Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.01 @ 19:30:09 Player: Geo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1278) 1278 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4168 Bonus ------- None Cogmind --------- Core Integrity 586/700 Matter 204/300 Energy 290/290 System Corruption 2% Temperature Cool (40) Movement Core (250) Ox4 Location -7/Waste Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Armored Wheel > --- UTILITY (5) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Small Storage Unit Improved Light Armor Plating Heavy Assault Rifle High-powered Shotgun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Titanium Leg Armored Wheel > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Recoil Stabilizer Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle Mini Grenade Launcher > --- INVENTORY -------- Reinforced Ion Engine Light Deuterium Engine Improved Heat Sink Small Storage Unit Small Storage Unit Medium Storage Unit Improved Terrain Scanner Improved Targeting Computer Improved Light Armor Plating Heavy Assault Rifle High-powered Shotgun Gauss Rifle Katana [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Recoil Stabilizer Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Utility 3 | . . 1 . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 51 | 2 3 7 8 17 14 . Power 4 | . . . 1 2 1 . Engine 4 | . . . 1 2 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | . 1 3 3 7 3 . Treads . | . . . . . . . Leg 16 | . 1 3 3 7 2 . Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 . 2 2 2 6 . Device 7 | . . 1 2 1 3 . Storage 4 | 1 . 1 . 1 1 . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 17 | 1 2 2 2 6 4 . Energy Gun 3 | . 1 1 1 . . . Energy Cannon 2 | . . . . 1 1 . Ballistic Gun 7 | 1 . 1 1 2 2 . Ballistic Cannon 2 | . 1 . . 1 . . Launcher 2 | . . . . 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 11 | . . . . 1 3 7 Power . | . . . . . . . Propulsion 4 | . . . . . 3 1 Utility 4 | . . . . . . 4 Weapon 3 | . . . . 1 . 2 Highest Loss Streak 7 | . . . . 1 2 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 100 97 98 99 99 78 Engine 9 | . 14 11 11 9 7 7 Leg 28 | . 28 33 31 27 26 10 Wheel 1 | . . . . . 2 7 Device 10 | . . 8 11 9 13 12 Storage 19 | . 28 22 22 27 10 5 Processor 1 | . . . . . 5 7 Protection 2 | . . . . . 7 5 Energy Gun 3 | . 14 11 11 . . . Energy Cannon 4 | . . . . 7 6 7 Ballistic Gun 8 | . 1 9 11 9 7 12 Ballistic Cannon 1 | . 12 1 . . . . Launcher 2 | . . . . 6 . . Slashing Weapon 2 | . . . . 2 6 . Naked Turns . | . . . . . . . Heaviest Build 66 | 19 20 27 29 40 66 62 Greatest Support 50 | 20 20 30 30 40 50 27 Greatest Overweight (x) 16 | . . . 1 1 2 16 Average Overweight (x) . | . . . . . . 3 Largest Inventory Capacity 15 | 8 8 10 10 10 15 15 Average Capacity 11 | 8 8 9 10 10 14 12 Most Carried 13 | 8 8 10 10 10 13 13 Average Carried 10 | 6 7 9 9 9 11 10 Final Capacity 15 | 8 8 10 10 10 15 5 Final Carried 13 | 8 8 10 10 10 13 5 Class Distribution -------------------- 72% | Scavenger-Mutant 19% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Was Matter Collected 902 | 223 36 121 106 226 190 . Remotely . | . . . . . . . Salvage Created 1571 | 87 36 251 244 585 368 . Parts 106 | 3 2 16 18 47 20 . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Combat Hostiles Destroyed 29 | . 1 5 4 11 8 . Melee 2 | . . . . 2 . . Guns 14 | . 1 2 4 6 1 . Cannons 11 | . . 3 . 3 5 . AOE 2 | . . . . . 2 . Classes Destroyed 12 | 1 1 1 1 6 2 . Worker 1 | . . . . 1 . . Builder 3 | . . . . 3 . . Hauler 1 | . . . 1 . . . Recycler 1 | 1 . . . . . . Watcher 3 | . . . . 2 1 . Swarmer 6 | . . . . 3 3 . Grunt 8 | . 1 1 1 4 1 . Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 11 | . . 4 3 2 2 . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 8 | 1 1 3 2 8 3 . Combat Bots Only 6 | . 1 3 2 6 3 . Max Kills in Single Turn 2 | 1 1 1 1 2 2 . Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Damage Taken 2303 | . 66 289 265 766 592 325 Core 426 | . . 76 43 193 62 52 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 118 | . . . 118 . . . Core Remaining (%) 83 | 100 100 . 70 64 . . Volleys Fired 78 | 1 3 13 12 31 15 3 Largest 3 | 2 2 2 2 2 3 2 Hottest 133 | 70 85 85 79 85 133 103 Shots Fired 157 | 2 6 26 24 59 35 5 Gun 99 | 2 3 20 24 31 16 3 Cannon 54 | . 3 6 . 28 15 2 Launcher 4 | . . . . . 4 . Special . | . . . . . . . Kinetic 79 | 1 3 13 12 31 16 3 Thermal 74 | 1 3 13 12 28 15 2 Explosive 4 | . . . . . 4 . Electromagnetic . | . . . . . . . Robot Hit Streak 28 | 2 3 13 23 28 9 6 Robot Miss Streak 3 | . 1 2 . 3 1 . Penetration Max 1 | . . . . . 1 . Secondary Targets . | . . . . . . . Shots Hit Robots 120 | 2 4 19 23 51 16 5 Core Hits 61 | 2 2 8 9 23 15 2 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 10 | 1 . 4 3 2 . . Burn 7 | 1 . 4 2 . . . Destroy 1 | . . . 1 . . . Sever 2 | . . . . 2 . . Melee Attacks 17 | . . . . 12 5 . Impact . | . . . . . . . Slashing 17 | . . . . 12 5 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2507 | 23 58 285 342 1123 565 111 Guns 1165 | 23 38 215 342 374 112 61 Cannons 843 | . 20 70 . 441 262 50 Explosions 151 | . . . . . 151 . Melee 343 | . . . . 308 35 . Ramming 5 | . . . . . 5 . Kinetic 893 | 11 20 147 168 374 112 61 Thermal 1115 | 12 38 138 174 441 262 50 Explosive 151 | . . . . . 151 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 343 | . . . . 308 35 . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 1 | . . . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . 8 1 Message Errors 2 | . . . . . 2 . Matter Fused 1 | . . . . . 1 . Heat Flow Errors 3 | . . . . . 2 1 Data Loss (minor) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 6 | . . . . 6 . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 6 | . . . . 6 . . Knockbacks 1 | . . 1 . . . . Impact . | . . . . . . . Kinetic 1 | . . 1 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 48 | . . . . . 48 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed 1 | . . . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 294 | 9 90 51 54 80 294 233 Average Temperature 57 | 6 50 18 20 22 98 92 Received Heat Transfer 348 | . 24 69 57 153 45 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | 1 . 3 . 1 2 . Heat Transferred 2627 | 111 111 666 592 703 370 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Peak Influence 264 | 5 41 264 193 206 146 47 Initial 81 | . 3 16 26 81 70 47 Average 98 | 4 22 163 66 115 91 28 Maximum Alert Level 1 | . . 1 . 1 . . Low Security (%) 94 | 100 100 61 100 98 100 100 Level 1 5 | . . 38 . 1 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . 1 . . 1 . Investigation . | . . . . . . . Extermination 1 | . . . . . 1 . Reinforcement 1 | . . 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Distress Signals 9 | . . 5 . 2 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 4 12 8 18 12 3 Peak Tracking Total 7 | . 2 4 4 7 3 4 Tactical Retreats 5 | . . 2 . 3 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Traps Triggered 6 | . 1 1 1 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Was Machines Disabled 2 | . . . . 1 1 . Max in Single Turn 1 | . . . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Machines Accessed 4 | . . . 1 1 2 . Terminals 3 | . . . . 1 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . . . 4 1 2 . Successful 6 | . . . 4 . 2 . Failed 1 | . . . . 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 3 | . . . . 1 2 . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . 1 . Record 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Botnet 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 52 | . . . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 4 | . . . . . . 4 Total Damage 42 | . . . . . . 42 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Was Turns Passed 2953 | 23 197 403 387 944 934 65 Spaces Moved 1416 | 13 135 222 206 391 431 18 Core 2 | . . . . . . 2 Treads . | . . . . . . . Legs 1414 | 13 135 222 206 391 431 16 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 120 122 265 Average Speed 158 | 120 120 120 120 183 179 307 Slowest Speed 850 | 120 120 120 190 190 265 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 2 36 31 40 26 13 25 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . . . . 4 . Terrain Destroyed 27 | . . . . 2 25 . Melee 4 | . . . . . 4 . Projectile 3 | . . . . 2 1 . AOE 20 | . . . . . 20 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Total 1962 | 17 165 335 323 547 553 22 Wait 321 | . 16 83 86 66 69 1 Move 1411 | 12 134 221 205 390 431 18 Hop . | . . . . . . . Pick Up 37 | 2 4 5 3 12 11 . Fast Attach 9 | 1 . 1 4 3 . . Attach 9 | . . 1 . 4 4 . Detach . | . . . . . . . Swap 33 | 1 3 5 4 10 10 . Drop 46 | . 5 6 9 19 7 . Fire 78 | 1 3 13 12 31 15 3 Melee 17 | . . . . 12 5 . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 24 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 5) 221 | -10/Materials | Entered another Materials area 221 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 576 | -9/Materials | Build established: Scavenger-Mutant 591 | -9/Materials | Met 8R-AWN 606 | -9/Materials | Discovered new exit (range 15) 624 | -9/Materials | Entered Storage 680 | -9/Storage | Repaired Aluminum Leg 707 | -9/Storage | Repaired Aluminum Leg 983 | -9/Storage | Discovered new exit (range 5) 1011 | -9/Storage | Entered Materials 1011 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1800 | -8/Materials | Discovered new exit (range 16) 1955 | -8/Materials | Entered Factory 1955 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2889 | -7/Factory | Sucked down chute 2889 | -7/Factory | Entered Waste 2890 | -7/Waste | Met a frightened Derelict 2908 | -7/Waste | Spotted C-40 Crusher 2913 | -7/Waste | Spotted C-40 Crusher 2932 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2937 | -7/Waste | Crushed by Compactor (1 part destroyed) 2941 | -7/Waste | Spotted C-40 Crusher 2951 | -7/Waste | Crushed by Compactor (1 part destroyed) 2954 | -7/Waste | Crushed by Compactor (1 part destroyed) 2954 | -7/Waste | Self-destructed Last Messages --------------- them to get too close... Maybe together we can make it." 02907_ Imp. Focal Shield crushed. 02923_ IT-O7T(g) Carbon-fiber Leg crushed. 02923_ IT-O7T(g) destroyed. 02929_ System corrupted: Heat flow error (+250). 02932_ Hrd. Medium Armor Plating crushed. 02932_ Gauss Rifle crushed. 02932_ Aluminum Leg crushed. 02932_ Titanium Leg destroyed. 02937_ Gauss Rifle crushed. 02937_ Lrg. Storage Unit crushed. 02937_ Kinecellerator destroyed. 02940_ Lgt. Deuterium Engine crushed. 02945_ Aluminum Leg crushed. 02945_ Rnf. Ion Engine crushed. 02945_ Imp. Heat Sink crushed. 02949_ Slug penetrates C-40 Crusher. 02951_ Hvy. Particle Cannon crushed. 02954_ Recoil Stabilizer crushed. 02954_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ????????????????### #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????? ! #?????????????????????????? | | ?????????????????? #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ????############??# #?????????????????????????? | | ????# #??#[ #?????????????????????????? | | ????# = #??# #????????? #?????????????? | | ????# #### ######## ######????????? | | ????# ! /]@ CC CC ????? | | ????# % CC! CC CC ????? | | ????# [ CC! ????? | | ????# ?????? | | ????# #### ######## ######## ?????? | | ????# #??# #???????? #?????????????? | | ????# #??# #????????? #?????????????? | | ????############??# #???????????#?????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????######?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Please Form A Line Challenges ------------ None Game ------ Seed ForceContainmentTorch Manual? 0 Play Time 00:44:22 Cumulative 16.0 hours Start 2022.05.01 @ 18:42:54 End 2022.05.01 @ 19:30:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 480a5183-bd2e-4dd0-a2fe-ebb3fd0daa74