Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.01 @ 18:45:10 Player: btrs Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (148) 740 Value Destroyed (4391) 4391 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1907) 1907 TOTAL SCORE: 11338 Bonus ------- High Alert Combat Kills 295 Follower Combat Kills 1088 Met Imprinter 300 Was Imprinted 300 Friendly Fire -76 Cogmind --------- Core Integrity 0/1000 Matter 169/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Compact Wheel Target Analyzer Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads Improved Medium Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Zionite Biocell Matter Compressor Layered Light Armor Plating > --- WEAPON ----------- Improved KE Penetrator Improved KE Penetrator Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Wheel Wheel Wheel Compact Wheel Compact Wheel Compact Wheel Compact Wheel Improved Hover Unit Cryofiber Web Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Target Analyzer Zionite Weapon Casing Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Improved Thermal Defense Suite Makeshift Hacking Suite Heavy Laser Magnetic Acceleration Cannon [Rating: 84] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Protection Layered Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 4 | . . . 2 . . . 1 1 Utility 3 | . . . . . . . 3 . Weapon 2 | . . . . . . . 1 1 Parts Attached 152 | 6 12 2 10 16 3 19 66 18 Power 22 | 1 4 . 1 2 1 1 10 2 Engine 15 | 1 4 . 1 1 1 . 7 . Core 5 | . . . . 1 . 1 3 . Reactor 2 | . . . . . . . . 2 Propulsion 63 | 2 2 . 4 9 . 13 29 4 Treads 35 | 2 2 . 3 . . 13 11 4 Leg 13 | . . . . 9 . . 4 . Wheel 15 | . . . 1 . . . 14 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 1 4 . 2 1 2 1 17 5 Device 13 | . 1 . . 1 1 1 6 3 Storage 7 | 1 3 . . . . . 2 1 Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 13 | . . . 2 . 1 . 9 1 Artifact . | . . . . . . . . . Weapon 34 | 2 2 2 3 4 . 4 10 7 Energy Gun 6 | . 1 . 1 . . . 2 2 Energy Cannon 3 | . . . 1 . . 1 1 . Ballistic Gun 12 | 2 1 2 1 1 . 2 . 3 Ballistic Cannon 9 | . . . . . . . 7 2 Launcher 4 | . . . . 3 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . 1 . 2 6 Corrupted Parts 3 | . . . . . . 3 . . System Corruption 22 | . . . . . . 22 . . Parts Lost 69 | . 4 . . 7 . 8 33 17 Power 10 | . . . . 2 . . 5 3 Propulsion 29 | . 1 . . 3 . 6 14 5 Utility 17 | . . . . 1 . . 10 6 Weapon 13 | . 3 . . 1 . 2 4 3 Highest Loss Streak 14 | . 2 . . 2 . 6 14 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 84 80 95 91 82 97 93 83 Engine 7 | . 13 14 11 5 4 7 8 . Core 1 | . . . . . . 3 2 5 Treads 20 | . 27 28 35 20 . 38 22 6 Leg 12 | . . . . 21 44 2 2 . Wheel 3 | . . . 4 . . . 6 21 Device 5 | . 1 14 4 4 . 5 11 6 Storage 9 | . 14 14 11 11 11 11 5 12 Protection 5 | . . . 6 5 1 5 10 4 Energy Gun 1 | . . . 5 . . . 3 1 Energy Cannon 6 | . . . 1 11 11 15 1 . Ballistic Gun 6 | . 25 9 15 4 . 5 1 10 Ballistic Cannon 3 | . . . . . . . 12 5 Launcher 3 | . . . . 6 11 . . . Peak Build Rating 84 | 6 10 10 17 19 22 29 66 84 Average Rating 26 | 4 6 8 13 15 15 24 48 57 On Entrance 17 | . 6 8 10 17 14 20 29 50 Naked Turns 30 | . . . . . . . . 30 Heaviest Build 149 | 13 89 88 99 99 95 95 132 149 Greatest Support 111 | 40 40 40 80 80 40 91 111 109 Greatest Overweight (x) 30 | . 4 2 2 8 2 30 13 1 Average Overweight (x) 1 | . 1 2 1 1 2 . 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 22 25 25 25 25 25 22 22 Most Carried 25 | 2 7 6 25 25 25 25 25 25 Average Carried 18 | . 5 6 14 24 24 24 15 19 Final Capacity 25 | 8 25 25 25 25 25 25 25 5 Final Carried 25 | 2 6 6 25 23 25 25 20 4 Class Distribution -------------------- 50% | Scavenger-Mutant 26% | Scavenger-Tank 17% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Messiah-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 4672 | 197 323 30 157 394 23 455 2588 505 Remotely . | . . . . . . . . . Salvage Created 5467 | . 510 . 102 1066 . 447 2769 573 Parts 307 | . 34 . 4 90 . 14 140 25 Haulers Intercepted 4 | . . . 1 . . . 1 2 Recyclers Shooed 10 | . . . 1 . . . 9 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 32 | . . . . . . 32 . . Prevented 12 | . . . . . . 12 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 98 | . 12 . . 30 . 9 43 4 Guns 27 | . 12 . . 4 . 1 7 3 Cannons 53 | . . . . 13 . 4 35 1 AOE 18 | . . . . 13 . 4 1 . Classes Destroyed 16 | . 3 . 1 2 . 2 8 . Worker 19 | . . . . 4 . . 13 2 Builder 11 | . . . . . . . 8 3 Tunneler 8 | . . . . 7 . . 1 . Hauler 4 | . . . 1 . . . 1 2 Recycler 11 | . 1 . 1 1 . . 7 1 Mechanic 2 | . . . . . . 1 . 1 Watcher 2 | . . . . . . . 2 . Swarmer 15 | . 3 . . 4 . 1 6 1 Grunt 66 | . 9 . . 26 . 7 22 2 Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . . . . 1 1 . Sentry 4 | . . . . . . . 3 1 Specialist 1 | . . . . . . . 1 . Hunter 3 | . . . . . . . 3 . Programmer 5 | . . . . . . . 5 . Heavy 1 | . . . . . . . 1 . Best Kill Streak 20 | . 4 . 1 8 . 4 20 3 Combat Bots Only 12 | . 4 . . 5 . 3 12 1 Max Kills in Single Turn 7 | . 1 . 1 7 . 3 3 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 3 . 2 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 856 | . 99 2 . 98 . 109 410 138 Missed 221 | . 29 1 . 26 . 31 117 17 Damage Taken 11603 | . 862 7 21 992 . 1560 5206 2955 Core 1941 | . 232 . . 111 . 227 355 1016 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 45 | 100 . 7 . . . 15 58 . Volleys Fired 342 | . 50 . 21 64 . 27 151 29 Largest 4 | . 2 . 2 2 . 2 3 4 Hottest 186 | . 60 . 79 101 . 136 186 186 Shots Fired 803 | . 97 . 42 98 . 57 419 90 Gun 344 | . 97 . 42 17 . 21 115 52 Cannon 434 | . . . . 61 . 31 304 38 Launcher 25 | . . . . 20 . 5 . . Special . | . . . . . . . . . Kinetic 515 | . 91 . 27 17 . 21 283 76 Thermal 257 | . . . 15 61 . 31 136 14 Explosive 25 | . . . . 20 . 5 . . Electromagnetic 6 | . 6 . . . . . . . Robot Hit Streak 15 | . 8 . 15 11 . 9 11 11 Robot Miss Streak 6 | . 3 . 2 5 . 6 6 5 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 464 | . 62 . 34 48 . 31 243 46 Core Hits 246 | . 30 . 6 46 . 27 118 19 Critical Kills 3 | . 1 . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 31 | . 1 . 3 . . . 21 6 Burn 5 | . . . 3 . . . 2 . Destroy 5 | . 1 . . . . . . 4 Blast 21 | . . . . . . . 19 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15172 | . 710 . 449 2607 . 1187 8461 1758 Guns 4331 | . 662 . 449 119 . 184 1997 920 Cannons 7980 | . . . . 658 . 408 6092 822 Explosions 2751 | . 39 . . 1789 . 595 328 . Melee . | . . . . . . . . . Ramming 110 | . 9 . . 41 . . 44 16 Kinetic 8495 | . 608 . 291 119 . 184 5720 1573 Thermal 3801 | . 39 . 158 658 . 408 2369 169 Explosive 2712 | . . . . 1789 . 595 328 . Electromagnetic 54 | . 54 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 22 | . . . . . . 22 14 . Average Corruption 9 | . . . . . . 14 7 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 144 | . . . . . . 51 93 . Message Errors 43 | . . . . . . 12 31 . Matter Fused 32 | . . . . . . 14 18 . Heat Flow Errors 19 | . . . . . . 8 11 . Energy Discharges 15 | . . . . . . 5 10 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . 2 3 . Data Loss (major) 8 | . . . . . . 5 3 . Misfires 10 | . . . . . . 4 6 . Alerts 6 | . . . . . . 1 5 . Weapon Failures 5 | . . . . . . . 5 . Overload Shots . | . . . . . . . . . Overflow Damage 303 | . 8 . . 67 . 14 214 . Projectiles 173 | . . . . 13 . 11 149 . Explosions 130 | . 8 . . 54 . 3 65 . Melee . | . . . . . . . . . Knockbacks 50 | . . . . . . . 50 . Impact 1 | . . . . . . . 1 . Kinetic 43 | . . . . . . . 43 . Secondary 6 | . . . . . . . 6 . Self-Inflicted Damage 386 | . 14 . . 213 . 30 121 8 Shots 12 | . 1 . . 9 . 1 1 . Rammed 12 | . 3 . . 3 . . 5 1 Targets Rammed 17 | . 3 . . 7 . . 6 1 Kicked 4 | . . . . 4 . . . . Crushed 1 | . . . . . . . 1 . Highest Temperature 1754 | . 73 . 162 233 . 540 657 1754 Average Temperature 180 | . 20 . 56 54 . 149 169 522 Received Heat Transfer 3893 | . 459 . 9 408 . 477 1380 1160 Effects 74 | . . . . 2 . 16 38 18 Shutdowns 7 | . . . . . . . 7 . Energy Bleed 10 | . . . . . . 2 6 2 Interference 20 | . . . . 2 . 4 13 1 Matter Decay 11 | . . . . . . 1 4 6 Short Circuit 5 | . . . . . . 1 2 2 Damage (minor) 11 | . . . . . . 3 2 6 Damage (major) 8 | . . . . . . 5 3 . Damage (core) 2 | . . . . . . . 1 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . 1 2 . . 2 . Heat Transferred 6562 | . 50 . 629 1184 . 740 3700 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Peak Influence 1021 | . 161 133 97 606 . . 768 1021 Initial 375 | . . 10 51 9 . . 13 375 Average 233 | . 71 78 42 327 . . 232 627 Maximum Alert Level 3 | . . . . 2 . . 3 3 Low Security (%) 58 | 100 100 100 100 41 . . 49 . Level 1 21 | . . . . 20 . . 36 17 Level 2 14 | . . . . 37 . . 6 39 Level 3 6 | . . . . . . . 8 42 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 32 | . 3 . . 2 . 1 21 5 Investigation 5 | . 1 . . . . . 3 1 Extermination 7 | . . . . . . . 6 1 Reinforcement 12 | . 2 . . 2 . . 6 2 Assault 1 | . . . . . . 1 . . Garrison 7 | . . . . . . . 6 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . 2 . . 2 . Haulers Reinforced 2 | . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 10 | . . . 2 2 . . 5 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 184 | . 19 5 6 43 . 21 64 26 Peak Tracking Total 10 | . 4 6 2 4 . 10 6 6 Tactical Retreats 7 | . . 1 . 4 . . 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 4 | . 1 . . . . . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 16 | . 3 . . 3 . . 8 2 Max in Single Turn 2 | . 2 . . 1 . . 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 10 | . 3 . . . 1 . 4 2 Terminals 3 | . 3 . . . . . . . Fabricators 4 | . . . . . . . 2 2 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 26 | . 6 . . . 4 . 9 7 Successful 10 | . 2 . . . 4 . 3 1 Failed 16 | . 4 . . . . . 6 6 Catastrophic 3 | . 2 . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 15 | . 3 . . . . . 2 10 Terminals 6 | . 6 . . . . . . . Fabricators 12 | . . . . . . . 5 7 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 6 | . 2 . . . 4 . . . Part Schematic 4 | . . . . . 4 . . . Branch Access Points 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . 2 1 Load Schematic 2 | . . . . . . . 1 1 Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 2 . . . . . 3 2 Full Trace Events 6 | . 2 . . . . . 3 1 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 134 | . . . . . . . 134 . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 17 | . . . . . 17 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 18 | . . 2 . . 9 1 . 6 Largest Group 9 | . . 2 2 1 9 9 1 6 Highest-Rated Group 409 | . . 44 44 31 273 273 30 409 Highest-Rated Ally 85 | . . 31 31 31 41 41 30 85 Zionite Dispatches 3 | . . . . . . . . 3 Heavy 1 | . . . . . . . . 1 Light 1 | . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . 1 Total Orders 1 | . . . . . . . 1 . RETURN 1 | . . . . . . . 1 . Ally Attacks 175 | . . 6 14 17 . 60 3 75 Total Damage 4686 | . . 63 188 277 . 1274 37 2847 Kills 49 | . . 3 4 8 . 16 . 18 Allies Corrupted 3 | . . . . . . 3 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . 2 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 12237 | 129 1252 184 774 2086 2241 1428 3594 549 Spaces Moved 4720 | 80 410 50 244 725 858 547 1418 388 Core 140 | 8 22 . . . . 1 . 109 Treads 2761 | 72 388 50 244 374 . 518 1087 28 Legs 1238 | . . . . 351 858 28 1 . Wheels 581 | . . . . . . . 330 251 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 320 240 240 260 165 107 50 Average Speed 224 | 149 261 320 265 254 260 235 200 102 Slowest Speed 1550 | 160 480 320 320 680 260 1550 480 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 7 70 20 25 92 87 53 31 7 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . Scrap Searched 7 | . . . . 1 4 2 . . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 350 | . 1 . . 167 . 20 151 11 Melee . | . . . . . . . . . Projectile 88 | . . . . 1 . 3 73 11 AOE 262 | . 1 . . 166 . 17 78 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 5659 | 87 501 75 327 857 871 635 1831 475 Wait 335 | . 20 24 36 37 4 27 156 31 Move 4712 | 79 409 49 243 724 857 546 1417 388 Hop . | . . . . . . . . . Pick Up 61 | 2 3 . 16 1 4 5 27 3 Fast Attach 54 | 6 6 2 2 5 1 6 21 5 Attach 39 | . 4 . . 2 1 3 25 4 Detach 11 | . 3 . . . 1 1 4 2 Swap 59 | . 2 . 8 9 1 10 20 9 Drop 24 | . 1 . 1 8 2 5 4 3 Fire 342 | . 50 . 21 64 . 27 151 29 Melee . | . . . . . . . . . Ram 6 | . 2 . . . . . 3 1 Kick 4 | . . . . 4 . . . . Crush 7 | . 1 . . 3 . . 3 . Escape Stasis . | . . . . . . . . . Rewire 5 | . . . . . . 5 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 5) 587 | -10/Materials | Identified exit to Mines 952 | -10/Materials | Discovered new exit (range 14) 1198 | -10/Materials | Core integrity fell below 50% 1376 | -10/Materials | Core integrity fell below 20% 1382 | -10/Materials | Entered Mines 1453 | -10/Mines | Discovered new exit (range 5) 1566 | -10/Mines | Entered Materials 1566 | -9/Materials | Accompanied by 2 allies 1566 | -9/Materials | Evolved 2 slots: Propulsion x2 1571 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1800 | -9/Materials | Build established: Scavenger-Mutant 2057 | -9/Materials | Discovered new exit (range 14) 2340 | -9/Materials | Entered Mines 2340 | -9/Mines | Accompanied by 1 ally 2434 | -9/Mines | Excavation squad dispatched 2434 | -9/Mines | A large section of the Mines collapsed 2684 | -9/Mines | Excavation squad dispatched 2934 | -9/Mines | Excavation squad dispatched 3184 | -9/Mines | Excavation squad dispatched 3357 | -9/Mines | Build established: Mutant 3434 | -9/Mines | Excavation squad dispatched 3684 | -9/Mines | Excavation squad dispatched 3698 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3787 | -9/Mines | Build established: Scavenger-Mutant 3872 | -9/Mines | Discovered new exit (range 7) 3914 | -9/Mines | Learned Materials non-interactive machine intel 3952 | -9/Mines | Discovered new exit (range 5) 4407 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4426 | -9/Mines | Entered Zion 4520 | -7/Zion | Learned 8 Factory zone layouts 4520 | -7/Zion | Discovered new exit (range 15) 4541 | -7/Zion | Given the Hacking Drone Bay 4546 | -7/Zion | Found Prototype Device 4546 | -7/Zion | Identified Hacking Drone Bay 4705 | -7/Zion | Gained Derelict followers 5584 | -7/Zion | Met Imprinter 5631 | -7/Zion | Imprinted 5633 | -7/Zion | Declared Zion's savior 5826 | -7/Zion | Given A8's code to call for help 6667 | -7/Zion | Entered Proximity Caves 6667 | -6/Proximity Caves | Accompanied by 9 allies 6723 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6781 | -6/Proximity Caves | Lost 4 allies 7277 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7332 | -6/Proximity Caves | Core integrity fell below 50% 7361 | -6/Proximity Caves | Lost 5 allies 7408 | -6/Proximity Caves | Lost 6 parts (4n2w) 7416 | -6/Proximity Caves | System corruption reached 10% 7834 | -6/Proximity Caves | Core integrity fell below 20% 8073 | -6/Proximity Caves | Discovered new exit (range 10) 8095 | -6/Proximity Caves | Entered Factory 8095 | -6/Factory | Accompanied by 1 ally 8095 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 8096 | -6/Factory | Identified exit to Factory 8096 | -6/Factory | Identified exit to Lower Caves 8428 | -6/Factory | Build established: Scavenger-Tank 8889 | -6/Factory | Garrison activated, responded to threat 8913 | -6/Factory | Lost 4 parts (2p2u) 9174 | -6/Factory | Build established: Scavenger-Gunner 9528 | -6/Factory | Terminal network hard line cut 9676 | -6/Factory | Build established: Scavenger-Tank 9710 | -6/Factory | Lost 3 parts (3n) 11018 | -6/Factory | Lost 4 parts (3n1w) 11113 | -6/Factory | Garrison activated, responded to threat 11165 | -6/Factory | Lost 3 parts (1n2u) 11406 | -6/Factory | Lost 14 parts (2p5n4u3w) 11408 | -6/Factory | Destroyed 12 combat bots 11652 | -6/Factory | System corruption reached 10% 11689 | -6/Factory | Entered another Factory area 11689 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11801 | -5/Factory | Zion Heavy squad teleported in 11852 | -5/Factory | Zion Light squad teleported in 11864 | -5/Factory | Zion Offense Resupply teleported in 12080 | -5/Factory | Garrison activated, responded to threat 12084 | -5/Factory | Found Prototype Protection 12106 | -5/Factory | Spotted B-75 Beast 12119 | -5/Factory | Lost 3 allies 12165 | -5/Factory | Core integrity fell below 50% 12188 | -5/Factory | Core integrity fell below 20% 12217 | -5/Factory | Lost 13 parts (2p4n5u2w) 12238 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12203_ Overheating: Matter decay (-31). 12212_ Overheating: Energy bleed (-10). 12213_ U-05 Engineer builds a Wall. 12223_ Hvy. Laser destroyed. 12226_ Acquired 19 matter. 12229_ Detecting system override signal. 12236_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ No squads available. ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Trap Installations ] [ 2 : Unaware Analyses ] [ 3 : Active Terminals ] [ 4 : Guard Positions ] >>\\ZION-SEEK-1 [ Targeting Trap Installations... ] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????? ????? | | ?????????????????????????????????????????" !????? | | ????????????????####?????????????????? 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""" # ## #""" | | ??????????????# """ #+############ #""" | | ??????????????# @ !#""" | | ??????????????+ %+% | | ??????????????# k gg ! %*# | | ??????????????# ####################= % * #! | | ??????????????# ?????????????????????# %=%# | | ?????????????????????????????????###??### ##### | | ???????????????????????????####### ###### ######## | | ???????????????????????????# # % % | | ???????????????????????????# """ """" # ####### | | ???##############??????????# "F" ["""" # ####### | | ???# #??????????# " """" ! + | | ???# #??????????# """ """ # # | | ???# #######????# """ # | | ???# # #????# # + "" | | ???# # #????# !!! # ## "" | | ???# ! + #????# !!! # ## | | ???# # #????# !!! ! # ## "F | | ???# # #????# # ## "" | | ???# = # #????# # ## | | ???# [ # ########### / ##### ######+# | | ???# # ^^ !* % | | ???# # ^ ^ = | | ???######/####### %^ % !** | | ????????# ?????## [ [ [ =%=*]][% | | ????????#???????# %%%[=!%! |!]% ] * | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 57 Energy Capacity 760 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 450 Evasion (%) 50 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- Matter Compressor | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Remote Shield | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpVampiricMaul Manual? 0 Play Time 01:18:22 Cumulative 68.5 hours Start 2025.04.22 @ 21:22:29 End 2025.05.01 @ 18:45:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 26 Adventurer 6 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 40 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75a05210-7931-4584-9dcd-06f6f7e48acd