Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 00:17:48

Player: Toa of Guts

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (17)      85
Value Destroyed (458)      458
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 1178

 Bonus
-------
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             0/250
Matter                     223/300
Energy                     231/250
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -10/Subcaves

 Parts 
-------
>              --- POWER (1) --------
               Ion Engine
>              --- PROPULSION (2) ---
         Light Treads
         Light Treads
>              --- UTILITY (2) ------
      Improved Heat Sink
         Large Storage Unit
>              --- WEAPON (2) -------
               Ion Cannon
               Assault Rifle
>              --- INVENTORY (15) ---
               Heat Sink
               Heat Sink
         Large Matter Pod (150)
      Advanced Visual Processing Unit
  Experimental Sensor Array
      Improved Power Shielding
      Improved Trap Extractor (0/6)
               Assault Rifle
               Assault Rifle
               Assault Rifle
               Assault Rifle
               Assault Rifle
               Assault Rifle
               Assault Rifle
               Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
      Improved Heat Sink
         Large Storage Unit
>              --- WEAPON -----------
               Ion Cannon
               Assault Rifle
>              --- INVENTORY --------
               Heat Sink
               Heat Sink
         Large Matter Pod
      Advanced Visual Processing Unit
  Experimental Sensor Array
      Improved Power Shielding
      Improved Trap Extractor
               Assault Rifle
               Assault Rifle
               Assault Rifle
               Assault Rifle
               Assault Rifle
               Assault Rifle
               Assault Rifle
               Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             24   | 7   13  .   4   
  Power                    4    | 2   2   .   .   
    Engine                 4    | 2   2   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   2   .   .   
    Treads                 2    | .   2   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   3   .   1   
    Device                 2    | .   1   .   1   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   6   .   3   
    Energy Gun             3    | 2   1   .   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          6    | .   4   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 2    | .   1   .   1   
  Power                    1    | .   1   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      1    | .   1   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 100 
  Engine                   13   | .   13  14  14  
  Treads                   20   | .   8   28  28  
  Leg                      7    | .   19  .   .   
  Device                   12   | .   9   14  14  
  Storage                  15   | .   18  14  14  
  Energy Gun               3    | .   9   .   .   
  Ballistic Gun            23   | .   17  28  21  
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 14  30  30  34  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  1    | 1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 6   10  15  15  
  Most Carried             15   | 6   9   15  15  
  Average Carried          10   | 4   7   13  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   9   15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           737  | 217 316 204 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            538  | .   213 227 98  
  Parts                    36   | .   21  8   7   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  14   | .   7   5   2   
  Guns                     9    | .   4   5   .   
  Cannons                  2    | .   .   .   2   
  AOE                      3    | .   3   .   .   
Classes Destroyed          4    | .   3   .   1   
  Worker                   3    | .   2   1   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    9    | .   4   5   .   
  Subdweller               2    | .   .   .   2   
Best Kill Streak           3    | .   3   3   2   
  Combat Bots Only         3    | .   3   2   2   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        90   | .   36  35  19  
  Missed                   21   | .   10  7   4   
Damage Taken               1101 | .   362 440 299 
  Core                     257  | .   126 57  74  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              67   | .   30  24  13  
  Largest                  2    | .   2   2   2   
  Hottest                  80   | .   60  40  80  
Shots Fired                132  | .   58  48  26  
  Gun                      118  | .   56  48  14  
  Cannon                   12   | .   .   .   12  
  Launcher                 2    | .   2   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  90   | .   28  48  14  
  Thermal                  40   | .   28  .   12  
  Explosive                2    | .   2   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         16   | .   8   14  16  
  Robot Miss Streak        3    | .   3   2   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           100  | .   40  40  20  
  Core Hits                34   | .   16  13  5   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1410 | .   550 498 362 
  Guns                     991  | .   381 498 112 
  Cannons                  250  | .   .   .   250 
  Explosions               169  | .   169 .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  782  | .   172 498 112 
  Thermal                  459  | .   209 .   250 
  Explosive                169  | .   169 .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      17   | .   17  .   .   
  Shots                    1    | .   1   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        218  | .   218 10  .   
  Average Temperature      101  | .   106 10  .   
  Received Heat Transfer   549  | .   195 282 72  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             3    | .   3   .   .   
  Heat Transferred         882  | .   475 .   407 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             225  | .   225 114 .   
  Initial                  9    | .   .   9   .   
  Average                  54   | .   87  35  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         93   | 100 84  100 .   
  Level 1                  6    | .   15  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              25   | .   14  6   5   
  Peak Tracking Total      5    | .   5   2   3   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          6    | .   5   1   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   17  1   .   
  Successful               8    | .   7   1   .   
  Failed                   10   | .   10  .   .   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   13   | .   13  .   .   
  Terminals                17   | .   17  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   4   1   .   
  Part Schematic           1    | .   1   .   .   
  Open Door                1    | .   .   1   .   
  Locate Traps             2    | .   2   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
    Botnet                 3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   2   
  Highest-Rated Group      41   | .   .   41  41  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               7    | .   .   4   3   
  Total Damage             129  | .   .   88  41  
  Kills                    1    | .   .   1   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1768 | 69  690 944 65  
Spaces Moved               989  | 49  410 520 10  
  Core                     15   | 15  .   .   .   
  Treads                   659  | .   129 520 10  
  Legs                     315  | 34  281 .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 160 160 
  Average Speed            146  | 109 132 160 160 
  Slowest Speed            160  | 120 160 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       42   | 4   72  93  1   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 11   | .   11  .   .   
Terrain Destroyed          11   | .   11  .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      11   | .   11  .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1187 | 61  508 584 34  
  Wait                     73   | .   31  35  7   
  Move                     986  | 48  409 519 10  
  Hop                      .    | .   .   .   .   
  Pick Up                  22   | 6   10  6   .   
  Fast Attach              9    | 5   4   .   .   
  Attach                   3    | 1   1   .   1   
  Detach                   2    | .   2   .   .   
  Swap                     12   | 1   8   .   3   
  Drop                     13   | .   13  .   .   
  Fire                     67   | .   30  24  13  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 13)
   70 | -11/Scrapyard | Entered Materials
  263 | -10/Materials | Core integrity fell below 50%
  307 | -10/Materials | Build established: Mutant
  361 | -10/Materials | Discovered new exit (range 13)
  376 | -10/Materials | Discovered new exit (range 15)
  663 | -10/Materials | Discovered new exit (range 14)
  733 | -10/Materials | Discovered new exit (range 16)
  760 | -10/Materials | Entered Mines
  794 | -10/Mines     | Met a Derelict bent on vengeance
  970 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1032 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1036 | -10/Mines     | Found Prototype Device
 1152 | -10/Mines     | Discovered new exit (range 7)
 1266 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1267 | -10/Mines     | Discovered new exit (range 5)
 1319 | -10/Mines     | Identified exit to Subcaves
 1422 | -10/Mines     | Discovered new exit (range 8)
 1704 | -10/Mines     | Entered Subcaves
 1704 | -10/Subcaves  | Accompanied by 2 allies
 1709 | -10/Subcaves  | Led the pair of lost Derelicts to an unsafe place
 1720 | -10/Subcaves  | A Subdweller sparked back to life
 1720 | -10/Subcaves  | A Subdweller sparked back to life
 1720 | -10/Subcaves  | A Subdweller sparked back to life
 1722 | -10/Subcaves  | Core integrity fell below 20%
 1769 | -10/Subcaves  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
World map updated: -8/Materials.
01374_ Acquired 12 matter.
01422_ EXIT=FOUND
01492_ K-01 Serf collects debris. <x2>
01684_ 92-XSV(g): "WHERE ARE YOU, UNAWARE TRASH?! VENGEANCE UPON YOU!"
LOCATION=SUBCAVES
AMBIENT_HEAT=-10
GOAL=ESCAPE
01709_ SD-F0O(g): "This place looks worse than where we left..."
01714_ SD-F0O(g): "Following you was a bad idea, I think."
01720_ LI-K97(R) creaks and sparks as it begins to move.
01720_ RY-K5X(R) creaks and sparks as it begins to move.
01720_ 52-1VJ(R) creaks and sparks as it begins to move.
01724_ Assault Rifle destroyed.
01727_ SD-F0O(g) destroyed.
01732_ Subatomizers dissect the Imp. Heat Sink.
01738_ 52-1VJ(R) destroyed.
01744_ LI-K97(R) destroyed.
01747_ Subatomizers dissect the Disposable Heat Sink. <x2>
01761_ RY-K5X(R) affixes Scrap Shield Fragment to Scrap Shield. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ????????????????????????????????????#????????????? |
| ??????????????????????????????????#g##???????????? |
| ?????????????????????????######?# g  ????????????? |
| ?????????????????????###?#    <    ??????????????? |
| ?????????????????????# ###" <   #????????????????? |
| ??????????????????#### &#"%     #????????????????? |
| ?????????????????##    !&# &  <#?????????????????? |
| ?????????????????#    !&R@%%&  #?????????????????? |
| ?????????????????##    &###<  ##?????????????????? |
| ??????????????????###   #???  #??????????????????? |
| ????????????????????##  #????##??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              ArcArmorExoskeleton
  Manual?         0
Play Time         00:14:24
  Cumulative      136.0 hours
  Start           2024.05.12 @ 00:04:27
  End             2024.05.12 @ 00:17:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          85
  Rogue           85
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          55
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 46d0bfff-09b1-4f53-b534-bb20558e46a5