Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.20 @ 11:53:52 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (1921) 1921 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4896 Bonus ------- None Cogmind --------- Core Integrity 695/700 Matter 265/300 Energy 265/265 System Corruption 9% Temperature Cool (0) Movement Rolling (120) Ox4 Location -7/Waste Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Signal Interpreter Reflective Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Light Treads Light Treads Improved Treads High-capacity Storage Unit Improved ECM Suite System Shield System Shield Gatling Laser Improved Assault Rifle Gauss Rifle Flak Gun Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Hardened Medium Armor Plating Reflective Plating > --- WEAPON ----------- Heavy Ion Cannon Improved Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Improved Treads Wheel Wheel Improved Cooling System High-capacity Storage Unit Medium Matter Pod Improved ECM Suite Improved Light Armor Plating Hacking Suite Hacking Suite System Shield System Shield Gatling Laser Improved Assault Rifle Gauss Rifle Flak Gun Shock Bomb Launcher Axe [Rating: 31] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Shock Bomb Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 2 . Weapon . | . . . . . . Parts Attached 69 | 6 7 28 15 10 3 Power 5 | 1 . 1 3 . . Engine 4 | 1 . . 3 . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 18 | 1 1 12 2 . 2 Treads 12 | . . 10 2 . . Leg 1 | . 1 . . . . Wheel 5 | 1 . 2 . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 2 6 5 4 6 . Device 4 | 1 . 1 . 2 . Storage 6 | . 5 . . 1 . Processor 3 | 1 1 . . 1 . Hackware . | . . . . . . Protection 10 | . . 4 4 2 . Artifact . | . . . . . . Weapon 23 | 2 . 10 6 4 1 Energy Gun 4 | 1 . 2 1 . . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 14 | 1 . 6 5 1 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 1 . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 10 | . . 4 2 . 4 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 5 | . . 1 1 . 3 Weapon 3 | . . 2 1 . . Highest Loss Streak 4 | . . 2 1 . 4 Average Slot Usage (%) 99 | . 98 99 99 100 92 Engine 4 | . 14 1 4 7 7 Core 5 | . . 9 4 . . Treads 20 | . . 19 26 23 6 Leg 2 | . 13 2 . . . Wheel 9 | . 14 10 9 7 20 Device 5 | . 4 3 8 5 6 Storage 18 | . 12 22 18 16 15 Processor 2 | . 9 . . 7 7 Protection 8 | . . 7 9 15 12 Energy Gun 6 | . 14 8 4 . . Energy Cannon 1 | . . 1 1 2 6 Ballistic Gun 11 | . 14 11 11 10 7 Naked Turns . | . . . . . . Heaviest Build 94 | 7 70 84 90 94 94 Greatest Support 60 | 10 10 60 16 16 36 Greatest Overweight (x) 8 | . 6 8 5 5 4 Average Overweight (x) 4 | . 1 5 5 5 2 Largest Inventory Capacity 20 | 4 20 20 20 20 20 Average Capacity 18 | 4 9 20 20 20 19 Most Carried 20 | 4 20 20 20 20 20 Average Carried 18 | 3 8 19 19 19 19 Final Capacity 20 | 4 20 20 20 20 12 Final Carried 20 | 4 20 20 20 20 12 Class Distribution -------------------- 45% | Scavenger-Mutant 44% | Hauler-Mutant 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1658 | 265 133 612 400 248 . Remotely . | . . . . . . Salvage Created 2756 | 90 275 1361 619 411 . Parts 169 | 9 12 91 39 18 . Haulers Intercepted 7 | . 2 3 2 . . Recyclers Shooed 3 | . 1 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 47 | 1 . 24 14 8 . Guns 37 | 1 . 19 12 5 . Cannons 3 | . . 1 2 . . AOE 7 | . . 4 . 3 . Classes Destroyed 11 | 3 3 4 1 . . Worker 4 | 1 . 2 1 . . Builder 1 | . . 1 . . . Tunneler 1 | 1 . . . . . Hauler 7 | . 2 3 2 . . Recycler 5 | . 2 1 2 . . Operator 3 | . 1 . 1 1 . Watcher 3 | . . 3 . . . Swarmer 11 | . . 4 7 . . Grunt 25 | 1 . 13 4 7 . Sentry 10 | . . 7 2 1 . Hunter 1 | . . . 1 . . Best Kill Streak 8 | 2 2 8 3 5 . Combat Bots Only 5 | 1 . 4 3 5 . Max Kills in Single Turn 3 | 1 1 3 1 2 . Gunslinging . | . . . . . . Exploded 3 | . . 3 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 2406 | 32 10 1201 809 229 125 Core 214 | . . 134 75 5 . Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 100 66 86 . . Volleys Fired 210 | 5 18 92 66 29 . Largest 2 | 2 2 2 2 2 . Hottest 91 | 60 60 91 91 65 . Shots Fired 401 | 10 36 182 127 46 . Gun 375 | 10 36 176 119 34 . Cannon 23 | . . 6 8 9 . Launcher 3 | . . . . 3 . Special . | . . . . . . Kinetic 242 | 5 18 105 80 34 . Thermal 89 | . . 33 47 9 . Explosive . | . . . . . . Electromagnetic 70 | 5 18 44 . 3 . Robot Hit Streak 26 | 3 19 11 26 20 . Robot Miss Streak 7 | 1 3 5 7 5 . Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . . 1 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 294 | 6 27 120 111 30 . Core Hits 151 | 4 10 55 63 19 . Critical Hits 2 | . . 1 1 . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks 4 | . . 1 . 3 . Impact . | . . . . . . Slashing 4 | . . 1 . 3 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4704 | 52 309 2112 1347 884 . Guns 3663 | 52 282 1620 1196 513 . Cannons 278 | . . 101 151 26 . Explosions 750 | . 27 378 . 345 . Melee . | . . . . . . Ramming 13 | . . 13 . . . Kinetic 2232 | 15 94 929 681 513 . Thermal 1326 | . 27 483 666 150 . Explosive 286 | . . 286 . . . Electromagnetic 847 | 37 188 401 . 221 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 9 | . . . . . 9 Corruption Purged . | . . . . . . Effects 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 56 | . . 45 . 11 . Projectiles 4 | . . . . 4 . Explosions 52 | . . 45 . 7 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 63 | . 10 53 . . . Shots 3 | . 1 2 . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 285 | 16 40 285 59 96 . Average Temperature 53 | 9 21 69 23 33 . Received Heat Transfer 831 | 18 . 411 279 123 . Effects 3 | . . 3 . . . Energy Bleed 1 | . . 1 . . . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 2124 | . 50 988 899 187 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 2 . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 393 | 30 69 393 190 370 81 Initial 139 | . 19 28 139 13 66 Average 160 | 10 53 224 106 219 60 Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 70 | 100 100 40 100 56 100 Level 1 29 | . . 59 . 43 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 3 2 1 . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 6 | . 1 2 2 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 9 | . . 6 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | 1 3 45 29 16 6 Peak Tracking Total 6 | 1 1 5 4 5 6 Tactical Retreats 8 | . 1 3 2 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 3 | . . . . 3 . Indirectly 2 | . . . . 2 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 9 | . . 3 1 5 . Max in Single Turn 3 | . . 1 1 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 21 | . 3 11 6 1 . Terminals 14 | . 3 6 5 . . Fabricators 1 | . . . . 1 . Repair Stations 3 | . . 2 1 . . Recycling Units 2 | . . 2 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 75 | . 9 43 18 5 . Successful 42 | . 5 24 11 2 . Failed 32 | . 3 19 7 3 . Catastrophic 2 | . . . 2 . . Database Lockouts 1 | . 1 . . . . Manual 38 | . 8 19 11 . . Terminals 55 | . 9 31 15 . . Fabricators 5 | . . . . 5 . Repair Stations 9 | . . 6 3 . . Recycling Units 3 | . . 3 . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 2 11 7 . . Record 6 | . . 3 3 . . Part Schematic 1 | . 1 . . . . Robot Analysis 2 | . . 1 1 . . Prototype ID Bank 3 | . . 2 1 . . Branch Access Points 1 | . . 1 . . . Unreport Threat 3 | . . 1 2 . . Locate Traps 2 | . 1 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 6 | . . 4 2 . . Scan Component 3 | . . 2 1 . . Repair 3 | . . 2 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 3 7 2 . . Terminals 10 | . 3 5 2 . . Track 6 | . 2 4 . . . Assimilate 2 | . . 1 1 . . Botnet 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Reject 1 | . . 1 . . . Mask 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 3 8 6 1 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 1 1 . . . Parts Built 1 | . . . . 1 . Matter 146 | . . . . 146 . Time 73 | . . . . 73 . Total Part Build Rating 3 | . . . . 3 . Parts Repaired 3 | . . 2 1 . . Time 90 | . . 52 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 3 | . . 1 1 . 1 Largest Group 1 | . . 1 1 . 1 Highest-Rated Group 31 | . . 10 10 . 31 Highest-Rated Ally 31 | . . 10 10 . 31 Total Orders . | . . . . . . Ally Attacks 16 | . . . . . 16 Total Damage 277 | . . . . . 277 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 2 | . . 1 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 4052 | 104 376 1531 1339 633 69 Spaces Moved 2119 | 101 289 715 651 306 57 Core 15 | 15 . . . . . Treads 33 | . . 33 . . . Legs . | . . . . . . Wheels 2071 | 86 289 682 651 306 57 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 140 150 150 106 Average Speed 138 | 75 97 151 150 150 107 Slowest Speed 220 | 80 140 220 150 150 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 7 59 74 46 9 56 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 7 | . . 1 . 6 . Terrain Destroyed 46 | . 1 12 . 33 . Melee 4 | . . 1 . 3 . Projectile 3 | . . . . 3 . AOE 39 | . 1 11 . 27 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2873 | 117 354 1003 905 431 63 Wait 350 | 1 15 112 149 70 3 Move 2115 | 100 288 714 650 306 57 Hop . | . . . . . . Pick Up 62 | 4 19 22 10 7 . Fast Attach 22 | 6 3 8 4 . 1 Attach 13 | . 1 5 5 2 . Detach 3 | 1 1 1 . . . Swap 34 | . 3 15 6 8 2 Drop 59 | . 6 32 15 6 . Fire 210 | 5 18 92 66 29 . Melee 4 | . . 1 . 3 . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 105 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Central database locked down 213 | -10/Materials | Discovered new exit (range 16) 319 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 12) 481 | -10/Materials | Entered another Materials area 481 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 589 | -9/Materials | Identified exit to Mines 707 | -9/Materials | Build established: Hauler-Mutant 898 | -9/Materials | Repaired Lgt. Treads 1222 | -9/Materials | Discovered new exit (range 15) 1458 | -9/Materials | Repaired Lgt. Treads 1915 | -9/Materials | Discovered new exit (range 3) 2012 | -9/Materials | Entered another Materials area 2012 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2091 | -8/Materials | Build established: Scavenger-Mutant 3069 | -8/Materials | Repaired Hrd. Medium Armor Plating 3277 | -8/Materials | Discovered new exit (range 16) 3351 | -8/Materials | Entered Factory 3351 | -7/Factory | Evolved 2 slots: Utility x2 3715 | -7/Factory | Fabricated Hacking Suite (x1) 3941 | -7/Factory | Build established: Hauler-Mutant 3984 | -7/Factory | Sucked down chute 3984 | -7/Factory | Entered Waste 3985 | -7/Waste | Met a frightened Derelict 3999 | -7/Waste | EMP discharged 4003 | -7/Waste | Spotted C-40 Crusher 4024 | -7/Waste | Spotted C-40 Crusher 4024 | -7/Waste | Spotted C-40 Crusher 4027 | -7/Waste | Spotted C-40 Crusher 4029 | -7/Waste | Spotted C-40 Crusher 4036 | -7/Waste | Spotted C-40 Crusher 4037 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4040 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4052 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4053 | -7/Waste | Self-destructed Last Messages --------------- preferably unseen. I've heard terrible stories about what compactors can do if you allow them to get too close... Maybe together we can make it." 03989_ ALERT: Foreign system detected. Charging EMP. 03999_ System corrupted (+9). 04010_ System corrupted: Energy discharge (-95). 04032_ Imp. Phase Shifter crushed. 04037_ Hrd. Medium Armor Plating crushed. 04037_ Com. Wheel crushed. 04040_ Imp. Sensor Array crushed. 04040_ Hvy. Ion Cannon crushed. 04040_ Imp. Assault Rifle crushed. 04040_ Lgt. Treads destroyed. 04042_ Acquired Imp. Assault Rifle. 04047_ Com. Wheel crushed. 04047_ Hvy. Ion Cannon crushed. 04050_ Broken Nuclear Pulse Array crushed. 04051_ System corrupted: Matter fused (-10). 04052_ Hcp. Storage Unit crushed. 04052_ Imp. Assault Rifle crushed. 04052_ Wheel crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????####??????? ???????????????????????? | | ?????????# #??????# ???????????????????????? | | ?????????# #??????# #??????????????????????? | | ????????# #??????# #??????????????????????? | | ???????# #??????# #??????????????????????? | | #??????# ######## ###????????????????????? | | #??????# ????????????????????? | | #??????# ?? ????????????????????? | | #??????# ???? ?????????????????????? | | #??????# ?????? ??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# !#??????????????????????? | | #??????# #??????# =!#??????????????????????? | | ######## ######## [!@###????????????????????? | | CC CC!/ #????????????????????? | | CC CCCC= #????????????????????? | | CC CCCC #????????????????????? | | CC CC #????????????????????? | | ######## ######## ###????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# ??????????????????????? | | #??????# #??????# ?????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# ###????????????????????? | | #??????# #??????# #??????????????????????? | | #??????? ???????# #??????????????????????? | | #??????????????????# #??????????????????????? | | #??????????????????# #??????????????????????? | | ###???????????????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 60 Armor Coverage 375 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeBurstMagmablaster Manual? 0 Play Time 01:10:52 Cumulative 2.3 hours Start 2022.01.19 @ 16:28:10 End 2022.01.20 @ 11:53:52 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ddd72f2-ba6d-44cc-8228-4bba17302b71