Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.07 @ 18:24:32 Player: Adraius Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (51) 255 Value Destroyed (1504) 1504 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (9311) 9311 TOTAL SCORE: 18210 Bonus ------- High Alert Combat Kills 380 Follower Combat Kills 803 Win 3000 Win Speed 5128 Cogmind --------- Core Integrity 1354/1600 Matter 240/300 Energy 508/740 System Corruption 2% Temperature Cool (4) Movement Flying (29) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (6) --- Nuclear Pulse Array Field Propulsion Array Q-thruster Cooled Impulse Thruster > --- UTILITY (14) ----- Large Storage Unit Large Storage Unit Energy Well Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scan Processor Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield Advanced System Shield > --- WEAPON (2) ------- Linear Accelerator > --- INVENTORY (16) --- Micro Fission Core Micro Fission Core Improved Cesium-ion Thruster Field Propulsion Array Impulse Thruster Array Advanced ECM Suite Improved Phase Shifter Improved Shock Absorption System Compact HERF Cannon Enhanced Nova Cannon Hypervelocity Railgun Linear Accelerator Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Reaction Control System Layered Light Armor Plating Hacking Suite Improved Hacking Suite System Shield Advanced System Shield Improved System Restoration Module > --- WEAPON ----------- Gamma Bomb Array Micro-nuke Launcher > --- INVENTORY -------- Micro Fission Core Micro Fission Core Micro Fission Core Micro Fission Core Light Particle Reactor Improved Cesium-ion Thruster Cooled Impulse Thruster Large Storage Unit Energy Well Advanced Weight Redist. System Advanced ECM Suite Layered Light Armor Plating Thermal Barrier Improved Shock Absorption System [Rating: 133] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Hacking Suite Device Advanced Weight Redist. System Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Spear Energy Gun EM Pulse Gun Energy Cannon Compact HERF Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Linear Accelerator Launcher Micro-nuke Launcher Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 2 2 Power 2 | . . 1 . . . . . . . . . 1 Propulsion 4 | . . 1 1 . . . . . . . 2 . Utility 12 | . . . 1 2 . . 2 2 2 2 . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 116 | 4 9 6 6 8 . 5 4 11 6 4 38 15 Power 18 | 1 1 1 1 1 . 1 . 3 . . 4 5 Engine 6 | 1 1 1 1 1 . 1 . . . . . . Core 7 | . . . . . . . . 3 . . 1 3 Reactor 5 | . . . . . . . . . . . 3 2 Propulsion 33 | 2 4 3 1 1 . 3 . 2 2 . 13 2 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 31 | . 4 3 1 1 . 3 . 2 2 . 13 2 Utility 43 | 1 1 2 2 4 . . 2 4 4 3 14 6 Device 15 | . . . . 2 . . 1 2 1 . 8 1 Storage 7 | 1 . . . 1 . . . . 2 . 2 1 Processor 5 | . . 1 . 1 . . 1 . 1 . . 1 Hackware 10 | . . . 2 . . . . 2 . 1 3 2 Protection 6 | . 1 1 . . . . . . . 2 1 1 Artifact . | . . . . . . . . . . . . . Weapon 22 | . 3 . 2 2 . 1 2 2 . 1 7 2 Energy Gun 3 | . 1 . 1 1 . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 6 | . 2 . 1 . . 1 1 1 . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher 6 | . . . . . . . . . . . 6 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . Piercing Weapon 3 | . . . . 1 . . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . 1 . . . . 4 . Parts Lost 35 | . 1 1 . . . 1 . . . 5 23 4 Power 6 | . 1 1 . . . . . . . . 3 1 Propulsion 9 | . . . . . . 1 . . . 2 5 1 Utility 15 | . . . . . . . . . . 3 10 2 Weapon 5 | . . . . . . . . . . . 5 . Highest Loss Streak 13 | . 1 1 . . . 1 . . . 5 11 13 Average Slot Usage (%) 86 | . 82 90 100 92 92 96 100 93 88 83 69 69 Engine 7 | . 13 14 18 15 15 15 13 6 . . . . Core 3 | . . . . . . . . 4 10 9 5 4 Flight 20 | . 14 32 36 29 30 30 26 20 14 9 13 16 Device 7 | . . . . 5 7 7 13 11 15 13 8 1 Storage 6 | . 6 . . 3 7 7 6 5 10 9 8 12 Processor 8 | . . 10 9 9 7 7 13 11 10 9 8 9 Hackware 15 | . . . 12 15 15 15 13 20 21 22 18 16 Protection 1 | . 6 10 5 . . . . . . 3 . 3 Energy Gun 2 | . 13 11 9 3 . . . . . . . . Ballistic Gun 3 | . 13 11 9 4 . 3 6 3 . . . . Piercing Weapon 2 | . . . . 2 7 7 2 . . 3 3 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 91 | 9 15 10 15 27 26 29 33 35 47 53 91 72 Greatest Support 83 | 20 20 12 16 27 27 33 33 43 55 55 83 74 Greatest Overweight (x) 4 | . . . . 1 . 1 . 2 . 4 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 6 4 4 10 10 10 10 10 16 16 22 16 Average Capacity 11 | 5 4 4 4 7 10 10 10 10 14 16 16 16 Most Carried 18 | 4 6 4 4 8 10 10 10 10 16 16 18 16 Average Carried 9 | 2 3 3 3 5 9 9 9 9 12 15 13 12 Final Capacity 16 | 6 4 4 4 10 10 10 10 10 16 16 16 16 Final Carried 16 | 4 4 4 4 8 10 9 10 10 16 16 11 15 Class Distribution -------------------- 35% | Hacker-Sprinter 25% | Hacker-Mutant 18% | Hacker-Scout 12% | Mutant 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Mutant | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Matter Collected 1441 | 218 108 97 44 17 131 40 27 133 20 80 286 240 Remotely . | . . . . . . . . . . . . . Salvage Created 1741 | . 238 157 116 17 . 58 . 224 . 260 431 240 Parts 105 | . 23 16 5 2 . 10 . 5 . 9 29 6 Haulers Intercepted 4 | . . . 1 . . . . . . 2 1 . Recyclers Shooed 1 | . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 32 | . 11 5 1 . . . . . . 1 14 . Melee 2 | . . . . . . . . . . 1 1 . Guns 9 | . 4 4 1 . . . . . . . . . AOE 21 | . 7 1 . . . . . . . . 13 . Classes Destroyed 11 | . 3 1 2 . . . . 1 . 1 3 . Worker 2 | . . . . . . . . . . . 2 . Tunneler 1 | . . . 1 . . . . . . . . . Hauler 4 | . . . 1 . . . . . . 2 1 . Recycler 4 | . 1 . . . . . . 1 . . . 2 Operator 7 | . . 1 . 1 . 3 . 2 . . . . Watcher 1 | . . . . . . . . 1 . . . . Swarmer 24 | . 9 3 . . . . . . . . 12 . Grunt 5 | . 2 2 1 . . . . . . . . . Sentry 1 | . . . . . . . . . . 1 . . Hunter 1 | . . . . . . . . . . . 1 . Programmer 1 | . . . . . . . . . . . 1 . Best Kill Streak 11 | . 11 3 2 1 . 1 . 2 . 1 7 1 Combat Bots Only 10 | . 10 3 1 . . . . . . 1 6 . Max Kills in Single Turn 7 | . 7 1 2 1 . 1 . 1 . 1 3 1 Gunslinging . | . . . . . . . . . . . . . Exploded 7 | . 7 1 . . . . . . . . 3 . Melee 1 | . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Damage Taken 5581 | . 199 79 76 . . 107 . 315 26 746 2982 1051 Core 1298 | . 8 6 29 . . 6 . 114 26 120 743 246 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 90 | 100 96 98 94 . . 99 100 88 97 90 48 84 Volleys Fired 61 | . 14 18 11 1 . . . . . . 7 10 Largest 2 | . 2 2 2 1 . . . . . . 2 1 Hottest 129 | . 60 60 88 25 . . . . . . 129 94 Shots Fired 105 | . 28 36 22 1 . . . . . . 8 10 Gun 87 | . 28 36 22 1 . . . . . . . . Cannon 10 | . . . . . . . . . . . . 10 Launcher 8 | . . . . . . . . . . . 8 . Special . | . . . . . . . . . . . . . Kinetic 48 | . 14 18 11 1 . . . . . . . 4 Thermal 9 | . . . 9 . . . . . . . . . Explosive 7 | . . . . . . . . . . . 7 . Electromagnetic 41 | . 14 18 2 . . . . . . . 1 6 Robot Hit Streak 9 | . 9 5 8 . . . . . . . 3 7 Robot Miss Streak 3 | . 2 3 3 . . . . . . . 2 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 102 | . 19 20 16 1 . 6 . 9 . 16 11 4 Core Hits 73 | . 16 9 5 1 . 3 . 3 . 6 27 3 Critical Hits 8 | . . 1 2 . . . . . . 3 2 . Critical Kills 3 | . . . . . . . . . . 1 2 . Critical Parts Destroyed 5 | . . 1 2 . . . . . . 2 . . Melee Attacks 101 | . . . . 2 . 8 10 20 7 22 32 . Impact 13 | . . . . . . . 10 3 . . . . Slashing 24 | . . . . . . . . 17 7 . . . Piercing 64 | . . . . 2 . 8 . . . 22 32 . Sneak Attacks 9 | . . . . . . 3 . 1 . 3 2 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5950 | . 464 251 304 59 . 400 . 492 . 1056 2626 298 Guns 729 | . 205 220 304 . . . . . . . . . Cannons 178 | . . . . . . . . . . . . 178 Explosions 2644 | . 259 31 . . . . . . . . 2234 120 Melee 2399 | . . . . 59 . 400 . 492 . 1056 392 . Ramming . | . . . . . . . . . . . . . Kinetic 270 | . 71 44 155 . . . . . . . . . Thermal 320 | . 47 31 122 . . . . . . . . 120 Explosive 2355 | . 212 . . . . . . . . . 2143 . Electromagnetic 606 | . 134 176 27 . . . . . . . 91 178 Impact 31 | . . . . . . . . 31 . . . . Slashing 461 | . . . . . . . . 461 . . . . Piercing 1907 | . . . . 59 . 400 . . . 1056 392 . Highest Corruption 3 | . . . . . . . . . . . 3 2 Average Corruption 2 | . . . . . . . . . . . 2 1 Corruption Purged . | . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . . 6 . Message Errors 1 | . . . . . . . . . . . 1 . Matter Fused 3 | . . . . . . . . . . . 3 . Energy Discharges 1 | . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 416 | . 20 . . . . . . 88 . 65 181 62 Projectiles 31 | . . . . . . . . . . . . 31 Explosions 227 | . 20 . . . . . . . . . 176 31 Melee 158 | . . . . . . . . 88 . 65 5 . Knockbacks 2 | . . . . . . . . 2 . . . . Impact 1 | . . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 412 | . 133 6 . . . . . . . . 190 83 Shots 10 | . 2 1 . . . . . . . . 6 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 276 | . 64 123 276 1 . 4 . 28 . 1 66 144 Average Temperature 74 | . 24 53 150 1 . 4 . 18 . 1 37 49 Received Heat Transfer 312 | . . 21 45 . . 6 . 51 . 108 54 27 Effects 1 | . . . 1 . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . 3 . . . 2 Impact Corruptions 1 | . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 509 | . 100 50 259 . . . . . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Peak Influence 1373 | . 310 325 214 147 51 1373 667 300 70 133 1300 871 Average Influence 372 | . 185 202 90 108 51 735 288 99 46 71 869 667 Maximum Alert Level 4 | . 1 1 1 . . 4 2 1 . . 4 3 Low Security (%) 50 | 100 37 60 89 100 100 21 . 89 100 100 14 . Level 1 17 | . 62 40 10 . . 6 89 10 . . 7 . Level 2 9 | . . . . . . 19 10 . . . . 61 Level 3 13 | . . . . . . 26 . . . . 43 38 Level 4 8 | . . . . . . 26 . . . . 34 . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . 3 1 2 1 . 6 . 1 1 1 5 2 Investigation 2 | . . . . . . . . . . . 2 . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 17 | . 3 1 2 1 . 5 . . 1 1 2 1 Assault 2 | . . . . . . . . . . . 1 1 Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Distress Signals 10 | . 2 1 . . . 1 . . 1 1 2 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 168 | . 18 14 8 1 . 18 . 13 8 10 50 28 Peak Tracking Total 15 | . 12 7 7 1 . 5 . 7 7 8 14 15 Tactical Retreats 21 | . . 1 . . . . . 4 3 . 8 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Traps Triggered 4 | . . . . 1 . . . 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Disabled 20 | . 1 . . . . 10 . 4 . . 4 1 Max in Single Turn 2 | . 1 . . . . . . . . . 2 1 Garrison Access 6 | . . . 1 . . 2 . . 1 1 1 . Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Accessed 48 | . 2 2 4 2 . 10 3 4 5 2 9 5 Terminals 31 | . 2 2 3 . . 6 3 3 2 1 5 4 Fabricators 8 | . . . . 2 . . . 1 2 . 2 1 Repair Stations 2 | . . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . . 2 . . 1 1 2 . Total Hacks 190 | . 10 7 24 6 . 31 15 21 13 12 30 21 Successful 109 | . 4 4 14 3 . 17 8 13 8 7 17 14 Failed 81 | . 6 3 10 3 . 14 7 8 5 5 13 7 Catastrophic 12 | . 2 1 2 . . 1 1 1 2 . 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 80 | . 7 5 11 . . 13 3 9 5 4 14 9 Terminals 144 | . 10 7 20 . . 25 15 18 5 8 18 18 Fabricators 27 | . . . . 6 . . . 3 7 . 8 3 Repair Stations 4 | . . . . . . 4 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 15 | . . . 4 . . 2 . . 1 4 4 . Terminal Hacks 60 | . 3 4 9 . . 8 7 10 . 4 6 9 Record 5 | . . . . . . 2 . . . 1 . 2 Part Schematic 6 | . 1 1 3 . . . . 1 . . . . Prototype ID Bank 2 | . . . . . . 1 . . . . 1 . Open Door 1 | . . . . . . . . . . . . 1 Level Access Points 6 | . . . . . . 1 1 1 . 1 1 1 Emergency Access Points 3 | . . . . . . 1 1 . . . . 1 Alert Level 4 | . . . . . . . 1 2 . . . 1 Unreport Threat 14 | . . 2 . . . 2 3 3 . . 2 2 Locate Traps 6 | . . . 2 . . . . 2 . 1 1 . Dispatch Records 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Recall Reinforcements 2 | . 1 . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Registered Components 6 | . . 1 2 . . . . 1 . 1 1 . Zone Layout 2 | . . . . . . . 1 . . . . 1 Fabricator Hacks 16 | . . . . 3 . . . 2 6 . 4 1 Load Schematic 9 | . . . . 2 . . . 1 3 . 2 1 Build 7 | . . . . 1 . . . 1 3 . 2 . Repair Station Hacks 2 | . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . 1 . . 2 . . 1 1 1 . Seal Access 6 | . . . 1 . . 2 . . 1 1 1 . Unauthorized Hacks 25 | . 1 . 4 . . 5 1 1 1 2 6 4 Terminals 25 | . 1 . 4 . . 5 1 1 1 2 6 4 Track 4 | . . . 1 . . . . . . 1 1 1 Botnet 19 | . 1 . 3 . . 5 1 1 1 1 4 2 Disrupt 2 | . . . . . . . . . . . 1 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . 2 . . . . Used 2 | . . . . . . . . 2 . . . . Hacking Detections 44 | . 2 2 4 2 . 8 3 4 4 2 8 5 Full Trace Events 1 | . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . 1 1 3 . . . . 1 . . . . Parts Built 7 | . . . . 1 . . . 1 3 . 2 . Matter 1026 | . . . . 186 . . . 102 526 . 212 . Time 311 | . . . . 49 . . . 17 210 . 35 . Total Part Build Rating 28 | . . . . 2 . . . 1 13 . 12 . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 62 | . . . . . . 62 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Total Allies 20 | . . . . . 20 . . . . . . . Largest Group 20 | . . . . . 20 20 11 11 . . . . Highest-Rated Group 553 | . . . . . 553 553 347 346 . . . . Highest-Rated Ally 35 | . . . . . 35 35 35 35 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 97 | . . . . . . 90 6 1 . . . . Total Damage 4910 | . . . . . . 3473 130 1307 . . . . Kills 47 | . . . . . . 39 1 7 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Turns Passed 2961 | 46 208 165 119 175 132 346 254 316 221 209 481 289 Spaces Moved 5325 | 46 187 265 218 421 267 671 304 494 529 302 859 762 Core 9 | 7 . . . . . . . 1 . 1 . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 107 | 39 68 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5209 | . 119 265 218 421 267 671 304 493 529 301 859 762 Fastest Speed 28 | 50 37 34 31 29 29 28 28 28 32 37 28 28 Average Speed 32 | 75 52 36 31 30 29 28 28 29 32 37 33 28 Slowest Speed 250 | 80 80 37 31 114 29 108 28 150 37 250 117 29 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 41 | . 3 2 5 . . 1 . 8 . 7 8 7 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 35 31 29 14 95 21 10 17 14 14 33 24 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 52 | . . . . . . 1 8 8 7 4 20 4 Terrain Destroyed 208 | . 33 6 . . . 1 8 8 7 4 115 26 Melee 48 | . . . . . . 1 8 8 7 4 20 . Projectile 4 | . . . . . . . . . . . . 4 AOE 156 | . 33 6 . . . . . . . . 95 22 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Total 6249 | 56 271 298 243 467 322 813 457 624 568 348 968 814 Wait 510 | . 46 6 2 21 48 112 118 91 9 22 13 22 Move 5241 | 45 181 260 208 421 266 668 303 478 528 292 842 749 Hop 31 | . 2 2 4 . . 1 . 7 . 2 8 5 Pick Up 94 | 7 8 3 6 7 5 9 3 6 11 3 15 11 Fast Attach 43 | 1 4 4 1 4 . 3 3 7 1 1 9 5 Attach 61 | 3 4 3 2 4 . 2 1 3 3 3 26 7 Detach 13 | . . . . 1 . . . 1 . 1 10 . Swap 13 | . 1 . 3 . . . . 1 2 . 3 3 Drop 65 | . 11 2 6 6 3 10 3 10 7 2 3 2 Fire 61 | . 14 18 11 1 . . . . . . 7 10 Melee 101 | . . . . 2 . 8 10 20 7 22 32 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . 16 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Destroyed 10 combat bots 204 | -10/Materials | Discovered new exit (range 10) 255 | -10/Materials | Entered another Materials area 255 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 309 | -9/Materials | Build established: Mutant 415 | -9/Materials | Discovered new exit (range 16) 420 | -9/Materials | Identified exit to Materials 420 | -9/Materials | Entered another Materials area 420 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 529 | -8/Materials | Discovered new exit (range 10) 537 | -8/Materials | Identified exit to Factory 539 | -8/Materials | Entered Factory 539 | -7/Factory | Evolved 2 slots: Utility x2 609 | -7/Factory | Fabricated Imp. Flight Unit (x1) 714 | -7/Factory | Sucked down chute 714 | -7/Factory | Entered Waste 715 | -7/Waste | Joined by Warlord forces that had cleared the area 769 | -7/Waste | Discovered new exit (range 12) 814 | -7/Waste | Identified exit to Factory 846 | -7/Waste | Entered Factory 846 | -7/Factory | Accompanied by 20 allies 851 | -7/Factory | Identified exit to Factory 895 | -7/Factory | Garrison activated, responded to threat 1081 | -7/Factory | Repaired Micro-nuke Launcher 1192 | -7/Factory | Entered another Factory area 1192 | -6/Factory | Accompanied by 11 allies 1192 | -6/Factory | Evolved 2 slots: Utility x2 1221 | -6/Factory | Identified exit to Factory 1446 | -6/Factory | Entered another Factory area 1446 | -5/Factory | Accompanied by 11 allies 1446 | -5/Factory | Evolved 2 slots: Utility x2 1555 | -5/Factory | Identified exit to Factory 1564 | -5/Factory | Fabricated Med. Storage Unit (x1) 1762 | -5/Factory | Entered another Factory area 1762 | -4/Factory | Evolved 2 slots: Utility x2 1868 | -4/Factory | Discovered new exit (range 5) 1869 | -4/Factory | Identified exit to Research 1915 | -4/Factory | Fabricated Lrg. Storage Unit (x1) 1937 | -4/Factory | Build established: Hacker-Scout 1949 | -4/Factory | Fabricated Nuclear Pulse Array? 1983 | -4/Factory | Entered Research 1983 | -3/Research | Evolved 2 slots: Utility x2 2077 | -3/Research | Identified exit to Research 2192 | -3/Research | Entered another Research area 2192 | -2/Research | Evolved 2 slots: Propulsion x2 2222 | -2/Research | Lost 5 parts (2n3u) 2241 | -2/Research | Fabricated Nuclear Pulse Array (x2) 2297 | -2/Research | Local fabrication network quarantined 2442 | -2/Research | First assault squad dispatched 2468 | -2/Research | Spotted B-90 Cyclops 2479 | -2/Research | Lost 9 parts (1p3n5u) 2520 | -2/Research | Found Prototype Device 2520 | -2/Research | Identified Thermal Barrier 2528 | -2/Research | Spotted B-90 Cyclops 2537 | -2/Research | Identified exit to Access 2639 | -2/Research | Found Gamma Bomb Array 2661 | -2/Research | Found Prototype Launcher 2661 | -2/Research | Identified Ragnarok Missile Launcher 2664 | -2/Research | Found Prototype Launcher 2664 | -2/Research | Identified Mni. Smartbomb Launcher 2673 | -2/Research | Core integrity fell below 50% 2673 | -2/Research | Entered Access 2673 | -1/Access | Evolved 2 slots: Power x1, Utility x1 2742 | -1/Access | Lost 13 parts (2p2n5u4w) 2746 | -1/Access | Found Fusion Bomb Launcher 2835 | -1/Access | Energy Cycler disabled 2893 | -1/Access | Identified exit to Surface 2923 | -1/Access | First assault squad dispatched 2933 | -1/Access | Spotted B-99 Colossus 2934 | -1/Access | Spotted B-99 Colossus 2945 | -1/Access | Spotted B-99 Colossus 2962 | *** | Escaped! Last Messages --------------- 02945_ Penetrated by Slug. 02946_ Critical hit. 02946_ Slug penetrates Terminal. 02946_ Slug penetrates Wall. 02946_ Penetrated by Slug. 02946_ Slug penetrates Terminal. 02946_ Penetrated by Slug. 02946_ Slug penetrates Wall. 02948_ Penetrated by Slug. 02948_ Slug penetrates Wall. 02949_ Penetrated by Slug. 02949_ Slug penetrates Wall. 02950_ Knocked back. 02950_ Penetrated by Slug. 02950_ Slug penetrates Wall. 02953_ Penetrated by Slug. 02953_ Lyr. Light Armor Plating destroyed. 02953_ Slug penetrates Wall. 02959_ Connecting with Terminal... 02960_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? ## | | ??????????###########????????#+##+################ | | ??????????# #????????# !!= | | ??????????# #????????+ !== | | ??????????# #????????# !== | | ??????????# #????????# | | ??????????# #??????????# | | ??????????# #??????????# | | ???????????? #??????????# ""T | | ?#???????????? ????????????# """ | | ?# ??????##+###+############### s | | ?# "????# s | | ?# """ ??+ o | | ?# " # #######################BB" """"T"""" | | ?# + #?????????????????????#BB#""""""""""" | | ?# % # #?????????????????????############### | | ?# ??# #???????????????????????????????????? | | ?###/#????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########???########???????? | | ??????????# """T""" "??? #???????? | | ??????????# """ """ "??? BB #???????? | | ??????????# "??" BB ######### | | ??????????# "??" | | ??????????# "" "??" | | ??????????# @" "??" | | ??????????# "??" | | ??????????# "??? ### ## | | ??????????# "??? ????# ?? | | ??????????# "????? ??????# ?? | | ??????????# ####### ##########????????????# ??# | | ??????????# #?????###?????????????????????# ???# | | ??????????# #?????????????????????????????#????+ | | ??????????# ???????????????????????????????????# | | ??????????# ???????????????????????????????????# | | ??????????# ???????????????????????????????????# | | ??????????# ???????????????????????????????????#? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????#+#????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 3 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 50 Resistance: EX 50 Propulsion Shielding 33 Evasion (%) 78 Offensive Hacking 40 Defensive Hacking 24 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Propulsion Shielding | -9/Materials | Hacked Med. Storage Unit | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Imp. Flight Unit | -8/Materials | Hacked Nuclear Pulse Array | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Med. Storage Unit | x1 | -5/Factory Lrg. Storage Unit | x1 | -4/Factory Nuclear Pulse Array | x2 | -4/Factory Nuclear Pulse Array | x2 | -2/Research Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty We Are Legion Challenges ------------ None Game ------ Seed CooledBarrageDiverter Manual? 0 Play Time 03:22:14 Cumulative 46.6 hours Start 2020.06.07 @ 14:39:39 End 2020.06.07 @ 18:24:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0 Lore% 20 Gallery% 46 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 047c8b97-1519-4b89-9204-c81d99f60ec9