Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.11 @ 07:50:41 Player: Xax Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (3434) 3434 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 7208 Bonus ------- High Alert Combat Kills 109 Cogmind --------- Core Integrity 0/700 Matter 71/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Medium Storage Unit Advanced Weight Redist. System Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Ion Engine Light Deuterium Engine Weight Redist. System Weight Redist. System Particle Charger Microactuators Transmission Jammer Recalibrator Integration Mediator Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Energy Filter Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Pulse Rifle > --- INVENTORY -------- Ion Engine Weight Redist. System Weight Redist. System Heavy Assault Rifle Mini Grenade Launcher [Rating: 31] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 7 | . 1 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . 1 1 1 . . . . . Utility 3 | . . 1 1 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 78 | 5 4 17 12 24 10 3 . 3 Power 8 | 1 . 2 1 3 . 1 . . Engine 8 | 1 . 2 1 3 . 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 26 | 2 1 7 4 5 5 . . 2 Treads . | . . . . . . . . . Leg 26 | 2 1 7 4 5 5 . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | . 3 3 4 5 3 1 . . Device 9 | . 1 2 1 3 1 1 . . Storage 2 | . 1 . 1 . . . . . Processor 2 | . . . . . 2 . . . Hackware . | . . . . . . . . . Protection 6 | . 1 1 2 2 . . . . Artifact . | . . . . . . . . . Weapon 25 | 2 . 5 3 11 2 1 . 1 Energy Gun 5 | 1 . 1 . 2 1 . . . Energy Cannon 5 | . . 2 1 2 . . . . Ballistic Gun 6 | 1 . 2 . 3 . . . . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 8 | . . . 2 4 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . . Parts Lost 42 | . . . 5 19 4 9 . 5 Power 4 | . . . . 2 . 1 . 1 Propulsion 18 | . . . 3 6 3 4 . 2 Utility 5 | . . . 1 3 . 1 . . Weapon 15 | . . . 1 8 1 3 . 2 Highest Loss Streak 11 | . . . 3 11 2 5 . 2 Average Slot Usage (%) 76 | . 94 97 98 65 72 62 50 62 Engine 7 | . 12 9 8 6 7 5 7 5 Leg 25 | . 31 39 39 22 23 15 . 11 Device 5 | . 6 9 4 5 5 2 7 7 Storage 13 | . 12 10 16 14 14 14 14 14 Processor 6 | . . . . . 11 14 14 14 Protection 3 | . 5 9 11 2 . . . . Energy Gun 2 | . 12 6 3 3 . 3 . . Energy Cannon 1 | . . 3 . 1 1 . . . Ballistic Gun 5 | . 12 9 1 3 7 1 . . Launcher 3 | . . . 9 5 . 4 . 3 Naked Turns . | . . . . . . . . . Heaviest Build 39 | 6 17 24 35 37 37 36 33 39 Greatest Support 69 | 20 30 46 56 69 57 40 12 46 Greatest Overweight (x) 7 | . . . . 1 3 5 2 7 Average Overweight (x) . | . . . . . . . 2 . Largest Inventory Capacity 12 | 4 8 8 12 12 12 12 12 12 Average Capacity 11 | 4 7 8 12 12 12 12 12 12 Most Carried 12 | 4 8 8 9 12 12 11 9 12 Average Carried 8 | 2 4 7 7 5 10 9 9 9 Final Capacity 12 | 4 8 8 12 12 12 12 12 12 Final Carried 9 | 4 7 8 7 9 9 9 9 9 Class Distribution -------------------- 59% | Hacker-Mutant 31% | Scavenger-Mutant 3% | Hacker-Bomber Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 2248 | 173 119 433 341 691 251 214 . 26 Remotely . | . . . . . . . . . Salvage Created 3106 | . 64 641 766 793 467 332 . 43 Parts 174 | . 3 42 59 40 22 7 . 1 Haulers Intercepted 2 | . . 2 . . . . . . Recyclers Shooed 3 | . . . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 80 | . 2 15 20 16 11 14 . 2 Guns 16 | . 2 5 2 3 2 2 . . Cannons 20 | . . 10 . 5 3 . . 2 AOE 44 | . . . 18 8 6 12 . . Classes Destroyed 13 | . 1 4 5 1 . 2 . . Worker 5 | . . . 2 3 . . . . Builder 6 | . . . 3 3 . . . . Hauler 2 | . . 2 . . . . . . Recycler 5 | . . . 2 3 . . . . Watcher 7 | . . . 3 4 . . . . Swarmer 23 | . . 5 4 3 7 3 . 1 Grunt 31 | . 2 6 7 7 4 4 . 1 Brawler 3 | . . 1 . . . 2 . . Duelist 1 | . . . . . . 1 . . Protector 1 | . . . . . . 1 . . Sentry 16 | . . 3 8 2 . 3 . . Hunter 2 | . . . 1 1 . . . . Programmer 3 | . . . . 3 . . . . Best Kill Streak 17 | . 2 5 17 5 7 7 . 1 Combat Bots Only 9 | . 2 5 9 3 7 7 . 1 Max Kills in Single Turn 4 | . 1 1 3 2 3 4 . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 2 2 3 4 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 5116 | . 33 461 749 2233 411 675 . 554 Core 819 | . 7 39 63 284 79 238 . 109 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 93 | 100 97 90 88 . . . . . Volleys Fired 208 | . 5 52 48 48 10 25 . 20 Largest 3 | . 2 2 2 3 3 3 . 2 Hottest 188 | . 70 88 98 188 127 127 . 84 Shots Fired 354 | . 10 91 82 88 27 33 1 22 Gun 177 | . 10 64 27 51 16 9 . . Cannon 76 | . . 27 3 21 4 . 1 20 Launcher 101 | . . . 52 16 7 24 . 2 Special . | . . . . . . . . . Kinetic 136 | . 5 52 4 42 10 2 1 20 Thermal 85 | . 5 30 3 30 10 7 . . Explosive 101 | . . . 52 16 7 24 . 2 Electromagnetic 32 | . . 9 23 . . . . . Robot Hit Streak 50 | . 9 19 50 25 12 23 . 20 Robot Miss Streak 2 | . . 2 2 2 2 1 . 2 Penetration Max 1 | . . . . 1 . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 277 | . 9 67 63 75 19 29 . 15 Core Hits 220 | . 4 30 62 56 21 43 . 4 Critical Hits 9 | . . 3 . 2 . . . 4 Critical Kills 5 | . . 2 . 1 . . . 2 Critical Parts Destroyed 4 | . . 1 . 1 . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9645 | . 100 943 2896 2817 897 1605 . 387 Guns 2291 | . 100 470 436 930 205 150 . . Cannons 1444 | . . 473 21 490 73 . . 387 Explosions 5847 | . . . 2439 1334 619 1455 . . Melee . | . . . . . . . . . Ramming 63 | . . . . 63 . . . . Kinetic 1650 | . 38 292 59 722 130 22 . 387 Thermal 1569 | . 62 512 21 698 148 128 . . Explosive 5847 | . . . 2439 1334 619 1455 . . Electromagnetic 516 | . . 139 377 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 6 6 6 6 6 Average Corruption 5 | . . . . 3 6 6 6 6 Corruption Purged . | . . . . . . . . . Effects 93 | . . . . 13 48 16 3 13 Message Errors 23 | . . . . 6 11 3 1 2 Matter Fused 16 | . . . . . 7 4 . 5 Heat Flow Errors 7 | . . . . . 5 1 . 1 Energy Discharges 15 | . . . . 1 7 3 . 4 Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 14 | . . . . 3 9 2 . . Data Loss (major) 3 | . . . . . 3 . . . Misfires 2 | . . . . . 1 . 1 . Targeting Errors 11 | . . . . 2 5 2 1 1 Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 241 | . . . 37 123 19 42 . 20 Projectiles 27 | . . . . 7 . . . 20 Explosions 214 | . . . 37 116 19 42 . . Melee . | . . . . . . . . . Knockbacks 8 | . . . . . . . . 8 Impact . | . . . . . . . . . Kinetic 8 | . . . . . . . . 8 Secondary . | . . . . . . . . . Self-Inflicted Damage 672 | . . . 324 53 16 263 . 16 Shots 39 | . . . 19 2 2 15 . 1 Rammed 4 | . . . . 4 . . . . Targets Rammed 20 | . . . . 20 . . . . Kicked 16 | . . . . 16 . . . . Crushed . | . . . . . . . . . Highest Temperature 489 | . 122 489 71 332 261 132 . 189 Average Temperature 78 | . 65 117 19 75 81 68 . 54 Received Heat Transfer 1494 | . 30 285 189 489 108 210 . 183 Effects 2 | . . 2 . . . . . . Shutdowns 1 | . . 1 . . . . . . Short Circuit 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 3 . 4 . . . . Heat Transferred 3090 | . 185 962 37 1349 298 259 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 594 | . 57 338 594 437 . . . . Average Influence 184 | . 18 134 296 200 . . . . Maximum Alert Level 2 | . . 1 2 2 . . . . Low Security (%) 63 | 100 100 79 28 62 . . . . Level 1 23 | . . 20 28 29 . . . . Level 2 12 | . . . 42 7 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 1 8 4 . 1 . . Investigation 3 | . 1 1 . 1 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 3 | . . . 2 1 . . . . Assault 1 | . . . . . . 1 . . Garrison 7 | . . . 6 1 . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . 2 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . 4 16 27 28 13 17 . 6 Peak Tracking Total 7 | . 3 5 5 6 4 7 . 3 Tactical Retreats 14 | . . . 1 7 2 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 1 . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 12 | . . 1 6 1 2 2 . . Max in Single Turn 2 | . . 1 2 1 1 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 7 | . 1 2 1 2 1 . . . Terminals 3 | . 1 . 1 . 1 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . . 1 . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 33 | . 3 20 2 4 4 . . . Successful 28 | . 1 20 1 2 4 . . . Failed 5 | . 2 . 1 2 . . . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . 3 . . . . . . . Terminals 9 | . 3 . 2 . 4 . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 16 | . . 14 . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . 6 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 1 . 1 . 4 . . . Record 4 | . . . . . 4 . . . Level Access Points 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 16 | . . 14 . 2 . . . . Scan Component 8 | . . 7 . 1 . . . . Repair 8 | . . 7 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . Insert Component 3 | . . 3 . . . . . . Analyze 3 | . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 2 1 2 1 . . . Full Trace Events 5 | . 1 1 1 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 8 | . . 7 . 1 . . . . Time 200 | . . 188 . 12 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 5341 | 75 191 803 616 953 1677 525 106 395 Spaces Moved 3229 | 55 126 333 383 433 1259 324 69 247 Core 164 | 6 . . . . . 79 69 10 Treads . | . . . . . . . . . Legs 3065 | 49 126 333 383 433 1259 245 . 237 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 150 130 Average Speed 128 | 112 120 120 120 127 127 142 150 139 Slowest Speed 400 | 120 120 120 120 160 210 300 150 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 5 21 31 37 9 97 50 9 35 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 6 | . . . . . 3 2 . 1 Spaces Dug 29 | . . . . . . . . 29 Terrain Destroyed 413 | . . . 188 50 28 116 . 31 Melee . | . . . . . . . . . Projectile 3 | . . . . . . . . 3 AOE 410 | . . . 188 50 28 116 . 28 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 4095 | 68 158 660 456 749 1303 354 72 275 Wait 457 | . 10 222 7 197 15 . 4 2 Move 3221 | 54 125 332 382 432 1258 323 68 247 Hop . | . . . . . . . . . Pick Up 81 | 9 10 20 6 20 10 3 . 3 Fast Attach 4 | . . 4 . . . . . . Attach 56 | 5 3 2 8 22 10 3 . 3 Detach 7 | . . . 1 6 . . . . Swap 18 | . 1 11 4 2 . . . . Drop 23 | . 4 17 . 2 . . . . Fire 208 | . 5 52 48 48 10 25 . 20 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 20 | . . . . 20 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 15) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Evolved 1 slot: Propulsion x1 177 | -10/Materials | Identified exit to Materials 267 | -10/Materials | Entered another Materials area 267 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 312 | -9/Materials | Build established: Hacker-Mutant 767 | -9/Materials | Repaired Weight Redist. System 794 | -9/Materials | Repaired Lgt. Armor Plating 821 | -9/Materials | Repaired Aluminum Leg 850 | -9/Materials | Repaired Aluminum Leg 877 | -9/Materials | Repaired Aluminum Leg 904 | -9/Materials | Repaired Aluminum Leg 931 | -9/Materials | Repaired Lgt. Assault Rifle 1057 | -9/Materials | Identified exit to Materials 1057 | -9/Materials | Discovered exit to Materials (range 10) 1070 | -9/Materials | Entered another Materials area 1070 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1295 | -8/Materials | Destroyed 9 combat bots 1397 | -8/Materials | Lost 3 parts (1n1u1w) 1412 | -8/Materials | Identified exit to Factory 1686 | -8/Materials | Entered Factory 1686 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1833 | -7/Factory | Repaired Imp. Light Armor Plating 2016 | -7/Factory | Lost 11 parts (2p5n4w) 2098 | -7/Factory | Lost 5 parts (3u2w) 2447 | -7/Factory | Garrison activated, responded to threat 2559 | -7/Factory | Identified exit to Lower Caves 2559 | -7/Factory | Discovered exit to Lower Caves (range 16) 2639 | -7/Factory | Entered Lower Caves 2883 | -7/Lower Caves | Spotted B-75 Beast 2917 | -7/Lower Caves | Learned location of 1 exit from Factory 3296 | -7/Lower Caves | Build established: Scavenger-Mutant 3379 | -7/Lower Caves | Learned location of 1 exit from Factory 4164 | -7/Lower Caves | Attracted the attention of an 0b10 base 4172 | -7/Lower Caves | Core integrity fell below 50% 4196 | -7/Lower Caves | Destroyed 7 combat bots 4276 | -7/Lower Caves | Identified exit to Lower Caves 4276 | -7/Lower Caves | Discovered exit to Lower Caves (range 10) 4316 | -7/Lower Caves | Entered another Lower Caves area 4391 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4518 | -7/Lower Caves | Learned location of Zion (-7) 4573 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4627 | -7/Lower Caves | Destroyed 7 combat bots 4633 | -7/Lower Caves | Lost 5 parts (1p3n1w) 4678 | -7/Lower Caves | Core integrity fell below 20% 4833 | -7/Lower Caves | Identified exit to Zion 4833 | -7/Lower Caves | Discovered exit to Zion (range 5) 4841 | -7/Lower Caves | Entered Zion 4856 | -7/Zion | Given A8's code to call for help 4893 | -7/Zion | Build established: Hacker-Mutant 4931 | -7/Zion | Identified exit to Proximity Caves 4931 | -7/Zion | Discovered exit to Proximity Caves (range 9) 4947 | -7/Zion | Entered Proximity Caves 5051 | -6/Proximity Caves | Spotted B-75 Beast 5342 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05248_ Imp. Deuterium Engine destroyed. 05248_ Mak. Leg destroyed. 05276_ System corrupted: Energy discharge (-3). 05303_ C-30 ARC bursts open, deploying its payload. 05303_ G-67 Veteran unfolds itself. 05303_ G-50 Soldier unfolds itself. 05304_ G-67 Veteran knocked back. 05305_ System corrupted: Matter fused (-8). 05316_ G-50 Soldier suffers critical hit. 05316_ Destroyed Unknown Device. 05316_ G-50 Soldier knocked back. 05322_ System corrupted: Matter fused (-9). 05323_ G-50 Soldier knocked back. 05324_ Titanium Leg destroyed. 05325_ G-50 Soldier suffers critical hit. 05325_ G-50 Soldier destroyed. 05329_ G-67 Veteran knocked back. 05333_ Slug penetrates G-67 Veteran. 05340_ Gauss Cannon destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###???????????????????????????? | | ???????????????????# ##??????????????????????????? | | ??????????????????## ##?????????????????????????? | | ????????????????### ###???????????????????????? | | ????????????????# ##??????????????????????? | | ??????????####### ##????????? ##???????? | | ??????????# # ### ## ######" #???????? | | ??????????# # ### ### g "%" #???????? | | ???????????# #?## " #???????? | | ?????#####?# #??# [ ### #???????? | | ????## ### ####??# % #??? #??????? | | ???## ### #?????### ###????? ???????? | | ??## ## ?????#@;#????????? ##????????? | | ### # ### ## ##?????????????????????? | | ###### #??????????????????????? | | ## ##????# # # g#??????????????????????? | | ## #?????# # ??????????????????????? | | ## #????? #### ##??????????????????????? | | ## #????? #?? #????????????????????????? | | #### ###??? #??#?????????????????????????? | | #???# "#??# # #????????????????????????????? | | #???## ## ########????????????????????????????? | | ??### ###????????????????????????????????????? | | ?## ##????????????????????????????????????? | | ## #????????????????????????????????????? | | " #????????????????????????????????????? | | ### #????????????????????????????????????? | | "#?## #####????????????????????????????????????? | | "###??# #????????????????????????????????????????? | | "#????###????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Weight Redist. System | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Weapon Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed ShieldMicroInverter Manual? 0 Play Time 01:54:06 Cumulative 16.3 hours Start 2020.01.03 @ 22:00:49 End 2020.01.11 @ 07:50:41 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 1 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 25 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b5f8e60-601a-4a13-a3bb-e290fa32ebfd