Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 22:43:17 Player: Jammed Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (277) 1385 Value Destroyed (10840) 10840 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (3379) 3379 TOTAL SCORE: 22004 Bonus ------- High Alert Combat Kills 1231 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 888 Friendly Fire -40 Cogmind --------- Core Integrity 568/1000 Matter 124/300 Energy 74/700 System Corruption 8% Temperature Warm (128) Movement Treading (410) Ox3 Location -5/Warlord Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (4) --- Armored Treads Armored Medium Treads > --- UTILITY (7) ------ Huge Storage Unit Experimental Target Analyzer Core Analyzer Improved Medium Armor Plating Improved Thermal Shield Force Field > --- WEAPON (4) ------- Heavy Machine Gun Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY (25) --- Enhanced Fission Core Armored Treads Armored Medium Treads Armored Medium Treads Advanced Cooling System Matter Compressor (250) Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Kinecellerator Improved Weapon Cycler Transmission Jammer Improved Transmission Jammer Improved Focal Shield Thermal Shield Force Field Improved Energy Mantle Long-range Tractor Beam Proton Cannon Heavy Phase Cannon KE Penetrator KE Penetrator CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Armored Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Huge Storage Unit Experimental Target Analyzer Core Analyzer Improved Kinecellerator Improved Medium Armor Plating Improved Thermal Shield Force Field > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Improved Heavy Machine Gun RU-N14's Throwing Claymores v3 > --- INVENTORY -------- Enhanced Fission Core Armored Treads Armored Medium Treads Armored Medium Treads Advanced Cooling System Matter Compressor Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Kinecellerator Improved Weapon Cycler Transmission Jammer Improved Transmission Jammer Improved Focal Shield Thermal Shield Force Field Improved Energy Mantle Long-range Tractor Beam Proton Cannon Heavy Phase Cannon Heavy Machine Gun KE Penetrator KE Penetrator CR-A16's Pointy Stick [Rating: 113] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Fission Core Reactor Vortex Chain Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Core Analyzer Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 . . . Power 1 | . . . . 1 . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . . . . . . . . Utility 5 | . . 1 1 1 . . . . 1 . . . . 1 . . . Weapon 2 | . . 1 . . . . . . . . . . . 1 . . . Parts Attached 265 | 1 15 22 23 31 2 5 3 14 22 10 4 5 17 56 5 7 23 Power 23 | . 1 4 1 6 . . . 2 2 1 . . . 5 . . 1 Engine 13 | . 1 4 1 5 . . . . 1 . . . . 1 . . . Core 9 | . . . . 1 . . . 2 1 1 . . . 4 . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 28 | . 3 2 5 3 . . . 1 2 2 . . . 6 . . 4 Treads 25 | . . 2 5 3 . . . 1 2 2 . . . 6 . . 4 Leg 1 | . 1 . . . . . . . . . . . . . . . . Wheel 2 | . 2 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 106 | 1 3 7 5 10 . . . 5 12 5 . 5 5 32 4 2 10 Device 72 | 1 1 3 2 7 . . . 4 8 4 . 2 5 24 3 1 7 Storage 4 | . 2 1 . . . . . . 1 . . . . . . . . Processor 7 | . . . 1 1 . . . . 2 . . . . 1 . 1 1 Hackware 3 | . . . . 1 . . . . 1 . . . . 1 . . . Protection 20 | . . 3 2 1 . . . 1 . 1 . 3 . 6 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 108 | . 8 9 12 12 2 5 3 6 6 2 4 . 12 13 1 5 8 Energy Gun 18 | . 4 8 3 1 . 1 . . . . . . . 1 . . . Energy Cannon 11 | . . . . . . . . . 1 1 1 . 5 1 . 1 1 Ballistic Gun 56 | . 1 1 5 7 1 3 3 4 5 1 2 . 5 9 1 3 5 Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . . . . Launcher 10 | . . . 1 1 1 . . 1 . . 1 . 2 2 . 1 . Special Weapon 5 | . 3 . . . . . . . . . . . . . . . 2 Impact Weapon 7 | . . . 3 3 . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 4 1 2 . . . . 1 . . . . 3 . . 5 Corrupted Parts 4 | . . 1 1 . . . . . . . . . . . . . 2 System Corruption 16 | . . 4 4 . . . . . . . . . . . . . 8 Parts Lost 24 | . 4 1 2 2 . . . 7 . . . . . 2 2 . 4 Power 3 | . 1 . . . . . . 1 . . . . . 1 . . . Propulsion 5 | . 2 . 1 . . . . 1 . . . . . . . . 1 Utility 9 | . . 1 . 1 . . . 3 . . . . . 1 1 . 2 Weapon 7 | . 1 . 1 1 . . . 2 . . . . . . 1 . 1 Highest Loss Streak 4 | . 4 1 1 1 . . . 4 . . . . . 1 2 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 96 95 99 100 100 77 99 99 100 100 99 100 95 100 99 91 Engine 6 | . 13 11 9 11 7 7 7 1 2 6 6 6 6 5 5 5 2 Core 5 | . . . . 2 7 7 7 13 9 6 6 6 6 4 5 5 2 Treads 21 | . . 8 23 23 23 23 23 22 26 26 26 26 26 18 23 23 17 Wheel 1 | . 13 11 2 . . . . . . . . . . . . . . Device 18 | . 14 11 16 14 15 15 15 14 18 20 20 19 20 20 23 22 20 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 Processor 5 | . . . 1 7 7 7 7 7 6 6 6 6 6 5 5 5 7 Protection 6 | . . 8 9 7 7 7 7 6 6 6 6 6 6 4 5 5 5 Energy Gun 3 | . 13 32 19 . . . . . . . . . . . . . . Ballistic Gun 18 | . 13 . 3 22 22 22 1 22 19 19 19 20 17 22 23 18 22 Peak Build Rating 113 | 7 8 30 37 46 48 46 46 49 68 71 70 70 71 94 91 88 113 Average Rating 60 | 6 7 26 34 41 46 45 38 47 67 69 69 69 70 87 88 87 99 On Entrance 51 | 6 7 8 30 32 46 46 46 46 49 68 69 70 70 70 90 88 88 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 169 | 15 88 109 110 123 122 120 119 131 145 138 139 146 139 159 146 146 169 Greatest Support 117 | 20 20 16 69 74 68 68 68 68 80 88 80 80 80 110 80 80 117 Greatest Overweight (x) 6 | . 5 6 6 1 1 1 1 2 1 1 1 1 1 1 1 1 2 Average Overweight (x) 1 | . 3 5 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 17 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 Average Carried 24 | 6 13 24 24 24 25 24 25 24 24 24 24 24 24 24 23 23 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 17 25 25 25 25 25 25 25 25 25 25 25 25 25 23 24 23 Class Distribution -------------------- 42% | Tank 36% | Scavenger-Tank 8% | Mutant 8% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Gunner | -5/Warlord Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Matter Collected 9444 | 249 310 270 476 1219 263 192 . 579 753 145 103 50 434 3161 536 227 477 Remotely 574 | . . . . . . . . . . . . . . 574 . . . Salvage Created 12053 | 194 485 1322 1649 1520 224 133 . 433 898 64 40 . 423 3710 561 127 270 Parts 645 | 15 32 74 91 70 11 7 . 28 55 3 3 . 14 194 21 11 16 Haulers Intercepted 10 | . 2 3 3 1 . . . . 1 . . . . . . . . Recyclers Shooed 9 | . 1 . . 3 . . . . . . . . . 5 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 86 | . . . . . 11 6 . 25 . . 3 . 13 . 21 7 . Prevented 4 | . . . . . . 1 . . . . . . . . . 3 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Combat Hostiles Destroyed 214 | . 9 22 22 21 7 4 . 9 16 1 3 . 12 64 10 6 8 Guns 177 | . 9 18 19 19 3 4 . 9 16 1 1 . 6 57 10 . 5 Cannons 3 | . . . . . . . . . . . . . . 1 . 1 1 AOE 30 | . . 1 2 2 4 . . . . . 2 . 6 6 . 5 2 Classes Destroyed 20 | 2 4 1 4 1 1 . . 1 1 1 . . 1 1 . . 2 Worker 4 | . . . 1 . . . . . . . . . . 3 . . . Builder 7 | . . . 2 1 . . . . . . . . . 4 . . . Tunneler 6 | 6 . . . . . . . . . . . . . . . . . Hauler 10 | . 2 3 3 1 . . . . 1 . . . . . . . . Recycler 9 | 1 . . 2 4 . . . . . . . . . 2 . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . . Drone 2 | . . . . . . . . 2 . . . . . . . . . Watcher 27 | . 3 5 5 2 . . . . 3 . . . . 9 . . . Swarmer 47 | . 3 3 3 . 4 3 . . 4 . 3 . 4 11 1 5 3 Grunt 89 | . 6 13 12 15 2 . . 2 6 . . . 7 20 5 . 1 Brawler 3 | . . . . . . . . . . . . . 1 . 1 . 1 Duelist 6 | . . . . . 1 . . . . . . . . 3 2 . . Sentry 23 | . . 6 5 3 . . . 1 2 . . . . 5 1 . . Demolisher 1 | . . . . . . . . . . . . . . . . . 1 Hunter 11 | . . . 1 . . 1 . 4 1 . . . . 2 . 1 1 Programmer 28 | . . . . 3 . . . . 3 . . . . 22 . . . Heavy 1 | . . . 1 . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . Striker 1 | . . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 7 | 4 5 5 6 5 4 3 . 3 4 1 2 . 4 6 5 5 7 Combat Bots Only 7 | . 5 5 4 4 4 3 . 3 4 1 2 . 4 5 5 5 7 Max Kills in Single Turn 4 | 1 1 2 3 2 4 1 . 1 2 1 1 . 2 4 1 3 3 Gunslinging 1 | . . 1 . . . . . . 1 . . . . 1 . . . Exploded 4 | . . 1 1 1 4 . . . . . 1 . 2 3 . 3 2 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Hostile Shots Fired 1051 | . 47 53 57 199 10 17 . 127 57 6 11 . 54 273 40 10 90 Missed 295 | . 11 15 16 73 3 4 . 38 11 . 4 . 14 73 5 3 25 Damage Taken 9381 | . 404 519 831 978 131 153 . 1187 418 29 51 . 311 2478 397 65 1429 Core 836 | . 65 44 86 71 . 8 . 63 18 6 6 . 37 209 19 6 198 Absorbed by Shields 4024 | . . . . 380 20 52 . 296 232 32 56 . 323 1607 345 70 611 Reduced by Siege Mode 17 | . . . . . . . . . . . . . . 17 . . . Ignored by Resistances 846 | . . . . . . . . . 10 7 . . 110 527 66 31 95 Regen/Repaired (Parts) 1631 | . 73 151 54 . . . . . 426 . . . . 487 . . 440 Core Remaining (%) 86 | 100 74 89 84 . . . . 79 . . . . 92 . . . . Volleys Fired 670 | 13 70 39 45 79 8 9 . 27 45 9 7 . 94 171 18 4 32 Largest 4 | 2 2 3 3 3 3 3 . 3 3 3 3 . 3 4 4 1 4 Hottest 150 | 70 100 150 150 71 71 71 . 71 90 90 90 . 90 120 108 75 105 Shots Fired 1735 | 26 130 116 128 229 25 18 . 78 133 13 11 . 124 531 75 8 90 Gun 1609 | 26 125 116 128 227 24 18 . 76 132 8 6 . 45 520 75 3 80 Cannon 96 | . . . . . . . . . 1 5 2 . 74 6 . 2 6 Launcher 21 | . . . . 2 1 . . 2 . . 3 . 5 5 . 3 . Special 9 | . 5 . . . . . . . . . . . . . . . 4 Kinetic 1315 | 13 60 . 33 227 24 13 . 76 132 8 6 . 45 520 75 3 80 Thermal 171 | 13 70 . . . . . . . 1 5 2 . 74 . . . 6 Explosive 25 | . . . . 2 1 . . 2 . . 3 . 5 5 . 3 4 Electromagnetic 224 | . . 116 95 . . 5 . . . . . . . 6 . 2 . Robot Hit Streak 33 | 13 10 16 17 33 12 10 . 11 9 8 2 . 5 16 18 2 9 Robot Miss Streak 7 | 1 6 7 3 4 1 2 . 2 3 . 1 . 3 3 3 1 5 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . Secondary Targets 31 | . 1 3 1 1 1 2 . 2 3 . . . 1 12 2 . 2 Max Gunslinging Chain 2 | . 1 1 1 1 1 1 . 1 2 . . . 1 1 1 . 1 Shots Hit Robots 1030 | 19 79 78 106 162 17 13 . 50 82 6 2 . 30 295 44 4 43 Core Hits 544 | 8 26 42 69 66 11 9 . 26 41 3 4 . 29 161 22 8 19 Critical Kills 6 | . . . . . . . . . . . . . . 3 1 . 2 Critical Parts Destroyed 3 | . . . . 1 . . . . . . . . . . . . 2 Critical Strikes 18 | 2 7 . . 1 . . . . . . . . . 3 1 . 4 Burn 9 | 2 7 . . . . . . . . . . . . . . . . Destroy 9 | . . . . 1 . . . . . . . . . 3 1 . 4 Melee Attacks 20 | . . . 4 16 . . . . . . . . . . . . . Impact 20 | . . . 4 16 . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 26919 | 241 1047 1633 2833 3063 507 206 . 599 1964 137 207 . 1209 9812 1071 423 1967 Guns 22564 | 241 1038 1577 2196 2677 251 206 . 599 1961 137 43 . 607 8730 1071 25 1205 Cannons 235 | . . . . . . . . . . . . . . 169 . 66 . Explosions 4000 | . . 56 637 373 256 . . . . . 164 . 597 878 . 332 707 Melee . | . . . . . . . . . . . . . . . . . . Ramming 65 | . 9 . . 13 . . . . 3 . . . 5 35 . . . Kinetic 18594 | 117 536 . 497 2677 251 138 . 599 1961 137 43 . 607 8730 1071 25 1205 Thermal 1455 | 124 502 56 637 . . . . . . . . . . 136 . . . Explosive 3171 | . . . . 373 256 . . . . . 164 . 597 742 . 332 707 Electromagnetic 3579 | . . 1577 1699 . . 68 . . . . . . . 169 . 66 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 55 | . . . . . . . . . . . . . . . . . 55 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . 4 4 4 4 4 4 4 1 . . . . 12 12 12 12 Average Corruption 6 | . . 4 4 2 4 4 4 4 1 . . . . 7 12 12 9 Corruption Purged 1 | . . . . . . . . . 1 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 569 | . . 48 . 24 40 56 5 71 4 . . . . 162 82 65 12 Message Errors 139 | . . 18 . 4 10 14 . 18 1 . . . . 36 19 19 . Matter Fused 135 | . . 8 . 8 10 17 . 22 2 . . . . 32 18 17 1 Heat Flow Errors 60 | . . 4 . . 6 6 3 6 . . . . . 18 9 6 2 Energy Discharges 78 | . . 4 . 4 5 7 . 6 1 . . . . 26 10 10 5 Parts Rejected 4 | . . 1 . . . . . . . . . . . 2 . . 1 Parts Fused 4 | . . . . 1 . 1 . 1 . . . . . 1 . . . Data Loss (minor) 77 | . . 6 . 4 5 7 1 9 . . . . . 25 13 7 . Data Loss (major) 26 | . . 3 . 2 1 3 1 4 . . . . . 5 6 1 . Misfires 29 | . . 2 . 1 3 1 . 3 . . . . . 10 4 4 1 Alerts 7 | . . 2 . . . . . . . . . . . 1 2 1 1 Weapon Failures 10 | . . . . . . . . 2 . . . . . 6 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 97 | . . . . 16 8 . . . . . 14 . . 17 . 23 19 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 97 | . . . . 16 8 . . . . . 14 . . 17 . 23 19 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 201 | . 4 40 67 . . . . . . . 9 . 31 . . 50 . Shots 6 | . . 1 2 . . . . . . . 1 . 1 . . 1 . Rammed 12 | . 1 . 1 2 . . . . 1 . . . 3 4 . . . Targets Rammed 12 | . 1 . 1 2 . . . . 1 . . . 3 4 . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 445 | 36 159 204 123 269 222 239 262 276 323 280 112 . 350 445 263 279 355 Average Temperature 88 | 15 47 54 47 80 89 97 104 69 91 109 42 . 111 93 117 102 135 Received Heat Transfer 1578 | . 174 189 117 353 13 . . 12 104 . . . 120 389 51 . 56 Effects 24 | . . . . . . 2 . 1 1 . . . 7 6 1 1 5 Shutdowns 2 | . . . . . . . . . . . . . 1 1 . . . Energy Bleed 6 | . . . . . . . . 1 . . . . 2 2 . 1 . Interference 13 | . . . . . . 2 . . 1 . . . 2 3 1 . 4 Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . Short Circuit 2 | . . . . . . . . . . . . . 1 . . . 1 Siege Activations 8 | . . . . . . . . . . . . . . 8 . . . Total Turns 177 | . . . . . . . . . . . . . . 177 . . . Longest Duration 80 | . . . . . . . . . . . . . . 80 . . . Robots Corrupted 5 | . . 3 2 . . . . . . . . . . . . . . Combat Hostiles 4 | . . 3 1 . . . . . . . . . . . . . . Parts Fried 18 | . . 9 8 . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 2 . 1 . . . . . . . . . . . . . . Heat Transferred 3366 | 518 1998 150 600 . . . . . . . . . . 100 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . 1 8 . . . . . . . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Peak Influence 1645 | 35 177 331 310 336 . . . . 240 . . . . 1645 . . . Initial 150 | . 22 . 104 121 . . . . 150 . . . . 68 . . . Average 281 | 23 39 161 162 186 . . . . 81 . . . . 617 . . . Maximum Alert Level 5 | . . 1 1 1 . . . . 1 . . . . 5 . . . Low Security (%) 61 | 100 100 62 76 54 . . . . 96 . . . . 24 . . . Level 1 23 | . . 37 23 45 . . . . 3 . . . . 26 . . . Level 2 2 | . . . . . . . . . . . . . . 8 . . . Level 3 6 | . . . . . . . . . . . . . . 19 . . . Level 4 6 | . . . . . . . . . . . . . . 20 . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . . 3 4 6 . . . . 7 . . . . 20 . . . Investigation 7 | . . 2 . 1 . . . . 2 . . . . 2 . . . Extermination 15 | . . . . 2 . . . . 3 . . . . 10 . . . Reinforcement 15 | . . 1 4 3 . . . . 2 . . . . 5 . . . Assault 3 | . . . . . . . . . . . . . . 3 . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . 4 . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . 1 . . . . . . . . . 3 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Distress Signals 13 | . 2 1 6 . . . . . 2 . . . . 1 . . 1 Communications Jammed 20 | . . . . . . . . 1 . . . . . 19 . . . Distress Signals 18 | . . . . . . . . . . . . . . 18 . . . Times Spotted 287 | . 14 32 33 30 7 4 . 10 23 1 5 . 13 88 11 6 10 Peak Tracking Total 8 | . 5 3 4 4 4 3 . 3 6 1 3 . 4 5 7 5 8 Tactical Retreats 19 | . 1 3 6 2 . . . . . . 1 . 2 3 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Traps Triggered 4 | . . . . 2 . . . . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 23 | . . . . . . . . . . . . . . . . . 23 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Machines Disabled 11 | . . . 1 . . . . . 2 1 . . . 7 . . . Max in Single Turn 1 | . . . 1 . . . . . 1 1 . . . 1 . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Machines Accessed 59 | . 9 11 5 6 . 2 4 . 5 . . 1 . 15 . 1 . Terminals 34 | . 8 8 4 2 . . . . 2 . . . . 10 . . . Fabricators 2 | . . . . 2 . . . . . . . . . . . . . Repair Stations 6 | . 1 1 1 . . . . . 1 . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . 2 . 1 . . . . 1 . . . . 2 . . . Garrison Access 3 | . . . . 1 . . . . 1 . . . . 1 . . . Total Hacks 213 | . 26 48 14 11 . 6 29 . 19 . . 4 . 55 . 1 . Successful 132 | . 15 30 8 7 . 6 29 . 12 . . 4 . 20 . 1 . Failed 80 | . 10 18 6 4 . . . . 7 . . . . 35 . . . Catastrophic 15 | . 1 3 . 1 . . . . . . . . . 10 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . Manual 67 | . 19 16 10 2 . . . . 3 . . . . 16 . . 1 Terminals 100 | . 22 30 12 3 . . . . 6 . . . . 27 . . . Fabricators 4 | . . . . 4 . . . . . . . . . . . . . Repair Stations 35 | . 4 6 2 . . . . . 7 . . . . 16 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 29 | . . 12 . 3 . . . . 4 . . . . 10 . . . Garrison Access 5 | . . . . 1 . . . . 2 . . . . 2 . . . Terminal Hacks 65 | . 5 11 4 . . 6 29 . 3 . . 4 . 2 . 1 . Record 16 | . . . . . . 5 11 . . . . . . . . . . Part Schematic 16 | . . . . . . . 11 . 1 . . 4 . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . . Robot Analysis 5 | . 2 2 1 . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . . . . 1 . Branch Access Points 2 | . . . . . . . . . 1 . . . . 1 . . . Emergency Access Points 2 | . . 1 . . . . . . 1 . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . . . . . Alert Level 5 | . 1 2 1 . . . . . . . . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . . 2 . . . . . . . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . 3 . . . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 23 | . 4 4 2 . . . . . 4 . . . . 9 . . . Scan Component 13 | . 2 2 1 . . . . . 2 . . . . 6 . . . Repair 10 | . 2 2 1 . . . . . 2 . . . . 3 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 25 | . . 12 . 2 . . . . 4 . . . . 7 . . . Insert Component 12 | . . 5 . 1 . . . . 2 . . . . 4 . . . Analyze 13 | . . 7 . 1 . . . . 2 . . . . 3 . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . . . . . . . . Seal Access 2 | . . . . 1 . . . . 1 . . . . . . . . Unauthorized Hacks 14 | . 6 3 2 1 . . . . . . . . . 2 . . . Terminals 14 | . 6 3 2 1 . . . . . . . . . 2 . . . Assimilate 3 | . 3 . . . . . . . . . . . . . . . . Botnet 9 | . 2 2 2 1 . . . . . . . . . 2 . . . Operators 2 | . 1 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 8 10 5 5 . . . . 4 . . . . 13 . . . Full Trace Events 7 | . . 2 . 1 . . . . 2 . . . . 2 . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . 5 . 1 . . 11 . 3 . . 4 . 3 . . . Parts Built 2 | . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 73 | . . . . 73 . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . 6 . . . . . . . . . . . . . Parts Repaired 10 | . 2 2 1 . . . . . 2 . . . . 3 . . . Time 412 | . 52 92 60 . . . . . 76 . . . . 132 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 11 | . . 5 . 1 . . . . 2 . . . . 3 . . . Part Schematics Acquired 11 | . . 5 . 1 . . . . 2 . . . . 3 . . . Parts Damaged 2 | . . . . . . . . . 1 . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Total Allies 5 | . 1 . . . . 2 . . . . . . . . 2 . . Largest Group 2 | . 1 1 . . . 2 . . . . . . . . 2 . . Highest-Rated Group 62 | . 10 10 . . . 62 . . . . . . . . 58 . . Highest-Rated Ally 31 | . 10 10 . . . 31 . . . . . . . . 29 . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . . . . . . . 7 . . Total Damage 77 | . . . . . . . . . . . . . . . 77 . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Robot Analysis Total 5 | . 2 2 1 . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . . . . 2 1 . 2 . 2 1 3 2 . 2 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Turns Passed 42837 | 221 2048 1901 2950 2660 2069 2571 228 3203 2734 3028 2651 2032 3304 5723 2168 1943 1403 Spaces Moved 15201 | 53 1032 724 890 791 806 1016 91 977 958 1159 1020 770 1063 1865 822 768 396 Core . | . . . . . . . . . . . . . . . . . . Treads 13052 | . . . 550 791 806 1016 91 977 958 1159 1020 770 1063 1865 822 768 396 Legs 93 | 53 40 . . . . . . . . . . . . . . . . Wheels 2056 | . 992 724 340 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 175 190 240 246 246 246 246 250 247 250 250 250 245 250 250 246 Average Speed 241 | 120 151 189 220 240 246 246 246 314 250 249 250 250 250 247 250 250 251 Slowest Speed 330 | 120 175 190 240 246 246 246 246 330 250 250 250 250 250 250 250 250 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 69 | 4 99 65 58 21 86 96 68 86 23 91 93 82 90 59 86 98 52 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . . 1 1 . . 1 1 . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . . 1 1 . . 1 . . Scrap Searched 37 | . . . . . 3 4 . 3 . 14 3 4 3 . 1 2 . Spaces Dug 124 | . 5 . 4 9 . . . 28 1 4 1 . 33 37 . . 2 Terrain Destroyed 461 | . 5 4 34 29 10 . . 28 1 4 35 . 100 135 2 36 38 Melee 13 | . . . 4 9 . . . . . . . . . . . . . Projectile 234 | . 5 . . . . . . . 1 4 2 . 74 118 2 . 28 AOE 214 | . . 4 30 20 10 . . 28 . . 33 . 26 17 . 36 10 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Total 20192 | 184 1373 1183 1772 1386 878 1077 96 1046 1214 1283 1113 879 1592 2681 899 786 750 Wait 3694 | 117 238 337 785 443 63 41 . 16 153 80 79 96 408 525 34 5 274 Move 15182 | 52 1031 723 889 790 805 1015 90 976 957 1158 1019 767 1062 1864 821 767 396 Hop 1 | . . . . . . . . . . . . 1 . . . . . Pick Up 139 | 1 15 28 12 9 . 2 . 8 14 11 2 3 2 23 1 1 7 Fast Attach 89 | 1 2 13 5 10 . 2 3 4 10 3 . 4 4 18 . 2 8 Attach 45 | . 5 3 7 5 . 1 . 6 5 . . 1 . 7 2 . 3 Detach 11 | . 1 4 1 1 . 1 . . . . . . . 1 . . 2 Swap 131 | . 8 6 11 16 2 2 . 4 7 7 4 . 13 31 3 5 12 Drop 177 | . 2 30 12 15 . 4 3 5 22 15 2 7 6 35 1 2 16 Fire 670 | 13 70 39 45 79 8 9 . 27 45 9 7 . 94 171 18 4 32 Melee 20 | . . . 4 16 . . . . . . . . . . . . . Ram 1 | . 1 . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 11 | . . . 1 2 . . . . 1 . . . 3 4 . . . Escape Stasis 2 | . . . . . . . . . . . . . . 2 . . . Rewire 19 | . . . . . . . . . . . . . . . 19 . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 3) 222 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 16) 710 | -10/Materials | Discovered new exit (range 10) 890 | -10/Materials | Discovered new exit (range 16) 1106 | -10/Materials | Lost 4 parts (1p2n1w) 1421 | -10/Materials | Central database locked down 1469 | -10/Materials | Discovered new exit (range 16) 2182 | -10/Materials | Repaired Lgt. Treads 2209 | -10/Materials | Repaired Med. Laser 2250 | -10/Materials | Discovered new exit (range 10) 2270 | -10/Materials | Entered another Materials area 2270 | -9/Materials | Accompanied by 1 ally 2270 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2270 | -9/Materials | Discovered new exit (range 8) 2643 | -9/Materials | Build established: Gunner 2688 | -9/Materials | Discovered new exit (range 10) 3026 | -9/Materials | Build established: Tank 3377 | -9/Materials | Discovered new exit (range 16) 3925 | -9/Materials | Repaired Hvy. EM Shotgun 3958 | -9/Materials | Repaired Imp. Treads 4171 | -9/Materials | Entered another Materials area 4171 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5682 | -8/Materials | Build established: Mutant 6081 | -8/Materials | Build established: Tank 6297 | -8/Materials | Repaired Hvy. EM Shotgun 6432 | -8/Materials | Build established: Mutant 7005 | -8/Materials | Discovered new exit (range 14) 7070 | -8/Materials | Build established: Gunner 7121 | -8/Materials | Entered Factory 7121 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7412 | -7/Factory | Build established: Tank 7745 | -7/Factory | Discovered new exit (range 8) 7765 | -7/Factory | Identified exit to Storage 9237 | -7/Factory | Discovered new exit (range 9) 9262 | -7/Factory | Fabricated Arm. Treads? 9781 | -7/Factory | Entered Lower Caves 10023 | -7/Lower Caves | Learned Factory stockpile data 10694 | -7/Lower Caves | Learned location of 1 exit from Factory 11140 | -7/Lower Caves | Discovered new exit (range 8) 11850 | -7/Lower Caves | Entered another Lower Caves area 11969 | -7/Lower Caves | Discovered new exit (range 10) 13035 | -7/Lower Caves | Discovered new exit (range 6) 13284 | -7/Lower Caves | Encountered a Warlord checkpoint 13459 | -7/Lower Caves | Learned 8 Factory zone layouts 13459 | -7/Lower Caves | Learned 8 Research zone layouts 13464 | -7/Lower Caves | A Commander dispatched an escort 13612 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 14421 | -7/Lower Caves | Entered Data Miner 14421 | -7/Data Miner | Accompanied by 2 allies 14422 | -7/Data Miner | Commander's escort returned to base 14422 | -7/Data Miner | Commander's escort returned to base 14423 | -7/Data Miner | Discovered new exit (range 6) 14470 | -7/Data Miner | Met Data Miner 14516 | -7/Data Miner | Learned location of Section 7 (-2) 14516 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14551 | -7/Data Miner | Received God Mode back door access code from Data Miner 14649 | -7/Data Miner | Entered Proximity Caves 14681 | -6/Proximity Caves | Learned Factory security intel 14965 | -6/Proximity Caves | Spotter reported a threat 15103 | -6/Proximity Caves | Lost 3 parts (2u1w) 15159 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 15462 | -6/Proximity Caves | Build established: Scavenger-Tank 16626 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17702 | -6/Proximity Caves | Learned 4 Factory zone layouts 17823 | -6/Proximity Caves | Discovered new exit (range 5) 17852 | -6/Proximity Caves | Entered Factory 17852 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17853 | -6/Factory | Identified exit to Factory 18471 | -6/Factory | Discovered exit to Factory (range 6) 20097 | -6/Factory | Repaired Arm. Treads 20145 | -6/Factory | Repaired Hrd. Medium Armor Plating 20364 | -6/Factory | Build established: Scavenger-Gunner 20495 | -6/Factory | Identified exit to Lower Caves 20586 | -6/Factory | Entered Lower Caves 20587 | -6/Lower Caves | Identified exit to Lower Caves 21041 | -6/Lower Caves | Build established: Scavenger-Tank 22901 | -6/Lower Caves | Learned Factory terminal intel 23011 | -6/Lower Caves | Learned Factory trap positions 23235 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 23614 | -6/Lower Caves | Entered another Lower Caves area 23629 | -6/Lower Caves | Discovered exit to Factory (range 13) 24167 | -6/Lower Caves | Encountered a Warlord checkpoint 25695 | -6/Lower Caves | Learned Factory terminal intel 25850 | -6/Lower Caves | Discovered new exit (range 8) 26265 | -6/Lower Caves | Entered Zion 26391 | -6/Zion | Found Unknown Piercing Weapon 26564 | -6/Zion | Discovered new exit (range 15) 26704 | -6/Zion | Learned Factory emergency access door positions 26714 | -6/Zion | Learned location of 1 exit from Lower Caves 27291 | -6/Zion | Identified exit to Deep Caves 28297 | -6/Zion | Entered Proximity Caves 28924 | -5/Proximity Caves | Learned Factory interactive machine intel 30271 | -5/Proximity Caves | Learned Factory machine intel 31274 | -5/Proximity Caves | Discovered exit to Factory (range 9) 31601 | -5/Proximity Caves | Entered Factory 31601 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 31602 | -5/Factory | Loaded intel: 97 trap records 31604 | -5/Factory | Loaded intel: 275 machine locations 31605 | -5/Factory | Loaded intel: 52 interactive machine locations 31606 | -5/Factory | Loaded intel: 28 terminal locations 31908 | -5/Factory | Build established: Scavenger-Gunner 32499 | -5/Factory | Build established: Gunner 33900 | -5/Factory | Incoming investigation squad redirected 34220 | -5/Factory | Repaired Force Field 34271 | -5/Factory | Repaired Med. Reactive Plating 34311 | -5/Factory | Repaired Arm. Treads 34478 | -5/Factory | Build established: Tank 34522 | -5/Factory | Discovered new exit (range 9) 34549 | -5/Factory | Identified exit to Factory 35394 | -5/Factory | System corruption reached 10% 35673 | -5/Factory | Spotted B-75 Beast 35708 | -5/Factory | Destroyed B-75 Beast 35781 | -5/Factory | Incoming investigation squad redirected 35868 | -5/Factory | Discovered exit to Factory (range 13) 36101 | -5/Factory | First assault squad dispatched 36580 | -5/Factory | Incoming assault squad redirected 36983 | -5/Factory | Discovered exit to Factory (range 13) 37011 | -5/Factory | Identified exit to Upper Caves 37011 | -5/Factory | Identified exit to Extension 37323 | -5/Factory | Incoming assault squad redirected 37324 | -5/Factory | Entered Upper Caves 37484 | -5/Upper Caves | Learned location of 1 exit from Factory 38009 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 38351 | -5/Upper Caves | Learned 4 Factory zone layouts 39297 | -5/Upper Caves | Discovered new exit (range 7) 39492 | -5/Upper Caves | Entered another Upper Caves area 39819 | -5/Upper Caves | Discovered exit to Factory (range 15) 40131 | -5/Upper Caves | Identified exit to Warlord 41435 | -5/Upper Caves | Entered Warlord 41534 | -5/Warlord | System corruption cleaned by Quarantine Array 41835 | -5/Warlord | Warlord's base attacked by MAIN.C 41838 | -5/Warlord | Found Prototype Special Weapon 41838 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 42077 | -5/Warlord | Met Warlord 42124 | -5/Warlord | Opened Warlord's prototype stash 42132 | -5/Warlord | Found Prototype Reactor 42132 | -5/Warlord | Identified Vortex Chain Reactor 42153 | -5/Warlord | Found Prototype Device 42153 | -5/Warlord | Identified System Purifier 42157 | -5/Warlord | Found Prototype Processor 42157 | -5/Warlord | Identified Exp. Target Analyzer 42185 | -5/Warlord | Warlord forces counterattacked 42427 | -5/Warlord | Build established: Gunner 42510 | -5/Warlord | Warlord base infiltrated, sounded retreat 42511 | -5/Warlord | Enhanced Grunt warped into view 42511 | -5/Warlord | Enhanced Grunt warped into view 42511 | -5/Warlord | Enhanced Grunt warped into view 42511 | -5/Warlord | Enhanced Demolisher warped into view 42511 | -5/Warlord | Enhanced Demolisher warped into view 42511 | -5/Warlord | Enhanced Demolisher warped into view 42586 | -5/Warlord | Spotted Striker 42727 | -5/Warlord | Spotted Striker 42758 | -5/Warlord | Destroyed Striker 42784 | -5/Warlord | Spotted Striker 42838 | -5/Warlord | Self-destructed Last Messages --------------- 42827_ Critical hit (Burn: +17). 42828_ System corrupted: Hvy. Machine Gun rejected. 42828_ Slug penetrates Blast Doors. 42828_ Acquired Hvy. Machine Gun. 42830_ Slug penetrates Blast Doors. 42831_ Penetrated by Slug. 42831_ Slug penetrates Blast Doors. 42832_ G-50 Soldier destroyed. 42832_ Switching to secondary target: S-27 Virus. 42833_ Penetrated by Slug. 42834_ Slug penetrates Blast Doors. 42835_ ANNOUNCEMENT: Detected 2 Hunter squads, 1 Grunt squad, 1 Mixed squad, with prototype support. 42835_ S-27 Virus destroyed. 42836_ Imp. Kinecellerator destroyed. 42837_ The unstable cave ceiling collapses. 42837_ Penetrated by Slug. 42837_ Hvy. Treads destroyed. 42837_ Penetrated by Slug. 42837_ Hvy. Machine Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ???????[#????????????????????????????????????????? | | ??????#%#????????????????????????????????????????? | | ??????#!#????????????????????????????????????????? | | ??????#*#????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# ##???????????????????????????????????????? | | ?????#" "#???????????????????????????????????????? | | ????## ##??????????????????????????????????????? | | ????# #?????""???????????????????????????????? | | ????#" ###???#""#????????????##????????????????? | | ###### =" ####""#???????????# ##?????????#?????# | | """""!=!""""#"#""#####?###?## ?#??????? ##??? | | ""===%* % "" "### ## ### #??????? ##? # | | ##%[!!%=[[ ""=[=!"" #??????? # #? | | [% *!%[ = "=[= #### #??# #?? | | % != %!%] % * ### #?? | | % =*!=/ % [!% %! =% ^#?????? | | [ !!= % @!! ##?????? | | =%% % %/ =% * = ### ##??????? | | ## ![! "" = ]=" "; ## #???? #? | | # ==** % % ""!== """### #???? ? | | # % ! " ""*=/ =# # #####???# ##???? ? | | # ! #####"#""#### ## #?????## #????? ? | | # ## #???###""#??#######?# #???## #???? ?? | | #### #?????#""#???????????# #??# ##???? ?? | | #??# #??????""#????????????# ### ##????? ?? | | #??# #??????"???????????????### #?????? #?? | | #??# #????????????????????????# #?????? #?? | | #??# #????????????????????????# ##?????? #?? | | ###??# #????????????????????????# #??????? ##? | | ?????# #???????????????????????## ##????## #? | | ?????# #??????????????????????## ##??## #? | | ?????# #??????????????????????# ##?# #? | | ?????# #??????????????????????# ## ### #? | | ????? ??????????????????????# #?## ## #? | | ????? ????????????????????? ???## ## #? | | ????? ???????????????????? ????# ## ##? | | ??????###??????????????????# ## ????## #?? | | ???????????????????????????####?#??????### ##?? | | ?????????????????????????????????????????######??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 55 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 6 Armor Coverage 450 Resistance: KI 30 Resistance: TH 25 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 10 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Defensive Hacking 12 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Hardlight Generator | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Hvy. Plasma Cannon | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Thermal Shield | -6/Factory | Scanalyzed Focal Shield | -6/Factory | Scanalyzed Force Field | -6/Factory | Hacked Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Beamcaster | -6/Zion | Free Enh. Flamer | -6/Zion | Free Med. Reactive Plating | -5/Factory | Scanalyzed Hvy. Treads | -5/Factory | Scanalyzed Arm. Medium Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActiveAlphaSink Manual? 0 Play Time 03:06:54 Cumulative 221.8 hours Start 2024.09.22 @ 16:46:20 End 2024.09.24 @ 22:43:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 72 Gallery% 65 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42140c4d-05f3-4c69-878a-8119b3901855