Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.28 @ 02:45:19 // Winter2019/RPGLIKE

Player: IAMCRAIG

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (43)      215
Value Destroyed (1313)     1313
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2908

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/950
Matter                     265/300
Energy                     239/2160
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (120) Ox4
Location                   -10/Exiles

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
                Carbon-fiber Leg
                Wheel
>               --- UTILITY (5) ------
       Improved Heat Sink
                Superbattery
                Signal Interpreter
                Hacking Suite
>               --- WEAPON (3) -------
                AWS/Autocannon
>               --- INVENTORY (2) ----
                Aluminum Leg
  High-capacity Matter Pod (200)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Wheel
>               --- UTILITY ----------
       Improved Heat Sink
                Superbattery
                Signal Interpreter
                Hacking Suite
>               --- WEAPON -----------
                AWS/Autocannon
>               --- INVENTORY --------
                Aluminum Leg
  High-capacity Matter Pod
[Rating: 54]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Superbattery
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              7    | 1   3   1   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  4    | 1   2   1   .   
  Weapon                   2    | .   1   .   1   
Parts Attached             30   | 6   18  1   5   
  Power                    2    | 1   1   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 3   6   .   3   
    Treads                 2    | .   2   .   .   
    Leg                    4    | 1   1   .   2   
    Wheel                  6    | 2   3   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 1   8   1   1   
    Device                 6    | 1   5   .   .   
    Storage                1    | .   .   .   1   
    Processor              1    | .   1   .   .   
    Hackware               1    | .   1   .   .   
    Protection             2    | .   1   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 1   3   .   1   
    Energy Gun             2    | .   2   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       2    | .   1   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   1   .   3   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   1   .   2   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   1   .   2   
Average Slot Usage (%)     93   | .   93  100 88  
  Engine                   1    | .   1   .   .   
  Core                     12   | .   13  11  10  
  Treads                   1    | .   2   .   .   
  Wheel                    11   | .   12  11  9   
  Device                   13   | .   16  11  10  
  Processor                10   | .   9   11  10  
  Hackware                 7    | .   4   11  10  
  Protection               12   | .   10  18  13  
  Energy Gun               12   | .   6   23  19  
  Ballistic Gun            3    | .   5   .   .   
  Ballistic Cannon         3    | .   6   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             70   | 6   16  16  70  
  Greatest Support         30   | 16  20  15  30  
  Greatest Overweight (x)  4    | 1   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 2    | 2   2   2   2   
  Average Capacity         2    | 2   2   2   2   
  Most Carried             2    | 2   2   2   2   
  Average Carried          1    | 1   1   1   1   
  Final Capacity           2    | 2   2   2   2   
  Final Carried            2    | 2   2   1   2   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           945  | 266 659 10  10  
  Remotely                 64   | 10  54  .   .   
Salvage Created            984  | 96  549 164 175 
  Parts                    102  | 3   54  19  26  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  33   | .   17  6   10  
  Guns                     21   | .   12  5   4   
  Cannons                  9    | .   5   .   4   
  AOE                      1    | .   .   .   1   
Classes Destroyed          10   | 1   6   1   2   
  Worker                   1    | .   1   .   .   
  Builder                  2    | .   1   1   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 2    | .   2   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  4    | .   .   3   1   
  Grunt                    25   | .   17  3   5   
  Hunter                   2    | .   .   .   2   
  Programmer               2    | .   .   .   2   
Best Kill Streak           5    | 1   5   3   5   
  Combat Bots Only         5    | .   4   3   5   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Scr  Mat  Min  Exi  
Damage Taken               2411 | .    870  140  1401 
  Core                     1763 | .    633  89   1041 
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Core       1220 | .    503  40   677  
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              134  | 2    98   20   14   
  Largest                  2    | 1    2    2    2    
  Hottest                  90   | 20   90   90   90   
Shots Fired                187  | 2    111  40   34   
  Gun                      143  | 2    73   40   28   
  Cannon                   44   | .    38   .    6    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  93   | 2    85   .    6    
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          94   | .    26   40   28   
  Robot Hit Streak         24   | 1    8    9    24   
  Robot Miss Streak        3    | 1    3    2    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
  Autonomous               6    | .    .    .    6    
Shots Hit Robots           138  | 1    85   21   31   
  Core Hits                73   | 1    39   14   19   
  Critical Hits            2    | .    2    .    .    
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2753 | 26   1438 288  1001 
  Guns                     1548 | 26   796  288  438  
  Cannons                  1136 | .    637  .    499  
  Explosions               64   | .    .    .    64   
  Melee                    .    | .    .    .    .    
  Ramming                  5    | .    5    .    .    
  Kinetic                  1684 | 26   1159 .    499  
  Thermal                  64   | .    .    .    64   
  Explosive                .    | .    .    .    .    
  Electromagnetic          1000 | .    274  288  438  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            112  | .    1    .    111  
  Projectiles              112  | .    1    .    111  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 7    | .    5    .    2    
  Impact                   .    | .    .    .    .    
  Kinetic                  6    | .    5    .    1    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      2    | .    2    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   2    | .    2    .    .    
Targets Rammed             2    | .    2    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        139  | .    68   42   139  
  Average Temperature      34   | .    24   14   70   
  Received Heat Transfer   777  | .    489  48   240  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           2    | .    .    1    1    
  Combat Hostiles          2    | .    .    1    1    
  Parts Fried              3    | .    .    1    2    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         50   | .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             324  | 5   324 270 .   
  Average Influence        164  | .   188 133 .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         58   | 100 44  86  .   
  Level 1                  41   | .   55  13  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   6   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   3   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              59   | .   29  7   23  
  Peak Tracking Total      17   | .   3   3   17  
  Tactical Retreats        5    | .   1   1   3   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          4    | .   2   2   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          8    | .   7   .   1   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                33   | .   32  .   1   
  Successful               22   | .   21  .   1   
  Failed                   11   | .   11  .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   21   | .   20  .   1   
  Terminals                24   | .   24  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          6    | .   6   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   10  .   1   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Recall Investigation     1    | .   1   .   .   
  Recall Reinforcements    1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   
  Refit                    1    | .   1   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         16   | .   16  .   .   
  Terminals                6    | .   6   .   .   
    Botnet                 4    | .   4   .   .   
    Detonate               1    | .   1   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Reject                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     7    | .   7   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Scr Mat Min Exi 
Turns Passed               1645 | 64  910 329 342 
Spaces Moved               1360 | 56  738 258 308 
  Core                     13   | 13  .   .   .   
  Treads                   21   | .   21  .   .   
  Legs                     48   | 11  .   .   37  
  Wheels                   1278 | 32  717 258 271 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  
  Average Speed            85   | 84  82  86  93  
  Slowest Speed            160  | 120 160 90  120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       46   | 3   93  49  41  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          5    | .   2   .   3   
  Melee                    .    | .   .   .   .   
  Projectile               3    | .   2   .   1   
  AOE                      2    | .   .   .   2   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Total                      1650 | 68  924 324 334 
  Wait                     52   | .   14  37  1   
  Move                     1357 | 55  737 257 308 
  Hop                      .    | .   .   .   .   
  Pick Up                  6    | 3   3   .   .   
  Fast Attach              20   | 5   11  .   4   
  Attach                   2    | .   1   1   .   
  Detach                   1    | .   .   .   1   
  Swap                     8    | 1   6   .   1   
  Drop                     14   | 2   11  .   1   
  Fire                     134  | 2   98  20  14  
  Melee                    .    | .   .   .   .   
  Ram                      2    | .   2   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            54   | .   41  9   4   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
   14 | -11/Scrapyard | Discovered new exit (range 16)
   65 | -11/Scrapyard | Entered Materials
  173 | -10/Materials | Core integrity fell below 50%
  268 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Discovered new exit (range 5)
  319 | -10/Materials | Build established: Mutant
  323 | -10/Materials | Upgraded with Utility slot (x1)
  422 | -10/Materials | Identified exit to Mines
  577 | -10/Materials | Reached level 2
  620 | -10/Materials | Upgraded with Utility slot (x1)
  627 | -10/Materials | Upgraded with Weapon slot (x1)
  644 | -10/Materials | Discovered new exit (range 3)
  646 | -10/Materials | Identified exit to Materials
  975 | -10/Materials | Entered Mines
 1098 | -10/Mines     | Discovered exit to Materials (range 14)
 1105 | -10/Mines     | Reached level 3
 1108 | -10/Mines     | Upgraded with Utility slot (x1)
 1190 | -10/Mines     | Learned 2 Materials zone layouts
 1203 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1204 | -10/Mines     | Discovered new exit (range 5)
 1208 | -10/Mines     | Identified exit to Exiles
 1304 | -10/Mines     | Entered Exiles
 1326 | -10/Exiles    | Met 8R-AWN
 1341 | -10/Exiles    | Met EX-HEX
 1368 | -10/Exiles    | Met EX-BIN
 1378 | -10/Exiles    | Aligned with FarCom system
 1379 | -10/Exiles    | Given EX-Vault access code
 1403 | -10/Exiles    | Opened EX-Vault
 1440 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1516 | -10/Exiles    | Core integrity fell below 20%
 1523 | -10/Exiles    | Reached level 4
 1547 | -10/Exiles    | Upgraded with Propulsion slot (x1)
 1547 | -10/Exiles    | Upgraded with Weapon slot (x1)
 1629 | -10/Exiles    | Found AWS/Autocannon
 1638 | -10/Exiles    | Found Superbattery
 1646 | -10/Exiles    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
01578_ as-95882 destroyed.
01588_ Machine disabled.
01590_ as-95569 destroyed.
01590_ P-60 Hacker resets L-31 Rogue, system corruption cleaned.
01604_ Upgraded: Core Integrity (+100)
01608_ FarCom Aligner disabled.
01610_ EM Shotgun destroyed.
01628_ Dropped EM Shotgun.
01628_ Slug penetrates Wall.
01629_ Acquired AWS/Autocannon.
01631_ P-60 Hacker destroyed.
01636_ G-34 Mercenary destroyed.
01638_ Acquired Superbattery.
01638_ Destroyed Sml. Laser.
01640_ Penetrated by Slug.
01640_ Destroyed Sml. Laser.
01640_ G-34 Mercenary knocked back.
01640_ G-34 Mercenary destroyed.
01644_ Slug penetrates EX-Prototypes Database.
01644_ EX-Prototypes Database disabled.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????#########?????????????????????? |
| ???????????????????#       #?????????????????????? |
| ???????????????????#  [    #?????????????????????? |
| ???????????????????#    /  #?????????????????????? |
| ???????????????????#     @ #?????????????????????? |
| ???????????????????##     ##?????????????????????? |
| ???????????????????#X     #??????????????????????? |
| ???????????????????##     #??????????????????????? |
| ????????????????????#    p#??????????????????????? |
| ????????????????????#    p#???####???????????????? |
| ????????????????????#l    #??"""""#??????????????? |
| ????????????????????#   h ##   """#??????????????? |
| ????????????????????#   g      X""#??????????????? |
| ????????????????????#  ggg##   """#??????????????? |
| ??????????????####??# h h #??"""""#??????????????? |
| ??????????????"""""?# * !h#???####???????????????? |
| ??????????????"""  #;  [!g#??????????????????????? |
| ????????????#""X"     =|g[#??????????????????????? |
| ????????????#"         %b[#??????????????????????? |
| ????????????#"     ##  gh #??????????????????????? |
| ????????????#""""""?#     #?#########????????????? |
| ??????????????"###??#     #?#"""""""#????????????? |
| ????????????????????#     #?#"""""""#????????????? |
| ????????????????????#     #?#"""""""#????????????? |
| ???????????????????##     ###"  """"#????????????? |
| ???????????????????#"           """"#????????????? |
| ???????????????????#"            """#????????????? |
| ???????????????????#"            """#????????????? |
| ???????????????????#"            """#????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          50
Energy Generation          14
Energy Capacity            2160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                50
Recoil Reduction           1
Offensive Hacking          10
Defensive Hacking          5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -10  -10  
---------                  Run  | Scr  Mat  Min  Exi  
Levels Raised              3    | .    1    1    1    
  XP Earned                8100 | 3000 2350 1400 1350 
  XP Spent                 7435 | 1250 3100 1400 1685 
Upgrades                   19   | 3    6    1    9    
  Propulsion Slot          1    | .    .    .    1    
  Utility Slot             4    | 1    2    1    .    
  Weapon Slot              2    | .    1    .    1    
  Core Integrity           7    | .    .    .    7    
  Mass Support             1    | .    1    .    .    
  Inventory Capacity       2    | 2    .    .    .    
  Ranged Accuracy          1    | .    1    .    .    
  Hack Defense %           1    | .    1    .    .    
Protomatter Created        684  | .    369  75   240  
  Integrity Restored       1067 | .    843  140  84   
    Core                   806  | .    633  89   84   
    Parts                  261  | .    210  51   .    
Protomatter Decayed        203  | .    84   .    119  

 Game 
------
Seed              SmallHugeSword
  Manual?         0
Play Time         00:26:14
  Cumulative      56.5 hours
  Start           2020.03.28 @ 02:19:43
  End             2020.03.28 @ 02:45:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             41
Gallery%          50
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 79e70a2e-926a-4bcf-9923-55836bb65054