Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.18 @ 09:18:25

Player: abnormality

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (34)      170
Value Destroyed (1191)     1191
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (359)                359
              TOTAL SCORE: 5160

 Bonus
-------
Follower Combat Kills      161
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -402

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -6/Lower Caves

 Parts 
-------
>        --- POWER (4) --------
             (None)
>        --- PROPULSION (5) ---
             (None)
>        --- UTILITY (3) ------
  Medium Storage Unit
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (10) ---
  Medium Treads
         Utility Shielding
         Authchip [Armor]
         Splice Drone Bay (2/6)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Ion Engine
           Angular Momentum Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Hardened Medium Armor Plating
           Mobile Refinery Mk. CCLXVII
>          --- WEAPON -----------
           Proton Cannon
           Slug Cannon
      Mini Grenade Launcher
>          --- INVENTORY --------
           Utility Shielding
           Authchip [Armor]
           Splice Drone Bay
           Assault Rifle
     Light Assault Rifle
[Rating: 33]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Splice Drone Bay
  Storage                  Medium Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Slots Evolved              8    | .   .   2   .   .   .   6   .   
  Power                    3    | .   .   1   .   .   .   2   .   
  Propulsion               3    | .   .   1   .   .   .   2   .   
  Utility                  1    | .   .   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             38   | 6   6   11  1   1   .   9   4   
  Power                    6    | 1   1   2   .   .   .   2   .   
    Engine                 6    | 1   1   2   .   .   .   2   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               7    | 2   1   3   .   .   .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    7    | 2   1   3   .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  9    | 1   1   1   1   .   .   3   2   
    Device                 4    | .   .   .   1   .   .   2   1   
    Storage                2    | 1   .   1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | .   1   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   3   5   .   1   .   3   2   
    Energy Gun             2    | .   1   1   .   .   .   .   .   
    Energy Cannon          2    | .   .   1   .   .   .   1   .   
    Ballistic Gun          8    | 2   1   1   .   .   .   2   2   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   
    Launcher               3    | .   1   2   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   1   .   
Parts Lost                 19   | .   .   3   .   .   .   2   14  
  Power                    5    | .   .   1   .   .   .   1   3   
  Propulsion               4    | .   .   .   .   .   .   .   4   
  Utility                  4    | .   .   1   .   .   .   1   2   
  Weapon                   6    | .   .   1   .   .   .   .   5   
  Highest Loss Streak      6    | .   .   2   .   .   .   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   99  94  98  100 100 80  50  
  Engine                   19   | .   14  21  22  22  22  19  14  
  Leg                      27   | .   28  33  33  33  33  26  7   
  Device                   7    | .   .   .   9   11  11  6   3   
  Storage                  9    | .   14  11  11  11  11  6   6   
  Protection               2    | .   13  7   .   .   .   3   2   
  Energy Cannon            5    | .   .   6   11  10  .   1   2   
  Ballistic Gun            2    | .   13  7   .   .   .   2   3   
  Ballistic Cannon         3    | .   .   .   .   .   11  6   1   
  Launcher                 9    | .   11  4   11  11  11  6   5   
Peak Build Rating          33   | 6   7   11  17  21  21  33  33  
  Average Rating           18   | 3   6   9   15  18  20  26  19  
  On Entrance              13   | .   6   7   10  17  21  20  25  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             62   | 14  18  23  31  34  34  55  62  
  Greatest Support         49   | 20  20  30  30  30  30  49  40  
  Greatest Overweight (x)  11   | 4   1   .   1   1   1   1   11  
  Average Overweight (x)   1    | 1   .   .   .   1   1   .   4   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  
  Average Capacity         9    | 7   8   8   10  10  10  10  10  
  Most Carried             10   | 4   8   8   9   10  10  7   6   
  Average Carried          7    | 1   6   6   8   9   9   5   4   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  
  Final Carried            10   | 2   8   8   8   10  8   7   4   

 Class Distribution 
--------------------
 64% | Scavenger-Mutant
 23% | Mutant
 11% | Scavenger-Bomber

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Bomber | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Matter Collected           1151 | 197 248 110 .   131 118 70  277 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1129 | .   288 379 .   .   265 71  126 
  Parts                    68   | .   23  26  .   .   7   6   6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      21   | .   .   .   .   6   6   .   9   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Combat Hostiles Destroyed  26   | .   8   8   .   .   4   1   5   
  Guns                     3    | .   1   .   .   .   .   .   2   
  Cannons                  7    | .   .   5   .   .   .   .   2   
  AOE                      16   | .   7   3   .   .   4   1   1   
Classes Destroyed          10   | .   3   2   .   .   2   2   1   
  Builder                  1    | .   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   
  Drone                    1    | .   .   .   .   .   1   .   .   
  Watcher                  4    | .   2   1   .   .   .   1   .   
  Swarmer                  3    | .   .   .   .   .   .   .   3   
  Grunt                    18   | .   8   6   .   .   4   .   .   
  Sentry                   3    | .   .   2   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   1   1   
  Mutant                   1    | .   .   .   .   .   1   .   .   
Best Kill Streak           6    | .   6   5   .   .   2   2   2   
  Combat Bots Only         4    | .   4   3   .   .   2   1   2   
Max Kills in Single Turn   2    | .   2   2   .   .   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   2   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  
Hostile Shots Fired        266  | .    27   55   .    .    7    4    173  
  Missed                   76   | .    13   13   .    .    1    2    47   
Damage Taken               3328 | .    295  660  .    .    161  136  2076 
  Core                     1135 | .    87   176  .    .    17   48   807  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   59   | .    .    59   .    .    .    .    .    
Core Remaining (%)         72   | 100  65   .    .    .    51   .    .    
Volleys Fired              86   | .    15   24   .    .    8    5    34   
  Largest                  3    | .    2    2    .    .    2    3    3    
  Hottest                  153  | .    60   98   .    .    78   153  153  
Shots Fired                154  | .    30   45   .    .    14   13   52   
  Gun                      65   | .    22   20   .    .    .    2    21   
  Cannon                   57   | .    .    19   .    .    8    6    24   
  Launcher                 32   | .    8    6    .    .    6    5    7    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  78   | .    15   20   .    .    8    7    28   
  Thermal                  19   | .    .    19   .    .    .    .    .    
  Explosive                32   | .    8    6    .    .    6    5    7    
  Electromagnetic          25   | .    7    .    .    .    .    1    17   
  Robot Hit Streak         8    | .    7    5    .    .    8    2    4    
  Robot Miss Streak        4    | .    4    3    .    .    2    2    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           85   | .    19   27   .    .    11   4    24   
  Core Hits                69   | .    16   17   .    .    15   5    16   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    
  Critical Strikes         1    | .    .    .    .    .    1    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2783 | .    653  581  .    .    761  240  548  
  Guns                     469  | .    178  182  .    .    .    10   99   
  Cannons                  621  | .    .    228  .    .    137  74   182  
  Explosions               1670 | .    475  171  .    .    624  153  247  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  23   | .    .    .    .    .    .    3    20   
  Kinetic                  620  | .    124  182  .    .    137  26   151  
  Thermal                  340  | .    112  228  .    .    .    .    .    
  Explosive                1558 | .    363  171  .    .    624  153  247  
  Electromagnetic          242  | .    54   .    .    .    .    58   130  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    1    6    
  Average Corruption       3    | .    .    .    .    .    .    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  38   | .    .    .    .    .    .    2    36   
    Message Errors         6    | .    .    .    .    .    .    .    6    
    Matter Fused           7    | .    .    .    .    .    .    1    6    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    4    
    Energy Discharges      11   | .    .    .    .    .    .    1    10   
    Data Loss (minor)      8    | .    .    .    .    .    .    .    8    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            95   | .    15   .    .    .    .    23   57   
  Projectiles              23   | .    .    .    .    .    .    23   .    
  Explosions               72   | .    15   .    .    .    .    .    57   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    2    1    1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    2    1    1    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      475  | .    132  39   .    .    34   48   222  
  Shots                    14   | .    5    2    .    .    1    1    5    
  Rammed                   18   | .    .    .    .    .    .    .    18   
Targets Rammed             19   | .    .    .    .    .    .    1    18   
  Kicked                   1    | .    .    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        610  | .    72   610  .    .    84   112  480  
  Average Temperature      163  | .    27   220  .    .    37   49   212  
  Received Heat Transfer   483  | .    114  279  .    .    54   .    36   
  Effects                  29   | .    .    15   .    .    .    .    14   
    Shutdowns              13   | .    .    6    .    .    .    .    7    
    Energy Bleed           6    | .    .    3    .    .    .    .    3    
    Interference           2    | .    .    .    .    .    .    .    2    
    Short Circuit          3    | .    .    2    .    .    .    .    1    
    Damage (minor)         4    | .    .    3    .    .    .    .    1    
    Damage (core)          1    | .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    1    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         557  | .    150  407  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Peak Influence             429  | .   254 429 215 .   .   101 .   
  Initial                  166  | .   .   57  166 .   .   62  .   
  Average                  120  | .   161 241 176 .   .   46  .   
Maximum Alert Level        2    | .   1   2   1   .   .   .   .   
  Low Security (%)         79   | 100 71  39  81  .   .   100 .   
  Level 1                  19   | .   28  54  18  .   .   .   .   
  Level 2                  1    | .   .   6   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   4   3   .   .   .   1   .   
  Investigation            3    | .   3   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            4    | .   1   3   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Distress Signals           2    | .   1   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              47   | .   11  15  .   .   7   6   8   
  Peak Tracking Total      5    | .   4   5   1   .   4   2   4   
  Tactical Retreats        1    | .   .   1   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Traps Triggered            3    | .   2   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Machines Disabled          3    | .   1   1   .   .   .   1   .   
  Max in Single Turn       1    | .   1   1   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Machines Accessed          5    | .   3   1   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                10   | .   7   2   1   .   .   .   .   
  Successful               7    | .   4   2   1   .   .   .   .   
  Failed                   3    | .   3   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   3   2   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   1   2   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   3   1   .   .   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          17   | .   17  .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Total Allies               5    | .   .   .   1   4   .   .   .   
  Largest Group            4    | .   .   .   1   4   4   3   .   
  Highest-Rated Group      152  | .   .   .   16  152 152 113 .   
  Highest-Rated Ally       39   | .   .   .   16  39  39  39  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               45   | .   .   .   6   .   28  11  .   
  Total Damage             620  | .   .   .   46  .   405 169 .   
  Kills                    7    | .   .   .   2   .   3   2   .   
Allies Corrupted           1    | .   .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   
Drone Launches             10   | .   .   .   6   .   4   .   .   
  Drone Recoveries         6    | .   .   .   5   .   1   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  
Turns Passed               7276 | 77   542  391  64   2902 1230 861  1209 
Spaces Moved               3597 | 41   387  227  36   1497 636  456  317  
  Core                     163  | 23   .    .    .    .    .    .    140  
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3434 | 18   387  227  36   1497 636  456  177  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  190  190  120  190  
  Average Speed            188  | 149  120  120  176  190  190  171  342  
  Slowest Speed            600  | 250  190  120  190  190  190  190  600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    
Exploration Rate (%)       40   | 4    52   26   19   91   78   12   39   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    4    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          252  | .    48   42   .    .    50   44   68   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    2    2    1    
  AOE                      247  | .    48   42   .    .    48   42   67   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  
Total                      3933 | 58   433  298  37   1557 645  523  382  
  Wait                     146  | .    17   26   .    50   .    47   6    
  Move                     3590 | 40   386  226  35   1496 635  455  317  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  38   | 10   8    8    1    6    .    3    2    
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   25   | 6    3    4    1    .    .    7    4    
  Detach                   4    | .    1    .    .    .    .    3    .    
  Swap                     13   | .    3    7    .    1    .    2    .    
  Drop                     12   | 2    .    3    .    4    2    .    1    
  Fire                     86   | .    15   24   .    .    8    5    34   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      18   | .    .    .    .    .    .    .    18   
  Kick                     1    | .    .    .    .    .    .    1    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location           | Event
   22 | -11/Scrapyard      | Discovered new exit (range 16)
   78 | -11/Scrapyard      | Entered Materials
  213 | -10/Materials      | Discovered new exit (range 12)
  315 | -10/Materials      | Build established: Mutant
  548 | -10/Materials      | Discovered new exit (range 16)
  620 | -10/Materials      | Entered another Materials area
  620 | -9/Materials       | Evolved 2 slots: Power x1, Propulsion x1
  670 | -9/Materials       | Repaired Grenade Launcher
  813 | -9/Materials       | Discovered new exit (range 7)
 1011 | -9/Materials       | Entered Mines
 1015 | -9/Mines           | Found the Drone Emporium
 1020 | -9/Mines           | Found Prototype Device
 1021 | -9/Mines           | Identified Splice Drone Bay
 1061 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1075 | -9/Mines           | Entered Zion
 1075 | -7/Zion            | Accompanied by 1 ally
 1142 | -7/Zion            | Found GAL Module
 1194 | -7/Zion            | Build established: Scavenger-Mutant
 1234 | -7/Zion            | Learned Factory emergency access door positions
 1604 | -7/Zion            | Discovered new exit (range 15)
 2027 | -7/Zion            | Learned location of Storage (-7)
 2442 | -7/Zion            | Learned 4 Factory zone layouts
 3053 | -7/Zion            | Found Prototype Device
 3229 | -7/Zion            | Met Imprinter
 3346 | -7/Zion            | Imprinted
 3348 | -7/Zion            | Declared Zion's savior
 3977 | -7/Zion            | Entered Proximity Caves
 3977 | -6/Proximity Caves | Accompanied by 5 allies
 5184 | -6/Proximity Caves | Discovered new exit (range 13)
 5207 | -6/Proximity Caves | Entered Factory
 5207 | -6/Factory         | Accompanied by 6 allies
 5207 | -6/Factory         | Evolved 6 slots: Power x2, Propulsion x2, Utility x1, Weapon x1
 5211 | -6/Factory         | Identified Mobile Refinery Mk. CCLXVII
 5793 | -6/Factory         | Lost 3 allies
 6057 | -6/Factory         | Discovered new exit (range 7)
 6068 | -6/Factory         | Entered Lower Caves
 6127 | -6/Lower Caves     | Build established: Scavenger-Bomber
 6365 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 6461 | -6/Lower Caves     | Lost 5 parts (1p3n1w)
 6489 | -6/Lower Caves     | Crushed by falling debris
 6517 | -6/Lower Caves     | Lost 3 parts (1n1u1w)
 6737 | -6/Lower Caves     | Build established: Mutant
 7197 | -6/Lower Caves     | Core integrity fell below 50%
 7220 | -6/Lower Caves     | Lost 6 parts (2p1u3w)
 7239 | -6/Lower Caves     | Core integrity fell below 20%
 7277 | -6/Lower Caves     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07195_ Slammed into S-27 Virus.
07196_ Acquired 7 matter.
07196_ Lgt. Nuclear Core fries itself beyond repair.
07196_ The unstable cave ceiling collapses.
07197_ Slammed into S-27 Virus. <x6>
07210_ System corrupted: Component data lost.
07217_ Slammed into S-27 Virus.
07217_ Destabilizing: Core damaged (-25).
07219_ Slammed into S-27 Virus.
07219_ S-27 Virus destroyed.
07223_ VTOL Module fries itself beyond repair.
07224_ Autogun fries itself beyond repair.
07225_ VTOL Module fries itself beyond repair.
07226_ System corrupted: Energy discharge (-36).
07229_ Lgt. Nuclear Core fries itself beyond repair.
07241_ Slammed into S-27 Virus. <x3>
07251_ ZA:GATHAOU&IIS# O38YVGIIBVXR:I%
07251_ Slammed into S-27 Virus. <x5>
07276_ System corrupted: Component data lost.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????###?#        #    %      #  |
| ???????????????????????????#      #          ##    |
| ???????????????????????????#      # #    ####      |
| ??????????????????????????#   ##        ##??#   #  |
| ?????????????????????????#  #####    ####??#       |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          28
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                55
Authchip Count             1

 Item Schematics 
-----------------
       Imp. Medium Armor Plating | -7/Zion | Archive
               Lgt. Fission Core | -7/Zion | Archive
             Transmission Jammer | -7/Zion | Archive
         Angular Momentum Engine | -7/Zion | Archive
                   Proton Cannon | -7/Zion | Archive
     Adv. Terrain Scan Processor | -7/Zion | Archive
 Imp. Launcher Guidance Computer | -7/Zion | Archive
                   Neutrino Core | -7/Zion | Archive
                   Force Booster | -7/Zion | Archive
                  Adv. ECM Suite | -7/Zion | Archive
    Magnetic Acceleration Cannon | -7/Zion | Archive
         Proton Missile Launcher | -7/Zion | Archive
         Adv. Signal Interpreter | -7/Zion | Archive
           Imp. Deuterium Engine | -7/Zion | Archive

 Robot Schematics 
------------------
 O-24 Administrator | -7/Zion | Archive
     R-06 Scavenger | -7/Zion | Archive
     B-48 Gladiator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Error 47
I'm Back, Baby!
Release The Drones!
The One

 Challenges 
------------
None

 Game 
------
Seed              MappingMicrodissipatorMount
  Manual?         0
Play Time         00:38:41
  Cumulative      9.7 hours
  Start           2024.12.18 @ 08:40:27
  End             2024.12.18 @ 09:18:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           54
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          16
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          95%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5e591e8c-324d-4dad-9bc0-d38abdb12906