Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.06 @ 02:51:37 Player: Legato Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (55) 275 Value Destroyed (1405) 1405 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7840 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 212/300 Energy 26/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Combat Airjet Combat Airjet Linear Gravjet Improved VTOL Module Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Utility Shielding Hardened Light Armor Plating Improved Thermal Shield Shield Generator > --- WEAPON ----------- Improved Arc Projector Improved Plasma Cutter > --- INVENTORY -------- Combat Airjet Combat Airjet Linear Gravjet Improved VTOL Module [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Improved VTOL Module Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Improved VTOL Module Utility System Shield Device Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Utility Shielding Weapon Hammer Energy Gun EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Was Fac Slots Evolved 10 | . . . 2 2 2 . . . . 2 . . 2 . . Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 1 . . . . . 1 . . 1 . . Utility 4 | . . . 1 1 2 . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . 1 . . Parts Attached 93 | 8 10 2 11 11 9 1 2 . 2 3 . . 1 . 33 Power 11 | 1 2 1 1 1 1 . . . 1 . . . . . 3 Engine 10 | 1 2 1 1 1 1 . . . 1 . . . . . 2 Core 1 | . . . . . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 29 | 2 2 1 3 4 4 . . . . . . . . . 13 Treads . | . . . . . . . . . . . . . . . . Leg 18 | 2 2 1 3 4 . . . . . . . . . . 6 Wheel . | . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . 3 Flight 8 | . . . . . 4 . . . . . . . . . 4 Utility 37 | 2 2 . 5 5 3 1 2 . 1 3 . . 1 . 12 Device 15 | 1 1 . 1 1 1 1 1 . 1 1 . . 1 . 5 Storage 4 | 1 1 . 1 1 . . . . . . . . . . . Processor 6 | . . . . 1 . . 1 . . 2 . . . . 2 Hackware 3 | . . . 1 1 1 . . . . . . . . . . Protection 9 | . . . 2 1 1 . . . . . . . . . 5 Artifact . | . . . . . . . . . . . . . . . . Weapon 16 | 3 4 . 2 1 1 . . . . . . . . . 5 Energy Gun 4 | 1 1 . . . 1 . . . . . . . . . 1 Energy Cannon 2 | . . . 1 . . . . . . . . . . . 1 Ballistic Gun 5 | 2 1 . 1 . . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 2 | . 1 . . 1 . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 Impact Weapon 2 | . 1 . . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 2 . . . . . . . . . 3 Parts Lost 30 | . . 1 2 3 3 . . . 1 . . . . 2 18 Power 9 | . . 1 1 1 1 . . . 1 . . . . 1 3 Propulsion 9 | . . . 1 . . . . . . . . . . 1 7 Utility 7 | . . . . . 1 . . . . . . . . . 6 Weapon 5 | . . . . 2 1 . . . . . . . . . 2 Highest Loss Streak 6 | . . 1 1 2 1 . . . 1 . . . . 2 6 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 8 | 2 7 9 9 8 9 10 10 10 9 9 10 10 10 10 5 Power . | . 1 1 . . . 1 1 1 . . 1 1 1 1 . Propulsion 2 | . 2 3 1 2 3 4 4 4 4 3 3 3 3 3 3 Utility 2 | . 1 2 4 3 3 3 2 2 2 3 4 4 4 4 1 Weapon 1 | . 2 2 2 1 1 2 2 3 3 2 2 2 2 2 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 16 | . 4 . 2 1 3 . 1 . . 1 . . . . 4 Power . | . . . . . . . . . . . . . . . . Propulsion 8 | . 2 . . 1 1 . . . . 1 . . . . 3 Utility 8 | . 2 . 2 . 2 . 1 . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 99 99 98 96 88 69 73 80 83 74 73 73 64 61 57 Engine 8 | . 14 13 10 8 7 7 7 7 7 6 6 6 5 4 2 Leg 19 | . 27 28 32 35 17 . . . . . . . . . 9 Flight 8 | . . . . . 12 30 30 30 30 26 26 26 23 22 11 Device 9 | . 14 14 11 8 7 7 9 11 14 7 6 6 10 10 5 Storage 8 | . 14 14 11 9 7 7 7 7 7 6 6 6 5 5 2 Processor 3 | . . . . 6 . . 2 7 7 11 13 13 5 5 6 Hackware 5 | . . . 3 9 11 15 15 15 15 13 13 13 11 11 2 Protection 3 | . . . 6 2 8 . . . . . . . . . 7 Energy Gun 2 | . 4 14 1 . 1 . . . . . . . . . . Energy Cannon 1 | . . . 4 2 . . . . . . . . . . . Ballistic Gun 3 | . 16 . 3 . 1 . . . . . . . . . 1 Launcher 3 | . 2 14 8 4 2 . . . . . . . . . . Impact Weapon 3 | . 4 . 4 9 6 . . . . 1 . . . . 3 Peak Build Rating 64 | 7 9 9 16 29 37 35 39 39 40 42 41 41 44 42 64 Average Rating 25 | 5 7 8 13 25 32 31 33 37 39 40 41 41 42 40 46 On Entrance 27 | . 7 9 9 16 29 31 31 39 35 40 41 41 41 42 32 Avg Prop Armor Cover (%) 9 | . . . . . 3 . . . . . . . . . 10 Naked Turns 6 | . . . . . . . . . . . . . . . 6 Heaviest Build 38 | 15 22 22 25 26 34 19 20 20 20 22 19 19 20 20 38 Greatest Support 101 | 20 20 20 36 60 60 20 20 20 20 20 20 20 20 20 101 Greatest Overweight (x) 4 | 1 1 1 1 . 4 . . . . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 10 10 10 10 7 Most Carried 10 | 4 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 2 7 9 9 8 9 10 9 10 9 9 10 10 9 10 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 10 10 10 9 10 10 10 10 9 10 10 10 10 10 4 Class Distribution -------------------- 70% | Mutant 18% | Hacker-Sprinter 6% | Hacker-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Was Fac Matter Collected 1922 | 293 136 186 314 207 116 63 58 . 55 . . . . . 494 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1995 | 103 284 162 543 207 116 . . . . . . . . . 580 Parts 71 | 6 19 5 23 1 3 . . . . . . . . . 14 Haulers Intercepted 5 | . 2 . 2 . 1 . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 2 2 . . . . . . . . Prevented 1 | . . . . . . 1 . . . . . . . . . Parts Restored 1 | . . . . . 1 . . . . . . . . . . Broken 1 | . . . . . 1 . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Was Fac Combat Hostiles Destroyed 30 | . 8 6 9 2 1 . . . . . . . . . 4 Melee 2 | . . . . . . . . . . . . . . . 2 Guns 8 | . 3 3 1 . 1 . . . . . . . . . . Cannons 4 | . . . 4 . . . . . . . . . . . . AOE 14 | . 5 3 4 1 . . . . . . . . . . 1 Classes Destroyed 11 | 2 5 . 2 . 1 . . . . . . . . . 1 Worker 5 | . 2 . . . 1 . . . . . . . . . 2 Builder 3 | . . . . . . . . . . . . . . . 3 Tunneler 2 | 2 . . . . . . . . . . . . . . . Hauler 5 | . 2 . 2 . 1 . . . . . . . . . . Recycler 4 | 1 . . 1 . . . . . . . . . . . 2 Operator 1 | . . . 1 . . . . . . . . . . . . Watcher 5 | . 1 . 3 . . . . . . . . . . . 1 Swarmer 6 | . 6 . . . . . . . . . . . . . . Grunt 16 | . 2 6 5 . . . . . . . . . . . 3 Sentry 6 | . . . 4 2 . . . . . . . . . . . Programmer 2 | . . . . . 1 . . . . . . . . . 1 Best Kill Streak 6 | 3 5 2 6 1 1 . . . . . . . . . 3 Combat Bots Only 3 | . 3 2 3 1 1 . . . . . . . . . 2 Max Kills in Single Turn 4 | 1 4 1 2 1 1 . . . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . 3 1 1 1 . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Was Fac Hostile Shots Fired 492 | . 37 19 57 32 37 4 15 . 24 1 . . . 1 265 Missed 200 | . 7 9 17 10 22 1 6 . 14 . . . . . 114 Hits 292 | . 30 10 40 22 15 3 9 . 10 1 . . . 1 151 Melee 2 | . . . . . . . . . . . . . . 1 1 Projectile 290 | . 30 10 40 22 15 3 9 . 10 1 . . . . 150 AOE 4 | . . . . . . . . . . . . . . . 4 Critical Strikes 8 | . . 1 1 . 1 . . . . . . . . . 5 Actively Blocked 1 | . . . . . . . . . . . . . . . 1 Damage Taken 5585 | 39 295 179 933 339 442 56 147 . 193 19 . . . 37 2906 Core 1670 | . 43 49 335 32 56 . 18 . 127 . . . . . 1010 Absorbed by Shields 146 | . . . . . . . . . . . . . . . 146 Redirected to Shielding 190 | . . . 66 10 52 . . . . . . . . . 62 Ignored by Resistances 11 | . . . . . . . . . . . . . . . 11 Regen/Repaired (Parts) 80 | . 80 . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . 63 16 94 . . . . 71 . . 100 . . . Volleys Fired 86 | 6 21 12 29 6 7 . . . . . . . . . 5 Largest 2 | 2 2 2 2 1 1 . . . . . . . . . 1 Hottest 93 | 60 60 75 93 63 23 . . . . . . . . . 90 Shots Fired 136 | 12 39 20 47 6 7 . . . . . . . . . 5 Gun 79 | 12 36 8 15 . 7 . . . . . . . . . 1 Cannon 15 | . . . 13 1 . . . . . . . . . . 1 Launcher 39 | . 3 12 19 5 . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . . . 3 Kinetic 55 | 7 27 . 13 . 7 . . . . . . . . . 1 Thermal 4 | . . . . . . . . . . . . . . . 4 Explosive 39 | . 3 12 19 5 . . . . . . . . . . . Electromagnetic 38 | 5 9 8 15 1 . . . . . . . . . . . Robot Hit Streak 13 | 4 6 5 13 13 9 . . . . . . . . . 1 Robot Miss Streak 7 | 2 7 2 3 1 1 . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 121 | 8 19 15 45 11 9 . . . . . . . . . 14 Core Hits 64 | 4 16 12 22 3 3 . . . . . . . . . 4 Critical Kills 1 | . . . 1 . . . . . . . . . . . . Critical Parts Destroyed 10 | . . . 3 2 . . . . . . . . . . 5 Critical Strikes 11 | . . . 4 2 . . . . . . . . . . 5 Destroy 1 | . . . 1 . . . . . . . . . . . . Smash 10 | . . . 3 2 . . . . . . . . . . 5 Melee Attacks 136 | . 9 . 32 56 11 . . . . 7 . . . . 21 Impact 136 | . 9 . 32 56 11 . . . . 7 . . . . 21 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 16 | . 1 . 5 . 3 . . . . . . . . . 7 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 4594 | 142 588 508 1772 252 352 . . . . . . . . . 980 Guns 705 | 113 176 111 201 . 104 . . . . . . . . . . Cannons 341 | . . . 287 21 . . . . . . . . . . 33 Explosions 1795 | 29 317 397 924 128 . . . . . . . . . . . Melee 1669 | . 91 . 360 103 168 . . . . . . . . . 947 Ramming 84 | . 4 . . . 80 . . . . . . . . . . Kinetic 489 | 64 144 . 177 . 104 . . . . . . . . . . Thermal 210 | 29 . . 148 . . . . . . . . . . . 33 Explosive 1618 | . 317 397 776 128 . . . . . . . . . . . Electromagnetic 524 | 49 32 111 311 21 . . . . . . . . . . . Impact 1669 | . 91 . 360 103 168 . . . . . . . . . 947 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . 1 7 7 9 9 5 . . . . . 5 Average Corruption 3 | . . . . 1 5 7 8 6 5 . . . . . 1 Corruption Purged 4 | . . . . . . . . 4 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 35 | . . . . 3 9 3 5 3 2 . . . . . 10 Message Errors 8 | . . . . . 2 1 1 2 . . . . . . 2 Matter Fused 7 | . . . . 1 1 1 1 1 1 . . . . . 1 Heat Flow Errors 4 | . . . . . 4 . . . . . . . . . . Energy Discharges 6 | . . . . . 1 1 1 . 1 . . . . . 2 Parts Fused 1 | . . . . . 1 . . . . . . . . . . Data Loss (minor) 3 | . . . . . . . 1 . . . . . . . 2 Data Loss (major) 4 | . . . . 2 . . . . . . . . . . 2 Alerts 2 | . . . . . . . 1 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1035 | 4 72 11 234 44 63 . . . . . . . . . 607 Projectiles 19 | . . . 19 . . . . . . . . . . . . Explosions 97 | 4 25 11 57 . . . . . . . . . . . . Melee 919 | . 47 . 158 44 63 . . . . . . . . . 607 Knockbacks 6 | . . . 2 . . . . . . . . . . . 4 Impact 6 | . . . 2 . . . . . . . . . . . 4 Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 364 | 39 23 43 167 12 80 . . . . . . . . . . Shots 13 | 1 1 2 8 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 257 | 12 5 82 87 10 257 . . . . . . . . . 28 Average Temperature 41 | 12 3 39 33 5 92 . . . . . . . . . 10 Received Heat Transfer 1074 | . 33 99 240 99 6 27 . . 21 9 . . . . 540 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 12 | . 1 . 3 1 1 . . . . . . . . . 6 Combat Hostiles 2 | . . . . 1 . . . . . . . . . . 1 Parts Fried 15 | . . . 6 . 2 . . . . . . . . . 7 Impact Corruptions 31 | . 2 . 7 2 3 . . . . . . . . . 17 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 287 | 50 . . 200 . . . . . . . . . . . 37 Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | 1 . . 2 . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Was Fac Maximum Alert Level 1 | . . . . . . . . . . . . . . . 1 Low Security (%) 95 | 100 100 100 100 100 100 . . . . 100 . . 100 100 77 Level 1 4 | . . . . . . . . . . . . . . . 22 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 269 | 10 82 103 190 79 30 . . . . 45 . . 75 19 269 Initial 79 | . 3 10 35 79 22 . . . . 44 . . . 19 . Average 36 | 1 31 33 37 21 5 . . . . 31 . . 29 10 73 Influence Increases 2160 | 15 293 214 476 139 89 . 60 . 90 46 . . 89 . 649 Destroy 0b10 Robot/C 600 | . 160 120 180 40 20 . . . . . . . . . 80 Destroy 0b10 Robot/NC 125 | 15 25 . 35 . 10 . . . . . . . . . 40 Destroy Leader 190 | . 36 30 70 20 12 . . . . . . . . . 22 Successful Hack 117 | . 36 . 5 2 . . . . . . . . 14 . 60 Disable Machine 180 | . 15 . 60 45 30 . . . . . . . . . 30 Destroy Structure 213 | . 21 64 96 17 2 . . . . 1 . . . . 12 Partial Spotted 105 | . . . . . 15 . . . . 45 . . . . 45 Lose Combat Pursuer 630 | . . . 30 15 . . 60 . 90 . . . 75 . 360 Influence Decreases 2017 | 10 269 150 379 279 139 . 40 20 20 76 40 . 34 55 506 Entered New Map 315 | . 2 19 58 111 28 . . 20 . 26 15 . . 36 . Time Decay 1423 | 10 267 121 308 147 103 . 40 . 20 50 25 . 34 19 279 Lost Part 222 | . . 10 13 21 8 . . . . . . . . . 170 Purge Threat 57 | . . . . . . . . . . . . . . . 57 Squads Dispatched 16 | . . . 4 2 1 . . . . 1 . . . . 8 Investigation 7 | . . . 2 2 . . . . . . . . . . 3 Extermination 3 | . . . . . 1 . . . . . . . . . 2 Reinforcement 6 | . . . 2 . . . . . . 1 . . . . 3 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . 2 Construction Impeded 2 | . . . 1 . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Was Fac Distress Signals 6 | . 2 . 2 1 . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 142 | . 11 6 18 5 3 5 4 . 8 6 . . 4 6 66 Peak Tracking Total 18 | . 4 2 4 3 2 8 3 . 6 6 . . 6 6 18 Tactical Retreats 16 | . . . 1 1 . . 2 . 2 . . . 1 . 9 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Was Fac Traps Triggered 9 | . . . . . 2 . . . . . . . 1 . 6 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Was Fac Machines Disabled 12 | . 1 . 4 3 2 . . . . . . . . . 2 Max in Single Turn 1 | . 1 . 1 1 1 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Was Fac Machines Accessed 31 | . 4 . 4 4 . . . 4 . 1 . . 4 . 10 Terminals 17 | . 3 . 4 1 . . . . . . . . 3 . 6 Fabricators 4 | . . . . . . . . . . 1 . . . . 3 Repair Stations 1 | . 1 . . . . . . . . . . . . . . Recycling Units 4 | . . . . 2 . . . . . . . . 1 . 1 Scanalyzers 1 | . . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 112 | . 9 . 16 15 . . . 29 . 6 . . 13 . 24 Successful 66 | . 6 . 5 6 . . . 29 . 4 . . 6 . 10 Failed 46 | . 3 . 11 9 . . . . . 2 . . 7 . 14 Catastrophic 13 | . . . 5 2 . . . . . . . . 2 . 4 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 16 | . 1 . 8 . . . . . . 3 . . 4 . . Terminals 54 | . 7 . 16 6 . . . . . . . . 12 . 13 Fabricators 14 | . . . . . . . . . . 6 . . . . 8 Repair Stations 2 | . 2 . . . . . . . . . . . . . . Recycling Units 9 | . . . . 5 . . . . . . . . 1 . 3 Scanalyzers 4 | . . . . 4 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 48 | . 4 . 4 1 . . . 29 . . . . 5 . 5 Record 18 | . . . . . . . . 11 . . . . 5 . 2 Part Schematic 11 | . . . . . . . . 11 . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . 3 . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . 2 Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . 1 Locate Traps 1 | . . . 1 . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . 3 . . . . 4 Network Status 2 | . . . . . . . . . . 2 . . . . . Load Schematic 4 | . . . . . . . . . . 1 . . . . 3 Build 1 | . . . . . . . . . . . . . . . 1 Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 2 . . . . . . . . 1 . 1 Report Inventory 4 | . . . . 2 . . . . . . . . 1 . 1 Scanalyzer 3 | . . . . 3 . . . . . . . . . . . Retrieve Study 3 | . . . . 3 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . 1 . . . . . . 1 . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . Report 1 | . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 21 | . 3 . 3 3 . . . . . . . . 3 . 9 Full Trace Events 7 | . . . 2 2 . . . . . . . . . . 3 Feedback Events 1 | . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . . 76 Total Part Build Rating 5 | . . . . . . . . . . . . . . . 5 Part Studies Acquired 3 | . . . . 3 . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . Time 13 | . 13 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Was Fac Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Was Fac Active Infowar (turns) 4270 | 12 765 347 739 509 376 60 98 148 111 105 66 29 97 50 758 Optics 1013 | . . . . . . . . . . 91 66 29 97 50 680 Sensors 3192 | . 307 347 739 509 376 60 98 148 111 105 66 29 97 41 159 Traps 4 | . . . . . . . . . . 4 . . . . . Seismic 470 | 12 458 . . . . . . . . . . . . . . Cloaking 293 | . . . . . . . . . 14 . . . 4 16 259 Jamming 50 | . . . . . . . . . . . . . 38 . 12 Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Was Fac Turns Passed 4560 | 99 765 347 739 515 489 60 98 148 111 106 66 29 97 50 841 Spaces Moved 4836 | 53 443 167 424 246 446 221 258 91 380 150 220 110 248 102 1277 Core 10 | 2 . . . . . . . . . . . . . . 8 Treads . | . . . . . . . . . . . . . . . . Legs 1653 | 51 443 167 424 246 214 . . . . . . . . . 108 Wheels . | . . . . . . . . . . . . . . . . Hover 34 | . . . . . . . . . . . . . . . 34 Flight 3139 | . . . . . 232 221 258 91 380 150 220 110 248 102 1127 Fastest Speed 26 | 50 120 120 120 105 26 26 26 26 26 26 26 26 26 26 28 Average Speed 62 | 125 126 182 120 110 72 26 26 26 26 26 26 26 26 26 40 Slowest Speed 345 | 190 190 190 190 120 345 26 26 26 26 96 26 26 26 29 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . 3 . . . . 2 . . 1 . 8 Potential Cave-ins 2 | . . . 2 . . . . . . . . . . . . Cave-ins Triggered 2 | . . . 1 . 1 . . . . . . . . . . Exploration Rate (%) 36 | 4 54 43 34 20 7 41 51 75 60 5 59 23 7 73 34 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . . 2 1 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 7 | . . 2 . . . 2 2 . 1 . . . . . . Spaces Dug 24 | . 3 . 10 3 1 . . . . 1 . . . . 6 Terrain Destroyed 276 | 7 19 93 106 42 2 . . . . 1 . . . . 6 Melee 24 | . 3 . 10 3 1 . . . . 1 . . . . 6 Projectile . | . . . . . . . . . . . . . . . . AOE 251 | 7 16 93 96 39 . . . . . . . . . . . Terrain Rammed 1 | . . . . . 1 . . . . . . . . . . Walls Destroyed 1 | . . . . . 1 . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Was Fac Total 5960 | 70 595 190 546 385 584 222 289 214 390 201 228 109 279 123 1535 Wait 637 | . 90 6 20 48 65 . 24 124 9 34 9 . 28 22 158 Move 4797 | 52 442 166 422 245 439 220 257 90 379 145 219 109 246 101 1265 Hop 10 | . . . . . 3 . . . . 2 . . 1 . 4 Pick Up 56 | 4 9 2 8 8 7 . 3 . . 2 . . . . 13 Fast Attach 54 | 7 2 . 3 1 3 1 2 . 1 3 . . . . 31 Attach 28 | . . 1 3 4 3 . . . 1 1 . . 1 . 14 Detach 9 | . 1 . . . 3 . . . . 2 . . 1 . 2 Swap 50 | 1 11 1 16 9 4 . . . . 1 . . 2 . 5 Drop 62 | . 9 2 11 8 8 1 3 . . 4 . . . . 16 Fire 86 | 6 21 12 29 6 7 . . . . . . . . . 5 Melee 136 | . 9 . 32 56 11 . . . . 7 . . . . 21 Ram 1 | . . . . . 1 . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . 1 . 30 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 1 | . . . 1 . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Repaired Aluminum Leg 321 | -10/Materials | Build established: Mutant 632 | -10/Materials | Discovered new exit (range 5) 810 | -10/Materials | Discovered new exit (range 16) 865 | -10/Materials | Entered Mines 947 | -10/Mines | Found a hidden stash of uninstalled traps 968 | -10/Mines | Discovered new exit (range 5) 1158 | -10/Mines | Discovered new exit (range 15) 1212 | -10/Mines | Entered Materials 1212 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1567 | -9/Materials | Crushed by falling debris 1568 | -9/Materials | Core integrity fell below 50% 1932 | -9/Materials | Core integrity fell below 20% 1932 | -9/Materials | Discovered new exit (range 11) 1951 | -9/Materials | Entered another Materials area 1951 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2391 | -8/Materials | Discovered new exit (range 9) 2466 | -8/Materials | Entered Factory 2466 | -7/Factory | Evolved 2 slots: Utility x2 2648 | -7/Factory | Crushed by falling debris 2953 | -7/Factory | Discovered new exit (range 5) 2955 | -7/Factory | Entered Lower Caves 3011 | -7/Lower Caves | Discovered new exit (range 15) 3015 | -7/Lower Caves | Entered another Lower Caves area 3017 | -7/Lower Caves | Learned location of Extension (-4) 3040 | -7/Lower Caves | Learned location of Zion (-6) 3077 | -7/Lower Caves | Discovered new exit (range 9) 3113 | -7/Lower Caves | Entered Data Miner 3113 | -7/Data Miner | Discovered new exit (range 6) 3183 | -7/Data Miner | Build established: Hacker-Sprinter 3200 | -7/Data Miner | Met Data Miner 3205 | -7/Data Miner | Learned location of Section 7 (-3) 3205 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3209 | -7/Data Miner | Received God Mode back door access code from Data Miner 3261 | -7/Data Miner | Entered Proximity Caves 3300 | -6/Proximity Caves | Learned Factory stockpile data 3313 | -6/Proximity Caves | Spotted B-75 Beast 3350 | -6/Proximity Caves | Discovered new exit (range 12) 3372 | -6/Proximity Caves | Entered Factory 3372 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3446 | -6/Factory | Discovered new exit (range 14) 3478 | -6/Factory | Entered Lower Caves 3495 | -6/Lower Caves | Encountered a Warlord checkpoint 3537 | -6/Lower Caves | Discovered new exit (range 17) 3544 | -6/Lower Caves | Entered another Lower Caves area 3544 | -6/Lower Caves | Discovered new exit (range 13) 3573 | -6/Lower Caves | Entered Factory 3573 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3670 | -5/Factory | Sucked down chute 3670 | -5/Factory | Entered Waste 3675 | -5/Waste | Spotted C-40 Crusher 3690 | -5/Waste | Spotted C-40 Crusher 3704 | -5/Waste | Spotted C-40 Crusher 3704 | -5/Waste | Spotted C-40 Crusher 3706 | -5/Waste | Spotted C-40 Crusher 3707 | -5/Waste | Spotted C-40 Crusher 3710 | -5/Waste | Discovered new exit (range 22) 3711 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3720 | -5/Waste | Entered Factory 4008 | -5/Factory | Fabricated Lgt. Regenerative Plating? 4068 | -5/Factory | Released all parts (6) 4097 | -5/Factory | Lost 4 parts (1p2n1u) 4322 | -5/Factory | Core integrity fell below 50% 4329 | -5/Factory | Discovered new exit (range 7) 4357 | -5/Factory | Lost 5 parts (1p1n3u) 4437 | -5/Factory | Lost 3 parts (2n1w) 4524 | -5/Factory | Cargo convoy interrupted 4549 | -5/Factory | Incoming assault squad redirected 4555 | -5/Factory | Incoming assault squad redirected 4558 | -5/Factory | Core integrity fell below 20% 4561 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 04549_ Acquired 20 matter. 04550_ Slug penetrates Wall. 04550_ Acquired Hvy. Phase Cannon. 04552_ Slug penetrates Wall. 04552_ Utility Shielding destroyed. 04553_ Slug penetrates Wall. 04555_ ALERT: Higher priority target reported, redirecting assault. 04555_ Slug penetrates Wall. 04555_ Nuclear Pulse Array destroyed. 04556_ Slug penetrates Wall. 04559_ Wall collapses. 04559_ Penetrated by Slug. 04559_ Hvy. Phase Cannon destroyed. 04559_ Penetrated by Slug. [Achievement: Cya!] 04560_ Penetrated by Slug. 04560_ Nuclear Pulse Array destroyed. 04560_ Penetrated by Slug. 04561_ Imp. Thermal Shield destroyed. 04561_ Slug penetrates G-50 Soldier. 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"""" #?????# | | ?????????????# "" """ # xh# #?????# | | ?????????????# # h########+##????# | | ?????????????###########ggg ###### | | ???????????????????????# @ R ; | | ???????????????????????# % % ############# | | ???????????????????????# ###########???????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????k +?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????## ##?????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????+???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Armor Coverage 225 Resistance: TH 25 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 64 Core Analysis 6 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Adv. Terrain Scanner | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Repaired ---------- Aluminum Leg | 11% | -10/Materials Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Hammer | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Cya! Everything Is Under Control Challenges ------------ None Game ------ Seed ActuatorMissileFlakker Manual? 0 Play Time 01:32:51 Cumulative 34.7 hours Start 2026.01.06 @ 01:01:18 End 2026.01.06 @ 02:51:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 34 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebcaad26-d4e9-4627-84b2-081839765f3b