Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.09 @ 18:42:04 Player: Nexilim Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1970) 1970 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4950 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 172/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Improved Cooling System Medium Storage Unit Improved Targeting Computer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Visual Processing Unit > --- WEAPON ----------- Electrolaser Electrolaser Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Cooling System Medium Storage Unit Large Battery Weight Redist. System Advanced Visual Processing Unit Improved Targeting Computer Electrolaser Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Visual Processing Unit Weapon Electrolaser Energy Gun Electrolaser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 1 | . . 1 . . . Weapon 2 | . . . 1 1 . Parts Attached 50 | 5 10 6 26 2 1 Power 7 | 1 . 1 5 . . Engine 2 | 1 . 1 . . . Core 5 | . . . 5 . . Reactor . | . . . . . . Propulsion 17 | 2 3 2 10 . . Treads 4 | . . . 4 . . Leg 13 | 2 3 2 6 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 3 . 1 . Device . | . . . . . . Storage 4 | 1 1 2 . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 20 | 1 6 . 11 1 1 Energy Gun 9 | . 2 . 6 1 . Energy Cannon 2 | . . . 2 . . Ballistic Gun 7 | 1 4 . 2 . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 22 | . . . 11 . 11 Power 1 | . . . . . 1 Propulsion 9 | . . . 6 . 3 Utility 2 | . . . . . 2 Weapon 10 | . . . 5 . 5 Highest Loss Streak 8 | . . . 4 . 8 Average Slot Usage (%) 94 | . 98 100 95 83 66 Engine 5 | . 14 11 1 . . Core 4 | . . . 7 7 6 Treads 9 | . . . 14 23 16 Leg 20 | . 27 33 18 . . Storage 20 | . 27 22 18 15 14 Processor 6 | . . 11 9 7 7 Energy Gun 10 | . 12 . 11 22 7 Energy Cannon 3 | . . . 6 . . Ballistic Gun 10 | . 14 22 7 . . Launcher 1 | . . . . 7 11 Naked Turns . | . . . . . . Heaviest Build 54 | 11 14 37 50 53 54 Greatest Support 60 | 20 20 30 60 60 60 Greatest Overweight (x) 2 | . 1 1 2 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | 6 6 16 16 16 16 Average Capacity 12 | 5 6 8 16 16 15 Most Carried 11 | 6 6 6 11 8 7 Average Carried 6 | 3 5 5 7 7 6 Final Capacity 16 | 6 6 16 16 16 4 Final Carried 9 | 6 6 6 9 7 4 Class Distribution -------------------- 41% | Mutant 35% | Skirmisher 15% | Scavenger-Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 991 | 241 225 70 440 . 15 Remotely . | . . . . . . Salvage Created 2006 | . 242 220 1341 . 203 Parts 95 | . 15 11 64 . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 47 | . 6 5 27 . 9 Guns 32 | . 6 5 20 . 1 Cannons 4 | . . . 4 . . AOE 10 | . . . 2 . 8 Classes Destroyed 9 | . 4 1 3 . 1 Worker 1 | . 1 . . . . Recycler 1 | . . . 1 . . Watcher 3 | . 1 . 2 . . Swarmer 10 | . 3 . 4 . 3 Grunt 23 | . 3 4 16 . . Brawler 1 | . . . . . 1 Duelist 5 | . . . 1 . 4 Sentry 6 | . . 1 4 . 1 Hunter 2 | . . . 2 . . Best Kill Streak 5 | . 3 2 5 . 4 Combat Bots Only 5 | . 3 2 5 . 4 Max Kills in Single Turn 3 | . 1 1 2 . 3 Gunslinging . | . . . . . . Exploded 3 | . . . 2 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 4331 | . 212 320 2047 . 1752 Core 1339 | . 44 67 526 . 702 Absorbed by Shields . | . . . . . . Core Remaining (%) 67 | 100 82 83 4 . . Volleys Fired 141 | . 32 21 78 . 10 Largest 3 | . 2 2 3 . 3 Hottest 191 | . 100 40 191 . 191 Shots Fired 325 | . 62 42 195 . 26 Gun 275 | . 62 42 157 . 14 Cannon 37 | . . . 37 . . Launcher 13 | . . . 1 . 12 Special . | . . . . . . Kinetic 153 | . 38 42 73 . . Thermal 159 | . 24 . 121 . 14 Explosive 13 | . . . 1 . 12 Electromagnetic . | . . . . . . Robot Hit Streak 40 | . 13 40 40 . 34 Robot Miss Streak 4 | . 3 1 4 . 2 Penetration Max . | . . . . . . Secondary Targets 6 | . . 1 5 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 255 | . 43 38 153 . 21 Core Hits 112 | . 14 13 64 . 21 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4661 | . 435 283 2520 . 1423 Guns 2840 | . 435 283 1938 . 184 Cannons 531 | . . . 531 . . Explosions 1290 | . . . 51 . 1239 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1308 | . 270 283 755 . . Thermal 2063 | . 165 . 1714 . 184 Explosive 1290 | . . . 51 . 1239 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Effects 16 | . . . 16 . . Message Errors 3 | . . . 3 . . Heat Flow Errors 3 | . . . 3 . . Energy Discharges 3 | . . . 3 . . Data Loss (minor) 3 | . . . 3 . . Targeting Errors 3 | . . . 3 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 123 | . . . 29 . 94 Projectiles 29 | . . . 29 . . Explosions 94 | . . . . . 94 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 355 | . . . . . 355 Shots 9 | . . . . . 9 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 647 | . 117 21 647 . 240 Average Temperature 176 | . 33 8 220 . 100 Received Heat Transfer 1218 | . 111 195 774 . 138 Effects 41 | . . . 41 . . Shutdowns 7 | . . . 7 . . Energy Bleed 7 | . . . 7 . . Interference 11 | . . . 11 . . Matter Decay 2 | . . . 2 . . Short Circuit 2 | . . . 2 . . Damage (minor) 6 | . . . 6 . . Damage (major) 3 | . . . 3 . . Damage (core) 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 12 | . 2 . 9 . 1 Heat Transferred 4384 | . 481 . 3515 . 388 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 354 | . 105 178 278 76 354 Average Influence 122 | . 47 106 166 76 157 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 79 | 100 100 100 60 100 84 Level 1 20 | . . . 39 . 15 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . 2 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 3 | . 2 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 11 8 47 . 28 Peak Tracking Total 15 | . 3 4 8 . 15 Tactical Retreats 3 | . . . 3 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 4 | . 1 . 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 4 | . . . 3 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 4 | . 2 . 1 1 . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Total Hacks 5 | . 2 . 1 2 . Successful 3 | . 1 . 1 1 . Failed 2 | . 1 . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 1 2 . Terminal Hacks 1 | . 1 . . . . Record 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 1 . Unlock Access 2 | . . . 1 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 2512 | 91 594 287 1275 79 186 Spaces Moved 1159 | 68 360 146 462 46 77 Core 10 | 10 . . . . . Treads 341 | . . . 218 46 77 Legs 808 | 58 360 146 244 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 170 170 Average Speed 142 | 109 120 130 158 170 185 Slowest Speed 190 | 120 150 150 190 170 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 53 18 40 2 31 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 94 | . . . 14 . 80 Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 93 | . . . 13 . 80 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1770 | 85 465 211 864 47 98 Wait 348 | . 50 28 260 . 10 Move 1154 | 67 359 145 461 45 77 Hop . | . . . . . . Pick Up 50 | 12 5 6 27 . . Fast Attach 5 | . 5 . . . . Attach 24 | 5 1 3 13 1 1 Detach . | . . . . . . Swap 21 | . 4 3 13 1 . Drop 27 | 1 9 5 12 . . Fire 141 | . 32 21 78 . 10 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 11) 686 | -10/Materials | Entered another Materials area 686 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 947 | -9/Materials | Discovered new exit (range 18) 973 | -9/Materials | Entered another Materials area 973 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1357 | -8/Materials | Lost 3 parts (2n1w) 1582 | -8/Materials | Lost 4 parts (2n2w) 1604 | -8/Materials | Core integrity fell below 50% 1955 | -8/Materials | Build established: Skirmisher 2210 | -8/Materials | Core integrity fell below 20% 2219 | -8/Materials | Identified exit to Garrison 2222 | -8/Materials | Discovered new exit (range 16) 2248 | -8/Materials | Entered Factory 2248 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2322 | -7/Factory | Identified exit to Garrison 2327 | -7/Factory | Entered Garrison 2485 | -7/Garrison | Triggered checkpoint 2485 | -7/Garrison | Triggered checkpoint 2502 | -7/Garrison | Triggered checkpoint 2508 | -7/Garrison | Core integrity fell below 50% 2512 | -7/Garrison | Core integrity fell below 20% 2513 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02374_ The unstable cave ceiling collapses. 02485_ Beams of light sweep through the air. An alarm sounds. 02485_ S-27 Virus destroyed. 02490_ Hvy. Rocket Launcher destroyed. 02490_ Destroyed Hvy. Rocket Launcher. 02491_ C-30 ARC bursts open, deploying its payload. 02491_ S-27 Virus unfolds itself. 02493_ B-48 Gladiator destroyed. 02496_ Electrolaser destroyed. 02498_ Hvy. Rocket Launcher destroyed. 02500_ ALERT: Garrison interior compromised. 02501_ Arm. Treads destroyed. 02502_ Beams of light sweep through the air. An alarm sounds. 02503_ Lgt. Nuclear Core destroyed. 02504_ Arm. Treads destroyed. 02504_ Lrg. Storage Unit destroyed. 02508_ S-27 Virus destroyed. 02512_ Lrg. Storage Unit destroyed. 02513_ The unstable cave ceiling collapses. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #??????????#??????????? | | ????????????????????????# #????????? #??????????? | | ????????????????????????# #???????? #??????????? | | ????????????????????????# #??????? #??????????? | | ???????????????????????## s##??""## #??????????? | | ??????????????????????##s s ? #####??????? | | ??????????????????????? ?? ??????? | | ??????????????????????? s ? ???????? | | ???????????????????????#= #? #?????????? | | ?????????????????????###sss##ss ###????????? | | ??????????????????#### [ %[ #????????? | | ??????????????????? s %%[ #????????? | | ?????????????????????# [ #????????? | | ?????????????????????# !@ g #????????? | | ?????????????????????### l # g #??????????? | | ?????????############### ## #####??????? | | ?????????# ???? | | ?????????# ???? | | ?????????# %= ######?????? | | ?????????# #### ###### # ######??????????? | | ?????????# #??# #????## # #???????????????? | | ?????????# #??# #?????# # #?####???????????????? | | ?????????# #??# #?????# ###????????????????????? | | ?????????# #??# #?????# ??????????????????????? | | ???####### #### #?????# #??????????????????????? | | #????? #??????????????????????? | | ???####### ######?????# #??????????????????????? | | ?????????# #??????????# #??????????????????????? | | ?????????# #??????????# #??????????????????????? | | ?????????# #??????????# ???????????????????????? | | ?????????# #??????????# ???????????????????????? | | ?????????# #??????????# ???????????????????????? | | ?????????# #######????? ???????????????????????? | | ?????????# ##???? ???????????????????????? | | ?????????# # # #???? ???????????????????????? | | ????????## ## #???? ???????????????????????? | | ????????# # # #???? ???????????????????????? | | ???????### #### ######? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 350 Matter Capacity 350 Sight Range 20 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call First Step to Greatness It's Just You Let's See Who's Tougher Challenges ------------ None Game ------ Seed ReinforcedPointField Manual? 0 Play Time 00:32:49 Cumulative 1.8 hours Start 2020.02.09 @ 17:57:19 End 2020.02.09 @ 18:42:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4979a1d5-3fd5-4abd-9ce9-9bd1a1e44f5c