Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.16 @ 20:10:10 Player: Julie Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (41) 205 Value Destroyed (1081) 1081 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (333) 333 TOTAL SCORE: 5159 Bonus ------- High Alert Combat Kills 33 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 259/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Flying (40) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Xenon Bombardment Thruster > --- UTILITY (5) ------ Component Analysis Suite > --- WEAPON (3) ------- Flail (fused) > --- INVENTORY (5) ---- Aluminum Leg Seismic Detector Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Medium Treads Armored Huge Wheel > --- UTILITY ---------- Heat Sink Compact Battery Visual Processing Unit Improved Shield Generator > --- WEAPON ----------- Particle Gun Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Aluminum Leg Airjet Cesium-ion Thruster Advanced Visual Processing Unit Seismic Detector [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 3 | . . . 2 . 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 57 | 7 6 . 6 18 10 10 . . . Power 7 | 2 . . 1 2 2 . . . . Engine 5 | 2 . . 1 1 1 . . . . Core 2 | . . . . 1 1 . . . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 . . 2 7 4 3 . . . Treads 12 | 2 . . 2 5 3 . . . . Leg 2 | . . . . 2 . . . . . Wheel 1 | . . . . . 1 . . . . Hover 2 | . . . . . . 2 . . . Flight 1 | . . . . . . 1 . . . Utility 16 | 1 3 . 2 3 2 5 . . . Device 5 | . . . . 1 1 3 . . . Storage 4 | 1 1 . . 2 . . . . . Processor 5 | . 1 . 2 . 1 1 . . . Hackware . | . . . . . . . . . . Protection 2 | . 1 . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 16 | 2 3 . 1 6 2 2 . . . Energy Gun 6 | 1 . . 1 3 1 . . . . Energy Cannon 3 | . . . . 2 . 1 . . . Ballistic Gun 2 | 1 . . . . 1 . . . . Ballistic Cannon 2 | . 2 . . . . . . . . Launcher 2 | . 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 23 | . . . . 7 11 5 . . . Power 4 | . . . . 2 2 . . . . Propulsion 7 | . . . . 3 2 2 . . . Utility 8 | . . . . 2 4 2 . . . Weapon 4 | . . . . . 3 1 . . . Highest Loss Streak 5 | . . . . 5 3 4 . . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 69 | . 95 100 99 79 51 22 23 23 23 Engine 6 | . 14 14 11 7 . . . . . Core 1 | . . . . 3 . . . . . Treads 15 | . 28 28 22 17 9 . . . . Device 3 | . . . . 1 10 . 7 7 7 Storage 9 | . 14 14 11 14 5 . . . . Processor 12 | . 7 14 32 15 7 2 . . . Energy Gun 3 | . 2 . 2 6 5 . . . . Energy Cannon 1 | . . . . 5 . 2 . . . Ballistic Gun 4 | . 14 14 8 . 3 . . . . Ballistic Cannon 1 | . 10 . . . . . . . . Launcher 4 | . 1 14 11 5 4 . . . . Peak Build Rating 30 | 6 8 8 14 21 30 19 10 10 10 Average Rating 13 | 4 6 8 12 16 20 9 10 10 10 On Entrance 8 | . 6 8 8 14 15 4 10 10 10 Naked Turns 19 | . . . . . . 19 . . . Heaviest Build 35 | 14 23 20 23 35 19 10 3 3 3 Greatest Support 60 | 40 40 40 40 60 60 17 6 6 6 Greatest Overweight (x) 5 | 2 . . . 4 5 2 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 5 5 Average Capacity 8 | 6 9 10 10 10 5 5 5 5 5 Most Carried 10 | 3 9 10 10 10 10 5 3 3 3 Average Carried 6 | 2 5 9 9 9 5 2 3 3 3 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 Final Carried 10 | 3 9 9 10 10 5 3 3 3 3 Class Distribution -------------------- 60% | Mutant 29% | Scavenger-Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Matter Collected 1003 | 270 89 23 171 264 61 125 . . . Remotely . | . . . . . . . . . . Salvage Created 828 | . 91 . 219 483 35 . . . . Parts 74 | . 7 . 32 29 6 . . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 31 | . 2 . 10 14 5 . . . . Melee 2 | . . . . . 2 . . . . Guns 4 | . . . 2 2 . . . . . Cannons 8 | . 1 . . 7 . . . . . AOE 17 | . 1 . 8 5 3 . . . . Classes Destroyed 9 | . 3 . 3 1 2 . . . . Worker 1 | . 1 . . . . . . . . Builder 6 | . . . 5 1 . . . . . Watcher 3 | . 1 . 2 . . . . . . Swarmer 14 | . . . 8 3 3 . . . . Grunt 8 | . 2 . 1 5 . . . . . Brawler 1 | . . . . 1 . . . . . Sentry 6 | . . . 1 5 . . . . . Hunter 1 | . . . . . 1 . . . . Programmer 1 | . . . . . 1 . . . . Best Kill Streak 6 | . 3 . 6 4 3 . . . . Combat Bots Only 4 | . 2 . 4 3 3 . . . . Max Kills in Single Turn 4 | . 2 . 4 2 1 . . . . Gunslinging . | . . . . . . . . . . Exploded 4 | . 1 . 4 2 1 . . . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 385 | . 10 . 38 98 174 60 2 . 3 Missed 124 | . 3 . 16 23 52 27 2 . 1 Damage Taken 3706 | . 106 . 222 1566 1316 467 . . 29 Core 1250 | . 7 . 51 490 448 225 . . 29 Absorbed by Shields 22 | . . . . . 22 . . . . Core Remaining (%) 73 | 100 . 97 87 10 . . . . . Volleys Fired 75 | . 10 . 13 36 14 2 . . . Largest 3 | . 2 . 2 2 3 1 . . . Hottest 133 | . 55 . 50 133 118 60 . . . Shots Fired 136 | . 20 . 24 66 24 2 . . . Gun 65 | . 10 . 13 23 19 . . . . Cannon 39 | . 8 . . 29 . 2 . . . Launcher 32 | . 2 . 11 14 5 . . . . Special . | . . . . . . . . . . Kinetic 41 | . 18 . 13 . 10 . . . . Thermal 53 | . . . . 42 9 2 . . . Explosive 32 | . 2 . 11 14 5 . . . . Electromagnetic 10 | . . . . 10 . . . . . Robot Hit Streak 13 | . 4 . 5 13 5 6 . . . Robot Miss Streak 4 | . 3 . 4 3 3 1 . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 74 | . 11 . 9 38 13 1 . . 2 Core Hits 72 | . 6 . 22 29 13 2 . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 3 | . 2 . . . . . . . 1 Blast 2 | . 2 . . . . . . . . Smash 1 | . . . . . . . . . 1 Melee Attacks 2 | . . . . . . . . . 2 Impact 2 | . . . . . . . . . 2 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3036 | . 219 . 873 1281 546 40 . . 77 Guns 496 | . 65 . 66 220 145 . . . . Cannons 503 | . 87 . . 392 . 24 . . . Explosions 1877 | . 67 . 807 660 343 . . . . Melee 77 | . . . . . . . . . 77 Ramming 83 | . . . . 9 58 16 . . . Kinetic 285 | . 152 . 66 . 67 . . . . Thermal 659 | . . . . 557 78 24 . . . Explosive 1765 | . 67 . 807 548 343 . . . . Electromagnetic 167 | . . . . 167 . . . . . Impact 77 | . . . . . . . . . 77 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . 1 3 3 3 3 3 Average Corruption 2 | . . . . 1 2 3 3 3 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . . . . 3 . 6 2 . 1 Message Errors 3 | . . . . . . 2 . . 1 Heat Flow Errors 2 | . . . . . . 2 . . . Energy Discharges 2 | . . . . . . 1 1 . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 3 | . . . . 2 . . 1 . . Data Loss (major) 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 117 | . . . 32 22 19 . . . 44 Projectiles . | . . . . . . . . . . Explosions 73 | . . . 32 22 19 . . . . Melee 44 | . . . . . . . . . 44 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 436 | . 32 . 35 306 56 7 . . . Shots 13 | . 2 . 1 9 1 . . . . Rammed 38 | . . . . 2 30 6 . . . Targets Rammed 40 | . . . . 2 32 6 . . . Kicked . | . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . Highest Temperature 618 | . 6 . 2 618 7 152 . . . Average Temperature 166 | . 2 . 2 193 4 64 . . . Received Heat Transfer 879 | . 42 . 9 567 174 87 . . . Effects 16 | . . . . 16 . . . . . Shutdowns 2 | . . . . 2 . . . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 4 | . . . . 4 . . . . . Matter Decay 2 | . . . . 2 . . . . . Short Circuit 1 | . . . . 1 . . . . . Damage (minor) 2 | . . . . 2 . . . . . Damage (major) 2 | . . . . 2 . . . . . Damage (core) 2 | . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . Heat Transferred 1160 | . . . . 938 185 37 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Peak Influence 486 | . 62 14 363 486 265 . . . . Initial 152 | . . 14 5 152 152 . . . . Average 148 | . 21 14 274 194 165 . . . . Maximum Alert Level 2 | . . . 1 2 1 . . . . Low Security (%) 67 | 100 100 100 17 75 47 . . . . Level 1 30 | . . . 82 17 52 . . . . Level 2 2 | . . . . 7 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 . . 3 1 . . . . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 3 | . 1 . . 2 . . . . . Assault 1 | . . . . 1 . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Distress Signals 3 | . . . 1 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 66 | . 4 . 14 19 10 14 4 . 1 Peak Tracking Total 7 | . 1 . 4 5 3 7 4 . 1 Tactical Retreats 9 | . . . . 3 . 5 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Disabled 5 | . . . 1 4 . . . . . Max in Single Turn 2 | . . . 1 2 . . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Accessed 12 | . 2 . 1 2 3 . . 4 . Terminals 5 | . . . 1 2 2 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 41 | . 8 . 1 3 3 . . 26 . Successful 37 | . 7 . 1 2 1 . . 26 . Failed 4 | . 1 . . 1 2 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 6 | . . . 1 3 2 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 7 | . 7 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 29 | . . . 1 2 . . . 26 . Record 9 | . . . . 1 . . . 8 . Part Schematic 8 | . . . . . . . . 8 . Robot Schematic 7 | . . . . . . . . 7 . Prototype ID Bank 3 | . . . . . . . . 3 . Emergency Access Points 1 | . . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 7 | . 7 . . . . . . . . Recycle Component 3 | . 3 . . . . . . . . Process 2 | . 2 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . 1 . . 2 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 8 . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 47 | . . . . . 47 . . . . Total Part Build Rating 10 | . . . . . 10 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 3 | . 3 . . . . . . . . Recycled Matter 182 | . 182 . . . . . . . . Retrieved Matter 182 | . 182 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . Machine Destruction 3 | . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total Allies 2 | . . . . . . 1 . . 1 Largest Group 1 | . . . . . . 1 . . 1 Highest-Rated Group 167 | . . . . . . 167 . . 96 Highest-Rated Ally 167 | . . . . . . 167 . . 96 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Turns Passed 3051 | 144 454 116 371 852 617 333 104 54 6 Spaces Moved 2419 | 105 255 72 198 426 342 624 259 134 4 Core 120 | 47 . . . 2 42 29 . . . Treads 1200 | 58 255 72 198 424 193 . . . . Legs . | . . . . . . . . . . Wheels 107 | . . . . . 107 . . . . Hover 303 | . . . . . . 303 . . . Flight 689 | . . . . . . 292 259 134 4 Fastest Speed 40 | 50 160 160 160 160 50 40 40 40 40 Average Speed 106 | 125 160 160 160 160 129 49 40 40 40 Slowest Speed 300 | 160 160 160 160 250 300 150 40 40 40 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 32 18 21 24 8 70 43 75 2 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 3 | . 1 1 1 . . . . . . Unknown Exits Taken 6 | 1 . . . 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 183 | . 8 . 54 102 19 . . . . Melee . | . . . . . . . . . . Projectile 3 | . . . . 3 . . . . . AOE 180 | . 8 . 54 99 19 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total 2751 | 114 281 73 230 532 480 644 258 133 6 Wait 106 | 1 . . 5 27 73 . . . . Move 2410 | 104 254 71 197 425 341 623 258 133 4 Hop . | . . . . . . . . . . Pick Up 26 | 2 8 1 4 8 3 . . . . Fast Attach 27 | 6 2 . 1 6 6 6 . . . Attach 21 | . 2 . 2 11 2 4 . . . Detach 15 | . 3 . . 8 1 3 . . . Swap 9 | 1 2 . 3 1 2 . . . . Drop 19 | . . 1 5 8 5 . . . . Fire 75 | . 10 . 13 36 14 2 . . . Melee 2 | . . . . . . . . . 2 Ram 15 | . . . . . 9 6 . . . Kick . | . . . . . . . . . . Crush 25 | . . . . 2 23 . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 545 | -10/Materials | Discovered new exit (range 15) 598 | -10/Materials | Identified exit to Mines 599 | -10/Materials | Entered Mines 607 | -10/Mines | Met a Derelict bent on vengeance 695 | -10/Mines | Discovered new exit (range 14) 713 | -10/Mines | Identified exit to Materials 715 | -10/Mines | Entered Materials 715 | -9/Materials | Evolved 2 slots: Utility x2 1060 | -9/Materials | Discovered new exit (range 4) 1067 | -9/Materials | Identified exit to Materials 1086 | -9/Materials | Entered another Materials area 1086 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1205 | -8/Materials | Build established: Scavenger-Mutant 1699 | -8/Materials | Core integrity fell below 50% 1730 | -8/Materials | Lost 5 parts (2p2n1u) 1841 | -8/Materials | Discovered new exit (range 17) 1879 | -8/Materials | Core integrity fell below 20% 1938 | -8/Materials | Entered Factory 1938 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2141 | -7/Factory | Fabricated Imp. Medium Treads (x2) 2492 | -7/Factory | Lost 3 parts (1p1n1w) 2534 | -7/Factory | Core integrity fell below 50% 2550 | -7/Factory | Discovered new exit (range 11) 2555 | -7/Factory | Entered Lower Caves 2587 | -7/Lower Caves | Lost 4 parts (1p1n2u) 2588 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2597 | -7/Lower Caves | Build established: Mutant 2721 | -7/Lower Caves | Attracted the attention of an 0b10 base 2734 | -7/Lower Caves | Core integrity fell below 20% 2799 | -7/Lower Caves | Lost 4 parts (2n1u1w) 2866 | -7/Lower Caves | Discovered new exit (range 4) 2888 | -7/Lower Caves | Entered another Lower Caves area 2913 | -7/Lower Caves | Ambushed by wild Derelicts 2988 | -7/Lower Caves | Discovered new exit (range 9) 2992 | -7/Lower Caves | Entered Data Miner 2992 | -7/Data Miner | Discovered new exit (range 6) 3000 | -7/Data Miner | Met Data Miner 3018 | -7/Data Miner | Learned location of Section 7 (-2) 3018 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3028 | -7/Data Miner | Received God Mode back door access code from Data Miner 3046 | -7/Data Miner | Entered Proximity Caves 3050 | -6/Proximity Caves | Escorted by Enhanced Grunt 3052 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Warlord, so if you see an opportunity, hack it and enter \\MNAG to gain control via the back door I've installed. Now off with you. While in examine/look mode, press 's' to manually set the cursor location as a relative view centerpoint. Try it now. Designate your own position to cancel the effect and resume automated centerpoint adjustments, or reset an automated centerpoint. The manual also describes advanced options for modifying the automation algorithm. LOCATION=UNKNOWN GOAL=ESCAPE 03048_ RBWDK|