Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.11.23 @ 22:55:39 Player: cavemonk Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (114) 570 Value Destroyed (4099) 4099 Prototype IDs (23) 460 Alien Tech Used (2) 400 Bonus (3311) 3311 TOTAL SCORE: 16340 Bonus ------- High Alert Combat Kills 11 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 204/300 Energy 1263/1280 System Corruption 0% Temperature Cool (66) Movement Flying (28) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (10) -- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY (11) ----- Large Storage Unit Experimental Energy Well Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Armor Integrity Analyzer Advanced Particle Charger Layered Medium Armor Plating Advanced Thermal Shield Advanced Hacking Suite > --- WEAPON (2) ------- Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY (10) --- Light Antimatter Reactor Light Particle Reactor Nuclear Pulse Array Advanced Signal Interpreter Quantum Rifle Heavy Disruptor Cannon Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Large Storage Unit Experimental Energy Well Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Armor Integrity Analyzer Advanced Particle Charger Layered Medium Armor Plating Advanced Thermal Shield Advanced Hacking Suite > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Biometal Heavy Treads Advanced Signal Interpreter Quantum Rifle Heavy Disruptor Cannon Heavy Disruptor Cannon [Rating: 160] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Antigrav System Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Array Utility Large Storage Unit Device Long-range Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Experimental Utility Shielding Weapon Powered Hammer Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 2 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 8 | . . 2 . . 2 . . . . . . 2 . . 2 Utility 9 | . . . 2 2 . 1 . . . . 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 282 | 8 7 19 40 24 14 39 21 6 12 6 28 9 18 25 6 Power 34 | 1 . 1 5 4 . 4 . . 2 . 8 3 . 4 2 Engine 10 | 1 . 1 4 2 . 2 . . . . . . . . . Core 15 | . . . 1 2 . 2 . . 1 . 7 1 . 1 . Reactor 9 | . . . . . . . . . 1 . 1 2 . 3 2 Propulsion 55 | 2 3 7 10 2 3 7 . 1 4 1 6 1 3 4 1 Treads 21 | 1 2 6 8 . 3 . . . . . . . . 1 . Leg 2 | . . . . . . 1 . 1 . . . . . . . Wheel 7 | 1 1 1 2 2 . . . . . . . . . . . Hover 14 | . . . . . . 6 . . 4 1 2 . . 1 . Flight 11 | . . . . . . . . . . . 4 1 3 2 1 Utility 92 | 2 2 . 9 8 7 17 11 2 4 . 8 2 7 12 1 Device 48 | 1 . . 3 4 3 11 8 2 3 . 3 . 3 7 . Storage 17 | 1 2 . 4 . . 1 1 . . . 2 2 2 2 . Processor 5 | . . . 1 . 2 . . . . . 1 . . 1 . Hackware 2 | . . . . . . . . . . . 1 . . 1 . Protection 20 | . . . 1 4 2 5 2 . 1 . 1 . 2 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 101 | 3 2 11 16 10 4 11 10 3 2 5 6 3 8 5 2 Energy Gun 13 | 2 1 . . 1 . 2 1 . . . . . 1 3 2 Energy Cannon 24 | . . 4 4 3 1 2 . . . . 2 2 4 2 . Ballistic Gun 21 | 1 1 4 6 3 . 2 . 1 1 . 2 . . . . Ballistic Cannon 10 | . . 1 3 . . 2 1 . . . 1 . 2 . . Launcher 14 | . . 1 3 . 1 2 1 2 . 2 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 11 | . . 1 . 3 2 1 3 . . . . 1 . . . Slashing Weapon 8 | . . . . . . . 4 . 1 3 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 2 2 1 . . 5 . . . 1 . . Parts Lost 46 | . 4 . 13 . 1 10 2 . . 1 2 . 12 1 . Power 8 | . . . 3 . . 2 . . . . 1 . 2 . . Propulsion 15 | . 1 . 4 . . 4 1 . . 1 . . 4 . . Utility 8 | . 1 . . . 1 2 . . . . . . 3 1 . Weapon 15 | . 2 . 6 . . 2 1 . . . 1 . 3 . . Highest Loss Streak 12 | . 2 . 6 . 1 5 1 . . 1 2 . 12 1 . Average Slot Usage (%) 88 | . 99 99 91 88 85 77 89 92 89 93 83 76 71 73 79 Engine 4 | . 14 11 8 2 6 6 . . . . . . . . . Core 3 | . . . . 4 . 1 11 11 11 11 9 4 3 3 . Treads 11 | . 14 37 17 10 13 5 . . . . . . . . . Wheel 6 | . 13 6 11 9 13 5 . . . . . . . . . Hover 7 | . . . . . . 4 35 29 32 34 12 . . 1 . Flight 2 | . . . . . . . . . . . 8 19 16 13 20 Device 8 | . 7 . 5 13 11 12 10 10 10 11 9 9 10 14 16 Storage 18 | . 20 22 20 23 19 12 15 17 17 17 14 14 15 8 8 Processor 7 | . . . 8 7 6 11 11 11 11 11 10 9 9 12 12 Protection 1 | . . . 1 1 . 1 1 . . . 5 4 4 3 4 Energy Gun 2 | . 21 . . . 4 . . . . . . . . 3 6 Energy Cannon 2 | . . 6 6 1 1 2 . . . . . 3 2 . . Ballistic Gun 4 | . 6 12 5 5 . 1 . 3 . . 1 . . . . Ballistic Cannon 1 | . . 1 5 . . 1 . . . . . . 1 . . Impact Weapon 1 | . . . . 6 5 2 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 90 | 14 41 48 65 77 77 90 67 63 67 69 80 89 89 80 83 Greatest Support 100 | 16 16 88 88 88 56 80 96 64 67 91 84 89 89 80 100 Greatest Overweight (x) 24 | . 4 4 4 1 1 24 1 . 1 1 1 . . . . Average Overweight (x) . | . 2 1 2 . . 1 . . . . . . . . . Largest Inventory Capacity 22 | 6 16 16 22 22 22 22 22 22 22 22 22 22 22 22 10 Average Capacity 18 | 5 11 16 17 22 21 17 19 22 22 22 21 22 22 10 10 Most Carried 22 | 6 16 16 22 22 22 18 22 22 22 22 22 22 22 16 10 Average Carried 18 | 3 10 15 16 21 21 16 19 21 21 21 21 21 21 9 9 Final Capacity 22 | 6 16 16 22 22 16 16 22 22 22 22 22 22 22 10 10 Final Carried 22 | 5 16 16 22 22 16 16 21 22 22 22 22 22 15 10 10 Class Distribution -------------------- 31% | Mutant 29% | Hauler-Mutant 12% | Hauler-Scout 9% | Scavenger-Scout 6% | Scavenger-Mutant 4% | Scout 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Assassin | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Hauler-Scout | -5/Zhirov Hauler-Scout | -4/Proximity Caves Hauler-Scout | -4/Factory Hauler-Scout | -3/Research Hauler-Mutant | -3/Testing Scout | -2/Research Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Matter Collected 4315 | 254 373 521 653 343 66 544 212 218 . 10 396 240 182 208 95 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5421 | 59 391 1185 691 356 458 639 158 30 . 30 409 422 385 208 . Parts 236 | 8 18 60 34 12 11 30 5 2 . 2 28 8 13 5 . Haulers Intercepted 8 | . 1 2 1 . . . . . . . 1 2 . 1 . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 1 2 . 2 . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 86 | . 7 25 15 5 7 10 2 1 . 1 6 . 6 1 . Melee 4 | . . . . 1 . 1 1 . . . 1 . . . . Guns 28 | . 6 10 8 1 . 2 1 . . . . . . . . Cannons 25 | . . 11 4 1 . 1 . . . . 1 . 6 1 . AOE 22 | . 1 3 3 . 5 4 . 1 . 1 4 . . . . Classes Destroyed 14 | 1 4 4 2 1 2 . . . . . . . . . . Worker 2 | . . . 1 . . . . . . . 1 . . . . Builder 4 | . . . . . 1 . . . . . 3 . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . Hauler 8 | . 1 2 1 . . . . . . . 1 2 . 1 . Recycler 4 | . 1 . . . . 2 . . . . . 1 . . . Operator 1 | . . 1 . . . . . . . . . . . . . Watcher 6 | . . 1 2 2 . . . . . . . 1 . . . Swarmer 20 | . 3 3 3 . . 4 . 1 . 1 4 . 1 . . Grunt 38 | . 4 14 8 2 5 . 1 . . . . . 4 . . Brawler 2 | . . . . . 1 . 1 . . . . . . . . Duelist 3 | . . 1 1 . 1 . . . . . . . . . . Sentry 13 | . . 7 2 2 . 1 . . . . . . . 1 . Hunter 4 | . . . 1 . . 2 . . . . . . 1 . . Programmer 6 | . . . . 1 . 3 . . . . 2 . . . . Best Kill Streak 7 | 3 2 5 5 2 7 5 1 1 . 1 5 1 3 1 . Combat Bots Only 6 | . 2 5 4 2 6 6 1 1 . 1 5 . 3 1 . Max Kills in Single Turn 5 | 1 1 2 2 1 5 2 1 1 . 1 2 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . 1 2 1 . 4 2 . 1 . 1 2 . . . . Melee 1 | . . . . 1 . 1 1 . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Damage Taken 10407 | . 428 1246 1997 519 604 1909 296 38 . 280 519 . 2521 50 . Core 1372 | . 98 171 226 94 56 166 47 . . 42 86 . 386 . . Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 60 57 58 86 93 . . . . 68 92 . 70 100 100 Volleys Fired 323 | 4 50 77 68 10 6 29 6 3 . 6 8 19 22 9 6 Largest 2 | 2 2 2 2 2 1 2 1 1 . 1 1 1 2 1 2 Hottest 188 | 80 80 112 112 94 69 132 65 39 . 39 105 110 154 110 188 Shots Fired 503 | 8 94 139 104 20 7 35 6 3 . 6 8 19 36 9 9 Gun 280 | 8 94 81 54 10 2 6 2 . . . 2 . 6 6 9 Cannon 188 | . . 55 42 10 1 24 2 . . . 2 19 30 3 . Launcher 35 | . . 3 8 . 4 5 2 3 . 6 4 . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 233 | . 20 86 77 10 . 16 2 . . . 2 . 20 . . Thermal 29 | . 11 . . . 2 3 . . . . 2 . . 2 9 Explosive 8 | . . 3 3 . . . 2 . . . . . . . . Electromagnetic 233 | 8 63 50 24 10 5 16 2 3 . 6 4 19 16 7 . Robot Hit Streak 18 | 2 8 10 18 9 8 10 1 1 . 1 4 6 8 7 3 Robot Miss Streak 8 | 1 5 7 3 2 . 2 1 2 . 1 1 2 8 . 1 Penetration Max 1 | . . . . . . 1 . . . . . . 1 . . Secondary Targets 4 | . 1 2 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . Shots Hit Robots 367 | 4 53 93 77 27 9 31 10 1 . 1 21 13 17 7 3 Core Hits 173 | 3 14 44 38 7 13 16 3 3 . 2 13 5 9 3 . Critical Hits 18 | . 1 . 1 . . . 1 . . . 2 1 12 . . Critical Kills 8 | . . . . . . . 1 . . . 1 1 5 . . Critical Parts Destroyed 10 | . 1 . 1 . . . . . . . 1 . 7 . . Melee Attacks 126 | . . 3 . 27 22 21 21 . . 2 29 1 . . . Impact 91 | . . 3 . 27 22 21 17 . . . . 1 . . . Slashing 35 | . . . . . . . 4 . . 2 29 . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . 2 . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . 1 . . . . . . . . . . . Damage Inflicted 11565 | 70 668 2058 2233 737 853 1507 307 76 . 103 1550 589 501 200 113 Guns 2689 | 70 629 703 701 117 . 133 25 . . . 49 . 59 90 113 Cannons 3617 | . . 940 651 242 21 531 . . . . 91 589 442 110 . Explosions 2749 | . 39 415 874 . 677 452 . 76 . 103 113 . . . . Melee 2503 | . . . . 378 155 391 282 . . . 1297 . . . . Ramming 7 | . . . 7 . . . . . . . . . . . . Kinetic 2660 | . 136 750 1017 117 . 334 . . . . 49 . 257 . . Thermal 1016 | . 105 141 17 . 304 245 . . . . 91 . . . 113 Explosive 930 | . . 274 656 . . . . . . . . . . . . Electromagnetic 4449 | 70 427 893 536 242 394 537 25 76 . 103 113 589 244 200 . Impact 1164 | . . . . 378 155 391 240 . . . . . . . . Slashing 1339 | . . . . . . . 42 . . . 1297 . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . 3 7 6 3 3 3 3 4 3 . 1 . . Average Corruption 3 | . . . 1 3 5 1 3 3 3 3 2 . 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . Effects 70 | . . . 7 22 15 3 10 4 1 4 4 . . . . Message Errors 11 | . . . 1 5 3 . 1 . 1 . . . . . . Matter Fused 20 | . . . 1 4 5 1 4 1 . 2 2 . . . . Heat Flow Errors 10 | . . . 1 4 . . 1 1 . 1 2 . . . . Energy Discharges 10 | . . . . 4 1 1 2 1 . 1 . . . . . Parts Rejected 1 | . . . . 1 . . . . . . . . . . . Data Loss (minor) 6 | . . . 1 1 1 1 1 1 . . . . . . . Data Loss (major) 3 | . . . . . 3 . . . . . . . . . . Misfires 2 | . . . . 1 1 . . . . . . . . . . Targeting Errors 7 | . . . 3 2 1 . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 632 | . . 26 93 51 . 158 . . . . 276 28 . . . Projectiles 98 | . . 16 27 . . 21 . . . . 6 28 . . . Explosions 76 | . . 10 66 . . . . . . . . . . . . Melee 458 | . . . . 51 . 137 . . . . 270 . . . . Knockbacks 26 | . . . 7 3 2 5 3 . . . . . 6 . . Impact 10 | . . . 1 3 2 2 2 . . . . . . . . Kinetic 13 | . . . 6 . . 3 . . . . . . 4 . . Secondary 3 | . . . . . . . 1 . . . . . 2 . . Self-Inflicted Damage 411 | . 33 26 173 . . 126 . 10 . 24 19 . . . . Shots 17 | . 1 1 6 . . 5 . 1 . 1 2 . . . . Rammed 4 | . . 1 2 . . . . . . . . . 1 . . Targets Rammed 4 | . . 1 2 . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 277 | 54 162 207 217 238 15 99 277 263 . 213 102 136 207 92 189 Average Temperature 53 | 25 45 58 85 81 6 32 41 30 . 117 39 49 99 43 73 Received Heat Transfer 2250 | . 126 561 891 153 198 93 162 . . . . . 66 . . Effects 4 | . . . . . . . 4 . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . Interference 3 | . . . . . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 10 | . 1 1 . 1 1 3 . . . . . 2 . 1 . Combat Hostiles 5 | . . 1 . 1 1 2 . . . . . . . . . Parts Fried 41 | . 3 7 . 6 3 10 . . . . . 9 3 . . Impact Corruptions 9 | . . . . 5 1 3 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . . Heat Transferred 1135 | . 200 150 50 . 250 300 . . . . 74 . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . 1 2 1 . 3 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Peak Influence 423 | 15 177 423 266 147 261 326 . . . . 197 118 241 178 174 Initial 137 | . 9 8 137 64 39 127 . . . . 6 27 66 118 106 Average 119 | 7 67 181 157 57 185 164 . . . . 34 82 131 137 118 Maximum Alert Level 2 | . . 2 1 . 1 1 . . . . . . 1 . . Low Security (%) 80 | 100 100 63 64 100 32 89 . . . . 100 100 70 100 100 Level 1 18 | . . 31 35 . 67 10 . . . . . . 29 . . Level 2 . | . . 4 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . 4 1 3 2 5 . . . . 3 . 3 . . Investigation 8 | . . 1 1 2 1 1 . . . . . . 2 . . Extermination 5 | . . . . 1 . 2 . . . . 2 . . . . Reinforcement 7 | . . 3 . . 1 1 . . . . 1 . 1 . . Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Distress Signals 14 | . 2 6 4 . . . . . . . . 1 1 . . Communications Jammed 11 | . . . . . . 11 . . . . . . . . . Distress Signals 11 | . . . . . . 11 . . . . . . . . . Times Spotted 188 | . 14 46 34 13 8 16 6 4 . 8 7 5 24 1 2 Peak Tracking Total 12 | . 4 6 9 4 7 7 4 4 . 7 5 4 12 1 2 Tactical Retreats 23 | . 4 3 7 1 1 . 1 2 . 2 . . 2 . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Traps Triggered 8 | . . . . 2 4 1 . . . . 1 . . . . Indirectly 1 | . . . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . 1 . . 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Disabled 9 | . . 1 1 1 2 1 . . . . 1 . 1 . 1 Max in Single Turn 2 | . . 1 1 1 2 1 . . . . 1 . 1 . 1 Garrison Access 2 | . . . . 1 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . . . . . . . 3 . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Accessed 77 | . 4 6 6 13 2 6 2 2 9 . 15 3 2 2 5 Terminals 35 | . 3 5 4 7 1 2 . 1 . . 7 2 1 1 1 Fabricators 10 | . . . . 2 . 1 . . . . 3 . 1 1 2 Repair Stations 6 | . . 1 1 . . . . . . . 2 . . . 2 Recycling Units 7 | . 1 . 1 2 . 1 . . . . 2 . . . . Scanalyzers 4 | . . . . 1 . 1 . . . . 1 1 . . . Garrison Access 3 | . . . . 1 1 1 . . . . . . . . . Total Hacks 217 | . 12 21 20 32 5 10 6 3 48 . 37 6 4 4 9 Successful 124 | . 5 11 9 11 1 2 6 2 48 . 21 3 1 2 2 Failed 93 | . 7 10 11 21 4 8 . 1 . . 16 3 3 2 7 Catastrophic 20 | . 1 1 1 4 1 3 . . . . 4 . 2 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 77 | . 7 16 13 15 3 3 . 1 . . 14 3 2 . . Terminals 93 | . 8 19 16 20 2 3 . 2 . . 14 4 2 1 2 Fabricators 20 | . . . . 4 . 2 . . . . 5 . 2 3 4 Repair Stations 15 | . . 2 2 . . . . . . . 8 . . . 3 Recycling Units 17 | . 4 . 2 5 . 1 . . . . 5 . . . . Scanalyzers 11 | . . . . 2 . 2 . . . . 5 2 . . . Garrison Access 6 | . . . . 1 3 2 . . . . . . . . . Terminal Hacks 78 | . 2 6 3 6 . . 6 2 48 . 4 . . . 1 Record 42 | . . . . . . . 5 1 36 . . . . . . Part Schematic 6 | . . . 1 1 . . . . 4 . . . . . . Robot Analysis 5 | . . . . 1 . . . . 4 . . . . . . Prototype ID Bank 5 | . . 1 . . . . . . 4 . . . . . . Open Door 3 | . . . . . . . 1 1 . . . . . . 1 Terminal Index 5 | . 1 1 1 1 . . . . . . 1 . . . . Fabricator Index 1 | . . . . 1 . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . 1 . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . . . . 1 . . . . Zone Layout 3 | . . 1 1 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . 1 . . . . . . 2 . . 2 . Load Schematic 3 | . . . . 1 . . . . . . 1 . . 1 . Build 2 | . . . . . . . . . . . 1 . . 1 . Repair Station Hacks 11 | . . 2 2 . . . . . . . 6 . . . 1 Scan Component 6 | . . 1 1 . . . . . . . 3 . . . 1 Repair 5 | . . 1 1 . . . . . . . 3 . . . . Recycling Unit Hacks 9 | . 2 . 2 1 . 1 . . . . 3 . . . . Report Inventory 2 | . 1 . 1 . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . 2 . . . . Retrieve Components 5 | . 1 . 1 1 . 1 . . . . 1 . . . . Scanalyzer 10 | . . . . 2 . 1 . . . . 5 2 . . . Insert Component 6 | . . . . 1 . 1 . . . . 3 1 . . . Analyze 4 | . . . . 1 . . . . . . 2 1 . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks 10 | . 1 3 2 . 1 . . . . . 1 1 1 . . Terminals 8 | . 1 3 2 . . . . . . . 1 1 . . . Track 2 | . 1 1 . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . Botnet 5 | . . 2 2 . . . . . . . 1 . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . Overload 1 | . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 62 | . 3 6 6 12 2 5 . 1 . . 15 3 2 2 5 Full Trace Events 5 | . . . 1 2 . 1 . . . . . . 1 . . Feedback Events 2 | . . . 1 . . . . . . . . . 1 . . Corruption 2 | . . . 1 . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 1 2 . . . . 4 . 2 . . . . Parts Built 4 | . . . . . . . . . . . 2 . . 2 . Matter 424 | . . . . . . . . . . . 212 . . 212 . Time 106 | . . . . . . . . . . . 53 . . 53 . Total Part Build Rating 24 | . . . . . . . . . . . 12 . . 12 . Parts Repaired 5 | . . 1 1 . . . . . . . 3 . . . . Time 154 | . . 32 32 . . . . . . . 90 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 20 | . 5 . 10 3 . . . . . . 2 . . . . Parts Scanalyzed 4 | . . . . 1 . . . . . . 2 1 . . . Part Schematics Acquired 3 | . . . . 1 . . . . . . 2 . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Robot Analysis Total 5 | . . . . 1 . . . . 4 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Turns Passed 8679 | 112 573 1246 919 1355 683 747 783 351 168 179 680 379 195 194 115 Spaces Moved 7506 | 84 311 646 495 880 509 472 651 473 285 311 787 915 197 238 252 Core 4 | 1 . . . . . 3 . . . . . . . . . Treads 711 | . . 390 25 296 . . . . . . . . . . . Legs 65 | . . . . . . 65 . . . . . . . . . Wheels 2491 | 83 311 256 470 584 509 278 . . . . . . . . . Hover 2295 | . . . . . . 126 651 473 285 311 449 . . . . Flight 1940 | . . . . . . . . . . . 338 915 197 238 252 Fastest Speed 27 | 50 100 110 100 110 100 46 41 58 40 27 34 31 31 31 28 Average Speed 77 | 99 108 139 121 121 109 115 50 59 48 39 42 31 31 32 28 Slowest Speed 1250 | 100 120 185 145 145 110 1250 108 60 104 92 117 31 34 34 28 Overloaded Moves 21 | . . . . . . . . . . 21 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . 1 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . 1 . . . . . . Exploration Rate (%) 31 | 4 48 52 37 20 15 11 75 69 62 38 18 17 24 5 8 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . 3 . . . . . . Known Exits Taken 12 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . 1 2 . 3 . . . . . Spaces Dug 81 | . . 3 1 9 15 11 30 . . 2 4 1 . 2 3 Terrain Destroyed 170 | . 5 40 32 9 22 19 30 . . 2 4 1 1 2 3 Melee 50 | . . 3 . 9 15 11 5 . . 2 4 1 . . . Projectile 20 | . . 2 5 . . 5 2 . . . . . 1 2 3 AOE 100 | . 5 35 27 . 7 3 23 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total 9713 | 101 455 858 711 1123 604 598 1064 541 316 355 1067 992 293 348 287 Wait 1088 | . 65 65 67 125 24 16 347 48 . 24 169 27 46 49 16 Move 7485 | 83 310 645 494 879 508 471 650 472 284 310 786 912 193 237 251 Hop 3 | . . . . . . . . . . . . 1 2 . . Pick Up 169 | 5 18 20 22 25 11 12 7 5 4 1 18 8 1 8 4 Fast Attach 96 | 7 1 6 13 8 4 11 . 1 11 4 12 3 6 9 . Attach 94 | 1 4 3 14 5 3 10 9 3 3 2 7 2 11 14 3 Detach 44 | 1 . 2 2 3 1 . 9 3 2 2 5 2 6 6 . Swap 94 | . 2 10 13 11 7 18 12 2 . . 9 4 1 2 3 Drop 190 | . 5 26 16 32 18 10 3 4 12 4 24 13 5 14 4 Fire 323 | 4 50 77 68 10 6 29 6 3 . 6 8 19 22 9 6 Melee 124 | . . 3 . 25 22 21 21 . . 2 29 1 . . . Ram 2 | . . . 2 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp / [Ext]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / [Upp]) -3/Research (discovered 3 exits: Res x2 / *Tes) -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 8) 599 | -10/Materials | Discovered new exit (range 12) 686 | -10/Materials | Entered another Materials area 686 | -9/Materials | Evolved 2 slots: Propulsion x2 1310 | -9/Materials | Discovered new exit (range 16) 1546 | -9/Materials | Discovered new exit (range 16) 1723 | -9/Materials | Repaired Lgt. EM Pulse Cannon 1932 | -9/Materials | Entered another Materials area 1932 | -8/Materials | Evolved 2 slots: Utility x2 1951 | -8/Materials | Discovered new exit (range 15) 2093 | -8/Materials | Lost 6 parts (1p3n2w) 2406 | -8/Materials | Repaired Imp. Sensor Array 2738 | -8/Materials | Discovered new exit (range 16) 2850 | -8/Materials | Identified exit to Factory 2851 | -8/Materials | Entered Factory 2851 | -7/Factory | Evolved 2 slots: Utility x2 3132 | -7/Factory | Build established: Hauler-Mutant 4175 | -7/Factory | Discovered new exit (range 15) 4205 | -7/Factory | Identified exit to Factory 4206 | -7/Factory | Entered another Factory area 4206 | -6/Factory | Evolved 2 slots: Propulsion x2 4834 | -6/Factory | Found Prototype Processor 4834 | -6/Factory | Identified Exp. Terrain Scan Processor 4853 | -6/Factory | Discovered new exit (range 21) 4882 | -6/Factory | Identified exit to Factory 4889 | -6/Factory | Entered another Factory area 4889 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5028 | -5/Factory | Discovered new exit (range 22) 5130 | -5/Factory | Build established: Assassin 5153 | -5/Factory | Garrison activated, responded to threat 5254 | -5/Factory | Lost 3 parts (1p2n) 5361 | -5/Factory | Lost 5 parts (2n2u1w) 5580 | -5/Factory | Discovered new exit (range 12) 5606 | -5/Factory | Identified exit to Upper Caves 5636 | -5/Factory | Entered Upper Caves 5911 | -5/Upper Caves | Learned 8 Research zone layouts 5911 | -5/Upper Caves | Learned Research trap positions 5911 | -5/Upper Caves | Learned Research security intel 5911 | -5/Upper Caves | Learned Armory terminal intel 5911 | -5/Upper Caves | Learned Factory garrison access intel 5928 | -5/Upper Caves | Encountered a Warlord checkpoint 6018 | -5/Upper Caves | Discovered new exit (range 22) 6417 | -5/Upper Caves | Identified exit to Upper Caves 6419 | -5/Upper Caves | Entered another Upper Caves area 6447 | -5/Upper Caves | Discovered new exit (range 9) 6541 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6618 | -5/Upper Caves | Build established: Scavenger-Scout 6754 | -5/Upper Caves | Discovered new exit (range 20) 6769 | -5/Upper Caves | Identified exit to Zhirov 6770 | -5/Upper Caves | Entered Zhirov 6771 | -5/Zhirov | Discovered new exit (range 3) 6777 | -5/Zhirov | Identified exit to Proximity Caves 6787 | -5/Zhirov | Met Zhirov 6805 | -5/Zhirov | Found Alien Artifact 6805 | -5/Zhirov | Identified Integrated Dissipator 6805 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6816 | -5/Zhirov | Found Alien Artifact 6816 | -5/Zhirov | Identified Transdimensional Reconstructor 6816 | -5/Zhirov | Warped through subspace 6891 | -5/Zhirov | Learned location of Quarantine (-2) 6891 | -5/Zhirov | Learned location of Testing (-3) 6891 | -5/Zhirov | Learned location of Command (-1) 6902 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6938 | -5/Zhirov | Entered Proximity Caves 7099 | -4/Proximity Caves | Discovered new exit (range 24) 7116 | -4/Proximity Caves | Identified exit to Factory 7117 | -4/Proximity Caves | Entered Factory 7117 | -4/Factory | Evolved 2 slots: Utility x2 7118 | -4/Factory | Loaded intel: 4 garrison access locations 7165 | -4/Factory | Build established: Hauler-Scout 7424 | -4/Factory | Discovered new exit (range 18) 7480 | -4/Factory | Fabricated Nuclear Pulse Array? 7582 | -4/Factory | Repaired Lrn. Terrain Scanner 7609 | -4/Factory | Repaired Lrg. Storage Unit 7684 | -4/Factory | Discovered new exit (range 22) 7709 | -4/Factory | Repaired Field Propulsion Array 7796 | -4/Factory | Identified exit to Research 7797 | -4/Factory | Entered Research 7797 | -3/Research | Evolved 2 slots: Propulsion x2 7798 | -3/Research | Identified exit to Research 7799 | -3/Research | Loaded intel: 67 trap records 7813 | -3/Research | Discovered exit to Research (range 24) 7820 | -3/Research | Discovered new exit (range 15) 8176 | -3/Research | Identified exit to Testing 8176 | -3/Research | Entered Testing 8343 | -3/Testing | Spotted Alpha 7 8365 | -3/Testing | Discovered exit to Research (range 15) 8371 | -3/Testing | Entered Research 8371 | -2/Research | Evolved 2 slots: Utility x2 8384 | -2/Research | Lost 12 parts (2p4n3u3w) 8469 | -2/Research | Discovered new exit (range 17) 8516 | -2/Research | Fabricated Nuclear Pulse Array (x2) 8549 | -2/Research | Identified exit to Access 8565 | -2/Research | Entered Access 8565 | -1/Access | Evolved 2 slots: Propulsion x2 8630 | -1/Access | Build established: Scout 8633 | -1/Access | Discovered new exit (range 24) 8680 | -1/Access | Identified exit to Surface 8680 | *** | Escaped! Last Messages --------------- 08596_ Dropped Mic. Fission Core. 08597_ Acquired Lgt. Quantum Reactor. 08605_ Connecting with Repair Station... 08609_ Dropped Lyr. Medium Armor Plating. 08626_ Connecting with Fabricator... 08633_ EXIT=FOUND 08654_ Destroyed Adv. Signal Interpreter. 08664_ Connecting with Repair Station... >>Scan(Nuclear Pulse Array) Scanning Nuclear Pulse Array... Ready to Repair: Nuclear Pulse Array Rating: 6 Time: 28 08675_ Connecting with Terminal... >>Open Sealed Barrier opened. 08675_ Main Access Shell breached. 08678_ The Access Shell folds into the floor. 08680_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?? ?????????????????????? | | ??????????????????#?????????????? ???????????????? | | ?????????????????????#?????????? ????????????????? | | ?????????????????#?????? ? ??#???????????????????? | | ??????????????????###??? ??#?#?#??? ?????????????? | | ???????????????""?????# ???##?????#?? ???????????? | | ??????????? ????##? ? ?? ???##? ? ??????????? | | ???????????? ??"##??? ??? ? #?#?? ?? ?????????? | | ??????????"?"? ?"??# ? ???? ?????#?? ????? ??????? | | ??????????"?? ?"??# ? ?? ? ###?????#??????????? | | ??????? ""?? ?"?#?# BB?? BB???????#??#?????????? | | ??????#???"?" ???##? BB ?BB???#######??#???????? | | ????? #? ?"??? ??### ? ????? ??##????????#??????? | | ???? ? ?""????"###?"??"?"?""####?#???###?#?????? | | ???? # ?"? ? "?#?"?""""""""?##???#?#?###?#????? | | ???# ?? ??? ###"???"""""????##?####?????????? | | ???? #????? ###""""""""""####????#??????????? | | ???# #?####/##???## #?#?#?####?#####???? | | ??##??#??#?#A#####?# ###?##???##?#?#?#??? | | ??## ###### ####### #####?####?#####???? | | ??## ####?## "" ######??#??##??????? | | ###? ####### "@ ######?####?#?#?#??? | | ??## ####### #####??## ? ??????? | | #### ####### ##?###?##? ???? ?? | | ??## ####### ######### ? ? ? ? ?? | | #### ? ####### ###??##?? ##?##?? | | #### R ###### ####??##? ????#???? | | #######"" ####?####? ???###?? | | ? #######"" #######?## ?##??#?? | | ####+###### #######"" #######?#? ##? ???? | | # #######T ########## ?### ???? | | # #######"" ########## ### ???? | | " # #######"" #########? ?### ??? | | """ # #######"" #########? ? ?# ??? | | """ # ? ## ??? | | " # ? ## ???? | | # ########################### ??? ???? | | # ##############?#################?? ? | | # ################################????#? | | # #### ????? ? | | # #### ########?###?? ?? | | # m ### ?? ?? | | ########### #########+##### ### ? ?+???? | | ### ## ##### # ### ? ????##? | | ### # ##### # + ? ????? | | ### + ##### """ # # ? ???###?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 45 Energy Capacity 1395 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 8 Armor Coverage 225 Resistance: TH 30 Resistance: EX 25 Resistance: EM 25 Utility Shielding 90 Evasion (%) 64 Targeting Accuracy 8 Armor Integrity Analysis 66 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 14 Item Schematics ----------------- Med. Storage Unit | -8/Materials | Hacked Nuclear Pulse Array | -7/Factory | Hacked Adv. Sensor Array | -7/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Thermal Shield | -4/Factory | Scanalyzed Hvy. Disruptor Cannon | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x2 | -4/Factory Nuclear Pulse Array | x2 | -2/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Knowing Is Half The Battle Challenges ------------ None Game ------ Seed OmegaLatentSpear Manual? 0 Play Time 04:57:16 Cumulative 130.0 hours Start 2020.10.15 @ 17:17:25 End 2020.11.23 @ 22:55:39 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 56 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7d74f16-1567-4d73-b0be-5523eb2ae418