2                  10   | .   .   .   .   .   .   44  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   2   .   1   5   .   .   .   1   .   
  Investigation            5    | .   1   .   1   .   1   2   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   .   .   2   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Distress Signals           5    | .   1   .   2   .   .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              96   | .   1   1   13  3   9   25  2   1   6   30  5   
  Peak Tracking Total      17   | .   2   2   7   3   6   9   1   1   6   17  5   
  Tactical Retreats        15   | .   1   .   1   1   .   7   .   .   1   4   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Traps Triggered            3    | .   .   3   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
----------                 Run  | Jun Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Machines Disabled          3    | .   .   .   1   .   .   1   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   1   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Machines Accessed          30   | .   2   1   2   .   2   9   4   3   .   6   1   
  Terminals                21   | .   2   .   2   .   1   8   3   .   .   5   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   .   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                72   | .   5   1   6   .   7   23  8   8   .   12  2   
  Successful               33   | .   1   1   2   .   4   6   4   8   .   6   1   
  Failed                   39   | .   4   .   4   .   3   17  4   .   .   6   1   
    Catastrophic           4    | .   .   .   1   .   .   1   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   3   .   5   .   .   9   5   .   .   8   .   
  Terminals                51   | .   5   .   6   .   2   21  6   .   .   11  .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   5   .   2   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             23   | .   1   1   2   .   .   5   2   8   .   4   .   
  Record                   7    | .   .   .   .   .   .   .   .   7   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   1   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   2   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   1   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   4   .   .   .   .   .   1   
  Insert Component         3    | .   .   .   .   .   2   .   .   .   .   .   1   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   .   .   1   2   .   .   2   .   
  Terminals                4    | .   .   .   .   .   .   1   1   .   .   2   .   
    Botnet                 4    | .   .   .   .   .   .   1   1   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   2   .   .   .   1   .   
  Used                     2    | .   .   .   .   .   .   2   .   .   .   .   .   
Hacking Detections         22   | .   2   .   2   .   2   7   4   .   .   5   .   
  Full Trace Events        5    | .   1   .   1   .   1   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
------------               Run  | Jun Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
--------                   Run  | Jun Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    3    | .   .   .   .   1   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
-------------              Run  | Jun Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Turns Passed               1695 | 65  78  288 202 42  97  349 120 222 38  171 23  
Spaces Moved               3317 | 73  79  143 289 107 245 798 329 548 85  552 69  
  Core                     304  | 56  79  143 26  .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   17   | 17  .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2996 | .   .   .   263 107 245 798 329 548 85  552 69  
  Fastest Speed            28   | 50  100 50  31  31  29  29  29  29  29  28  29  
  Average Speed            41   | 78  100 195 50  31  29  29  29  29  29  28  33  
  Slowest Speed            250  | 100 100 250 200 31  31  102 29  29  29  29  102 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            21   | .   .   .   7   1   8   4   1   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 3   20  44  25  23  35  34  8   73  12  24  2   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Unknown Exits Taken      10   | 1   1   1   1   1   1   .   1   1   1   1   .   
Scrap Searched             4    | .   .   .   .   1   .   .   .   2   1   .   .   
Spaces Dug                 5    | .   .   .   .   .   .   .   .   4   .   1   .   
Terrain Destroyed          5    | .   .   .   .   .   .   .   .   4   .   1   .   
  Melee                    5    | .   .   .   .   .   .   .   .   4   .   1   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Total                      3513 | 79  78  151 311 108 253 863 342 600 96  563 69  
  Wait                     58   | 1   .   .   .   .   1   3   .   42  11  .   .   
  Move                     3265 | 72  78  142 274 104 228 790 326 547 84  551 69  
  Hop                      20   | .   .   .   7   1   8   3   1   .   .   .   .   
  Pick Up                  15   | .   .   .   4   .   1   6   1   2   .   1   .   
  Fast Attach              43   | 4   .   6   6   .   6   14  5   .   .   2   .   
  Attach                   9    | .   .   .   .   .   .   6   1   .   .   2   .   
  Detach                   5    | .   .   1   .   .   .   3   .   .   .   1   .   
  Swap                     2    | .   .   .   .   .   .   1   .   .   .   1   .   
  Drop                     29   | 2   .   2   .   .   5   12  4   2   .   2   .   
  Fire                     29   | .   .   .   20  3   4   2   .   .   .   .   .   
  Melee                    38   | .   .   .   .   .   .   23  4   7   1   3   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 6 exits: *Fac x4 / Low x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory

 History 
---------
 Turn | Location       | Event
    4 | -11/Junkyard   | Discovered new exit (range 16)
   66 | -11/Junkyard   | Entered Materials
  129 | -10/Materials  | Discovered new exit (range 16)
  144 | -10/Materials  | Entered Mines
  148 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  305 | -10/Mines      | Assembled infested the area
  311 | -10/Mines      | Build established: Mutant
  410 | -10/Mines      | Discovered new exit (range 12)
  432 | -10/Mines      | Entered Materials
  432 | -9/Materials   | Evolved 2 slots: Propulsion x2
  626 | -9/Materials   | Discovered new exit (range 7)
  634 | -9/Materials   | Entered Mines
  664 | -9/Mines       | Learned Materials security intel
  672 | -9/Mines       | Discovered new exit (range 15)
  676 | -9/Mines       | Entered Materials
  676 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
  764 | -8/Materials   | Discovered new exit (range 8)
  773 | -8/Materials   | Entered Factory
  773 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  816 | -7/Factory     | Lost 4 parts (1p3w)
  827 | -7/Factory     | Build established: Sprinter
 1029 | -7/Factory     | Identified exit to Lower Caves
 1055 | -7/Factory     | Identified exit to Factory
 1122 | -7/Factory     | Entered another Factory area
 1122 | -6/Factory     | Evolved 2 slots: Utility x2
 1226 | -6/Factory     | Spotted B-75 Beast
 1232 | -6/Factory     | Discovered new exit (range 11)
 1242 | -6/Factory     | Entered Lower Caves
 1279 | -6/Lower Caves | Encountered a Warlord checkpoint
 1303 | -6/Lower Caves | Learned Factory emergency access door positions
 1308 | -6/Lower Caves | Learned Research stockpile data
 1308 | -6/Lower Caves | Learned Armory stockpile data
 1308 | -6/Lower Caves | Learned Armory garrison access intel
 1350 | -6/Lower Caves | Learned Factory stockpile data
 1382 | -6/Lower Caves | Discovered new exit (range 16)
 1461 | -6/Lower Caves | Found Alien Artifact
 1464 | -6/Lower Caves | Entered another Lower Caves area
 1466 | -6/Lower Caves | Discovered new exit (range 8)
 1481 | -6/Lower Caves | Build established: Scavenger-Scout
 1502 | -6/Lower Caves | Entered Factory
 1502 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1527 | -5/Factory     | Discovered new exit (range 11)
 1672 | -5/Factory     | Discovered new exit (range 5)
 1673 | -5/Factory     | Entered another Factory area
 1673 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 1685 | -4/Factory     | Identified Dimensional Node Initializer
 1696 | -4/Factory     | Self-destructed

 Last Messages 
---------------
Retrieving Zone 7V layout...
  Downloaded map data.
01662_ Connecting with DSF Access...
01667_ Emergency Access malfunctions.
01667_ Field Propulsion Drive destroyed.
01668_ System corrupted: Heat flow error (+210).
01671_ Slug penetrates Wall.
01672_ EXIT=FOUND
PARAMETERS=POWER+1,UTILITY+1
LOCATION=UNKNOWN
GOAL=ESCAPE
01685_ Connecting with Scanalyzer...
01685_ Current location identified: Factory
>>Insert(Alien Artifact)
Scanning Alien Artifact...
  ID: Dimensional Node Initializer
01692_ ALERT: All DSF locations entering lockdown mode.
01692_ Nuclear Pulse Thruster destroyed.
01696_ Imp. Reaction Control System destroyed.
01696_ Lgt. Fission Core destroyed.

 Map 
-----
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| ??????? ???????#??? ?????????????????????????????? |
| ????#???????? ?# ?? ??????? ?????????????????????? |
| ????#??"???????#????""??#????????????????????????? |
| ????????"????"??? ? ??????#??????????????????????? |
| ?#???????"???"????????"??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          28
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       210
Melee Speed Boost          20
Evasion (%)                74
Targeting Accuracy         6
Target Analysis            5
Offensive Hacking          10
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Imp. Flight Unit | -8/Materials | Scanalyzed
           Scythe | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumHeatNanosword
  Manual?         0
Play Time         00:41:57
  Cumulative      146.5 hours
  Start           2023.12.31 @ 00:34:43
  End             2023.12.31 @ 01:16:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          144
  Rogue           144
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           11/0/0/1/0/0/1/0/0
Lore%             65
Gallery%          65
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 71602613-a706-4072-bb5e-fe4243eba448