Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.27 @ 08:20:20

Player: Dosh

Result: Core destroyed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (24)      120
Value Destroyed (532)      532
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1352

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     81/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -10/Exiles

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (2) ------
  Small Storage Unit
        Structural Scanner
>       --- WEAPON (2) -------
        Assault Rifle
        Assault Rifle
>       --- INVENTORY (8) ----
  Light Ion Engine
  Light Treads
        Wheel
        Huge Storage Unit
  Light Assault Rifle
        Grenade Launcher
        Mining Laser

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
   Small Storage Unit
         Weapon Shielding
>        --- WEAPON -----------
  Medium Laser
   Light Assault Rifle
>        --- INVENTORY --------
   Light Ion Engine
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Protection               Weapon Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             17   | 6   10  1   .   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   2   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    2    | .   2   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 1   2   .   .   
    Device                 1    | .   1   .   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   5   1   .   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 1   4   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   4   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               2    | .   2   .   .   
  Utility                  1    | .   1   .   .   
  Weapon                   2    | .   1   1   .   
  Highest Loss Streak      4    | .   4   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   92  88  85  
  Engine                   11   | .   14  4   .   
  Treads                   10   | .   12  .   .   
  Leg                      16   | .   14  28  28  
  Device                   4    | .   3   14  14  
  Storage                  14   | .   14  14  14  
  Protection               3    | .   4   .   .   
  Energy Gun               4    | .   4   .   .   
  Ballistic Gun            23   | .   22  26  28  
Naked Turns                .    | .   .   .   .   
Heaviest Build             15   | 13  15  15  10  
  Greatest Support         40   | 40  40  20  20  
  Greatest Overweight (x)  4    | .   4   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 1   8   8   7   
  Average Carried          4    | .   4   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 1   8   7   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Exi 
Matter Collected           701  | 212 412 77  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            756  | .   673 83  .   
  Parts                    45   | .   39  6   .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           5    | .   5   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Combat Hostiles Destroyed  18   | .   16  2   .   
  Guns                     18   | .   16  2   .   
Classes Destroyed          6    | .   6   .   .   
  Worker                   2    | .   2   .   .   
  Hauler                   2    | .   2   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  6    | .   6   .   .   
  Grunt                    12   | .   10  2   .   
Best Kill Streak           4    | .   4   2   .   
  Combat Bots Only         3    | .   3   2   .   
Max Kills in Single Turn   2    | .   2   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Exi  
Hostile Shots Fired        143  | .    128  15   .    
  Missed                   44   | .    42   2    .    
Damage Taken               1202 | .    984  185  33   
  Core                     251  | .    192  48   11   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  52   | .    52   .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              97   | .    85   12   .    
  Largest                  2    | .    2    2    .    
  Hottest                  100  | .    100  40   .    
Shots Fired                183  | .    163  20   .    
  Gun                      181  | .    161  20   .    
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  2    | .    2    .    .    
  Kinetic                  148  | .    128  20   .    
  Thermal                  35   | .    35   .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         19   | .    8    19   .    
  Robot Miss Streak        5    | .    5    2    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    3    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           117  | .    100  17   .    
  Core Hits                42   | .    37   5    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         6    | .    6    .    .    
    Burn                   5    | .    5    .    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1531 | 2    1308 197  24   
  Guns                     1445 | .    1248 197  .    
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  86   | 2    60   .    24   
  Kinetic                  1210 | .    1013 197  .    
  Thermal                  235  | .    235  .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    .    2    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    .    .    1    
    Energy Discharges      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      24   | .    .    .    24   
  Shots                    .    | .    .    .    .    
  Rammed                   7    | 2    5    .    .    
Targets Rammed             16   | 2    14   .    .    
  Kicked                   9    | .    9    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        338  | .    338  2    .    
  Average Temperature      92   | .    92   2    .    
  Received Heat Transfer   546  | .    441  105  .    
  Effects                  3    | .    3    .    .    
    Energy Bleed           1    | .    1    .    .    
    Interference           2    | .    2    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    3    .    .    
  Heat Transferred         1073 | .    1073 .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Peak Influence             306  | .   306 103 .   
  Initial                  73   | .   .   73  .   
  Average                  105  | .   112 89  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         84   | 100 82  100 .   
  Level 1                  15   | .   17  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   6   .   .   
  Investigation            5    | .   5   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Distress Signals           3    | .   3   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              25   | .   23  2   .   
  Peak Tracking Total      4    | .   4   2   .   
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Exi 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Machines Accessed          9    | .   8   .   1   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                22   | .   21  .   1   
  Successful               11   | .   10  .   1   
  Failed                   11   | .   11  .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   11   | .   11  .   .   
  Terminals                17   | .   17  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   5   .   1   
  Record                   1    | .   .   .   1   
  Robot Analysis           3    | .   3   .   .   
  Prototype ID Bank        2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
    Reject                 1    | .   1   .   .   
    Tunnel                 2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   6   .   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     8    | .   8   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Robot Analysis Total       3    | .   3   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Exi  
Turns Passed               1676 | 69   1345 103  159  
Spaces Moved               976  | 37   755  58   126  
  Core                     6    | 2    4    .    .    
  Treads                   302  | 35   267  .    .    
  Legs                     668  | .    484  58   126  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            132  | 154  134  120  120  
  Slowest Speed            250  | 160  250  120  120  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       42   | 4    96   20   48   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     3    | .    2    .    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 1    | .    1    .    .    
Terrain Destroyed          1    | .    1    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    1    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             6    | .    .    .    6    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Total                      1159 | 45  912 71  131 
  Wait                     40   | .   39  1   .   
  Move                     973  | 36  754 57  126 
  Hop                      .    | .   .   .   .   
  Pick Up                  8    | 1   7   .   .   
  Fast Attach              11   | 6   5   .   .   
  Attach                   2    | .   1   1   .   
  Detach                   1    | .   1   .   .   
  Swap                     4    | .   4   .   .   
  Drop                     2    | .   2   .   .   
  Fire                     97   | .   85  12  .   
  Melee                    .    | .   .   .   .   
  Ram                      5    | .   .   .   5   
  Kick                     9    | .   9   .   .   
  Crush                    7    | 2   5   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
   90 | -10/Materials | Discovered new exit (range 16)
  266 | -10/Materials | Discovered new exit (range 13)
  304 | -10/Materials | Build established: Mutant
  551 | -10/Materials | Discovered new exit (range 10)
  685 | -10/Materials | Core integrity fell below 50%
  729 | -10/Materials | Lost 4 parts (2n1u1w)
 1025 | -10/Materials | Discovered new exit (range 16)
 1183 | -10/Materials | Discovered new exit (range 4)
 1415 | -10/Materials | Entered Mines
 1420 | -10/Mines     | Discovered new exit (range 16)
 1441 | -10/Mines     | Core integrity fell below 20%
 1512 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1518 | -10/Mines     | Entered Exiles
 1534 | -10/Exiles    | Discovered new exit (range 15)
 1551 | -10/Exiles    | Met 8R-AWN
 1568 | -10/Exiles    | Met EX-HEX
 1614 | -10/Exiles    | Met EX-DEC
 1623 | -10/Exiles    | Learned location of Zion (-6)
 1658 | -10/Exiles    | Discovered new exit (range 10)
 1677 | -10/Exiles    | Core destroyed

 Last Messages 
---------------
01670_ Destabilizing: Short circuit.
01671_ Kicked Wall.
01671_ Aluminum Leg broken.
01671_ Destabilizing: Short circuit.
01671_ Destabilizing: System interference.
01671_ Assault Rifle temporarily disabled.
01672_ Kicked Wall.
01672_ Assault Rifle broken.
01672_ Destabilizing: Short circuit.
01672_ Assault Rifle broken.
01672_ Destabilizing: Short circuit.
01673_ Kicked Wall.
01673_ Aluminum Leg broken.
01673_ Destabilizing: Short circuit.
01673_ Destabilizing: Core damaged (-7).
01675_ Slammed into Wall.
01675_ Destabilizing: Core damaged (-2).
01675_ Destabilizing: System corrupted (+2).
01676_ System corrupted: Energy discharge (-24).
01677_ Slammed into Wall.

 Map 
-----
+----------------------------------------------------+
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|          ??????????????##     ##?????????????????? |
|          ??????????????##  <  ####???????????????? |
|          ??????????????##@    ####???????????????? |
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|          ??????????????###     ###???????????????? |
|          ??????????????###     ###??????????###### |
|          ???????????????###     ########????###### |
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|          ????????????????##        #""###???##     |
|          ????????????????###           ###?###     |
|          ????????????????####"         #######   " |
|          ?????????????????##""          #####"   " |
|          ?????????????????#####            ##"   " |
|          ?????????????????######           #""   # |
|          ????????????????????###"##              # |
|          ?????????????????????########           # |
|          ?????????????????????##########         " |
|          ???????????????????????????###"           |
|          ????????????????????????????"""           |
|          ?????????????????????????        "###""   |
|          ????????????????????????         "####"   |
|          ?????????????????????????        #####"   |
|          ????????????????????????!""""""#######"#  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChromaticPrecisionCutter
  Manual?         0
Play Time         00:07:14
  Cumulative      416.0 hours
  Start           2024.06.27 @ 08:13:28
  End             2024.06.27 @ 08:20:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          253
  Rogue           253
  Adventurer      0
  Explorer        0
Win Type          -
  Total           25
  Types           17/2/3/1/1/0/0/1/0
Lore%             86
Gallery%          88
Achievement%      82
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8f4aed43-a4d5-4cbb-addd-4b6493a42e0a