Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 19:32:12 Player: Pep Boy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (98) 490 Value Destroyed (3282) 3282 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (96) 96 TOTAL SCORE: 7608 Bonus ------- High Alert Combat Kills 96 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Machine Analyzer Heart of Steel > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Energy Well Energy Well Kinecellerator Hardened Light Armor Plating Improved Medium Armor Plating Improved Remote Force Field > --- WEAPON ----------- Magnetic Acceleration Cannon Proton Missile Launcher Proton Missile Launcher > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Reinforced Deuterium Engine Improved Cooling System Improved Sensor Array Improved Remote Force Field Minigun Remote Datajack [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Large Storage Unit Device Subdweller Optics Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Slots Evolved 8 | . . . . 4 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . 1 . 1 . . Utility 5 | . . . . 2 2 1 . . Weapon 1 | . . . . 1 . . . . Parts Attached 109 | 5 16 5 5 31 17 20 4 6 Power 12 | 1 3 . 3 2 1 1 1 . Engine 11 | 1 2 . 3 2 1 1 1 . Core 1 | . 1 . . . . . . . Reactor . | . . . . . . . . . Propulsion 28 | 2 5 3 . 13 3 2 . . Treads 23 | 2 1 2 . 13 3 2 . . Leg 3 | . 2 1 . . . . . . Wheel . | . . . . . . . . . Hover 2 | . 2 . . . . . . . Flight . | . . . . . . . . . Utility 36 | . 3 1 . 11 7 9 1 4 Device 12 | . . . . 2 3 4 1 2 Storage 5 | . 1 . . 2 . 2 . . Processor 5 | . . 1 . . 3 . . 1 Hackware . | . . . . . . . . . Protection 14 | . 2 . . 7 1 3 . 1 Artifact . | . . . . . . . . . Weapon 33 | 2 5 1 2 5 6 8 2 2 Energy Gun 5 | 1 . . . . . . 2 2 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 17 | 1 5 1 2 3 3 2 . . Ballistic Cannon 2 | . . . . . 1 1 . . Launcher 6 | . . . . 2 2 2 . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 42 | . 2 . . 3 13 22 . 2 Power 3 | . 1 . . . 1 1 . . Propulsion 8 | . 1 . . . 2 5 . . Utility 20 | . . . . 3 5 10 . 2 Weapon 11 | . . . . . 5 6 . . Highest Loss Streak 14 | . 2 . . 1 8 14 . 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 77 | . 91 99 100 90 87 89 19 20 Engine 5 | . 5 . 6 9 6 5 4 6 Core 4 | . 7 14 7 . . . . . Treads 13 | . 10 10 28 24 20 23 . . Leg 5 | . 12 16 . . . . . . Hover 1 | . 5 . . . . . . . Device 4 | . . . . 9 8 14 4 2 Storage 8 | . 13 14 14 8 7 8 . . Processor 3 | . . 3 14 1 11 4 . 5 Protection 7 | . 7 10 . 10 9 12 . . Energy Gun 1 | . . . . . . . 9 4 Ballistic Gun 16 | . 27 28 28 17 12 2 . . Launcher 2 | . . . . 8 4 5 . . Naked Turns 114 | . . . . . . . 114 . Heaviest Build 84 | 6 33 33 33 59 52 84 35 42 Greatest Support 80 | 40 40 40 40 60 60 80 3 9 Greatest Overweight (x) 22 | . 5 1 . 1 1 22 11 11 Average Overweight (x) 1 | . . . . . . . 2 4 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 5 5 Average Capacity 12 | 5 14 15 15 14 15 14 5 5 Most Carried 15 | 3 15 15 15 15 15 15 5 5 Average Carried 10 | 1 13 14 14 13 12 10 1 3 Final Capacity 15 | 5 15 15 15 15 15 5 5 5 Final Carried 15 | 2 15 15 15 15 13 4 . . Class Distribution -------------------- 64% | Mutant 17% | Scavenger-Tank 7% | Subdweller-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Matter Collected 2914 | 189 586 134 86 617 550 265 357 130 Remotely . | . . . . . . . . . Salvage Created 3318 | . 956 171 97 911 703 359 . 121 Parts 179 | . 55 10 3 60 37 13 . 1 Haulers Intercepted 2 | . 1 . . 1 . . . . Recyclers Shooed 3 | . 2 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . 3 . . . 13 1 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Combat Hostiles Destroyed 74 | . 18 6 2 22 16 8 . 2 Melee 4 | . . . . 2 . 2 . . Guns 49 | . 18 6 2 14 7 . . 2 Cannons 11 | . . . . . 5 6 . . AOE 10 | . . . . 6 4 . . . Classes Destroyed 16 | . 9 . 1 5 . 1 . . Worker 5 | . 1 . . 3 1 . . . Builder 3 | . 1 . . . 1 1 . . Tunneler 2 | . 1 . . 1 . . . . Hauler 2 | . 1 . . 1 . . . . Recycler 3 | . 1 . . 1 1 . . . Mechanic 2 | . 1 . . . 1 . . . Operator 1 | . . . . 1 . . . . Watcher 6 | . 3 . . 2 1 . . . Swarmer 14 | . 3 3 . 4 4 . . . Grunt 39 | . 15 3 . 7 9 3 . 2 Brawler 3 | . . . . 1 1 1 . . Duelist 2 | . . . . 1 . 1 . . Sentry 10 | . . . . 7 2 1 . . Hunter 3 | . . . . 2 . 1 . . Programmer 1 | . . . . . . 1 . . Subdweller 2 | . . . 2 . . . . . Best Kill Streak 6 | . 5 3 1 5 6 3 . 2 Combat Bots Only 5 | . 5 3 1 4 4 3 . 2 Max Kills in Single Turn 4 | . 2 1 1 4 3 1 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . . . 3 2 . . . Melee 1 | . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Hostile Shots Fired 838 | . 96 26 12 170 164 341 . 29 Missed 239 | . 21 7 2 42 50 114 . 3 Damage Taken 8613 | . 825 219 218 1821 2028 2833 . 669 Core 1407 | . 77 34 69 187 189 593 . 258 Absorbed by Shields 225 | . . . . 88 . 137 . . Redirected to Shielding 74 | . . . . 74 . . . . Regen/Repaired (Parts) 489 | . 36 . . 239 214 . . . Core Remaining (%) 66 | 100 . . 28 66 73 . . . Volleys Fired 245 | . 63 17 9 79 37 33 . 7 Largest 3 | . 2 2 2 3 3 3 . 2 Hottest 162 | . 60 43 40 96 111 136 . 162 Shots Fired 477 | . 126 34 18 155 75 56 1 12 Gun 399 | . 126 34 18 143 53 12 1 12 Cannon 58 | . . . . . 16 42 . . Launcher 20 | . . . . 12 6 2 . . Special . | . . . . . . . . . Kinetic 443 | . 125 34 18 143 69 54 . . Thermal 14 | . 1 . . . . . 1 12 Explosive 13 | . . . . 12 1 . . . Electromagnetic 7 | . . . . . 5 2 . . Robot Hit Streak 23 | . 19 7 5 23 20 6 . 7 Robot Miss Streak 6 | . 3 3 2 5 6 2 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 3 . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 318 | . 87 18 12 91 58 44 . 8 Core Hits 189 | . 41 9 6 46 63 20 . 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . 1 1 . . . Critical Strikes 11 | . 1 . . 2 2 5 . 1 Burn 1 | . . . . . . . . 1 Destroy 4 | . 1 . . 2 1 . . . Blast 5 | . . . . . 1 4 . . Sever 1 | . . . . . . 1 . . Melee Attacks 3 | . . . . . . 3 . . Impact . | . . . . . . . . . Slashing 3 | . . . . . . 3 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8076 | . 1413 215 138 2819 2131 1154 . 206 Guns 4621 | . 1413 215 138 1679 844 126 . 206 Cannons 1133 | . . . . . 272 861 . . Explosions 2146 | . . . . 1104 966 76 . . Melee 91 | . . . . . . 91 . . Ramming 85 | . . . . 36 49 . . . Kinetic 5527 | . 1403 215 138 1679 1105 987 . . Thermal 683 | . 10 . . . 467 . . 206 Explosive 1390 | . . . . 1104 286 . . . Electromagnetic 289 | . . . . . 213 76 . . Impact 11 | . . . . . 11 . . . Slashing 91 | . . . . . . 91 . . Piercing . | . . . . . . . . . Highest Corruption 23 | . . . . 4 23 8 8 8 Average Corruption 7 | . . . . 4 13 7 8 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 146 | . . . . 41 28 15 41 21 Message Errors 38 | . . . . 9 8 3 15 3 Matter Fused 35 | . . . . 12 4 3 10 6 Heat Flow Errors 14 | . . . . 1 4 2 4 3 Energy Discharges 26 | . . . . 10 3 3 7 3 Parts Rejected 1 | . . . . 1 . . . . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 15 | . . . . 5 2 2 2 4 Data Loss (major) 4 | . . . . 1 . . 1 2 Misfires 5 | . . . . 1 1 2 1 . Alerts 1 | . . . . . 1 . . . Misdirections 1 | . . . . . 1 . . . Weapon Failures 5 | . . . . 1 4 . . . Overload Shots . | . . . . . . . . . Overflow Damage 343 | . . . . 45 276 22 . . Projectiles 6 | . . . . . . 6 . . Explosions 337 | . . . . 45 276 16 . . Melee . | . . . . . . . . . Knockbacks 7 | . . . . . 2 5 . . Impact . | . . . . . . . . . Kinetic 7 | . . . . . 2 5 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 310 | . . . . 60 237 13 . . Shots 6 | . . . . 2 3 1 . . Rammed 20 | . . . . 7 13 . . . Targets Rammed 22 | . . . . 9 13 . . . Kicked . | . . . . . . . . . Crushed 2 | . . . . 2 . . . . Highest Temperature 538 | . 30 77 . 176 271 231 265 538 Average Temperature 78 | . 7 33 . 38 82 84 119 214 Received Heat Transfer 2280 | . 399 108 9 666 459 495 . 144 Effects 4 | . . . . . . 1 . 3 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 2 | . . . . . . 1 . 1 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . 1 . . . . 2 Heat Transferred 682 | . 25 . . . 250 . . 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Peak Influence 672 | . 350 150 . 554 672 297 . . Initial 255 | . . . . . 237 255 . . Average 166 | . 126 44 . 236 312 199 . . Maximum Alert Level 2 | . 1 . . 2 2 1 . . Low Security (%) 61 | 100 69 100 . 51 7 47 . . Level 1 27 | . 30 . . 20 66 52 . . Level 2 10 | . . . . 28 26 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 5 1 . 5 5 5 . . Investigation 6 | . 3 1 . 1 1 . . . Extermination 1 | . . . . . . 1 . . Reinforcement 10 | . 2 . . 4 3 1 . . Assault . | . . . . . . . . . Garrison 4 | . . . . . 1 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . 2 1 1 . . Haulers Reinforced 2 | . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Distress Signals 4 | . . . . 2 1 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 27 7 9 40 25 15 . 5 Peak Tracking Total 6 | . 5 3 6 5 6 4 . 4 Tactical Retreats 9 | . 2 1 1 1 3 1 . . Traps | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Traps Triggered 6 | . 3 . . . 2 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Machines Disabled 15 | . . . . 6 8 1 . . Max in Single Turn 5 | . . . . 5 4 1 . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Machines Accessed 25 | . 7 1 . 9 3 3 2 . Terminals 11 | . 5 . . 5 1 . . . Fabricators 2 | . . . . . . 2 . . Repair Stations 3 | . 1 . . 1 1 . . . Recycling Units 4 | . 1 . . 2 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 69 | . 19 1 . 32 10 5 2 . Successful 41 | . 11 1 . 17 8 2 2 . Failed 28 | . 8 . . 15 2 3 . . Catastrophic 7 | . 4 . . 2 . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 35 | . 13 . . 20 2 . . . Fabricators 4 | . . . . . . 4 . . Repair Stations 14 | . 2 . . 6 6 . . . Recycling Units 11 | . 4 . . 5 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Terminal Hacks 18 | . 7 1 . 8 . . 2 . Record 3 | . . . . 3 . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 4 | . 4 . . . . . . . Open Door 3 | . . 1 . . . . 2 . Terminal Index 1 | . . . . 1 . . . . Scanalyzer Index 1 | . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . Registered Components 1 | . . . . 1 . . . . Zone Layout 3 | . 2 . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . . Network Status 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 14 | . 2 . . 6 6 . . . Scan Component 7 | . 1 . . 3 3 . . . Repair 7 | . 1 . . 3 3 . . . Recycling Unit Hacks 6 | . 2 . . 2 2 . . . Report Inventory 3 | . 1 . . 2 . . . . Retrieve Matter 1 | . . . . . 1 . . . Retrieve Components 2 | . 1 . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 5 . . 7 2 2 . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 128 | . . . . . . 128 . . Total Part Build Rating 16 | . . . . . . 16 . . Parts Repaired 7 | . 1 . . 3 3 . . . Time 188 | . 26 . . 84 78 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 11 | . 10 . . . 1 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . 1 . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Turns Passed 9622 | 76 2157 1467 407 1928 821 756 1307 703 Spaces Moved 4316 | 44 980 763 210 822 338 257 665 237 Core 920 | 5 . . . . . 13 665 237 Treads 2307 | 39 338 316 210 822 338 244 . . Legs 931 | . 484 447 . . . . . . Wheels . | . . . . . . . . . Hover 158 | . 158 . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 165 165 160 160 100 50 150 Average Speed 186 | 147 188 179 165 171 165 192 195 280 Slowest Speed 1150 | 160 500 250 165 245 240 1150 600 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 4 96 99 15 69 12 8 70 38 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . 1 1 1 1 . Scrap Searched 6 | . . 1 1 . . . . 4 Spaces Dug 33 | . . . . . 33 . . . Terrain Destroyed 203 | . . . . 104 96 3 . . Melee . | . . . . . . . . . Projectile 14 | . . . . 11 . 3 . . AOE 189 | . . . . 93 96 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Total 5430 | 55 1170 829 258 1198 518 461 677 264 Wait 522 | . 68 30 13 177 93 132 . 9 Move 4308 | 43 979 762 209 821 337 256 664 237 Hop . | . . . . . . . . . Pick Up 132 | 7 29 6 10 47 19 10 3 1 Fast Attach 13 | . 4 2 1 2 . 1 1 2 Attach 61 | 5 6 . . 13 17 13 3 4 Detach 4 | . . . . . . . 1 3 Swap 35 | . 6 3 4 16 . 6 . . Drop 83 | . 15 9 12 32 2 7 5 1 Fire 245 | . 63 17 9 79 37 33 . 7 Melee 3 | . . . . . . 3 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 22 | . . . . 9 13 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 2 | . . . . 2 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Build established: Mutant 486 | -10/Materials | Repaired Lgt. Treads 1263 | -10/Materials | Discovered new exit (range 14) 1336 | -10/Materials | Discovered new exit (range 15) 1996 | -10/Materials | Discovered new exit (range 16) 2118 | -10/Materials | Discovered new exit (range 15) 2234 | -10/Materials | Entered Mines 2249 | -10/Mines | Met a Derelict shopkeep closing up shop 2377 | -10/Mines | Learned Materials garrison access intel 2390 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2458 | -10/Mines | Discovered new exit (range 6) 2570 | -10/Mines | Found a hidden stash of uninstalled traps 3029 | -10/Mines | Discovered new exit (range 11) 3422 | -10/Mines | Identified exit to Materials 3693 | -10/Mines | Discovered new exit (range 6) 3699 | -10/Mines | Identified exit to Subcaves 3701 | -10/Mines | Entered Subcaves 3893 | -10/Subcaves | Ambushed by swarm of Subdwellers 4012 | -10/Subcaves | Core integrity fell below 50% 4065 | -10/Subcaves | Discovered new exit (range 6) 4072 | -10/Subcaves | Identified exit to Materials 4108 | -10/Subcaves | Entered Materials 4108 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4109 | -8/Materials | Loaded intel: 1 garrison access location 4265 | -8/Materials | Repaired Lgt. Treads 4299 | -8/Materials | Repaired Sub. Machine Gun 4335 | -8/Materials | Repaired Lrg. Storage Unit 4617 | -8/Materials | Build established: Subdweller-Tank 5056 | -8/Materials | Discovered new exit (range 9) 5456 | -8/Materials | Build established: Scavenger-Tank 5674 | -8/Materials | Discovered new exit (range 5) 6036 | -8/Materials | Entered Factory 6036 | -7/Factory | Evolved 2 slots: Utility x2 6307 | -7/Factory | Repaired Lgt. Treads 6334 | -7/Factory | Repaired Lgt. Treads 6361 | -7/Factory | Repaired Lgt. Treads 6400 | -7/Factory | System corruption reached 10% 6468 | -7/Factory | Lost 8 parts (1n4u3w) 6776 | -7/Factory | Garrison activated, responded to threat 6851 | -7/Factory | Discovered new exit (range 5) 6857 | -7/Factory | Entered another Factory area 6857 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7067 | -6/Factory | Fabricated Imp. Remote Force Field (x2) 7156 | -6/Factory | Garrison activated, responded to threat 7188 | -6/Factory | Lost 5 parts (1n3u1w) 7489 | -6/Factory | Lost 3 parts (2u1w) 7558 | -6/Factory | Discovered new exit (range 13) 7606 | -6/Factory | Core integrity fell below 50% 7613 | -6/Factory | Entered Lower Caves 7638 | -6/Lower Caves | Lost 14 parts (1p4n5u4w) 7831 | -6/Lower Caves | Build established: Mutant 7864 | -6/Lower Caves | Discovered new exit (range 13) 7885 | -6/Lower Caves | Found Prototype Device 8018 | -6/Lower Caves | Encountered a Warlord checkpoint 8037 | -6/Lower Caves | Identified Heart of Steel 8920 | -6/Lower Caves | Entered another Lower Caves area 9606 | -6/Lower Caves | Core integrity fell below 20% 9623 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09585_ Hvy. Laser melted. 09585_ G-50 Soldier destroyed. 09588_ Weight Redist. System destroyed. 09590_ System corrupted: Matter fused (-5). 09591_ Adv. Heat Sink melted. 09591_ G-50 Soldier destroyed. 09593_ Hvy. Beamcaster broken. 09593_ Overheating: Short circuit. 09596_ Power failure, Rnf. Deuterium Engine shutdown. 09598_ Adv. Heat Sink fries itself beyond repair. 09599_ Overheating: Energy bleed (-50). 09603_ Imp. Medium Armor Plating destroyed. 09605_ Hvy. Beamcaster severed. 09607_ Dropped Broken Hvy. Beamcaster. 09612_ Acquired 51 matter. 09620_ Rnf. Deuterium Engine severed. 09621_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????# ? | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????####??? | | ??????????????????????????????????????????? ?? | | ????????????????????????????????????????????? ? | | ??????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ??????????????????? ???????????????????????????# | | ?????????????????? ???????????????????????????# | | ????????????????#? ???????????????????????????# | | ????????????????# ???????????????????????????# | | ????????????????# ???????????????????????????? | | ????????????????? ##????????????????????????? | | ?????????????????? #????????????????????????## | | ?????????????????? ??????????????????????????# | | ??????????????????? ???????????????????###????? | | ???????????????????# ???????????####?#### #????? | | ???????????????????# #???????????# ### #????? | | ???????????????????# ###?????????# + ###### | | ??????????????????## # ######????## ] # | | ?????????????????## # @l% #????## /## | | ??????????## ???## # g[#????# ### ###### | | ??????????# ## # #####[#????#### #???# | | ??????????# ##??# #????## #??# | | ??????????# ### #### ###### ##??# | | ?????????? ????# ##???### | | ????????? ??????# # ############ ##??????? | | ?????????????????## ##??????????## ## ##???????? | | ??????????????????###?????????????#######????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 800 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Remote Force Field | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Maybe Next Time I'll Detach My Launcher More Dakka Please Oops Challenges ------------ None Game ------ Seed WarpImprovedNetwork Manual? 0 Play Time 01:28:44 Cumulative 7.0 hours Start 2024.04.13 @ 18:03:15 End 2024.04.13 @ 19:32:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd9f98c3-7d0f-4110-b329-5b2109ee7b2f