Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 18:32:46

Player: Rudrot

Result: Destroyed by FC-DWK(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (33)      165
Value Destroyed (946)      946
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1531

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     296/300
Energy                     122/125
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -10/Subcaves

 Parts 
-------
>           --- POWER (1) --------
      Light Ion Engine
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (2) ------
     Medium Storage Unit
   Improved Targeting Computer
>           --- WEAPON (2) -------
   Advanced Beam Cannon
>           --- INVENTORY (10) ---
            Heat Sink
     Medium Battery (150)
     Medium Battery (150)
   Improved Targeting Computer
            Beam Rifle
  Makeshift Laser
            Beam Cannon
            Beam Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
    Spiked Treads
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Targeting Computer
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
     Light Ion Engine
           Heat Sink
    Medium Battery
    Medium Battery
  Improved Targeting Computer
           Beam Rifle
           Beam Cannon
           Beam Cannon
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Improved Targeting Computer
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Advanced Beam Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             35   | 8   22  5   
  Power                    7    | 2   4   1   
    Engine                 7    | 2   4   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   5   2   
    Treads                 4    | .   2   2   
    Leg                    .    | .   .   .   
    Wheel                  5    | 2   3   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   16   | 3   11  2   
    Energy Gun             5    | 1   3   1   
    Energy Cannon          9    | .   8   1   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 8    | .   2   6   
  Power                    2    | .   1   1   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   96  97  
  Engine                   13   | .   13  14  
  Treads                   22   | .   7   27  
  Wheel                    4    | .   19  .   
  Storage                  14   | .   14  14  
  Processor                13   | .   13  14  
  Energy Gun               6    | .   11  4   
  Energy Cannon            20   | .   15  21  
Peak Build Rating          14   | 6   13  14  
  Average Rating           12   | 4   11  12  
  On Entrance              6    | .   6   12  
Naked Turns                .    | .   .   .   
Heaviest Build             23   | 14  23  23  
  Greatest Support         40   | 32  40  40  
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 6   9   10  
  Most Carried             10   | 1   10  10  
  Average Carried          8    | .   8   8   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 1   10  8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           730  | 259 283 188 
  Remotely                 .    | .   .   .   
Salvage Created            1147 | .   500 647 
  Parts                    71   | .   41  30  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      22   | .   .   22  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  26   | .   12  14  
  Guns                     3    | .   2   1   
  Cannons                  19   | .   9   10  
Classes Destroyed          7    | .   5   2   
  Worker                   2    | .   2   .   
  Hauler                   1    | .   1   .   
  Operator                 2    | .   2   .   
  Turret                   2    | .   .   2   
  Swarmer                  7    | .   6   1   
  Grunt                    6    | .   6   .   
  Subdweller               13   | .   .   13  
Best Kill Streak           6    | .   6   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        149  | .    55   94   
  Missed                   52   | .    18   34   
Damage Taken               1579 | .    583  996  
  Core                     250  | .    91   159  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   79   | .    79   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              158  | .    48   110  
  Largest                  2    | .    2    2    
  Hottest                  136  | .    136  136  
Shots Fired                283  | .    95   188  
  Gun                      53   | .    21   32   
  Cannon                   230  | .    74   156  
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  283  | .    95   188  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         16   | .    10   16   
  Robot Miss Streak        6    | .    6    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           136  | .    53   83   
  Core Hits                43   | .    19   24   
  Critical Kills           3    | .    .    3    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         9    | .    5    4    
    Burn                   6    | .    5    1    
    Meltdown               3    | .    .    3    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2427 | .    1014 1413 
  Guns                     449  | .    247  202  
  Cannons                  1971 | .    760  1211 
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  7    | .    7    .    
  Kinetic                  .    | .    .    .    
  Thermal                  2420 | .    1007 1413 
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    2    2    
  Average Corruption       1    | .    1    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  54   | .    7    47   
    Message Errors         14   | .    3    11   
    Matter Fused           15   | .    .    15   
    Heat Flow Errors       6    | .    .    6    
    Energy Discharges      1    | .    .    1    
    Data Loss (minor)      8    | .    2    6    
    Data Loss (major)      2    | .    .    2    
    Misfires               5    | .    1    4    
    Alerts                 3    | .    1    2    
Overload Shots             .    | .    .    .    
Overflow Damage            10   | .    10   .    
  Projectiles              10   | .    10   .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      3    | .    3    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        658  | .    658  323  
  Average Temperature      98   | .    161  28   
  Received Heat Transfer   685  | .    183  502  
  Effects                  20   | .    19   1    
    Shutdowns              2    | .    2    .    
    Energy Bleed           4    | .    4    .    
    Interference           9    | .    8    1    
    Matter Decay           2    | .    2    .    
    Short Circuit          1    | .    1    .    
    Damage (minor)         1    | .    1    .    
    Damage (core)          1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              4    | .    1    3    
  Combat Hostiles          4    | .    1    3    
  Parts Melted             7    | .    .    7    
  Heat Transferred         5143 | .    2368 2775 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             255  | .   255 .   
  Initial                  .    | .   .   .   
  Average                  73   | .   76  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         87   | 100 86  .   
  Level 1                  12   | .   13  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              42   | .   23  19  
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        3    | .   .   3   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          4    | .   3   1   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          6    | .   6   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                21   | .   21  .   
  Successful               10   | .   10  .   
  Failed                   11   | .   11  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                15   | .   15  .   
  Fabricators              .    | .   .   .   
  Repair Stations          6    | .   6   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Robot Analysis           1    | .   1   .   
  Investigation Status     1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Registered Prototypes    1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       5    | .   5   .   
  Scan Component           3    | .   3   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     102  | .   102 .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               5477 | 65   1346 4066 
Spaces Moved               3413 | 59   1006 2348 
  Core                     14   | 14   .    .    
  Treads                   2540 | .    192  2348 
  Legs                     .    | .    .    .    
  Wheels                   859  | 45   814  .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   160  
  Average Speed            142  | 88   103  160  
  Slowest Speed            160  | 100  160  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       58   | 4    97   75   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             8    | .    .    8    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          2    | .    1    1    
  Melee                    .    | .    .    .    
  Projectile               2    | .    1    1    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      3754 | 68   1212 2474 
  Wait                     115  | .    106  9    
  Move                     3411 | 58   1005 2348 
  Hop                      .    | .    .    .    
  Pick Up                  18   | 1    16   1    
  Fast Attach              11   | 6    5    .    
  Attach                   5    | .    2    3    
  Detach                   1    | .    1    .    
  Swap                     19   | 2    15   2    
  Drop                     15   | 1    13   1    
  Fire                     158  | .    48   110  
  Melee                    .    | .    .    .    
  Ram                      1    | .    1    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / [*Rec])

 History 
---------
 Turn | Location      | Event
   42 | -11/Scrapyard | Discovered new exit (range 16)
   66 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Discovered new exit (range 13)
  228 | -10/Materials | Discovered new exit (range 15)
  303 | -10/Materials | Build established: Mutant
  404 | -10/Materials | Discovered new exit (range 4)
  485 | -10/Materials | Repaired Adv. Beam Cannon?
  889 | -10/Materials | Discovered new exit (range 15)
 1289 | -10/Materials | Repaired Adv. Beam Cannon
 1375 | -10/Materials | Discovered new exit (range 14)
 1412 | -10/Materials | Entered Subcaves
 1501 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1586 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2315 | -10/Subcaves  | Discovered new exit (range 10)
 2339 | -10/Subcaves  | Visited Clippyterm
 2486 | -10/Subcaves  | Discovered new exit (range 15)
 2515 | -10/Subcaves  | Core integrity fell below 50%
 2926 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 3217 | -10/Subcaves  | Core integrity fell below 20%
 3241 | -10/Subcaves  | Discovered new exit (range 11)
 3656 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 3704 | -10/Subcaves  | Shifting Twisted Machinery released Unknown Ballistic Gun
 4868 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
 4870 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 5478 | -10/Subcaves  | Destroyed by FC-DWK(R) with Subdweller Machine Gun

 Last Messages 
---------------
05206_ Found Sub. Shrapnel Launcher.
05206_ Found Sub. Beam Cannon.
05206_ Found 49 Matter.
05207_ Acquired 25 matter.
05208_ Searching scrap...
05208_ Found Sub. Laser.
05208_ Found Sub. Monowheel.
05208_ Found 39 Matter.
05209_ Searching scrap...
05209_ Found Sub. Shrapnel Launcher.
05209_ Found 35 Matter.
05292_ System corrupted: Matter fused (-10).
05394_ KZNGYOMH/GTABY1S=VBO/ E4QZTC HT3 X
05445_ System corrupted: Matter fused (-9).
05466_ Adv. Beam Cannon destroyed.
05471_ Sub. Optics melted.
05471_ Disposable Heat Sink melted.
05471_ YO-DYQ(R) destroyed.
05472_ Lgt. Treads destroyed.
05474_ Spk. Treads destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AnalysisDisassembledSuit
  Manual?         0
Play Time         00:42:46
  Cumulative      23.4 hours
  Start           2025.03.17 @ 22:14:34
  End             2025.03.18 @ 18:32:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          13
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Cog
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0d799795-a434-42de-804d-1c17e1be24a9