Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 22:10:29 Player: Moose Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (21) 105 Value Destroyed (579) 579 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3004 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink High-capacity Matter Pod (200) Experimental Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Improved Salvage Targeting Computer Advanced Targeting Computer Faulty Experimental Targeting Computer Makeshift Light Armor Plating Improved Shield Generator Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Core Analyzer > --- WEAPON ----------- Makeshift Laser Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Improved Heat Sink High-capacity Matter Pod Experimental Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Improved Salvage Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Makeshift Light Armor Plating Improved Shield Generator Grenade Launcher Grenade Launcher [Rating: 30] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Core Analyzer Weapon Heavy Assault Rifle Energy Gun Makeshift Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 25 | 5 6 2 6 1 3 2 Power 4 | 1 . . 2 . 1 . Engine 3 | 1 . . 1 . 1 . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 6 | 2 . 1 2 . 1 . Treads . | . . . . . . . Leg 6 | 2 . 1 2 . 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 3 1 . 1 . . Device 3 | . 2 1 . . . . Storage 2 | 1 1 . . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 9 | 1 3 . 2 . 1 2 Energy Gun 1 | . . . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 3 . 1 . . . Ballistic Cannon 1 | . . . 1 . . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 14 | . . . 4 . . 10 Power 4 | . . . 2 . . 2 Propulsion 5 | . . . 1 . . 4 Utility . | . . . . . . . Weapon 5 | . . . 1 . . 4 Highest Loss Streak 5 | . . . 2 . . 5 To Critical Strikes . | . . . . . . . Average Backups 11 | 2 9 14 12 13 12 10 Power 1 | . 1 2 1 1 1 . Propulsion 1 | . 2 2 2 3 . . Utility 6 | . 2 3 4 6 9 10 Weapon 3 | 1 3 6 3 3 2 . Tool/Special . | . . . . . . . Unused Backups 19 | . . 3 2 . 6 8 Power 1 | . . . . . 1 . Propulsion 5 | . . 2 . . 3 . Utility 10 | . . . 1 . 1 8 Weapon 3 | . . 1 1 . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 97 100 89 100 100 81 Engine 11 | . 14 14 2 11 11 10 Leg 36 | . 28 28 37 44 44 27 Device 5 | . 11 14 11 5 . . Storage 12 | . 14 14 11 11 11 11 Processor 5 | . . . . 5 11 11 Energy Gun 4 | . . . . . 9 4 Ballistic Gun 18 | . 28 28 15 22 12 4 Peak Build Rating 30 | 5 10 22 25 24 30 30 Average Rating 19 | 3 8 12 23 22 28 19 On Entrance 16 | . 5 10 22 24 21 30 Avg Prop Armor Cover (%) 25 | . . . 25 . . . Naked Turns . | . . . . . . . Heaviest Build 33 | 12 33 33 32 30 30 29 Greatest Support 58 | 20 20 30 50 50 58 28 Greatest Overweight (x) 8 | . 1 1 8 . . 8 Average Overweight (x) . | . . 1 . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 13 Average Carried 11 | 3 9 14 12 13 12 10 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 5 15 13 12 15 13 10 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 964 | 223 199 119 152 119 85 67 Remotely . | . . . . . . . Salvage Created 642 | . 236 59 226 . . 121 Parts 30 | . 7 1 16 . . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . 5 5 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 5 2 10 . . 4 Guns 12 | . 5 2 5 . . . Cannons 5 | . . . 5 . . . AOE 4 | . . . . . . 4 Classes Destroyed 5 | . 1 2 2 . . . Tunneler 1 | . . 1 . . . . Swarmer 10 | . . . 7 . . 3 Grunt 7 | . 5 1 1 . . . Sentry 3 | . . . 2 . . 1 Assembled 1 | . . 1 . . . . Best Kill Streak 5 | . 2 2 5 . . 3 Combat Bots Only 5 | . 2 1 5 . . 3 Max Kills in Single Turn 3 | . 1 1 1 . . 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 277 | . 20 23 80 . . 154 Missed 92 | . 4 8 21 . . 59 Hits 185 | . 16 15 59 . . 95 Projectile 185 | . 16 15 59 . . 95 Critical Strikes 1 | . . . . . . 1 Damage Taken 2110 | . 208 209 584 . . 1109 Core 497 | . 36 59 104 . . 298 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 62 . . . . Volleys Fired 65 | . 14 10 22 . 3 16 Largest 2 | . 2 2 2 . 2 2 Hottest 73 | . 46 46 53 . 73 73 Shots Fired 123 | . 28 20 43 . 6 26 Gun 108 | . 28 20 32 . 6 22 Cannon 11 | . . . 11 . . . Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 108 | . 28 20 43 . 3 14 Thermal 11 | . . . . . 3 8 Explosive 4 | . . . . . . 4 Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 15 3 7 . 1 4 Robot Miss Streak 9 | . 1 5 5 . 2 9 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 64 | . 21 8 21 . 2 12 Core Hits 34 | . 9 4 12 . . 9 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 3 | . . . 1 . . 2 Burn 1 | . . . . . . 1 Destroy 1 | . . . . . . 1 Blast 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1209 | . 292 145 354 . 22 396 Guns 858 | . 282 124 216 . 22 214 Cannons 133 | . . . 133 . . . Explosions 182 | . . . . . . 182 Melee . | . . . . . . . Ramming 36 | . 10 21 5 . . . Kinetic 923 | . 282 124 349 . 22 146 Thermal 68 | . . . . . . 68 Explosive 182 | . . . . . . 182 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 6 | . . 1 . . . 5 Projectiles . | . . . . . . . Explosions 5 | . . . . . . 5 Melee 1 | . . 1 . . . . Knockbacks 1 | . . . 1 . . . Impact . | . . . . . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 25 | . . . . . . 25 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed 9 | . 5 2 1 1 . . Kicked 9 | . 5 2 1 1 . . Crushed . | . . . . . . . Highest Temperature 213 | . 4 20 5 . 54 213 Average Temperature 73 | . 2 9 3 . 29 125 Received Heat Transfer 597 | . 114 96 63 . . 324 Effects 3 | . . . . . . 3 Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . 4 . . . . Impact Corruptions 1 | . . 1 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 222 | . . . . . . 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 97 | 100 100 100 81 100 . . Level 1 2 | . . . 18 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 216 | . 51 30 216 72 . . Initial 72 | . . 12 . 72 . . Average 25 | . 10 3 122 51 . . Influence Increases 608 | . 177 35 316 . . 80 Destroy 0b10 Robot/C 400 | . 100 20 200 . . 80 Destroy 0b10 Robot/NC 5 | . . 5 . . . . Destroy Leader 80 | . 30 10 40 . . . Successful Hack 31 | . 31 . . . . . Destroy Structure 2 | . 1 . 1 . . . Lose Combat Pursuer 90 | . 15 . 75 . . . Influence Decreases 608 | . 144 68 130 154 32 80 Entered New Map 167 | . . 21 . 114 32 . Time Decay 351 | . 144 47 90 40 . 30 Lost Part 90 | . . . 40 . . 50 Squads Dispatched 2 | . 1 . . 1 . . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 2 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 12 7 13 . 1 17 Peak Tracking Total 13 | . 3 13 7 . 1 11 Tactical Retreats 7 | . 2 3 2 . . . ECM-based Alert Blocks 2 | . 2 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . 5 . . 1 . . Terminals 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . 13 . . 1 . . Successful 7 | . 6 . . 1 . . Failed 7 | . 7 . . . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 13 | . 13 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 6 . . 1 . . Record 2 | . 2 . . . . . Open Door 1 | . . . . 1 . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 5 . . . . . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 . Highest-Rated Group 152 | . . . . . 152 . Highest-Rated Ally 39 | . . . . . 39 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1222 | . 658 337 185 42 . . Sensors 255 | . . 28 185 42 . . ECM 967 | . 658 309 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3226 | 91 879 337 211 99 1498 111 Spaces Moved 2181 | 69 518 156 100 77 1228 33 Core 12 | 8 . . 2 . . 2 Treads . | . . . . . . . Legs 2169 | 61 518 156 98 77 1228 31 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 190 Average Speed 135 | 111 156 190 127 120 120 202 Slowest Speed 450 | 120 190 190 450 120 120 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 6 63 33 12 19 90 6 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 12 | . . . . . . 12 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 12 | . . . . . . 12 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2343 | 83 556 177 141 84 1250 52 Wait . | . . . . . . . Move 2175 | 68 517 155 99 76 1227 33 Hop . | . . . . . . . Pick Up 46 | 10 13 3 8 4 8 . Fast Attach . | . . . . . . . Attach 16 | 5 2 . 6 . . 3 Detach . | . . . . . . . Swap 12 | . 4 2 2 1 3 . Drop 20 | . 1 5 3 2 9 . Fire 65 | . 14 10 22 . 3 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick 9 | . 5 2 1 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 16) 943 | -10/Materials | Discovered new exit (range 8) 971 | -10/Materials | Entered Mines 972 | -10/Mines | Assembled infested the area 977 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1255 | -10/Mines | Discovered new exit (range 10) 1274 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1279 | -10/Mines | Found Prototype Device 1280 | -10/Mines | Identified Exp. Sensor Array 1308 | -10/Mines | Entered Materials 1308 | -9/Materials | Evolved 2 slots: Propulsion x2 1512 | -9/Materials | Discovered new exit (range 6) 1519 | -9/Materials | Entered Mines 1549 | -9/Mines | Met a Derelict shopkeep closing up shop 1611 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1618 | -9/Mines | Discovered new exit (range 7) 1618 | -9/Mines | Entered Zion 1823 | -7/Zion | Build established: Scavenger-Mutant 1920 | -7/Zion | Found Prototype Processor 2161 | -7/Zion | Met Imprinter 2188 | -7/Zion | Imprinted 2191 | -7/Zion | Declared Zion's savior 2371 | -7/Zion | Learned Factory terminal intel 2821 | -7/Zion | Learned location of Quarantine (-2) 3100 | -7/Zion | Discovered new exit (range 14) 3116 | -7/Zion | Entered Proximity Caves 3118 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3154 | -6/Proximity Caves | Core integrity fell below 50% 3184 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 3220 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3225 | -6/Proximity Caves | Core integrity fell below 20% 3227 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Adv. Heat Sink fries itself beyond repair. Mak. Laser destroyed. Hvy. Assault Rifle destroyed. Y-54 Guardian heat short circuits Imp. Heat Sink. Y-54 Guardian destroyed. Lgt. Treads fries itself beyond repair. Gatling Laser fries itself beyond repair. Flak Gun fries itself beyond repair. Acquired 51 matter. Acquired 16 matter. S-27 Virus springs to life. S-27 Virus destroyed. Lgt. Ion Engine destroyed. Destroyed Lgt. Ion Engine. S-27 Virus destroyed. G-50 Soldier springs to life. Aluminum Leg destroyed. Imp. Carbon-fiber Leg destroyed. Grenade Launcher destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ??????????????????????## ???????????????????????? | | ?????????????????????## ???????????????????????? | | ????????????????????## ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????##?????? ####????????????????????? | | ?????????????## ??????? ?????????????????????? | | ?????????????# ##????? ??????????????????????? | | ?????????????# #?????# #???###+???????????????? | | ?????????????# ##????# #?? ??????????????? | | ?????????????# ###### #?" ???????????????? | | ??????????????# @#" [ #?????????????????? | | ??????????????## #""% #""" ????????? | | ??????????????## ##### " ????????? | | ?????????????## #???# sg % ""???????????? | | ???????????### ##???# % ""???????????? | | ???????##### ##????# s ""???????????? | | ???????# ##?????# ""???????????? | | ???????# ##?????# #"s # ??????????? | | ???????## ###?? #"" #?"" ??????????? | | ???????# ### #" #??###""??????????? | | ???????# % #"" ?????????????????? | | ???????## #? ????????????????? | | ????????# #### #???###+???????????????? | | ????????### ## #??# ?????? ??????????????? | | ??????????##?## #?# ???????? ?????????????? | | ??????????????## #?## ???????????????????????? | | ???????????????# ##??? ???????????????????????? | | ???????????????## ###????#???????????????????????? | | ????????????????###??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed SwarmBattleStick Manual? 0 Play Time 00:24:50 Cumulative 9.5 hours Start 2025.12.26 @ 21:46:01 End 2025.12.26 @ 22:10:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 4% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c0173cf6-986a-402a-8f96-9d4319d19c8e