Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.07 @ 15:42:42 Player: BaronDontinental Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (102) 510 Value Destroyed (2811) 2811 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (83) 83 TOTAL SCORE: 7204 Bonus ------- High Alert Combat Kills 83 Cogmind --------- Core Integrity 0/850 Matter 196/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Melee Analysis Suite > --- WEAPON (5) ------- Autogun Gauss Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Melee Analysis Suite Improved Medium Armor Plating Shield Generator Authchip [Device] > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Heavy Plasma Cannon Flak Gun Great Maul > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Flight Unit Advanced Terrain Scanner Matter Filter Flak Gun [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Melee Analysis Suite Hackware Authchip [Device] Protection Light Armor Plating Weapon Great Maul Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . 1 . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . 1 1 1 . . . . 1 Weapon 3 | . . 1 . 1 . . . . 1 Parts Attached 123 | 8 34 12 19 14 . 8 5 . 23 Power 13 | 2 3 1 1 2 . 1 1 . 2 Engine 11 | 2 3 1 1 2 . 1 . . 1 Core 2 | . . . . . . . 1 . 1 Reactor . | . . . . . . . . . . Propulsion 38 | 2 13 5 4 6 . 2 1 . 5 Treads 6 | . . 2 1 2 . 1 . . . Leg 7 | . 3 . 1 . . . 1 . 2 Wheel 18 | 2 7 3 2 4 . . . . . Hover 3 | . 1 . . . . . . . 2 Flight 4 | . 2 . . . . 1 . . 1 Utility 36 | 1 8 2 7 3 . 4 2 . 9 Device 15 | 1 1 1 4 2 . 3 . . 3 Storage 8 | . 4 . . . . . . . 4 Processor 3 | . 1 . 1 . . . . . 1 Hackware 1 | . . . . . . . 1 . . Protection 9 | . 2 1 2 1 . 1 1 . 1 Artifact . | . . . . . . . . . . Weapon 36 | 3 10 4 7 3 . 1 1 . 7 Energy Gun 8 | 1 2 1 . 2 . . . . 2 Energy Cannon 3 | . 1 . 1 . . . . . 1 Ballistic Gun 18 | 2 5 3 3 . . 1 . . 4 Ballistic Cannon 2 | . 1 . 1 . . . . . . Launcher 4 | . 1 . 2 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 35 | . . 1 3 2 5 . 6 . 18 Power 5 | . . . . . 2 . 1 . 2 Propulsion 10 | . . 1 1 1 1 . 1 . 5 Utility 10 | . . . 1 1 . . 3 . 5 Weapon 10 | . . . 1 . 2 . 1 . 6 Highest Loss Streak 16 | . . 1 1 2 2 . 6 . 16 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 84 | . 97 97 97 95 70 46 71 46 72 Engine 10 | . 13 11 18 15 9 1 7 7 3 Core 1 | . . . . . . . 2 . 3 Treads 1 | . . . . . . 7 5 . . Leg 1 | . 4 . . . . . . 7 1 Wheel 10 | . 23 18 17 11 10 . . . . Hover 1 | . . . . . . . . . 8 Flight 2 | . . . . . . 7 7 7 . Device 12 | . 1 11 15 19 10 14 17 7 13 Storage 6 | . 11 11 9 7 5 . . . 4 Processor 2 | . 1 . 1 7 6 . . . 5 Hackware 2 | . . . . . . . 6 7 3 Protection 8 | . 12 11 9 2 3 7 8 . 4 Energy Gun 3 | . . 9 1 10 12 . . . 5 Energy Cannon 2 | . 4 . 6 . . . . . 5 Ballistic Gun 10 | . 21 12 13 15 3 7 5 . 2 Ballistic Cannon 1 | . . 11 3 . . . . . . Impact Weapon 2 | . . . . . . . 6 7 5 Peak Build Rating 57 | 8 10 15 27 28 24 20 30 18 57 Average Rating 21 | 5 8 13 23 24 17 12 25 18 41 On Entrance 13 | . 8 9 15 24 24 . 20 18 18 Naked Turns 15 | . 4 . . . 11 . . . . Heaviest Build 116 | 10 94 100 116 106 106 20 29 15 58 Greatest Support 41 | 20 20 20 20 41 41 20 20 15 40 Greatest Overweight (x) 11 | . 4 9 11 5 2 1 5 . 5 Average Overweight (x) 2 | . 2 5 5 3 . . 1 . 2 Largest Inventory Capacity 25 | 5 25 25 25 25 25 5 5 5 10 Average Capacity 14 | 5 19 25 25 25 19 5 5 5 8 Most Carried 25 | 5 20 25 25 22 20 4 2 . 6 Average Carried 9 | 3 11 20 21 19 15 . . . 3 Final Capacity 25 | 5 25 25 25 25 5 5 5 5 5 Final Carried 23 | 4 17 23 23 20 5 . . . . Class Distribution -------------------- 38% | Mutant 23% | Scavenger-Mutant 17% | Scavenger-Gunner 17% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Matter Collected 2797 | 322 735 533 519 174 . 43 272 . 199 Remotely 1042 | . . 533 398 111 . . . . . Salvage Created 3696 | 89 835 524 854 370 . 43 200 . 781 Parts 206 | 5 64 40 48 19 . 3 7 . 20 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 3 | . 1 . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Combat Hostiles Destroyed 67 | 1 18 12 16 5 . 1 4 . 10 Melee 2 | . . . . . . . 2 . . Guns 35 | 1 11 5 7 5 . 1 . . 5 Cannons 22 | . 6 7 5 . . . . . 4 AOE 5 | . 1 . 4 . . . . . . Classes Destroyed 14 | 3 4 3 3 . . . 1 . . Worker 13 | 1 3 . 3 3 . . . . 3 Builder 3 | . 1 1 . . . . . . 1 Tunneler 3 | 1 1 1 . . . . . . . Hauler 1 | . . 1 . . . . . . . Recycler 7 | . 2 1 1 2 . . . . 1 Carrier 1 | . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . Watcher 6 | . 2 3 . . . . . . 1 Swarmer 18 | . 7 7 . 3 . . . . 1 Grunt 33 | 1 11 3 9 . . . 2 . 7 Brawler 2 | . . 1 . . . . 1 . . Sentry 9 | . . 1 5 1 . 1 . . 1 Hunter 4 | . . . 2 1 . . . . 1 Behemoth 1 | . . . . . . . 1 . . Best Kill Streak 8 | 2 8 5 6 4 . 1 2 . 5 Combat Bots Only 5 | 1 5 3 4 1 . 1 2 . 5 Max Kills in Single Turn 3 | 1 2 2 3 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 . 1 . . . . . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Hostile Shots Fired 697 | 7 73 60 83 33 4 27 64 . 346 Missed 212 | 2 18 14 23 13 . 14 22 . 106 Damage Taken 5595 | 41 477 348 698 248 145 70 712 . 2856 Core 1415 | 33 101 78 92 24 47 16 174 . 850 Absorbed by Shields 287 | . . . . . . . . . 287 Redirected to Shielding 57 | . . . 9 . . 6 42 . . Ignored by Resistances 1675 | 12 149 109 198 73 38 23 193 . 880 Regen/Repaired (Parts) 12 | . 12 . . . . . . . . Core Remaining (%) 71 | 86 46 80 83 . . . . 62 . Volleys Fired 212 | 14 58 34 38 25 2 8 2 . 31 Largest 4 | 2 2 3 3 4 2 1 1 . 4 Hottest 238 | 60 90 116 118 165 79 25 25 . 238 Shots Fired 483 | 16 116 93 104 88 4 8 2 . 52 Gun 345 | 16 82 59 50 87 4 8 2 . 37 Cannon 118 | . 28 34 41 . . . . . 15 Launcher 20 | . 6 . 13 1 . . . . . Special . | . . . . . . . . . . Kinetic 299 | 14 83 62 55 44 2 8 2 . 29 Thermal 156 | 2 27 31 36 43 2 . . . 15 Explosive 20 | . 6 . 13 1 . . . . . Electromagnetic 8 | . . . . . . . . . 8 Robot Hit Streak 19 | 10 14 12 19 18 5 18 4 . 9 Robot Miss Streak 3 | 1 3 3 2 2 . 2 1 . 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 335 | 13 67 53 71 54 4 8 13 . 52 Core Hits 165 | 4 34 24 44 20 . 4 3 . 32 Critical Kills 2 | . . 1 1 . . . . . . Critical Parts Destroyed 6 | . 1 . . . . . 2 . 3 Critical Strikes 19 | . 1 4 2 4 . . 3 . 5 Burn 8 | . . 3 1 4 . . . . . Destroy 3 | . 1 1 1 . . . . . . Corrupt 1 | . . . . . . . . . 1 Smash 7 | . . . . . . . 3 . 4 Melee Attacks 26 | . . . . . . . 12 . 14 Impact 26 | . . . . . . . 12 . 14 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7669 | 158 1411 942 1821 893 55 173 541 . 1675 Guns 3592 | 158 663 615 489 893 55 173 48 . 498 Cannons 1746 | . 366 327 639 . . . . . 414 Explosions 1054 | . 361 . 693 . . . . . . Melee 1256 | . . . . . . . 493 . 763 Ramming 21 | . 21 . . . . . . . . Kinetic 3104 | 146 663 640 584 448 26 173 48 . 376 Thermal 2112 | 12 366 302 544 445 29 . . . 414 Explosive 986 | . 293 . 693 . . . . . . Electromagnetic 190 | . 68 . . . . . . . 122 Impact 1256 | . . . . . . . 493 . 763 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . 2 . . . 11 11 11 11 4 Average Corruption 8 | . 1 . . . 6 11 11 11 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 66 | . 4 . . . 5 5 47 2 3 Message Errors 17 | . . . . . 2 2 12 1 . Matter Fused 15 | . 1 . . . 1 . 12 . 1 Heat Flow Errors 7 | . . . . . . 2 4 . 1 Energy Discharges 10 | . 2 . . . . 1 7 . . Data Loss (minor) 10 | . 1 . . . 1 . 6 1 1 Data Loss (major) 5 | . . . . . . . 5 . . Misdirections 2 | . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 451 | . 36 11 27 . . . 58 . 319 Projectiles 17 | . . 11 6 . . . . . . Explosions 57 | . 36 . 21 . . . . . . Melee 377 | . . . . . . . 58 . 319 Knockbacks 6 | . . 1 2 . . . . . 3 Impact 3 | . . . . . . . . . 3 Kinetic 3 | . . 1 2 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 83 | . 83 . . . . . . . . Shots 4 | . 4 . . . . . . . . Rammed 1 | . 1 . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 582 | . 328 270 582 466 30 128 223 . 222 Average Temperature 122 | . 109 81 168 150 16 58 85 . 54 Received Heat Transfer 1803 | 30 150 93 333 . . 24 183 . 990 Effects 24 | . 2 . 14 8 . . . . . Shutdowns 8 | . . . 5 3 . . . . . Energy Bleed 1 | . . . 1 . . . . . . Interference 10 | . 2 . 5 3 . . . . . Short Circuit 2 | . . . . 2 . . . . . Damage (major) 3 | . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 2 . 2 Combat Hostiles 3 | . . . . . . . 2 . 1 Parts Fried 9 | . . . . . . . 1 . 8 Impact Corruptions 10 | . . . . . . . 3 . 7 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . 2 4 2 1 . . . . . Heat Transferred 4819 | 25 777 999 925 1369 74 . . . 650 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Peak Influence 540 | 30 359 423 540 390 70 55 . . 101 Initial 210 | . 16 129 117 210 55 9 . . . Average 164 | 18 109 271 356 274 39 24 . . 22 Maximum Alert Level 2 | . 1 2 2 1 . . . . . Low Security (%) 62 | 100 90 28 12 . 100 100 . . 100 Level 1 27 | . 9 53 46 99 . . . . . Level 2 9 | . . 17 40 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 3 . 3 . . 1 . . 4 Investigation 3 | . 3 . . . . . . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 5 | . . . 3 . . 1 . . 1 Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . 2 . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Distress Signals 6 | . 2 1 . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 101 | 1 28 15 19 9 6 1 5 . 17 Peak Tracking Total 9 | 1 7 5 4 5 6 1 1 . 9 Tactical Retreats 5 | . 2 1 . 2 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Traps Triggered 9 | . 5 2 1 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Machines Disabled 10 | . 4 1 4 1 . . . . . Max in Single Turn 2 | . 2 1 1 1 . . . . . Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Machines Accessed 8 | . 7 . . . . . . . 1 Terminals 4 | . 4 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 28 | . 25 . . . . . . . 3 Successful 16 | . 14 . . . . . . . 2 Failed 12 | . 11 . . . . . . . 1 Catastrophic 2 | . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 12 | . 12 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . 7 . . . . . . . . Recycling Units 6 | . 6 . . . . . . . . Scanalyzers 3 | . . . . . . . . . 3 Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . 4 . . . . . . . . Record 1 | . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . 5 . . . . . . . . Scan Component 2 | . 2 . . . . . . . . Repair 2 | . 2 . . . . . . . . Refit 1 | . 1 . . . . . . . . Recycling Unit Hacks 5 | . 5 . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . Process 2 | . 2 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . 1 Analyze 1 | . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 7 . . . . . . . . Full Trace Events 3 | . 3 . . . . . . . . Feedback Events 2 | . 2 . . . . . . . . Corruption 2 | . 2 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . Time 52 | . 52 . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . Recycled Matter 198 | . 198 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Damaged 1 | . . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Total Allies 1 | . . . . . 1 . . . . Largest Group 1 | . . . . . 1 . . . . Highest-Rated Group 31 | . . . . . 31 . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . . . . 8 . . . . Total Damage 127 | . . . . . 127 . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Turns Passed 5624 | 280 1049 573 766 401 183 102 1372 63 835 Spaces Moved 2892 | 218 623 279 346 190 197 43 540 53 403 Core 163 | 22 8 . . . 100 . 26 . 7 Treads 485 | . . . . . . 37 448 . . Legs 182 | . 97 . . . . . 10 53 22 Wheels 1616 | 196 508 279 346 190 97 . . . . Hover 344 | . 10 . . . . . . . 334 Flight 102 | . . . . . . 6 56 . 40 Fastest Speed 40 | 50 50 140 155 125 50 140 120 120 40 Average Speed 154 | 76 125 155 159 132 89 157 241 120 165 Slowest Speed 310 | 80 190 215 245 155 130 160 300 120 310 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 9 73 25 31 5 72 2 69 13 10 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched 1 | . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 118 | . 59 . 57 . . . . . 2 Melee . | . . . . . . . . . . Projectile 7 | . . . 5 . . . . . 2 AOE 111 | . 59 . 52 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Total 3571 | 312 766 342 474 277 199 69 584 52 496 Wait 195 | 62 8 . 51 41 . 10 20 . 3 Move 2884 | 217 622 278 345 190 196 42 539 52 403 Hop . | . . . . . . . . . . Pick Up 88 | 10 28 13 13 4 . 1 5 . 14 Fast Attach 21 | 1 9 1 . . . 2 . . 8 Attach 44 | 5 5 3 6 4 . 6 4 . 11 Detach 2 | . . . . . . . . . 2 Swap 58 | 2 20 8 13 10 . . 1 . 4 Drop 39 | 1 15 5 8 3 . . 1 . 6 Fire 212 | 14 58 34 38 25 2 8 2 . 31 Melee 26 | . . . . . . . 12 . 14 Ram 2 | . 1 . . . 1 . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 99 | -11/Scrapyard | Discovered new exit (range 8) 281 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 412 | -10/Materials | Repaired Wheel 438 | -10/Materials | Repaired Wheel 478 | -10/Materials | Discovered new exit (range 16) 667 | -10/Materials | Discovered new exit (range 14) 722 | -10/Materials | Discovered new exit (range 9) 1076 | -10/Materials | Discovered new exit (range 16) 1274 | -10/Materials | Core integrity fell below 50% 1330 | -10/Materials | Entered another Materials area 1330 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1527 | -9/Materials | Discovered new exit (range 16) 1626 | -9/Materials | Build established: Tank 1812 | -9/Materials | Discovered new exit (range 10) 1903 | -9/Materials | Entered another Materials area 1903 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2578 | -8/Materials | Discovered new exit (range 16) 2669 | -8/Materials | Entered Factory 2669 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2727 | -7/Factory | Build established: Scavenger-Gunner 3070 | -7/Factory | Sucked down chute 3070 | -7/Factory | Entered Waste 3071 | -7/Waste | Met a frightened Derelict 3085 | -7/Waste | EMP discharged 3108 | -7/Waste | Spotted C-40 Crusher 3114 | -7/Waste | Spotted C-40 Crusher 3162 | -7/Waste | Spotted C-40 Crusher 3164 | -7/Waste | Spotted C-40 Crusher 3169 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3185 | -7/Waste | EMP discharged 3185 | -7/Waste | System corruption reached 10% 3202 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3203 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3227 | -7/Waste | Spotted C-40 Crusher 3234 | -7/Waste | Spotted C-40 Crusher 3242 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3245 | -7/Waste | Discovered new exit (range 14) 3253 | -7/Waste | Entered Factory 3307 | -7/Factory | Discovered new exit (range 8) 3355 | -7/Factory | Entered Lower Caves 3638 | -7/Lower Caves | Build established: Scavenger-Mutant 4427 | -7/Lower Caves | Spotted B-75 Beast 4493 | -7/Lower Caves | Destroyed B-75 Beast 4522 | -7/Lower Caves | Lost 6 parts (1p1n3u1w) 4681 | -7/Lower Caves | Discovered new exit (range 11) 4727 | -7/Lower Caves | Entered another Lower Caves area 4774 | -7/Lower Caves | Discovered new exit (range 11) 4790 | -7/Lower Caves | Entered Factory 4790 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4794 | -6/Factory | Build established: Mutant 5487 | -6/Factory | Build established: Tank 5525 | -6/Factory | Garrison activated, responded to threat 5550 | -6/Factory | Core integrity fell below 50% 5562 | -6/Factory | Core integrity fell below 20% 5619 | -6/Factory | Lost 16 parts (1p5n4u6w) 5625 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 05607_ Slug penetrates Wall. 05607_ Slug penetrates G-50 Soldier. 05608_ Slug penetrates H-66 Slayer. 05610_ Slug penetrates G-50 Soldier. 05613_ Slug penetrates Wall. 05613_ G-50 Soldier destroyed. 05613_ Slug penetrates Wall. 05614_ Slug penetrates Door. 05614_ Penetrated by Slug. 05620_ Slug penetrates Wall. 05620_ Slug penetrates H-66 Slayer. 05620_ Penetrated by Slug. 05624_ Slug penetrates H-66 Slayer. 05624_ H-66 Slayer destroyed. 05625_ Slug penetrates Wall. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | "" """" [ """" #?????# # | | [ #?????# # """ | | % #?????# # """ | | ######+########## #?????# # """ | | ????? ?????????# #?????# # """ | | ??? ? ?????????# %! 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T" ????????????? | | ??????????????????# = ""?????????????? | | ??????????????????# ""?????????????? | | ??????????????????# ????????????? | | ??????????????????# #???????????? | | ??????????????????####################???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 2 Matter Filtering 30 Particle Charging 15 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Adv. Terrain Scanner | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Preemptive Strike Serviceable Loadout System Compromised Troublemaker Uninvited Guest Universal Adapter Use The Force Challenges ------------ None Game ------ Seed AluminumSuperquantumMace Manual? 0 Play Time 01:25:49 Cumulative 1.3 hours Start 2025.02.07 @ 14:11:16 End 2025.02.07 @ 15:42:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c717907-6f95-4991-bcd0-e54e6253efc5