Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 20:56:47

Player: Essnato

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (19)      95
Value Destroyed (503)      503
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (139)                139
              TOTAL SCORE: 3357

 Bonus
-------
Follower Combat Kills      156
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/550
Matter                     218/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Visual Processing Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Tractor Beam
  Improved Light Cannon
           Mining Laser

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Hover Unit
        Hover Unit
        Hover Unit
>       --- UTILITY ----------
  Small Storage Unit
        Visual Processing Unit
        Targeting Computer
>       --- WEAPON -----------
  Light Assault Rifle
  Light Cannon
>       --- INVENTORY --------
        Ion Engine
        Tractor Beam
  Light Assault Rifle
  Light Assault Rifle
        Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Hover Unit
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   
  Utility                  2    | .   .   .   1   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             30   | 6   6   2   9   .   .   1   6   .   
  Power                    5    | 1   2   .   1   .   .   .   1   .   
    Engine                 5    | 1   2   .   1   .   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   2   1   3   .   .   .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   1   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   
    Hover                  6    | .   2   1   3   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  3    | 1   1   .   1   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   
    Processor              2    | .   1   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   1   1   4   .   .   1   4   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   1   .   3   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   1   1   .   .   .   2   .   
    Launcher               2    | .   .   .   .   .   .   1   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   
Parts Lost                 18   | .   .   2   3   .   4   3   6   .   
  Power                    2    | .   .   .   .   .   1   .   1   .   
  Propulsion               7    | .   .   1   2   .   2   1   1   .   
  Utility                  2    | .   .   .   .   .   .   1   1   .   
  Weapon                   7    | .   .   1   1   .   1   1   3   .   
  Highest Loss Streak      7    | .   .   1   2   .   4   7   4   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   86  99  95  100 88  41  26  9   
  Engine                   11   | .   14  14  11  11  8   .   5   .   
  Wheel                    6    | .   20  .   .   .   .   .   .   .   
  Hover                    17   | .   7   28  28  33  26  2   .   .   
  Storage                  11   | .   14  14  11  11  11  8   .   .   
  Processor                12   | .   1   14  22  22  22  22  17  9   
  Ballistic Gun            21   | .   26  25  21  22  20  6   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             14   | 13  13  12  14  12  12  9   3   .   
  Greatest Support         20   | 20  20  12  18  18  18  6   15  3   
  Greatest Overweight (x)  2    | .   1   .   1   .   .   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   5   5   
  Average Capacity         7    | 6   8   8   8   8   8   7   5   5   
  Most Carried             8    | 4   7   8   6   5   5   5   4   3   
  Average Carried          5    | 1   5   7   4   5   5   4   2   3   
  Final Capacity           8    | 8   8   8   8   8   8   5   5   5   
  Final Carried            7    | 2   7   7   5   5   5   5   3   3   

 Class Distribution 
--------------------
 64% | Mutant
 35% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Matter Collected           641  | 228 212 41  115 .   .   .   45  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            730  | .   448 75  118 .   .   76  13  .   
  Parts                    39   | .   23  3   11  .   .   2   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  15   | .   6   3   3   .   .   2   1   .   
  Guns                     12   | .   6   3   3   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   1   .   
  AOE                      2    | .   .   .   .   .   .   2   .   .   
Classes Destroyed          6    | .   3   1   1   .   .   1   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   
  Swarmer                  4    | .   .   2   1   .   .   .   1   .   
  Grunt                    10   | .   6   1   1   .   .   2   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   .   .   
Best Kill Streak           3    | .   3   2   1   .   .   3   1   .   
  Combat Bots Only         3    | .   3   2   1   .   .   2   1   .   
Max Kills in Single Turn   2    | .   1   1   1   .   .   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Hostile Shots Fired        188  | .   37  19  19  6   26  13  66  2   
  Missed                   59   | .   8   6   8   3   10  3   20  1   
Damage Taken               2129 | .   310 142 165 48  399 231 820 14  
  Core                     938  | .   80  18  .   13  178 97  538 14  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   
Core Remaining (%)         62   | 100 .   60  .   .   .   28  .   .   
Volleys Fired              86   | .   36  14  18  .   1   3   14  .   
  Largest                  2    | .   2   2   2   .   2   1   1   .   
  Hottest                  100  | .   40  55  55  .   40  33  100 .   
Shots Fired                153  | .   72  28  34  .   2   3   14  .   
  Gun                      133  | .   72  27  32  .   2   .   .   .   
  Cannon                   14   | .   .   1   2   .   .   .   11  .   
  Launcher                 3    | .   .   .   .   .   .   3   .   .   
  Special                  3    | .   .   .   .   .   .   .   3   .   
  Kinetic                  147  | .   72  28  34  .   2   .   11  .   
  Thermal                  3    | .   .   .   .   .   .   .   3   .   
  Explosive                3    | .   .   .   .   .   .   3   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         13   | .   9   11  13  .   4   6   7   .   
  Robot Miss Streak        6    | .   2   1   6   .   .   1   1   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   .   .   .   
Shots Hit Robots           101  | .   48  19  20  .   2   2   10  .   
  Core Hits                50   | .   22  8   10  .   .   7   3   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   .   .   .   .   .   
  Critical Strikes         1    | .   .   1   .   .   .   .   .   .   
    Destroy                1    | .   .   1   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   
Damage Inflicted           1313 | .   396 163 177 .   17  376 184 .   
  Guns                     723  | .   393 152 161 .   17  .   .   .   
  Cannons                  200  | .   .   .   16  .   .   .   184 .   
  Explosions               376  | .   .   .   .   .   .   376 .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ramming                  14   | .   3   11  .   .   .   .   .   .   
  Kinetic                  923  | .   393 152 177 .   17  .   184 .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   
  Explosive                376  | .   .   .   .   .   .   376 .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   
Overflow Damage            13   | .   .   .   .   .   .   13  .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   
  Explosions               13   | .   .   .   .   .   .   13  .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Knockbacks                 4    | .   .   1   .   .   .   .   3   .   
  Impact                   1    | .   .   1   .   .   .   .   .   .   
  Kinetic                  2    | .   .   .   .   .   .   .   2   .   
  Secondary                1    | .   .   .   .   .   .   .   1   .   
Self-Inflicted Damage      59   | .   1   5   .   .   .   53  .   .   
  Shots                    3    | .   .   .   .   .   .   3   .   .   
  Rammed                   3    | .   1   2   .   .   .   .   .   .   
Targets Rammed             3    | .   1   2   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   
Highest Temperature        44   | .   12  44  28  .   .   22  6   .   
  Average Temperature      8    | .   6   9   11  .   .   16  6   .   
  Received Heat Transfer   564  | .   162 54  87  .   .   90  162 9   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Melted             1    | .   .   .   1   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Peak Influence             300  | .   232 167 300 99  .   51  114 48  
  Initial                  99   | .   .   26  .   99  .   .   17  48  
  Average                  83   | .   99  57  159 99  .   10  60  48  
Maximum Alert Level        1    | .   1   .   1   .   .   .   .   .   
  Low Security (%)         87   | 100 83  100 49  100 .   100 100 100 
  Level 1                  12   | .   16  .   50  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   5   .   .   .   .   .   3   .   
  Investigation            3    | .   2   .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   3   .   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Distress Signals           3    | .   1   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              89   | .   17  5   21  18  9   3   14  2   
  Peak Tracking Total      20   | .   5   3   12  20  11  4   8   1   
  Tactical Retreats        9    | .   .   3   .   2   1   .   3   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Traps Triggered            1    | .   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Machines Accessed          3    | .   2   .   1   .   .   .   .   .   
  Terminals                3    | .   2   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                7    | .   6   .   1   .   .   .   .   .   
  Successful               1    | .   .   .   1   .   .   .   .   .   
  Failed                   6    | .   6   .   .   .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   6   .   1   .   .   .   .   .   
  Terminals                7    | .   6   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   .   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Total Allies               5    | .   .   5   .   .   .   .   .   .   
  Largest Group            5    | .   .   5   5   .   .   .   .   .   
  Highest-Rated Group      90   | .   .   90  90  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               50   | .   .   2   48  .   .   .   .   .   
  Total Damage             499  | .   .   21  478 .   .   .   .   .   
  Kills                    10   | .   .   1   9   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   1   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Turns Passed               1512 | 47  442 454 210 46  84  47  174 8   
Spaces Moved               1820 | 44  423 647 180 89  149 45  229 14  
  Core                     256  | 1   .   .   .   .   .   35  206 14  
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     23   | .   .   .   .   .   .   .   23  .   
  Wheels                   322  | 43  279 .   .   .   .   .   .   .   
  Hover                    1219 | .   144 647 180 89  149 10  .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  56  56  52  52  52  50  50  50  
  Average Speed            61   | 79  73  56  60  52  54  86  57  50  
  Slowest Speed            150  | 80  125 56  120 52  60  150 120 50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 3   50  98  26  40  27  20  29  12  
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   .   1   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   .   1   .   1   1   .   
Scrap Searched             3    | .   .   3   .   .   .   .   .   .   
Spaces Dug                 3    | .   .   .   .   .   .   .   3   .   
Terrain Destroyed          19   | .   .   .   .   .   .   16  3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   .   .   .   3   .   
  AOE                      16   | .   .   .   .   .   .   16  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Total                      2069 | 54  497 717 249 88  150 49  251 14  
  Wait                     100  | .   15  43  42  .   .   .   .   .   
  Move                     1812 | 43  422 646 179 88  148 44  228 14  
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  17   | 5   5   6   1   .   .   .   .   .   
  Fast Attach              14   | 3   6   .   2   .   .   .   3   .   
  Attach                   13   | 3   .   2   3   .   .   1   4   .   
  Detach                   5    | .   2   .   .   .   .   1   2   .   
  Swap                     4    | .   .   .   4   .   .   .   .   .   
  Drop                     9    | .   5   4   .   .   .   .   .   .   
  Fire                     86   | .   36  14  18  .   1   3   14  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      3    | .   1   2   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   6    | .   5   .   .   .   1   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-8/Storage

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   48 | -11/Scrapyard | Entered Materials
  102 | -10/Materials | Discovered new exit (range 7)
  219 | -10/Materials | Discovered new exit (range 13)
  314 | -10/Materials | Build established: Mutant
  454 | -10/Materials | Discovered new exit (range 9)
  490 | -10/Materials | Entered Mines
  492 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  557 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  641 | -10/Mines     | Found a hidden stash of uninstalled traps
  652 | -10/Mines     | Discovered new exit (range 13)
  789 | -10/Mines     | Discovered new exit (range 7)
  944 | -10/Mines     | Entered Materials
  944 | -9/Materials  | Accompanied by 5 allies
  944 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  945 | -9/Materials  | Identified exit to Mines
  949 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1154 | -9/Materials  | Entered Mines
 1155 | -9/Mines      | Assembled infested the area
 1164 | -9/Mines      | Lost 4 allies
 1194 | -9/Mines      | Met a Derelict bent on vengeance
 1198 | -9/Mines      | Discovered new exit (range 5)
 1200 | -9/Mines      | Entered Exiles
 1201 | -9/Exiles     | Identified exit to Mines
 1225 | -9/Exiles     | Met 8R-AWN
 1235 | -9/Exiles     | Met EX-HEX
 1246 | -9/Exiles     | Attacked by the Exiles
 1284 | -9/Exiles     | Entered Mines
 1286 | -8/Mines      | Core integrity fell below 50%
 1307 | -8/Mines      | Discovered new exit (range 10)
 1331 | -8/Mines      | Entered Materials
 1331 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1332 | -8/Materials  | Identified exit to Factory
 1356 | -8/Materials  | Lost 7 parts (1p3n1u2w)
 1418 | -8/Materials  | Discovered exit to Factory (range 10)
 1451 | -8/Materials  | Core integrity fell below 50%
 1467 | -8/Materials  | Lost 4 parts (1p1n2w)
 1498 | -8/Materials  | Core integrity fell below 20%
 1501 | -8/Materials  | Discovered new exit (range 9)
 1505 | -8/Materials  | Entered Storage
 1513 | -8/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
K-01 Serf collects debris. <x2>
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
O-16 Technician uses terminal to summon reinforcements.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003.
O-16 Technician locks terminal.
S-10 Pest destroyed.
The unstable cave ceiling collapses.
Acquired Imp. Light Cannon.
G-47 Trooper knocked back.
S-10 Pest destroyed.
S-10 Pest knocked back.
Acquired 2 matter.
Targeting Computer destroyed.
Acquired 16 matter.
EXIT=FOUND
Hold RMB on a map location to designate it as a relative view centerpoint.
  This is especially useful while zoomed, in order to see further in your
  current direction of exploration. Try it now.
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ????????????????????????????#####?????????         |
| ????????????????????????????#   ##########         |
| ????????????????????????????#   #        #         |
| ????????????????????????????#   #     !  #         |
| ????????????????????????????#   #=       #         |
| ????????????????????????##??#   #!       #         |
| ????????????????????????#T###   +        #         |
| ????????????????????????"  ##   #        #         |
| ????????????????????????"  ##   #        #         |
| ????????????????????????#  ##   +  !   [ #         |
| ????????????????##########+##   #        #         |
| ????????                 @      ##########         |
| ????????  Y               ###   #?????????         |
| ????????          u       #?#   #?????????         |
| ?????????    ####+#####   #?#   #?????????         |
| ??????????????????????#   #?#   #?????????         |
| ??????????????????????#   #?#   +?????????         |
| ??????????????????????#   #?#   #?????????         |
| ??????????????????????#   #?#   #?????????         |
| ??????????????????????#   #?#   #?????????         |
| ??????????????????????#   #?#   #?????????         |
| ??????????????????????#   ??#   #?????????         |
| ??????????????????????#   ??#   #?????????         |
| ??????????????????????#   ??#   #?????????         |
| ??????????????????????#   ??#   #?????????         |
| ??????????????????????#   ??#   "?????????         |
| ??????????????????????#   ???   ??????????         |
| ???????????????????????   ???   ??????????         |
| ???????????????????????   ????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                54
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted
Slippery One
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              ThrusterLegSteel
  Manual?         0
Play Time         00:23:55
  Cumulative      6.9 hours
  Start           2024.04.04 @ 20:30:56
  End             2024.04.04 @ 20:56:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          15
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          91%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4bd1e110-7f0d-4331-8229-519a5ebb2607