Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.16 @ 12:19:11 Player: ChidarKay Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (243) 1215 Value Destroyed (7368) 7368 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (271) 271 TOTAL SCORE: 13634 Bonus ------- High Alert Combat Kills 915 Friendly Fire -644 Cogmind --------- Core Integrity 0/1000 Matter 269/300 Energy 100/100 System Corruption 18% Temperature Cool (9) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Micro Fission Core Layered Heavy Armor Plating Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Layered Heavy Armor Plating System Backup Module > --- WEAPON ----------- Phase Cannon Phase Cannon Phase Cannon Phase Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Recoil Nullifier Layered Heavy Armor Plating Improved Component Analysis Suite Heavy Laser Phase Cannon [Rating: 72] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Machine Gun Energy Gun Improved Medium Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Bore Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . 1 1 1 . . . . . . Utility 4 | . . 1 . 1 . . 1 . . 1 Weapon 2 | . . . 1 . . . . . . 1 Parts Attached 252 | 9 34 33 31 8 8 7 58 15 12 37 Power 29 | 1 5 7 . 1 . . 5 2 3 5 Engine 12 | 1 1 6 . 1 . . 1 . 1 1 Core 15 | . 4 1 . . . . 3 1 2 4 Reactor 2 | . . . . . . . 1 1 . . Propulsion 71 | 4 8 9 9 3 4 2 18 4 2 8 Treads 1 | . . . . . . . . . . 1 Leg 62 | . 7 6 9 3 4 2 18 4 2 7 Wheel 7 | 4 . 3 . . . . . . . . Hover 1 | . 1 . . . . . . . . . Flight . | . . . . . . . . . . . Utility 65 | 2 5 4 12 3 2 4 17 5 3 8 Device 34 | . 1 . 2 1 2 3 13 3 2 7 Storage 7 | 1 3 1 1 . . . . 1 . . Processor 2 | 1 1 . . . . . . . . . Hackware 3 | . . . 2 1 . . . . . . Protection 19 | . . 3 7 1 . 1 4 1 1 1 Artifact . | . . . . . . . . . . . Weapon 87 | 2 16 13 10 1 2 1 18 4 4 16 Energy Gun 22 | 1 4 6 4 . . 1 1 1 . 4 Energy Cannon 16 | . 2 2 1 . . . 5 . 1 5 Ballistic Gun 27 | 1 4 5 5 1 . . 7 2 . 2 Ballistic Cannon 15 | . 5 . . . 2 . 3 1 2 2 Launcher 3 | . 1 . . . . . 2 . . . Special Weapon 3 | . . . . . . . . . 1 2 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 3 1 . . . . . . . Parts Lost 95 | . 1 13 9 1 . 1 21 6 12 31 Power 11 | . . 2 . . . . . 2 2 5 Propulsion 30 | . . 6 6 1 . . 5 3 3 6 Utility 17 | . . . . . . . 6 1 3 7 Weapon 37 | . 1 5 3 . . 1 10 . 4 13 Highest Loss Streak 11 | . 1 5 4 1 . 1 10 3 6 11 Average Slot Usage (%) 91 | . 99 93 98 100 99 99 95 96 76 59 Engine 5 | . 3 8 9 7 7 7 4 4 1 1 Core 4 | . 10 1 . . . . 3 5 5 7 Reactor 1 | . . . . . . . 4 1 2 . Leg 28 | . 25 27 35 38 38 38 32 32 19 10 Device 6 | . . . 3 7 14 8 10 13 9 12 Storage 8 | . 14 11 9 7 7 7 6 6 6 5 Processor 4 | . 13 11 6 . . . . . . . Hackware 3 | . . . 1 7 7 7 6 6 6 1 Protection 4 | . . 8 7 7 . 5 5 3 4 1 Energy Gun 4 | . 4 8 5 7 7 7 . 5 . 1 Energy Cannon 4 | . 8 2 2 . . . 5 . 3 4 Ballistic Gun 6 | . 1 8 18 15 11 . 3 13 9 . Ballistic Cannon 5 | . 13 1 . . 3 15 8 . 2 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 85 | 13 27 27 40 39 49 54 75 52 63 85 Greatest Support 98 | 26 20 30 45 50 65 65 94 98 91 70 Greatest Overweight (x) 19 | . 1 2 1 . . . 2 . 2 19 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 10 | 6 10 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 8 9 10 10 10 10 10 10 10 Most Carried 10 | 2 8 8 10 9 10 10 10 10 5 10 Average Carried 6 | . 5 5 7 6 8 9 8 7 2 4 Final Capacity 10 | 6 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 1 6 7 10 5 10 10 9 5 2 4 Class Distribution -------------------- 29% | Scavenger-Mutant 19% | Scavenger-Tank 13% | Mutant 12% | Scavenger-Gunner 10% | Gunner 7% | Tank 3% | Derelict-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Tank | -7/Factory Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Matter Collected 6612 | 320 597 681 1010 63 175 274 2031 594 248 619 Remotely . | . . . . . . . . . . . Salvage Created 9740 | 141 1044 1621 1890 138 296 329 2658 482 179 962 Parts 533 | 6 73 92 100 9 9 6 157 18 12 51 Haulers Intercepted 15 | . 2 5 5 . . . 3 . . . Recyclers Shooed 17 | . 4 4 1 . . 2 4 . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . 16 11 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Combat Hostiles Destroyed 149 | . 11 25 27 1 . 5 41 11 7 21 Melee 3 | . . . . . . . . . . 3 Guns 72 | . 4 17 23 1 . 2 9 9 4 3 Cannons 70 | . 6 8 4 . . 2 30 2 3 15 AOE 3 | . 1 . . . . . 2 . . . Classes Destroyed 15 | 3 5 3 . 1 . . 2 . 1 . Worker 24 | 1 11 2 4 . . . 6 . . . Builder 17 | . 6 2 . . . 1 8 . . . Tunneler 4 | 2 . 1 . . . . 1 . . . Hauler 15 | . 2 5 5 . . . 3 . . . Recycler 14 | 1 4 3 3 1 . 1 . . . 1 Operator 2 | . . 1 . 1 . . . . . . Watcher 17 | . 3 4 3 . . . 6 . . 1 Swarmer 38 | . 3 6 6 . . . 5 2 6 10 Grunt 66 | . 8 11 13 . . 4 22 5 . 3 Brawler 4 | . . 1 . . . . 3 . . . Duelist 4 | . . . . . . . 2 2 . . Sentry 19 | . . 7 8 . . 1 1 1 . 1 Hunter 6 | . . . . 1 . . 5 . . . Programmer 11 | . . . . . . . 3 1 . 7 Behemoth 1 | . . . . . . . . . 1 . Thug 1 | . . . . . . . 1 . . . Best Kill Streak 14 | 1 5 5 14 2 . 7 6 4 3 4 Combat Bots Only 6 | . 2 5 6 1 . 4 4 4 3 4 Max Kills in Single Turn 3 | 1 2 1 2 1 . 2 3 2 1 2 Gunslinging 1 | . . . 1 . . . . 1 . . Exploded 1 | . 1 . . . . . 1 . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Damage Taken 15508 | . 470 1777 1967 106 . 387 4182 1017 1157 4445 Core 2180 | . 100 258 154 . . 23 404 138 82 1021 Absorbed by Shields 545 | . . . . . . . . 369 176 . Core Remaining (%) 64 | 100 60 35 72 . . 96 . . 26 . Volleys Fired 715 | 10 128 164 111 9 10 18 150 32 26 57 Largest 4 | 2 2 2 3 3 3 3 3 3 3 4 Hottest 360 | 60 95 120 119 111 111 189 237 140 140 360 Shots Fired 1606 | 20 187 280 310 27 30 54 405 97 68 128 Gun 912 | 20 65 210 279 27 30 18 106 80 51 26 Cannon 692 | . 120 70 31 . . 36 299 17 17 102 Launcher 2 | . 2 . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 957 | 10 71 135 223 18 20 36 262 82 49 51 Thermal 530 | . 89 145 75 9 10 18 75 15 19 75 Explosive 2 | . 2 . . . . . . . . . Electromagnetic 117 | 10 25 . 12 . . . 68 . . 2 Robot Hit Streak 22 | 6 15 8 19 4 8 7 14 11 6 22 Robot Miss Streak 10 | 2 4 5 10 2 2 6 7 4 5 4 Penetration Max 2 | . . . . . . 1 2 . . . Secondary Targets 7 | . . 1 3 . . . 1 2 . . Max Gunslinging Chain 1 | . . 1 1 . . . 1 1 . . Shots Hit Robots 880 | 14 107 168 186 15 18 23 171 58 41 79 Core Hits 369 | 5 46 55 67 6 5 10 103 25 10 37 Critical Hits 66 | . . . . . . 12 52 . . 2 Critical Kills 28 | . . . . . . 4 23 . . 1 Critical Parts Destroyed 38 | . . . . . . 8 29 . . 1 Melee Attacks 22 | . . . . . . . . . . 22 Impact . | . . . . . . . . . . . Slashing 22 | . . . . . . . . . . 22 Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 20949 | 186 1799 2705 3300 313 378 818 6305 1434 1026 2685 Guns 9517 | 186 504 1872 2777 313 378 221 992 1164 810 300 Cannons 9208 | . 1157 833 457 . . 405 4364 270 216 1506 Explosions 1505 | . 134 . 66 . . 192 949 . . 164 Melee 713 | . . . . . . . . . . 713 Ramming 6 | . 4 . . . . . . . . 2 Kinetic 10980 | 106 603 1153 2208 173 258 405 3140 1213 714 1007 Thermal 7613 | . 867 1552 959 140 120 413 2074 221 312 955 Explosive 134 | . 134 . . . . . . . . . Electromagnetic 1503 | 80 191 . 133 . . . 1091 . . 8 Impact . | . . . . . . . . . . . Slashing 713 | . . . . . . . . . . 713 Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . . . . . 7 9 9 18 Average Corruption 6 | . . . . . . . 4 8 9 5 Corruption Purged 3 | . . . . . . . . . . 3 Effects 156 | . . . . . . . 58 46 36 16 Message Errors 28 | . . . . . . . 9 4 12 3 Matter Fused 24 | . . . . . . . 8 9 4 3 Heat Flow Errors 7 | . . . . . . . 3 2 . 2 Energy Discharges 17 | . . . . . . . 5 5 5 2 Parts Rejected 3 | . . . . . . . 1 . 2 . Data Loss (minor) 18 | . . . . . . . 6 9 3 . Data Loss (major) 7 | . . . . . . . 3 1 3 . Misfires 5 | . . . . . . . 1 3 1 . Targeting Errors 42 | . . . . . . . 19 11 6 6 Weapon Failures 5 | . . . . . . . 3 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 501 | . 4 7 5 . . 69 167 11 . 238 Projectiles 60 | . 4 7 5 . . . 12 11 . 21 Explosions 309 | . . . . . . 69 155 . . 85 Melee 132 | . . . . . . . . . . 132 Knockbacks 43 | . 1 1 . . . 7 25 . . 9 Impact . | . . . . . . . . . . . Kinetic 39 | . 1 1 . . . 6 22 . . 9 Secondary 4 | . . . . . . 1 3 . . . Self-Inflicted Damage 332 | . 2 . . . . . 255 . . 75 Shots 4 | . . . . . . . 3 . . 1 Rammed 8 | . 1 1 . . . . . . . 6 Targets Rammed 8 | . 1 1 . . . . . . . 6 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 570 | . 240 433 473 270 208 303 570 187 105 524 Average Temperature 130 | . 71 107 167 111 74 115 161 49 39 248 Received Heat Transfer 3129 | . 174 585 945 . . 180 681 192 102 270 Effects 51 | . . 7 7 . . . 21 . . 16 Shutdowns 15 | . . 1 3 . . . 3 . . 8 Energy Bleed 10 | . . 2 3 . . . 4 . . 1 Interference 11 | . . 3 . . . . 8 . . . Matter Decay 2 | . . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . . 2 Damage (minor) 8 | . . 1 1 . . . 4 . . 2 Damage (major) 2 | . . . . . . . 2 . . . Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 8 | . 2 . . . . . 6 . . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 15 | . 2 3 2 . . 1 1 1 1 4 Heat Transferred 12306 | . 1869 3478 1641 259 222 507 2235 450 509 1136 Parts Sabotaged 2 | . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Peak Influence 1154 | 20 245 233 599 312 109 431 1154 . . 376 Initial 267 | . 13 12 10 267 109 . 112 . . 182 Average 221 | 8 56 137 340 276 86 111 455 . . 189 Maximum Alert Level 4 | . 1 1 2 1 . 2 4 . . 1 Low Security (%) 62 | 100 97 84 22 . 100 59 33 . . 58 Level 1 20 | . 2 15 29 100 . 36 18 . . 41 Level 2 9 | . . . 47 . . 3 18 . . . Level 3 5 | . . . . . . . 21 . . . Level 4 1 | . . . . . . . 8 . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 30 | . 2 4 4 1 . 2 11 . . 6 Investigation 2 | . . . . . . . 2 . . . Extermination 7 | . . . . . . . 3 . . 4 Reinforcement 15 | . 2 4 2 1 . . 5 . . 1 Assault 2 | . . . . . . 1 1 . . . Garrison 4 | . . . 2 . . 1 . . . 1 Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . 1 . . . . 3 . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Distress Signals 9 | . 2 2 4 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 237 | . 23 46 44 2 . 10 62 11 7 32 Peak Tracking Total 7 | . 5 6 7 1 . 5 6 4 3 6 Tactical Retreats 20 | . 1 5 2 . . . 9 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Traps Triggered 13 | . 7 . . 1 . . 2 . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Machines Disabled 34 | . 1 . 2 . . 10 17 . . 4 Max in Single Turn 9 | . 1 . 1 . . 9 4 . . 2 Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Machines Accessed 43 | . 9 7 10 . . 3 9 2 . 3 Terminals 22 | . 6 6 5 . . 1 2 . . 2 Fabricators 3 | . . . . . . . 2 . . 1 Repair Stations 5 | . 1 . . . . 1 3 . . . Recycling Units 8 | . 2 1 2 . . 1 2 . . . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 129 | . 31 27 27 . . 7 23 9 . 5 Successful 83 | . 19 22 17 . . 4 9 9 . 3 Failed 45 | . 11 5 10 . . 3 14 . . 2 Catastrophic 8 | . 1 1 . . . 2 4 . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 3 | . . . . . . . 1 2 . . Terminals 68 | . 20 24 13 . . 3 5 . . 3 Fabricators 11 | . . . . . . . 9 . . 2 Repair Stations 13 | . 4 . . . . 3 6 . . . Recycling Units 17 | . 7 3 3 . . 1 3 . . . Scanalyzers 6 | . . . 6 . . . . . . . Garrison Access 5 | . . . 5 . . . . . . . Terminal Hacks 50 | . 9 19 8 . . 3 1 9 . 1 Record 26 | . 9 5 3 . . . . 8 . 1 Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 3 | . . 1 1 . . 1 . . . . Open Door 1 | . . . . . . . . 1 . . Emergency Access Points 2 | . . 1 1 . . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . . Alert Level 4 | . . 3 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 2 | . . . 1 . . 1 . . . . Dispatch Records 2 | . . 1 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Zone Layout 2 | . . . . . . 1 1 . . . Fabricator Hacks 7 | . . . . . . . 5 . . 2 Network Status 1 | . . . . . . . 1 . . . Load Schematic 3 | . . . . . . . 2 . . 1 Build 3 | . . . . . . . 2 . . 1 Repair Station Hacks 5 | . 3 . . . . 1 1 . . . Scan Component 3 | . 1 . . . . 1 1 . . . Repair 1 | . 1 . . . . . . . . . Refit 1 | . 1 . . . . . . . . . Recycling Unit Hacks 15 | . 7 3 3 . . . 2 . . . Recycle Component 1 | . 1 . . . . . . . . . Process 4 | . 2 1 . . . . 1 . . . Report Inventory 7 | . 2 2 2 . . . 1 . . . Retrieve Matter 2 | . 2 . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . Insert Component 3 | . . . 3 . . . . . . . Analyze 3 | . . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 35 | . 9 5 8 . . 3 7 . . 3 Full Trace Events 3 | . . 1 . . . . 2 . . . Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . Parts Built 4 | . . . . . . . 1 . . 3 Matter 474 | . . . . . . . 372 . . 102 Time 173 | . . . . . . . 148 . . 25 Total Part Build Rating 5 | . . . . . . . 2 . . 3 Parts Repaired 1 | . 1 . . . . . . . . . Time 13 | . 13 . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . Recycled Matter 816 | . 423 393 . . . . . . . . Retrieved Matter 15 | . 15 . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . 1 . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Total Allies 1 | . . . . . 1 . . . . . Largest Group 1 | . . . . . 1 1 . . . . Highest-Rated Group 31 | . . . . . 31 31 . . . . Highest-Rated Ally 31 | . . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 2 | . . . . . . 2 . . . . Total Damage 43 | . . . . . . 43 . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 3 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Turns Passed 12279 | 195 2147 2007 1105 273 502 556 2530 1028 741 1195 Spaces Moved 7015 | 155 1209 1072 527 159 360 404 1423 734 484 488 Core 29 | 1 . . . . . . . . . 28 Treads 16 | . . . . . . . . . . 16 Legs 6608 | . 1074 999 527 159 360 404 1423 734 484 444 Wheels 351 | 154 124 73 . . . . . . . . Hover 11 | . 11 . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 120 120 120 120 120 120 120 120 Average Speed 123 | 88 120 117 120 120 120 120 121 120 133 168 Slowest Speed 1000 | 90 150 180 150 120 120 120 180 120 180 1000 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 6 94 63 59 5 95 9 32 87 45 11 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 3 | . . . . . . . . 3 . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 . 1 . Scrap Searched 7 | . . . . . . . . 5 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 297 | . 9 . 11 . . 41 177 . 6 53 Melee . | . . . . . . . . . . . Projectile 150 | . . . 6 . . 11 91 . 6 36 AOE 147 | . 9 . 5 . . 30 86 . . 17 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Total 9316 | 195 1709 1545 790 227 420 435 1938 813 529 715 Wait 952 | 5 275 218 83 47 24 . 221 16 1 62 Move 7006 | 154 1208 1071 526 159 359 403 1422 733 483 488 Hop . | . . . . . . . . . . . Pick Up 233 | 12 39 36 26 2 11 2 52 10 7 36 Fast Attach 12 | . 2 . 1 . 1 3 5 . . . Attach 163 | 8 15 20 17 6 1 2 42 9 10 33 Detach 5 | 1 1 1 1 . . . 1 . . . Swap 77 | 1 17 13 13 2 6 2 11 6 2 4 Drop 123 | 4 23 21 12 2 8 5 34 7 . 7 Fire 715 | 10 128 164 111 9 10 18 150 32 26 57 Melee 22 | . . . . . . . . . . 22 Ram 6 | . . . . . . . . . . 6 Kick 2 | . 1 1 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves (discovered 2 exits: *Low / [*Dat]) -6/Lower Caves -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 196 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Central database locked down 327 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 15) 426 | -10/Materials | Discovered new exit (range 9) 900 | -10/Materials | Discovered new exit (range 9) 1056 | -10/Materials | Build established: Scavenger-Mutant 1075 | -10/Materials | Repaired Aluminum Leg? 1384 | -10/Materials | Discovered new exit (range 13) 2343 | -10/Materials | Entered another Materials area 2343 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2751 | -9/Materials | Lost 5 parts (1p2n2w) 2897 | -9/Materials | Lost 3 parts (2n1w) 2984 | -9/Materials | Discovered new exit (range 18) 3366 | -9/Materials | Core integrity fell below 50% 3392 | -9/Materials | Lost 3 parts (2n1w) 3673 | -9/Materials | Discovered new exit (range 8) 4005 | -9/Materials | Discovered new exit (range 3) 4350 | -9/Materials | Entered another Materials area 4350 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4705 | -8/Materials | Lost 4 parts (3n1w) 4983 | -8/Materials | Lost 4 parts (2n2w) 5120 | -8/Materials | Discovered new exit (range 13) 5335 | -8/Materials | Garrison activated, responded to threat 5389 | -8/Materials | Build established: Scavenger-Gunner 5455 | -8/Materials | Entered Factory 5455 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5728 | -7/Factory | Sucked down chute 5728 | -7/Factory | Entered Waste 5728 | -7/Waste | The area was eerily silent 5729 | -7/Waste | Met a frightened Derelict 6014 | -7/Waste | Discovered new exit (range 12) 6230 | -7/Waste | Entered Factory 6230 | -7/Factory | Accompanied by 1 ally 6391 | -7/Factory | Discovered new exit (range 11) 6540 | -7/Factory | Garrison activated, responded to threat 6786 | -7/Factory | Entered another Factory area 6786 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7243 | -6/Factory | Build established: Gunner 8150 | -6/Factory | Fabricated Cld. Ion Engine (x1) 8886 | -6/Factory | First assault squad dispatched 9099 | -6/Factory | Lost 10 parts (3n2u5w) 9296 | -6/Factory | Discovered new exit (range 15) 9316 | -6/Factory | Entered Lower Caves 9319 | -6/Lower Caves | Core integrity fell below 50% 9381 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9479 | -6/Lower Caves | Build established: Scavenger-Tank 9517 | -6/Lower Caves | Encountered a Warlord checkpoint 9712 | -6/Lower Caves | Identified exit to Lower Caves 9740 | -6/Lower Caves | Learned location of Extension (-5) 9740 | -6/Lower Caves | Learned location of Armory (-3) 9740 | -6/Lower Caves | Learned location of 1 exit from Factory 9740 | -6/Lower Caves | Learned Armory trap positions 9740 | -6/Lower Caves | Learned Factory stockpile data 9740 | -6/Lower Caves | Learned Research security intel 9740 | -6/Lower Caves | Learned Research garrison access intel 9782 | -6/Lower Caves | Learned Factory garrison access intel 9894 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10136 | -6/Lower Caves | Lost 3 parts (1p1n1u) 10344 | -6/Lower Caves | Entered another Lower Caves area 10389 | -6/Lower Caves | Spotted B-75 Beast 10456 | -6/Lower Caves | Destroyed B-75 Beast 10476 | -6/Lower Caves | Lost 3 parts (2n1u) 10522 | -6/Lower Caves | Discovered new exit (range 5) 10836 | -6/Lower Caves | Learned Factory terminal intel 10946 | -6/Lower Caves | Lost 6 parts (1n2u3w) 11085 | -6/Lower Caves | Entered Factory 11085 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11086 | -5/Factory | Identified exit to Extension 11088 | -5/Factory | Loaded intel: 20 terminal locations 11089 | -5/Factory | Loaded intel: 3 garrison access locations 11333 | -5/Factory | Lost 3 parts (1n2w) 11519 | -5/Factory | Lost 5 parts (1n3u1w) 11621 | -5/Factory | Fabricated Aluminum Leg (x3) 12140 | -5/Factory | Lost 6 parts (1p1u4w) 12183 | -5/Factory | System corruption reached 10% 12194 | -5/Factory | Core integrity fell below 50% 12224 | -5/Factory | Garrison activated, responded to threat 12232 | -5/Factory | Core integrity fell below 20% 12255 | -5/Factory | Lost 11 parts (2p1n3u5w) 12280 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Slug penetrates U-05 Engineer. U-05 Engineer lays Concrete. K-01 Serf cleans the Garrison Access. U-05 Engineer builds a Wall. Slammed into P-70 Sage. U-05 Engineer builds a Wall. Slammed into P-70 Sage. System corrupted: Matter fused (-7). U-05 Engineer builds a Wall. Penetrated by Slug. QMCZNXPU9=VMZYOCVT3%DC&1RLTSKWQM&< K-01 Serf cleans the Nuclear Reactor. U-05 Engineer builds a Wall. K-01 Serf cleans the Nuclear Reactor. Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#############??? | | ????????????????????????????#?????# """"""" #??? | | ????????????????????############### """""""=#### | | ????????????????????# ## """""""%#!#* | | ????????????????????# u ""## """""""|%=%% | | ????????????????????# T"#" % ==%" | | ????????????????????# """ ""#" [==## | | ????????????????????# """ ## "[#? | | ????????????????????+ """ ! ##############[## | | ????????????????????# = k@ Y u #???# % | | ????????????????????# """ """ #???# ^^ | | ????????????????????+ """ """ #???# | | ????????????????????# ! """ """ #??## !! | | ????????????????????# u ##### !! | | ????????????????????# ! u # # *= | | ????????????????????#######+##########^ = | | ???????????????????????# ! = | | ???????????????????????# %=% | | ???????????????????????# """ """ !** | | ???????????????????????# "G" ""% | | ???????????????????????# " " ""% | | ???????????????????????# %* ############### | | ???????????????????????# !# ? ??? # | | ?????????????????????? # ? ??? # | | ??????????????????????? # ?"""???""" #? | | ?????????????????????? !!! # ?"""???""" #? | | ???????????????????????!!! """ #??????????? #? | | ???????????????????????!!! """ ??????????????? | | ???????????????????????? ???"" ??????????????? | | ???????????????????????????? ??????????????? | | ????????????????????????????"" ??????????????? | | ?????????????????????????????" ###??????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 34 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 60 Armor Coverage 600 Weapon Shielding 66 Thermal Conversion 30 Weapon Cycling 20 Evasion (%) 44 Recoil Reduction 2 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Ion Engine | x1 | -6/Factory Aluminum Leg | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab Crack Shot Everything Is Under Control First Step to Greatness GoHome() Hey, That's Mine! It's Just You Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Risk Taker Safety First Serviceable Loadout Shopping List Significant Disruption Storm Trooper System Compromised Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed TerrainWeldingBay Manual? 0 Play Time 04:28:14 Cumulative 13.1 hours Start 2020.11.13 @ 18:56:35 End 2020.11.16 @ 12:19:11 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0bddda1c-6e60-4619-bcb9-dc463b03e576