Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.08.27 @ 03:57:22 Player: Foongus0298 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (1331) 1331 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3251 Bonus ------- None Cogmind --------- Core Integrity 486/550 Matter 300/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Treading (200) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY (4) ------ Improved Heat Sink Cargo Storage Unit Light Armor Plating > --- WEAPON (3) ------- Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (30) --- Heavy Ion Engine Deuterium Engine Deuterium Engine Light Treads Light Treads Light Treads Light Treads Wheel Large Matter Pod (150) Shield Generator Heavy EM Pulse Gun Beam Rifle Beam Rifle Beam Rifle Beam Rifle Heavy Particle Gun EM Pulse Cannon Light Assault Rifle Hammer Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Cargo Storage Unit Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Heavy Ion Engine Deuterium Engine Deuterium Engine Light Treads Light Treads Light Treads Light Treads Wheel Large Matter Pod Shield Generator Heavy EM Pulse Gun Medium Laser Small Laser Beam Rifle Beam Rifle Beam Rifle Beam Rifle Light Assault Rifle [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Cargo Storage Unit Device Improved Heat Sink Storage Cargo Storage Unit Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon 1 | . 1 . . Parts Attached 31 | 7 6 6 12 Power 3 | 1 . 1 1 Engine 2 | 1 . 1 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 7 | 2 1 2 2 Treads 7 | 2 1 2 2 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 2 1 . 4 Device 2 | . . . 2 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 3 | 1 . . 2 Artifact . | . . . . Weapon 14 | 2 4 3 5 Energy Gun 13 | 2 3 3 5 Energy Cannon . | . . . . Ballistic Gun 1 | . 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 3 | . . . 3 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 3 | . . . 3 Highest Loss Streak 2 | . . . 2 To Critical Strikes . | . . . . Average Backups 14 | 1 8 18 17 Power 2 | . 2 3 2 Propulsion 3 | . 2 3 4 Utility 2 | . 2 3 2 Weapon 5 | . 1 8 7 Tool/Special . | . . . . Unused Backups 15 | . . 2 13 Power 7 | . . 2 5 Propulsion 3 | . . . 3 Utility 1 | . . . 1 Weapon 4 | . . . 4 Tool/Special . | . . . . Average Slot Usage (%) 90 | . 91 89 89 Engine 7 | . 12 10 2 Core 2 | . . . 5 Treads 32 | . 25 39 32 Device 3 | . . . 8 Storage 9 | . 12 10 8 Protection 4 | . 4 . 7 Energy Gun 27 | . 28 29 23 Ballistic Gun 2 | . 8 . . Peak Build Rating 29 | 7 12 19 29 Average Rating 16 | 5 9 17 25 On Entrance 9 | . 7 12 19 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 161 | 19 154 157 161 Greatest Support 83 | 40 40 83 83 Greatest Overweight (x) 3 | . 3 1 1 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 30 | 10 30 30 30 Average Capacity 26 | 9 22 30 30 Most Carried 20 | 3 14 20 19 Average Carried 14 | 1 8 18 17 Final Capacity 30 | 10 30 30 30 Final Carried 20 | 3 14 20 19 Class Distribution -------------------- 49% | Hauler-Gunner 28% | Hauler-Tank 16% | Hacker-Tank 5% | Hauler-Mutant Dominant Class ---------------- Hauler-Gunner | -10/Materials Hauler-Gunner | -9/Materials Hauler-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 678 | 270 196 97 115 Remotely . | . . . . Salvage Created 2504 | 71 400 622 1411 Parts 112 | 2 27 31 52 Haulers Intercepted 8 | . 2 3 3 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 36 | . 6 11 19 Guns 29 | . 6 11 12 AOE 5 | . . . 5 Classes Destroyed 13 | 1 4 1 7 Worker 1 | . . . 1 Builder 1 | . . . 1 Tunneler 1 | . 1 . . Hauler 8 | . 2 3 3 Recycler 6 | 1 1 . 4 Mechanic 1 | . . . 1 Operator 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 10 | . 2 2 6 Grunt 20 | . 4 7 9 Brawler 1 | . . . 1 Sentry 4 | . . 2 2 Hunter 1 | . . . 1 Best Kill Streak 8 | 1 4 3 8 Combat Bots Only 5 | . 2 3 5 Max Kills in Single Turn 4 | 1 1 1 4 Gunslinging 1 | . . . 1 Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 97 | . 13 18 66 Missed 27 | . 4 6 17 Hits 70 | . 9 12 49 Projectile 70 | . 9 12 49 Critical Strikes 4 | . . . 4 Damage Taken 654 | . 93 94 467 Core 78 | . 6 8 64 Absorbed by Shields 58 | . . . 58 Redirected to Shielding 8 | . 8 . . Ignored by Resistances 440 | . 58 59 323 Regen/Repaired (Parts) 44 | . . . 44 Core Remaining (%) 98 | 100 97 98 . Volleys Fired 89 | 4 15 25 45 Largest 3 | 2 3 3 3 Hottest 168 | 90 168 135 165 Shots Fired 247 | 8 41 75 123 Gun 247 | 8 41 75 123 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 13 | . 13 . . Thermal 67 | 8 28 . 31 Explosive . | . . . . Electromagnetic 167 | . . 75 92 Robot Hit Streak 23 | 7 15 15 23 Robot Miss Streak 2 | . 1 1 2 Penetration Max . | . . . . Secondary Targets 3 | . . 1 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 196 | 7 32 60 97 Core Hits 76 | 2 17 16 41 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 6 | . 3 1 2 Burn 2 | . 2 . . Destroy 1 | . 1 . . Corrupt 3 | . . 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3616 | 82 357 1134 2043 Guns 2947 | 82 357 953 1555 Cannons . | . . . . Explosions 669 | . . 181 488 Melee . | . . . . Ramming . | . . . . Kinetic 68 | . 68 . . Thermal 1145 | 82 289 181 593 Explosive 210 | . . . 210 Electromagnetic 2193 | . . 953 1240 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 13 | . . 11 2 Projectiles . | . . . . Explosions 13 | . . 11 2 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 108 | . . 14 94 Shots 4 | . . 1 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 341 | 60 228 341 145 Average Temperature 74 | 32 72 98 53 Received Heat Transfer 402 | . 54 45 303 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 3 | . . . 3 Combat Hostiles 2 | . . . 2 Parts Fried 10 | . . 3 7 Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles . | . . . . Parts Melted 3 | . 2 . 1 Heat Transferred 2394 | 223 879 300 992 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 8 | . . 4 4 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 87 | 100 100 100 63 Level 1 12 | . . . 36 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 246 | 5 62 113 246 Initial 24 | . . . 24 Average 63 | . 9 27 156 Influence Increases 1175 | 5 183 353 634 Destroy 0b10 Robot/C 720 | . 120 220 380 Destroy 0b10 Robot/NC 100 | 5 20 15 60 Destroy Leader 188 | . 34 66 88 Successful Hack 38 | . 9 23 6 Disable Machine 8 | . . . 8 Destroy Structure 31 | . . 14 17 Partial Spotted 15 | . . . 15 Lose Combat Pursuer 75 | . . 15 60 Influence Decreases 1132 | 5 183 270 674 Entered New Map 59 | . . . 59 Time Decay 1043 | 5 183 270 585 Lost Part 30 | . . . 30 Squads Dispatched 6 | . 1 3 2 Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 2 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 11 21 26 Peak Tracking Total 5 | . 3 3 5 Tactical Retreats 4 | . . 1 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 13 | . 5 5 3 Terminals 11 | . 5 4 2 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 38 | . 16 16 6 Successful 20 | . 8 9 3 Failed 18 | . 8 7 3 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 32 | . 16 12 4 Terminals 33 | . 16 13 4 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 15 | . 8 6 1 Part Schematic 3 | . 1 2 . Robot Analysis 10 | . 7 3 . Branch Access Points 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . 3 . Retrieve Study 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 5 5 3 Full Trace Events 5 | . 1 4 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . 1 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 3 | . . 3 . Parts Repaired 1 | . . . 1 Time 32 | . . . 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total 10 | . 7 3 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2336 | 106 764 678 788 Spaces Moved 833 | 54 261 239 279 Core 4 | 4 . . . Treads 829 | 50 261 239 279 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 200 200 Average Speed 229 | 151 269 238 200 Slowest Speed 400 | 160 400 240 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 5 67 37 31 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 28 | . . 13 15 Melee . | . . . . Projectile . | . . . . AOE 28 | . . 13 15 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1065 | 67 296 291 411 Wait 67 | . . 10 57 Move 830 | 53 260 238 279 Hop . | . . . . Pick Up 24 | 3 10 5 6 Fast Attach 21 | 7 4 4 6 Attach 7 | . 1 2 4 Detach 9 | . 3 4 2 Swap 5 | . 1 1 3 Drop 13 | . 2 2 9 Fire 89 | 4 15 25 45 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 107 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Evolved 1 slot: Weapon x1 318 | -10/Materials | Build established: Hacker-Tank 681 | -10/Materials | Build established: Hauler-Gunner 791 | -10/Materials | Identified exit to Materials 791 | -10/Materials | Discovered exit to Materials (range 15) 871 | -10/Materials | Entered another Materials area 871 | -9/Materials | Evolved 2 slots: Propulsion x2 1164 | -9/Materials | Identified exit to Mines 1507 | -9/Materials | Identified exit to Materials 1507 | -9/Materials | Discovered exit to Materials (range 16) 1549 | -9/Materials | Entered another Materials area 1549 | -8/Materials | Evolved 2 slots: Utility x2 1762 | -8/Materials | Repaired Imp. Treads+ 2238 | -8/Materials | Build established: Hauler-Tank 2337 | -8/Materials | Self-destructed Last Messages --------------- 02112_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02113_ O-24 Administrator uses terminal to summon reinforcements. 02113_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 02113_ O-24 Administrator locks terminal. 02116_ Destroyed Hacking Suite. 02119_ Destroyed Imp. Datajack. 02129_ Acquired EM Pulse Cannon. 02138_ Acquired Hammer. 02150_ T-07 Excavator is excavating. 02154_ O-24 Administrator heat damages Imp. Hover Unit. 02155_ O-24 Administrator heat short circuits Imp. Hover Unit. 02157_ T-07 Excavator is excavating. 02337_ Connecting with Terminal... >>Access(Branch) No branch access points found. 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[#??# | | ?????????????????????# #??# | | ?????????????????????# """ #??####### | | ???????????########### """ [#??####### | | ???????????# T # """ #?? | | ???????????# @ #? ??# """ | | ???????????# """ ####+###?# """ | | ???????????# """"" ## #?# """ | | ???????????+ """"" ## ### | | ???????????# """"" + + """ | | ???????????# """ ## ! ### """ | | ???????????# ## #?# """ | | ???????????############## ###?? | | ????????????????????????# #???#+###### | | ?????????????????######## ##### ###### | | ?????????? | | ?????????????????##################### | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Arm. Treads | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 71% | -8/Materials Studied --------- Hvy. EM Pulse Gun | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingDirtyCharger Manual? 0 Play Time 00:22:58 Cumulative 167.3 hours Start 2026.08.27 @ 03:31:35 End 2026.08.27 @ 03:57:22 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 99 Rogue 95 Adventurer 0 Explorer 4 Win Type - Total 5 Types 2/0/1/2/0/0/0/0/0/0 Lore% 60 Gallery% 59 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a88ceda-62ef-4d32-b3e4-b19177d4ed50