Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.14 @ 18:38:45 Player: Xernist Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1293) 1293 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (210) 210 TOTAL SCORE: 3573 Bonus ------- High Alert Combat Kills 10 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 182/300 Energy 92/160 System Corruption 1% Temperature Critical (547) Movement Core (300) Ox5 Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (3) ------- Beam Cannon Heavy Assault Rifle > --- INVENTORY (8) ---- Aluminum Leg Aluminum Leg Heat Sink Improved Heat Sink Beam Rifle Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Heat Sink Small Storage Unit > --- WEAPON ----------- Small Laser Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Heat Sink Improved Heat Sink Beam Rifle Beam Cannon Light Assault Rifle [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 36 | 6 4 16 4 6 Power 7 | 1 1 3 1 1 Engine 6 | 1 1 3 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | 2 2 3 2 . Treads 2 | . . 2 . . Leg 7 | 2 2 1 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 3 | 1 . 1 . 1 Device 2 | . . 1 . 1 Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 17 | 2 1 9 1 4 Energy Gun 7 | 1 . 5 . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 7 | 1 1 2 1 2 Ballistic Cannon . | . . . . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 22 | . . 11 . 11 Power 4 | . . 2 . 2 Propulsion 6 | . . 3 . 3 Utility 2 | . . . . 2 Weapon 10 | . . 6 . 4 Highest Loss Streak 9 | . . 4 . 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 76 | . 85 73 87 71 Engine 12 | . 14 9 17 14 Treads 7 | . . 11 9 1 Leg 13 | . 28 7 16 13 Device 4 | . . 3 9 8 Storage 11 | . 14 11 9 9 Energy Gun 16 | . 14 17 18 13 Ballistic Gun 10 | . 14 9 9 8 Launcher 1 | . . 3 . . Naked Turns . | . . . . . Heaviest Build 24 | 12 12 18 23 24 Greatest Support 40 | 20 20 40 20 20 Greatest Overweight (x) 3 | . . 3 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 5 8 8 7 8 Average Carried 6 | 2 7 6 4 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 4 8 7 4 5 Class Distribution -------------------- 43% | Scavenger-Gunner 37% | Mutant 17% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 726 | 106 50 484 . 86 Remotely . | . . . . . Salvage Created 1482 | . 170 914 . 398 Parts 95 | . 18 59 . 18 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 39 | . 5 25 . 9 Guns 34 | . 5 21 . 8 Cannons 1 | . . . . 1 AOE 4 | . . 4 . . Classes Destroyed 8 | . 4 3 . 1 Worker 2 | . 1 1 . . Builder 1 | . 1 . . . Operator 1 | . . 1 . . Watcher 3 | . . 3 . . Swarmer 11 | . 3 7 . 1 Grunt 23 | . 2 15 . 6 Brawler 1 | . . . . 1 Sentry 4 | . . 3 . 1 Best Kill Streak 10 | . 6 10 . 3 Combat Bots Only 9 | . 4 9 . 3 Max Kills in Single Turn 2 | . 2 2 . 1 Gunslinging 1 | . 1 . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3073 | . 312 1386 . 1375 Core 904 | . 25 231 . 648 Absorbed by Shields . | . . . . . Core Remaining (%) 77 | 100 90 42 . . Volleys Fired 155 | . 21 98 . 36 Largest 3 | . 2 3 . 3 Hottest 139 | . 60 119 . 139 Shots Fired 319 | . 42 189 . 88 Gun 300 | . 42 181 . 77 Cannon 11 | . . . . 11 Launcher 8 | . . 8 . . Special . | . . . . . Kinetic 135 | . 21 84 . 30 Thermal 167 | . 21 88 . 58 Explosive 8 | . . 8 . . Electromagnetic 9 | . . 9 . . Robot Hit Streak 19 | . 5 18 . 19 Robot Miss Streak 3 | . 2 3 . 3 Penetration Max . | . . . . . Secondary Targets 14 | . 3 8 . 3 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 213 | . 27 131 . 55 Core Hits 87 | . 10 52 . 25 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 3 | . . 2 . 1 Burn 2 | . . 1 . 1 Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2793 | . 266 1719 . 808 Guns 2375 | . 266 1391 . 718 Cannons 90 | . . . . 90 Explosions 328 | . . 328 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 937 | . 134 510 . 293 Thermal 1449 | . 132 802 . 515 Explosive 328 | . . 328 . . Electromagnetic 79 | . . 79 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 562 | . 134 219 . 562 Average Temperature 117 | . 80 75 . 220 Received Heat Transfer 1140 | . 54 519 . 567 Effects 19 | . . . . 19 Shutdowns 3 | . . . . 3 Energy Bleed 2 | . . . . 2 Interference 1 | . . . . 1 Matter Decay 2 | . . . . 2 Damage (minor) 4 | . . . . 4 Damage (major) 4 | . . . . 4 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . 3 . 3 Heat Transferred 3561 | . 300 1989 . 1272 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 522 | . 190 522 220 378 Initial 220 | . . 79 220 143 Average 232 | . 55 308 220 265 Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 40 | 100 100 24 . 26 Level 1 48 | . . 54 100 73 Level 2 11 | . . 21 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 2 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 7 34 . 18 Peak Tracking Total 7 | . 4 6 . 7 Tactical Retreats 7 | . 1 2 . 4 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 5 | . . 4 1 . Terminals 2 | . . 2 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 6 | . . 5 1 . Successful 5 | . . 4 1 . Failed 1 | . . 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . . 2 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Terminal Hacks 2 | . . 2 . . Record 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 1 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 1430 | 60 275 753 126 216 Spaces Moved 660 | 48 171 320 65 56 Core 22 | 17 . 5 . . Treads 224 | . . 221 3 . Legs 414 | 31 171 94 62 56 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 120 Average Speed 143 | 95 120 148 188 168 Slowest Speed 200 | 120 120 200 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 3 29 32 11 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 18 | . . 18 . . Melee . | . . . . . Projectile . | . . . . . AOE 18 | . . 18 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 887 | 62 205 449 68 103 Wait . | . . . . . Move 656 | 47 170 319 64 56 Hop . | . . . . . Pick Up 29 | 9 5 11 . 4 Fast Attach 4 | 1 . 1 . 2 Attach 22 | 5 . 11 3 3 Detach . | . . . . . Swap 10 | . 4 4 1 1 Drop 11 | . 5 5 . 1 Fire 155 | . 21 98 . 36 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 15) 336 | -10/Materials | Entered another Materials area 336 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 463 | -9/Materials | Lost 3 parts (1p2w) 604 | -9/Materials | Core integrity fell below 50% 625 | -9/Materials | Lost 4 parts (2n2w) 958 | -9/Materials | Destroyed 9 combat bots 967 | -9/Materials | Lost 3 parts (1p1n1w) 1038 | -9/Materials | Discovered new exit (range 15) 1089 | -9/Materials | Entered another Materials area 1089 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1201 | -8/Materials | Identified exit to Garrison 1215 | -8/Materials | Entered Garrison 1252 | -8/Garrison | Build established: Scavenger-Gunner 1415 | -8/Garrison | Core integrity fell below 50% 1430 | -8/Garrison | Core integrity fell below 20% 1432 | -8/Garrison | Core destroyed Last Messages --------------- Overheating: Sml. Storage Unit damaged (-18). Ion Engine destroyed. Critical hit (Burn: +37). Power failure, Lgt. Nuclear Core shutdown. Overheating: Beam Cannon damaged (-10). G-47 Trooper destroyed. Overheating: Matter decay (-49). Overheating: Beam Rifle damaged (-12). Overheating: Energy bleed (-7). Beam Rifle destroyed. Overheating: Core damaged (-104). Overheating: Sml. Storage Unit damaged (-20). Overheating: Hvy. Assault Rifle damaged (-41). Power failure, Lgt. Nuclear Core shutdown. Overheating: Matter decay (-20). Overheating: System interference. Beam Cannon temporarily disabled. Overheating: Core damaged (-88). Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-104). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? ##????????????????????? | | ?????????????#?????????? ????????????????????? | | ????????????? ?????????? ?????????????????????? | | ????????????# #?????????=[ ?????????????????????? | | ????????????# #?????????#%*#?????????????????????? | | ????????????# #?????????#%=#?????????????????????? | | ????????????# #?????????#!=#?????????????????????? | | ????????????# ???????###%%#?????????????????????? | | ????????????#/#???????? g!%#?????????????????????? | | ???????????? #?????????#@ #?????????????????????? | | ????????????#%#?????????# #?????????????????????? | | ????????????#=#?????????# #?????????????????????? | | ????????????# #?????????# #?????????????????????? | | ????????????# ###########[ #?????????????????????? | | ????????????# % %! #?????????????????????? | | ????????????+ = #?????????????????????? | | ????????????## ############?????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ??????#????### #????????????????????????????????? | | ??????#""""# #????????????????????????????????? | | ??????#" #????????????????????????????????? | | ??????#""""# #????????????????????????????????? | | ??????####?######????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightDamperNukerbomber Manual? 0 Play Time 00:18:41 Cumulative 3.5 hours Start 2022.07.14 @ 18:20:57 End 2022.07.14 @ 18:38:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 14128671-dfa4-4a56-997a-9138b851cc6e