Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 19:48:34

Player: OctagonalPrism

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (50)      250
Value Destroyed (1488)     1488
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4298

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     289/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (8) ------
  Improved Signal Interpreter
  Improved Melee Analysis Suite
           System Shield
>          --- WEAPON (2) -------
           Great Maul
>          --- INVENTORY (5) ----
     Micro Nuclear Core
           Cesium-ion Thruster
           Xenon Bombardment Thruster
     Large Battery (200)
           ECM Suite

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Structural Scanner
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Melee Analysis Suite
           Hacking Suite
           System Shield
           System Shield
>          --- WEAPON -----------
     Heavy Flail
>          --- INVENTORY --------
     Micro Nuclear Core
     Light Treads
           Cesium-ion Thruster
           Xenon Bombardment Thruster
     Large Battery
           ECM Suite
  Improved Datajack
[Rating: 37]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      VSS Leg
Utility                    System Shield
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
Weapon                     Improved Assault Rifle
  Energy Gun               Lightning Gun
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  6    | .   .   2   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             62   | 6   5   8   9   24  10  
  Power                    9    | 1   1   2   4   1   .   
    Engine                 5    | 1   .   2   2   .   .   
    Core                   4    | .   1   .   2   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   .   2   2   7   3   
    Treads                 12   | 2   .   2   .   5   3   
    Leg                    4    | .   .   .   2   2   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  20   | 1   1   4   1   8   5   
    Device                 8    | .   .   2   1   4   1   
    Storage                3    | 1   .   1   .   1   .   
    Processor              5    | .   1   1   .   1   2   
    Hackware               4    | .   .   .   .   2   2   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   3   .   2   8   2   
    Energy Gun             6    | .   .   .   .   6   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | 2   3   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   2   2   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   1   .   .   
  Corrupted Parts          2    | .   .   .   .   2   .   
    System Corruption      4    | .   .   .   .   4   .   
Parts Lost                 24   | .   .   1   8   2   13  
  Power                    3    | .   .   1   1   .   1   
  Propulsion               6    | .   .   .   2   1   3   
  Utility                  9    | .   .   .   2   .   7   
  Weapon                   6    | .   .   .   3   1   2   
  Highest Loss Streak      9    | .   .   1   6   2   9   
  To Critical Strikes      1    | .   .   1   .   .   .   
Average Slot Usage (%)     87   | .   91  100 65  94  78  
  Engine                   2    | .   4   6   1   .   .   
  Core                     6    | .   9   4   4   9   6   
  Treads                   13   | .   28  22  2   6   13  
  Leg                      5    | .   .   .   11  10  .   
  Device                   13   | .   .   15  13  19  11  
  Storage                  9    | .   14  11  11  9   6   
  Processor                9    | .   5   17  5   6   9   
  Hackware                 7    | .   .   .   .   14  17  
  Energy Gun               4    | .   .   .   .   13  2   
  Ballistic Gun            10   | .   28  22  12  1   .   
  Impact Weapon            1    | .   .   .   .   2   6   
Peak Build Rating          37   | 6   14  16  17  34  37  
  Average Rating           19   | 4   9   14  7   27  29  
  On Entrance              13   | .   6   14  14  17  28  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             37   | 13  16  35  35  37  25  
  Greatest Support         56   | 40  40  40  40  43  56  
  Greatest Overweight (x)  8    | .   .   .   8   1   4   
  Average Overweight (x)   .    | .   .   .   2   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  10  
  Average Capacity         11   | 6   8   8   15  14  9   
  Most Carried             12   | 1   8   7   7   12  10  
  Average Carried          5    | .   3   5   4   6   7   
  Final Capacity           15   | 8   8   15  15  10  5   
  Final Carried            7    | 1   6   6   5   7   5   

 Class Distribution 
--------------------
 25% | Mutant
 22% | Scavenger-Mutant
 13% | Skirmisher
 12% | Scavenger-Assassin
  8% | Hacker-Skirmisher
  7% | Hacker-Assassin
  5% | Scavenger-Skirmisher
  4% | Hacker-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
        Skirmisher | -9/Materials
  Scavenger-Mutant | -9/Mines
 Hacker-Skirmisher | -8/Materials
   Hacker-Assassin | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac 
Matter Collected           1422 | 156 231 468 198 304 65  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2018 | .   354 678 236 468 282 
  Parts                    105  | .   16  50  7   28  4   
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  40   | .   4   12  10  8   6   
  Melee                    3    | .   .   .   .   .   3   
  Guns                     27   | .   4   12  6   5   .   
  AOE                      4    | .   .   .   4   .   .   
Classes Destroyed          11   | .   4   4   1   1   1   
  Builder                  4    | .   .   2   1   1   .   
  Hauler                   1    | .   .   1   .   .   .   
  Recycler                 3    | .   2   1   .   .   .   
  Operator                 2    | .   1   .   .   1   .   
  Watcher                  7    | .   2   4   .   .   1   
  Swarmer                  6    | .   .   6   .   .   .   
  Grunt                    11   | .   4   .   3   2   2   
  Sentry                   13   | .   .   6   .   5   2   
  Hunter                   2    | .   .   .   .   1   1   
  Programmer               1    | .   .   .   .   .   1   
  Assembled                7    | .   .   .   7   .   .   
Best Kill Streak           5    | .   3   3   5   2   2   
  Combat Bots Only         4    | .   2   3   4   1   2   
Max Kills in Single Turn   3    | .   1   1   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        495  | .    29   61   70   46   289  
  Missed                   149  | .    6    20   14   11   98   
Damage Taken               4268 | .    300  455  1056 575  1882 
  Core                     1237 | .    53   91   282  109  702  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   11   | .    .    .    .    11   .    
Core Remaining (%)         66   | 100  78   .    6    80   .    
Volleys Fired              170  | .    38   51   57   24   .    
  Largest                  2    | .    2    2    2    2    .    
  Hottest                  110  | .    46   46   46   110  .    
Shots Fired                293  | .    76   102  66   49   .    
  Gun                      290  | .    76   102  63   49   .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 3    | .    .    .    3    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  255  | .    76   102  63   14   .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                3    | .    .    .    3    .    .    
  Electromagnetic          35   | .    .    .    .    35   .    
  Robot Hit Streak         22   | .    10   17   22   12   .    
  Robot Miss Streak        3    | .    3    2    3    3    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    
Shots Hit Robots           237  | .    51   72   49   39   26   
  Core Hits                86   | .    16   26   25   16   3    
  Critical Kills           3    | .    .    1    .    .    2    
  Critical Parts Destroyed 7    | .    .    .    .    4    3    
  Critical Strikes         10   | .    .    1    .    4    5    
    Destroy                2    | .    .    1    .    1    .    
    Smash                  8    | .    .    .    .    3    5    
Melee Attacks              41   | .    .    .    .    11   30   
  Impact                   41   | .    .    .    .    11   30   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4293 | .    596  1122 729  769  1077 
  Guns                     2744 | .    596  1122 472  554  .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               290  | .    .    .    257  33   .    
  Melee                    1256 | .    .    .    .    179  1077 
  Ramming                  3    | .    .    .    .    3    .    
  Kinetic                  2274 | .    596  1122 472  84   .    
  Thermal                  33   | .    .    .    .    33   .    
  Explosive                257  | .    .    .    257  .    .    
  Electromagnetic          470  | .    .    .    .    470  .    
  Impact                   1256 | .    .    .    .    179  1077 
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    4    8    1    
  Average Corruption       4    | .    .    .    4    4    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  33   | .    .    .    8    24   1    
    Message Errors         8    | .    .    .    2    6    .    
    Matter Fused           7    | .    .    .    1    5    1    
    Heat Flow Errors       3    | .    .    .    .    3    .    
    Energy Discharges      5    | .    .    .    1    4    .    
    Parts Fused            1    | .    .    .    .    1    .    
    Data Loss (minor)      3    | .    .    .    1    2    .    
    Data Loss (major)      2    | .    .    .    2    .    .    
    Misfires               4    | .    .    .    1    3    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            389  | .    .    .    .    149  240  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    389  | .    .    .    .    149  240  
Knockbacks                 7    | .    .    .    .    1    6    
  Impact                   7    | .    .    .    .    1    6    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      84   | .    .    .    37   47   .    
  Shots                    2    | .    .    .    1    1    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   1    | .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        176  | .    18   21   2    176  11   
  Average Temperature      34   | .    8    8    2    47   11   
  Received Heat Transfer   1100 | .    174  126  191  234  375  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           8    | .    .    .    .    4    4    
  Combat Hostiles          6    | .    .    .    .    3    3    
  Parts Fried              11   | .    .    .    .    5    6    
  Impact Corruptions       16   | .    .    .    .    6    10   
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         50   | .    .    .    .    50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             237  | .   101 237 157 107 57  
  Initial                  92   | .   .   29  92  .   34  
  Average                  59   | .   50  138 56  30  23  
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         98   | 100 100 91  100 100 100 
  Level 1                  1    | .   .   8   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   1   4   3   
  Investigation            2    | .   .   .   .   .   2   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            4    | .   1   .   1   2   .   
  Assault                  1    | .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           6    | .   1   2   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              76   | .   10  22  20  15  9   
  Peak Tracking Total      5    | .   5   4   5   2   2   
  Tactical Retreats        5    | .   .   2   3   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            2    | .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   1   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          1    | .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          21   | .   4   5   .   9   3   
  Terminals                13   | .   2   4   .   7   .   
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          4    | .   2   1   .   .   1   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                71   | .   12  16  .   35  8   
  Successful               49   | .   6   11  .   25  7   
  Failed                   21   | .   6   4   .   10  1   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   
  Manual                   36   | .   7   14  .   14  1   
  Terminals                44   | .   8   14  .   22  .   
  Fabricators              6    | .   .   .   .   .   6   
  Repair Stations          7    | .   .   .   .   7   .   
  Recycling Units          8    | .   4   2   .   .   2   
  Scanalyzers              6    | .   .   .   .   6   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             14   | .   2   4   .   8   .   
  Robot Analysis           2    | .   .   2   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   
  Terminal Index           2    | .   1   .   .   1   .   
  Alert Level              2    | .   .   .   .   2   .   
  Locate Traps             5    | .   1   2   .   2   .   
  Disarm Traps             1    | .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   1   .   
Fabricator Hacks           5    | .   .   .   .   .   5   
  Network Status           1    | .   .   .   .   .   1   
  Load Schematic           2    | .   .   .   .   .   2   
  Build                    2    | .   .   .   .   .   2   
Repair Station Hacks       4    | .   .   .   .   4   .   
  Scan Component           3    | .   .   .   .   3   .   
  Repair                   1    | .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   1   .   .   .   1   
  Report Inventory         2    | .   1   .   .   .   1   
Scanalyzer                 6    | .   .   .   .   6   .   
  Insert Component         3    | .   .   .   .   3   .   
  Analyze                  3    | .   .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         18   | .   3   7   .   7   1   
  Terminals                14   | .   2   5   .   7   .   
    Assimilate             2    | .   .   .   .   2   .   
    Botnet                 7    | .   1   3   .   3   .   
    Disrupt                1    | .   .   .   .   1   .   
    Operators              4    | .   1   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   1   2   .   .   1   
    Reject                 2    | .   .   1   .   .   1   
    Recyclers              2    | .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   4   3   .   7   3   
  Full Trace Events        2    | .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   
  Parts Built              1    | .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   
    Time                   408  | .   .   .   .   .   408 
  Total Part Build Rating  8    | .   .   .   .   .   8   
Parts Repaired             1    | .   .   .   .   1   .   
  Time                     136  | .   .   .   .   136 .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   
  Parts Damaged            1    | .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   .   
  Highest-Rated Group      10   | .   .   .   .   10  .   
  Highest-Rated Ally       10   | .   .   .   .   10  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       2    | .   .   2   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Turns Passed               5220 | 62   622  1158 810  1666 902  
Spaces Moved               2507 | 36   302  544  290  854  481  
  Core                     82   | 4    .    .    56   .    22   
  Treads                   1749 | 32   302  544  47   365  459  
  Legs                     676  | .    .    .    187  489  .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  100  
  Average Speed            173  | 147  160  160  235  173  161  
  Slowest Speed            450  | 160  160  160  450  240  250  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       44   | 4    55   57   71   63   18   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    
Spaces Dug                 7    | .    .    .    .    7    .    
Terrain Destroyed          37   | .    .    .    21   16   .    
  Melee                    7    | .    .    .    .    7    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      30   | .    .    .    21   9    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Total                      3035 | 42  371 730 358 974 560 
  Wait                     207  | .   18  119 .   37  33  
  Move                     2502 | 35  301 543 289 853 481 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  17   | 1   4   4   1   6   1   
  Fast Attach              34   | 6   3   1   4   14  6   
  Attach                   10   | .   1   3   2   2   2   
  Detach                   12   | .   3   1   .   6   2   
  Swap                     18   | .   1   4   3   8   2   
  Drop                     23   | .   2   4   2   12  3   
  Fire                     170  | .   38  51  57  24  .   
  Melee                    41   | .   .   .   .   11  30  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat / [*Exi])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / Low)

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  319 | -10/Materials | Discovered new exit (range 12)
  411 | -10/Materials | Discovered new exit (range 8)
  529 | -10/Materials | Discovered new exit (range 11)
  685 | -10/Materials | Entered another Materials area
  685 | -9/Materials  | Evolved 2 slots: Utility x2
  973 | -9/Materials  | Build established: Skirmisher
 1276 | -9/Materials  | Discovered new exit (range 4)
 1281 | -9/Materials  | Identified exit to Materials
 1443 | -9/Materials  | Central database locked down
 1453 | -9/Materials  | Discovered new exit (range 4)
 1458 | -9/Materials  | Identified exit to Mines
 1700 | -9/Materials  | Discovered exit to Mines (range 16)
 1714 | -9/Materials  | Build established: Scavenger-Mutant
 1843 | -9/Materials  | Entered Mines
 1898 | -9/Mines      | Assembled infested the area
 1903 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1940 | -9/Mines      | Core integrity fell below 50%
 1959 | -9/Mines      | Core integrity fell below 20%
 1988 | -9/Mines      | Lost 6 parts (1p2n1u2w)
 2523 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2525 | -9/Mines      | Discovered new exit (range 5)
 2612 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2616 | -9/Mines      | Found Prototype Device
 2616 | -9/Mines      | Identified Exp. Sensor Array
 2634 | -9/Mines      | Discovered exit to Materials (range 10)
 2653 | -9/Mines      | Entered Materials
 2653 | -8/Materials  | Evolved 2 slots: Utility x2
 2654 | -8/Materials  | Identified exit to Factory
 2871 | -8/Materials  | Garrison activated, responded to threat
 2929 | -8/Materials  | Repaired Broken Exp. Sensor Array?
 3144 | -8/Materials  | Met 7R-MNS
 4244 | -8/Materials  | Build established: Scavenger-Assassin
 4319 | -8/Materials  | Entered Factory
 4319 | -7/Factory    | Evolved 2 slots: Utility x2
 4320 | -7/Factory    | Caught up to 7R-MNS
 4320 | -7/Factory    | Identified exit to Lower Caves
 4403 | -7/Factory    | Discovered new exit (range 6)
 4411 | -7/Factory    | Identified exit to Factory
 4674 | -7/Factory    | Lost 3 parts (2u1w)
 5145 | -7/Factory    | Core integrity fell below 50%
 5176 | -7/Factory    | Core integrity fell below 20%
 5187 | -7/Factory    | Fabricated Exp. Sensor Array?
 5190 | -7/Factory    | Lost 9 parts (1p3n4u1w)
 5221 | -7/Factory    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x*>
>> FABRICATOR: Completed Exp. Sensor Array?
Destroyed Lgt. Treads.
Y-54 Guardian system corrupted by crushing effect.
Y-54 Guardian suffers critical hit (Smash).
Y-54 Guardian destroyed.
K-01 Serf collects debris. <x2>
Med. Storage Unit destroyed.
K-01 Serf collects debris.
System corrupted: Matter fused (-6).
K-01 Serf collects debris.
P-60 Hacker knocked back.
K-01 Serf collects debris.
P-60 Hacker resets K-01 Serf, system corruption
  cleaned.
P-60 Hacker suffers critical hit (Smash).
Destroyed Target Analyzer.
P-60 Hacker system corrupted by crushing effect.
P-60 Hacker destroyed.

 Map 
-----
+----------------------------------------------------+
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|    # ??????????####   k  %*    #### #####          |
|    # ??????????##""      @     ####         """??? |
|    # ??????????##"!   k     == ####+######! """??? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                40
Melee Accuracy             6
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
 Mic. Nuclear Core | -8/Materials | Scanalyzed
 Exp. Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Exp. Sensor Array | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ResetThermicBeacon
  Manual?         0
Play Time         00:37:52
  Cumulative      104.0 hours
  Start           2024.09.05 @ 19:11:34
  End             2024.09.05 @ 19:48:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           98
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          50
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          55x47
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 261e4432-0667-452c-84a5-f049c48c3f2d