Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.24 @ 08:35:48 Player: Chloroform Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (26) 130 Value Destroyed (574) 574 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1829) 1829 TOTAL SCORE: 8253 Bonus ------- Follower Combat Kills 1229 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 270/300 Energy 80/100 System Corruption 13% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- Phase Gun > --- INVENTORY (5) ---- Stealth Drone Bay (2/2) Advanced Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Nuclear Core Fusion Compressor > --- PROPULSION ------- VTOL Module Improved Flight Unit Improved Flight Unit Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Reaction Control System Improved Propulsion Shielding System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Impulse Thruster Reaction Control System Zionite Weapon Casing System Shield Z-Drone Bay [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility System Shield Device Weight Redist. System Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Propulsion Shielding Weapon Improved Datajack Energy Gun Backup Laser I Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Cet Fac Slots Evolved 12 | . . 2 . 2 2 . . . 2 2 . . 2 Power 2 | . . . . 1 . . . . . 1 . . . Propulsion 5 | . . 1 . . 1 . . . 1 . . . 2 Utility 5 | . . 1 . 1 1 . . . 1 1 . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 101 | . 21 7 4 6 13 . 1 1 13 4 6 1 24 Power 19 | . 2 1 . 3 2 . . . 3 1 1 1 5 Engine 9 | . 2 1 . 2 1 . . . 1 . 1 . 1 Core 10 | . . . . 1 1 . . . 2 1 . 1 4 Reactor . | . . . . . . . . . . . . . . Propulsion 19 | . 5 3 . 1 1 . . 1 1 1 . . 6 Treads . | . . . . . . . . . . . . . . Leg 4 | . 3 . . . . . . . . . . . 1 Wheel 1 | . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . Flight 14 | . 2 3 . 1 1 . . 1 1 1 . . 4 Utility 37 | . 7 2 1 2 5 . 1 . 7 . 1 . 11 Device 16 | . 2 1 . . 2 . . . 5 . . . 6 Storage 4 | . 2 . . . . . 1 . . . . . 1 Processor 3 | . 2 . . 1 . . . . . . . . . Hackware 4 | . . . . 1 . . . . . . . . 3 Protection 10 | . 1 1 1 . 3 . . . 2 . 1 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 26 | . 7 1 3 . 5 . . . 2 2 4 . 2 Energy Gun 2 | . . . . . . . . . . . . . 2 Energy Cannon 1 | . . 1 . . . . . . . . . . . Ballistic Gun 4 | . 4 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 5 | . . . 2 . 2 . . . 1 . . . . Special Weapon 6 | . . . . . 1 . . . 1 1 3 . . Impact Weapon 3 | . 3 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . 1 . 2 . . . . 1 1 . . Unidentified Prototypes 6 | . . 1 . . 1 . . . 1 . . . 3 Parts Lost 30 | . . . . 3 . . . 1 1 1 7 . 17 Power 6 | . . . . 1 . . . . . . 1 . 4 Propulsion 13 | . . . . 1 . . . 1 . 1 2 . 8 Utility 6 | . . . . . . . . . . . 1 . 5 Weapon 5 | . . . . 1 . . . . 1 . 3 . . Highest Loss Streak 6 | . . . . 3 . . . 1 1 1 3 . 6 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 94 97 100 99 96 100 100 98 91 82 68 58 45 Engine 8 | . 14 11 11 11 7 7 7 7 6 5 5 5 1 Core 4 | . . . . 6 6 7 7 7 5 11 8 5 7 Leg 6 | . 25 . . . . . . . . . . . . Flight 20 | . 1 33 33 27 30 30 30 30 33 29 23 17 14 Device 9 | . 1 11 11 9 11 15 15 15 17 17 11 11 8 Storage 8 | . 13 11 11 9 7 7 7 7 6 5 5 5 3 Processor 2 | . 8 . . 3 . . . . . . . . . Hackware 4 | . . . . 9 7 7 7 7 6 5 5 5 5 Protection 4 | . . 8 11 5 9 7 7 7 7 . . 5 2 Ballistic Gun 5 | . 25 . . . . . . . . . . . . Launcher 1 | . . . 10 8 . . . . . . . . . Special Weapon 2 | . . . . . 2 7 7 5 3 . 2 . . Impact Weapon 1 | . 1 20 4 . . . . . . . . . . Special Melee Weapon 3 | . . . 6 9 8 7 7 7 2 4 1 . . Naked Turns 29 | . . . . . . . . . . . . . 29 Heaviest Build 34 | 12 18 17 16 20 25 21 26 26 34 32 32 22 32 Greatest Support 53 | 20 20 20 20 21 26 26 26 26 32 32 32 23 53 Greatest Overweight (x) 4 | . 1 . . 1 . . . 1 1 . 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 8 8 8 8 8 10 10 10 10 10 10 10 Average Capacity 8 | 8 7 8 8 8 8 8 9 10 10 10 10 10 8 Most Carried 10 | 6 9 8 8 8 8 8 8 9 10 10 8 7 10 Average Carried 7 | 6 7 7 7 7 6 8 8 8 7 8 7 7 5 Final Capacity 10 | 8 8 8 8 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | 6 5 8 8 6 8 8 8 9 10 8 8 7 4 Class Distribution -------------------- 63% | Sprinter 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/Extension Sprinter | -5/Cetus Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Cet Fac Matter Collected 1599 | 200 292 174 90 20 20 . 10 15 108 . 234 . 436 Remotely . | . . . . . . . . . . . . . . Salvage Created 972 | . 540 281 151 . . . . . . . . . . Parts 36 | . 25 9 2 . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 3 | . 2 . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 6 . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Cet Fac Combat Hostiles Destroyed 18 | . 10 8 . . . . . . . . . . . Melee 6 | . . 6 . . . . . . . . . . . Guns 10 | . 10 . . . . . . . . . . . . Classes Destroyed 5 | . 4 1 . . . . . . . . . . . Recycler 7 | . 3 2 2 . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . Swarmer 10 | . 3 7 . . . . . . . . . . . Grunt 7 | . 7 . . . . . . . . . . . . Sentry 1 | . . 1 . . . . . . . . . . . Best Kill Streak 9 | . 3 9 2 . . . . . . . . . . Combat Bots Only 8 | . 3 8 . . . . . . . . . . . Max Kills in Single Turn 1 | . 1 1 1 . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Cet Fac Damage Taken 4192 | . 270 151 7 251 44 . . 270 96 125 611 30 2337 Core 1549 | . 49 73 . 53 . . . 81 . . 119 . 1174 Absorbed by Shields 14 | . . . . . . . . . . . 14 . . Redirected to Shielding 129 | . 3 13 . . . . . 48 . . 13 . 52 Regen/Repaired (Parts) 450 | . 38 . . . . . . . 31 . . . 381 Core Remaining (%) 89 | 100 80 . 81 90 . . . 88 100 . . 88 . Volleys Fired 80 | . 47 . 5 . . . . 1 . . 21 . 6 Largest 2 | . 2 . 1 . . . . 1 . . 1 . 1 Hottest 88 | . 40 . 30 . . . . 5 . . 7 . 88 Shots Fired 125 | . 92 . 5 . . . . 1 . . 21 . 6 Gun 98 | . 92 . . . . . . . . . . . 6 Cannon . | . . . . . . . . . . . . . . Launcher 5 | . . . 5 . . . . . . . . . . Special 22 | . . . . . . . . 1 . . 21 . . Kinetic 92 | . 92 . . . . . . . . . . . . Thermal 6 | . . . . . . . . . . . . . 6 Explosive 5 | . . . 5 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 12 | . 12 . 1 . . . . 1 . . 6 . 2 Robot Miss Streak 4 | . 4 . 1 . . . . . . . 2 . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 119 | . 66 14 3 2 . . . 1 5 1 24 . 3 Core Hits 32 | . 27 3 . . . . . . . . . . 2 Critical Kills 3 | . 1 2 . . . . . . . . . . . Critical Parts Destroyed 6 | . . 6 . . . . . . . . . . . Critical Strikes 9 | . 1 8 . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . Smash 8 | . . 8 . . . . . . . . . . . Melee Attacks 35 | . . 17 2 2 . . . . 5 1 8 . . Impact 19 | . . 17 2 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 18 | . . 2 2 1 . . . . 5 1 7 . . Combat Hostiles 2 | . . . . 1 . . . . 1 . . . . Follow-up Attacks 2 | . . 2 . . . . . . . . . . . Damage Inflicted 1741 | . 700 617 306 . . . . . . . . . 118 Guns 790 | . 695 . . . . . . . . . . . 95 Cannons . | . . . . . . . . . . . . . . Explosions 115 | . . . 115 . . . . . . . . . . Melee 808 | . . 617 191 . . . . . . . . . . Ramming 28 | . 5 . . . . . . . . . . . 23 Kinetic 695 | . 695 . . . . . . . . . . . . Thermal 95 | . . . . . . . . . . . . . 95 Explosive 115 | . . . 115 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 808 | . . 617 191 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 13 | . 1 . . . . . . . 1 . . . 13 Average Corruption 3 | . 1 . . . . . . . 1 . . . 6 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . . . 7 Matter Fused 4 | . . . . . . . . . . . . . 4 Energy Discharges 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 409 | . . 275 134 . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 13 | . . . 13 . . . . . . . . . . Melee 396 | . . 275 121 . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . . . . . . 3 Shots . | . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 3 | . 1 . . . . . . . . . . . 2 Kicked 2 | . 1 . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 424 | . 18 . 1 4 8 . . . 125 315 77 . 424 Average Temperature 126 | . 8 . 1 3 3 . . . 33 146 29 . 218 Received Heat Transfer 450 | . 105 18 . 18 18 . . . . 45 120 . 126 Effects 32 | . . . . . . . . . . 3 . . 29 Shutdowns 18 | . . . . . . . . . . . . . 18 Energy Bleed 5 | . . . . . . . . . . 2 . . 3 Interference 3 | . . . . . . . . . . 1 . . 2 Matter Decay 2 | . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 6 | . . 4 2 . . . . . . . . . . Impact Corruptions 16 | . . 12 4 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 111 | . . . . . . . . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Cet Fac Peak Influence 549 | . 260 342 230 233 154 . . . 504 258 385 148 549 Initial 206 | . . 52 133 89 91 . . . 206 158 126 148 82 Average 189 | . 108 183 177 139 132 . . . 311 183 237 148 293 Maximum Alert Level 2 | . 1 1 1 1 . . . . 2 1 1 . 2 Low Security (%) 63 | 100 93 52 63 80 100 . . . 1 83 37 100 31 Level 1 29 | . 6 47 36 19 . . . . 67 16 62 . 45 Level 2 7 | . . . . . . . . . 30 . . . 22 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . 4 . . 1 1 . . . 5 2 3 . 4 Investigation 11 | . 1 . . 1 1 . . . 2 2 3 . 1 Extermination 1 | . . . . . . . . . . . . . 1 Reinforcement 5 | . 3 . . . . . . . . . . . 2 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Cet Fac Distress Signals 7 | . 2 . . 1 . . . . . . 1 1 2 Communications Jammed 5 | . . . . . . . . 2 . 3 . . . Distress Signals 3 | . . . . . . . . . . 3 . . . Times Spotted 164 | . 21 16 3 15 2 3 . 14 10 9 26 4 41 Peak Tracking Total 13 | . 3 11 3 8 1 3 . 5 3 8 11 5 13 Tactical Retreats 25 | . 3 1 . 3 1 1 . 5 2 1 2 . 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Cet Fac Traps Triggered 5 | . 2 . . . . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Cet Fac Machines Disabled 12 | . . . . . . . . . 5 . . . 7 Max in Single Turn . | . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Cet Fac Machines Accessed 37 | . 5 1 . 3 8 . . . 6 3 5 . 6 Terminals 23 | . 4 1 . 2 4 . . . 2 2 5 . 3 Fabricators 3 | . . . . . 1 . . . 2 . . . . Repair Stations 6 | . 1 . . . 1 . . . 2 1 . . 1 Recycling Units 2 | . . . . . 1 . . . . . . . 1 Scanalyzers 2 | . . . . 1 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Total Hacks 92 | . 12 5 . 9 19 . . . 14 8 9 . 16 Successful 49 | . 6 3 . 7 10 . . . 6 3 3 . 11 Failed 43 | . 6 2 . 2 9 . . . 8 5 6 . 5 Catastrophic 7 | . 1 . . . 1 . . . 1 . 3 . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 32 | . . . . . . . 1 . 16 . 2 . 13 Terminals 48 | . 9 5 . 6 8 . . . 3 4 9 . 4 Fabricators 7 | . . . . . 2 . . . 5 . . . . Repair Stations 22 | . 3 . . . 2 . . . 6 4 . . 7 Recycling Units 7 | . . . . . 4 . . . . . . . 3 Scanalyzers 6 | . . . . 3 3 . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 Terminal Hacks 24 | . 3 3 . 4 5 . . . 1 2 3 . 3 Record 7 | . 2 3 . 1 1 . . . . . . . . Open Door 4 | . . . . . . . . . . 1 3 . . Open DSF 7 | . . . . . 2 . . . 1 1 . . 3 Emergency Access Points 2 | . . . . 1 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 13 | . 3 . . . . . . . 3 1 . . 6 Scan Component 7 | . 1 . . . . . . . 2 1 . . 3 Repair 5 | . 1 . . . . . . . 1 . . . 3 Refit 1 | . 1 . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . 4 . . . . . . . 2 Recycle Component 3 | . . . . . 2 . . . . . . . 1 Process 2 | . . . . . 1 . . . . . . . 1 Retrieve Matter 1 | . . . . . 1 . . . . . . . . Scanalyzer 4 | . . . . 3 1 . . . . . . . . Insert Component 2 | . . . . 1 1 . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 24 | . 4 1 . 3 5 . . . 4 2 3 . 2 Full Trace Events 12 | . 4 . . 1 1 . . . 2 1 2 . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 1 . . 14 . . . . . . Parts Built 1 | . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . Time 49 | . . . . . . . . . 49 . . . . Total Part Build Rating 2 | . . . . . . . . . 2 . . . . Parts Repaired 5 | . 1 . . . . . . . 1 . . . 3 Time 217 | . 26 . . . . . . . 44 . . . 147 Parts Recycled 3 | . . . . . 2 . . . . . . . 1 Recycled Matter 150 | . . . . . 135 . . . . . . . 15 Retrieved Matter 135 | . . . . . 135 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Cet Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 13 | . . . . 2 . . . 1 4 1 5 . . Non-combat 8 | . . . . 1 . . . . 4 1 2 . . Combat 5 | . . . . 1 . . . 1 . . 3 . . Robot Hacks Applied 14 | . . . . 2 . . . 1 4 1 6 . . parse_system 7 | . . . . 2 . . . 1 . . 4 . . no_distress 5 | . . . . . . . . . 2 1 2 . . find_chute 1 | . . . . . . . . . 1 . . . . find_fabricator 1 | . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . . . . . 1 . 14 . . Allies Hacked 1 | . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Cet Fac Total Allies 39 | . . . 3 . . . 6 . 5 . 20 . 5 Largest Group 17 | . . . 3 3 . . 6 6 3 . 17 . 4 Highest-Rated Group 472 | . . . 40 40 . . 212 212 222 . 472 . 412 Highest-Rated Ally 103 | . . . 16 16 . . 41 41 96 . 39 . 103 Zionite Dispatches 7 | . . . . . . . . . 2 . 1 . 4 Heavy 2 | . . . . . . . . . . . . . 2 Recon 1 | . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . 1 . . . . Kinetic Resupply 1 | . . . . . . . . . 1 . . . . Trap Resupply 1 | . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . 1 . . Total Orders 13 | . . . 1 2 . . . . 3 . 7 . . ROAM 1 | . . . . . . . . . 1 . . . . GUARD 9 | . . . 1 2 . . . . 1 . 5 . . PICKUP 1 | . . . . . . . . . . . 1 . . COLLECT 2 | . . . . . . . . . 1 . 1 . . Ally Attacks 197 | . . . 8 13 . . . 36 25 . 83 . 32 Total Damage 6410 | . . . 60 122 . . . 636 1122 . 2017 . 2453 Kills 44 | . . . 3 4 . . . 5 7 . 12 . 13 Allies Corrupted 2 | . . . . . . . . 1 1 . . . . Allies Melted 2 | . . . . . . . . . . . 2 . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Cet Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . 1 1 3 . . . . . Drone Launches 10 | . . . . . . . . . 8 . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Cet Fac Turns Passed 4860 | 36 1146 136 331 196 353 38 581 502 371 86 346 32 706 Spaces Moved 7615 | 31 700 219 494 268 1002 123 1055 992 682 294 614 95 1046 Core 161 | . 6 . . . . . . . . . . . 155 Treads . | . . . . . . . . . . . . . . Legs 694 | 31 610 . . . . . . . . . . . 53 Wheels 8 | . . . . . . . . . . . . . 8 Hover . | . . . . . . . . . . . . . . Flight 6752 | . 84 219 494 268 1002 123 1055 992 682 294 614 95 830 Fastest Speed 26 | 120 32 29 32 32 31 31 31 29 26 26 26 32 27 Average Speed 40 | 120 113 31 32 33 31 31 31 30 26 26 35 32 40 Slowest Speed 250 | 120 120 32 32 107 31 31 31 101 100 26 101 32 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 29 | . . . 9 . . . . . 6 . 7 . 7 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 81 27 82 31 26 30 88 94 24 10 68 23 26 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . 1 . . 1 3 4 . . . . . Spaces Dug 7 | . . . 7 . . . . . . . . . . Terrain Destroyed 45 | . . . 45 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE 45 | . . . 45 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac Ext Cet Fac Total 9252 | 30 970 255 650 371 1047 122 1308 1191 865 303 729 95 1316 Wait 1277 | . 156 4 143 93 2 . 252 196 148 . 66 . 217 Move 7551 | 30 699 218 476 267 1001 122 1054 991 673 293 599 94 1034 Hop 22 | . . . 8 . . . . . 2 . 7 . 5 Pick Up 89 | . 23 6 6 2 17 . . 1 11 2 2 . 19 Fast Attach 20 | . 9 2 . 1 2 . . . . . . . 6 Attach 56 | . 4 2 2 4 6 . . 1 9 3 6 1 18 Detach 14 | . . 1 . . 2 . . 1 3 . 4 . 3 Swap 25 | . 8 3 2 1 5 . 1 . 4 1 . . . Drop 63 | . 23 4 6 1 12 . 1 . 7 3 . . 6 Fire 80 | . 47 . 5 . . . . 1 . . 21 . 6 Melee 33 | . . 15 2 2 . . . . 5 1 8 . . Ram 1 | . . . . . . . . . . . . . 1 Kick 2 | . 1 . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . 16 . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . 3 . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Cetus -4/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 2) 37 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 473 | -10/Materials | Repaired Ion Engine 719 | -10/Materials | Discovered new exit (range 8) 987 | -10/Materials | Discovered new exit (range 17) 1095 | -10/Materials | Released all parts (7) 1131 | -10/Materials | Discovered new exit (range 16) 1183 | -10/Materials | Entered another Materials area 1183 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1237 | -9/Materials | Discovered new exit (range 16) 1300 | -9/Materials | Destroyed 8 combat bots 1319 | -9/Materials | Entered Mines 1325 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1325 | -9/Mines | Discovered new exit (range 10) 1423 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1449 | -9/Mines | Discovered new exit (range 8) 1451 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1487 | -9/Mines | Build established: Sprinter 1572 | -9/Mines | Learned Materials emergency access door positions 1650 | -9/Mines | Entered Materials 1650 | -8/Materials | Accompanied by 3 allies 1650 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1843 | -8/Materials | Discovered new exit (range 10) 1846 | -8/Materials | Identified exit to Factory 1846 | -8/Materials | Entered Factory 1846 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1867 | -7/Factory | Lost 3 parts (1p1n1w) 2057 | -7/Factory | Discovered new exit (range 9) 2199 | -7/Factory | Entered Lower Caves 2218 | -7/Lower Caves | Identified exit to Lower Caves 2235 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2237 | -7/Lower Caves | Entered Zion 2271 | -7/Zion | Given A8's code to call for help 2457 | -7/Zion | Learned Factory security intel 2500 | -7/Zion | Imprinted 2502 | -7/Zion | Declared Zion's savior 2564 | -7/Zion | Gained Derelict followers 2677 | -7/Zion | Discovered new exit (range 15) 2818 | -7/Zion | Entered Proximity Caves 2818 | -6/Proximity Caves | Accompanied by 6 allies 2822 | -6/Proximity Caves | Spotter reported a threat 2890 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2929 | -6/Proximity Caves | Learned Factory terminal intel 2932 | -6/Proximity Caves | Learned Factory emergency access door positions 2940 | -6/Proximity Caves | Learned Factory interactive machine intel 2992 | -6/Proximity Caves | Spotted B-75 Beast 3318 | -6/Proximity Caves | Discovered new exit (range 9) 3320 | -6/Proximity Caves | Entered Factory 3320 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3323 | -6/Factory | Loaded intel: 52 interactive machine locations 3324 | -6/Factory | Loaded intel: 26 terminal locations 3340 | -6/Factory | Garrison activated, responded to threat 3411 | -6/Factory | Repaired Mic. Nuclear Core 3452 | -6/Factory | Zion Thermal Resupply teleported in 3520 | -6/Factory | Retrieved Zion intel report: Guard Positions 3521 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3523 | -6/Factory | Zion Kinetic Resupply teleported in 3531 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3642 | -6/Factory | Fabricated Imp. Flight Unit (x1) 3670 | -6/Factory | Search patrols dispatched 3680 | -6/Factory | Discovered new exit (range 14) 3691 | -6/Factory | Entered another Factory area 3691 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3776 | -5/Factory | Discovered new exit (range 6) 3777 | -5/Factory | Entered Extension 3816 | -5/Extension | Zion Hover Resupply teleported in 3817 | -5/Extension | Rescued a captive Derelict 3877 | -5/Extension | Rescued a captive Derelict 3877 | -5/Extension | Rescued a captive Derelict 3916 | -5/Extension | Lost 3 parts (1n2w) 3943 | -5/Extension | Rescued a captive Derelict 3944 | -5/Extension | Rescued a captive Derelict 3989 | -5/Extension | Spotted B-75 Beast 3990 | -5/Extension | Spotted B-75 Beast 4117 | -5/Extension | Discovered new exit (range 16) 4117 | -5/Extension | Discovered new exit (range 14) 4123 | -5/Extension | Entered Cetus 4129 | -5/Cetus | Spotted Cetus Guard 4130 | -5/Cetus | Spotted Cetus Guard 4130 | -5/Cetus | Spotted Cetus Guard 4137 | -5/Cetus | Discovered new exit (range 15) 4155 | -5/Cetus | Entered Factory 4155 | -4/Factory | Evolved 2 slots: Propulsion x2 4216 | -4/Factory | Repaired Imp. Flight Unit 4243 | -4/Factory | Repaired Med. Storage Unit 4254 | -4/Factory | Found Quantum Capacitor 4327 | -4/Factory | Repaired Enh. Nuclear Core 4340 | -4/Factory | Zion Heavy squad teleported in 4343 | -4/Factory | Zion Heavy squad teleported in 4425 | -4/Factory | Zion Recon squad teleported in 4450 | -4/Factory | Zion Trap Resupply teleported in 4520 | -4/Factory | Found Prototype Protection 4576 | -4/Factory | Identified Zio. Weapon Casing 4584 | -4/Factory | Lost 3 parts (1n2u) 4612 | -4/Factory | Spotted B-86 Titan 4648 | -4/Factory | Found Prototype Hackware 4651 | -4/Factory | Identified Exp. System Shield 4654 | -4/Factory | Lost 3 parts (2p1n) 4691 | -4/Factory | Released all parts (5) 4718 | -4/Factory | Lost 6 parts (1p4n1u) 4799 | -4/Factory | Core integrity fell below 50% 4809 | -4/Factory | System corruption reached 10% 4819 | -4/Factory | Lost 4 parts (2n2u) 4848 | -4/Factory | Core integrity fell below 20% 4861 | -4/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 04830_ Dropped Adv. System Restoration Module. 04831_ Acquired Phase Gun. 04831_ Penetrated by Slug. 04831_ M-13 Machinist repairs Antigrav System. 04832_ System corrupted: Matter fused (-5). 04833_ M-13 Machinist repairs Mic. Fission Core. 04834_ Penetrated by Slug. 04834_ Acquired 4 matter. 04843_ Acquired 8 matter. 04844_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04846_ Penetrated by Slug. 04846_ Slug penetrates Wall. 04849_ Penetrated by Slug. 04849_ Slug penetrates Wall. 04849_ Penetrated by Slug. 04852_ Acquired 1 matter. 04858_ Acquired 68 matter. 04859_ Acquired 65 matter. 04860_ Imp. System Shield severed. Map ----- +----------------------------------------------------+ | ????????????????#" // | | ????????????????#"" / | | ????????????????#"T / """ """ ! | | ????????????????#"" %""" """ | | ????????????????#" % """ """ | | ????????????????# """ %"" #####+##+"#### | | ????????????????# && # #??? | | ????????????????# &&&&& + #??? | | ????????????????# && ##### T###### #??? | | ????????????????# %%&%#???####????# #??? | | ????????????????# %&&&#???????????###########??? | | ????????????????# %&&#????????????????????????? | | ????????????????# &#????????????????????????? | | ????????????????# #####?##########?????????? | | ??????############ ##T"#?# #?????????? | | ??????# """G""" # ## "### #?????????? | | ??????# """ """ # # #?????????? | | ??????# + # "" #?????????? | | ??????# # A + "" #?????????? | | ??????# """" # % # """ #?????????? | | ??????# """" # %! # """ = #?????????? | | ??????# """" ######## ! # """ #?????????? | | ??????#=! """" #??????# # #?????????? | | ??????#! #??????# ##########?????????? | | ??????# """ #??????#cc #??????????????????? | | ??????# """ #??????#@ #??????????????????? | | ??????# """ #??????# #??????????????????? | | ??????# #??????#k #??????????????????? | | ??????# #??????# #??????????????????? | | ??????# #??????# #??????????????????? | | ??????######## ###??????# k #??????????????????? | | ??????????????##????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ??????????????########### ^^ #??????????????????? | | ??????????????# # ^ #??????????????????? | | ??????????????# """ """ # #??????????????????? | | ??????????????# """ """ # #??????????????????? | | ??????????????# """ """ #R #??????????????????? | | ??????????????# # #??????????????????? | | ??????????????# # #??????????????????? | | ??????????????# * # #??????????????????? | | ??????????????# # #??????????????????? | | ??????????????#######+### #??????????????????? | | ?????????????????# #??????????????????? | | ????????########## #??????????????????? | | ????????# # """ #??????????????????? | | ????????# """ # "Y #??????????????????? | | ????????# """ # """ #??????????????????? | | ????????# """ # ##????????????# ?? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 47 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 80 Targeting Accuracy 5 Defensive Hacking 26 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Spk. Medium Treads | -7/Zion | Archive Matter Filter | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Fission Core | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Imp. Flight Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend Cya! Dodgeball, But With Guns Just What I Needed Leap Before You Look Challenges ------------ None Game ------ Seed FissionMiniInitializer Manual? 0 Play Time 02:05:36 Cumulative 5.7 hours Start 2023.05.23 @ 07:11:59 End 2023.05.24 @ 08:35:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f533b6ad-861a-4670-a8cc-9165079c3f5e