Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.01 @ 20:32:14 Player: pointone Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (136) 680 Value Destroyed (5469) 5469 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (728) 728 TOTAL SCORE: 10837 Bonus ------- High Alert Combat Kills 702 Follower Combat Kills 250 Friendly Fire -224 Cogmind --------- Core Integrity 0/1000 Matter 405/500 Energy 100/100 System Corruption 9% Temperature Cool (12) Movement Core (650) Ox12 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Matter Pod Improved Targeting Computer Improved Weapon Cycler > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Angular Momentum Engine Reinforced Fission Core Medium Matter Pod (0) Advanced Signal Interpreter Focal Shield Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Improved Targeting Computer Improved Core Analyzer Layered Heavy Armor Plating > --- WEAPON ----------- Autogun KE Penetrator KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Medium Matter Pod Improved Sensor Array Advanced Signal Interpreter Improved Target Analyzer Focal Shield Wave Gun [Rating: 72] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Flight Unit Cesium-ion Thruster Utility Medium Matter Pod Device Weapon Cycler Storage Medium Matter Pod Processor Improved Targeting Computer Protection Light Armor Plating Weapon Minigun Energy Gun Precision Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . 1 . . . 1 1 Utility 4 | . . 1 . 1 1 . 1 Weapon 2 | . . . . 1 1 . . Parts Attached 166 | 5 4 9 33 26 8 21 60 Power 22 | 1 . . 3 4 1 3 10 Engine 12 | 1 . . 3 4 1 1 2 Core 10 | . . . . . . 2 8 Reactor . | . . . . . . . . Propulsion 40 | 2 . 1 8 6 . 7 16 Treads 22 | 2 . 1 8 5 . 3 3 Leg 17 | . . . . . . 4 13 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . 1 . . . Utility 44 | 1 2 3 6 7 3 3 19 Device 24 | . . 2 2 3 2 1 14 Storage 10 | 1 1 1 2 2 1 1 1 Processor 7 | . . . 2 2 . 1 2 Hackware . | . . . . . . . . Protection 3 | . 1 . . . . . 2 Artifact . | . . . . . . . . Weapon 60 | 1 2 5 16 9 4 8 15 Energy Gun 3 | . . . . 1 . . 2 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 38 | 1 1 . 11 6 4 5 10 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 9 | . 1 5 1 . . 2 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 5 | . . . 4 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . 1 Parts Lost 74 | . . 3 7 9 . 8 47 Power 9 | . . . 1 2 . 1 5 Propulsion 24 | . . . 4 5 . 1 14 Utility 17 | . . 1 1 . . 2 13 Weapon 24 | . . 2 1 2 . 4 15 Highest Loss Streak 13 | . . 3 5 6 . 7 13 Average Slot Usage (%) 91 | . 87 82 90 90 99 94 89 Engine 7 | . 14 11 10 8 7 6 4 Core 2 | . . . . . . 5 5 Treads 16 | . 28 22 28 20 23 14 3 Leg 6 | . . . . . . 10 20 Device 9 | . . 7 4 7 15 19 10 Storage 14 | . 14 11 20 18 15 11 11 Processor 6 | . . . 6 10 6 . 8 Protection 1 | . 6 8 . . . . 1 Ballistic Gun 18 | . 15 9 16 20 29 23 15 Ballistic Cannon 1 | . . . . . . 1 3 Naked Turns . | . . . . . . . . Heaviest Build 92 | 10 20 33 32 43 59 72 92 Greatest Support 98 | 40 40 60 63 63 60 80 98 Greatest Overweight (x) 21 | 1 . . 6 1 . 3 21 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 6 8 10 10 10 12 12 12 Average Capacity 10 | 5 6 8 10 10 10 12 12 Most Carried 12 | 1 4 10 10 10 12 12 12 Average Carried 8 | . 1 6 9 8 9 9 8 Final Capacity 12 | 6 8 10 10 10 12 12 12 Final Carried 11 | 1 4 7 10 9 11 7 5 Class Distribution -------------------- 32% | Scavenger-Gunner 25% | Mutant 21% | Gunner 15% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Matter Collected 5097 | 200 44 137 905 834 229 411 2337 Remotely 740 | . . . 384 . . . 356 Salvage Created 5377 | . 151 224 892 1290 229 411 2180 Parts 284 | . 16 11 59 59 6 27 106 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . 1 . . . . 1 3 Parts Field Recycled 15 | . . . . 15 . . . Retrieved Matter 56 | . . . . 56 . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 111 | . 7 7 19 25 4 9 40 Melee 9 | . . . 7 1 . 1 . Guns 77 | . 3 . 11 23 4 5 31 Cannons 11 | . . . . . . 2 9 AOE 13 | . 4 7 1 . . 1 . Classes Destroyed 14 | . 4 3 2 2 . 1 2 Worker 5 | . . . 2 2 . . 1 Builder 8 | . 2 1 . 1 . 2 2 Tunneler 2 | . . 1 . . . 1 . Recycler 2 | . . . . 2 . . . Operator 1 | . . . . . . . 1 Drone 1 | . . . . . . . 1 Watcher 6 | . 1 1 1 1 . . 2 Swarmer 18 | . 3 . . 3 . 4 8 Grunt 56 | . 4 4 12 15 3 3 15 Brawler 3 | . . 1 . . . . 2 Duelist 3 | . . . 2 . . . 1 Sentry 21 | . . 2 5 6 1 1 6 Hunter 1 | . . . . 1 . . . Programmer 9 | . . . . . . 1 8 Best Kill Streak 8 | . 6 7 5 8 3 6 6 Combat Bots Only 6 | . 4 4 5 6 3 4 5 Max Kills in Single Turn 3 | . 2 3 2 1 1 1 2 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . 1 3 1 . . 1 . Melee 1 | . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Damage Taken 11045 | . 229 290 1277 1926 461 1084 5778 Core 1756 | . 40 14 148 368 44 136 1006 Absorbed by Shields 556 | . . . . . . . 556 Core Remaining (%) 75 | 100 84 . 59 33 93 84 . Volleys Fired 300 | . 16 9 48 57 15 26 129 Largest 4 | . 2 2 2 3 4 4 4 Hottest 196 | . 50 66 53 69 100 128 196 Shots Fired 863 | . 28 17 93 167 60 90 408 Gun 731 | . 16 1 91 167 60 73 323 Cannon 98 | . . . . . . 13 85 Launcher 34 | . 12 16 2 . . 4 . Special . | . . . . . . . . Kinetic 813 | . 16 1 91 167 60 86 392 Thermal 16 | . . . . . . . 16 Explosive 34 | . 12 16 2 . . 4 . Electromagnetic . | . . . . . . . . Robot Hit Streak 25 | . 9 11 15 18 10 8 25 Robot Miss Streak 36 | . 2 1 5 3 2 36 23 Penetration Max 1 | . . . . . . . 1 Secondary Targets 12 | . . . 2 5 . 2 3 Max Gunslinging Chain 1 | . . . 1 1 . 1 1 Shots Hit Robots 618 | . 21 11 81 155 46 54 250 Core Hits 353 | . 25 20 32 70 12 33 161 Critical Hits 17 | . . . . 3 . . 14 Critical Kills 6 | . . . . 1 . . 5 Critical Parts Destroyed 10 | . . . . 2 . . 8 Melee Attacks 60 | . . . 27 33 . . . Impact 5 | . . . . 5 . . . Slashing 55 | . . . 27 28 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12707 | . 936 609 1211 2310 491 1168 5982 Guns 8143 | . 112 7 793 1763 491 798 4179 Cannons 1611 | . . . . . . 131 1480 Explosions 1966 | . 817 602 66 . . 198 283 Melee 899 | . . . 352 547 . . . Ramming 88 | . 7 . . . . 41 40 Kinetic 9277 | . 112 7 793 1763 491 929 5182 Thermal 710 | . . . . . . . 710 Explosive 1683 | . 817 602 66 . . 198 . Electromagnetic 50 | . . . . . . . 50 Impact 141 | . . . . 141 . . . Slashing 758 | . . . 352 406 . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . . . 9 Average Corruption 6 | . . . . . . . 6 Corruption Purged . | . . . . . . . . Effects 56 | . . . . . . . 56 Message Errors 8 | . . . . . . . 8 Matter Fused 8 | . . . . . . . 8 Heat Flow Errors 5 | . . . . . . . 5 Energy Discharges 7 | . . . . . . . 7 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 4 Targeting Errors 20 | . . . . . . . 20 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 508 | . 102 . 9 39 . 19 339 Projectiles 18 | . . . . . . . 18 Explosions 442 | . 102 . . . . 19 321 Melee 48 | . . . 9 39 . . . Knockbacks 20 | . . . . . . 1 19 Impact . | . . . . . . . . Kinetic 19 | . . . . . . 1 18 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 681 | . 21 41 57 . . 8 554 Shots 12 | . 1 1 1 . . . 9 Rammed 9 | . 6 . . . . 3 . Targets Rammed 15 | . 6 . . . . 5 4 Kicked 6 | . . . . . . 2 4 Crushed . | . . . . . . . . Highest Temperature 651 | . 86 50 8 113 288 544 651 Average Temperature 172 | . 40 24 4 30 120 228 221 Received Heat Transfer 2505 | . 96 78 441 693 228 126 843 Effects 80 | . . . . . 2 12 66 Shutdowns 22 | . . . . . . 3 19 Energy Bleed 10 | . . . . . . 3 7 Interference 17 | . . . . . 2 . 15 Matter Decay 8 | . . . . . . 2 6 Short Circuit 8 | . . . . . . 1 7 Damage (minor) 8 | . . . . . . 3 5 Damage (major) 4 | . . . . . . . 4 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 2 . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 668 | . . . . . . . 668 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Peak Influence 897 | . 217 328 472 456 300 183 897 Average Influence 311 | . 66 169 284 283 238 75 548 Maximum Alert Level 3 | . 1 1 2 2 1 . 3 Low Security (%) 40 | 100 80 84 27 30 25 100 21 Level 1 34 | . 19 15 56 56 74 . 13 Level 2 10 | . . . 16 13 . . 16 Level 3 13 | . . . . . . . 48 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 27 | . . 1 5 5 1 . 15 Investigation 5 | . . . 2 1 1 . 1 Extermination 3 | . . . . . . . 3 Reinforcement 8 | . . 1 1 4 . . 2 Assault 4 | . . . 2 . . . 2 Garrison 7 | . . . . . . . 7 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Distress Signals 6 | . . 1 2 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 161 | . 11 10 30 39 8 9 54 Peak Tracking Total 9 | . 5 5 9 8 4 4 6 Tactical Retreats 12 | . 1 . 1 8 . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Traps Triggered 3 | . . . 2 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Machines Disabled 27 | . 1 2 4 . . . 20 Max in Single Turn 8 | . 1 2 2 . . . 8 Garrison Access 3 | . . . 1 . . 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Machines Accessed 19 | . 2 . 4 2 3 4 4 Terminals 4 | . . . 1 1 1 1 . Fabricators 2 | . . . . . 1 . 1 Repair Stations 5 | . 1 . 1 1 . 1 1 Recycling Units 4 | . 1 . 1 . . 1 1 Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . 1 . 1 1 1 Total Hacks 45 | . 3 . 10 3 7 14 8 Successful 28 | . 1 . 7 3 2 12 3 Failed 17 | . 2 . 3 . 5 2 5 Catastrophic 3 | . 1 . . . 1 . 1 Database Lockouts . | . . . . . . . . Manual 3 | . . . 1 . 1 . 1 Terminals 8 | . . . 3 1 1 3 . Fabricators 5 | . . . . . 4 . 1 Repair Stations 15 | . 2 . 3 2 . 7 1 Recycling Units 11 | . 1 . 3 . . 3 4 Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . 1 . 2 1 2 Terminal Hacks 5 | . . . 1 1 . 3 . Record 3 | . . . . 1 . 2 . Part Schematic 1 | . . . 1 . . . . Robot Analysis 1 | . . . . . . 1 . Fabricator Hacks 3 | . . . . . 2 . 1 Network Status 1 | . . . . . . . 1 Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 10 | . . . 2 2 . 6 . Scan Component 5 | . . . 1 1 . 3 . Repair 5 | . . . 1 1 . 3 . Recycling Unit Hacks 7 | . 1 . 2 . . 2 2 Report Inventory 4 | . 1 . 1 . . 1 1 Retrieve Components 3 | . . . 1 . . 1 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Seal Access 2 | . . . 1 . . 1 . Unauthorized Hacks 1 | . . . 1 . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Monitor 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 1 . 3 1 3 3 3 Full Trace Events 4 | . . . 2 . 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built 2 | . . . . . 2 . . Matter 146 | . . . . . 146 . . Time 36 | . . . . . 36 . . Total Part Build Rating 6 | . . . . . 6 . . Parts Repaired 5 | . . . 1 1 . 3 . Time 148 | . . . 26 32 . 90 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 21 | . . . 10 . . 1 10 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . . . . 6 Machine Destruction 2 | . . . . . . . 2 Programmers 4 | . . . . . . . 4 Robots Rewired 1 | . . . 1 . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Total Allies 12 | . . . 12 . . . . Largest Group 12 | . . . 12 3 . . . Highest-Rated Group 150 | . . . 150 73 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 62 | . . . 54 8 . . . Total Damage 816 | . . . 733 83 . . . Kills 11 | . . . 10 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Turns Passed 5616 | 58 303 188 965 1415 424 678 1585 Spaces Moved 2589 | 35 149 91 399 634 216 331 734 Core 12 | 8 . . 1 . . . 3 Treads 1764 | 27 149 91 398 634 216 176 73 Legs 813 | . . . . . . 155 658 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 122 122 Average Speed 155 | 143 160 160 160 163 160 146 149 Slowest Speed 1100 | 160 160 160 350 180 160 210 1100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 40 16 67 58 7 10 18 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 5 | . . . 3 2 . . . Terrain Destroyed 219 | . 41 56 22 2 . 12 86 Melee 5 | . . . 3 2 . . . Projectile 33 | . . . . . . . 33 AOE 181 | . 41 56 19 . . 12 53 Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Total 3481 | 40 184 118 577 836 269 483 974 Wait 229 | . 6 . 52 50 20 90 11 Move 2582 | 34 148 90 398 633 215 330 734 Hop . | . . . . . . . . Pick Up 49 | 1 2 4 4 12 4 3 19 Fast Attach 83 | 5 3 4 17 14 3 10 27 Attach 48 | . . 3 8 8 2 6 21 Detach 29 | . 1 3 9 8 3 1 4 Swap 35 | . 1 2 8 4 3 5 12 Drop 48 | . 1 3 4 17 4 7 12 Fire 300 | . 16 9 48 57 15 26 129 Melee 60 | . . . 27 33 . . . Ram . | . . . . . . . . Kick 8 | . . . . . . 4 4 Crush 7 | . 6 . . . . 1 . Escape Stasis . | . . . . . . . . Rewire 2 | . . . 2 . . . . Trap . | . . . . . . . . Miscellaneous 1 | . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 471 | -9/Materials | Discovered new exit (range 15) 550 | -9/Materials | Entered Storage 580 | -9/Storage | Lost 3 parts (1u2w) 874 | -9/Storage | Lost 5 parts (1p3n1w) 1068 | -9/Storage | Repaired Lgt. Treads? 1232 | -9/Storage | Build established: Scavenger-Mutant 1376 | -9/Storage | Discovered new exit (range 18) 1405 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1427 | -9/Storage | Met a pair of Derelict thieves 1515 | -9/Storage | Entered Materials 1515 | -8/Materials | Accompanied by 3 allies 1515 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1709 | -8/Materials | Lost 6 parts (1p3n2w) 2149 | -8/Materials | Core integrity fell below 50% 2186 | -8/Materials | Build established: Gunner 2232 | -8/Materials | Repaired Shotgun 2908 | -8/Materials | Discovered new exit (range 11) 2930 | -8/Materials | Build established: Scavenger-Gunner 2930 | -8/Materials | Entered Factory 2930 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3138 | -7/Factory | Fabricated Minigun (x2) 3328 | -7/Factory | Discovered new exit (range 16) 3354 | -7/Factory | Entered another Factory area 3354 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3462 | -6/Factory | Repaired Lgt. Treads 3492 | -6/Factory | Repaired Lgt. Treads 3534 | -6/Factory | Repaired Minigun 3985 | -6/Factory | Discovered new exit (range 16) 3988 | -6/Factory | Lost 7 parts (1p1n1u4w) 4032 | -6/Factory | Entered another Factory area 4032 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4234 | -5/Factory | Garrison activated, responded to threat 4271 | -5/Factory | Spotted B-75 Beast 4444 | -5/Factory | Garrison activated, responded to threat 4509 | -5/Factory | Lost 3 parts (2u1w) 4612 | -5/Factory | Lost 5 parts (1n2u2w) 4659 | -5/Factory | Lost 3 parts (1n2w) 4796 | -5/Factory | Garrison activated, responded to threat 4839 | -5/Factory | Lost 4 parts (1p1n2u) 4932 | -5/Factory | First assault squad dispatched 5188 | -5/Factory | Core integrity fell below 50% 5247 | -5/Factory | Lost 5 parts (1p2n2w) 5556 | -5/Factory | Lost 7 parts (1p2n1u3w) 5606 | -5/Factory | Core integrity fell below 20% 5617 | -5/Factory | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- Overheating: System interference. Imp. Dynamic Insulation System temporarily disabled. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. Broken Enh. Flexi-carbon Leg destroyed. Broken Hvy. Phase Cannon destroyed. Hvy. Phase Cannon destroyed. Lgt. Nuclear Core destroyed. U-05 Engineer lays Concrete. Imp. Dynamic Insulation System destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. System corrupted: Matter fused (-6). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #???????# #????????????? ????? | | #???????# #????????????? ????? | | =! #???????# #????????????? ????? | | !#???????# ##???????????? ????? | | ! #???????# #???????????# #???? | | #???????# #???????????# ##### | | ! !#???????# "#???????????# # | | #+##+############# * "#???????????# # "" | | ! | ! | + !! "#??########## # "" | | #!= ############# !! ##??# # # "" | | # #???????????# = #???# """ # # | | # #???????????# " #???# """ # # | | # #???????????####+##+########## """ # ##+## | | # ################" ## + | | # ## """ # | | # ##### ############# " ## """ # | | # #???# #???????????# """ ## """ + | | #+##### #???????????# G ## # ##### | | # #???????????##### #"######### #???# | | """"" # #####??????????## # #??????# #???# | | """"" # #########??## ! # ##??????# #???# | | """"" # # #??## # #???????# ????# | | """"" # + """"#???# # #??????# ????? | | + # """"#???# # ##??????# ????? | | | # # """"#???# # #???????#+????? | | # # """"#???#@ u * ; #?????????????? | | ####### # """"#???# u * ; #?????????????? | | ????# # """"#?? * ; #?????????????? | | ????# # #?? !BB ;;#?????????????? | | ????# + """"#?? BB ; ???????????? | | ????# # """"#?? ; "??????????? | | ????# # """"#? u ;; "??????????? | | ####### # """"#? u # "??????????? | | # # """"# ^ # #? ???????????? | | """ # #= """"# ^ u###?????????????? | | """ + # # ##??????????????? | | F" # + # #???????????????? | | "" # # # !%#???????????????? | | "" # ######### =????????????????? | | "" # #???????? ???????????????????? | | "" # #?????????? ?????????????????????? | | # ???????????????????????????????????? | | # ??????????????????????????????????? | | # ?????????????????????????????????? | | # ????????????????????????????????? | | ####### ???????????????????????????????? | | ??????######## ??????????????????????????????? | | ?????????????? ??????????????????????????????? | | ?????????????? ???????????????????????????????? | | ??????????????? ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 32 Energy Capacity 550 Matter Stores 411 Matter Capacity 500 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 EM Shielding 3 Armor Coverage 600 Resistance: EX 50 Reclamation Efficiency 15 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 6 Melee Accuracy 5 Target Analysis 6 Core Analysis 8 Recoil Reduction 6 Item Schematics ----------------- Minigun | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Minigun | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Fist Fight Hey, That's Mine! Just What I Needed More Dakka Please The More The Merrier Challenges ------------ None Game ------ Seed MediumLightningRecalibrator Manual? 0 Play Time 01:37:30 Cumulative 10.7 hours Start 2020.06.01 @ 18:56:02 End 2020.06.01 @ 20:32:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 08b2e80a-50ca-4b48-9412-6d900feeadbd