Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.11 @ 04:12:17 Player: Olexender Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (89) 445 Value Destroyed (1686) 1686 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 4725 Bonus ------- High Alert Combat Kills 14 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 95/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Mines Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Improved Signal Interpreter > --- WEAPON (2) ------- Longsword +1 > --- INVENTORY (5) ---- Light Nuclear Core Improved Aluminum Leg Advanced Beam Cannon Heavy Assault Rifle Katana Peak State ------------ > --- POWER ------------ Light Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Structural Scanner Improved Signal Interpreter Improved Terrain Scanner > --- WEAPON ----------- Advanced Beam Cannon Longsword +1 > --- INVENTORY -------- Light Nuclear Core Improved Aluminum Leg Heavy Assault Rifle Grenade Launcher Heavy Hammer [Rating: 28] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Signal Interpreter Device Structural Scanner Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Light EM Pulse Cannon Energy Gun Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 50 | 7 9 5 21 5 1 2 Power 11 | 1 1 2 6 1 . . Engine 11 | 1 1 2 6 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 2 1 2 3 2 . 1 Treads . | . . . . . . . Leg 11 | 2 1 2 3 2 . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 5 . 4 . . . Device 9 | 2 5 . 2 . . . Storage . | . . . . . . . Processor 1 | . . . 1 . . . Hackware 1 | . . . 1 . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 17 | 2 2 1 8 2 1 1 Energy Gun 5 | 1 . . 4 . . . Energy Cannon 4 | . 2 . 1 1 . . Ballistic Gun 3 | 1 . . 2 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . 1 1 1 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 20 | . 3 1 6 3 . 7 Power 3 | . . . . 1 . 2 Propulsion 4 | . . . 1 1 . 2 Utility 7 | . 2 . 3 . . 2 Weapon 6 | . 1 1 2 1 . 1 Highest Loss Streak 7 | . 2 1 2 2 . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 95 99 93 98 100 98 Engine 18 | . 14 14 20 21 22 21 Leg 24 | . 28 28 21 21 22 21 Device 22 | . 23 28 17 22 22 21 Processor 6 | . . . 11 11 11 11 Energy Gun 1 | . . . 6 . . . Energy Cannon 10 | . 13 14 3 6 11 10 Ballistic Gun 8 | . 14 11 4 11 5 . Slashing Weapon 4 | . . 2 6 4 5 11 Naked Turns . | . . . . . . . Heaviest Build 27 | 10 13 19 27 25 20 20 Greatest Support 32 | 20 20 27 32 27 27 30 Greatest Overweight (x) 1 | . . . 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 3 5 4 4 5 5 5 Class Distribution -------------------- 66% | Mutant 15% | Scavenger-Mutant 12% | Assassin 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Assassin | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 877 | 283 128 61 221 164 . 20 Remotely . | . . . . . . . Salvage Created 2997 | 124 876 211 912 489 . 385 Parts 184 | 9 55 16 56 33 . 15 Haulers Intercepted 5 | . 2 . 3 . . . Recyclers Shooed 3 | . 2 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 61 | . 15 8 23 8 . 7 Melee 11 | . . . 2 3 . 6 Guns 24 | . 1 2 17 4 . . Cannons 19 | . 12 6 . 1 . . AOE 7 | . 2 . 4 . . 1 Classes Destroyed 12 | 2 6 . 1 1 . 2 Worker 3 | . . . . 2 . 1 Builder 3 | . 2 . 1 . . . Tunneler 5 | 3 . 1 . . . 1 Hauler 5 | . 2 . 3 . . . Recycler 8 | 1 3 . 1 2 . 1 Mechanic 1 | . 1 . . . . . Watcher 3 | . 3 . . . . . Swarmer 30 | . 9 6 12 3 . . Grunt 27 | . 6 2 9 5 . 5 Duelist 1 | . . . . . . 1 Sentry 2 | . . . 2 . . . Hunter 1 | . . . . . . 1 Best Kill Streak 10 | 3 8 3 10 5 . 6 Combat Bots Only 9 | . 5 3 9 3 . 3 Max Kills in Single Turn 3 | 1 1 1 3 1 . 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 . 3 . . 1 Melee 1 | . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 2395 | 30 458 174 829 241 . 663 Core 557 | 30 93 30 153 25 . 226 Absorbed by Shields . | . . . . . . . Core Remaining (%) 63 | 88 . 38 . . . . Volleys Fired 170 | 13 53 16 66 18 . 4 Largest 2 | 2 2 2 2 2 . 1 Hottest 98 | 60 76 76 98 98 . 30 Shots Fired 266 | 26 102 30 79 25 . 4 Gun 183 | 26 53 14 71 19 . . Cannon 79 | . 49 16 8 6 . . Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 118 | 13 53 14 20 18 . . Thermal 35 | . . . 28 7 . . Explosive 4 | . . . . . . 4 Electromagnetic 109 | 13 49 16 31 . . . Robot Hit Streak 19 | 4 18 8 19 9 . 13 Robot Miss Streak 4 | 2 3 1 4 2 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 220 | 15 70 21 67 30 . 17 Core Hits 119 | 6 38 10 35 12 . 18 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 1 . 1 1 . 1 Burn 1 | . . . 1 . . . Corrupt 1 | . 1 . . . . . Sever 2 | . . . . 1 . 1 Melee Attacks 37 | . . 1 9 14 . 13 Impact . | . . . . . . . Slashing 37 | . . 1 9 14 . 13 Piercing . | . . . . . . . Sneak Attacks 7 | . . 1 2 3 . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5338 | 179 1420 420 1474 849 . 996 Guns 1445 | 151 248 62 782 202 . . Cannons 1470 | . 977 269 120 104 . . Explosions 768 | 28 195 . 171 . . 374 Melee 1648 | . . 89 394 543 . 622 Ramming 7 | . . . 7 . . . Kinetic 779 | 48 248 62 219 202 . . Thermal 832 | 28 195 . 505 104 . . Explosive 374 | . . . . . . 374 Electromagnetic 1698 | 103 977 269 349 . . . Impact . | . . . . . . . Slashing 1648 | . . 89 394 543 . 622 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 157 | . 25 49 14 35 . 34 Projectiles 2 | . 2 . . . . . Explosions 31 | . 23 . 8 . . . Melee 124 | . . 49 6 35 . 34 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 70 | 30 35 . 5 . . . Shots 4 | 1 2 . 1 . . . Rammed . | . . . . . . . Targets Rammed 2 | . . . 2 . . . Kicked 2 | . . . 2 . . . Crushed . | . . . . . . . Highest Temperature 572 | 52 226 150 572 219 . 12 Average Temperature 97 | 21 78 62 139 84 . 7 Received Heat Transfer 1107 | . 216 30 345 129 . 387 Effects 11 | . . . 11 . . . Shutdowns 3 | . . . 3 . . . Energy Bleed 1 | . . . 1 . . . Interference 5 | . . . 5 . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | 1 4 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1251 | . 200 . 866 185 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | 1 4 . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 478 | 20 294 140 478 276 . 90 Initial 96 | . 11 28 14 96 . . Average 138 | 9 197 57 209 193 . 61 Maximum Alert Level 2 | . 1 . 2 1 . . Low Security (%) 68 | 100 42 100 44 48 . 100 Level 1 27 | . 57 . 38 51 . . Level 2 4 | . . . 17 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 1 4 . . . Investigation 4 | . 1 1 2 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 18 8 35 8 . 10 Peak Tracking Total 6 | . 4 3 6 3 . 6 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 5 | . 5 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 21 | . 10 2 4 . 5 . Terminals 11 | . 8 1 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 95 | . 30 3 12 . 50 . Successful 77 | . 18 1 8 . 50 . Failed 18 | . 12 2 4 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 35 | . 27 2 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 9 | . 3 . 6 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 71 | . 15 1 5 . 50 . Record 51 | . . . 2 . 49 . Prototype ID Bank 2 | . 2 . . . . . Open Door 1 | . . 1 . . . . Level Access Points 1 | . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . Locate Traps 2 | . 2 . . . . . Disarm Traps 1 | . 1 . . . . . Surveillance Status 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Hauler Manifests 4 | . 3 . 1 . . . Registered Components 1 | . 1 . . . . . Zone Layout 3 | . 3 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . 3 . 3 . . . Report Inventory 4 | . 2 . 2 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 9 1 4 . . . Full Trace Events 5 | . 3 . 2 . . . Feedback Events 1 | . . . 1 . . . Hackware Fried 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 14 | . 4 . 10 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 4348 | 109 822 999 911 456 496 555 Spaces Moved 2912 | 54 538 772 543 299 395 311 Core 12 | 10 . . . . . 2 Treads . | . . . . . . . Legs 2900 | 44 538 772 543 299 395 309 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 125 125 125 50 Average Speed 122 | 107 120 120 126 125 125 125 Slowest Speed 200 | 120 120 125 200 125 125 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 65 | 4 93 99 45 68 77 73 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched 5 | . . 2 . 2 . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 35 | 7 14 . 4 . . 10 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 35 | 7 14 . 4 . . 10 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 3398 | 80 623 812 682 343 397 461 Wait 156 | . 9 7 14 . . 126 Move 2906 | 53 537 771 542 298 394 311 Hop . | . . . . . . . Pick Up 44 | 7 7 6 16 5 1 2 Fast Attach 10 | 3 5 . 1 1 . . Attach 17 | 4 1 1 9 2 . . Detach . | . . . . . . . Swap 23 | . 3 4 11 2 1 2 Drop 33 | . 8 6 12 3 1 3 Fire 170 | 13 53 16 66 18 . 4 Melee 37 | . . 1 9 14 . 13 Ram . | . . . . . . . Kick 2 | . . . 2 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 601 | -10/Materials | Discovered new exit (range 12) 754 | -10/Materials | Discovered new exit (range 16) 867 | -10/Materials | Discovered new exit (range 16) 932 | -10/Materials | Entered Mines 982 | -10/Mines | Learned Materials emergency access door positions 1209 | -10/Mines | Learned location of Storage (-8) 1436 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1522 | -10/Mines | Core integrity fell below 50% 1600 | -10/Mines | Discovered new exit (range 8) 1728 | -10/Mines | Discovered new exit (range 15) 1761 | -10/Mines | Met a Derelict shopkeep closing up shop 1931 | -10/Mines | Entered Materials 1931 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1982 | -9/Materials | Discovered new exit (range 8) 2312 | -9/Materials | Destroyed 9 combat bots 2319 | -9/Materials | Identified exit to Materials 2319 | -9/Materials | Identified exit to Mines 2466 | -9/Materials | Hacking Suite fried by hacking feedback 2842 | -9/Materials | Entered Mines 3037 | -9/Mines | Found a hidden stash of uninstalled traps 3046 | -9/Mines | Discovered exit to Materials (range 9) 3185 | -9/Mines | Discovered exit to Materials (range 12) 3292 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3292 | -9/Mines | Discovered new exit (range 6) 3297 | -9/Mines | Identified exit to Exiles 3298 | -9/Mines | Entered Exiles 3330 | -9/Exiles | Met 8R-AWN 3352 | -9/Exiles | Met EX-HEX 3390 | -9/Exiles | Met EX-BIN 3432 | -9/Exiles | Build established: Scavenger-Mutant 3506 | -9/Exiles | Aligned with FarCom system 3507 | -9/Exiles | Given EX-Vault access code 3536 | -9/Exiles | Opened EX-Vault 3544 | -9/Exiles | Found Longsword +1 3573 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3605 | -9/Exiles | Met EX-DEC 3650 | -9/Exiles | Visited The Gauntlet 3713 | -9/Exiles | Learned location of Zion (-7) 3780 | -9/Exiles | Discovered new exit (range 14) 3793 | -9/Exiles | Identified exit to Mines 3794 | -9/Exiles | Left Exiles lab with Longsword +1 3794 | -9/Exiles | Entered Mines 3799 | -8/Mines | Core integrity fell below 50% 3851 | -8/Mines | Discovered exit to Materials (range 15) 4081 | -8/Mines | Discovered exit to Materials (range 10) 4087 | -8/Mines | Build established: Assassin 4343 | -8/Mines | Core integrity fell below 20% 4349 | -8/Mines | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04336_ U-05 Engineer lays Concrete. 04337_ K-01 Serf collects debris. 04337_ U-05 Engineer lays Concrete. 04338_ Critical hit (Burn: +37). 04338_ U-05 Engineer builds a Wall. 04340_ Imp. Aluminum Leg destroyed. 04341_ Destroyed Lgt. Angular Momentum Engine. 04342_ Penetrated by Slug. 04342_ Critical hit (Burn: +37). 04343_ G-50 Soldier destroyed. 04343_ K-01 Serf collects debris. 04343_ U-05 Engineer lays Concrete. 04345_ G-47 Trooper destroyed. 04345_ U-05 Engineer lays Concrete. 04346_ K-01 Serf collects debris. 04346_ U-05 Engineer lays Concrete. 04348_ H-55 Commando destroyed. 04348_ U-05 Engineer builds a Wall. 04349_ U-05 Engineer lays Concrete. 04349_ K-01 Serf collects debris. 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