Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.31 @ 12:23:17

Player: golanco

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (66)      330
Value Destroyed (1260)     1260
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (63)                 63
              TOTAL SCORE: 2553

 Bonus
-------
High Alert Combat Kills    63

 Cogmind 
---------
Core Integrity             0/400
Matter                     21/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (6)
Movement                   Core (750) Ox14
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Maul
>               --- INVENTORY (20) ---
          Light Ion Engine
          Light Nuclear Core
          Light Treads
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
  High-capacity Storage Unit
                Transport Network Coupler
                ECM Suite
                Hacking Suite
                Hacking Suite

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
                Sensor Array
>               --- WEAPON -----------
          Light Assault Rifle
                Rocket Launcher
>               --- INVENTORY --------
          Light Ion Engine
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
  High-capacity Storage Unit
                Seismic Detector
                Transport Network Coupler
                ECM Suite
          Light Armor Plating
                Hacking Suite
                Hacking Suite
                Assault Rifle
                Maul
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             41   | 11  17  13  
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               16   | 3   6   7   
    Treads                 14   | 1   6   7   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 2   3   3   
    Device                 4    | 1   1   2   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   14   | 5   6   3   
    Energy Gun             3    | 3   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   2   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               5    | .   4   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 15   | .   1   14  
  Power                    1    | .   .   1   
  Propulsion               5    | .   .   5   
  Utility                  4    | .   .   4   
  Weapon                   5    | .   1   4   
  Highest Loss Streak      13   | .   1   13  
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   99  93  
  Engine                   12   | .   13  9   
  Treads                   23   | .   19  31  
  Wheel                    5    | .   7   .   
  Device                   15   | .   14  18  
  Storage                  13   | .   14  11  
  Ballistic Gun            12   | .   13  10  
  Launcher                 12   | .   13  9   
Peak Build Rating          12   | 8   9   12  
  Average Rating           8    | 5   8   10  
  On Entrance              5    | .   8   9   
Naked Turns                .    | .   .   .   
Heaviest Build             52   | 13  50  52  
  Greatest Support         60   | 20  40  60  
  Greatest Overweight (x)  2    | .   2   2   
  Average Overweight (x)   .    | .   1   .   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         18   | 7   19  20  
  Most Carried             20   | 8   20  20  
  Average Carried          16   | 4   17  18  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 8   20  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           948  | 317 435 196 
  Remotely                 .    | .   .   .   
Salvage Created            1463 | 200 637 626 
  Parts                    105  | 12  53  40  
Haulers Intercepted        4    | .   2   2   
Recyclers Shooed           2    | .   1   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  32   | .   17  15  
  Guns                     6    | .   3   3   
  AOE                      25   | .   14  11  
Classes Destroyed          12   | 2   7   3   
  Worker                   8    | .   4   4   
  Builder                  4    | .   4   .   
  Tunneler                 5    | 4   1   .   
  Hauler                   4    | .   2   2   
  Recycler                 5    | 1   1   3   
  Mechanic                 1    | .   .   1   
  Operator                 4    | .   2   2   
  Watcher                  3    | .   2   1   
  Swarmer                  9    | .   6   3   
  Grunt                    21   | .   11  10  
  Brawler                  1    | .   .   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           11   | 2   7   11  
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   4    | 1   4   3   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        227  | .    31   196  
  Missed                   71   | .    9    62   
Damage Taken               2256 | .    395  1861 
  Core                     435  | .    31   404  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         93   | 100  87   .    
Volleys Fired              168  | 20   86   62   
  Largest                  2    | 2    2    2    
  Hottest                  80   | 80   50   53   
Shots Fired                238  | 40   116  82   
  Gun                      188  | 40   86   62   
  Cannon                   .    | .    .    .    
  Launcher                 50   | .    30   20   
  Special                  .    | .    .    .    
  Kinetic                  155  | 7    86   62   
  Thermal                  20   | 20   .    .    
  Explosive                50   | .    30   20   
  Electromagnetic          13   | 13   .    .    
  Robot Hit Streak         11   | 7    7    11   
  Robot Miss Streak        4    | 4    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           153  | 22   63   68   
  Core Hits                105  | 6    52   47   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 2    | 1    1    .    
  Critical Strikes         2    | 1    1    .    
    Destroy                2    | 1    1    .    
Melee Attacks              8    | .    .    8    
  Impact                   8    | .    .    8    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           4699 | 241  2026 2432 
  Guns                     1032 | 241  378  413  
  Cannons                  .    | .    .    .    
  Explosions               3432 | .    1648 1784 
  Melee                    235  | .    .    235  
  Ramming                  .    | .    .    .    
  Kinetic                  829  | 38   378  413  
  Thermal                  294  | 108  186  .    
  Explosive                3246 | .    1462 1784 
  Electromagnetic          95   | 95   .    .    
  Impact                   235  | .    .    235  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         6    | .    .    6    
  Average Corruption       5    | .    .    5    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  3    | .    .    3    
    Heat Flow Errors       1    | .    .    1    
    Parts Rejected         1    | .    .    1    
    Data Loss (minor)      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            203  | .    183  20   
  Projectiles              .    | .    .    .    
  Explosions               192  | .    183  9    
  Melee                    11   | .    .    11   
Knockbacks                 1    | .    .    1    
  Impact                   1    | .    .    1    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      199  | .    146  53   
  Shots                    6    | .    4    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        210  | 72   32   210  
  Average Temperature      23   | 24   10   35   
  Received Heat Transfer   936  | .    120  816  
Siege Activations          .    | .    .    .    
Robots Corrupted           1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       2    | .    .    2    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         350  | 250  100  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             606  | 25  252 606 
  Initial                  97   | .   16  97  
  Average                  158  | 9   109 347 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         72   | 100 83  31  
  Level 1                  16   | .   16  25  
  Level 2                  10   | .   .   43  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   4   2   
  Investigation            3    | .   2   1   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   2   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              53   | .   27  26  
  Peak Tracking Total      7    | .   3   7   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            4    | .   4   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          11   | .   4   7   
  Max in Single Turn       2    | .   1   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          7    | .   4   3   
  Terminals                5    | .   3   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   1   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   7   6   
  Successful               6    | .   3   3   
  Failed                   6    | .   4   2   
    Catastrophic           2    | .   1   1   
  Database Lockouts        1    | .   .   1   
  Manual                   1    | .   1   .   
  Terminals                10   | .   5   5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   2   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   2   2   
  Record                   2    | .   .   2   
  Robot Analysis           1    | .   1   .   
  Dispatch Records         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   1   1   
  Retrieve Components      2    | .   1   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   3   3   
  Full Trace Events        2    | .   1   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     13   | .   4   9   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2519 | 215  1700 604  
Spaces Moved               1205 | 153  809  243  
  Core                     2    | 2    .    .    
  Treads                   701  | 10   448  243  
  Legs                     .    | .    .    .    
  Wheels                   502  | 141  361  .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   160  
  Average Speed            164  | 84   180  161  
  Slowest Speed            320  | 160  320  320  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       40   | 7    79   36   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 10   | .    .    10   
Terrain Destroyed          322  | .    159  163  
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      322  | .    159  163  
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1511 | 195 950 366 
  Wait                     31   | .   1   30  
  Move                     1203 | 152 808 243 
  Hop                      .    | .   .   .   
  Pick Up                  36   | 8   22  6   
  Fast Attach              21   | 9   12  .   
  Attach                   11   | .   1   10  
  Detach                   3    | 2   1   .   
  Swap                     9    | 2   4   3   
  Drop                     21   | 2   15  4   
  Fire                     168  | 20  86  62  
  Melee                    8    | .   .   8   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
  216 | -11/Scrapyard | Entered Materials
  320 | -10/Materials | Build established: Mutant
  993 | -10/Materials | Discovered new exit (range 15)
 1329 | -10/Materials | Discovered new exit (range 3)
 1349 | -10/Materials | Discovered new exit (range 13)
 1502 | -10/Materials | Discovered new exit (range 16)
 1916 | -10/Materials | Entered another Materials area
 1916 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2374 | -9/Materials  | Central database locked down
 2455 | -9/Materials  | Core integrity fell below 50%
 2513 | -9/Materials  | Core integrity fell below 20%
 2520 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
Lgt. Treads destroyed.
U-05 Engineer lays Concrete. <x2>
Acquired 10 matter.
U-05 Engineer lays Concrete. <x3>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x5>
Critical hit (Burn: +37).
Lgt. Treads destroyed.
Seismic Detector destroyed.
Lgt. Treads destroyed.
Destroyed Heat Sink.
Y-45 Defender system corrupted by crushing
  effect.
Y-45 Defender IFF system glitched.
Lgt. Armor Plating destroyed.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ##  """"  ##?????????????????????????????????????? |
| ##        ##?????????????????????????????????????? |
|  #+###+#########?????????????????????????????????? |
|          #########?#####?????????????????????????? |
|          #      ##?#####?###?????????????????????? |
|          #|  """# ?     ? ##?????????????????????? |
|          #   """# """ """ ##?????????????????????? |
|   """""  #   """# """ """ ##?????????????????????? |
|   ""T""  #      # """ """ ##?????????????????????? |
|          #   """# """ """ ##?????????????????????? |
|          #!* """#         ##?????????????????????? |
|      !   #=  """#      =  ##?????????????????????? |
|     =      *[*  #         ##?????????????????????? |
|           =*"Y" ###   #  ### ####????????????????? |
|         /   """ ##     # ### ####????????????????? |
| ## ###+####  ####                    ????????????? |
|           /             #######??????????????????? |
|           ####### ##    #######??????????????????? |
|           # ########     ##?######???????????????? |
|             #      #   ########### ??????????????? |
|             #      #   #         # ??????????????? |
|           # #""    +   #         # ??????????????? |
| ###/###   ###"T    #   #         # ??????????????? |
| #     #######""    #   #         # ??????????????? |
|       #######      #   #g   g    # ??????????????? |
|    T  ###??#########*! #Y@       # ??????????????? |
|       ##???# ""##### % #         #???????????????? |
| # !   ##?????????### ! #         ####????????????? |
| ##   ###?????????###   ##;#####+######???????????? |
| ##   #  ????????? ##       [             ????????? |
| ## ?????????????? ## %                   ????????? |
| ????????????????? ##   =                 ????????? |
| ????????????????? ##        ############?????????? |
| ????????????????? ##        #       #????????????? |
| ?????????????????###       %     ][ ?????????????? |
| ?????????????????###        # !  ][ #????????????? |
| ??????????????????##        # #######????????????? |
| ??????????????????##   ###+## ######?????????????? |
| ??????????????????##   #   %   ###???????????????? |
| ??????????????????      *       ##???????????????? |
| ??????????????????      %       ##???????????????? |
| ??????????????????              ##???????????????? |
| ??????????????????##+##         ##???????????????? |
| ??????????????????#   ##        ##???????????????? |
| ??????????????????????##      ##?????????????????? |
| ????????????????????????   [?????????????????????? |
| ????????????????????????  ???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CarbideRocketLattice
  Manual?         0
Play Time         00:23:20
  Cumulative      27.6 hours
  Start           2025.03.30 @ 23:04:34
  End             2025.03.31 @ 12:23:17
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           75
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          23
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb34ac6c-626f-406a-affe-776e1ddeadbd