Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.06 @ 12:51:01

Player: ModulinMyGlobulin

Result: Destroyed by as-39066 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (25)      125
Value Destroyed (509)      509
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1734

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (16) ---
           Ion Engine
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
   Compact Wheel
     Small Storage Unit
  Improved Terrain Scanner
     Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
           EM Pulse Gun
           EM Pulse Gun
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Treads
           Aluminum Leg
           Aluminum Leg
   Compact Wheel
   Compact Wheel
     Small Storage Unit
     Light Armor Plating
           EM Pulse Gun
           EM Pulse Gun
     Small Laser
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             28   | .   4   13  11  
  Power                    3    | .   .   2   1   
    Engine                 2    | .   .   2   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | .   .   7   4   
    Treads                 5    | .   .   4   1   
    Leg                    5    | .   .   3   2   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  2    | .   2   .   .   
    Device                 .    | .   .   .   .   
    Storage                2    | .   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | .   2   4   6   
    Energy Gun             8    | .   .   4   4   
    Energy Cannon          2    | .   2   .   .   
    Ballistic Gun          2    | .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 24   | .   .   8   16  
  Power                    2    | .   .   .   2   
  Propulsion               12   | .   .   4   8   
  Utility                  .    | .   .   .   .   
  Weapon                   10   | .   .   4   6   
  Highest Loss Streak      10   | .   .   6   10  
Average Slot Usage (%)     88   | .   98  93  71  
  Engine                   9    | .   14  11  2   
  Core                     2    | .   .   .   6   
  Treads                   9    | .   .   16  9   
  Leg                      22   | .   28  22  16  
  Storage                  23   | .   26  22  22  
  Energy Gun               7    | .   3   10  7   
  Energy Cannon            10   | .   20  10  .   
  Ballistic Gun            2    | .   3   .   5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             43   | 13  43  43  42  
  Greatest Support         60   | 20  20  60  60  
  Greatest Overweight (x)  13   | .   2   13  3   
  Average Overweight (x)   1    | .   1   1   .   
Largest Inventory Capacity 16   | .   16  16  16  
  Average Capacity         15   | .   15  16  16  
  Most Carried             13   | .   9   13  12  
  Average Carried          8    | .   7   9   9   
  Final Capacity           16   | 6   16  16  16  
  Final Carried            13   | 6   9   13  8   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           407  | 200 .   151 56  
  Remotely                 .    | .   .   .   .   
Salvage Created            889  | .   77  709 103 
  Parts                    52   | .   4   44  4   
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           2    | .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  22   | .   2   13  7   
  Melee                    1    | .   .   .   1   
  Guns                     12   | .   .   6   6   
  Cannons                  9    | .   2   7   .   
Classes Destroyed          6    | .   1   4   1   
  Hauler                   1    | .   .   1   .   
  Recycler                 2    | .   .   2   .   
  Swarmer                  5    | .   .   3   2   
  Grunt                    11   | .   2   9   .   
  Sentry                   1    | .   .   1   .   
  Assembled                5    | .   .   .   5   
Best Kill Streak           3    | .   1   3   2   
  Combat Bots Only         3    | .   1   3   2   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               2594 | .    76   1133 1385 
  Core                     401  | .    .    147  254  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    
Volleys Fired              92   | .    5    50   37   
  Largest                  2    | .    2    2    2    
  Hottest                  120  | .    120  120  80   
Shots Fired                146  | .    10   80   56   
  Gun                      99   | .    2    41   56   
  Cannon                   47   | .    8    39   .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  31   | .    1    .    30   
  Thermal                  67   | .    8    39   20   
  Explosive                .    | .    .    .    .    
  Electromagnetic          48   | .    1    41   6    
  Robot Hit Streak         13   | .    2    13   6    
  Robot Miss Streak        3    | .    2    2    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    .    2    2    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           97   | .    5    55   37   
  Core Hits                45   | .    2    21   22   
  Critical Hits            1    | .    .    .    1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1410 | .    83   880  447  
  Guns                     714  | .    .    336  378  
  Cannons                  609  | .    74   535  .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  87   | .    9    9    69   
  Kinetic                  155  | .    .    .    155  
  Thermal                  762  | .    74   535  153  
  Explosive                .    | .    .    .    .    
  Electromagnetic          406  | .    .    336  70   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    1    
  Average Corruption       1    | .    .    1    1    
  Corruption Purged        .    | .    .    .    .    
  Effects                  4    | .    .    3    1    
    Data Loss (minor)      3    | .    .    2    1    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            2    | .    .    2    .    
  Projectiles              2    | .    .    2    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      9    | .    .    4    5    
  Shots                    .    | .    .    .    .    
  Rammed                   26   | .    .    1    25   
Targets Rammed             31   | .    1    2    28   
  Kicked                   5    | .    1    1    3    
  Crushed                  .    | .    .    .    .    
Highest Temperature        468  | .    198  468  36   
  Average Temperature      143  | .    85   188  14   
  Received Heat Transfer   636  | .    42   441  153  
  Effects                  8    | .    .    8    .    
    Shutdowns              4    | .    .    4    .    
    Interference           2    | .    .    2    .    
    Short Circuit          1    | .    .    1    .    
    Damage (minor)         1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         1608 | .    148  1110 350  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             341  | .   71  341 180 
  Average Influence        114  | .   25  183 112 
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         82   | .   100 56  100 
  Level 1                  17   | .   .   43  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   1   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           3    | .   2   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   7   21  15  
  Peak Tracking Total      6    | .   3   6   5   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   .   1   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          3    | .   2   1   .   
  Terminals                3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   3   2   .   
  Successful               2    | .   1   1   .   
  Failed                   3    | .   2   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   5    | .   3   2   .   
  Terminals                5    | .   3   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   1   .   
  Robot Analysis           2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       2    | .   1   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Min 
Turns Passed               857  | .   250 335 272 
Spaces Moved               296  | 1   128 93  74  
  Core                     1    | .   .   1   .   
  Treads                   99   | .   .   83  16  
  Legs                     196  | 1   128 9   58  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 150 150 
  Average Speed            172  | 120 171 187 154 
  Slowest Speed            700  | 120 180 700 210 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       16   | 2   30  15  18  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      465  | .   147 167 151 
  Wait                     11   | .   6   5   .   
  Move                     293  | .   127 92  74  
  Hop                      .    | .   .   .   .   
  Pick Up                  7    | .   2   4   1   
  Fast Attach              13   | .   3   5   5   
  Attach                   9    | .   .   3   6   
  Detach                   .    | .   .   .   .   
  Swap                     6    | .   1   5   .   
  Drop                     3    | .   2   1   .   
  Fire                     92   | .   5   50  37  
  Melee                    .    | .   .   .   .   
  Ram                      2    | .   .   .   2   
  Kick                     13   | .   1   2   10  
  Crush                    16   | .   .   .   16  
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   94 | -10/Materials | Discovered new exit (range 6)
  227 | -10/Materials | Discovered new exit (range 14)
  227 | -10/Materials | Discovered new exit (range 15)
  251 | -10/Materials | Entered another Materials area
  251 | -9/Materials  | Evolved 2 slots: Propulsion x2
  311 | -9/Materials  | Build established: Mutant
  472 | -9/Materials  | Lost 6 parts (4n2w)
  573 | -9/Materials  | Discovered new exit (range 9)
  586 | -9/Materials  | Entered Mines
  587 | -9/Mines      | Assembled infested the area
  659 | -9/Mines      | Core integrity fell below 50%
  683 | -9/Mines      | Lost 10 parts (1p4n5w)
  843 | -9/Mines      | Core integrity fell below 20%
  858 | -9/Mines      | Destroyed by as-39066 with Assembled Heavy Rifle

 Last Messages 
---------------
00796_ as-11501 destroyed.
00796_ Switching to secondary target: as-91982.
00798_ Lgt. Assault Rifle destroyed.
00800_ Sml. Laser destroyed.
00817_ as-91982 destroyed.
00818_ System corrupted: Component data lost.
00822_ Aluminum Leg destroyed.
00824_ Slammed into as-14827.
00825_ Acquired 18 matter.
00826_ Slammed into as-14827. <x5>
00834_ Aluminum Leg destroyed.
00835_ Slammed into as-14827. <x3>
00839_ Com. Wheel destroyed.
00840_ Slammed into as-14827. <x3>
00845_ Lgt. Treads destroyed.
00845_ Slammed into as-14827.
00852_ Lgt. Nuclear Core destroyed.
00854_ Lgt. Assault Rifle destroyed.
00855_ Slammed into as-14827.
00855_ Destabilizing: Core damaged (-12).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TachyonHackingElectrolaser
  Manual?         0
Play Time         00:10:48
  Cumulative      8.8 hours
  Start           2020.09.01 @ 21:53:09
  End             2020.09.06 @ 12:51:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             31
Gallery%          26
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 897f81d6-5fe3-4040-a6c9-b96bf309f4de