Cogmind - Beta 12 *** ADVENTURER MODE // 2023.06.09 @ 00:41:14 Player: Ms. V3-11A Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (175) 875 Value Destroyed (5235) 5235 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (201) 201 TOTAL SCORE: 9911 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 106 Cogmind --------- Core Integrity 0/700 Matter 193/300 Energy 190/190 System Corruption 11% Temperature Cool (9) Movement Flying (84) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Deuterium-Engine Engine > --- PROPULSION (4) --- Flying Scrap-Titanium Exoskeleton > --- UTILITY (5) ------ Scrap Engine High-capacity Storage Unit Hardened Light Armor Plating Improved Shield Generator (fused) > --- WEAPON (2) ------- Makeshift Hammer > --- INVENTORY (20) --- Makeshift Power Source Makeshift Leg Improved Heat Sink Improved Heat Sink Coolant Injector High-capacity Storage Unit Armor Integrity Analyzer Particle Charger Particle Charger Shield Generator Shield Generator Makeshift System Shield Component Analysis Suite System Restoration Module Great Maul Peak State ------------ > --- POWER ------------ Deuterium-Engine Engine > --- PROPULSION ------- Flying Scrap-Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Cooling System High-capacity Storage Unit Enhanced Optical Array > --- WEAPON ----------- Makeshift Laser Makeshift Shrapnel Gun > --- INVENTORY -------- Makeshift Power Source Makeshift Leg Improved Heat Sink Improved Heat Sink Coolant Injector High-capacity Storage Unit Armor Integrity Analyzer Particle Charger Particle Charger Hardened Light Armor Plating Shield Generator Shield Generator Improved Shield Generator Makeshift System Shield Component Analysis Suite System Restoration Module Makeshift Shrapnel Gun Heavy Rocket Launcher Great Maul Makeshift Hammer [Rating: 64] Favorites ----------- Power Constructs Engine Constructs Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Constructs Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Constructs Energy Gun Improved Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . . 4 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 3 | . . 1 . . 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 94 | . 3 27 12 2 23 . 1 16 10 Power 10 | . 1 3 2 . 3 . 1 . . Engine 10 | . 1 3 2 . 3 . 1 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 10 | . . 5 3 . 2 . . . . Treads 9 | . . 4 3 . 2 . . . . Leg 1 | . . 1 . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | . 1 10 2 1 7 . . 7 5 Device 19 | . . 6 1 1 3 . . 5 3 Storage 2 | . 1 1 . . . . . . . Processor 1 | . . . . . . . . . 1 Hackware 1 | . . . . . 1 . . . . Protection 10 | . . 3 1 . 3 . . 2 1 Artifact . | . . . . . . . . . . Weapon 41 | . 1 9 5 1 11 . . 9 5 Energy Gun 11 | . . . 1 1 5 . . 3 1 Energy Cannon 6 | . . 5 1 . . . . . . Ballistic Gun 14 | . 1 2 3 . 4 . . 2 2 Ballistic Cannon 2 | . . 2 . . . . . . . Launcher 5 | . . . . . 2 . . 2 1 Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 2 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 3 1 . 2 . . . . Corrupted Parts 2 | . . . . . . . . 2 . System Corruption 6 | . . . . . . . . 6 . Parts Lost 24 | . 2 7 . . 1 . . 7 7 Power 4 | . 1 1 . . . . . 1 1 Propulsion 2 | . . 1 . . 1 . . . . Utility 8 | . . 3 . . . . . 3 2 Weapon 10 | . 1 2 . . . . . 3 4 Highest Loss Streak 5 | . 1 2 . . 1 . . 2 5 To Critical Strikes 2 | . . . . . 1 . . . 1 Average Slot Usage (%) 78 | . 83 94 99 81 67 60 65 58 51 Engine 9 | . 13 9 11 10 10 . 4 7 7 Core 1 | . . . . . 2 7 7 1 . Treads 17 | . . 26 32 33 8 7 7 5 . Leg 2 | . 28 5 . . . . . 1 1 Device 10 | . . 10 10 11 11 7 7 13 14 Storage 9 | . 14 11 11 11 7 7 7 7 7 Hackware 1 | . . . . . 2 7 7 1 . Protection 7 | . . 10 11 . 6 7 7 4 1 Energy Gun 4 | . 22 1 . . 4 14 15 9 2 Energy Cannon 6 | . . 15 11 2 2 . . . . Ballistic Gun 6 | . 5 2 10 12 7 . . 2 2 Naked Turns . | . . . . . . . . . . Heaviest Build 80 | 11 46 63 62 56 78 65 80 80 59 Greatest Support 90 | 20 20 60 60 60 82 82 82 89 90 Greatest Overweight (x) 2 | . 2 2 1 . 1 . . . . Average Overweight (x) . | . 1 1 . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 19 20 20 20 20 20 20 20 20 Most Carried 20 | 5 7 20 20 20 20 19 19 20 20 Average Carried 17 | 5 6 16 19 18 18 19 19 17 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 7 20 20 18 19 19 19 20 15 Scrap Engine Consumption 133 | . . . . 20 66 3 . 44 . Constructs Created 5 | . . . . 2 1 1 . 1 . Constructs Modified 42 | . . . . 1 27 . . 13 1 Class Distribution -------------------- 47% | Mutant 29% | Construct 22% | Hacker-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Hacker-Construct | -7/Lower Caves Hacker-Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Matter Collected 2665 | 200 26 484 403 173 811 19 41 320 188 Remotely . | . . . . . . . . . . Salvage Created 6930 | . 324 1631 1273 221 2017 166 342 870 86 Parts 409 | . 15 92 79 15 111 3 18 73 3 Haulers Intercepted 14 | . . 5 5 . 4 . . . . Recyclers Shooed 8 | . 1 4 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 3 13 . 7 Prevented 11 | . . . . . . 3 8 . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Combat Hostiles Destroyed 110 | . 6 28 20 4 34 3 8 5 2 Guns 58 | . 6 9 4 3 22 2 7 4 1 Cannons 42 | . . 19 16 1 6 . . . . AOE 5 | . . . . . 3 . . 1 1 Classes Destroyed 19 | . 3 5 1 . 6 . 1 3 . Worker 16 | . . 2 5 . 9 . . . . Builder 1 | . . . . . 1 . . . . Hauler 14 | . . 5 5 . 4 . . . . Recycler 4 | . 1 3 . . . . . . . Mechanic 2 | . . . . . 2 . . . . Operator 4 | . . 3 . . 1 . . . . Watcher 4 | . . 2 1 . 1 . . . . Swarmer 16 | . 2 7 . . 2 . 4 . 1 Grunt 45 | . 4 14 9 . 13 1 3 . 1 Brawler 2 | . . . 1 . 1 . . . . Duelist 1 | . . . . . 1 . . . . Protector 1 | . . . . . 1 . . . . Sentry 27 | . . 7 10 4 5 1 . . . Hunter 3 | . . . . . 2 1 . . . Programmer 9 | . . . . . 9 . . . . Behemoth 1 | . . . . . . . 1 . . Zionite 37 | . . . . . . . . 37 . Tinkerer 1 | . . . . . . . . 1 . Butcher 1 | . . . . . . . . 1 . Marauder 2 | . . . . . . . . 2 . Mutant 1 | . . . . . . . . 1 . Best Kill Streak 7 | . 2 4 7 1 4 1 4 7 1 Combat Bots Only 5 | . 2 4 5 1 4 1 4 1 1 Max Kills in Single Turn 3 | . 1 2 2 1 3 1 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 . . 1 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Damage Taken 10576 | . 213 1088 858 334 2155 229 793 3656 1250 Core 969 | . 13 134 83 26 214 29 88 266 116 Absorbed by Shields 209 | . . . . . 173 . . . 36 Regen/Repaired (Parts) 4681 | . . 842 731 24 762 . . 2106 216 Core Remaining (%) 77 | 100 94 . . 39 . . . . . Volleys Fired 592 | . 16 119 86 27 141 15 30 148 10 Largest 2 | . 2 2 2 2 2 2 2 2 1 Hottest 165 | . 80 136 136 83 165 78 58 150 50 Shots Fired 990 | . 30 220 155 40 249 30 50 206 10 Gun 687 | . 30 81 61 30 200 30 50 196 9 Cannon 286 | . . 139 94 10 43 . . . . Launcher 17 | . . . . . 6 . . 10 1 Special . | . . . . . . . . . . Kinetic 366 | . 1 78 61 29 115 . . 80 2 Thermal 444 | . 16 142 94 . 67 15 20 83 7 Explosive 17 | . . . . . 6 . . 10 1 Electromagnetic 163 | . 13 . . 11 61 15 30 33 . Robot Hit Streak 60 | . 8 60 29 32 32 12 22 34 24 Robot Miss Streak 3 | . 2 2 1 1 2 2 1 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . 1 1 . . 2 . 1 5 . Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 1 . Shots Hit Robots 802 | . 21 180 100 35 200 26 45 188 7 Core Hits 292 | . 11 62 36 8 87 5 15 58 10 Critical Kills 2 | . . . . . . . . 2 . Critical Parts Destroyed 3 | . . . . . . . . 3 . Critical Strikes 11 | . . 1 . . 1 . 1 8 . Burn 3 | . . . . . . . . 3 . Destroy 5 | . . . . . . . . 5 . Blast 1 | . . 1 . . . . . . . Corrupt 2 | . . . . . 1 . 1 . . Melee Attacks 12 | . . . . . . . . 10 2 Impact 12 | . . . . . . . . 10 2 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17880 | . 254 2800 1941 554 5248 708 1061 4859 455 Guns 10690 | . 252 679 591 415 3545 650 1006 3462 90 Cannons 4400 | . . 2114 1332 129 825 . . . . Explosions 2359 | . . . . . 865 58 55 1067 314 Melee 381 | . . . . . . . . 330 51 Ramming 50 | . 2 7 18 10 13 . . . . Kinetic 5391 | . . 661 591 394 1781 . . 1927 37 Thermal 7554 | . 111 2132 1332 . 1765 391 588 1182 53 Explosive 1858 | . . . . . 477 . . 1067 314 Electromagnetic 2646 | . 141 . . 150 1212 317 473 353 . Impact 381 | . . . . . . . . 330 51 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . 2 4 4 5 5 5 11 11 Average Corruption 3 | . . 2 3 4 3 5 5 8 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 264 | . . 36 34 32 74 13 18 46 11 Message Errors 84 | . . 8 9 14 28 6 6 10 3 Matter Fused 59 | . . 9 11 7 12 2 6 11 1 Heat Flow Errors 28 | . . 2 5 1 10 2 2 5 1 Energy Discharges 22 | . . 5 1 1 6 2 2 4 1 Parts Rejected 3 | . . . . . 1 . . 1 1 Parts Fused 4 | . . . . . 2 . . 1 1 Data Loss (minor) 30 | . . 8 4 3 10 1 1 3 . Data Loss (major) 6 | . . . 1 2 1 . . 1 1 Misfires 10 | . . 4 2 2 1 . . 1 . Alerts 8 | . . . . 2 3 . 1 1 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 9 | . . . 1 . . . . 8 . Overload Shots 6 | . . . . . 3 . . 3 . Overflow Damage 440 | . . 10 . . 214 . . 171 45 Projectiles 12 | . . 10 . . 2 . . . . Explosions 326 | . . . . . 212 . . 95 19 Melee 102 | . . . . . . . . 76 26 Knockbacks 5 | . . 1 . . . . . 3 1 Impact 4 | . . . . . . . . 3 1 Kinetic 1 | . . 1 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 290 | . . . . . . . . 290 . Shots 6 | . . . . . . . . 6 . Rammed 8 | . . 2 1 2 3 . . . . Targets Rammed 14 | . 1 3 4 2 4 . . . . Kicked 2 | . 1 1 . . . . . . . Crushed 4 | . . . 3 . 1 . . . . Highest Temperature 522 | . 84 522 303 209 384 275 280 267 96 Average Temperature 92 | . 37 116 76 56 96 57 107 69 49 Received Heat Transfer 3084 | . 120 648 417 180 746 57 312 376 228 Effects 16 | . . 12 1 . 3 . . . . Shutdowns 3 | . . 2 . . 1 . . . . Energy Bleed 2 | . . 2 . . . . . . . Interference 3 | . . . 1 . 2 . . . . Matter Decay 1 | . . 1 . . . . . . . Short Circuit 1 | . . 1 . . . . . . . Damage (minor) 2 | . . 2 . . . . . . . Damage (major) 4 | . . 4 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 6 | . 1 . . . 3 1 1 . . Combat Hostiles 5 | . . . . . 3 1 1 . . Parts Fried 15 | . 1 . . 2 6 5 . 1 . Impact Corruptions 4 | . . . . . . . . 3 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 23 | . . 9 2 . 4 . . 8 . Heat Transferred 12819 | . 250 4140 2368 . 2309 531 790 2320 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Peak Influence 576 | . 166 184 576 104 261 . . . . Initial 250 | . . 59 . 3 250 . . . . Average 107 | . 87 56 269 30 94 . . . . Maximum Alert Level 2 | . . . 2 . 1 . . . . Low Security (%) 84 | 100 100 100 38 100 89 . . . . Level 1 11 | . . . 39 . 10 . . . . Level 2 4 | . . . 22 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . 1 4 2 . 15 . . . 1 Investigation 5 | . 1 . 1 . 3 . . . . Extermination 9 | . . . . . 9 . . . . Reinforcement 6 | . . 4 . . 2 . . . . Assault 2 | . . . . . 1 . . . 1 Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Distress Signals 13 | . . 9 3 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 251 | . 8 62 24 4 55 3 9 51 35 Peak Tracking Total 17 | . 3 5 5 1 5 1 4 6 17 Tactical Retreats 15 | . . . 2 . 1 . . 7 5 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Traps Triggered 6 | . 1 . 3 . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Machines Disabled 17 | . . 3 2 1 11 . . . . Max in Single Turn 8 | . . 1 1 1 8 . . . . Garrison Access 2 | . . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Machines Accessed 42 | . 2 9 9 10 12 . . . . Terminals 23 | . 2 5 6 5 5 . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 4 | . . 2 2 . . . . . . Recycling Units 7 | . . . . 5 2 . . . . Scanalyzers 4 | . . 2 . . 2 . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 129 | . 3 33 34 27 32 . . . . Successful 97 | . 2 28 24 17 26 . . . . Failed 32 | . 1 5 10 10 6 . . . . Catastrophic 3 | . 1 . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 41 | . 2 5 10 9 15 . . . . Terminals 71 | . 3 15 21 17 15 . . . . Fabricators 5 | . . . . . 5 . . . . Repair Stations 25 | . . 13 12 . . . . . . Recycling Units 12 | . . . . 10 2 . . . . Scanalyzers 15 | . . 5 . . 10 . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 33 | . 2 9 6 7 9 . . . . Record 3 | . . 1 1 . 1 . . . . Part Schematic 7 | . 1 . . 2 4 . . . . Robot Schematic 1 | . . . 1 . . . . . . Robot Analysis 2 | . . . 1 . 1 . . . . Prototype ID Bank 2 | . . 1 . . 1 . . . . Open Door 1 | . . . 1 . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . Terminal Index 3 | . . 2 . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Investigation Status 1 | . . . . 1 . . . . . Hauler Manifests 3 | . 1 1 . 1 . . . . . Registered Components 1 | . . . . 1 . . . . . Zone Layout 3 | . . 1 2 . . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . Network Status 1 | . . . . . 1 . . . . Load Schematic 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 24 | . . 12 12 . . . . . . Scan Component 12 | . . 6 6 . . . . . . Repair 12 | . . 6 6 . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . Retrieve Matter 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 14 | . . 5 . . 9 . . . . Insert Component 6 | . . 2 . . 4 . . . . Analyze 8 | . . 3 . . 5 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 21 | . . 2 6 8 5 . . . . Terminals 12 | . . 2 5 3 2 . . . . Botnet 12 | . . 2 5 3 2 . . . . Fabricators 1 | . . . . . 1 . . . . Liberate 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . . . . 5 2 . . . . Tunnel 7 | . . . . 5 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Jam 1 | . . . 1 . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 29 | . 2 7 6 6 8 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . 1 2 . 2 8 . . . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 73 | . . . . . 73 . . . . Total Part Build Rating 6 | . . . . . 6 . . . . Parts Repaired 12 | . . 6 6 . . . . . . Time 467 | . . 232 235 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . 2 . . 4 . . . . Part Schematics Acquired 6 | . . 2 . . 4 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . 1 . 2 . . . . Machine Destruction 3 | . . . 1 . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Total Allies 2 | . . . . . 2 . . . . Largest Group 2 | . . . . . 2 . . . . Highest-Rated Group 64 | . . . . . 64 . . . . Highest-Rated Ally 32 | . . . . . 32 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . . . 7 . . . . Total Damage 219 | . . . . . 219 . . . . Kills 4 | . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Robot Analysis Total 2 | . . . 1 . 1 . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Turns Passed 14981 | 1 386 3394 2155 1371 4890 444 641 1412 287 Spaces Moved 5705 | 1 122 1118 627 685 1664 267 406 550 265 Core . | . . . . . . . . . . Treads 4933 | . . 897 627 685 1664 267 406 387 . Legs 555 | 1 122 221 . . . . . 163 48 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 217 | . . . . . . . . . 217 Fastest Speed 84 | 120 120 170 170 170 137 137 137 136 84 Average Speed 197 | 120 249 242 249 170 207 137 137 159 93 Slowest Speed 330 | 120 260 330 250 170 222 137 137 204 136 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 1 22 81 92 98 40 44 59 39 51 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 7 | . . . . 5 2 . . . . Known Exits Taken 3 | . . 1 . . 1 . 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 . 1 . 1 . Scrap Searched 3 | . . . . . . 1 1 . 1 Spaces Dug 10 | . . . . . 9 . . . 1 Terrain Destroyed 122 | . . . . . 74 . . 32 16 Melee 1 | . . . . . . . . . 1 Projectile . | . . . . . . . . . . AOE 121 | . . . . . 74 . . 32 15 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Total 8445 | 2 173 1585 1058 856 2859 316 440 867 289 Wait 1912 | . 27 279 309 132 991 34 4 134 2 Move 5694 | . 121 1117 626 684 1663 266 405 549 263 Hop 1 | . . . . . . . . . 1 Pick Up 59 | . 4 27 8 1 15 . . 4 . Fast Attach 42 | . 2 14 7 1 8 . 1 7 2 Attach 25 | . 1 5 1 1 7 . . 5 5 Detach 6 | . . . . 1 3 . . 2 . Swap 27 | . . 8 4 . 8 . . 4 3 Drop 59 | 2 1 13 11 7 19 1 . 4 1 Fire 592 | . 16 119 86 27 141 15 30 148 10 Melee 12 | . . . . . . . . 10 2 Ram . | . . . . . . . . . . Kick 2 | . 1 1 . . . . . . . Crush 12 | . . 2 4 2 4 . . . . Escape Stasis 2 | . . . 2 . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: [*Mat x2] / *Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 0) 2 | -11/Junkyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 388 | -10/Materials | Entered another Materials area 388 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 563 | -9/Materials | Discovered new exit (range 10) 1171 | -9/Materials | Repaired Hrd. Light Armor Plating 1406 | -9/Materials | Discovered new exit (range 16) 1559 | -9/Materials | Identified exit to Mines 1559 | -9/Materials | Identified exit to Storage 2499 | -9/Materials | Discovered new exit (range 8) 3245 | -9/Materials | Discovered new exit (range 16) 3538 | -9/Materials | Repaired Broken Arm. Treads 3565 | -9/Materials | Repaired Hcp. Storage Unit 3598 | -9/Materials | Repaired Hrd. Light Armor Plating 3698 | -9/Materials | Repaired Hvy. Ion Engine 3738 | -9/Materials | Repaired Imp. Heat Sink 3782 | -9/Materials | Entered Storage 3992 | -9/Storage | Garrison activated, responded to threat 4254 | -9/Storage | Core integrity fell below 50% 4355 | -9/Storage | Discovered new exit (range 16) 4445 | -9/Storage | Used back door to open Recycling access 5069 | -9/Storage | Repaired Arm. Treads 5108 | -9/Storage | Repaired Arm. Treads 5117 | -9/Storage | Discovered new exit (range 5) 5256 | -9/Storage | Repaired Rocket Launcher 5295 | -9/Storage | Repaired Arm. Treads 5335 | -9/Storage | Repaired Imp. Heat Sink 5387 | -9/Storage | Repaired Adv. Beam Cannon 5937 | -9/Storage | Entered Recycling 5939 | -9/Recycling | Found Scrap Engine 6309 | -9/Recycling | Discovered new exit (range 5) 7018 | -9/Recycling | Build established: Construct 7308 | -9/Recycling | Entered Factory 7308 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 7380 | -7/Factory | Discovered new exit (range 7) 7641 | -7/Factory | Build established: Mutant 8028 | -7/Factory | Build established: Construct 8142 | -7/Factory | Discovered new exit (range 11) 9967 | -7/Factory | Discovered new exit (range 12) 10098 | -7/Factory | Fabricated Arm. Treads (x2) 10460 | -7/Factory | Build established: Hacker-Construct 10466 | -7/Factory | Identified exit to Lower Caves 12198 | -7/Factory | Entered Lower Caves 12332 | -7/Lower Caves | Learned location of 1 exit from Factory 12514 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12629 | -7/Lower Caves | Discovered new exit (range 8) 12642 | -7/Lower Caves | Entered another Lower Caves area 12794 | -7/Lower Caves | Discovered new exit (range 15) 12853 | -7/Lower Caves | Spotted B-75 Beast 12882 | -7/Lower Caves | Destroyed B-75 Beast 12918 | -7/Lower Caves | Identified exit to Zion 13283 | -7/Lower Caves | Entered Zion 13324 | -7/Zion | Attacked by Zionites 13414 | -7/Zion | Discovered new exit (range 11) 13505 | -7/Zion | Spotted 8K-RSA(B) 13505 | -7/Zion | Spotted IV-IUS(B) 13531 | -7/Zion | Core integrity fell below 50% 13541 | -7/Zion | Destroyed 8K-RSA(B) 13573 | -7/Zion | Destroyed IV-IUS(B) 13818 | -7/Zion | System corruption reached 10% 13838 | -7/Zion | Build established: Construct 14351 | -7/Zion | Core integrity fell below 20% 14418 | -7/Zion | Destroyed Imprinter 14472 | -7/Zion | Extracted access codes from Imprinter's data core 14695 | -7/Zion | Entered Proximity Caves 14723 | -6/Proximity Caves | Learned Factory stockpile data 14797 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14940 | -6/Proximity Caves | Lost 5 parts (1p2u2w) 14982 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14884_ G-50 Soldier unfolds itself. 14884_ I-36 Angel unfolds itself. 14887_ Unknown Ballistic Gun fries itself beyond repair. 14895_ System corrupted: Matter fused (-10). 14902_ Deuterium-Engine Engine destroyed. 14902_ Deuterium-Engine Engine core remains intact and functional. 14909_ The unstable cave ceiling collapses. 14909_ S-27 Virus destroyed. 14909_ Cooling System destroyed. 14911_ Discarded Enh. Optical Array. 14919_ Unknown Ballistic Gun fries itself beyond repair. 14920_ VTOL Module fries itself beyond repair. 14923_ System corrupted: Imp. Shield Generator fused. 14934_ Slug penetrates Wall. 14944_ TBQMZY#/W ONA