Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.22 @ 17:46:35 // Halloween2020/ForbiddenLore Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (67) 335 Value Destroyed (2518) 2518 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (322) 322 TOTAL SCORE: 6875 Bonus ------- High Alert Combat Kills 229 Follower Combat Kills 93 Cogmind --------- Core Integrity 742/850 Matter 23/300 Energy 96/100 System Corruption 2% Temperature Cool (0) Movement Walking (190) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Titanium Leg Titanium Leg > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Advanced Targeting Computer Weapon Cycler > --- WEAPON (2) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (16) --- Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Medium Storage Unit Advanced Signal Interpreter Hardlight Generator Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Heavy Rocket Launcher Spear Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Targeting Computer Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Advanced EMP Blaster > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Improved Heat Sink Improved Heat Sink Medium Storage Unit Advanced Signal Interpreter Hardlight Generator Particle Gun Advanced EMP Blaster Advanced EMP Blaster Heavy Rocket Launcher Spear [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . . 2 . . . Utility 5 | . . . 2 . . 2 . 1 Weapon . | . . . . . . . . . Parts Attached 64 | . . 1 4 1 26 15 13 4 Power 6 | . . . . . 4 1 1 . Engine 5 | . . . . . 3 1 1 . Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 19 | . . . . . 9 4 4 2 Treads . | . . . . . . . . . Leg 19 | . . . . . 9 4 4 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | . . 1 3 . 5 4 1 . Device 6 | . . . 1 . 2 3 . . Storage 3 | . . 1 . . 2 . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 4 | . . . 2 . . 1 1 . Artifact . | . . . . . . . . . Weapon 25 | . . . 1 1 8 6 7 2 Energy Gun 7 | . . . . 1 3 1 2 . Energy Cannon 2 | . . . . . 1 1 . . Ballistic Gun 6 | . . . 1 . 3 2 . . Ballistic Cannon 4 | . . . . . . . 2 2 Launcher 6 | . . . . . 1 2 3 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . 2 . Parts Lost 24 | . . . . 1 2 5 13 3 Power 4 | . . . . . 1 1 1 1 Propulsion 10 | . . . . . . 3 5 2 Utility 4 | . . . . . 1 . 3 . Weapon 6 | . . . . 1 . 1 4 . Highest Loss Streak 6 | . . . . 1 2 3 6 2 Average Slot Usage (%) 95 | . 85 98 99 100 99 94 93 59 Engine 7 | . 14 14 11 11 4 7 6 3 Core 1 | . . . . . 4 . . . Leg 30 | . 28 28 22 22 35 28 27 24 Device 6 | . . . 2 . 3 14 14 6 Storage 18 | . 14 27 22 22 18 15 15 13 Processor 4 | . . . . . 5 7 7 6 Protection 6 | . . . 19 22 8 4 6 . Energy Gun 8 | . 28 28 12 11 6 . 1 . Energy Cannon 2 | . . . . . 2 6 1 . Ballistic Gun 5 | . . . 9 11 8 5 4 . Naked Turns . | . . . . . . . . . Heaviest Build 64 | 10 10 18 23 23 52 64 58 47 Greatest Support 66 | 20 20 20 26 20 52 59 66 66 Greatest Overweight (x) 2 | . . . 1 1 1 2 1 2 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 16 | . 6 10 10 10 16 16 16 16 Average Capacity 13 | . 6 9 10 10 14 16 16 16 Most Carried 16 | . 6 8 10 10 16 15 16 12 Average Carried 12 | . 6 7 9 10 13 14 14 11 Final Capacity 16 | 6 6 10 10 10 16 16 16 16 Final Carried 16 | 6 6 8 10 10 16 14 13 11 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Matter Collected 1109 | 188 . 22 53 8 520 258 42 18 Remotely . | . . . . . . . . . Salvage Created 2847 | . . 20 109 13 1064 387 1254 . Parts 155 | . . 1 11 . 49 18 76 . Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Combat Hostiles Destroyed 52 | . . 1 4 1 19 7 20 . Guns 29 | . . 1 4 1 16 2 5 . Cannons 9 | . . . . . 1 3 5 . AOE 14 | . . . . . 2 2 10 . Classes Destroyed 12 | . . 1 2 . 5 2 2 . Worker 3 | . . . . . 1 . 2 . Builder 5 | . . . . . 1 . 4 . Hauler 1 | . . . . . . . 1 . Recycler 1 | . . . . . . . 1 . Operator 3 | . . . . . 2 . 1 . Watcher 2 | . . . . . . 1 1 . Swarmer 7 | . . 1 2 1 . . 3 . Grunt 28 | . . . 1 . 12 3 12 . Duelist 2 | . . . . . 1 1 . . Sentry 9 | . . . 1 . 4 2 2 . Hunter 4 | . . . . . 2 . 2 . Programmer 2 | . . . . . . 1 1 . Best Kill Streak 14 | . . 1 1 1 4 4 14 . Combat Bots Only 7 | . . 1 1 1 3 4 7 . Max Kills in Single Turn 4 | . . 1 1 1 2 1 4 . Gunslinging 1 | . . . . . 1 . . . Exploded 3 | . . . . . 1 1 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Damage Taken 4384 | . . 8 231 49 979 797 1742 578 Core 765 | . . 8 38 . 176 201 234 108 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 . 96 . 90 68 . 37 . Volleys Fired 154 | . . 3 12 3 62 31 42 1 Largest 2 | . . 2 2 2 2 2 2 2 Hottest 140 | . . 80 80 63 103 140 103 96 Shots Fired 268 | . . 6 24 5 113 55 63 2 Gun 184 | . . 6 24 5 90 27 32 . Cannon 62 | . . . . . 19 25 16 2 Launcher 22 | . . . . . 4 3 15 . Special . | . . . . . . . . . Kinetic 140 | . . . 11 3 58 25 41 2 Thermal 83 | . . 3 12 2 32 27 7 . Explosive 7 | . . . . . 4 3 . . Electromagnetic 38 | . . 3 1 . 19 . 15 . Robot Hit Streak 32 | . . 1 7 3 20 19 32 1 Robot Miss Streak 4 | . . 2 2 2 4 2 2 1 Penetration Max 1 | . . . . . 1 . 1 . Secondary Targets 4 | . . . . 1 3 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . Shots Hit Robots 195 | . . 2 17 3 84 40 48 1 Core Hits 127 | . . 1 7 1 50 17 48 3 Critical Hits 5 | . . . . . 4 1 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 5 | . . . . . 4 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6756 | . . 11 202 42 2118 1120 3192 71 Guns 2615 | . . 11 202 42 1342 425 593 . Cannons 1250 | . . . . . 350 503 366 31 Explosions 2851 | . . . . . 426 192 2233 . Melee . | . . . . . . . . . Ramming 40 | . . . . . . . . 40 Kinetic 2158 | . . . 87 32 827 407 774 31 Thermal 1952 | . . . 104 10 634 521 683 . Explosive 639 | . . . . . 290 192 157 . Electromagnetic 1967 | . . 11 11 . 367 . 1578 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 65 | . . . . . 5 24 36 . Projectiles 29 | . . . . . 5 24 . . Explosions 36 | . . . . . . . 36 . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 Impact 1 | . . . . . . . . 1 Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 114 | . . . . . 41 27 42 4 Shots 4 | . . . . . 1 1 2 . Rammed 1 | . . . . . . . . 1 Targets Rammed 5 | . . . . . . . . 5 Kicked 4 | . . . . . . . . 4 Crushed . | . . . . . . . . . Highest Temperature 150 | . . 54 64 23 150 42 70 22 Average Temperature 34 | . . 29 20 9 47 18 20 16 Received Heat Transfer 1380 | . . . 75 . 405 219 501 180 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . . . . . 1 . 7 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . 1 2 . . Heat Transferred 2877 | . . . 225 25 1028 740 859 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 11 | . . . . . 2 . 9 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Peak Influence 872 | . 20 88 205 138 419 291 872 386 Initial 378 | . . 7 . 79 53 184 93 378 Average 219 | . 10 54 110 133 260 212 386 380 Maximum Alert Level 3 | . . . 1 . 2 1 3 1 Low Security (%) 55 | . 100 100 83 100 37 50 49 . Level 1 35 | . . . 16 . 51 49 8 100 Level 2 6 | . . . . . 10 . 22 . Level 3 2 | . . . . . . . 20 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 . 1 . 2 2 8 . Investigation 1 | . . . . . 1 . . . Extermination 3 | . . . . . . 2 1 . Reinforcement 8 | . 1 . 1 . 1 . 5 . Assault . | . . . . . . . . . Garrison 2 | . . . . . . . 2 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . 2 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Distress Signals 3 | . . . 1 . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . 1 3 12 3 26 9 32 5 Peak Tracking Total 7 | . . 3 6 3 3 4 7 5 Tactical Retreats 13 | . . . 1 . 4 1 7 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Traps Triggered 5 | . . . . . 1 . 4 . Indirectly 2 | . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Machines Disabled 7 | . . . . . 2 . 5 . Max in Single Turn 4 | . . . . . 1 . 4 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Machines Accessed 14 | . 1 . 1 . 3 3 4 2 Terminals 13 | . 1 . 1 . 3 3 4 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 27 | . 1 . 1 . 6 8 7 4 Successful 16 | . 1 . 1 . 4 5 3 2 Failed 11 | . . . . . 2 3 4 2 Catastrophic 3 | . . . . . 2 . 1 . Database Lockouts . | . . . . . . . . . Manual 15 | . . . 1 . 5 5 2 2 Terminals 25 | . 1 . 1 . 6 8 7 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 1 . 1 . 2 3 3 1 Robot Analysis 2 | . . . 1 . 1 . . . Prototype ID Bank 1 | . . . . . . 1 . . Open Door 2 | . . . . . . . 2 . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 2 | . . . . . . 1 . 1 Alert Level 1 | . . . . . . . 1 . Zone Layout 2 | . 1 . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . . . . . 2 2 . 1 Terminals 5 | . . . . . 2 2 . 1 Botnet 5 | . . . . . 2 2 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . Used 1 | . . . . . 1 . . . Hacking Detections 11 | . . . . . 3 2 4 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 3 2 1 . . . Highest-Rated Group 40 | . . 40 40 24 16 . . . Highest-Rated Ally 16 | . . 16 16 16 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 54 | . . 8 33 5 8 . . . Total Damage 498 | . . 56 264 69 109 . . . Kills 9 | . . 2 4 2 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Robot Analysis Total 2 | . . . 1 . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Turns Passed 2739 | . 33 436 218 60 964 587 324 117 Spaces Moved 1658 | 1 28 349 122 32 563 334 157 72 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 1658 | 1 28 349 122 32 563 334 157 72 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 120 120 150 120 122 125 127 Average Speed 131 | 120 120 120 140 150 126 144 133 136 Slowest Speed 190 | 120 120 120 150 150 153 185 160 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 2 11 57 18 8 63 10 50 2 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 9 | . . . . . . 9 . . Terrain Destroyed 105 | . . . . . 40 25 39 1 Melee . | . . . . . . . . . Projectile 11 | . . . . . 4 2 4 1 AOE 94 | . . . . . 36 23 35 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Total 1973 | . 27 359 146 39 704 389 223 86 Wait 35 | . . 5 . 4 16 3 3 4 Move 1650 | . 27 348 121 31 562 333 156 72 Hop . | . . . . . . . . . Pick Up 28 | . . 2 5 . 15 3 3 . Fast Attach 28 | . . 1 3 1 9 6 6 2 Attach 18 | . . . 1 . 4 5 6 2 Detach 4 | . . . . . 1 1 2 . Swap 18 | . . . . . 13 4 1 . Drop 33 | . . . 4 . 22 3 4 . Fire 154 | . . 3 12 3 62 31 42 1 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 5 | . . . . . . . . 5 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -6/Factory (discovered 4 exits: Low x2 / Ext x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 16 | -10/Materials | Discovered new exit (range 16) 34 | -10/Materials | Entered Mines 36 | -10/Mines | Met a Derelict bent on vengeance 36 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 311 | -10/Mines | Build established: Mutant 398 | -10/Mines | Learned location of Storage (-7) 456 | -10/Mines | Discovered new exit (range 5) 470 | -10/Mines | Entered Materials 470 | -9/Materials | Accompanied by 3 allies 470 | -9/Materials | Evolved 2 slots: Utility x2 656 | -9/Materials | Discovered new exit (range 15) 688 | -9/Materials | Entered Mines 688 | -9/Mines | Accompanied by 2 allies 729 | -9/Mines | Discovered new exit (range 7) 748 | -9/Mines | Entered Materials 748 | -8/Materials | Accompanied by 1 ally 748 | -8/Materials | Evolved 2 slots: Propulsion x2 1449 | -8/Materials | Build established: Scavenger-Mutant 1664 | -8/Materials | Identified exit to Factory 1712 | -8/Materials | Entered Factory 1712 | -7/Factory | Evolved 2 slots: Utility x2 1934 | -7/Factory | Identified exit to Storage 1934 | -7/Factory | Identified exit to Lower Caves 2237 | -7/Factory | Lost 3 parts (1p2n) 2299 | -7/Factory | Entered Storage 2433 | -7/Storage | Found Prototype Launcher 2433 | -7/Storage | Identified Rocket Array 2476 | -7/Storage | Garrison activated, responded to threat 2512 | -7/Storage | Destroyed 7 combat bots 2540 | -7/Storage | Core integrity fell below 50% 2565 | -7/Storage | Lost 6 parts (1p3n1u1w) 2603 | -7/Storage | Discovered new exit (range 14) 2623 | -7/Storage | Entered Factory 2623 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2637 | -6/Factory | Identified exit to Lower Caves 2637 | -6/Factory | Identified exit to Extension 2650 | -6/Factory | Lost 6 parts (2n2u2w) 2740 | -6/Factory | Self-destructed Last Messages --------------- 02696_ Kicked G-50 Soldier out of the way. 02697_ Lgt. Angular Momentum Engine destroyed. 02699_ K-01 Serf cleans the Recycling Unit. 02700_ K-01 Serf cleans the Nuclear Reactor. 02705_ K-01 Serf cleans the Pressure Siphon. 02711_ Pressure Siphon disabled. 02711_ K-01 Serf cleans the Pressure Siphon. 02715_ Acquired Gauss Cannon. 02720_ System corrupted: Component data lost. 02721_ Acquired 3 matter. 02726_ Acquired 2 matter. 02727_ G-50 Soldier knocked back. 02729_ K-01 Serf collects debris. 02730_ Acquired 2 matter. 02732_ Pressure Siphon disabled. 02733_ Acquired 4 matter. 02734_ Acquired 5 matter. 02734_ Carbon-fiber Leg destroyed. 02735_ U-05 Engineer builds a Wall. 02735_ Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????????? | | ???????????????? #?????????????????????????????? | | ?????????????? +?????????????????????????????? | | ?????????????? #?????????????????????????????? | | ?????????????? ^ #?????????????????????????????? | | ############## ###############???????????????? | | #???????????????? | | k #???????????????? | | t #???????????????? | | """ """ """ """ #???????????????? | | ! """ """ """ """ #???????????????? | | ####### """ """u"""@""" #???????????????? | | ??????# """ """u" #???????????????? | | ??????# " % % +???????????????? | | ??????# T ] #???????????????? | | ??????# " +???????????????? | | ??????# p #???????????????? | | ??????# #???????????????? | | ??????#########+##### gg #???????????????? | | ???????????# # #???????????????? | | ???????????# """ / +???????????????? | | ???????????# """ ###### ###+#???????????????? | | ???????????# """ # ??# #???????????????????? | | ???????????#! # ??+ +???????????????????? | | ???????????# # ??#####???????????????????? | | ???????????# ""Y"" # ??????????????????????????? | | ???????????# """"" # *??????????????????????????? | | ????????? / # ??????????????????????????? | | ???????? #####+######????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: EM 15 Core Shielding 20 Weapon Cycling 15 Evasion (%) 43 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderPropulsionEngine Manual? 0 Play Time 00:37:01 Cumulative 19.6 hours Start 2020.11.22 @ 15:35:05 End 2020.11.22 @ 17:46:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 36 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 611174a7-5a6d-42e6-9cab-c8112aee2816