Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.23 @ 06:52:40 Player: abnormality Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1139) 1139 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (324) 324 TOTAL SCORE: 5163 Bonus ------- High Alert Combat Kills 42 Registered with UFD 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Large Storage Unit Sensor Array A0-MCA's Component Scanner DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Ion Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Experimental Sensor Array Seismic Detector > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Arc Projector Arc Projector > --- INVENTORY -------- Ion Engine Light Ion Engine Large Storage Unit Sensor Array A0-MCA's Component Scanner DRS Beacon Botcube [Rating: 49] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 2 . . . 1 Utility 2 | . . . . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 44 | 7 2 11 3 6 3 12 Power 7 | 1 1 2 . 1 . 2 Engine 6 | 1 . 2 . 1 . 2 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 16 | 2 . 4 . 4 . 6 Treads 5 | . . . . 4 . 1 Leg 11 | 2 . 4 . . . 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 2 1 1 . . 1 2 Device 5 | 1 1 . . . 1 2 Storage 2 | 1 . 1 . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 14 | 2 . 4 3 1 2 2 Energy Gun 10 | . . 3 2 1 2 2 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 3 | 2 . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 8 | . . . . . . 8 Parts Lost 23 | . . 3 1 3 . 16 Power 3 | . . . . . . 3 Propulsion 11 | . . 2 1 2 . 6 Utility 3 | . . . . . . 3 Weapon 6 | . . 1 . 1 . 4 Highest Loss Streak 9 | . . 1 1 3 . 9 To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 85 | . 100 97 92 92 82 65 Engine 10 | . 2 9 11 11 11 7 Treads 30 | . . . . 23 44 13 Leg 10 | . 28 41 38 14 . 12 Device 11 | . 14 11 11 11 11 14 Storage 10 | . 14 11 11 11 11 6 Energy Gun 8 | . . 8 14 21 4 9 Ballistic Gun 2 | . 28 13 6 . . . Peak Build Rating 49 | 7 10 12 13 16 26 49 Average Rating 14 | 5 9 10 12 13 14 28 On Entrance 12 | . 7 10 12 13 16 26 Naked Turns . | . . . . . . . Heaviest Build 47 | 13 13 32 32 32 32 47 Greatest Support 100 | 20 20 40 40 80 80 100 Greatest Overweight (x) 6 | . . 1 1 3 . 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 Most Carried 12 | 6 8 10 10 10 11 12 Average Carried 8 | 3 7 7 8 8 10 6 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 11 | 6 8 9 9 8 11 5 Class Distribution -------------------- 79% | Scavenger-Mutant 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 766 | 332 83 148 . 103 . 100 Remotely . | . . . . . . . Salvage Created 1918 | 232 195 566 69 716 . 140 Parts 97 | 20 10 27 7 30 . 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 28 | . 4 15 1 6 . 2 Guns 23 | . 3 15 1 3 . 1 AOE 5 | . 1 . . 3 . 1 Classes Destroyed 9 | 2 2 2 1 2 . . Builder 2 | . 1 . . 1 . . Tunneler 8 | 8 . . . . . . Recycler 5 | 1 . . . 4 . . Operator 1 | . . . 1 . . . Swarmer 4 | . . 4 . . . . Grunt 15 | . 4 9 . . . 2 Brawler 3 | . . . . 3 . . Sentry 5 | . . 2 1 2 . . Demolisher 1 | . . . . 1 . . Best Kill Streak 10 | 3 3 7 1 10 . 1 Combat Bots Only 7 | . 2 7 1 5 . 1 Max Kills in Single Turn 5 | 1 2 2 1 5 . 1 Gunslinging 1 | . . 1 . . . . Exploded 3 | . 1 . . 3 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 259 | . 22 53 2 25 . 157 Missed 81 | . 6 13 . 12 . 50 Damage Taken 3301 | . 239 494 26 353 . 2189 Core 1021 | . 39 58 . 69 . 855 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 84 . . . 68 . Volleys Fired 125 | 31 31 41 4 9 . 9 Largest 4 | 2 2 2 2 2 . 4 Hottest 200 | 40 40 79 79 90 . 200 Shots Fired 259 | 62 63 80 5 17 . 32 Gun 259 | 62 63 80 5 17 . 32 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 172 | 62 63 46 1 . . . Thermal 38 | . . 34 4 . . . Explosive . | . . . . . . . Electromagnetic 49 | . . . . 17 . 32 Robot Hit Streak 11 | 11 6 9 2 7 . 9 Robot Miss Streak 5 | 2 3 2 2 3 . 5 Penetration Max . | . . . . . . . Secondary Targets 8 | . 1 5 . 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 Shots Hit Robots 156 | 37 20 63 2 13 . 21 Core Hits 95 | 16 15 28 3 19 . 14 Critical Kills 1 | 1 . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | 1 . 4 . . . . Burn 4 | . . 4 . . . . Destroy 1 | 1 . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2230 | 314 252 677 38 522 . 427 Guns 1770 | 314 166 677 38 252 . 323 Cannons . | . . . . . . . Explosions 426 | . 86 . . 270 . 70 Melee . | . . . . . . . Ramming 34 | . . . . . . 34 Kinetic 834 | 314 166 331 23 . . . Thermal 701 | . . 346 15 270 . 70 Explosive . | . . . . . . . Electromagnetic 661 | . 86 . . 252 . 323 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . 1 . . . . 8 Average Corruption 4 | . 1 . . . . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . 1 . . . . 3 Matter Fused 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Misfires 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 17 | . . . . 17 . . Projectiles . | . . . . . . . Explosions 17 | . . . . 17 . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 106 | . 28 . . 40 . 38 Shots 3 | . 1 . . 1 . 1 Rammed 9 | . . . . . . 9 Targets Rammed 23 | . . . . . . 23 Kicked 14 | . . . . . . 14 Crushed . | . . . . . . . Highest Temperature 279 | . 18 272 30 102 . 279 Average Temperature 70 | . 6 86 16 36 . 149 Received Heat Transfer 1369 | . 120 216 9 36 . 988 Effects 3 | . . 3 . . . . Interference 3 | . . 3 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 1 . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 3 . . . . Heat Transferred 1537 | . . 1150 37 250 . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 2 . 1 Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Peak Influence 562 | 45 194 562 207 125 . 70 Initial 152 | . 29 81 152 80 . . Average 110 | 21 131 265 177 71 . 31 Maximum Alert Level 2 | . . 2 1 . . . Low Security (%) 88 | 100 100 43 80 100 . 100 Level 1 7 | . . 32 19 . . . Level 2 4 | . . 23 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 2 2 . . 2 Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 6 | . 1 1 2 . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 2 | . . 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 6 19 2 9 . 13 Peak Tracking Total 10 | . 2 10 1 5 . 6 Tactical Retreats 3 | . . 1 . . . 2 Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled 2 | . 2 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 9 | . 1 3 . 1 4 . Terminals 4 | . 1 2 . 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 29 | . 1 11 . 2 15 . Successful 20 | . 1 3 . 1 15 . Failed 9 | . . 8 . 1 . . Catastrophic 3 | . . 2 . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . 1 8 . 2 . . Fabricators . | . . . . . . . Repair Stations 3 | . . 3 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 1 2 . 1 15 . Record 14 | . . . . . 14 . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . Locate Traps 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . 1 . . . . Scan Component 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . 3 . 1 . . Full Trace Events 2 | . . 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 25 | . . . . . . 25 Highest-Rated Ally 25 | . . . . . . 25 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . 1 . . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 5915 | 291 297 485 229 1066 3153 394 Spaces Moved 3194 | 164 169 235 146 575 1732 173 Core 11 | 8 . . . . . 3 Treads 2127 | . . . . 348 1732 47 Legs 1056 | 156 169 235 146 227 . 123 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 120 Average Speed 153 | 116 120 120 144 173 160 135 Slowest Speed 350 | 120 120 190 190 330 160 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 5 23 27 28 94 86 3 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . . . 1 . 4 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 5 | . . . . 1 . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 3988 | 214 214 364 162 628 2115 291 Wait 524 | . 3 64 . 29 374 54 Move 3188 | 163 168 234 145 574 1731 173 Hop . | . . . . . . . Pick Up 55 | 13 6 10 5 6 4 11 Fast Attach . | . . . . . . . Attach 35 | 7 . 7 2 5 2 12 Detach 2 | . . . . . 2 . Swap 9 | . 2 4 1 1 1 . Drop 26 | . 4 4 5 3 1 9 Fire 125 | 31 31 41 4 9 . 9 Melee . | . . . . . . . Ram 9 | . . . . . . 9 Kick 14 | . . . . . . 14 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . 1 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [Min] / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: [*Fac x2]) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 292 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 12) 589 | -10/Materials | Entered another Materials area 589 | -9/Materials | Evolved 2 slots: Propulsion x2 819 | -9/Materials | Discovered new exit (range 10) 902 | -9/Materials | Destroyed 7 combat bots 925 | -9/Materials | Discovered new exit (range 15) 1074 | -9/Materials | Entered Storage 1198 | -9/Storage | Met 01-MTF 1200 | -9/Storage | Build established: Scavenger-Mutant 1298 | -9/Storage | Discovered new exit (range 4) 1303 | -9/Storage | Entered Recycling 1303 | -9/Recycling | Accompanied by 1 ally (01-MTF) 1304 | -9/Recycling | Met a Zionite searching for Scraptown 1810 | -9/Recycling | Lost 3 parts (2n1w) 2286 | -9/Recycling | Discovered new exit (range 16) 2321 | -9/Recycling | Scanned before Scraplab entrance 2354 | -9/Recycling | Entered Scraplab 2367 | -9/Recycling | Discovered new exit (range 2) 2369 | -9/Recycling | Entered Scraptown 2558 | -9/Scraptown | Visited Symbiants 2625 | -9/Scraptown | Visited UFD Registry 2655 | -9/Scraptown | Visited Artisan Demo Area 2740 | -9/Scraptown | Visited Shadow of the Wyrm 2798 | -9/Scraptown | Visited TADAMA 2982 | -9/Scraptown | Discovered new exit (range 9) 3367 | -9/Scraptown | Registered with UFD as "Monosys" 3404 | -9/Scraptown | Visited Science Guys 3471 | -9/Scraptown | Visited Chapter 10 3522 | -9/Scraptown | Visited Curators Association 4364 | -9/Scraptown | Visited Scrapoid Pod Storage 4420 | -9/Scraptown | Visited Infowarlord's Domain 4431 | -9/Scraptown | Found Exp. Sensor Array 4573 | -9/Scraptown | Visited Supply Room 4631 | -9/Scraptown | Discovered new exit (range 5) 4762 | -9/Scraptown | Visited Botcube Research 4776 | -9/Scraptown | Found Botcube 4809 | -9/Scraptown | Visited A0-MCA Data Center 4819 | -9/Scraptown | Given a B rating by A0-MCA 4827 | -9/Scraptown | Found A0-MCA's Component Scanner 5335 | -9/Scraptown | Visited LU-1G1's Boring Crew 5411 | -9/Scraptown | Visited Derelict Rescue Squad 5420 | -9/Scraptown | Found DRS Beacon 5522 | -9/Scraptown | Entered Factory 5522 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5813 | -6/Factory | Lost 9 parts (2p2n1u4w) 5849 | -6/Factory | Botcube activated 5889 | -6/Factory | Core integrity fell below 50% 5905 | -6/Factory | Lost 7 parts (1p4n2u) 5905 | -6/Factory | Core integrity fell below 20% 5916 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05842_ Dropped Botcube. 05846_ Critical hit (Burn: +37). 05849_ Botcube begins transforming into Mutated Botcube. 05850_ Imp. Carbon-fiber Leg destroyed. 05851_ Mutated Botcube reverted to Botcube. 05854_ Kicked G-50 Soldier. 05855_ Kicked G-50 Soldier out of the way. 05857_ Kicked G-50 Soldier. 05858_ Kicked G-50 Soldier out of the way. 05858_ G-50 Soldier knocked back. 05859_ Kicked G-50 Soldier. 05864_ Kicked G-50 Soldier out of the way. 05864_ Heat Sink destroyed. 05865_ Kicked G-50 Soldier out of the way. 05869_ Carbon-fiber Leg destroyed. 05872_ Kicked G-50 Soldier. 05872_ Exp. Sensor Array destroyed. 05874_ Kicked G-50 Soldier out of the way. 05874_ Imp. Carbon-fiber Leg destroyed. 05875_ Slammed into G-50 Soldier. 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