Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 18:16:38 Player: Eschess Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (195) 975 Value Destroyed (7437) 7437 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1528) 1528 TOTAL SCORE: 15220 Bonus ------- High Alert Combat Kills 870 Follower Combat Kills 60 Met Data Miner 300 Met Imprinter 300 Friendly Fire -2 Cogmind --------- Core Integrity 0/850 Matter 207/300 Energy 290/290 System Corruption 1% Temperature Danger (422) Movement Rolling (205) Ox7 Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (5) ------ Huge Storage Unit 0b10 Decoder Chip [Generic] Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON (3) ------- Battle Cannon Enhanced Gauss Cannon Heavy Missile Launcher > --- INVENTORY (25) --- Advanced Heat Sink Small Matter Pod (50) Improved Sensor Array Improved Signal Interpreter Targeting Computer Targeting Computer Advanced ECM Suite Cloaking Device Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Shock Rifle Proton Cannon Heavy Plasma Cannon Neutron Cannon Barrage Gun Coil Gun Heavy Machine Gun Gauss Cannon Magnetic Acceleration Cannon Ripper Lance Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit 0b10 Decoder Chip [Generic] Advanced Targeting Computer Weapon Cycler Transmission Jammer > --- WEAPON ----------- Advanced Assault Cannon Gauss Cannon Precision Grenade Launcher > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Armored Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink Small Matter Pod Improved Sensor Array Improved Signal Interpreter Advanced ECM Suite Mobile Refinery Mk. CCLXVII Hacking Drone Bay Shock Rifle Gatling Laser Proton Cannon Heavy Plasma Cannon Heavy Assault Rifle Barrage Gun Coil Gun Heavy Machine Gun Gauss Cannon Heavy Rocket Launcher Heavy Missile Launcher Ripper [Rating: 68] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . . Power 2 | . . . . . 1 . . . . . 1 . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . . Utility 3 | . . . . . 1 1 . . . . 1 . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . Parts Attached 199 | 7 9 12 12 33 26 7 5 15 8 4 31 12 4 . 14 Power 34 | 2 . 2 2 3 6 1 3 2 . 1 7 1 . . 4 Engine 25 | 2 . 2 2 3 4 . 1 1 . . 7 . . . 3 Core 9 | . . . . . 2 1 2 1 . 1 . 1 . . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 48 | 2 2 7 2 9 7 2 . 3 . . 8 3 2 . 1 Treads . | . . . . . . . . . . . . . . . . Leg 2 | . . 2 . . . . . . . . . . . . . Wheel 46 | 2 2 5 2 9 7 2 . 3 . . 8 3 2 . 1 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 37 | 1 5 1 1 2 4 3 . 1 4 . 9 3 . . 3 Device 17 | . 1 1 . . 1 2 . . 2 . 6 3 . . 1 Storage 5 | 1 3 . 1 . . . . . . . . . . . . Processor 3 | . . . . . . . . . . . 3 . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 12 | . 1 . . 2 3 1 . 1 2 . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 80 | 2 2 2 7 19 9 1 2 9 4 3 7 5 2 . 6 Energy Gun 13 | . . . . 6 3 . 1 1 . . 1 1 . . . Energy Cannon 11 | . . . 3 4 1 . . 2 . . . . . . 1 Ballistic Gun 26 | 2 2 2 3 7 3 . . . 3 1 . 2 1 . . Ballistic Cannon 10 | . . . . . . 1 . 3 . . 3 . . . 3 Launcher 19 | . . . 1 2 2 . 1 3 1 2 2 2 1 . 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 3 . . . . . . Parts Lost 76 | . 3 5 1 11 6 1 1 7 . 1 20 7 2 . 11 Power 20 | . . 1 . 1 2 . 1 1 . 1 7 1 . . 5 Propulsion 26 | . 2 1 1 6 3 . . 2 . . 5 2 1 . 3 Utility 10 | . 1 1 . 1 . . . 1 . . 4 1 . . 1 Weapon 20 | . . 2 . 3 1 1 . 3 . . 4 3 1 . 2 Highest Loss Streak 6 | . 3 5 1 3 2 1 1 5 . 1 5 6 2 . 5 To Critical Strikes 2 | . . . . . . . . . . . 1 . . . 1 Average Slot Usage (%) 93 | . 95 93 100 96 99 94 91 93 100 99 87 92 84 86 83 Engine 9 | . 14 13 11 11 10 7 7 7 7 7 15 8 6 6 9 Core 4 | . . . . . 7 7 6 6 7 6 . 5 6 6 2 Wheel 24 | . 26 24 33 29 26 25 23 24 30 30 18 23 18 20 17 Device 10 | . 10 11 11 7 7 15 15 15 15 15 12 5 6 6 4 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 Processor 6 | . . . . . . . . . . . 12 20 20 20 20 Protection 3 | . . 1 . 3 10 7 7 6 6 7 . . . . 1 Energy Gun 4 | . . . . 15 10 7 6 4 . . 2 6 6 6 2 Energy Cannon 3 | . . . . . 1 7 7 9 7 7 1 . . . 1 Ballistic Gun 8 | . 28 27 30 10 10 5 . . 15 8 2 6 5 6 2 Ballistic Cannon 2 | . . . . . . 1 7 6 . . 6 2 . . 9 Launcher 3 | . . . 1 6 4 . . . . 5 5 3 5 6 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 131 | 12 52 48 106 101 116 120 127 131 122 124 128 128 113 113 131 Greatest Support 56 | 20 20 20 32 38 38 52 52 52 48 48 56 52 52 52 52 Greatest Overweight (x) 7 | . 4 4 3 7 5 2 2 5 2 2 4 5 4 2 3 Average Overweight (x) 2 | . . 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Largest Inventory Capacity 25 | 8 25 20 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 14 20 24 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 9 16 25 25 25 25 25 25 24 25 25 24 25 24 25 Average Carried 22 | 3 7 11 23 24 24 23 24 23 22 24 23 20 21 24 23 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 7 15 25 24 23 24 25 20 24 25 24 19 24 24 21 Class Distribution -------------------- 38% | Tank 24% | Gunner 16% | Scavenger-Gunner 10% | Scavenger-Tank 6% | Mutant 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 4908 | 280 235 173 265 451 547 106 159 366 88 259 863 493 133 . 490 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7208 | 81 235 196 285 1027 980 147 227 441 . 776 1362 476 265 . 710 Parts 318 | 6 18 14 13 67 55 1 11 20 . 22 48 10 13 . 20 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . 2 1 . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . . 8 18 . 6 . 12 6 . 18 Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 165 | . 6 2 6 25 28 3 6 17 . 8 32 12 3 . 17 Melee 1 | . . . . . . . . . . . 1 . . . . Guns 61 | . 6 2 2 16 13 2 1 . . 2 8 6 1 . 2 Cannons 36 | . . . . 1 . 1 3 6 . 4 14 2 . . 5 AOE 67 | . . . 4 8 15 . 2 11 . 2 9 4 2 . 10 Classes Destroyed 18 | 2 3 1 1 1 . 1 1 3 . 1 1 . 1 . 2 Worker 8 | . . 2 1 . 3 . . . . . 2 . . . . Builder 4 | . . . 1 1 1 . . . . . 1 . . . . Tunneler 2 | 1 . . . 1 . . . . . . . . . . . Recycler 7 | 1 . . 2 . 2 . . . . . 2 . . . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . 1 . . . . . . . Drone 2 | . . . . . . . . . . 2 . . . . . Watcher 7 | . 2 . . 1 3 1 . . . . . . . . . Swarmer 34 | . 3 . 3 3 11 . . 4 . . 4 1 . . 5 Grunt 81 | . 3 2 3 14 10 2 3 8 . 3 15 9 . . 9 Brawler 4 | . . . . . . . . 1 . . 2 1 . . . Duelist 4 | . . . . . . . 1 2 . 1 . . . . . Protector 1 | . . . . . . . . . . . 1 . . . . Sentry 24 | . . . . 8 7 . 1 1 . 1 4 1 . . 1 Hunter 6 | . . . . . . . . 1 . . 2 . 2 . 1 Programmer 7 | . . . . . . 1 1 . . 1 4 . . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 Thief 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 12 | 2 3 2 8 6 12 2 4 9 . 4 9 7 2 . 6 Combat Bots Only 9 | . 3 2 4 4 5 1 4 9 . 4 9 7 2 . 6 Max Kills in Single Turn 6 | 1 1 1 4 6 5 1 2 2 . 1 3 2 1 . 5 Gunslinging 1 | . . . . 1 . . . . . . . . . . . Exploded 5 | . . . 2 4 4 . 2 2 . 1 2 1 1 . 5 Melee 1 | . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 977 | . 43 28 29 133 98 12 54 114 . 47 267 30 24 . 98 Missed 294 | . 11 5 10 34 27 4 17 35 . 21 85 9 6 . 30 Damage Taken 10166 | . 362 299 167 1352 1002 121 478 1332 . 314 2494 452 365 . 1428 Core 1520 | . 67 27 57 209 81 29 46 144 . . 481 63 78 . 238 Absorbed by Shields 46 | . . . . . . . . . . . 46 . . . . Regen/Repaired (Parts) 129 | . . . . 39 90 . . . . . . . . . . Core Remaining (%) 69 | 100 . 62 . 33 85 . . . . 68 . . . . . Volleys Fired 437 | 5 28 21 15 63 59 13 12 34 . 36 77 16 19 . 39 Largest 3 | 2 2 2 3 3 3 3 3 3 . 3 3 3 3 . 3 Hottest 222 | 40 40 40 189 135 131 175 175 209 . 153 176 167 137 . 222 Shots Fired 980 | 10 56 36 33 158 131 37 37 69 1 79 171 43 32 . 87 Gun 619 | 10 56 36 28 146 120 22 9 6 1 43 53 29 29 . 31 Cannon 293 | . . . 3 8 2 15 25 48 . 31 106 8 . . 47 Launcher 68 | . . . 2 4 9 . 3 15 . 5 12 6 3 . 9 Special . | . . . . . . . . . . . . . . . . Kinetic 548 | 10 56 36 28 63 59 11 13 15 1 43 117 21 17 . 58 Thermal 353 | . . . . 83 63 26 21 39 . 31 42 16 12 . 20 Explosive 68 | . . . 2 4 9 . 3 15 . 5 12 6 3 . 9 Electromagnetic 11 | . . . 3 8 . . . . . . . . . . . Robot Hit Streak 23 | 6 8 9 5 19 14 9 5 5 . 23 14 10 10 . 14 Robot Miss Streak 6 | 2 4 2 6 3 6 3 2 3 . 6 4 4 2 . 3 Penetration Max 1 | . . . . . . . . . . 1 1 . . . . Secondary Targets 5 | . 1 1 . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . Shots Hit Robots 624 | 8 33 27 15 110 80 22 22 36 . 48 113 30 25 . 55 Core Hits 421 | 4 15 11 13 50 68 8 12 37 . 31 93 27 9 . 43 Critical Kills 3 | . 1 . . . . . . . . 1 . . 1 . . Critical Parts Destroyed 3 | . . . . 1 1 . . . . . . . . . 1 Critical Strikes 31 | . 1 . . 4 3 . 1 2 . 1 4 3 2 . 10 Burn 11 | . . . . 3 2 . 1 . . . . 3 1 . 1 Meltdown 1 | . . . . . . . . . . 1 . . . . . Destroy 5 | . 1 . . 1 1 . . . . . . . 1 . 1 Blast 14 | . . . . . . . . 2 . . 4 . . . 8 Melee Attacks 2 | . . . . . . . . . . . 2 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . 2 . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 21721 | 64 473 286 596 2048 2735 456 853 2249 . 1943 5028 1605 693 . 2692 Guns 6699 | 64 473 286 134 1201 1404 225 76 62 . 483 927 491 404 . 469 Cannons 5672 | . . . 71 133 . 231 427 731 . 790 2172 198 . . 919 Explosions 9250 | . . . 391 672 1327 . 350 1456 . 670 1875 916 289 . 1304 Melee 39 | . . . . . . . . . . . 39 . . . . Ramming 61 | . . . . 42 4 . . . . . 15 . . . . Kinetic 7275 | 64 473 286 134 458 937 129 221 212 . 483 2201 408 204 . 1065 Thermal 5277 | . . . . 743 467 327 282 581 . 790 898 281 200 . 708 Explosive 8865 | . . . 391 672 1327 . 350 1456 . 670 1875 916 289 . 919 Electromagnetic 204 | . . . 71 133 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 39 | . . . . . . . . . . . 39 . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 1 . 1 1 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 1 . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 61 | . . . . . . 1 11 9 2 . 10 10 11 . 7 Message Errors 12 | . . . . . . 1 3 2 . . 3 1 1 . 1 Matter Fused 13 | . . . . . . . 2 3 1 . 2 1 2 . 2 Heat Flow Errors 9 | . . . . . . . . 1 . . 1 1 3 . 3 Energy Discharges 8 | . . . . . . . 1 . . . . 4 3 . . Data Loss (minor) 7 | . . . . . . . 3 1 . . . 1 1 . 1 Data Loss (major) 6 | . . . . . . . 1 1 . . 2 1 1 . . Misfires 3 | . . . . . . . 1 . 1 . . 1 . . . Alerts 1 | . . . . . . . . . . . 1 . . . . Weapon Failures 2 | . . . . . . . . 1 . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 452 | . . . 22 65 64 3 18 54 . 118 79 5 21 . 3 Projectiles 187 | . . . . . . 3 18 . . 115 51 . . . . Explosions 265 | . . . 22 65 64 . . 54 . 3 28 5 21 . 3 Melee . | . . . . . . . . . . . . . . . . Knockbacks 28 | . . . . 2 . . 3 1 . . 17 1 . . 4 Impact 3 | . . . . 2 . . . . . . 1 . . . . Kinetic 24 | . . . . . . . 3 1 . . 15 1 . . 4 Secondary 1 | . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 439 | . . . . 97 2 . . 46 . . 88 9 52 . 145 Shots 9 | . . . . 2 . . . 1 . . 1 1 1 . 3 Rammed 5 | . . . . 2 1 . . . . . 2 . . . . Targets Rammed 5 | . . . . 2 1 . . . . . 2 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 559 | . 2 49 99 391 312 300 209 439 . 306 559 442 208 . 422 Average Temperature 122 | . 2 16 51 82 108 115 100 165 . 125 157 138 52 . 148 Received Heat Transfer 3248 | . 165 168 30 561 414 54 213 246 . 120 857 156 . . 264 Effects 27 | . . . . 1 2 . . 6 . . 15 2 . . 1 Shutdowns 14 | . . . . 1 . . . 2 . . 10 1 . . . Energy Bleed 6 | . . . . . 2 . . 2 . . 2 . . . . Interference 2 | . . . . . . . . 1 . . 1 . . . . Matter Decay 3 | . . . . . . . . . . . 1 1 . . 1 Short Circuit 1 | . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 21 | . . . . 7 1 1 . . . 2 4 4 1 . 1 Heat Transferred 10964 | . . . . 2116 1334 592 555 892 . 1200 1675 950 550 . 1100 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . . 2 . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 990 | 10 144 50 253 622 990 773 . . . . 838 . . . . Initial 450 | . 6 19 19 106 262 450 . . . . 300 . . . . Average 398 | 1 64 37 70 326 627 551 . . . . 603 . . . . Maximum Alert Level 3 | . . . 1 2 3 3 . . . . 3 . . . . Low Security (%) 31 | 100 100 100 85 28 . . . . . . . . . . . Level 1 15 | . . . 14 36 15 . . . . . 12 . . . . Level 2 33 | . . . . 35 40 75 . . . . 52 . . . . Level 3 19 | . . . . . 44 25 . . . . 34 . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 1 1 2 5 2 . 1 . . 9 . . . . Investigation 8 | . . . . 2 2 1 . . . . 3 . . . . Extermination 3 | . . . . . . 1 . . . . 2 . . . . Reinforcement 6 | . 2 . 1 . 1 . . . . . 2 . . . . Assault 5 | . . 1 . . 1 . . 1 . . 2 . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 8 | . 1 . 1 2 3 . . . . . 1 . . . . Communications Jammed 6 | . . . . . . . . . . . 6 . . . . Distress Signals 6 | . . . . . . . . . . . 6 . . . . Times Spotted 222 | . 14 2 18 29 42 5 6 22 . 8 40 10 5 . 21 Peak Tracking Total 10 | . 4 2 6 5 6 2 4 9 . 4 6 7 3 . 10 Tactical Retreats 12 | . . . 1 4 6 . . . . . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 5 | . . . . 3 1 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 27 | . . . . 3 1 . . 1 . . 16 1 . . 5 Max in Single Turn 4 | . . . . 2 1 . . 1 . . 4 1 . . 3 Garrison Access 2 | . . . . . 1 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 53 | . 5 . 5 11 10 4 3 1 . . 7 1 2 4 . Terminals 23 | . 5 . 4 7 5 1 . . . . 1 . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . Repair Stations 6 | . . . 1 2 2 . . . . . 1 . . . . Recycling Units 7 | . . . . 2 1 2 . . . . 2 . . . . Scanalyzers 3 | . . . . . 2 . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Total Hacks 148 | . 11 . 15 23 38 5 7 1 . . 14 1 2 31 . Successful 103 | . 7 . 5 13 23 3 7 1 . . 10 1 2 31 . Failed 45 | . 4 . 10 10 15 2 . . . . 4 . . . . Catastrophic 6 | . . . 3 1 1 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 63 | . 11 . 14 17 17 2 . . . . 2 . . . . Terminals 64 | . 11 . 14 16 20 1 . . . . 2 . . . . Fabricators 5 | . . . . . . . . . . . 5 . . . . Repair Stations 10 | . . . 1 3 4 . . . . . 2 . . . . Recycling Units 12 | . . . . 4 1 3 . . . . 4 . . . . Scanalyzers 14 | . . . . . 13 . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Terminal Hacks 47 | . . . 1 1 2 . 7 1 . . 1 1 2 31 . Record 17 | . . . . . . . 5 . . . . . 1 11 . Part Schematic 12 | . . . . . . . . . . . . . . 12 . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . Open Door 6 | . . . . 1 . . 2 1 . . . 1 1 . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . Alert Level 2 | . . . 1 . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . Fabricator Hacks 4 | . . . . . . . . . . . 4 . . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . Build 2 | . . . . . . . . . . . 2 . . . . Repair Station Hacks 7 | . . . . 2 4 . . . . . 1 . . . . Scan Component 4 | . . . . 1 2 . . . . . 1 . . . . Repair 3 | . . . . 1 2 . . . . . . . . . . Recycling Unit Hacks 7 | . . . . 1 1 2 . . . . 3 . . . . Report Inventory 4 | . . . . 1 1 1 . . . . 1 . . . . Retrieve Components 3 | . . . . . . 1 . . . . 2 . . . . Scanalyzer 13 | . . . . . 13 . . . . . . . . . . Insert Component 6 | . . . . . 6 . . . . . . . . . . Analyze 7 | . . . . . 7 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 7 . 4 9 3 1 . . . . 1 . . . . Terminals 22 | . 7 . 4 7 3 . . . . . 1 . . . . Assimilate 8 | . 3 . 2 2 1 . . . . . . . . . . Botnet 12 | . 4 . 2 4 1 . . . . . 1 . . . . Operators 2 | . . . . 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . Reject 1 | . . . . 1 . . . . . . . . . . . Recyclers 1 | . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 36 | . 5 . 5 10 7 2 . . . . 7 . . . . Full Trace Events 4 | . . . . . 2 . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . Robots Built 1 | . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 81 | . . . . . . . . . . . 81 . . . . Total Robot Build Rating 1 | . . . . . . . . . . . 1 . . . . Part Schematics Acquired 18 | . . . . . 6 . . . . . . . . 12 . Parts Built 2 | . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 31 | . . . . . . . . . . . 31 . . . . Total Part Build Rating 4 | . . . . . . . . . . . 4 . . . . Parts Repaired 3 | . . . . 1 2 . . . . . . . . . . Time 102 | . . . . 26 76 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . 3 . . . . 5 . . . . Parts Scanalyzed 6 | . . . . . 6 . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 6 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 3 | . . 1 . . . . . . . . 1 . . . 1 Largest Group 1 | . . . 1 . . . . . . . 1 1 . . 1 Highest-Rated Group 96 | . . . 31 . . . . . . . 8 8 . . 96 Highest-Rated Ally 96 | . . . 31 . . . . . . . 8 8 . . 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 20 | . . . 11 . . . . . . . . . . . 9 Total Damage 494 | . . . 216 . . . . . . . . . . . 278 Kills 3 | . . . 3 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 1 . 1 . . 2 . 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 40 | . . . . . . . . . . . 40 . . . . Traps 2 | . . . . . . . . . . . 2 . . . . Emergency Access 1 | . . . . . . . . . . . 1 . . . . Items 29 | . . . . . . . . . . . 29 . . . . Machines 5 | . . . . . . . . . . . 5 . . . . Guards 3 | . . . . . . . . . . . 3 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 14358 | 81 467 337 684 1107 1147 408 1027 1047 1390 1458 1391 1532 1251 109 922 Spaces Moved 9865 | 63 356 222 489 604 620 287 769 740 1090 1085 763 1140 930 89 618 Core 9 | 9 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 9856 | 54 356 222 489 604 620 287 769 740 1090 1085 763 1140 930 89 618 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 110 95 113 116 120 123 120 120 120 108 120 120 123 123 Average Speed 121 | 75 92 113 116 121 128 121 123 122 120 120 128 121 127 123 125 Slowest Speed 195 | 80 140 140 128 195 155 123 123 165 120 120 160 165 150 123 145 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 3 58 56 40 74 58 7 91 75 89 99 23 95 85 72 77 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 6 | . . 1 . . . . 1 . . . . . 2 1 1 Known Exits Taken 2 | . . . . . . . . . . 1 1 . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 25 | . . 1 . . . . 3 5 4 5 . 2 4 . 1 Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 640 | . . . 21 27 76 . 14 79 . 51 123 73 45 . 131 Melee . | . . . . . . . . . . . . . . . . Projectile 57 | . . . . . . . . 10 . 14 20 1 . . 12 AOE 583 | . . . 21 27 76 . 14 69 . 37 103 72 45 . 119 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 11488 | 88 437 280 582 856 868 324 831 835 1169 1185 1037 1256 961 88 691 Wait 712 | . 30 . 36 115 109 7 35 32 63 55 129 86 . . 15 Move 9850 | 62 355 221 488 603 619 286 768 739 1089 1084 762 1139 929 88 618 Hop . | . . . . . . . . . . . . . . . . Pick Up 191 | 12 11 16 22 26 30 7 6 8 7 4 26 3 8 . 5 Fast Attach . | . . . . . . . . . . . . . . . . Attach 128 | 6 4 12 4 20 19 5 2 9 1 1 25 8 4 . 8 Detach 16 | . . 7 . 2 3 . 1 1 . . 1 . 1 . . Swap 71 | 1 5 . 8 13 7 2 3 6 7 3 6 4 . . 6 Drop 76 | 2 4 3 9 12 21 4 4 6 2 2 7 . . . . Fire 437 | 5 28 21 15 63 59 13 12 34 . 36 77 16 19 . 39 Melee 2 | . . . . . . . . . . . 2 . . . . Ram 5 | . . . . 2 1 . . . . . 2 . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 14) 534 | -10/Materials | Lost 3 parts (2n1u) 549 | -10/Materials | Entered Mines 608 | -10/Mines | Lost 5 parts (1p1n1u2w) 822 | -10/Mines | Learned location of Zion (-7) 873 | -10/Mines | Met a Derelict testing a Signal Generator 873 | -10/Mines | Discovered new exit (range 9) 886 | -10/Mines | Entered Materials 886 | -9/Materials | Accompanied by 1 ally 886 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1034 | -9/Materials | Discovered new exit (range 16) 1161 | -9/Materials | Discovered new exit (range 16) 1187 | -9/Materials | Build established: Gunner 1519 | -9/Materials | Discovered new exit (range 11) 1570 | -9/Materials | Entered Storage 2150 | -9/Storage | Build established: Scavenger-Gunner 2234 | -9/Storage | Core integrity fell below 50% 2352 | -9/Storage | Lost 3 parts (1p1n1u) 2475 | -9/Storage | Repaired Wheel 2497 | -9/Storage | Discovered new exit (range 16) 2604 | -9/Storage | Lost 3 parts (2n1w) 2677 | -9/Storage | Entered Materials 2677 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3200 | -8/Materials | Build established: Scavenger-Tank 3217 | -8/Materials | Repaired Lgt. Nuclear Core 3242 | -8/Materials | Repaired Lgt. Deuterium Engine? 3645 | -8/Materials | Garrison activated, responded to threat 3819 | -8/Materials | Discovered new exit (range 4) 3824 | -8/Materials | Entered Factory 3824 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3991 | -7/Factory | Build established: Tank 3999 | -7/Factory | Discovered new exit (range 5) 4232 | -7/Factory | Entered Lower Caves 4407 | -7/Lower Caves | Learned location of Armory (-3) 4407 | -7/Lower Caves | Learned 8 Research zone layouts 4407 | -7/Lower Caves | Learned Extension trap positions 4407 | -7/Lower Caves | Learned Factory security intel 4633 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5155 | -7/Lower Caves | Discovered new exit (range 13) 5240 | -7/Lower Caves | Build established: Scavenger-Tank 5259 | -7/Lower Caves | Entered another Lower Caves area 5347 | -7/Lower Caves | Learned location of 1 exit from Factory 5387 | -7/Lower Caves | Encountered a Warlord checkpoint 5598 | -7/Lower Caves | Build established: Tank 5598 | -7/Lower Caves | Discovered new exit (range 10) 5893 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5956 | -7/Lower Caves | Destroyed 9 combat bots 5967 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 6295 | -7/Lower Caves | Discovered new exit (range 8) 6303 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6306 | -7/Lower Caves | Entered Zion 6337 | -7/Zion | Given the Hacking Drone Bay 6337 | -7/Zion | Found Prototype Device 6338 | -7/Zion | Identified Hacking Drone Bay 6428 | -7/Zion | Found Prototype Device 6439 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6441 | -7/Zion | Discovered new exit (range 14) 6511 | -7/Zion | System corruption cleaned by Quarantine Array 7069 | -7/Zion | Given A8's code to call for help 7401 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7696 | -7/Zion | Entered Proximity Caves 7699 | -6/Proximity Caves | Spotter reported a threat 7740 | -6/Proximity Caves | Identified exit to Factory 7825 | -6/Proximity Caves | Spotter reported a threat 8250 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9154 | -6/Proximity Caves | Entered Factory 9154 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9155 | -6/Factory | Identified exit to Lower Caves 9269 | -6/Factory | Lost 4 parts (1p2n1u) 9390 | -6/Factory | Lost 4 parts (2p1u1w) 9504 | -6/Factory | First assault squad dispatched 9693 | -6/Factory | Destroyed 9 combat bots 9965 | -6/Factory | Build established: Gunner 10046 | -6/Factory | Core integrity fell below 50% 10078 | -6/Factory | Lost 5 parts (2p1n1u1w) 10314 | -6/Factory | Fabricated Arm. Wheel (x2) 10525 | -6/Factory | Fabricated R-06 Scavenger (x1) 10545 | -6/Factory | Entered Lower Caves 10545 | -6/Lower Caves | Accompanied by 1 ally 10726 | -6/Lower Caves | Build established: Scavenger-Gunner 11069 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11106 | -6/Lower Caves | Destroyed 7 combat bots 11114 | -6/Lower Caves | Lost 6 parts (1p1n1u3w) 11229 | -6/Lower Caves | Discovered new exit (range 15) 11801 | -6/Lower Caves | Encountered a Warlord checkpoint 12077 | -6/Lower Caves | Entered another Lower Caves area 12423 | -6/Lower Caves | Learned Factory garrison access intel 12488 | -6/Lower Caves | Build established: Gunner 12786 | -6/Lower Caves | Learned location of Extension (-5) 12875 | -6/Lower Caves | Encountered a Warlord checkpoint 12979 | -6/Lower Caves | Discovered new exit (range 14) 13328 | -6/Lower Caves | Entered Data Miner 13328 | -6/Data Miner | Discovered new exit (range 6) 13352 | -6/Data Miner | Met Data Miner 13395 | -6/Data Miner | Learned location of Section 7 (-3) 13395 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13406 | -6/Data Miner | Received God Mode back door access code from Data Miner 13437 | -6/Data Miner | Entered Proximity Caves 13465 | -5/Proximity Caves | Escorted by Enhanced Grunt 13768 | -5/Proximity Caves | Spotted B-75 Beast 13812 | -5/Proximity Caves | Destroyed B-75 Beast 13834 | -5/Proximity Caves | Lost 3 parts (2p1w) 13913 | -5/Proximity Caves | Discovered new exit (range 6) 14089 | -5/Proximity Caves | Core integrity fell below 20% 14135 | -5/Proximity Caves | Lost 5 parts (1p2n1u1w) 14359 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired 23 matter. Y-72 Warden destroyed. S-27 Virus destroyed. Outpost Generator explodes. Machine disabled. G-50 Soldier destroyed. [Achievement: Quick And Dirty] Storage Shell breached. G-50 Soldier destroyed. Machine disabled. Hvy. Laser fries itself beyond repair. Med. Treads fries itself beyond repair. G-50 Soldier Adv. Heat Sink blasted off. G-50 Soldier knocked back. G-50 Soldier Lgt. Angular Momentum Engine blasted off. G-50 Soldier knocked back. Autogun fries itself beyond repair. Lgt. Angular Momentum Engine fries itself beyond repair. Lgt. Fission Core destroyed. Overheating: Matter decay (-24). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????######????####?????????????????????? | | ?????????????? $ ???? #?????????????????????? | | ?????????????? ??? #?????????????????????? | | ?????????????###;;;;;#### #?????????????????????? | | ????????????" ]]# #???????????#######???? | | ????????????T ]]# #???????????# """"#???? | | ????????????" ]]# #???????????#" ""#???? | | ???????????" ]] ##??????????#"" "????? | | ????????????# ????????????# "###??? | | ????????????# = % #####??????### "# #??? | | ????????????#" g= % ##^####???# "" " #### | | ????????????#" %*g!%@ #?# ##??# | | ????????????#" ## #### ##### | | ?????????????###;;;;; #???? | | ???????????? # ### ##???? | | ??????????? # ### #?### #???## | | ????????????s"s " "?# #?# #???# #???# | | ?????????????"" """"?# #?#" ####?# #??## | | ??????????????#++++###??#s #?## ## ### #?## | | ???????????????????????? ### % ## ### | | ??????????????????????? ## ## | | ??????????? ??????????## ###### # #### | | #?????????? #??????????# #" #??## | | #?????????? ??????????# ### ##??# | | ##????????? ??????????###### #?# ##### | | #??##????? #????????????? #?# "#?## | | ??? #????? #??????? ?? #?## #??? | | ???? #????# #????? ######## #??### #??? | | ###? #????# #????? #???????# #????# ##?? | | #? #????# #????% % #???????# ##???## ### | | ## ##???# ##### ????????# #????#" &# | | #??## ??????? ????# &&%# | | ##### ????????? ????# #&%& | | # ### #????? #????? ### ???## #& | | # # #?? % #????? ???? ?### # # | | # # # #????????? ??# ## = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 40 Energy Capacity 1090 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 13 Authchip Count 4 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Arm. Medium Treads | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Arm. Wheel | x2 | -6/Factory R-06 Scavenger | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Adventurer Brute Force Explorer I'm Back, Baby! It's Just You Please Form A Line Quantum Hacking Quick And Dirty Remodeling Robot Respite Significant Disruption The Oracle True Hacker root@ Challenges ------------ None Game ------ Seed MetafiberTrackerCanceller Manual? 0 Play Time 03:32:44 Cumulative 9.2 hours Start 2024.04.07 @ 07:36:32 End 2024.04.07 @ 18:16:38 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2386abe0-432f-4f50-9bc4-8b2563c9b984