Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.06 @ 19:47:41 Player: Figgis Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (177) 885 Value Destroyed (6230) 6230 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (408) 408 TOTAL SCORE: 13663 Bonus ------- High Alert Combat Kills 117 Follower Combat Kills 153 Entered Garrisons 200 Friendly Fire -62 Cogmind --------- Core Integrity 0/1150 Matter 286/300 Energy 49/100 System Corruption 17% Temperature Cool (14) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter > --- UTILITY (8) ------ Medium Storage Unit Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Matter Compressor (20) Energy Filter Improved Weapon Cycler Advanced Reaction Control System Advanced Thermal Shield Improved Shield Generator Tesla Rifle Dispersion Rifle Dispersion Rifle Dispersion Rifle Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Heavy Treads Improved Titanium Leg > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Improved Kinecellerator Improved Medium Armor Plating Layered Heavy Armor Plating Makeshift Hacking Suite Improved Field Recycling Unit > --- WEAPON ----------- Heavy Gauss Cannon Hypervelocity Mass Driver Heavy Proton Missile Launcher > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Light Antimatter Reactor Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Experimental Cooling System Particle Charger Layered Heavy Armor Plating Advanced Focal Shield Point Defense Array Advanced System Restoration Module Thermic Laser Beamcaster Hardcell Cannon [Rating: 114] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Hover Unit Improved Gravmag System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Centrium Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Gar Fac Slots Evolved 12 | . . . 2 . 2 2 . . 2 . . 2 2 . . Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . 1 1 . . . . . 1 1 . . Utility 6 | . . . 2 . 1 . . . 1 . . 1 1 . . Weapon 1 | . . . . . . 1 . . . . . . . . . Parts Attached 188 | 4 6 5 26 4 9 16 10 . 12 5 1 6 52 7 25 Power 28 | 1 . 2 3 . 1 1 2 . 1 . 1 1 10 . 5 Engine 17 | 1 . 2 3 . 1 1 2 . 1 . 1 1 4 . . Core 1 | . . . . . . . . . . . . . . . 1 Reactor 10 | . . . . . . . . . . . . . 6 . 4 Propulsion 51 | 2 . 2 10 . 1 1 7 . 5 . . 3 12 2 6 Treads 19 | . . . 3 . 1 1 1 . 5 . . 3 3 . 2 Leg 26 | 2 . 2 5 . . . 6 . . . . . 9 2 . Wheel . | . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . 4 Flight 2 | . . . 2 . . . . . . . . . . . . Utility 62 | 1 2 . 8 2 3 6 . . 3 5 . 2 17 1 12 Device 41 | . 1 . 6 2 . 2 . . 2 3 . 1 13 1 10 Storage 7 | 1 1 . . . 1 3 . . . . . . . . 1 Processor 4 | . . . 1 . 1 . . . 1 . . . . . 1 Hackware 1 | . . . . . . . . . . 1 . . . . . Protection 9 | . . . 1 . 1 1 . . . 1 . 1 4 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 47 | . 4 1 5 2 4 8 1 . 3 . . . 13 4 2 Energy Gun 21 | . 3 1 3 2 3 3 . . 1 . . . 5 . . Energy Cannon 4 | . . . 1 . 1 2 . . . . . . . . . Ballistic Gun 6 | . 1 . 1 . . . 1 . . . . . . 3 . Ballistic Cannon 10 | . . . . . . 2 . . 2 . . . 6 . . Launcher 4 | . . . . . . 1 . . . . . . 2 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . 2 . . . . . . . 2 . 1 Parts Lost 68 | . 2 4 5 1 . 1 1 . . 5 1 . 25 11 12 Power 14 | . . 1 . . . . 1 . . . 1 . 6 2 3 Propulsion 21 | . . 2 3 . . 1 . . . . . . 8 4 3 Utility 24 | . . . 2 1 . . . . . 5 . . 8 3 5 Weapon 9 | . 2 1 . . . . . . . . . . 3 2 1 Highest Loss Streak 10 | . 1 2 3 1 . 1 1 . . 4 1 . 7 10 8 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 92 | . 87 97 96 100 100 98 100 100 99 98 100 96 87 70 38 Engine 8 | . 14 13 11 11 9 7 7 7 12 13 13 11 3 . . Reactor 1 | . . . . . . . . . . . . . 5 9 2 Treads 14 | . . . 9 22 27 28 1 . 24 26 26 29 16 . 1 Leg 10 | . 28 26 12 . . . 28 30 1 . . . 10 24 . Device 17 | . 10 14 22 22 11 14 15 15 20 18 20 17 18 12 17 Storage 8 | . 14 14 11 11 9 7 7 7 6 6 6 5 5 4 1 Processor 5 | . . . 5 11 18 7 7 7 7 6 . . . . 4 Hackware 1 | . . . . . . . . . . 2 6 5 5 5 3 Protection 3 | . . . 1 . 6 7 7 7 3 2 6 7 6 . . Energy Gun 11 | . 9 23 19 22 13 10 8 7 6 6 6 5 5 6 . Ballistic Gun 2 | . 10 4 . . . . 5 7 5 . . . . 6 . Ballistic Cannon 3 | . . . . . . 5 7 7 6 13 13 11 6 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 150 | 10 30 30 38 36 59 80 79 77 88 90 90 103 150 84 37 Greatest Support 180 | 20 20 20 40 40 60 80 80 80 100 100 100 130 180 125 42 Greatest Overweight (x) 11 | 1 1 2 11 . . 1 1 . 2 . . . 1 . 4 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 10 Average Capacity 16 | 6 14 15 15 15 15 16 20 20 20 20 20 20 20 18 6 Most Carried 20 | 5 8 15 15 15 15 18 19 19 20 20 15 20 20 7 10 Average Carried 14 | 2 5 11 14 14 14 15 17 18 19 17 14 16 16 5 5 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 5 10 Final Carried 20 | 3 8 15 15 15 15 18 18 19 20 15 15 20 4 5 10 Class Distribution -------------------- 46% | Mutant 38% | Tank 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Mutant | -6/Lower Caves Tank | -6/Lower Caves Tank | -5/Factory Tank | -4/Factory Tank | -4/Garrison Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Gar Fac Matter Collected 3738 | 218 161 94 229 100 58 468 279 50 109 97 125 38 1332 128 252 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6259 | . 566 421 943 212 290 856 292 80 239 . 43 126 1537 334 320 Parts 348 | . 26 14 68 19 18 70 9 7 13 . 2 6 72 5 19 Haulers Intercepted 3 | . . . 1 . . 2 . . . . . . . . . Recyclers Shooed 8 | . 2 1 . . . 1 . . 2 . . . 2 . . Parts Field Recycled 52 | . . . . . . . . . . . . 9 43 . . Retrieved Matter 534 | . . . . . . . . . . . . 98 436 . . Parts Self-Destructed 22 | . . . . . . . 14 6 . . 2 . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Gar Fac Combat Hostiles Destroyed 124 | . 11 5 26 9 9 19 6 4 2 . 1 3 23 4 2 Melee 2 | . . . . . . . . . . . . . . . 2 Guns 69 | . 11 4 18 9 8 4 4 3 2 . . . 4 2 . Cannons 39 | . . . 8 . . 7 2 1 . . 1 3 17 . . AOE 10 | . . 1 . . . 7 . . . . . . . 2 . Classes Destroyed 13 | . 5 . 3 2 1 1 . . . . . . 1 . . Worker 7 | . . . . 1 . 3 . . . . . . 3 . . Builder 15 | . 1 . 1 . . 6 . . . . . . 6 . 1 Tunneler 1 | . . . . 1 . . . . . . . . . . . Hauler 3 | . . . 1 . . 2 . . . . . . . . . Recycler 9 | . 1 3 . . . 1 . . 1 . . . 2 . 1 Operator 3 | . . . 1 . . 1 . . . . . . 1 . . Watcher 15 | . 2 . 5 . . 3 . . 2 . . . 2 . 1 Swarmer 32 | . 3 2 6 6 3 8 . 4 . . . . . . . Grunt 59 | . 8 3 15 3 5 6 5 . . . . 1 9 4 . Brawler 2 | . . . . . . . . . . . . . 2 . . Sentry 9 | . . . 5 . . 1 . . . . . 1 2 . . Hunter 5 | . . . . . 1 . 1 . . . . 1 2 . . Programmer 17 | . . . . . . 4 . . 2 . 1 . 8 . 2 Best Kill Streak 9 | . 4 3 7 4 3 8 3 4 1 . 1 2 9 2 3 Combat Bots Only 7 | . 4 2 7 3 3 4 3 4 1 . 1 2 4 2 2 Max Kills in Single Turn 5 | . 1 1 2 2 1 5 1 1 1 . 1 1 5 2 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 2 | . . 1 . . . 2 . . . . . . . 2 . Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Gar Fac Damage Taken 13242 | . 493 308 1227 156 535 922 139 142 53 368 20 182 5699 896 2102 Core 1695 | . 88 96 221 50 48 24 12 . . . . . 235 194 727 Absorbed by Shields 1067 | . . . 57 32 . 268 54 42 20 81 8 63 442 . . Regen/Repaired (Parts) 22 | . . . 22 . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 26 . 32 91 . . 94 . . 100 100 . . . Volleys Fired 388 | . 53 23 62 11 23 39 11 5 11 11 1 10 112 16 . Largest 3 | . 2 2 2 2 2 3 3 3 3 2 3 3 3 3 . Hottest 235 | . 90 80 133 130 136 198 198 151 161 133 181 181 235 188 . Shots Fired 872 | . 91 45 123 22 46 97 33 15 34 22 4 28 269 43 . Gun 549 | . 91 45 97 22 38 46 22 10 23 11 2 8 94 40 . Cannon 299 | . . . 26 . 8 36 11 5 11 11 2 20 169 . . Launcher 24 | . . . . . . 15 . . . . . . 6 3 . Special . | . . . . . . . . . . . . . . . . Kinetic 356 | . 41 10 8 . . 26 17 10 22 11 2 20 169 20 . Thermal 438 | . 34 12 115 22 38 49 16 5 12 11 2 8 94 20 . Explosive 15 | . . . . . . 15 . . . . . . . . . Electromagnetic 63 | . 16 23 . . 8 7 . . . . . . 6 3 . Robot Hit Streak 21 | . 9 9 14 7 18 21 10 7 15 . 9 12 6 7 . Robot Miss Streak 7 | . 7 2 6 3 4 3 3 2 2 . 1 2 7 5 . Penetration Max 1 | . . . . . . . . . 1 . . . 1 1 . Secondary Targets 6 | . . 2 1 2 . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . 1 . . Shots Hit Robots 562 | . 54 31 100 22 39 59 20 7 24 . 2 21 148 27 8 Core Hits 398 | . 27 14 109 38 44 47 12 4 10 . 1 8 64 17 3 Critical Kills 7 | . . . . . 1 . . . . . . . 6 . . Critical Parts Destroyed 17 | . . . . . . . . . . . . . 17 . . Critical Strikes 61 | . 2 . . . 3 3 3 . 3 . 1 5 35 5 1 Burn 21 | . 1 . . . 2 2 2 . 2 . . 2 5 5 . Meltdown 1 | . . . . . 1 . . . . . . . . . . Destroy 24 | . . . . . . . . . . . . . 24 . . Blast 13 | . . . . . . 1 1 . 1 . 1 3 6 . . Corrupt 1 | . 1 . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . 1 Melee Attacks 12 | . . . . . . . . . . . . . . . 12 Impact . | . . . . . . . . . . . . . . . . Slashing 12 | . . . . . . . . . . . . . . . 12 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 15390 | . 708 528 1441 286 755 2893 445 151 593 . 53 501 5559 789 688 Guns 6184 | . 708 399 1011 286 602 656 304 102 378 . 18 126 1077 517 . Cannons 5353 | . . . 409 . 150 600 141 49 211 . 35 366 3392 . . Explosions 3128 | . . 129 . . . 1637 . . . . . . 1090 272 . Melee 688 | . . . . . . . . . . . . . . . 688 Ramming 37 | . . . 21 . 3 . . . 4 . . 9 . . . Kinetic 5573 | . 316 59 33 . . 432 157 66 403 . 35 366 3392 314 . Thermal 5680 | . 253 230 1387 286 673 854 288 85 186 . 18 126 1091 203 . Explosive 1911 | . . . . . . 1389 . . . . . . 522 . . Electromagnetic 1501 | . 139 239 . . 79 218 . . . . . . 554 272 . Impact . | . . . . . . . . . . . . . . . . Slashing 688 | . . . . . . . . . . . . . . . 688 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . 1 1 . 1 1 1 1 12 12 . 12 12 17 Average Corruption 4 | . . . 1 1 . 1 1 1 1 12 12 . 5 12 14 Corruption Purged 2 | . . . . . . . . . 1 . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 127 | . . . 10 4 . 10 5 . 1 10 6 . 48 9 24 Message Errors 34 | . . . 1 1 . 4 2 . . 6 1 . 12 . 7 Matter Fused 21 | . . . 3 1 . 1 1 . . 2 1 . 5 2 5 Heat Flow Errors 11 | . . . 1 . . 1 . . . . 1 . 8 . . Energy Discharges 16 | . . . 1 1 . 1 . . . . . . 8 3 2 Parts Rejected 2 | . . . . . . . . . . . . . 1 . 1 Parts Fused 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 16 | . . . 1 . . 3 2 . . 1 1 . 4 . 4 Data Loss (major) 6 | . . . . . . . . . . . 1 . 4 . 1 Misfires 7 | . . . 1 . . . . . 1 . 1 . 2 2 . Alerts 4 | . . . . 1 . . . . . 1 . . 2 . . Misdirections 4 | . . . . . . . . . . . . . . . 4 Weapon Failures 5 | . . . 2 . . . . . . . . . 1 2 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 512 | . . 2 . . 5 124 . . . . . 1 140 . 240 Projectiles 83 | . . . . . 5 2 . . . . . 1 75 . . Explosions 189 | . . 2 . . . 122 . . . . . . 65 . . Melee 240 | . . . . . . . . . . . . . . . 240 Knockbacks 22 | . . . . . . 7 3 . 2 . . . 10 . . Impact . | . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . 7 3 . 2 . . . 10 . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 391 | . . 55 . . . 216 . . . . . . 120 . . Shots 7 | . . 1 . . . 4 . . . . . . 2 . . Rammed 6 | . . . 1 . 2 . . . 1 . . 1 . . 1 Targets Rammed 9 | . . . 4 . 2 . . . 1 . . 1 . . 1 Kicked 3 | . . . 3 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 480 | . 335 24 150 96 76 168 188 . 30 105 96 74 434 480 18 Average Temperature 84 | . 101 12 30 40 47 28 69 . 10 56 31 35 110 222 14 Received Heat Transfer 2704 | . 228 147 575 28 234 185 73 . . 9 . 27 716 232 250 Effects 13 | . 3 . . . . . . . . . . . 4 6 . Shutdowns 6 | . 1 . . . . . . . . . . . 2 3 . Energy Bleed 3 | . 2 . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . Parts Fried 6 | . . . . . . 3 . . . . . . 1 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . 1 1 . . . . . . 1 . . Combat Hostiles 3 | . . . . . 1 1 . . . . . . 1 . . Parts Melted 19 | . 1 . 1 1 . 3 1 . 3 . . . 8 1 . Heat Transferred 11809 | . 814 375 1970 360 1106 1408 666 148 650 . 50 550 2714 998 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Gar Fac Peak Influence 602 | . 207 162 354 265 156 602 . . 121 . . 121 524 357 287 Initial 317 | . . 5 33 115 . 70 . . 121 . . 18 58 317 171 Average 172 | . 62 76 225 156 78 286 . . 67 . . 91 201 329 178 Maximum Alert Level 2 | . 1 . 1 1 . 2 . . . . . . 2 1 1 Low Security (%) 66 | 100 94 100 28 67 100 51 . . 100 . . 100 61 . 69 Level 1 23 | . 5 . 71 32 . 10 . . . . . . 17 100 30 Level 2 9 | . . . . . . 38 . . . . . . 20 . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 3 . 3 1 1 4 . . 3 . . 2 7 . 2 Investigation 3 | . 1 . 1 1 . . . . . . . . . . . Extermination 13 | . . . . . . 3 . . 2 . . 1 5 . 2 Reinforcement 9 | . 2 . 2 . 1 1 . . 1 . . 1 1 . . Assault 1 | . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Gar Fac Distress Signals 7 | . . . 3 . 1 2 . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 225 | . 18 12 38 10 10 30 8 4 4 1 1 7 49 7 26 Peak Tracking Total 13 | . 4 3 9 3 5 5 4 4 2 1 1 6 8 5 13 Tactical Retreats 13 | . . . . 1 . . 1 . . 1 . . 5 1 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Gar Fac Traps Triggered 8 | . 1 . 1 . . 3 . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Gar Fac Machines Disabled 30 | . . 1 2 . . 16 . . 1 . . . 10 . . Max in Single Turn 6 | . . 1 1 . . 6 . . 1 . . . 3 . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Gar Fac Machines Accessed 37 | . 4 . 8 1 6 7 . . 1 1 . . 6 . 3 Terminals 23 | . 3 . 6 . 3 6 . . . 1 . . 3 . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 7 | . 1 . 1 . 2 . . . 1 . . . 1 . 1 Recycling Units 1 | . . . . . . . . . . . . . . . 1 Scanalyzers 3 | . . . 1 . 1 . . . . . . . 1 . . Garrison Access 2 | . . . . . . 1 . . . . . . 1 . . Total Hacks 88 | . 7 . 21 1 21 15 . . 1 1 . . 16 . 5 Successful 34 | . 4 . 9 1 9 2 . . . 1 . . 6 . 2 Failed 53 | . 2 . 12 . 12 13 . . 1 . . . 10 . 3 Catastrophic 8 | . . . 2 . . 4 . . . . . . 1 . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 53 | . 9 . 15 . 13 12 . . . 1 . . 3 . . Terminals 56 | . 5 . 14 . 13 14 . . . 1 . . 7 . 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 15 | . 2 . 4 . 4 . . . 1 . . . 2 . 2 Recycling Units 1 | . . . . . . . . . . . . . . . 1 Scanalyzers 12 | . . . 3 . 4 . . . . . . . 5 . . Garrison Access 3 | . . . . . . 1 . . . . . . 2 . . Terminal Hacks 19 | . 3 . 5 1 4 1 . . . 1 . . 3 . 1 Record 1 | . . . . . . . . . . 1 . . . . . Robot Analysis 8 | . 1 . 4 . 3 . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 . 1 . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . . Locate Traps 3 | . 1 . . . . . . . . . . . 1 . 1 Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . 1 . 3 . 3 . . . . . . . . . . Scan Component 5 | . 1 . 2 . 2 . . . . . . . . . . Repair 2 | . . . 1 . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . 1 Scanalyzer 5 | . . . 1 . 2 . . . . . . . 2 . . Insert Component 4 | . . . 1 . 1 . . . . . . . 2 . . Analyze 1 | . . . . . 1 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . . 1 . . Used 1 | . . . . . . 1 . . . . . . . . . Hacking Detections 29 | . 2 . 7 . 5 6 . . 1 . . . 6 . 2 Full Trace Events 1 | . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . . . . . . . Time 272 | . . . 136 . 136 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . . . . 9 Parts Scanalyzed 3 | . . . 1 . . . . . . . . . 2 . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Gar Fac Total Allies 6 | . . 3 . . . 3 . . . . . . . . . Largest Group 3 | . . 3 2 . . 3 . . . . . . . . . Highest-Rated Group 93 | . . 69 38 . . 93 . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 42 | . . 21 6 . . 15 . . . . . . . . . Total Damage 567 | . . 274 104 . . 189 . . . . . . . . . Kills 9 | . . 7 . . . 2 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Gar Fac Robot Analysis Total 8 | . 1 . 4 . 3 . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Gar Fac Turns Passed 12993 | 42 955 933 1936 868 714 1682 805 92 942 657 144 276 2138 264 545 Spaces Moved 6434 | 36 383 428 753 456 264 802 564 58 345 376 84 115 1050 175 545 Core 312 | 16 . . 4 . . . . . . . . . . 36 256 Treads 3458 | . . . 376 456 264 802 9 . 300 376 84 115 676 . . Legs 2375 | 20 383 428 373 . . . 555 58 45 . . . 374 139 . Wheels . | . . . . . . . . . . . . . . . . Hover 289 | . . . . . . . . . . . . . . . 289 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 170 170 170 170 130 130 130 165 165 164 125 50 50 Average Speed 159 | 90 185 196 182 170 170 185 131 130 163 165 165 164 158 108 81 Slowest Speed 600 | 120 190 260 600 170 170 250 250 130 330 165 165 164 197 125 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . Exploration Rate (%) 35 | 3 64 87 56 90 22 27 74 10 9 50 10 3 19 30 17 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . Known Exits Taken 6 | . 1 . 1 . 1 . . . . 1 . 1 1 . . Unknown Exits Taken 8 | 1 . 1 . 1 . 1 1 1 1 . 1 . . . . Scrap Searched 9 | . . 1 . 2 . . 1 . . 1 4 . . . . Spaces Dug 21 | . . . . . . 12 . . . 9 . . . . . Terrain Destroyed 272 | . . 4 . . 1 147 2 1 1 9 2 3 100 2 . Melee . | . . . . . . . . . . . . . . . . Projectile 69 | . . . . . 1 3 2 1 1 9 2 3 45 2 . AOE 202 | . . 4 . . . 144 . . . . . . 54 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Gar Fac Total 8345 | 45 538 476 1196 530 485 918 597 63 704 391 88 178 1303 214 619 Wait 1078 | . 85 7 307 48 166 42 10 . 313 . . 40 46 7 7 Move 6420 | 35 382 427 752 455 263 801 563 57 344 375 83 114 1050 174 545 Hop . | . . . . . . . . . . . . . . . . Pick Up 140 | 6 11 12 19 5 11 11 2 1 8 . 2 6 21 6 19 Fast Attach 38 | 1 . . 7 2 2 3 . . 3 . . . 6 . 14 Attach 87 | 3 6 4 7 1 3 3 3 . 6 5 1 2 27 5 11 Detach 9 | . . . 1 . 1 . 1 . 4 . . . 1 . 1 Swap 63 | . . 1 12 1 4 10 7 . 3 . . 4 19 2 . Drop 101 | . 1 2 25 7 10 9 . . 11 . 1 1 21 4 9 Fire 388 | . 53 23 62 11 23 39 11 5 11 11 1 10 112 16 . Melee 12 | . . . . . . . . . . . . . . . 12 Ram 1 | . . . . . . . . . . . . . . . 1 Kick 3 | . . . 3 . . . . . . . . . . . . Crush 5 | . . . 1 . 2 . . . 1 . . 1 . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: Sto / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 4 exits: *Upp x2 / Arm / Gar) -4/Garrison -4/Factory History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 43 | -11/Junkyard | Entered Materials 58 | -10/Materials | Central database locked down 321 | -10/Materials | Build established: Mutant 639 | -10/Materials | Discovered new exit (range 15) 824 | -10/Materials | Identified exit to Mines 998 | -10/Materials | Entered Mines 1057 | -10/Mines | Discovered new exit (range 6) 1246 | -10/Mines | Received a Mining Laser from a helpful Derelict 1286 | -10/Mines | Core integrity fell below 50% 1591 | -10/Mines | Build established: Scavenger-Mutant 1622 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1626 | -10/Mines | Found Prototype Device 1808 | -10/Mines | Discovered new exit (range 13) 1931 | -10/Mines | Entered Materials 1931 | -9/Materials | Accompanied by 2 allies 1931 | -9/Materials | Evolved 2 slots: Utility x2 1931 | -9/Materials | Identified Exp. Sensor Array 1936 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2141 | -9/Materials | Lost 3 parts (2n1u) 2196 | -9/Materials | Destroyed 7 combat bots 2518 | -9/Materials | Core integrity fell below 50% 2690 | -9/Materials | Repaired Broken Exp. Sensor Array 2699 | -9/Materials | Discovered new exit (range 12) 3258 | -9/Materials | Discovered new exit (range 16) 3342 | -9/Materials | Build established: Mutant 3587 | -9/Materials | Identified exit to Mines 3867 | -9/Materials | Entered Mines 3868 | -9/Mines | Learned location of Storage (-7) 3911 | -9/Mines | Met a Derelict bent on vengeance 4076 | -9/Mines | Discovered new exit (range 8) 4325 | -9/Mines | Met a Derelict shopkeep closing up shop 4510 | -9/Mines | Discovered new exit (range 14) 4617 | -9/Mines | Learned Materials emergency access door positions 4735 | -9/Mines | Entered Materials 4735 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5167 | -8/Materials | Repaired Broken Exp. Sensor Array 5417 | -8/Materials | Discovered new exit (range 10) 5448 | -8/Materials | Identified exit to Factory 5449 | -8/Materials | Entered Factory 5449 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5450 | -7/Factory | Identified exit to Storage 6107 | -7/Factory | Build established: Tank 6331 | -7/Factory | Allied Derelicts emerged from ambush trap array 6958 | -7/Factory | Discovered new exit (range 5) 7131 | -7/Factory | Entered Lower Caves 7879 | -7/Lower Caves | Discovered new exit (range 12) 7936 | -7/Lower Caves | Entered another Lower Caves area 7968 | -7/Lower Caves | Discovered new exit (range 8) 7979 | -7/Lower Caves | Encountered a Warlord checkpoint 8028 | -7/Lower Caves | Entered Factory 8028 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8887 | -6/Factory | Discovered new exit (range 15) 8970 | -6/Factory | Entered Lower Caves 9129 | -6/Lower Caves | Spotted B-75 Beast 9152 | -6/Lower Caves | Identified exit to Lower Caves 9204 | -6/Lower Caves | Build established: Mutant 9305 | -6/Lower Caves | Crushed by falling debris 9305 | -6/Lower Caves | System corruption reached 10% 9336 | -6/Lower Caves | Lost 4 parts (4u) 9627 | -6/Lower Caves | Entered another Lower Caves area 9628 | -6/Lower Caves | Encountered a Warlord checkpoint 9636 | -6/Lower Caves | Learned 12 Factory zone layouts 9664 | -6/Lower Caves | Discovered new exit (range 5) 9771 | -6/Lower Caves | Entered Factory 9771 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9772 | -5/Factory | Identified exit to Upper Caves 9772 | -5/Factory | Identified exit to Factory 9926 | -5/Factory | Build established: Tank 10047 | -5/Factory | Entered another Factory area 10047 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11043 | -4/Factory | Spotted B-86 Titan 11309 | -4/Factory | Identified exit to Upper Caves 11309 | -4/Factory | Identified exit to Armory 11797 | -4/Factory | First assault squad dispatched 11825 | -4/Factory | Lost 7 parts (2p4u1w) 11916 | -4/Factory | Lost 6 parts (1p2n1u2w) 12148 | -4/Factory | Build established: Mutant 12164 | -4/Factory | System corruption reached 10% 12185 | -4/Factory | Identified exit to Garrison 12185 | -4/Factory | Entered Garrison 12292 | -4/Garrison | Triggered checkpoint 12406 | -4/Garrison | Triggered checkpoint 12434 | -4/Garrison | Triggered checkpoint 12444 | -4/Garrison | Discovered new exit (range 11) 12449 | -4/Garrison | Entered Factory 12462 | -4/Factory | Lost 10 parts (2p3n3u2w) 12753 | -4/Factory | Found Prototype Slashing Weapon 12753 | -4/Factory | Identified Centrium Greatsword 12826 | -4/Factory | Found Centrium Greatsword 12912 | -4/Factory | Spotted B-86 Titan 12930 | -4/Factory | Core integrity fell below 50% 12979 | -4/Factory | Core integrity fell below 20% 12984 | -4/Factory | Lost 8 parts (2p2n3u1w) 12994 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 12935_ Exp. Cooling System destroyed. 12938_ Imp. Cloaking Device destroyed. 12938_ Critical hit (Burn: +37). 12938_ Slug penetrates Wall. 12940_ Imp. Gravmag System destroyed. 12941_ Penetrated by Slug. 12945_ System corrupted: Matter fused (-9). 12949_ ALERT: Rogue bot located, Programmers report to Factory Zone 5Y. 12950_ Acquired Unknown Device. 12952_ Acquired Imp. Shield Generator. 12953_ Antigrav System destroyed. 12960_ System corrupted: Component data lost. 12975_ System corrupted: Energy discharge (-13). 12977_ Acquired Imp. Gyrokinetic Inverter. 12988_ Slug penetrates Wall. 12988_ Fusion Modulator explodes. 12989_ S-27 Virus destroyed. 12990_ System corrupted: Imp. Gyrokinetic Inverter rejected. 12990_ R-10 Processor collects Autogun. 12990_ R-10 Processor collects VTOL Module. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????#######???????????????????????? | | ??????????????# ] ??#???????????????????? | | ??????????????# = #???????????????????? | | ??????????????# """ #???????????????????? | | ??????????????# """"" #???????????????????? | | ??????????????# """"" #???????????????????? | | ??????????????# #???????????????????? | | ??????????????# ?????????????????????? | | ????????????????= ???????????????????????? | | ?????????????????#+#????? k###?????????????? | | ????????########## ####R #?????????????? | | ??## # ; = @ #?????????????? | | ??# ; #?????????????? | | # """;;;; H ??????????? | | "! ; s #####?????????? | | " bgs #?????????????? | | "[ ; g## T##### #?????????????? | | " ]; %*#####????###+####?????????????? | | " ; R= #?????????????????????????????? | | # ! ; #######???????????????????????? | | # ! ; +??????????????????????? | | # ! # ########??????????????????????? | | # # #?????????????????????????????? | | # "T"?##### #?????????????????????????????? | | # ""??????# #?????????????????????????????? | | #####?????### ###???????????????????######### | | ??????????# #############+##????# ! | | ????####### ###### "" " | | ????# ! + "" " | | ????# ##### ###### """ " | | ????# #???# #############+"#????# """ " | | ????# #???###/####????????? ????# """ " | | ????# #???# #??????? """ ""??# | | ????# ##### #????? """ """ """ ######### | | ????# / #????# "Y """ """ #?????# | | ?####+##### #????# """ ??????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 30 Point Defense Rating 160 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 6 Recoil Reduction 6 Particle Charging 15 Kinecelleration 40 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniSpikedShotgun Manual? 0 Play Time 01:39:32 Cumulative 29.3 hours Start 2023.10.06 @ 13:56:41 End 2023.10.06 @ 19:47:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 51 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff1274a4-9da3-41bf-8060-63da546c1236