Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.27 @ 20:32:20 Player: eseft Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (68) 340 Value Destroyed (1845) 1845 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8645 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/1300 Matter 34/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit High-capacity Storage Unit Long-range Terrain Scanner Gamma Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module Improved Cesium-ion Thruster Nuclear Pulse Thruster Field Propulsion Drive Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Small Storage Unit IFF Parser Long-range Terrain Scanner Advanced Melee Analysis Suite ECM Suite Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Improved Cesium-ion Thruster Field Propulsion Array Impulse Thruster Array System Shield Heavy Missile Launcher Great Axe [Rating: 101] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Propulsion Flight Unit Wheel Compact Wheel Flight Unit Flight Unit Utility System Shield Device ECM Suite Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware System Shield Weapon Ripper Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 6 | . . 1 1 1 . . . . 1 1 . 1 Utility 7 | . . 1 1 1 . . . . 1 1 1 1 Weapon . | . . . . . . . . . . . . . Parts Attached 82 | 8 3 14 8 7 9 1 1 3 4 2 3 19 Power 10 | 1 . 3 . 1 1 . . 2 1 . . 1 Engine 9 | 1 . 3 . 1 1 . . 1 1 . . 1 Core 1 | . . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 30 | 2 2 5 3 2 5 1 . 1 1 1 1 6 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 4 | 2 . 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 26 | . 2 3 3 2 5 1 . 1 1 1 1 6 Utility 21 | 2 . 2 2 2 . . . . 2 1 2 8 Device 8 | 1 . . . 1 . . . . 1 1 1 3 Storage 3 | 1 . . . . . . . . . . . 2 Processor 5 | . . 2 1 . . . . . 1 . . 1 Hackware 5 | . . . 1 1 . . . . . . 1 2 Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 21 | 3 1 4 3 2 3 . 1 . . . . 4 Energy Gun 7 | 2 . 3 1 . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . Ballistic Cannon 3 | . . 1 . . . . . . . . . 2 Launcher 5 | . 1 . . 1 2 . . . . . . 1 Special Weapon 1 | . . . 1 . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . Slashing Weapon 3 | . . . . 1 1 . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . . . 4 Parts Lost 43 | . 1 2 4 2 9 1 . 2 . . 2 20 Power 7 | . . 1 . 1 1 . . 1 . . . 3 Propulsion 21 | . 1 . 3 1 5 1 . 1 . . 1 8 Utility 7 | . . 1 . . . . . . . . 1 5 Weapon 8 | . . . 1 . 3 . . . . . . 4 Highest Loss Streak 7 | . 1 1 3 1 5 1 . 1 . . 2 7 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 6 | 3 7 7 7 7 5 5 5 5 6 7 6 5 Power . | . 1 1 1 . . 1 1 . 1 1 . . Propulsion 2 | 2 3 2 2 2 1 1 1 . 1 3 3 1 Utility . | . 1 . . . . . . . . . . 1 Weapon 2 | . 1 3 3 2 1 2 2 2 2 3 2 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 24 | 2 4 4 2 1 1 . . . 3 1 2 4 Power 7 | 1 . 3 2 . . . . . . . . 1 Propulsion 4 | 1 2 . . . . . . . . . . 1 Utility 6 | . 2 1 . 1 . . . . 1 . . 1 Weapon 5 | . . . . . . . . . 2 1 1 1 Tool/Special 2 | . . . . . 1 . . . . . 1 . Average Slot Usage (%) 83 | . 98 76 84 96 68 92 92 87 86 92 87 76 Engine 7 | . 14 10 9 6 3 7 7 5 6 5 8 7 Wheel 3 | . 25 12 . . . . . . . . . . Flight 25 | . 1 11 35 37 23 38 38 38 34 40 32 24 Device 10 | . 14 10 . 3 7 7 7 7 12 16 14 12 Storage 7 | . 14 11 9 7 7 7 7 7 6 5 5 3 Processor 6 | . . 6 14 11 7 7 7 7 6 5 5 3 Hackware 10 | . . . 3 13 15 15 15 15 13 11 14 18 Energy Gun 3 | . 13 11 7 1 . . . . . . . . Slashing Weapon 2 | . . . . 5 1 7 7 4 5 5 5 3 Peak Build Rating 101 | 7 8 14 24 30 31 31 34 36 43 50 80 101 Average Rating 42 | 5 6 9 16 27 21 30 30 30 37 49 65 91 On Entrance 28 | . 7 5 11 24 26 31 30 34 26 43 50 80 Avg Prop Armor Cover (%) 14 | . . . . . . . . . . . . 14 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 56 | 12 14 15 14 19 19 19 21 21 20 21 37 56 Greatest Support 57 | 26 26 26 16 20 23 23 22 22 26 33 40 57 Greatest Overweight (x) 9 | . 4 1 . . 2 . . . . . . 9 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 8 8 8 8 20 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 8 8 8 9 Most Carried 8 | 7 8 8 8 8 8 7 6 7 8 8 8 8 Average Carried 7 | 3 7 7 7 7 5 6 5 5 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 7 8 8 8 8 7 6 5 6 8 8 8 4 Class Distribution -------------------- 55% | Hacker-Sprinter 23% | Mutant 13% | Scavenger-Sprinter 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Matter Collected 1479 | 178 119 213 327 1 288 56 . 31 50 . 75 141 Remotely . | . . . . . . . . . . . . . Salvage Created 1719 | 134 171 425 351 34 253 49 . . . 21 131 150 Parts 133 | 15 13 37 27 4 9 1 . . . 3 13 11 Haulers Intercepted 1 | . . 1 . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . 11 1 . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Combat Hostiles Destroyed 53 | . 8 14 12 3 8 1 . . . . 2 5 Melee 5 | . . . . . 2 1 . . . . 2 . Guns 21 | . 6 9 6 . . . . . . . . . Cannons 2 | . . 1 . . . . . . . . . 1 AOE 24 | . 2 4 5 3 6 . . . . . . 4 Classes Destroyed 13 | 2 3 2 2 . 1 1 . . . . 2 . Worker 2 | . . . 1 . . . . . . . . 1 Builder 1 | . . . 1 . . . . . . . . . Tunneler 5 | 3 . 1 1 . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . 1 1 Watcher 3 | . 1 . . 1 . . . . . 1 . . Swarmer 29 | . 6 7 8 3 1 . . . . . . 4 Grunt 14 | . 2 3 3 . 6 . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . Sentry 5 | . . 4 1 . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . Programmer 3 | . . . . . . . . . . . 2 1 Best Kill Streak 6 | 2 3 4 6 4 4 1 . . . 1 1 5 Combat Bots Only 4 | . 3 4 4 3 4 1 . . . . 1 4 Max Kills in Single Turn 3 | 1 2 3 3 2 2 1 . . . 1 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 2 3 2 2 2 . . . . . . 2 Melee 1 | . . . . . 1 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Hostile Shots Fired 473 | . 34 41 38 8 85 18 . 33 9 . 22 185 Missed 186 | . 11 13 11 2 41 8 . 18 7 . 8 67 Hits 287 | . 23 28 27 6 44 10 . 15 2 . 14 118 Projectile 287 | . 23 28 27 6 44 10 . 15 2 . 14 118 Critical Strikes 11 | . 1 . 2 . . . . . . . 1 7 Damage Taken 5052 | . 226 329 393 94 526 90 . 243 16 . 290 2845 Core 1978 | . 61 99 101 12 186 50 . 47 6 . 102 1314 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 84 | 100 75 75 81 . . . . 57 99 100 91 . Volleys Fired 121 | 11 17 25 22 5 10 . . . . . . 31 Largest 2 | 2 2 2 2 1 1 . . . . . . 1 Hottest 95 | 70 70 90 95 39 36 . . . . . . 75 Shots Fired 182 | 22 34 48 33 5 10 . . . . . . 30 Gun 112 | 22 32 31 26 . . . . . . . . 1 Cannon 37 | . . 13 . . . . . . . . . 24 Launcher 31 | . 2 4 7 3 10 . . . . . . 5 Special 2 | . . . . 2 . . . . . . . . Kinetic 70 | 11 15 20 . . . . . . . . . 24 Thermal 18 | 6 6 6 . . . . . . . . . . Explosive 31 | . 2 4 7 3 10 . . . . . . 5 Electromagnetic 61 | 5 11 18 26 . . . . . . . . 1 Robot Hit Streak 18 | 8 8 11 16 18 5 . . . . . . 5 Robot Miss Streak 3 | 2 2 1 1 1 2 . . . . . . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 143 | 13 22 33 25 4 9 4 . . . 3 12 18 Core Hits 103 | 7 14 25 18 4 19 1 . . . 1 3 11 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 7 | . 3 3 . . . . . . . . . 1 Burn 4 | . 2 2 . . . . . . . . . . Blast 1 | . . 1 . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . 1 Melee Attacks 96 | . . . 4 10 3 4 . 4 8 20 27 16 Impact 4 | . . . 4 . . . . . . . . . Slashing 92 | . . . . 10 3 4 . 4 8 20 27 16 Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . 1 . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5622 | 134 404 689 861 426 831 179 . . . 128 576 1394 Guns 1051 | 134 241 320 350 . . . . . . . . 6 Cannons 655 | . . 139 . . . . . . . . . 516 Explosions 2679 | . 163 230 378 389 759 . . . . . . 760 Melee 1237 | . . . 133 37 72 179 . . . 128 576 112 Ramming . | . . . . . . . . . . . . . Kinetic 820 | 55 57 192 . . . . . . . . . 516 Thermal 221 | 25 120 76 . . . . . . . . . . Explosive 2633 | . 117 230 378 389 759 . . . . . . 760 Electromagnetic 711 | 54 110 191 350 . . . . . . . . 6 Impact 133 | . . . 133 . . . . . . . . . Slashing 1104 | . . . . 37 72 179 . . . 128 576 112 Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . 2 2 2 2 2 . . 1 7 Average Corruption 2 | . . . . 2 2 2 2 2 . . 1 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 19 | . . . . 2 6 3 . 3 . . 1 4 Message Errors 2 | . . . . . 2 . . . . . . . Matter Fused 2 | . . . . . 1 . . 1 . . . . Heat Flow Errors 6 | . . . . 1 1 2 . 1 . . . 1 Energy Discharges 2 | . . . . 1 . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . 2 1 . 1 . . 1 . Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 450 | . . . 82 73 32 . . . . 20 69 174 Projectiles 83 | . . . . . . . . . . . . 83 Explosions 218 | . . . 46 49 32 . . . . . . 91 Melee 149 | . . . 36 24 . . . . . 20 69 . Knockbacks 7 | . . . 1 . . . . . . . . 6 Impact 1 | . . . 1 . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . 5 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 371 | . 36 . 58 4 111 . . . . . . 162 Shots 12 | . 2 . 2 1 2 . . . . . . 5 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 254 | 100 124 66 170 230 129 254 . 141 49 88 64 132 Average Temperature 33 | 46 49 22 56 149 36 76 . 33 15 25 20 21 Received Heat Transfer 671 | . 24 84 144 9 171 . . 33 6 . . 200 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Fried 3 | . 1 . 2 . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . 1 3 . . 1 . . . . . . . Heat Transferred 914 | 74 470 370 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Maximum Alert Level 1 | . . . 1 . . . . . . . . . Low Security (%) 96 | 100 100 100 49 100 . . . . 100 100 100 100 Level 1 3 | . . . 50 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 242 | 10 142 183 242 103 . . . . 31 10 30 108 Initial 85 | . . 55 74 85 . . . . 31 . . 3 Average 35 | 1 60 36 165 57 . . . . 4 . 4 20 Influence Increases 2270 | 20 272 422 465 178 195 120 . 60 8 37 90 403 Destroy 0b10 Robot/C 1060 | . 160 280 240 60 160 20 . . . . 40 100 Destroy 0b10 Robot/NC 75 | 20 5 10 15 5 . . . . . 5 5 10 Destroy Leader 208 | . 22 72 40 12 20 10 . . . 2 10 20 Successful Hack 81 | . 24 . 12 12 . . . . . 8 15 10 Disable Machine 75 | . 15 15 30 . . . . . . . . 15 Destroy Structure 291 | . 16 30 68 29 . . . . 8 22 20 98 Partial Spotted 90 | . . . 30 15 . . . . . . . 45 Lose Combat Pursuer 390 | . 30 15 30 45 15 90 . 60 . . . 105 Influence Decreases 2184 | 20 140 377 453 274 276 62 70 10 58 35 85 324 Entered New Map 417 | . . 77 103 104 35 3 70 . 19 . 2 4 Time Decay 1237 | 20 130 290 160 150 151 49 . 10 39 35 73 130 Lost Part 380 | . 10 10 40 20 90 10 . . . . 10 190 Purge Threat 150 | . . . 150 . . . . . . . . . Squads Dispatched 10 | . . 2 . 1 . . . . . 1 1 5 Investigation 2 | . . 1 . 1 . . . . . . . . Extermination 6 | . . . . . . . . . . 1 1 4 Reinforcement 2 | . . 1 . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Distress Signals 7 | . 2 2 2 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 134 | . 15 25 16 8 15 6 . 10 2 3 4 30 Peak Tracking Total 14 | . 5 4 7 5 5 5 . 5 3 2 2 14 Tactical Retreats 16 | . 2 1 2 1 1 2 . 2 1 . . 4 ECM-based Alert Blocks 8 | . . . . . . . . . 2 . . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Traps Triggered 5 | . . 1 . 1 . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Machines Disabled 5 | . 1 1 2 . . . . . . . . 1 Max in Single Turn 1 | . 1 1 1 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Machines Accessed 39 | . 4 7 5 5 1 . 2 . 4 2 2 7 Terminals 27 | . 4 5 4 3 . . . . 4 2 2 3 Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 Recycling Units 3 | . . 1 1 . . . . . . . . 1 Scanalyzers 4 | . . 1 . 1 . . . . . . . 2 Garrison Access . | . . . . . . . . . . . . . Total Hacks 109 | . 7 16 14 7 7 . 22 . 4 10 7 15 Successful 78 | . 3 9 10 4 7 . 22 . 1 7 5 10 Failed 31 | . 4 7 4 3 . . . . 3 3 2 5 Catastrophic 4 | . . 2 . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 52 | . 6 12 9 4 . . . . 4 7 3 7 Terminals 65 | . 7 12 11 4 . . . . 4 10 7 10 Fabricators 2 | . . . . 2 . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 Recycling Units 6 | . . 2 3 . . . . . . . . 1 Scanalyzers 5 | . . 2 . 1 . . . . . . . 2 Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 48 | . . . 5 1 7 . 22 . . 6 4 3 Record 15 | . . . 1 . 7 . . . . 4 . 3 Part Schematic 13 | . . . . . . . 13 . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . Level Access Points 3 | . . . 1 . . . . . . 1 1 . Alert Level 6 | . . . 2 1 . . . . . 1 2 . Unreport Threat 1 | . . . 1 . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . 2 . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . Build 1 | . . . . 1 . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . 1 Recycling Unit Hacks 4 | . . 1 2 . . . . . . . . 1 Report Inventory 2 | . . 1 . . . . . . . . . 1 Retrieve Matter 2 | . . . 2 . . . . . . . . . Scanalyzer 4 | . . 2 . . . . . . . . . 2 Insert Component 1 | . . 1 . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . Retrieve Study 2 | . . . . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 18 | . 3 6 3 1 . . . . 1 1 1 2 Terminals 18 | . 3 6 3 1 . . . . 1 1 1 2 Assimilate 2 | . . 2 . . . . . . . . . . Botnet 16 | . 3 4 3 1 . . . . 1 1 1 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 1 1 Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 2 5 1 3 . . . . . 2 . 3 Full Trace Events 2 | . . 1 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . 1 . . . . 13 . . . . . Parts Built 2 | . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 51 | . . . . 51 . . . . . . . . Total Part Build Rating 2 | . . . . 2 . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . . . 2 Parts Repaired . | . . . . . . . . . . . . . Time 26 | . . . . . . . . . . . . 26 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . 2 . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . Combat 1 | . . . . 1 . . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . . . . . . . parse_system 1 | . . . . 1 . . . . . . . . find_recycling 1 | . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Active Infowar (turns) 3666 | 19 325 860 . 155 15 . . . 314 427 466 1085 IFF 2270 | . . . . . . . . . 294 427 466 1083 Terrain 973 | . . . . . . . . . . . 80 893 Seismic 1914 | 19 325 860 . . . . . . . 401 309 . ECM 2386 | . . . . 155 15 . . . 314 427 466 1009 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 2 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Turns Passed 5026 | 98 325 897 337 301 408 118 26 159 314 427 466 1150 Spaces Moved 6147 | 51 246 640 510 618 656 354 92 430 581 437 593 939 Core 25 | 1 1 . . . . . . . . . . 23 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 651 | 50 236 365 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5471 | . 9 275 510 618 656 354 92 430 581 437 593 916 Fastest Speed 20 | 50 90 34 31 27 26 26 26 25 22 20 20 20 Average Speed 36 | 90 92 82 31 27 32 26 26 25 23 20 22 30 Slowest Speed 500 | 100 280 117 34 31 194 26 26 26 25 22 27 500 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 19 | . . . 1 10 2 . . . . . 4 2 Potential Cave-ins 3 | . . . . . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 57 54 35 18 80 59 69 64 15 11 16 29 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 4 | . . . 1 . . . . 1 . 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 . 1 . . . Scrap Searched 6 | . . . . . 2 2 . 2 . . . . Spaces Dug 66 | . . . 1 8 . . . 4 8 14 11 20 Terrain Destroyed 302 | . 15 30 79 32 58 . . 4 8 14 11 51 Melee 60 | . . . 1 8 . . . 4 8 14 11 14 Projectile 13 | . . . . . . . . . . . . 13 AOE 229 | . 15 30 78 24 58 . . . . . . 24 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Total 8603 | 80 314 969 647 714 830 373 93 470 745 744 883 1741 Wait 2001 | . 37 241 86 77 147 15 . 32 135 284 250 697 Move 6100 | 50 245 639 507 600 651 353 91 429 580 436 584 935 Hop 16 | . . . 1 7 2 . . . . . 4 2 Pick Up 64 | 9 4 14 7 3 7 . . . 8 1 5 6 Fast Attach 48 | 7 2 5 7 4 1 . . 1 3 2 4 12 Attach 44 | . . 9 5 2 8 1 1 2 3 . 3 10 Detach 28 | . 1 7 2 2 . . 1 2 3 . . 10 Swap 16 | 1 2 12 . 1 . . . . . . . . Drop 55 | 2 6 17 6 3 1 . . . 5 1 6 8 Fire 121 | 11 17 25 22 5 10 . . . . . . 31 Melee 96 | . . . 4 10 3 4 . 4 8 20 27 16 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . 14 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 1 exit: Arm) History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 8) 424 | -10/Materials | Entered another Materials area 424 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1079 | -9/Materials | Discovered new exit (range 11) 1317 | -9/Materials | Discovered new exit (range 11) 1321 | -9/Materials | Entered another Materials area 1321 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1467 | -8/Materials | Discovered new exit (range 4) 1538 | -8/Materials | Lost 3 parts (2n1w) 1556 | -8/Materials | Identified exit to Factory 1658 | -8/Materials | Entered Factory 1658 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1768 | -7/Factory | Fabricated Flight Unit (x2) 1799 | -7/Factory | Discovered new exit (range 14) 1825 | -7/Factory | Build established: Scavenger-Sprinter 1947 | -7/Factory | Discovered new exit (range 12) 1949 | -7/Factory | Discovered new exit (range 15) 1959 | -7/Factory | Entered Lower Caves 1998 | -7/Lower Caves | Lost 4 parts (1p2n1w) 2000 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2061 | -7/Lower Caves | Lost 5 parts (3n2w) 2063 | -7/Lower Caves | Encountered a Warlord checkpoint 2121 | -7/Lower Caves | Learned 4 Factory zone layouts 2165 | -7/Lower Caves | Learned Factory trap positions 2165 | -7/Lower Caves | Learned Armory trap positions 2358 | -7/Lower Caves | Discovered new exit (range 3) 2367 | -7/Lower Caves | Entered another Lower Caves area 2381 | -7/Lower Caves | Learned Factory stockpile data 2396 | -7/Lower Caves | Spotted B-75 Beast 2448 | -7/Lower Caves | Learned Factory stockpile data 2460 | -7/Lower Caves | Build established: Hacker-Sprinter 2464 | -7/Lower Caves | Discovered new exit (range 16) 2485 | -7/Lower Caves | Entered Data Miner 2485 | -7/Data Miner | Discovered new exit (range 6) 2490 | -7/Data Miner | Met Data Miner 2503 | -7/Data Miner | Received God Mode back door access code from Data Miner 2511 | -7/Data Miner | Entered Proximity Caves 2560 | -6/Proximity Caves | Identified exit to Factory 2566 | -6/Proximity Caves | Spotted B-75 Beast 2641 | -6/Proximity Caves | Learned Factory terminal intel 2670 | -6/Proximity Caves | Entered Factory 2670 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2672 | -6/Factory | Loaded intel: 131 trap records 2674 | -6/Factory | Loaded intel: 28 terminal locations 2704 | -6/Factory | Found Prototype Launcher 2705 | -6/Factory | Found Prototype Launcher 2838 | -6/Factory | Discovered new exit (range 12) 2984 | -6/Factory | Entered another Factory area 2984 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3230 | -5/Factory | Discovered new exit (range 13) 3246 | -5/Factory | Identified exit to Factory 3411 | -5/Factory | Entered another Factory area 3411 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3661 | -4/Factory | Identified exit to Research 3877 | -4/Factory | Entered Research 3877 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3878 | -3/Research | Identified exit to Armory 4782 | -3/Research | Lost 6 parts (1p4n1w) 4927 | -3/Research | Lost 4 parts (1p3u) 4993 | -3/Research | Found Prototype Hackware 4993 | -3/Research | Identified Exp. Hacking Suite 5002 | -3/Research | Lost 7 parts (1p3n1u2w) 5018 | -3/Research | Core integrity fell below 50% 5024 | -3/Research | Core integrity fell below 20% 5027 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 04993_ Identified Exp. Hacking Suite. 04999_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 6K. 05004_ System corrupted: Energy discharge (-28). 05012_ Connecting with Scanalyzer... >>Study(Impulse Thruster) Identified Impulse Thruster... Downloading performance data... Effective improvements: +1 support 05013_ Scanalyzer disabled. 05014_ Faulty Com. Mass Driver destroyed. 05016_ Impulse Thruster+ destroyed. 05018_ Triggered Segregator Trap. 05018_ Arcs of energy rise from the floor. 05018_ Hacking Suite blown off. 05018_ System Shield blown off. 05022_ Critical hit (Burn: +50). 05025_ Exp. Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ????????????????????###### #??????????????? | | ????????????????????# # #??############# | | ????????????????????# # #??# | | ????????????????????# # = #??# ? | | ?????????????#####??# " #??# """ """ | | ?????????????# ??# # "" #??# """ """ | | ?????????????# ??# # "" #??# """ """ | | ?????????????# #?# # "" ]#??# | | ?????????????# #?# ###+######??# | | ?????????????# #?# ######## """ """ | | ?????????????# #?# / """ """ | | ?????????????# #?#g g ############# """ """ | | ?????????????# #?# #???????????# | | ?????????????# #?#g #???????????# | | ?????????????# ### #???????????#####+#+##### | | ?????????????# s g #??############?# | | ?????????????# #??# # | | ?????????????# sss #??# # | | ?????????????# s #??# + | | ??????????###########s #??# # | | ??????????# !!! #s #??#! # | | ??????????# !! # ###############?# | | ??????????# !! + #?# #### | | ??????????# # ### #??? | | ??????????# # #??? | | ??????????# ?# @ #??? | | ??????????# ?######## = #??? | | ??????????# ?????????? #??? | | ??????????########??????????? #??? | | ?????????????????????????????? #??? | | ?????????????????????????????? #??? | | ?????????????????????????????? #??? | | ??????????????????????????????* """ #??? | | ???????????????????????????????#### """" #??? | | ??????????????????????????????????# """" #??? | | ??????????????????????????????????# """ #### | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ????????????????????????????????################## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 73 Targeting Accuracy 8 Melee Accuracy 14 Offensive Hacking 36 Defensive Hacking 20 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Launcher Loader | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Hvy. Gauss Cannon | -7/Data Miner | Free Imp. Point Defense System | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Flight Unit | x2 | -7/Factory Repaired ---------- Nothing Studied --------- Impulse Thruster Array | -3/Research | Hacked Impulse Thruster | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Dangerous Findings Junior Dev Just What I Needed Respectable Loadout Challenges ------------ None Game ------ Seed ElectrostormTimingTrident Manual? 0 Play Time 02:51:37 Cumulative 26.2 hours Start 2026.04.26 @ 19:13:39 End 2026.04.27 @ 20:32:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 669b61f7-4cc8-482c-81a7-12e0ebbea095