Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.14 @ 22:26:51 Player: YppY Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (317) 1585 Value Destroyed (14576) 14576 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (6691) 6691 TOTAL SCORE: 31992 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4286 Follower Combat Kills 2384 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1379 Cogmind --------- Core Integrity 0/1600 Matter 19/300 Energy 98/100 System Corruption 37% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (4) ---- Improved Focal Shield EM Disruption Field Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Cooling System Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit Zionite Biocell Experimental Optical Array Advanced Target Analyzer Experimental Armor Integrity Analyzer Zionite Heavy Carapace Experimental Thermal Shield Improved Energy Mantle > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun KE Penetrator Railgun Hypervelocity Gauss Cannon Heavy Gauss Cannon Linear Accelerator > --- INVENTORY -------- Advanced Heavy Treads Improved Heavy Siege Treads Biometal Heavy Treads Advanced Heat Sink Medium Matter Pod Layered Light Armor Plating Makeshift Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Medium Insulated Plating EM Disruption Field KE Penetrator [Rating: 174] Favorites ----------- Power Zionite Heavy DM Reactor Engine F-cell Engine Power Core Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Target Analyzer Protection Medium Reactive Plating Weapon Autogun Energy Gun Gamma Rifle Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . . 1 . 1 1 . . . . 1 . . . . 1 2 2 1 2 Weapon 5 | . . . 1 . 1 1 . . . . 1 . . . . 1 . . . . Parts Attached 213 | 6 5 4 7 21 6 7 2 6 . 3 37 1 2 6 4 9 5 15 26 41 Power 15 | 1 . 1 . 4 . . . . . . 2 . . . . . 1 . 4 2 Engine 6 | 1 . . . 4 . . . . . . 1 . . . . . . . . . Core 3 | . . 1 . . . . . . . . 1 . . . . . . . 1 . Reactor 6 | . . . . . . . . . . . . . . . . . 1 . 3 2 Propulsion 34 | 2 . . 3 4 1 1 . 3 . . 8 . 2 . 3 . 1 1 1 4 Treads 28 | 2 . . 3 4 1 1 . 3 . . 4 . . . 3 . 1 1 1 4 Leg 6 | . . . . . . . . . . . 4 . 2 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 84 | 1 3 . 2 3 2 1 . 3 . 3 12 . . 5 . 4 3 11 13 18 Device 29 | . . . . . 1 . . 2 . 2 2 . . . . 2 2 5 9 4 Storage 6 | 1 1 . . 1 . . . . . . . . . . . . . 1 1 1 Processor 8 | . . . . . . 1 . . . . 1 . . 4 . . . 1 . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 41 | . 2 . 2 2 1 . . 1 . 1 9 . . 1 . 2 1 4 3 12 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 80 | 2 2 3 2 10 3 5 2 . . . 15 1 . 1 1 5 . 3 8 17 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 66 | 2 1 2 1 7 3 5 1 . . . 15 . . . 1 5 . 3 6 14 Ballistic Cannon 5 | . . . . . . . . . . . . 1 . 1 . . . . 2 1 Launcher 8 | . 1 1 1 3 . . 1 . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . 5 . . . . . 1 . . . 5 . 2 . 4 3 4 Parts Lost 91 | . . . . . . 1 . . . 1 21 1 2 2 . . . 1 17 45 Power 5 | . . . . . . . . . . . . . . . . . . . 1 4 Propulsion 9 | . . . . . . . . . . . 3 . 2 . . . . . 1 3 Utility 39 | . . . . . . . . . . 1 6 . . 2 . . . 1 6 23 Weapon 38 | . . . . . . 1 . . . . 12 1 . . . . . . 9 15 Highest Loss Streak 24 | . . . . . . 1 . . . 1 4 1 1 2 . . . 1 5 24 Average Slot Usage (%) 94 | . 91 100 98 99 99 99 100 100 100 94 90 92 91 98 100 99 100 99 93 78 Engine 4 | . 14 3 . 10 9 7 7 7 7 7 3 6 6 6 6 5 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 4 4 7 7 Treads 10 | . 28 28 22 22 18 15 15 15 15 15 6 13 1 . 12 11 10 8 3 3 Leg 2 | . . . . . . . . . . . 4 . 9 13 . . . . . . Device 9 | . . . . . 9 7 7 14 15 9 8 6 6 6 6 10 15 14 20 14 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 9 8 9 Processor 8 | . . . . . . 7 7 7 7 7 6 6 6 17 20 17 15 19 13 8 Protection 10 | . 5 14 21 22 18 15 15 7 7 7 9 13 13 6 6 5 10 8 6 9 Ballistic Gun 28 | . 25 14 21 21 26 29 30 30 30 30 37 33 33 33 33 40 36 33 22 17 Ballistic Cannon 2 | . . . . . . . . . . . . 5 6 6 6 . . . 6 6 Launcher 3 | . 2 13 10 10 9 7 7 7 7 7 1 . . . . . . . . . Naked Turns 58 | . . . . . . . . . . . . . . . . . . . . 58 Heaviest Build 220 | 12 25 26 41 72 76 82 83 83 79 82 118 103 103 103 90 100 116 154 193 220 Greatest Support 75 | 40 40 40 40 40 40 40 40 50 50 50 50 40 40 32 40 40 47 75 75 75 Greatest Overweight (x) 5 | . . . 1 1 1 2 2 2 1 1 5 2 5 3 4 2 2 3 2 2 Average Overweight (x) 1 | . . . . . 1 1 2 1 1 1 2 2 3 2 2 2 2 2 1 1 Largest Inventory Capacity 20 | 6 8 8 8 12 12 12 12 12 12 12 12 12 12 12 12 12 12 20 20 20 Average Capacity 13 | 5 7 8 8 9 12 12 12 12 12 12 12 12 12 12 12 12 12 20 20 19 Most Carried 20 | 4 6 8 8 11 12 12 12 12 12 12 12 11 12 12 12 12 12 20 20 19 Average Carried 11 | 2 3 7 7 7 10 10 10 11 12 11 8 10 10 11 11 11 10 16 18 13 Final Capacity 20 | 6 8 8 8 12 12 12 12 12 12 12 12 12 12 12 12 12 12 20 20 4 Final Carried 20 | 2 6 8 7 11 12 11 10 12 12 11 11 10 12 11 12 12 11 20 18 2 Class Distribution -------------------- 30% | Messiah-Executioner 21% | Scavenger-Executioner 11% | Tank 9% | Mutant 5% | Derelict-Tank 5% | Executioner 4% | Messiah-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Derelict-Tank | -7/Lower Caves Derelict-Tank | -7/Data Miner Derelict-Gunner | -6/Proximity Caves Executioner | -6/Factory Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Zion Messiah-Executioner | -5/Proximity Caves Messiah-Executioner | -5/Factory Messiah-Executioner | -4/Factory Messiah-Executioner | -3/Research Messiah-Executioner | -2/Research Messiah-Executioner | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 12172 | 235 130 235 124 975 147 453 65 326 . 444 2271 158 560 80 408 439 74 743 2004 2301 Remotely 1844 | . . . . . . . . . . . 976 . . . . . . . 868 . Salvage Created 16100 | . 132 135 50 1481 262 610 72 432 . 469 2801 235 541 . 396 495 35 1716 4291 1947 Parts 808 | . 11 13 11 99 13 21 3 26 . 28 133 11 23 . 18 25 2 83 195 93 Haulers Intercepted 6 | . . . . 4 1 . . . . . . . . . . . . . 1 . Recyclers Shooed 12 | . . . 1 1 . 2 . . . . 5 . . . . 1 . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 117 | . . . . . . . 3 23 . 32 . 11 29 . 19 . . . . . Prevented 8 | . . . . . . . . . . . . . . . 8 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 257 | . 6 6 4 34 4 13 2 11 . 13 42 4 9 . 6 7 . 17 50 29 Guns 194 | . 4 1 1 17 4 8 2 7 . 10 37 4 8 . 4 7 . 17 40 23 Cannons 19 | . . . . . . . . . . . . . 1 . 2 . . . 10 6 AOE 44 | . 2 5 3 17 . 5 . 4 . 3 5 . . . . . . . . . Classes Destroyed 20 | . 3 1 . 8 . 1 1 2 . . 1 . . . 1 . . 1 1 . Worker 15 | . 1 . . 3 . 2 . . . . 3 . . . . 1 . 1 3 1 Builder 11 | . . . . . . . . . . . 4 . . . . . . 3 3 1 Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . Hauler 6 | . . . . 4 1 . . . . . . . . . . . . . 1 . Recycler 11 | . . . . . . 1 . . . . 5 . . . . . . 3 1 1 Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . 1 . . Drone 3 | . . . . 3 . . . . . . . . . . . . . . . . Watcher 6 | . . . . 2 . . . . . . 1 . . . . . 1 . 1 1 Swarmer 52 | . 3 3 3 2 . . 1 4 . 8 12 . . . . . . 4 7 5 Grunt 97 | . 3 2 1 22 . 11 . 2 . 1 16 4 7 . 2 . . 6 13 7 Brawler 13 | . . . . 2 . . . 1 . . 3 . . . . . . 1 3 3 Duelist 14 | . . . . 2 . 1 . . . 1 5 . 2 . 1 . . . 1 1 Protector 2 | . . . . 1 . . . . . . 1 . . . . . . . . . Sentry 29 | . . 1 . 6 4 1 . 1 . . 2 . . . . 3 . 1 9 1 Hunter 20 | . . . . . . . . 1 . 3 2 . . . . 2 . 1 8 3 Programmer 29 | . . . . . . . 1 1 . . 1 . . . 3 2 . 4 8 9 Behemoth 2 | . . . . . . . . 1 . . . . . . . . . . 1 . Z-Courier 1 | . . . . . . . . . . . . . . . . . . 1 . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . Thug 1 | . . . . 1 . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 10 | . 4 3 3 10 2 7 2 5 . 4 9 4 3 . 4 4 1 10 8 7 Combat Bots Only 9 | . 4 3 3 9 2 7 2 5 . 4 7 4 3 . 4 3 . 5 6 6 Max Kills in Single Turn 4 | . 1 2 2 4 1 3 1 4 . 3 3 1 1 . 2 2 1 3 4 2 Gunslinging 2 | . . . . 1 . . . . . . . . . . . 1 . 1 2 . Exploded 4 | . 1 2 2 2 . 2 . 4 . 3 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Damage Taken 24025 | . 171 82 54 1213 14 533 85 350 . 692 3936 333 731 . 223 339 . 1088 3995 10186 Core 2351 | . 16 7 12 136 . 12 . 45 . 31 246 16 77 . 19 . . 33 97 1604 Absorbed by Shields 1290 | . . . . . . . . 30 . 24 85 . . . . . . . . 1151 Reduced by Siege Mode 586 | . . . . . . . . . . . . . . . . . . . 153 433 Core Remaining (%) 88 | 100 . 90 . 63 100 . . . . 87 . . . . 57 100 100 97 93 . Volleys Fired 562 | . 23 8 4 74 7 19 3 16 . 22 99 7 22 . 15 11 1 34 85 112 Largest 7 | . 2 2 2 3 3 5 4 5 . 5 6 6 6 . 6 7 7 7 7 7 Hottest 316 | . 50 50 46 82 69 143 107 148 . 148 158 138 163 . 173 203 203 224 298 316 Shots Fired 2573 | . 46 10 6 165 19 80 12 62 . 90 506 40 132 . 85 71 7 232 530 480 Gun 2243 | . 42 7 4 136 18 67 12 60 . 84 502 40 110 . 71 71 7 232 391 389 Cannon 266 | . . . . . . . . . . . . . 22 . 14 . . . 139 91 Launcher 64 | . 4 3 2 29 1 13 . 2 . 6 4 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 2505 | . 42 7 4 136 18 67 12 60 . 84 502 40 132 . 85 71 7 232 530 476 Thermal . | . . . . . . . . . . . . . . . . . . . . . Explosive 64 | . 4 3 2 29 1 13 . 2 . 6 4 . . . . . . . . . Electromagnetic 4 | . . . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 41 | . 7 6 7 11 18 38 7 10 . 12 41 29 13 . 10 18 9 19 20 32 Robot Miss Streak 6 | . 4 3 1 3 . 1 2 3 . 3 6 1 2 . 5 2 . 3 4 6 Penetration Max 2 | . . . . . . 1 . . . 1 1 . . . . 1 . 1 2 1 Secondary Targets 39 | . . . . 1 . 1 . . . 3 17 2 . . . 1 . 6 3 5 Max Gunslinging Chain 3 | . . . . 1 . 1 . . . 1 1 1 . . . 1 . 1 3 1 Shots Hit Robots 1596 | . 30 6 3 108 15 54 7 36 . 55 327 33 79 . 52 44 5 141 292 309 Core Hits 766 | . 14 7 5 99 10 37 3 22 . 27 151 14 35 . 28 21 3 58 136 96 Critical Hits 133 | . . 1 . . . 3 1 2 . . 6 . . . 2 7 3 19 50 39 Critical Kills 46 | . . 1 . . . 1 . 1 . . 1 . . . . 3 1 10 21 7 Critical Parts Destroyed 74 | . . . . . . 2 1 1 . . 5 . . . 2 4 2 9 27 21 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 38296 | . 500 410 185 4011 241 1991 193 997 . 1349 6678 498 1125 . 931 825 99 2901 7260 8102 Guns 29332 | . 285 41 52 1462 216 771 193 683 . 1012 5653 498 1016 . 729 825 99 2901 6104 6792 Cannons 2777 | . . . . . . . . . . . . . 109 . 202 . . . 1156 1310 Explosions 6186 | . 214 369 133 2549 25 1220 . 314 . 337 1025 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 1 | . 1 . . . . . . . . . . . . . . . . . . . Kinetic 32068 | . 285 41 52 1462 216 771 193 683 . 1012 5653 498 1125 . 931 825 99 2901 7260 8061 Thermal 164 | . . 164 . . . . . . . . . . . . . . . . . . Explosive 5996 | . 214 205 133 2549 25 1220 . 314 . 337 999 . . . . . . . . . Electromagnetic 67 | . . . . . . . . . . . 26 . . . . . . . . 41 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 37 | . . . . 2 . . . . . . 1 1 1 1 . 2 . 4 9 37 Average Corruption 5 | . . . . 2 . . . . . . 1 1 1 1 . 1 . 4 5 20 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 266 | . . . . 15 . . . . . . 7 1 6 2 . 2 . 24 50 159 Message Errors 34 | . . . . 8 . . . . . . 2 . 1 . . . . 5 6 12 Matter Fused 17 | . . . . . . . . . . . . . . . . . . 2 5 10 Heat Flow Errors 9 | . . . . 1 . . . . . . . . . . . 1 . 2 1 4 Energy Discharges 20 | . . . . 3 . . . . . . 1 . 2 . . 1 . 2 6 5 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 19 | . . . . 1 . . . . . . 2 . . 2 . . . 4 5 5 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . 1 1 Misfires 3 | . . . . . . . . . . . . . . . . . . . 1 2 Alerts 1 | . . . . . . . . . . . . . . . . . . . . 1 Misdirections 7 | . . . . . . . . . . . . . . . . . . . . 7 Targeting Errors 135 | . . . . 2 . . . . . . 2 1 3 . . . . 9 20 98 Weapon Failures 16 | . . . . . . . . . . . . . . . . . . . 5 11 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 292 | . 6 38 . 123 . 37 . . . . 26 . . . 5 . . . 47 10 Projectiles 62 | . . . . . . . . . . . . . . . 5 . . . 47 10 Explosions 230 | . 6 38 . 123 . 37 . . . . 26 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 23 | . . . . . . . . . . . . . 2 . 4 . . . 4 13 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . . . . . . . 2 . 4 . . . 4 12 Secondary 1 | . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 168 | . . 41 . 96 . . . . . . 31 . . . . . . . . . Shots 7 | . . 1 . 3 . . . . . . 3 . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 605 | . 16 14 48 246 . 140 24 119 . 197 369 269 341 . 161 299 75 468 605 485 Average Temperature 111 | . 8 8 24 60 . 53 12 41 . 93 101 141 124 . 59 91 46 146 144 149 Received Heat Transfer 3034 | . 51 9 24 447 . 294 . 50 . 54 729 120 318 . 72 29 . 156 405 276 Effects 27 | . . . . . . . . . . . . 1 1 . . . . . 12 13 Shutdowns 4 | . . . . . . . . . . . . . 1 . . . . . 2 1 Energy Bleed 10 | . . . . . . . . . . . . 1 . . . . . . 6 3 Interference 10 | . . . . . . . . . . . . . . . . . . . 1 9 Matter Decay 2 | . . . . . . . . . . . . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 15 | . . . . . . . . . . . . . . . . . . . 9 6 Total Turns 267 | . . . . . . . . . . . . . . . . . . . 153 114 Longest Duration 52 | . . . . . . . . . . . . . . . . . . . 28 52 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Heat Transferred 150 | . . 150 . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Peak Influence 1804 | . 178 254 247 1294 517 649 . . . . 742 . . . . 290 170 456 1804 1604 Average Influence 630 | . 79 206 145 784 475 540 . . . . 487 . . . . 107 158 229 753 1285 Maximum Alert Level 5 | . . 1 1 4 2 2 . . . . 3 . . . . 1 . 2 5 5 Low Security (%) 17 | 100 100 22 74 7 . . . . . . 9 . . . . 77 100 41 . . Level 1 19 | . . 77 25 1 . 8 . . . . 25 . . . . 22 . 53 28 . Level 2 29 | . . . . 28 99 91 . . . . 54 . . . . . . 5 32 . Level 3 11 | . . . . 42 . . . . . . 11 . . . . . . . 15 . Level 4 20 | . . . . 19 . . . . . . . . . . . . . . 14 99 Level 5 . | . . . . . . . . . . . . . . . . . . . 1 . High Security 1 | . . . . . . . . . . . . . . . . . . . 7 . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 73 | . . . 3 14 1 4 . . . . 8 . . . . 5 . 6 18 14 Investigation 5 | . . . 1 1 . 1 . . . . 1 . . . . . . . 1 . Extermination 13 | . . . . . . 1 . . . . 2 . . . . 1 . 1 4 4 Reinforcement 23 | . . . 2 5 1 1 . . . . 3 . . . . 2 . 4 2 3 Assault 20 | . . . . 5 . 1 . . . . 1 . . . . . . 1 5 7 Garrison 12 | . . . . 3 . . . . . . 1 . . . . 2 . . 6 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 10 | . . . . 1 . . . . . . 2 . . . . 1 . 2 2 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 11 | . . . . 1 . 1 . . . . 1 . . . . . . 1 5 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 409 | . 10 5 3 73 4 20 4 12 . 20 53 4 10 . 13 9 3 24 85 57 Peak Tracking Total 13 | . 5 3 3 12 2 4 4 4 . 6 6 4 4 . 3 3 1 4 11 13 Tactical Retreats 27 | . 1 . . 2 . 3 1 1 . 3 4 . . . 1 . . . 7 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 9 | . . . . 2 1 . . . . . 4 . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 36 | . 2 2 1 10 . 2 . . . . 11 . . . 1 . . 1 3 3 Max in Single Turn 3 | . 2 2 . 2 . 1 . . . . 3 . . . 1 . . 1 1 1 Garrison Access 3 | . . . . . . 1 . . . . 1 . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 24 | . 2 . . 11 1 2 . . 4 . 4 . . . . . . . . . Terminals 17 | . 2 . . 11 1 1 . . . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Total Hacks 76 | . 4 . . 33 3 5 . . 24 . 7 . . . . . . . . . Successful 54 | . 2 . . 20 1 3 . . 24 . 4 . . . . . . . . . Failed 22 | . 2 . . 13 2 2 . . . . 3 . . . . . . . . . Catastrophic 2 | . . . . . . . . . . . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 49 | . 4 . . 12 3 3 . . . . 1 . . . 1 6 . 6 11 2 Terminals 47 | . 4 . . 33 3 2 . . . . 5 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . . . Garrison Access 4 | . . . . . . 3 . . . . 1 . . . . . . . . . Terminal Hacks 40 | . . . . 13 . . . . 24 . 3 . . . . . . . . . Record 11 | . . . . . . . . . 11 . . . . . . . . . . . Part Schematic 3 | . . . . . . . . . 3 . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . Open Door 5 | . . . . 5 . . . . . . . . . . . . . . . . Alert Level 2 | . . . . 1 . . . . . . 1 . . . . . . . . . Unreport Threat 6 | . . . . 4 . . . . . . 2 . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . 2 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 36 | . 6 . . 19 4 6 . . . . 1 . . . . . . . . . Terminals 12 | . 2 . . 7 1 2 . . . . . . . . . . . . . . Track 7 | . 2 . . 3 1 1 . . . . . . . . . . . . . . Botnet 5 | . . . . 4 . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 2 . . 7 1 2 . . . . 3 . . . . . . . . . Full Trace Events 3 | . . . . 2 . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Machine Destruction 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Robots Rewired 1 | . . . . 1 . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 33 | . . 2 . 12 . . . . . 1 . . . 4 . 4 . 3 6 1 Largest Group 10 | . . 2 2 10 6 2 . . . 1 . . . 4 4 4 3 4 3 1 Highest-Rated Group 342 | . . 54 54 93 48 16 . . . 94 . . . 152 152 153 111 206 342 146 Highest-Rated Ally 268 | . . 31 31 31 8 8 . . . 94 . . . 40 40 42 42 103 268 146 Zionite Dispatches 8 | . . . . . . . . . . . . . . . . 2 . 2 3 1 Heavy 2 | . . . . . . . . . . . . . . . . . . 1 1 . Light 1 | . . . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . Total Orders 7 | . . . . . 2 1 . . . . . . . . . 2 . 2 . . FOLLOW 2 | . . . . . . . . . . . . . . . . 1 . 1 . . DROP 2 | . . . . . . . . . . . . . . . . 1 . 1 . . EXPLORE 2 | . . . . . 1 1 . . . . . . . . . . . . . . RETURN 1 | . . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 344 | . . . 11 124 13 12 . . . 23 . . . . 32 7 4 37 62 19 Total Damage 11519 | . . . 106 1698 131 104 . . . 414 . . . . 573 367 169 1739 4650 1568 Kills 82 | . . . 4 28 . 2 . . . 6 . . . . 5 2 1 6 20 8 Allies Corrupted 2 | . . . . . . . . . . . . . . . 1 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 1 1 . 1 . . 1 . 1 . . . . . Drone Launches 8 | . . . . 8 . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . . . 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 15635 | 55 288 419 258 1559 286 672 455 753 143 717 1774 695 879 1496 525 360 248 791 1699 1563 Spaces Moved 6614 | 33 125 242 120 673 135 295 221 366 78 332 668 336 361 797 222 138 111 252 508 601 Core 195 | 10 . . . . . . . . . . . . . . . . . . . 185 Treads 5103 | 23 125 242 120 673 135 295 221 366 78 332 436 336 81 . 215 138 111 252 508 416 Legs 1316 | . . . . . . . . . . . 232 . 280 797 7 . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 180 180 200 180 185 185 150 200 200 180 180 210 210 210 210 50 Average Speed 194 | 126 160 160 178 179 180 192 200 180 185 185 196 200 219 184 209 210 210 230 239 180 Slowest Speed 260 | 160 160 160 180 180 180 200 200 200 185 185 260 200 260 210 250 210 210 240 240 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . 3 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 28 52 17 86 26 14 47 60 69 58 20 51 57 89 45 7 3 7 21 20 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . . . 1 . . . 1 2 . . . . . . Known Exits Taken 3 | . . . . . . . . . . . 1 . . . 1 . . . 1 . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . 1 1 1 . . Scrap Searched 24 | . . 1 . . . . 1 10 . 2 . 2 3 5 . . . . . . Spaces Dug 26 | . . . . 10 . . . . . . . . . . . . . . 8 8 Terrain Destroyed 620 | . 8 33 23 219 7 48 . 26 . 49 91 . 6 . . 4 1 1 61 43 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 129 | . . . . . . . . 1 . 7 5 . 6 . . 4 1 1 61 43 AOE 491 | . 8 33 23 219 7 48 . 25 . 42 86 . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Total 8114 | 46 171 264 162 870 164 352 228 424 77 381 882 346 400 829 249 186 123 374 751 835 Wait 336 | . 3 3 11 41 9 18 . 8 . 17 23 3 12 3 2 6 2 31 100 44 Move 6588 | 32 124 241 119 672 134 294 220 365 77 331 667 335 360 790 221 137 110 251 507 601 Hop 3 | . . . . . . . . . . . . . . 3 . . . . . . Pick Up 251 | 8 10 5 11 30 7 8 1 15 . 4 40 . 4 13 4 13 3 25 22 28 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . Attach 129 | 6 1 . 4 4 5 3 1 . . 2 27 1 2 7 . 4 2 7 16 37 Detach 2 | . . . . . . . . . . . . . . . . . . 2 . . Swap 86 | . 4 4 3 17 1 4 1 6 . 1 10 . . 1 4 5 3 8 10 4 Drop 150 | . 5 3 10 26 1 6 2 14 . 4 16 . . 12 3 10 2 16 11 9 Fire 562 | . 23 8 4 74 7 19 3 16 . 22 99 7 22 . 15 11 1 34 85 112 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . 2 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . 4 . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 11) 317 | -10/Materials | Build established: Mutant 344 | -10/Materials | Entered Mines 351 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 649 | -10/Mines | Learned Materials terminal intel 726 | -10/Mines | Discovered new exit (range 12) 763 | -10/Mines | Entered Materials 763 | -9/Materials | Accompanied by 2 allies 763 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 764 | -9/Materials | Loaded intel: 12 terminal locations 768 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 872 | -9/Materials | Met 8R-AWN 933 | -9/Materials | Discovered new exit (range 11) 1021 | -9/Materials | Entered Storage 1021 | -9/Storage | Accompanied by 2 allies 1062 | -9/Storage | Met a pair of Derelict thieves 1198 | -9/Storage | Build established: Scavenger-Mutant 1421 | -9/Storage | First assault squad dispatched 1753 | -9/Storage | Garrison activated, responded to threat 1891 | -9/Storage | Destroyed 9 combat bots 2246 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2533 | -9/Storage | Discovered new exit (range 12) 2580 | -9/Storage | Entered Materials 2580 | -8/Materials | Accompanied by 9 allies 2580 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2853 | -8/Materials | Discovered new exit (range 5) 2866 | -8/Materials | Entered Factory 2866 | -7/Factory | Accompanied by 5 allies 2866 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2907 | -7/Factory | Build established: Tank 2991 | -7/Factory | Destroyed 7 combat bots 3266 | -7/Factory | First assault squad dispatched 3512 | -7/Factory | Discovered new exit (range 14) 3538 | -7/Factory | Entered Lower Caves 3805 | -7/Lower Caves | Learned Factory terminal intel 3979 | -7/Lower Caves | Discovered new exit (range 7) 3993 | -7/Lower Caves | Entered another Lower Caves area 3993 | -7/Lower Caves | Spotted B-75 Beast 4002 | -7/Lower Caves | Destroyed B-75 Beast 4116 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4392 | -7/Lower Caves | Encountered a Warlord checkpoint 4546 | -7/Lower Caves | Build established: Derelict-Tank 4592 | -7/Lower Caves | Learned location of 1 exit from Factory 4714 | -7/Lower Caves | Discovered new exit (range 11) 4746 | -7/Lower Caves | Entered Data Miner 4746 | -7/Data Miner | Discovered new exit (range 6) 4782 | -7/Data Miner | Met Data Miner 4815 | -7/Data Miner | Learned location of Section 7 (-2) 4815 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4846 | -7/Data Miner | Received God Mode back door access code from Data Miner 4889 | -7/Data Miner | Entered Proximity Caves 4959 | -6/Proximity Caves | Escorted by Enhanced Grunt 5262 | -6/Proximity Caves | Found Prototype Device 5264 | -6/Proximity Caves | Identified Exp. Thermal Shield 5401 | -6/Proximity Caves | Build established: Derelict-Gunner 5580 | -6/Proximity Caves | Discovered new exit (range 14) 5606 | -6/Proximity Caves | Entered Factory 5606 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5607 | -6/Factory | Identified exit to Lower Caves 5608 | -6/Factory | Identified exit to Extension 5609 | -6/Factory | Loaded intel: 22 terminal locations 6110 | -6/Factory | Garrison activated, responded to threat 6130 | -6/Factory | Build established: Executioner 6164 | -6/Factory | Destroyed 7 combat bots 6306 | -6/Factory | First assault squad dispatched 6329 | -6/Factory | Incoming assault squad redirected 6409 | -6/Factory | Spotted B-75 Beast 6448 | -6/Factory | Incoming assault squad redirected 6517 | -6/Factory | Lost 4 parts (2u2w) 6653 | -6/Factory | Lost 3 parts (1u2w) 6802 | -6/Factory | Lost 4 parts (1u3w) 7074 | -6/Factory | Build established: Scavenger-Executioner 7380 | -6/Factory | Entered Lower Caves 8053 | -6/Lower Caves | Discovered new exit (range 12) 8075 | -6/Lower Caves | Entered another Lower Caves area 8079 | -6/Lower Caves | Discovered new exit (range 8) 8084 | -6/Lower Caves | Encountered a Warlord checkpoint 8621 | -6/Lower Caves | Learned location of Zion (-6) 8918 | -6/Lower Caves | Discovered new exit (range 16) 8954 | -6/Lower Caves | Entered Zion 9168 | -6/Zion | Discovered new exit (range 14) 9201 | -6/Zion | Found Prototype Processor 9202 | -6/Zion | Identified Exp. Armor Integrity Analyzer 9218 | -6/Zion | Found Prototype Processor 9219 | -6/Zion | Identified Exp. Melee Analysis Suite 9229 | -6/Zion | Found Prototype Processor 9230 | -6/Zion | Identified Exp. Terrain Scan Processor 9233 | -6/Zion | Found Prototype Processor 9234 | -6/Zion | Identified Exp. Core Analyzer 9296 | -6/Zion | System corruption cleaned by Quarantine Array 9365 | -6/Zion | Learned location of Warlord (-5) 9448 | -6/Zion | Visited the Megawrench Repair Shop 9780 | -6/Zion | Given A8's code to call for help 9934 | -6/Zion | Imprinted 9936 | -6/Zion | Declared Zion's savior 10237 | -6/Zion | Build established: Messiah-Executioner 10287 | -6/Zion | Megawrench repaired 12 parts 10450 | -6/Zion | Entered Proximity Caves 10450 | -5/Proximity Caves | Accompanied by 4 allies 10825 | -5/Proximity Caves | Identified exit to Factory 10918 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 10975 | -5/Proximity Caves | Entered Factory 10975 | -5/Factory | Accompanied by 1 ally 10975 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10997 | -5/Factory | Zion Kinetic Resupply teleported in 11183 | -5/Factory | Garrison activated, responded to threat 11295 | -5/Factory | Discovered new exit (range 17) 11298 | -5/Factory | Zion Hacker squad teleported in 11335 | -5/Factory | Entered another Factory area 11335 | -4/Factory | Accompanied by 3 allies 11335 | -4/Factory | Evolved 2 slots: Utility x2 11409 | -4/Factory | Discovered new exit (range 18) 11583 | -4/Factory | Entered Research 11583 | -3/Research | Accompanied by 3 allies 11583 | -3/Research | Evolved 2 slots: Utility x2 11621 | -3/Research | Zion Defense Resupply teleported in 11623 | -3/Research | Found Prototype Device 11624 | -3/Research | Identified EM Disruption Field 11630 | -3/Research | Found Prototype Device 11631 | -3/Research | Identified EM Dispersion Field 11655 | -3/Research | Found Exp. Thermal Shield 12096 | -3/Research | Zion Heavy squad teleported in 12173 | -3/Research | Discovered new exit (range 13) 12333 | -3/Research | First assault squad dispatched 12374 | -3/Research | Entered another Research area 12374 | -2/Research | Evolved 2 slots: Power x1, Utility x1 12412 | -2/Research | Incoming investigation squad redirected 12575 | -2/Research | Spotted B-90 Cyclops 12586 | -2/Research | Destroyed B-90 Cyclops 12624 | -2/Research | Retrieved Zion intel report: Main Access 12624 | -2/Research | Identified exit to Access 12625 | -2/Research | Zion Heavy squad teleported in 12730 | -2/Research | Found Prototype Protection 12808 | -2/Research | Garrison activated, responded to threat 13153 | -2/Research | First assault squad dispatched 13175 | -2/Research | Incoming assault squad redirected 13309 | -2/Research | Zion Light squad teleported in 13370 | -2/Research | Spotted B-90 Cyclops 13380 | -2/Research | Allies destroyed B-90 Cyclops 13420 | -2/Research | Garrison activated, responded to threat 13659 | -2/Research | Zion Experimental squad teleported in 13716 | -2/Research | Terminal network hard line cut 13949 | -2/Research | High security lockdown imminent 14029 | -2/Research | High security lockdown engaged 14073 | -2/Research | Entered Access 14073 | -1/Access | Evolved 2 slots: Utility x2 14073 | -1/Access | Identified Zio. Heavy Carapace 14103 | -1/Access | Lost 5 parts (2u3w) 14617 | -1/Access | First assault squad dispatched 14811 | -1/Access | Incoming assault squad redirected 14818 | -1/Access | System corruption reached 10% 14877 | -1/Access | Lost 10 parts (1p6u3w) 15028 | -1/Access | Zion hero teleported in (NK-0LA) 15131 | -1/Access | Spotted B-99 Colossus 15143 | -1/Access | Incoming assault squad redirected 15144 | -1/Access | Incoming assault squad redirected 15184 | -1/Access | Lost 4 parts (4u) 15350 | -1/Access | Incoming assault squad redirected 15376 | -1/Access | Lost 4 parts (3u1w) 15422 | -1/Access | System corruption reached 30% 15546 | -1/Access | Core integrity fell below 50% 15575 | -1/Access | Found Prototype Launcher 15576 | -1/Access | Lost 24 parts (3p3n7u11w) 15576 | -1/Access | Identified Ragnarok Missile Launcher 15590 | -1/Access | Incoming assault squad redirected 15604 | -1/Access | Core integrity fell below 20% 15636 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 15545_ Penetrated by Slug. 15545_ Imp. Targeting Computer destroyed. 15548_ B-99 Colossus exits siege mode. 15563_ U-05 Engineer lays Concrete. 15568_ System corrupted: Energy discharge (-36). 15573_ ALERT: Significant disruption in Zone 4C, assault forces dispatched. 15575_ Acquired Prototype Launcher. 15576_ Identified Ragnarok Missile Launcher. 15576_ Malfunction: Power surge. 15576_ Broken Adv. Target Analyzer permanently disabled. 15577_ Dropped Faulty Ragnarok Missile Launcher. 15578_ Discarded Broken Adv. Target Analyzer. 15586_ System corrupted: Matter fused (-7). 15589_ W-44 Eye sends out distress signal. 15590_ ALERT: Higher priority target reported, redirecting assault. 15599_ U-05 Engineer destroyed. 15612_ U-05 Engineer lays Concrete. 15622_ #%AVL1RIANKWKVO |&/JJVDYJ39QI UFT9XR9 15632_ R-10 Processor inserts Structural Scanner into recycling unit. Map ----- +----------------------------------------------------+ | ???????????????????????????? | | ???????????????????????????? | | ??????????????????????????? | | ???????????????????????????? | | ????????????????????????????????####### ####### | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ???????????????# ???????????????????# #?????? | | ???????????????# ??????????????????# #?????? | | ???????????????# ??????????????????# #?????? | | ???????????????# ?????????????????# #?????? | | ???????????????# ?????????????????# ####### | | ???????????????# ????????????????# #"""""# | | ????????????#### g ################# #""Y""# | | ???????????? gg ss | | ??????????? s ] | | ??????????? g | | ?????????? " | | ?????????? """ | | ?????????? @ """ | | ??????????????##+######################### " | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 140 Coolant Potential 100 Energy Generation 83 Energy Capacity 1325 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 1010 Power Amplification 30 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 30 Resistance: EM 20 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 90 Recoil Reduction 2 Matter Filtering 50 Kinecelleration 40 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisSwordSword Manual? 0 Play Time 02:42:15 Cumulative 82.5 hours Start 2020.02.13 @ 20:12:03 End 2020.02.14 @ 22:26:51 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 57 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4685843a-c9ea-4e36-98ec-59c7e141a3b4