Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.18 @ 09:18:25 Player: abnormality Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (34) 170 Value Destroyed (1191) 1191 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (359) 359 TOTAL SCORE: 5160 Bonus ------- Follower Combat Kills 161 Met Imprinter 300 Was Imprinted 300 Friendly Fire -402 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Lower Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Medium Treads Utility Shielding Authchip [Armor] Splice Drone Bay (2/6) Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Hardened Medium Armor Plating Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Proton Cannon Slug Cannon Mini Grenade Launcher > --- INVENTORY -------- Utility Shielding Authchip [Armor] Splice Drone Bay Assault Rifle Light Assault Rifle [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Splice Drone Bay Storage Medium Storage Unit Protection Hardened Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Slots Evolved 8 | . . 2 . . . 6 . Power 3 | . . 1 . . . 2 . Propulsion 3 | . . 1 . . . 2 . Utility 1 | . . . . . . 1 . Weapon 1 | . . . . . . 1 . Parts Attached 38 | 6 6 11 1 1 . 9 4 Power 6 | 1 1 2 . . . 2 . Engine 6 | 1 1 2 . . . 2 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 7 | 2 1 3 . . . 1 . Treads . | . . . . . . . . Leg 7 | 2 1 3 . . . 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 1 1 1 1 . . 3 2 Device 4 | . . . 1 . . 2 1 Storage 2 | 1 . 1 . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 3 | . 1 . . . . 1 1 Artifact . | . . . . . . . . Weapon 16 | 2 3 5 . 1 . 3 2 Energy Gun 2 | . 1 1 . . . . . Energy Cannon 2 | . . 1 . . . 1 . Ballistic Gun 8 | 2 1 1 . . . 2 2 Ballistic Cannon 1 | . . . . 1 . . . Launcher 3 | . 1 2 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . Parts Lost 19 | . . 3 . . . 2 14 Power 5 | . . 1 . . . 1 3 Propulsion 4 | . . . . . . . 4 Utility 4 | . . 1 . . . 1 2 Weapon 6 | . . 1 . . . . 5 Highest Loss Streak 6 | . . 2 . . . 2 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 99 94 98 100 100 80 50 Engine 19 | . 14 21 22 22 22 19 14 Leg 27 | . 28 33 33 33 33 26 7 Device 7 | . . . 9 11 11 6 3 Storage 9 | . 14 11 11 11 11 6 6 Protection 2 | . 13 7 . . . 3 2 Energy Cannon 5 | . . 6 11 10 . 1 2 Ballistic Gun 2 | . 13 7 . . . 2 3 Ballistic Cannon 3 | . . . . . 11 6 1 Launcher 9 | . 11 4 11 11 11 6 5 Peak Build Rating 33 | 6 7 11 17 21 21 33 33 Average Rating 18 | 3 6 9 15 18 20 26 19 On Entrance 13 | . 6 7 10 17 21 20 25 Naked Turns . | . . . . . . . . Heaviest Build 62 | 14 18 23 31 34 34 55 62 Greatest Support 49 | 20 20 30 30 30 30 49 40 Greatest Overweight (x) 11 | 4 1 . 1 1 1 1 11 Average Overweight (x) 1 | 1 . . . 1 1 . 4 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 Most Carried 10 | 4 8 8 9 10 10 7 6 Average Carried 7 | 1 6 6 8 9 9 5 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 Final Carried 10 | 2 8 8 8 10 8 7 4 Class Distribution -------------------- 64% | Scavenger-Mutant 23% | Mutant 11% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Bomber | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Matter Collected 1151 | 197 248 110 . 131 118 70 277 Remotely . | . . . . . . . . Salvage Created 1129 | . 288 379 . . 265 71 126 Parts 68 | . 23 26 . . 7 6 6 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 21 | . . . . 6 6 . 9 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 26 | . 8 8 . . 4 1 5 Guns 3 | . 1 . . . . . 2 Cannons 7 | . . 5 . . . . 2 AOE 16 | . 7 3 . . 4 1 1 Classes Destroyed 10 | . 3 2 . . 2 2 1 Builder 1 | . 1 . . . . . . Recycler 1 | . . 1 . . . . . Mechanic 1 | . . . . . . 1 . Drone 1 | . . . . . 1 . . Watcher 4 | . 2 1 . . . 1 . Swarmer 3 | . . . . . . . 3 Grunt 18 | . 8 6 . . 4 . . Sentry 3 | . . 2 . . . . 1 Programmer 2 | . . . . . . 1 1 Mutant 1 | . . . . . 1 . . Best Kill Streak 6 | . 6 5 . . 2 2 2 Combat Bots Only 4 | . 4 3 . . 2 1 2 Max Kills in Single Turn 2 | . 2 2 . . 2 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . 2 2 . . 2 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Hostile Shots Fired 266 | . 27 55 . . 7 4 173 Missed 76 | . 13 13 . . 1 2 47 Damage Taken 3328 | . 295 660 . . 161 136 2076 Core 1135 | . 87 176 . . 17 48 807 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 59 | . . 59 . . . . . Core Remaining (%) 72 | 100 65 . . . 51 . . Volleys Fired 86 | . 15 24 . . 8 5 34 Largest 3 | . 2 2 . . 2 3 3 Hottest 153 | . 60 98 . . 78 153 153 Shots Fired 154 | . 30 45 . . 14 13 52 Gun 65 | . 22 20 . . . 2 21 Cannon 57 | . . 19 . . 8 6 24 Launcher 32 | . 8 6 . . 6 5 7 Special . | . . . . . . . . Kinetic 78 | . 15 20 . . 8 7 28 Thermal 19 | . . 19 . . . . . Explosive 32 | . 8 6 . . 6 5 7 Electromagnetic 25 | . 7 . . . . 1 17 Robot Hit Streak 8 | . 7 5 . . 8 2 4 Robot Miss Streak 4 | . 4 3 . . 2 2 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 85 | . 19 27 . . 11 4 24 Core Hits 69 | . 16 17 . . 15 5 16 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 1 | . . . . . 1 . . Destroy 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2783 | . 653 581 . . 761 240 548 Guns 469 | . 178 182 . . . 10 99 Cannons 621 | . . 228 . . 137 74 182 Explosions 1670 | . 475 171 . . 624 153 247 Melee . | . . . . . . . . Ramming 23 | . . . . . . 3 20 Kinetic 620 | . 124 182 . . 137 26 151 Thermal 340 | . 112 228 . . . . . Explosive 1558 | . 363 171 . . 624 153 247 Electromagnetic 242 | . 54 . . . . 58 130 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 1 6 Average Corruption 3 | . . . . . . 1 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 38 | . . . . . . 2 36 Message Errors 6 | . . . . . . . 6 Matter Fused 7 | . . . . . . 1 6 Heat Flow Errors 4 | . . . . . . . 4 Energy Discharges 11 | . . . . . . 1 10 Data Loss (minor) 8 | . . . . . . . 8 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 95 | . 15 . . . . 23 57 Projectiles 23 | . . . . . . 23 . Explosions 72 | . 15 . . . . . 57 Melee . | . . . . . . . . Knockbacks 4 | . . . . . 2 1 1 Impact . | . . . . . . . . Kinetic 4 | . . . . . 2 1 1 Secondary . | . . . . . . . . Self-Inflicted Damage 475 | . 132 39 . . 34 48 222 Shots 14 | . 5 2 . . 1 1 5 Rammed 18 | . . . . . . . 18 Targets Rammed 19 | . . . . . . 1 18 Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 610 | . 72 610 . . 84 112 480 Average Temperature 163 | . 27 220 . . 37 49 212 Received Heat Transfer 483 | . 114 279 . . 54 . 36 Effects 29 | . . 15 . . . . 14 Shutdowns 13 | . . 6 . . . . 7 Energy Bleed 6 | . . 3 . . . . 3 Interference 2 | . . . . . . . 2 Short Circuit 3 | . . 2 . . . . 1 Damage (minor) 4 | . . 3 . . . . 1 Damage (core) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 1 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 557 | . 150 407 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Peak Influence 429 | . 254 429 215 . . 101 . Initial 166 | . . 57 166 . . 62 . Average 120 | . 161 241 176 . . 46 . Maximum Alert Level 2 | . 1 2 1 . . . . Low Security (%) 79 | 100 71 39 81 . . 100 . Level 1 19 | . 28 54 18 . . . . Level 2 1 | . . 6 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 4 3 . . . 1 . Investigation 3 | . 3 . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 4 | . 1 3 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Distress Signals 2 | . 1 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 47 | . 11 15 . . 7 6 8 Peak Tracking Total 5 | . 4 5 1 . 4 2 4 Tactical Retreats 1 | . . 1 . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Traps Triggered 3 | . 2 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Machines Disabled 3 | . 1 1 . . . 1 . Max in Single Turn 1 | . 1 1 . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Machines Accessed 5 | . 3 1 1 . . . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 1 . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 10 | . 7 2 1 . . . . Successful 7 | . 4 2 1 . . . . Failed 3 | . 3 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 5 | . 3 2 . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . 1 . 1 . . . . Open Door 1 | . . . 1 . . . . Alert Level 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . 1 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 3 1 . . . . . Full Trace Events 2 | . 2 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 17 | . 17 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . 1 . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Total Allies 5 | . . . 1 4 . . . Largest Group 4 | . . . 1 4 4 3 . Highest-Rated Group 152 | . . . 16 152 152 113 . Highest-Rated Ally 39 | . . . 16 39 39 39 . Total Orders . | . . . . . . . . Ally Attacks 45 | . . . 6 . 28 11 . Total Damage 620 | . . . 46 . 405 169 . Kills 7 | . . . 2 . 3 2 . Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches 10 | . . . 6 . 4 . . Drone Recoveries 6 | . . . 5 . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Turns Passed 7276 | 77 542 391 64 2902 1230 861 1209 Spaces Moved 3597 | 41 387 227 36 1497 636 456 317 Core 163 | 23 . . . . . . 140 Treads . | . . . . . . . . Legs 3434 | 18 387 227 36 1497 636 456 177 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 120 190 Average Speed 188 | 149 120 120 176 190 190 171 342 Slowest Speed 600 | 250 190 120 190 190 190 190 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 40 | 4 52 26 19 91 78 12 39 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 4 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 252 | . 48 42 . . 50 44 68 Melee . | . . . . . . . . Projectile 5 | . . . . . 2 2 1 AOE 247 | . 48 42 . . 48 42 67 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Total 3933 | 58 433 298 37 1557 645 523 382 Wait 146 | . 17 26 . 50 . 47 6 Move 3590 | 40 386 226 35 1496 635 455 317 Hop . | . . . . . . . . Pick Up 38 | 10 8 8 1 6 . 3 2 Fast Attach . | . . . . . . . . Attach 25 | 6 3 4 1 . . 7 4 Detach 4 | . 1 . . . . 3 . Swap 13 | . 3 7 . 1 . 2 . Drop 12 | 2 . 3 . 4 2 . 1 Fire 86 | . 15 24 . . 8 5 34 Melee . | . . . . . . . . Ram 18 | . . . . . . . 18 Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 16) 620 | -10/Materials | Entered another Materials area 620 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 670 | -9/Materials | Repaired Grenade Launcher 813 | -9/Materials | Discovered new exit (range 7) 1011 | -9/Materials | Entered Mines 1015 | -9/Mines | Found the Drone Emporium 1020 | -9/Mines | Found Prototype Device 1021 | -9/Mines | Identified Splice Drone Bay 1061 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1075 | -9/Mines | Entered Zion 1075 | -7/Zion | Accompanied by 1 ally 1142 | -7/Zion | Found GAL Module 1194 | -7/Zion | Build established: Scavenger-Mutant 1234 | -7/Zion | Learned Factory emergency access door positions 1604 | -7/Zion | Discovered new exit (range 15) 2027 | -7/Zion | Learned location of Storage (-7) 2442 | -7/Zion | Learned 4 Factory zone layouts 3053 | -7/Zion | Found Prototype Device 3229 | -7/Zion | Met Imprinter 3346 | -7/Zion | Imprinted 3348 | -7/Zion | Declared Zion's savior 3977 | -7/Zion | Entered Proximity Caves 3977 | -6/Proximity Caves | Accompanied by 5 allies 5184 | -6/Proximity Caves | Discovered new exit (range 13) 5207 | -6/Proximity Caves | Entered Factory 5207 | -6/Factory | Accompanied by 6 allies 5207 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x1, Weapon x1 5211 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 5793 | -6/Factory | Lost 3 allies 6057 | -6/Factory | Discovered new exit (range 7) 6068 | -6/Factory | Entered Lower Caves 6127 | -6/Lower Caves | Build established: Scavenger-Bomber 6365 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6461 | -6/Lower Caves | Lost 5 parts (1p3n1w) 6489 | -6/Lower Caves | Crushed by falling debris 6517 | -6/Lower Caves | Lost 3 parts (1n1u1w) 6737 | -6/Lower Caves | Build established: Mutant 7197 | -6/Lower Caves | Core integrity fell below 50% 7220 | -6/Lower Caves | Lost 6 parts (2p1u3w) 7239 | -6/Lower Caves | Core integrity fell below 20% 7277 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07195_ Slammed into S-27 Virus. 07196_ Acquired 7 matter. 07196_ Lgt. Nuclear Core fries itself beyond repair. 07196_ The unstable cave ceiling collapses. 07197_ Slammed into S-27 Virus. 07210_ System corrupted: Component data lost. 07217_ Slammed into S-27 Virus. 07217_ Destabilizing: Core damaged (-25). 07219_ Slammed into S-27 Virus. 07219_ S-27 Virus destroyed. 07223_ VTOL Module fries itself beyond repair. 07224_ Autogun fries itself beyond repair. 07225_ VTOL Module fries itself beyond repair. 07226_ System corrupted: Energy discharge (-36). 07229_ Lgt. Nuclear Core fries itself beyond repair. 07241_ Slammed into S-27 Virus. 07251_ ZA:GATHAOU&IIS# O38YVGIIBVXR:I% 07251_ Slammed into S-27 Virus. 07276_ System corrupted: Component data lost. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????# ???###??????????????????? | | ??????????????????????#$ ??? #??????????????????? | | ?????????????????????? # ? #??????????????????? | | ?????????????????????## !%!? #??????????????????? | | ????????????????????## ##?????????????????? | | ????????????????????? ##????????????????? | | ????????????????????? ? ?????????????????? | | ?????????????????????? ? ??????????????????? | | ??????????????????????# ? ???????????????????? | | ??????????????????????# #? #???????????????????? | | ??????????????????????# #? #????????????????? ?? | | ??????????????????????# ## #???????????????? ? | | ??????????????????????# #???????????????? # | | ???????????????????#### % # #??????????????## # | | ???????????????????# %%% ##?????????????# # | | ???????????????????# #%%% # ##???????????## # | | ???????????????????# %%# #???????????# | | ???????????????????# # #???????#### #? | | ???????????????????## # #??????## #? | | ???????????????????# %%%% ##?????## ## | | ???????????????????### %s%# ##?????## # # # | | ?????????????????????## @%s###?????# # | | ??????????????????????## ### ######## # # | | ???????????????????????###?# # % # | | ???????????????????????????# # ## | | ???????????????????????????# # # #### | | ??????????????????????????# ## ##??# # | | ?????????????????????????# ##### ####??# | | ?????????????????????????# ????# ##?????# #### | | ?????????????????????????# ????## ##??????####??# | | ?????????????????????????# #?????## ?????????????? | | ????????????????????????? ????????##????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????## ??????????????????????? | | ????????????????????????##???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Authchip Count 1 Item Schematics ----------------- Imp. Medium Armor Plating | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Force Booster | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Error 47 I'm Back, Baby! Release The Drones! The One Challenges ------------ None Game ------ Seed MappingMicrodissipatorMount Manual? 0 Play Time 00:38:41 Cumulative 9.7 hours Start 2024.12.18 @ 08:40:27 End 2024.12.18 @ 09:18:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e591e8c-324d-4dad-9bc0-d38abdb12906