Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 21:00:46 Player: GR4C3 Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (187) 935 Value Destroyed (6376) 6376 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (2024) 2024 TOTAL SCORE: 13675 Bonus ------- High Alert Combat Kills 1724 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 86/300 Energy 51/100 System Corruption 12% Temperature Cool (0) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Medium Storage Unit Enhanced Optical Array Hacking Suite > --- WEAPON (3) ------- High-powered Shock Rifle Heavy Plasma Cannon Flak Cannon > --- INVENTORY (10) --- Heavy Laser Gatling Laser Thermic Laser Minigun Coil Gun Heavy Machine Gun Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton Armored Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Machine Analyzer Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Machine Gun Heavy Rocket Launcher > --- INVENTORY -------- Light Deuterium Engine Shock Rifle Gatling Laser Improved EM Pulse Cannon Minigun Coil Gun Advanced Assault Cannon Heavy Flak Cannon Mini Grenade Launcher Longsword +1 [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Medium Treads Leg Light Armored Exoskeleton Wheel Armored Wheel Utility Medium Storage Unit Device Coolant Injector Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . 1 . 1 Utility 3 | . . . 1 . . . . 1 1 Weapon 1 | . . . . . . . . 1 . Parts Attached 205 | 8 4 4 14 3 2 3 43 61 63 Power 30 | 1 1 . 1 . . . 7 11 9 Engine 26 | 1 1 . 1 . . . 6 8 9 Core 4 | . . . . . . . 1 3 . Reactor . | . . . . . . . . . . Propulsion 40 | 2 . . 3 1 . . 12 10 12 Treads 4 | . . . . . . . . 4 . Leg 30 | 2 . . . . . . 10 6 12 Wheel 6 | . . . 3 1 . . 2 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 3 1 . 2 1 1 . 6 11 6 Device 14 | 2 . . 1 . . . 4 5 2 Storage 7 | 1 1 . . . 1 . 1 2 1 Processor 5 | . . . . 1 . . 1 2 1 Hackware 1 | . . . . . . . . . 1 Protection 4 | . . . 1 . . . . 2 1 Artifact . | . . . . . . . . . . Weapon 104 | 2 2 4 8 1 1 3 18 29 36 Energy Gun 22 | 2 1 1 1 . . . 3 7 7 Energy Cannon 11 | . . . . . . . 2 1 8 Ballistic Gun 17 | . . 1 1 . . . 3 5 7 Ballistic Cannon 19 | . . 1 3 1 . 2 3 4 5 Launcher 28 | . 1 1 3 . . 1 6 10 6 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 7 | . . . . . 1 . 1 2 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . 1 Parts Lost 54 | . . . . . . . 12 15 27 Power 14 | . . . . . . . 5 3 6 Propulsion 15 | . . . . . . . 4 5 6 Utility 10 | . . . . . . . 2 2 6 Weapon 15 | . . . . . . . 1 5 9 Highest Loss Streak 7 | . . . . . . . 5 7 5 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 87 | . 100 100 98 100 100 100 90 81 78 Engine 10 | . 14 14 11 11 11 11 9 11 8 Core 1 | . . . . . . . 3 1 . Leg 15 | . 28 28 2 . . . 18 14 21 Wheel 7 | . . . 29 33 33 33 14 . . Device 8 | . 23 14 18 11 11 11 12 5 3 Storage 8 | . 4 14 11 11 11 11 9 6 8 Processor 6 | . . . . 10 11 11 5 8 7 Protection 2 | . . . 3 . . . . 4 5 Energy Gun 5 | . 21 6 4 . . . 4 7 4 Energy Cannon 1 | . . . . . . . 1 1 2 Ballistic Gun 3 | . . 10 6 . . . 3 3 5 Ballistic Cannon 5 | . . 7 6 11 11 19 5 4 2 Launcher 2 | . 6 3 4 11 2 2 2 2 . Slashing Weapon 1 | . . . . . 8 . . 1 1 Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 13 16 21 25 23 40 42 47 61 59 Greatest Support 112 | 20 20 20 36 36 36 36 61 112 85 Greatest Overweight (x) 8 | 2 . 1 1 . 1 1 8 5 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 10 Average Capacity 11 | 7 5 8 8 8 12 15 15 11 10 Most Carried 15 | 5 6 8 8 8 8 9 15 15 10 Average Carried 9 | 3 5 7 7 7 7 8 13 9 9 Final Capacity 15 | 5 8 8 8 8 15 15 15 10 10 Final Carried 14 | 4 6 8 8 7 8 9 14 10 7 Class Distribution -------------------- 35% | Mutant 21% | Scavenger-Skirmisher 18% | Skirmisher 10% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 4357 | 270 70 26 215 132 . 90 824 1577 1153 Remotely . | . . . . . . . . . . Salvage Created 5534 | 200 118 56 206 89 . 92 1030 1931 1812 Parts 306 | 8 7 4 19 1 . 5 54 127 81 Haulers Intercepted 1 | . . . . . . . . . 1 Recyclers Shooed 6 | 1 . . . . . . . 1 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 127 | . 2 3 7 3 . 4 28 39 41 Melee 22 | . . . . . . . 4 6 12 Guns 22 | . . 3 1 . . . 5 7 6 Cannons 31 | . . . 1 2 . 2 11 8 7 AOE 51 | . 2 . 5 1 . 2 8 18 15 Classes Destroyed 16 | 3 2 1 2 2 . 2 . 2 2 Worker 20 | 1 . . . . . 1 3 10 5 Builder 16 | . . . 3 . . . 1 5 7 Tunneler 4 | 4 . . . . . . . . . Hauler 1 | . . . . . . . . . 1 Recycler 8 | 1 . . . . . . 2 2 3 Mechanic 1 | . . . . . . . . 1 . Watcher 11 | . 2 . . . . . 2 5 2 Swarmer 22 | . . 3 3 . . . 4 4 8 Grunt 61 | . 2 . 3 1 . 2 17 18 18 Brawler 4 | . . . . 1 . . . . 3 Duelist 8 | . . . . . . 1 1 1 5 Protector 3 | . . . . . . . . . 3 Sentry 11 | . . . 1 . . . 4 6 . Hunter 7 | . . . . . . 1 2 4 . Programmer 10 | . . . . . . . . 6 4 Assembled 1 | . . . . 1 . . . . . Best Kill Streak 19 | 3 3 3 5 2 . 4 10 9 19 Combat Bots Only 6 | . 2 3 3 2 . 3 6 4 6 Max Kills in Single Turn 6 | 1 1 2 3 1 . 1 4 3 6 Gunslinging 1 | . . 1 . . . . . . . Exploded 4 | . 1 . 2 1 . 1 2 3 4 Melee 1 | . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 843 | . 3 12 24 3 . 20 162 347 272 Missed 250 | . . 2 7 1 . 9 46 116 69 Damage Taken 10218 | . 45 82 187 91 . 175 1925 2978 4735 Core 1925 | . 13 19 51 . . 15 341 616 870 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 3 | . . . 3 . . . . . . Regen/Repaired (Parts) 235 | . . . . . . . 148 . 87 Core Remaining (%) 64 | 100 . 87 . . . 83 38 12 . Volleys Fired 316 | 11 9 4 16 10 . 15 78 86 87 Largest 3 | 2 2 2 2 2 . 2 2 3 3 Hottest 191 | 100 90 105 97 87 . 101 123 178 191 Shots Fired 624 | 22 15 8 30 11 . 27 135 170 206 Gun 302 | 22 13 8 18 . . . 55 67 119 Cannon 244 | . . . 8 10 . 24 56 76 70 Launcher 78 | . 2 . 4 1 . 3 24 27 17 Special . | . . . . . . . . . . Kinetic 311 | . . . 15 10 . 24 73 65 124 Thermal 164 | 22 4 4 . . . . 27 67 40 Explosive 76 | . 2 . 4 1 . 3 24 25 17 Electromagnetic 73 | . 9 4 11 . . . 11 13 25 Robot Hit Streak 9 | 4 4 4 4 4 . 4 9 7 9 Robot Miss Streak 11 | 2 2 2 4 4 . 5 3 11 6 Penetration Max 2 | . . . . . . . 1 . 2 Secondary Targets 3 | . 1 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 Shots Hit Robots 417 | 13 9 5 14 5 . 16 85 113 157 Core Hits 362 | 7 5 3 19 3 . 12 68 102 143 Critical Kills 4 | . . . 2 1 . 1 . . . Critical Parts Destroyed 3 | . . . . 2 . 1 . . . Critical Strikes 28 | 2 . . 2 3 . 2 2 4 13 Burn 5 | 2 . . . . . . . . 3 Destroy 7 | . . . 2 3 . 2 . . . Blast 3 | . . . . . . . 2 1 . Sever 13 | . . . . . . . . 3 10 Melee Attacks 77 | . . . . . . . 7 26 44 Impact . | . . . . . . . . . . Slashing 77 | . . . . . . . 7 26 44 Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 6 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 19658 | 164 261 77 626 152 . 532 3233 5815 8798 Guns 3382 | 164 163 75 98 . . . 599 756 1527 Cannons 3527 | . . . 69 110 . 221 896 888 1343 Explosions 9091 | . 98 . 430 42 . 311 1450 2692 4068 Melee 3448 | . . . . . . . 278 1426 1744 Ramming 210 | . . 2 29 . . . 10 53 116 Kinetic 4047 | . . . 87 110 . 221 1076 687 1866 Thermal 2230 | 164 25 42 66 . . . 309 1022 602 Explosive 8561 | . 98 . 364 42 . 311 1450 2280 4016 Electromagnetic 1162 | . 138 33 80 . . . 110 347 454 Impact . | . . . . . . . . . . Slashing 3448 | . . . . . . . 278 1426 1744 Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . . . . 4 12 Average Corruption 3 | . . . . . . . . 2 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 72 | . . . . . . . . 33 39 Message Errors 18 | . . . . . . . . 10 8 Matter Fused 19 | . . . . . . . . 9 10 Heat Flow Errors 5 | . . . . . . . . 4 1 Energy Discharges 11 | . . . . . . . . 5 6 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . 2 3 Data Loss (major) 3 | . . . . . . . . . 3 Misfires 5 | . . . . . . . . 2 3 Alerts 1 | . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . Overflow Damage 669 | . . . 4 . . . 62 325 278 Projectiles 20 | . . . . . . . 15 . 5 Explosions 369 | . . . 4 . . . 47 73 245 Melee 280 | . . . . . . . . 252 28 Knockbacks 36 | . . . 1 . . 1 8 7 19 Impact 2 | . . . . . . . . 1 1 Kinetic 32 | . . . 1 . . 1 7 5 18 Secondary 2 | . . . . . . . 1 1 . Self-Inflicted Damage 763 | . . . 13 7 . . 120 305 318 Shots 27 | . . . . 1 . . 6 12 8 Rammed 7 | . . . 5 1 . . 1 . . Targets Rammed 26 | . . 2 5 1 . . 1 6 11 Kicked 19 | . . 2 . . . . . 6 11 Crushed . | . . . . . . . . . . Highest Temperature 383 | 117 99 180 166 54 . 264 72 383 211 Average Temperature 96 | 41 35 93 74 22 . 94 20 124 97 Received Heat Transfer 2731 | . 27 . 72 12 . 27 855 771 967 Effects 7 | . . . . . . . . 7 . Shutdowns 3 | . . . . . . . . 3 . Energy Bleed 1 | . . . . . . . . 1 . Interference 1 | . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 6 | . 2 . . . . . 1 1 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | 1 . . . . . . 1 2 . Heat Transferred 4689 | 629 74 111 100 . . . 666 1856 1253 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . . 3 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 1520 | 30 124 118 239 174 . 140 517 1051 1520 Initial 497 | . 19 48 . 93 . . 54 235 497 Average 532 | 12 66 63 158 159 . 55 241 585 1073 Maximum Alert Level 4 | . . . 1 . . . 2 3 4 Low Security (%) 26 | 100 100 100 52 100 . 100 39 . . Level 1 27 | . . . 47 . . . 49 44 . Level 2 16 | . . . . . . . 11 17 33 Level 3 13 | . . . . . . . . 37 . Level 4 15 | . . . . . . . . . 65 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 33 | . . . 1 . . . 6 16 10 Investigation 4 | . . . . . . . 3 1 . Extermination 9 | . . . . . . . . 6 3 Reinforcement 11 | . . . 1 . . . 2 5 3 Assault 5 | . . . . . . . . 1 4 Garrison 4 | . . . . . . . 1 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 2 1 Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 8 | . 1 . 1 . . . 2 . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 186 | . 5 3 9 4 . 4 42 49 70 Peak Tracking Total 11 | . 3 3 3 2 . 3 6 4 11 Tactical Retreats 13 | . . . . . . . 2 1 10 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 9 | . . . . . . . 2 5 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . 1 . . . . . . . Triggered 2 | . . . . . . . . . 2 Most Traps Carried 2 | . . 2 2 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 35 | . . . . . . . 6 5 24 Max in Single Turn 6 | . . . . . . . 2 1 6 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 16 | . . . 2 . 3 . 3 4 4 Terminals 4 | . . . 2 . . . . 1 1 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . . . 1 2 1 Recycling Units 4 | . . . . . . . 1 1 2 Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 28 | . . . 6 . 5 . 6 5 6 Successful 22 | . . . 4 . 5 . 6 2 5 Failed 6 | . . . 2 . . . . 3 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . 1 . . . . Terminals 9 | . . . 6 . . . . 1 2 Fabricators . | . . . . . . . . . . Repair Stations 8 | . . . . . . . 4 2 2 Recycling Units 5 | . . . . . . . 1 2 2 Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . . . 4 . 5 . . 1 1 Record 7 | . . . 3 . 4 . . . . Prototype ID Bank 1 | . . . . . . . . 1 . Alert Level 2 | . . . 1 . . . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . 4 . 2 Scan Component 3 | . . . . . . . 2 . 1 Repair 3 | . . . . . . . 2 . 1 Recycling Unit Hacks 4 | . . . . . . . 1 1 2 Report Inventory 3 | . . . . . . . 1 1 1 Retrieve Matter 1 | . . . . . . . . . 1 Scanalyzer 1 | . . . . . . . 1 . . Insert Component 1 | . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . . 1 . . . 3 2 1 Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . . . . 2 . 1 Time 132 | . . . . . . . 82 . 50 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 9356 | 119 150 729 220 254 723 186 1834 3099 2042 Spaces Moved 5577 | 62 98 473 145 226 730 137 968 1598 1140 Core 38 | 20 . . . . . . 2 16 . Treads 175 | . . . . . . . . 175 . Legs 3747 | 42 98 473 7 . . . 580 1407 1140 Wheels 1617 | . . . 138 226 730 137 386 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 90 90 90 120 120 Average Speed 128 | 107 120 147 91 90 98 101 124 149 131 Slowest Speed 470 | 150 120 190 120 90 105 105 450 470 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 4 28 90 17 34 83 39 66 31 30 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug 108 | . . . . . . . 27 67 14 Terrain Destroyed 622 | . 15 . 43 16 . 27 142 242 137 Melee . | . . . . . . . . . . Projectile 49 | . . . 10 4 . 6 13 9 7 AOE 573 | . 15 . 33 12 . 21 129 233 130 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Total 7053 | 90 114 493 202 265 733 155 1443 2115 1443 Wait 680 | . . . 3 23 . . 309 284 61 Move 5568 | 61 97 472 144 225 729 136 967 1597 1140 Hop . | . . . . . . . . . . Pick Up 112 | 9 3 6 9 1 1 1 27 30 25 Fast Attach 36 | 3 . . 3 . . . 5 13 12 Attach 62 | 4 . . 2 1 . . 16 19 20 Detach 3 | . . . 1 . . . 1 1 . Swap 107 | 1 4 4 9 2 2 3 22 29 31 Drop 64 | 1 1 4 10 2 1 . 10 24 11 Fire 316 | 11 9 4 16 10 . 15 78 86 87 Melee 77 | . . . . . . . 7 26 44 Ram 7 | . . . 5 1 . . 1 . . Kick 19 | . . 2 . . . . . 6 11 Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 Rewire . | . . . . . . . . . . Trap 1 | . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 13) 238 | -10/Materials | Discovered new exit (range 16) 270 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 415 | -10/Mines | Learned location of 1 exit from Materials 446 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 775 | -10/Mines | Found a hidden stash of uninstalled traps 826 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 829 | -10/Mines | Found Prototype Device 951 | -10/Mines | Discovered new exit (range 12) 999 | -10/Mines | Entered Materials 999 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1000 | -9/Materials | Identified exit to Materials 1205 | -9/Materials | Discovered new exit (range 7) 1219 | -9/Materials | Entered Mines 1291 | -9/Mines | Assembled infested the area 1320 | -9/Mines | Learned Materials garrison access intel 1326 | -9/Mines | Met 8R-AWN 1463 | -9/Mines | Discovered new exit (range 10) 1472 | -9/Mines | Identified exit to Exiles 1473 | -9/Mines | Entered Exiles 1491 | -9/Exiles | Discovered new exit (range 14) 1519 | -9/Exiles | Welcomed by 8R-AWN 1538 | -9/Exiles | Met EX-HEX 1578 | -9/Exiles | Met EX-BIN 1589 | -9/Exiles | Aligned with FarCom system 1590 | -9/Exiles | Given EX-Vault access code 1612 | -9/Exiles | Opened EX-Vault 1619 | -9/Exiles | Found Prototype Slashing Weapon 1620 | -9/Exiles | Identified Longsword +1 1656 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1700 | -9/Exiles | Met EX-DEC 1771 | -9/Exiles | Discovered new exit (range 14) 1932 | -9/Exiles | Visited The Gauntlet 2046 | -9/Exiles | Identified exit to Mines 2137 | -9/Exiles | Learned about 8R-AWN's background 2196 | -9/Exiles | Left Exiles lab with Longsword +1 2196 | -9/Exiles | Entered Mines 2347 | -8/Mines | Discovered exit to Materials (range 4) 2382 | -8/Mines | Entered Materials 2382 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2383 | -8/Materials | Loaded intel: 1 garrison access location 3233 | -8/Materials | Lost 5 parts (1p3n1u) 3291 | -8/Materials | Identified Exp. Sensor Array 3529 | -8/Materials | Discovered new exit (range 15) 3553 | -8/Materials | Identified exit to Factory 3746 | -8/Materials | Build established: Scavenger-Skirmisher 4042 | -8/Materials | Repaired Bore Cannon 4075 | -8/Materials | Repaired Mni. Grenade Launcher? 4090 | -8/Materials | Core integrity fell below 50% 4170 | -8/Materials | Discovered exit to Factory (range 15) 4179 | -8/Materials | Garrison activated, responded to threat 4216 | -8/Materials | Entered Factory 4216 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4234 | -7/Factory | Build established: Scavenger-Mutant 4308 | -7/Factory | Lost 3 parts (1p2n) 4601 | -7/Factory | Build established: Scavenger-Skirmisher 4682 | -7/Factory | Core integrity fell below 50% 4710 | -7/Factory | Lost 7 parts (1p2n2u2w) 5584 | -7/Factory | Build established: Skirmisher 6015 | -7/Factory | Garrison activated, responded to threat 6098 | -7/Factory | Core integrity fell below 20% 6616 | -7/Factory | First assault squad dispatched 6830 | -7/Factory | Build established: Scavenger-Skirmisher 7295 | -7/Factory | Discovered new exit (range 15) 7315 | -7/Factory | Entered another Factory area 7315 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7637 | -6/Factory | Build established: Tank 8015 | -6/Factory | First assault squad dispatched 8149 | -6/Factory | Lost 3 parts (1p1u1w) 8167 | -6/Factory | Cargo convoy interrupted 8225 | -6/Factory | Lost 3 parts (1n1u1w) 8462 | -6/Factory | Lost 5 parts (3p1u1w) 8678 | -6/Factory | System corruption reached 10% 8984 | -6/Factory | Build established: Skirmisher 9046 | -6/Factory | Repaired Thermic Laser 9253 | -6/Factory | Core integrity fell below 50% 9287 | -6/Factory | Lost 3 parts (1p1n1w) 9336 | -6/Factory | Core integrity fell below 20% 9357 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- reinforcements to area. 09331_ Hcp. Matter Pod destroyed. 09331_ Critical hit (Blast). 09331_ Knocked back. 09333_ Recycling Unit disabled. 09333_ Lyr. Heavy Armor Plating tumbles out of recycling unit. 09338_ Knocked back. 09339_ Acquired 3 matter. 09341_ System corrupted: Matter fused (-10). 09342_ Flak Gun destroyed. 09342_ Carbon-fiber Leg destroyed. 09342_ Critical hit (Blast). 09344_ Penetrated by Slug. 09347_ Greatsword destroyed. 09350_ Identified Flak Cannon. 09352_ Knocked back. 09355_ Acquired 6 matter. 09357_ Adv. Heat Sink destroyed. 09357_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ??????????####/#######???????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# ########## ???????????????? | | ??????????# ! ""?????????????????? | | ??????????# T"?????????????????? | | ??????????# ??????????????? | | ??????????# #######+## #?????????????? | | ??????????# #???????????? ??????????????? | | ??????????### ###??????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????#T #????????????????????????????????? | | ???????????## #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ???? "??????# #????????????????????????????????? | | ?????"""??### ###??????????????????????????????? | | ?????? ?# #########??????????????????????? | | ##+#####+## %## ! #??????????????????????? | | w ## ##?????????????????????? | | ## % ;#?????????????????????? | | """" """"""" ## % ;#?????????????????????? | | """" """"""" ## " " %#???#??????????????????? | | ??"" """"""" ## "Y"% ##? #??????????????????? | | """" """"""" [ ## ""%!@;#? #??????????????????? | | #; % ### ###????????????????? | | """" """"""" ######H## #????????????????? | | ???? """"""" [ #????????????????? | | ?????""""""" #????????????????? | | ??????"""""" #????????????????? | | ? ##+####### #????????????????? | | ?""" """"""" # ########????????????????? | | ???? """"""" # #???????????????????????? | | ?????""""""" # #???????????????????????? | | ?????""""""" # #???????????????????????? | | ?????? # #???????????????????????? | | ?????? # #???????????????????????? | | ?????? # #???????????????????????? | | ?????############# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????#########???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 500 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 59 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockNullTerrabomb Manual? 0 Play Time 02:47:04 Cumulative 43.4 hours Start 2024.04.18 @ 22:10:47 End 2024.04.19 @ 21:00:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 19 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 31 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 491b6b40-7df5-4d89-8722-ffc954dfa375