Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.27 @ 23:35:24

Player: Cog on my mind

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (26)       5200
Robots Destroyed (314)     1570
Value Destroyed (12103)    12103
Prototype IDs (84)         1680
Alien Tech Used (2)        400
Bonus (2531)               2531
              TOTAL SCORE: 27484

 Bonus
-------
High Alert Combat Kills    759
Follower Combat Kills      655
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Friendly Fire              -83

 Cogmind 
---------
Core Integrity             0/1450
Matter                     290/300
Energy                     99/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
        Combat Antigrav System
>              --- UTILITY (9) ------
                   (None)
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Matter Compressor (64)
      Improved Armor Integrity Analyzer
  Experimental Propulsion Shielding
               Centrium Heavy Armor Plating

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
                Fusion Reactor
>               --- PROPULSION -------
       Improved Gravmag System
         Combat Airjet
         Combat Gravmag System
       Improved Linear Gravjet
         Combat Antigrav System
         Combat Antigrav System
>               --- UTILITY ----------
   Experimental Cooling System
  High-capacity Storage Unit
                Quantum Shading Machine
                Tactical Coordination Suite
                Core Analyzer
       Improved Hacking Suite
       Advanced Hacking Suite
       Advanced Hacking Suite
>               --- WEAPON -----------
       Advanced KE Penetrator
       Advanced KE Penetrator
       Advanced KE Penetrator
       Advanced KE Penetrator
>               --- INVENTORY --------
         Combat Linear Gravjet
          Large Storage Unit
       Improved Matter Compressor
       Improved Armor Integrity Analyzer
      Precision Matter Filter
       Advanced Kinecellerator
       Improved Weapon Cycler
   Experimental Propulsion Shielding
   Experimental Weapon Shielding
                Centrium Heavy Armor Plating
       Advanced Force Field
                Antimissile System
                Authchip [Propulsion]
                Authchip [Weapon]
       Advanced Trap Extractor
                Transdimensional Reconstructor
           Mini Smartbomb Launcher
[Rating: 140]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Combat Airjet
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Airjet
Utility                    Large Storage Unit
  Device                   Kinecellerator
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     XL Autogun Array
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            XL Autogun Array
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Res 
Slots Evolved              16   | .   .   .   .   .   4   2   .   .   .   2   .   .   .   .   2   .   .   2   .   .   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  7    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             244  | 7   6   2   .   3   23  19  .   1   16  16  4   2   4   8   13  5   .   7   5   39  16  2   8   .   19  19  
  Power                    14   | 1   1   .   .   .   1   2   .   .   .   1   .   .   .   .   1   .   .   1   .   2   .   .   1   .   .   3   
    Engine                 7    | 1   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Propulsion               48   | 2   2   .   .   .   8   4   .   .   2   8   .   .   .   .   4   .   .   2   3   6   .   .   .   .   3   4   
    Treads                 9    | 2   .   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  7    | .   2   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  29   | .   .   .   .   .   .   .   .   .   2   8   .   .   .   .   4   .   .   2   3   6   .   .   .   .   3   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  102  | 2   1   2   .   .   4   5   .   .   4   7   3   2   2   2   6   5   .   4   2   25  8   .   3   .   10  5   
    Device                 69   | 1   .   2   .   .   2   1   .   .   3   4   2   2   1   1   4   5   .   2   2   19  8   .   1   .   6   3   
    Storage                7    | 1   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
    Processor              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
    Hackware               9    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   1   .   2   .   .   1   .   1   1   
    Protection             14   | .   .   .   .   .   2   2   .   .   1   2   1   .   1   1   .   .   .   1   .   2   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   80   | 2   2   .   .   3   10  8   .   1   10  .   1   .   2   6   2   .   .   .   .   6   8   2   4   .   6   7   
    Energy Gun             9    | .   2   .   .   1   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          41   | 2   .   .   .   .   5   2   .   1   3   .   1   .   1   3   1   .   .   .   .   5   4   1   4   .   6   2   
    Ballistic Cannon       4    | .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               21   | .   .   .   .   2   1   1   .   .   4   .   .   .   .   3   1   .   .   .   .   1   4   1   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   .   1   .   .   .   .   .   .   10  .   1   .   1   .   .   .   .   .   .   4   .   .   3   .   3   2   
Parts Lost                 45   | .   5   .   .   4   2   .   .   .   .   .   .   .   1   .   1   .   1   .   .   3   1   .   .   1   .   26  
  Power                    6    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Propulsion               14   | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   8   
  Utility                  14   | .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   1   .   .   .   .   7   
  Weapon                   11   | .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Highest Loss Streak      13   | .   4   .   .   2   2   .   .   .   .   .   .   .   1   .   1   .   1   .   .   1   1   .   .   1   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   90  91  100 78  82  86  69  61  68  79  79  80  79  78  81  82  80  81  83  83  95  94  75  94  85  66  
  Engine                   5    | .   10  14  14  11  5   7   7   7   7   1   .   .   .   .   .   .   .   5   5   5   5   5   5   5   4   1   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   4   5   5   3   .   .   1   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   4   6   6   6   6   2   .   .   .   .   .   .   .   1   5   4   1   
  Treads                   7    | .   23  14  14  4   12  14  15  15  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Wheel                    4    | .   3   14  14  14  7   12  7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    15   | .   .   .   .   .   .   .   .   .   1   40  40  40  40  40  35  35  33  30  30  30  31  31  31  26  24  16  
  Device                   9    | .   9   5   14  5   8   4   .   .   2   6   12  13  13  15  13  17  17  15  20  13  15  15  15  15  12  9   
  Storage                  7    | .   14  14  14  14  9   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   3   
  Hackware                 5    | .   .   .   .   .   .   6   7   7   7   5   .   .   .   .   10  11  11  10  10  12  6   5   7   10  9   8   
  Protection               4    | .   .   .   .   .   7   10  15  15  11  5   6   6   5   2   2   .   .   2   .   3   .   .   .   .   .   .   
  Energy Gun               4    | .   8   28  28  22  11  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Ballistic Gun            8    | .   19  .   .   .   11  8   7   .   6   6   6   6   6   5   4   5   5   5   5   5   20  20  .   21  19  8   
Peak Build Rating          140  | 7   7   13  13  14  45  69  69  69  82  92  96  96  98  97  105 107 108 124 124 127 119 114 121 121 134 140 
  Average Rating           71   | 5   6   7   11  12  25  51  69  37  70  88  95  95  94  92  101 106 106 118 118 119 114 113 94  116 122 103 
  On Entrance              77   | .   7   6   8   13  11  30  69  69  69  82  91  96  96  92  95  104 107 102 119 119 114 113 113 121 116 134 
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Heaviest Build             102  | 15  30  28  28  31  44  70  70  70  72  67  54  54  59  54  59  61  59  71  72  72  69  66  63  63  102 94  
  Greatest Support         98   | 40  40  10  10  10  60  34  28  28  28  83  61  61  61  61  66  66  62  85  82  96  76  76  76  76  98  98  
  Greatest Overweight (x)  7    | .   2   2   2   3   7   2   2   2   2   .   .   .   .   .   .   .   1   .   3   1   .   .   .   .   2   3   
  Average Overweight (x)   .    | .   .   2   2   2   .   1   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  20  20  20  20  20  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  
  Average Capacity         15   | 7   13  15  15  15  15  15  20  20  20  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  16  19  
  Most Carried             20   | .   3   4   12  14  15  20  19  19  20  20  15  15  15  15  15  15  15  15  15  15  15  15  15  15  18  19  
  Average Carried          13   | .   1   3   9   13  14  15  19  19  19  14  14  14  14  14  14  14  14  13  14  14  14  15  14  15  15  15  
  Final Capacity           20   | 8   15  15  15  15  15  20  20  20  20  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  5   
  Final Carried            20   | .   3   4   12  13  15  19  19  19  20  14  15  15  15  15  15  15  15  14  15  14  15  15  15  15  18  5   

 Class Distribution 
--------------------
 20% | Hacker-Gunner
 19% | Tank
 13% | Gunner
 12% | Scavenger-Mutant
 10% | Mutant
  6% | Scavenger-Skirmisher
  6% | Skirmisher
  6% | Hacker-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
                 Tank | -7/Factory
                 Tank | -7/Lower Caves
               Mutant | -7/Data Miner
                 Tank | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
               Gunner | -6/Lower Caves
               Gunner | -6/Lower Caves
               Gunner | -6/Zion
               Gunner | -5/Proximity Caves
        Hacker-Gunner | -5/Factory
        Hacker-Gunner | -5/Upper Caves
        Hacker-Gunner | -5/Upper Caves
        Hacker-Gunner | -4/Factory
        Hacker-Gunner | -4/Waste
    Hacker-Skirmisher | -4/Factory
               Gunner | -4/Upper Caves
               Gunner | -4/Upper Caves
        Hacker-Mutant | -4/Zhirov
        Hacker-Gunner | -3/Proximity Caves
        Hacker-Gunner | -3/Research
        Hacker-Gunner | -2/Research

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Matter Collected           11913 | 239  533  20   .    105  375  757  286  .    974  858  340  370  65   723  1024 397  104  243  574  1747 470  155  250  149  449  706  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15887 | 125  1062 58   .    115  708  1118 543  .    863  1384 461  579  .    840  1447 205  82   315  1671 2036 666  125  .    87   563  834  
  Parts                    705   | 10   75   9    .    10   42   66   19   .    42   62   15   24   .    29   65   6    4    14   23   91   32   2    .    2    24   39   
Haulers Intercepted        16    | .    .    .    .    .    2    1    .    .    .    3    .    .    .    .    4    .    .    .    .    3    .    .    .    .    3    .    
Recyclers Shooed           6     | .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      163   | .    .    .    .    .    .    .    19   .    39   .    18   23   .    25   .    8    4    .    .    .    24   1    .    2    .    .    
  Prevented                5     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Res 
Combat Hostiles Destroyed  232  | .   22  3   .   11  13  17  10  .   12  14  7   9   .   21  16  3   1   1   6   24  22  3   .   1   1   15  
  Melee                    4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     165  | .   22  3   .   2   6   12  10  .   12  14  7   9   .   9   11  3   1   1   6   21  4   1   .   1   1   9   
  Cannons                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      62   | .   .   .   .   9   3   4   .   .   .   .   .   .   .   12  5   .   .   .   .   3   18  2   .   .   .   6   
Classes Destroyed          21   | 2   7   .   .   2   2   3   .   .   2   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Worker                   12   | .   5   .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Builder                  7    | .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 6    | 3   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   16   | .   .   .   .   .   2   1   .   .   .   3   .   .   .   .   4   .   .   .   .   3   .   .   .   .   3   .   
  Recycler                 9    | 1   1   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
  Minesweeper              4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  28   | .   3   .   .   .   1   2   .   .   .   3   .   .   .   .   7   .   .   2   .   3   .   .   .   .   3   4   
  Swarmer                  57   | .   5   3   .   4   3   3   .   .   .   .   .   .   .   6   5   .   .   .   .   8   15  1   .   .   .   4   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    97   | .   17  .   .   2   4   6   8   .   2   10  5   6   .   9   5   3   .   .   .   8   4   1   .   .   .   7   
  Brawler                  8    | .   .   .   .   1   .   .   1   .   .   1   1   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  7    | .   .   .   .   .   .   1   1   .   1   .   .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Protector                4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   29   | .   .   .   .   .   6   3   .   .   1   1   1   1   .   2   4   .   1   1   .   2   2   1   .   1   1   1   
  Demolisher               4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Programmer               10   | .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   1   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           15   | 2   5   3   .   4   4   7   4   .   3   8   5   3   .   15  6   3   1   3   5   6   10  3   .   1   5   4   
  Combat Bots Only         15   | .   4   3   .   4   3   4   4   .   3   4   5   3   .   15  5   2   1   1   5   5   10  3   .   1   1   4   
Max Kills in Single Turn   5    | 1   1   1   .   3   2   3   1   .   1   2   1   1   .   3   5   1   1   1   1   3   5   1   .   1   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 5    | .   .   .   .   3   2   2   .   .   .   .   .   .   .   3   5   .   .   .   .   3   5   1   .   .   .   2   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Hostile Shots Fired        762   | .    91   7    .    31   29   71   6    .    5    25   3    12   28   7    28   3    7    .    .    47   20   7    .    8    14   313  
  Missed                   280   | .    28   1    .    9    15   23   1    .    1    13   .    5    14   5    12   .    4    .    .    16   10   4    .    2    1    116  
Damage Taken               8800  | .    636  48   .    359  181  533  70   .    109  200  69   134  168  31   304  57   32   .    .    650  236  69   .    127  347  4440 
  Core                     1948  | .    92   .    .    111  67   84   .    .    .    20   .    21   .    .    61   .    3    .    .    79   4    28   .    .    24   1354 
  Absorbed by Shields      63    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   
  Redirected to Shielding  443   | .    .    .    .    .    .    20   25   .    11   56   22   50   11   .    96   .    .    .    .    152  .    .    .    .    .    .    
  Regen/Repaired (Parts)   190   | .    .    .    .    .    .    .    .    .    .    89   .    .    .    .    101  .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         83    | 100  .    .    .    18   87   .    .    .    88   .    .    .    .    95   .    .    93   .    .    .    .    .    .    90   98   .    
Volleys Fired              693   | 7    95   7    .    18   36   41   17   .    53   46   20   24   1    30   59   12   2    7    34   89   22   7    .    4    19   43   
  Largest                  4     | 2    2    2    .    2    4    4    1    .    1    1    1    1    1    1    1    1    1    1    1    4    4    4    .    4    4    4    
  Hottest                  252   | 40   80   80   .    80   165  195  60   .    60   60   60   60   60   80   80   60   60   60   60   80   80   80   .    80   140  252  
Shots Fired                1064  | 14   180  14   .    26   65   107  17   .    53   46   20   24   1    30   59   12   2    7    34   92   67   17   .    16   76   85   
  Gun                      975   | 14   180  14   .    16   63   64   17   .    53   46   20   24   1    19   57   12   2    7    34   91   60   13   .    16   76   76   
  Cannon                   40    | .    .    .    .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 49    | .    .    .    .    10   2    3    .    .    .    .    .    .    .    11   2    .    .    .    .    1    7    4    .    .    .    9    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  873   | 14   140  .    .    .    29   77   17   .    53   46   20   24   1    19   57   12   2    7    34   91   60   13   .    16   76   65   
  Thermal                  142   | .    40   14   .    16   34   27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Explosive                49    | .    .    .    .    10   2    3    .    .    .    .    .    .    .    11   2    .    .    .    .    1    7    4    .    .    .    9    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         42    | 6    15   2    .    5    19   32   10   .    13   16   5    18   .    10   27   12   6    8    42   25   9    6    .    8    12   13   
  Robot Miss Streak        6     | 1    4    2    .    1    2    6    2    .    4    3    4    3    .    4    4    2    2    6    2    5    2    1    .    1    4    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Shots Hit Robots           758   | 11   114  5    .    13   53   67   17   .    50   46   18   21   .    19   48   12   2    7    34   71   37   7    .    12   44   50   
  Core Hits                614   | 5    54   4    .    19   27   45   20   .    47   43   18   18   .    41   51   10   2    9    20   77   35   7    .    5    18   39   
  Critical Kills           6     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
  Critical Strikes         16    | .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    8    
    Burn                   2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                14    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    8    
Melee Attacks              8     | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8     | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           39923 | 136  1532 63   .    770  1256 2773 1154 .    2790 3169 1189 1462 27   2665 4011 971  109  402  3201 5470 2130 451  .    242  1198 2752 
  Guns                     32252 | 136  1532 63   .    114  783  1704 1154 .    2790 3169 1189 1462 27   1107 3450 971  109  402  3201 5204 744  148  .    242  1198 1353 
  Cannons                  515   | .    .    .    .    .    .    515  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               6816  | .    .    .    .    656  196  554  .    .    .    .    .    .    .    1558 543  .    .    .    .    266  1386 303  .    .    .    1354 
  Melee                    277   | .    .    .    .    .    277  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  63    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    45   
  Kinetic                  31316 | 136  1251 .    .    .    414  1817 1154 .    2790 3169 1189 1462 27   1107 3450 971  109  402  3201 5204 744  148  .    242  1198 1131 
  Thermal                  1734  | .    281  63   .    114  369  685  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    222  
  Explosive                6533  | .    .    .    .    656  196  271  .    .    .    .    .    .    .    1558 543  .    .    .    .    266  1386 303  .    .    .    1354 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 277   | .    .    .    .    .    277  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    2    2    .    .    .    1    1    1    1    1    .    8    
  Average Corruption       1     | .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    1    1    .    .    .    1    1    1    1    1    .    1    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  60    | .    .    .    .    .    .    10   9    .    14   .    .    .    .    .    10   1    .    .    .    5    2    5    .    .    .    4    
    Message Errors         18    | .    .    .    .    .    .    3    1    .    4    .    .    .    .    .    2    1    .    .    .    2    1    1    .    .    .    3    
    Matter Fused           16    | .    .    .    .    .    .    4    4    .    2    .    .    .    .    .    5    .    .    .    .    .    1    .    .    .    .    .    
    Heat Flow Errors       6     | .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    
    Energy Discharges      11    | .    .    .    .    .    .    1    2    .    4    .    .    .    .    .    1    .    .    .    .    1    .    2    .    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            296   | .    .    .    .    10   24   82   .    .    .    .    .    .    .    72   17   .    .    .    .    71   16   .    .    .    .    4    
  Projectiles              2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               294   | .    .    .    .    10   24   80   .    .    .    .    .    .    .    72   17   .    .    .    .    71   16   .    .    .    .    4    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      166   | .    .    .    .    91   .    2    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    64   
  Shots                    7     | .    .    .    .    5    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        434   | .    72   72   .    54   125  256  229  .    377  331  317  342  36   337  248  222  68   200  322  419  49   95   .    60   35   434  
  Average Temperature      89    | .    15   28   .    21   46   69   104  .    112  111  139  136  20   109  60   109  38   88   179  81   29   47   .    37   13   95   
  Received Heat Transfer   1684  | .    267  .    .    12   90   129  45   .    27   48   27   18   .    9    66   27   .    .    .    84   36   18   .    9    63   709  
  Effects                  14    | .    .    .    .    .    .    .    .    .    1    .    2    2    .    1    .    .    .    .    2    4    .    .    .    .    .    2    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    
    Interference           8     | .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    3    .    .    .    .    .    2    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    1    1    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3277  | .    625  150  .    250  879  1077 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    296  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Res 
Peak Influence             869  | 20  483 149 .   189 268 390 .   .   .   592 .   .   .   .   782 .   .   339 126 869 .   .   .   .   176 660 
  Initial                  189  | .   13  144 .   .   73  18  .   .   .   12  .   .   .   .   185 .   .   189 118 88  .   .   .   .   74  16  
  Average                  261  | 10  274 137 .   120 103 172 .   .   .   273 .   .   .   .   473 .   .   240 125 504 .   .   .   .   91  357 
Maximum Alert Level        3    | .   2   .   .   .   1   1   .   .   .   2   .   .   .   .   3   .   .   1   .   3   .   .   .   .   .   2   
  Low Security (%)         49   | 100 29  100 .   100 90  61  .   .   .   43  .   .   .   .   3   .   .   27  100 7   .   .   .   .   100 24  
  Level 1                  27   | .   53  .   .   .   9   38  .   .   .   23  .   .   .   .   32  .   .   72  .   32  .   .   .   .   .   17  
  Level 2                  18   | .   16  .   .   .   .   .   .   .   .   32  .   .   .   .   50  .   .   .   .   35  .   .   .   .   .   58  
  Level 3                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   24  .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          45   | .   7   .   .   .   2   8   .   .   .   4   .   .   .   .   7   .   .   .   .   10  .   .   .   .   .   7   
  Investigation            20   | .   5   .   .   .   1   3   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   2   
  Extermination            8    | .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   
  Reinforcement            15   | .   2   .   .   .   1   2   .   .   .   2   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Construction Impeded       4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
Haulers Reinforced         4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Res 
Distress Signals           21   | .   1   .   .   .   2   1   .   .   13  .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              332  | .   32  3   .   10  15  21  8   .   13  20  8   14  14  14  25  4   2   2   6   44  17  3   .   6   5   46  
  Peak Tracking Total      14   | .   4   1   .   4   3   5   3   .   3   4   5   9   14  6   9   2   1   1   5   6   7   3   .   6   2   13  
  Tactical Retreats        28   | .   2   .   .   .   .   1   .   .   .   .   1   4   2   .   3   1   .   .   .   8   2   .   .   2   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Res 
Traps Triggered            15   | .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   1   .   6   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   4   4   4   4   3   3   3   3   3   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Res 
Machines Disabled          22   | .   .   .   .   .   .   4   .   .   7   5   .   .   .   2   2   .   .   2   .   .   .   .   .   .   .   .   
  Max in Single Turn       4    | .   .   .   .   .   .   4   .   .   2   1   .   .   .   2   1   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Res 
Machines Accessed          93   | .   8   1   2   .   5   10  .   3   .   7   .   .   .   .   17  1   .   4   .   18  1   1   4   .   6   5   
  Terminals                54   | .   6   .   .   .   5   8   .   .   .   5   .   .   .   .   10  .   .   2   .   11  .   .   .   .   4   3   
  Fabricators              12   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   2   .   4   .   .   .   .   1   1   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   1   
Total Hacks                261  | .   19  1   2   .   21  30  .   20  .   15  .   .   .   .   49  1   .   18  .   43  1   1   17  .   12  11  
  Successful               153  | .   10  1   2   .   11  13  .   20  .   10  .   .   .   .   26  1   .   9   .   23  1   1   17  .   5   3   
  Failed                   108  | .   9   .   .   .   10  17  .   .   .   5   .   .   .   .   23  .   .   9   .   20  .   .   .   .   7   8   
    Catastrophic           11   | .   3   .   .   .   1   2   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   105  | .   9   .   1   .   14  17  .   .   .   3   .   .   .   .   22  .   .   14  .   13  .   .   .   .   6   6   
  Terminals                151  | .   17  .   .   .   21  26  .   .   .   10  .   .   .   .   29  .   .   12  .   23  .   .   .   .   7   6   
  Fabricators              33   | .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   7   .   .   6   .   13  .   .   .   .   1   2   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   4   3   
Terminal Hacks             92   | .   6   1   2   .   9   6   .   20  .   4   .   .   .   .   9   1   .   5   .   7   1   1   17  .   2   1   
  Record                   9    | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Part Schematic           17   | .   .   .   .   .   1   .   .   10  .   .   .   .   .   .   2   .   .   .   .   .   .   .   4   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   
  Prototype ID Bank        14   | .   3   .   .   .   1   2   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Open Door                4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
  Branch Access Points     7    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   1   .   1   .   .   .   .   1   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          9    | .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   
  Locate Traps             3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Maintenance Status       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           14   | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   2   .   .   3   .   6   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           8    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   1   .   4   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   
Unauthorized Hacks         31   | .   4   .   .   .   2   5   .   .   .   2   .   .   .   .   7   .   .   1   .   6   .   .   .   .   2   2   
  Terminals                18   | .   2   .   .   .   2   4   .   .   .   2   .   .   .   .   2   .   .   1   .   2   .   .   .   .   2   1   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 17   | .   2   .   .   .   2   3   .   .   .   2   .   .   .   .   2   .   .   1   .   2   .   .   .   .   2   1   
  Fabricators              11   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   1   
    Report                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Recompile              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         72   | .   6   .   .   .   5   10  .   .   .   7   .   .   .   .   14  .   .   4   .   15  .   .   .   .   6   5   
  Full Trace Events        11   | .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   1   
  Feedback Events          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Corruption             3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   93  .   .   .   .   .   .   .   .   
  Total Robot Build Rating 14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   
Part Schematics Acquired   32   | .   .   .   .   .   1   .   .   10  .   .   .   .   14  .   2   .   .   .   .   1   .   .   4   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   
    Authchips              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
    Time                   178  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   102 .   .   .   .   .   .   
  Total Part Build Rating  26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   21  .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Time                     123  | .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   104 .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Total Allies               28   | .    .    .    .    .    .    1    .    .    2    .    .    .    .    2    .    .    .    2    19   .    2    .    .    .    .    .    
  Largest Group            19   | .    .    .    .    .    .    1    1    1    3    3    2    1    .    2    2    .    .    2    19   19   2    .    .    .    .    .    
  Highest-Rated Group      684  | .    .    .    .    .    .    26   26   26   94   94   50   26   .    79   79   .    .    112  684  684  95   .    .    .    .    .    
  Highest-Rated Ally       56   | .    .    .    .    .    .    26   26   26   34   34   26   26   .    49   49   .    .    56   50   50   48   .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               164  | .    .    .    .    .    .    .    .    .    .    7    4    .    .    5    4    .    .    .    .    144  .    .    .    .    .    .    
  Total Damage             4914 | .    .    .    .    .    .    .    .    .    .    1192 385  .    .    175  180  .    .    .    .    2982 .    .    .    .    .    .    
  Kills                    29   | .    .    .    .    .    .    .    .    .    .    9    3    .    .    1    .    .    .    .    .    16   .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Res 
Robot Analysis Total       9    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    13   | .   .   2   .   1   .   .   .   .   3   .   .   1   1   2   .   1   .   .   .   .   1   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Turns Passed               14347 | 119  1335 434  345  380  983  1554 669  95   1510 565  332  300  345  445  851  323  150  197  208  1137 413  284  92   199  466  616  
Spaces Moved               15444 | 55   716  373  310  278  521  1132 498  80   829  829  620  481  699  599  1402 643  285  311  236  1771 642  547  149  361  637  440  
  Core                     57    | 4    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    42   
  Treads                   669   | 51   443  .    .    .    175  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     44    | .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Wheels                   4099  | .    273  373  310  278  326  1132 498  80   829  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    10575 | .    .    .    .    .    .    .    .    .    .    829  620  481  699  599  1402 643  285  311  231  1771 642  547  149  361  637  368  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            37    | 50   110  110  110  110  105  101  130  115  115  47   47   47   47   47   37   37   42   41   41   41   48   48   48   48   53   50   
  Average Speed            72    | 152  142  110  110  111  139  116  130  116  129  49   47   47   47   47   42   41   51   41   45   42   48   48   48   53   54   90   
  Slowest Speed            400   | 160  240  110  110  125  400  130  130  130  130  56   47   47   47   47   47   42   113  49   200  107  48   48   48   54   205  330  
  Overloaded Moves         15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    6    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       57    | 4    93   86   70   56   38   35   66   68   83   23   79   69   80   78   44   88   27   10   90   44   79   76   60   59   21   16   
  Regions Visited          26
    Branch Regions         16
  Pre-discovered Areas     12    | .    2    .    1    .    .    .    .    1    .    .    .    .    3    1    .    .    .    .    .    .    .    1    3    .    .    .    
  Known Exits Taken        7     | .    .    .    1    1    .    1    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    
  Unknown Exits Taken      17    | 1    1    1    .    .    1    .    1    1    1    .    1    1    1    1    .    1    1    .    .    .    1    1    1    1    .    .    
Scrap Searched             29    | .    .    1    .    .    .    .    3    .    3    .    5    2    4    2    .    1    2    .    .    .    3    1    .    2    .    .    
Spaces Dug                 52    | .    .    .    .    24   .    2    .    .    .    .    .    .    .    .    7    .    .    .    .    13   .    .    .    .    .    6    
Terrain Destroyed          556   | .    .    .    .    80   24   31   2    .    2    16   9    10   .    96   39   5    3    1    4    45   73   35   .    .    .    81   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               155   | .    .    .    .    .    2    6    2    .    2    16   9    10   .    10   29   5    3    1    4    32   .    1    .    .    .    23   
  AOE                      401   | .    .    .    .    80   22   25   .    .    .    .    .    .    .    86   10   .    .    .    .    13   73   34   .    .    .    58   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Total                      18102 | 73   850  382  314  320  717  1312 519  81   1268 984  659  553  716  749  1653 693  288  377  336  2147 727  560  168  364  717  575  
  Wait                     1419  | 5    31   .    .    20   111  80   5    .    339  81   13   45   3    76   156  31   .    47   55   218  18   5    .    .    24   56   
  Move                     15419 | 54   715  372  309  277  520  1131 497  79   828  828  619  480  698  598  1401 642  284  311  235  1770 641  546  148  360  636  440  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  82    | .    2    .    5    2    6    16   .    .    7    2    1    1    3    3    9    2    1    2    2    7    2    .    2    .    5    2    
  Fast Attach              143   | 7    4    2    .    .    18   9    .    1    15   6    1    .    4    3    7    .    .    3    4    20   2    .    9    .    15   13   
  Attach                   44    | .    .    .    .    1    1    3    .    .    .    6    1    .    .    4    4    .    .    3    .    9    3    .    .    .    2    7    
  Detach                   28    | .    .    1    .    .    2    3    .    .    1    2    1    .    .    3    3    .    .    1    .    5    3    .    .    .    .    3    
  Swap                     59    | .    2    .    .    2    4    7    .    .    1    4    2    2    .    1    2    5    .    1    1    10   11   2    .    .    2    .    
  Drop                     142   | .    1    .    .    .    12   22   .    1    20   9    1    1    7    5    11   1    1    2    5    15   3    .    9    .    14   2    
  Fire                     693   | 7    95   7    .    18   36   41   17   .    53   46   20   24   1    30   59   12   2    7    34   89   22   7    .    4    19   43   
  Melee                    7     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    5    
  Rewire                   50    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    26   .    .    .    .    .    .    20   .    .    .    .    .    
  Trap                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min / [*Sub])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 6 exits: *Fac x2 / Sto x2 / *Low x2)
-7/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 5 exits: Upp x2 / Ext x2 / Arm)
-4/Waste
-4/Factory (discovered 7 exits: *Res x2 / *Upp x2 / *Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res x2 / *Tes x2)
-2/Research (discovered 1 exit: [*Qua])

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 15)
   120 | -11/Scrapyard      | Entered Materials
   311 | -10/Materials      | Build established: Mutant
   347 | -10/Materials      | Discovered new exit (range 13)
   608 | -10/Materials      | Discovered new exit (range 14)
  1089 | -10/Materials      | Lost 4 parts (1n1u2w)
  1329 | -10/Materials      | Discovered new exit (range 11)
  1448 | -10/Materials      | Discovered new exit (range 10)
  1455 | -10/Materials      | Entered Mines
  1471 | -10/Mines          | Build established: Scavenger-Mutant
  1474 | -10/Mines          | Discovered new exit (range 9)
  1480 | -10/Mines          | Met a Derelict bent on vengeance
  1507 | -10/Mines          | Learned Materials garrison access intel
  1609 | -10/Mines          | Found the Drone Emporium
  1614 | -10/Mines          | Found Prototype Device
  1614 | -10/Mines          | Identified Thief Drone Bay
  1872 | -10/Mines          | Discovered new exit (range 5)
  1885 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1885 | -10/Mines          | Discovered new exit (range 5)
  1889 | -10/Mines          | Entered Exiles
  1890 | -10/Exiles         | Identified exit to Mines
  1920 | -10/Exiles         | Met 8R-AWN
  1939 | -10/Exiles         | Met EX-HEX
  1982 | -10/Exiles         | Met EX-DEC
  1986 | -10/Exiles         | Learned location of Zion (-6)
  2004 | -10/Exiles         | Met EX-BIN
  2019 | -10/Exiles         | Aligned with FarCom system
  2020 | -10/Exiles         | Given EX-Vault access code
  2045 | -10/Exiles         | Opened EX-Vault
  2052 | -10/Exiles         | Found XL Autogun Array
  2076 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2234 | -10/Exiles         | Left Exiles lab with XL Autogun Array
  2234 | -10/Exiles         | Entered Mines
  2241 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2295 | -9/Mines           | Discovered new exit (range 7)
  2335 | -9/Mines           | Identified exit to Materials
  2405 | -9/Mines           | Assembled infested the area
  2407 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2410 | -9/Mines           | Found Prototype Device
  2514 | -9/Mines           | Core integrity fell below 50%
  2536 | -9/Mines           | Core integrity fell below 20%
  2614 | -9/Mines           | Entered Materials
  2614 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
  2615 | -8/Materials       | Loaded intel: 1 garrison access location
  3145 | -8/Materials       | Discovered new exit (range 15)
  3504 | -8/Materials       | Build established: Scavenger-Skirmisher
  3597 | -8/Materials       | Entered Factory
  3597 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3746 | -7/Factory         | Discovered new exit (range 11)
  3830 | -7/Factory         | Identified exit to Storage
  3830 | -7/Factory         | Identified exit to Lower Caves
  4205 | -7/Factory         | Build established: Skirmisher
  4798 | -7/Factory         | Build established: Tank
  4843 | -7/Factory         | Discovered new exit (range 14)
  5151 | -7/Factory         | Entered Lower Caves
  5151 | -7/Lower Caves     | Accompanied by 1 ally
  5717 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  5719 | -7/Lower Caves     | Discovered new exit (range 13)
  5820 | -7/Lower Caves     | Entered Data Miner
  5820 | -7/Data Miner      | Accompanied by 1 ally
  5820 | -7/Data Miner      | Discovered new exit (range 6)
  5844 | -7/Data Miner      | Met Data Miner
  5863 | -7/Data Miner      | Learned location of Section 7 (-2)
  5863 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5884 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5915 | -7/Data Miner      | Entered Proximity Caves
  5915 | -6/Proximity Caves | Accompanied by 1 ally
  6181 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  6483 | -6/Proximity Caves | Learned Factory garrison access intel
  6736 | -6/Proximity Caves | Learned 4 Factory zone layouts
  6795 | -6/Proximity Caves | Found Prototype Device
  6795 | -6/Proximity Caves | Identified Exp. Thermal Defense Suite
  6804 | -6/Proximity Caves | Found Exp. Thermal Defense Suite
  7142 | -6/Proximity Caves | Discovered new exit (range 14)
  7218 | -6/Proximity Caves | Found Prototype Launcher
  7218 | -6/Proximity Caves | Identified Gui. Missile Launcher
  7224 | -6/Proximity Caves | Found Prototype Launcher
  7224 | -6/Proximity Caves | Identified Mni. Smartbomb Launcher
  7425 | -6/Proximity Caves | Entered Factory
  7425 | -6/Factory         | Accompanied by 3 allies
  7425 | -6/Factory         | Evolved 2 slots: Propulsion x2
  7426 | -6/Factory         | Identified exit to Lower Caves
  7428 | -6/Factory         | Loaded intel: 4 garrison access locations
  7752 | -6/Factory         | Garrison activated, responded to threat
  7926 | -6/Factory         | Repaired Imp. Weapon Shielding
  7990 | -6/Factory         | Entered Lower Caves
  7990 | -6/Lower Caves     | Accompanied by 2 allies
  7991 | -6/Lower Caves     | Identified Exp. Sensor Array
  8103 | -6/Lower Caves     | Found DCF Scrap (13 items)
  8205 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8236 | -6/Lower Caves     | Discovered new exit (range 10)
  8261 | -6/Lower Caves     | Build established: Gunner
  8274 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8322 | -6/Lower Caves     | Entered another Lower Caves area
  8322 | -6/Lower Caves     | Accompanied by 1 ally
  8405 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  8516 | -6/Lower Caves     | Learned Factory garrison access intel
  8599 | -6/Lower Caves     | Discovered new exit (range 7)
  8622 | -6/Lower Caves     | Entered Zion
  8669 | -6/Zion            | Given A8's code to call for help
  8671 | -6/Zion            | Discovered new exit (range 12)
  8717 | -6/Zion            | Learned location of 1 exit from Factory
  8768 | -6/Zion            | Learned location of Quarantine (-2)
  8795 | -6/Zion            | Found Prototype Energy Gun
  8795 | -6/Zion            | Identified Storm Laser
  8852 | -6/Zion            | Rebuked by Imprinter
  8881 | -6/Zion            | Learned Factory emergency access door positions
  8906 | -6/Zion            | Learned location of Armory (-4)
  8922 | -6/Zion            | Attacked by Zionites
  8944 | -6/Zion            | Spotted OH-0V7(B)
  8945 | -6/Zion            | Spotted C6-M52(B)
  8967 | -6/Zion            | Entered Proximity Caves
  9092 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  9115 | -5/Proximity Caves | Destroyed 15 combat bots
  9208 | -5/Proximity Caves | Learned Factory security intel
  9335 | -5/Proximity Caves | Learned location of Warlord (-5)
  9361 | -5/Proximity Caves | Discovered new exit (range 9)
  9412 | -5/Proximity Caves | Entered Factory
  9412 | -5/Factory         | Accompanied by 2 allies
  9412 | -5/Factory         | Evolved 2 slots: Utility x2
  9413 | -5/Factory         | Identified exit to Upper Caves
  9416 | -5/Factory         | Loaded intel: 3 garrison access locations
  9512 | -5/Factory         | Repaired Kinecellerator
  9574 | -5/Factory         | Repaired Aerolev Unit
  9620 | -5/Factory         | Spotted B-75 Beast
  9941 | -5/Factory         | Build established: Hacker-Gunner
 10000 | -5/Factory         | Discovered new exit (range 16)
 10263 | -5/Factory         | Entered Upper Caves
 10381 | -5/Upper Caves     | Learned Factory emergency access door positions
 10578 | -5/Upper Caves     | Discovered new exit (range 15)
 10586 | -5/Upper Caves     | Entered another Upper Caves area
 10590 | -5/Upper Caves     | Discovered new exit (range 8)
 10614 | -5/Upper Caves     | Encountered a Warlord checkpoint
 10693 | -5/Upper Caves     | Spotted B-75 Beast
 10736 | -5/Upper Caves     | Entered Factory
 10736 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 10833 | -4/Factory         | Fabricated Exp. Weapon Shielding (x1)
 10884 | -4/Factory         | Fabricated H-77 Assassin?
 10917 | -4/Factory         | Identified exit to Upper Caves
 10917 | -4/Factory         | Identified exit to Extension
 10917 | -4/Factory         | Identified exit to Armory
 10933 | -4/Factory         | Sucked down chute
 10933 | -4/Factory         | Entered Waste
 10944 | -4/Waste           | Spotted C-40 Crusher
 10949 | -4/Waste           | Destroyed C-40 Crusher
 10958 | -4/Waste           | Spotted C-40 Crusher
 10961 | -4/Waste           | Spotted C-40 Crusher
 10962 | -4/Waste           | Spotted C-40 Crusher
 10970 | -4/Waste           | Spotted C-40 Crusher
 10970 | -4/Waste           | Destroyed C-40 Crusher
 10974 | -4/Waste           | Spotted C-40 Crusher
 10975 | -4/Waste           | Destroyed C-40 Crusher
 10991 | -4/Waste           | Destroyed C-40 Crusher
 10996 | -4/Waste           | Destroyed C-40 Crusher
 11000 | -4/Waste           | Destroyed C-40 Crusher
 11076 | -4/Waste           | Discovered new exit (range 13)
 11085 | -4/Waste           | Warlord forces began an assault
 11141 | -4/Waste           | Entered Factory
 11141 | -4/Factory         | Accompanied by 19 allies
 11405 | -4/Factory         | Found Prototype Processor
 11416 | -4/Factory         | Lost 4 allies
 11426 | -4/Factory         | Discovered new exit (range 6)
 11492 | -4/Factory         | Identified Exp. Targeting Computer
 11574 | -4/Factory         | Lost 3 allies
 11689 | -4/Factory         | Discovered new exit (range 7)
 11863 | -4/Factory         | Build established: Hacker-Skirmisher
 11929 | -4/Factory         | Found Prototype Processor
 12159 | -4/Factory         | Fabricated Cmb. Antigrav System (x2)
 12193 | -4/Factory         | Incoming investigation squad redirected
 12228 | -4/Factory         | Fabricated Exp. Weapon Shielding?
 12240 | -4/Factory         | Identified Exp. Terrain Scan Processor
 12278 | -4/Factory         | Entered Upper Caves
 12311 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 12620 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12622 | -4/Upper Caves     | Destroyed 10 combat bots
 12627 | -4/Upper Caves     | Discovered new exit (range 10)
 12629 | -4/Upper Caves     | Build established: Gunner
 12634 | -4/Upper Caves     | Learned 4 Research zone layouts
 12691 | -4/Upper Caves     | Entered another Upper Caves area
 12706 | -4/Upper Caves     | Discovered new exit (range 8)
 12780 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12905 | -4/Upper Caves     | Discovered new exit (range 10)
 12975 | -4/Upper Caves     | Entered Zhirov
 12977 | -4/Zhirov          | Discovered new exit (range 3)
 12986 | -4/Zhirov          | Met Zhirov
 12996 | -4/Zhirov          | Learned location of Testing (-3)
 12996 | -4/Zhirov          | Learned location of Command (-1)
 13000 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13008 | -4/Zhirov          | Found Alien Artifact
 13008 | -4/Zhirov          | Identified Integrated Reactor
 13008 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 13015 | -4/Zhirov          | Found Alien Artifact
 13067 | -4/Zhirov          | Entered Proximity Caves
 13081 | -3/Proximity Caves | Spotted B-86 Titan
 13103 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13201 | -3/Proximity Caves | Discovered new exit (range 5)
 13266 | -3/Proximity Caves | Entered Research
 13266 | -3/Research        | Evolved 2 slots: Propulsion x2
 13267 | -3/Research        | Identified exit to Research
 13559 | -3/Research        | Found Prototype Protection
 13559 | -3/Research        | Identified Centrium Heavy Armor Plating
 13587 | -3/Research        | Build established: Hacker-Gunner
 13611 | -3/Research        | Discovered exit to Research (range 3)
 13619 | -3/Research        | Found Prototype Device
 13629 | -3/Research        | Identified exit to Testing
 13732 | -3/Research        | Entered another Research area
 13732 | -2/Research        | Evolved 2 slots: Utility x2
 13776 | -2/Research        | Garrison activated, responded to threat
 13820 | -2/Research        | Incoming investigation squad redirected
 13852 | -2/Research        | Spotted B-90 Cyclops
 13919 | -2/Research        | Identified Transdimensional Reconstructor
 13919 | -2/Research        | Warped through subspace
 13921 | -2/Research        | Lost 6 parts (2p1n2u1w)
 13968 | -2/Research        | Identified Adv. Kinecellerator
 13974 | -2/Research        | Discovered new exit (range 13)
 14086 | -2/Research        | Lost 3 parts (1n2w)
 14323 | -2/Research        | Core integrity fell below 50%
 14326 | -2/Research        | Released all parts (6)
 14339 | -2/Research        | Core integrity fell below 20%
 14348 | -2/Research        | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
14325_ Fabricator zaps G-73 Enforcer with an
  electromagnetic arc.
14325_ G-73 Enforcer system terminally
  corrupted.
14325_ Lgt. Quantum Reactor destroyed.
14325_ Myomer Leg destroyed.
14326_ Phase Gun destroyed.
14326_ Fabricator disabled.
14326_ Adv. Phase Shifter destroyed.
14326_ Released Cmb. Antigrav System.
14326_ Released Core Analyzer.
14326_ Released Adv. Hacking Suite.
14326_ Released Tactical Coordination Suite.
14326_ Released Hcp. Storage Unit.
14326_ Released Adv. Hacking Suite.
14329_ P-80 Master resets P-80 Master, system
  corruption cleaned.
14329_ Acquired Cmb. Antigrav System.
14330_ P-80 Master resets G-73 Enforcer, system
  corruption cleaned.

 Map 
-----
+----------------------------------------------------+
| ?????????????###########    #????????????????????? |
| ?????????????#         #    ##########???????????? |
| ?????????????#         #    #        #???????????? |
| ?????????????#         #    #       =#???????????? |
| ?????????????#    !    #    #  "     #???????????? |
| ?????????????#         #    #  ""    #???????????? |
| ?????????????#         +!   +  G     #???????????? |
| ?????????????#  ""T""  #    #  ""    #???????????? |
| ?????????????#  """""  #=   #  "     #???????????? |
| ?????????????###########    #        #???????????? |
| ?????????????#        ?#    #        #???????????? |
| ?????????????#         #    ##########???????????? |
| ?????????????#         #    #????????????????????? |
| ??????????????  """    +    #????????????????????? |
| ??????????????  """    #  g #????????????????????? |
| ??????????????? """    #k gg#????????????????????? |
| ??????????????        ?#H   #????????????????????? |
| ?????????????#        ?#    #????????????????????? |
| ?????????????########??#   g#????????????????????? |
| ???????????????????????#    #????????????????????? |
| #######????????????????#    #????????????????????? |
|       #????????????????#u   #????????????????????? |
|       #????????????????#    #????????????????????? |
|       #????????????????#A   ###??????????????????? |
|       #????????????????#    T"#??????????????????? |
|       #????????????????# @  ""#??????????????????? |
|       #????????????????#    ###?#######??????????? |
|       #????????????????#   k#???      #??????????? |
|       #????????????????#    #?? =   ! #??????????? |
| #######???????#######??#u   #??       #??????????? |
| ######????????#       ?#    #?        #??????????? |
|   =  #????????#       ?#    #?        #??????????? |
|      #????????#        #    #=       ????????????? |
|  * ###????????#  //!   #    #  ""Y""?????????????? |
|    ##?????????#  /!!   +    +  """""?????????????? |
|   *#??????????#  /!    #    ###########??????????? |
|    #??????????#        #    #       = #??????????? |
|    ##????????##       ?#    #         #??????????? |
|  = ##  "???? ##       ?#    #         #??????????? |
|    ##  ""??? ########??#    #    """  #??????????? |
|    #?  ""??? #?????????#    #    """  #??????????? |
|    #??    ?  #?????????#    #!!  """  #??????????? |
|    #???   ?  ??????????#pp  #!        #??????????? |
|    ######/########?????#    #         #??????##### |
|               !! #######    ######/########?       |
|             =*!!=                         #?       |
|         ^  !=%!!!                         #        |
|            !!! !!                         #        |
|           =%!"F!!"                        +        |
|       ^      """""   ######+##### T###    #        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Energy Generation          47
Energy Capacity            715
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Cloak Strength             3
Additional Mass Support    20
EM Shielding               4
Armor Coverage             600
Resistance: TH             30
Weapon Shielding           90
Weapon Cycling             20
Evasion (%)                56
Core Analysis              6
Recoil Reduction           3
Kinecelleration            50
Offensive Hacking          40
Authchip Count             2
Trap Extractor Capacity    14

 Item Schematics 
-----------------
          Imp. Weapon Shielding | -8/Materials  | Hacked
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
       Cld. Cesium-ion Thruster | -7/Data Miner | Free
          Thermal Defense Suite | -7/Data Miner | Free
                     Shock Maul | -7/Data Miner | Free
                 Linear Gravjet | -7/Data Miner | Free
              Imp. Focal Shield | -7/Data Miner | Free
                  Hyp. Coil Gun | -7/Data Miner | Free
             Imp. Powered Armor | -7/Data Miner | Free
            Adv. Thermal Shield | -7/Data Miner | Free
              Lgt. Fission Core | -6/Zion       | Archive
             Imp. Weapon Cycler | -6/Zion       | Archive
 Imp. Dynamic Insulation System | -6/Zion       | Archive
                    Power Sword | -6/Zion       | Archive
         Imp. Thermal Generator | -6/Zion       | Archive
               Hyp. Mass Driver | -6/Zion       | Archive
                    Tesla Rifle | -6/Zion       | Archive
           Imp. Target Analyzer | -6/Zion       | Archive
              Matter Compressor | -6/Zion       | Archive
            Imp. Thermal Shield | -6/Zion       | Archive
          Imp. Coolant Injector | -6/Zion       | Archive
                 Thermal Shield | -6/Zion       | Archive
              Hvy. Gauss Cannon | -6/Zion       | Archive
        Tiamat Missile Launcher | -6/Zion       | Archive
           Cmb. Antigrav System | -5/Factory    | Hacked
          Exp. Weapon Shielding | -5/Factory    | Hacked
        Exp. Targeting Computer | -4/Factory    | Scanalyzed
              Assault Drone Bay | -4/Zhirov     | Free
                 Exp. Heat Sink | -4/Zhirov     | Free
             Exp. Optical Array | -4/Zhirov     | Free
               Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
   G-47 Trooper | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
    P-60 Hacker | -7/Data Miner | Free
 B-48 Gladiator | -6/Zion       | Archive
   L-41 Fighter | -6/Zion       | Archive
 T-07 Excavator | -6/Zion       | Archive

 Fabricated
------------
 Exp. Weapon Shielding | x1 | -4/Factory | Authchip
         H-77 Assassin | x2 | -4/Factory | Preloaded
  Cmb. Antigrav System | x2 | -4/Factory | Authchip
 Exp. Weapon Shielding | x1 | -4/Factory | Authchip

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CorruptionRecyclingStick
  Manual?         0
Play Time         02:51:48
  Cumulative      311.7 hours
  Start           2025.02.27 @ 17:46:05
  End             2025.02.27 @ 23:35:24
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           18
  Types           11/1/3/1/0/0/0/1/1
Lore%             77
Gallery%          82
Achievement%      75
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f498f0be-dc60-4ba9-8b32-f6b87117cb07