Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.09 @ 20:23:14 Player: XorOwl Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (72) 360 Value Destroyed (3157) 3157 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1277) 1277 TOTAL SCORE: 10234 Bonus ------- Follower Combat Kills 677 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 275/300 Energy 176/200 System Corruption 17% Temperature Cool (12) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Small Battery Improved Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer High-powered Tractor Beam > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Component Analysis Suite Advanced Recalibrator Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads Biometal Leg > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Improved Signal Interpreter Advanced Targeting Computer Advanced Transmission Jammer Advanced Force Field Advanced Force Field High-powered Tractor Beam > --- WEAPON ----------- Cooled Phase Gun Quantum Rifle Enhanced Coil Gun Enhanced Coil Gun > --- INVENTORY -------- Micro Antimatter Reactor Advanced Weapon Cycler Reaction Control System Advanced Component Analysis Suite Advanced Remote Datajack [Rating: 139] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Hover Unit Gravmag Array Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Core Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Disruptor Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Great Maul Slashing Weapon Power Sword Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 . . . 6 2 2 2 Power 1 | . . . . . . 1 . . . Propulsion 5 | . . 1 . . . 1 1 1 1 Utility 6 | . . 1 . . . 3 1 1 . Weapon 2 | . . . . . . 1 . . 1 Parts Attached 134 | 6 3 1 . 1 13 34 1 24 51 Power 24 | 1 . . . . 1 6 . 6 10 Engine 9 | 1 . . . . 1 5 . 1 1 Core 3 | . . . . . . 1 . 2 . Reactor 12 | . . . . . . . . 3 9 Propulsion 24 | 2 1 . . . 2 3 . 7 9 Treads 12 | 2 1 . . . 1 1 . 6 1 Leg 1 | . . . . . . . . . 1 Wheel . | . . . . . . . . . . Hover 10 | . . . . . 1 2 . 1 6 Flight 1 | . . . . . . . . . 1 Utility 49 | 1 1 . . 1 2 13 1 7 23 Device 32 | . . . . . . 7 1 6 18 Storage 7 | 1 . . . . 1 1 . 1 3 Processor 6 | . . . . 1 . 3 . . 2 Hackware . | . . . . . . . . . . Protection 4 | . 1 . . . 1 2 . . . Artifact . | . . . . . . . . . . Weapon 37 | 2 1 1 . . 8 12 . 4 9 Energy Gun 7 | 1 . 1 . . . . . . 5 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 9 | 1 . . . . 3 1 . 2 2 Ballistic Cannon 5 | . . . . . . 5 . . . Launcher 9 | . 1 . . . 4 3 . 1 . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 2 | . . . . . 1 1 . . . Slashing Weapon 3 | . . . . . . 2 . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 Parts Lost 76 | . . . . . 11 7 . 20 38 Power 15 | . . . . . 2 1 . 4 8 Propulsion 20 | . . . . . 3 1 . 5 11 Utility 23 | . . . . . 2 3 . 7 11 Weapon 18 | . . . . . 4 2 . 4 8 Highest Loss Streak 13 | . . . . . 3 4 . 13 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 75 | . 90 77 77 86 68 76 82 82 61 Engine 6 | . 14 11 11 11 5 6 5 2 . Reactor 1 | . . . . . . . . 3 6 Treads 13 | . 28 22 22 22 12 . . 12 11 Hover 4 | . . . . . 5 12 11 9 . Device 8 | . . . . . . 13 23 24 19 Storage 8 | . 14 11 11 11 11 10 5 . . Processor 8 | . . . . 9 11 8 11 9 8 Protection 5 | . 4 11 11 11 9 1 . . . Energy Gun 5 | . 7 7 11 11 5 . . . 4 Ballistic Gun 5 | . 14 11 11 11 4 2 5 4 2 Ballistic Cannon 1 | . . . . . . 8 5 4 . Launcher 1 | . 6 4 . . 1 1 . 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 93 | 13 15 15 14 14 24 50 43 57 93 Greatest Support 210 | 40 40 40 40 40 68 42 30 210 210 Greatest Overweight (x) 7 | . . . . . 6 2 1 5 7 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 10 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 5 5 Most Carried 8 | 5 5 5 5 6 8 8 8 8 5 Average Carried 4 | . 2 4 5 5 5 6 7 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | . 4 5 5 5 4 8 8 4 3 Class Distribution -------------------- 73% | Mutant 7% | Scavenger-Tank 6% | Scavenger-Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Infiltrator-Gunner | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Matter Collected 2374 | 256 126 17 . 35 264 578 . 356 742 Remotely 1131 | . . . . . . 578 . 109 444 Salvage Created 3154 | . 286 63 . . 372 642 . 458 1333 Parts 145 | . 18 5 . . 9 38 . 13 62 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . . . . . . 1 . 1 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 45 | . . . . . 45 . . . . Prevented 7 | . . . . . 7 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 52 | . 7 4 . . 10 11 . 6 14 Melee 12 | . . . . . 2 2 . 3 5 Guns 18 | . 2 4 . . 1 1 . 1 9 Cannons 5 | . . . . . . 4 . 1 . AOE 10 | . 5 . . . 2 2 . 1 . Classes Destroyed 14 | . 3 1 . . 2 6 . 1 1 Worker 3 | . . . . . . 1 . . 2 Builder 4 | . 1 . . . . 2 . . 1 Tunneler 2 | . . . . . . 2 . . . Recycler 4 | . . . . . . 1 . 1 2 Mechanic 1 | . . . . . . 1 . . . Operator 1 | . . . . . . . . . 1 Watcher 5 | . 2 . . . . 2 . . 1 Swarmer 7 | . . 4 . . 2 . . . 1 Grunt 20 | . 7 . . . 6 3 . . 4 Duelist 1 | . . . . . 1 . . . . Sentry 6 | . . . . . 1 4 . 1 . Hunter 6 | . . . . . . . . 3 3 Programmer 11 | . . . . . . 3 . 2 6 Heavy 1 | . . . . . . 1 . . . Best Kill Streak 6 | . 6 4 . . 5 6 . 3 5 Combat Bots Only 5 | . 5 4 . . 5 3 . 2 4 Max Kills in Single Turn 3 | . 3 1 . . 1 3 . 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 . . . 1 2 . 1 . Melee 1 | . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Hostile Shots Fired 1463 | . 18 22 . . 197 184 . 307 735 Missed 506 | . 2 7 . . 88 69 . 116 224 Damage Taken 11063 | . 183 83 . . 1375 988 . 2589 5845 Core 2278 | . 24 24 . . 364 128 . 437 1301 Absorbed by Shields 1038 | . . . . . . 29 . 95 914 Redirected to Shielding 52 | . 3 5 . . 44 . . . . Ignored by Resistances 3460 | . 57 30 . . 401 312 . 760 1900 Regen/Repaired (Parts) 25 | . . . . 25 . . . . . Core Remaining (%) 73 | 100 90 . . . 3 84 100 62 . Volleys Fired 131 | . 22 7 . . 28 24 . 9 41 Largest 4 | . 2 2 . . 2 3 . 3 4 Hottest 180 | . 70 70 . . 80 140 . 122 180 Shots Fired 266 | . 32 12 . . 40 59 . 25 98 Gun 183 | . 25 12 . . 33 11 . 9 93 Cannon 48 | . . . . . . 37 . 9 2 Launcher 32 | . 7 . . . 7 11 . 7 . Special 3 | . . . . . . . . . 3 Kinetic 171 | . 22 7 . . 20 48 . 18 56 Thermal 57 | . 3 5 . . 13 . . . 36 Explosive 32 | . 7 . . . 7 11 . 7 . Electromagnetic 3 | . . . . . . . . . 3 Robot Hit Streak 27 | . 27 5 . . 11 16 . 5 23 Robot Miss Streak 3 | . 2 2 . . 2 3 . 1 2 Penetration Max 1 | . . . . . . 1 . . 1 Secondary Targets 3 | . . 2 . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 Capacitor 2 | . . . . . . . . . 2 Shots Hit Robots 296 | . 28 7 . . 47 57 . 40 117 Core Hits 144 | . 23 5 . . 24 34 . 13 45 Critical Kills 8 | . . . . . 1 2 . 1 4 Critical Parts Destroyed 17 | . . . . . 6 8 . 1 2 Critical Strikes 44 | . . . . . 9 14 . 6 15 Burn 3 | . . . . . 2 . . . 1 Destroy 14 | . . . . . . 6 . 2 6 Blast 2 | . . . . . . 1 . 1 . Smash 11 | . . . . . 7 4 . . . Sever 14 | . . . . . . 3 . 3 8 Melee Attacks 109 | . . . . . 15 18 . 25 51 Impact 21 | . . . . . 15 6 . . . Slashing 88 | . . . . . . 12 . 25 51 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . 1 . 1 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10334 | . 583 79 . . 1551 2559 . 1387 4175 Guns 3094 | . 176 79 . . 244 96 . 47 2452 Cannons 934 | . . . . . . 774 . 123 37 Explosions 2303 | . 407 . . . 681 1059 . 156 . Melee 3977 | . . . . . 626 630 . 1061 1660 Ramming 26 | . . . . . . . . . 26 Kinetic 3001 | . 151 42 . . 137 870 . 170 1631 Thermal 960 | . 25 37 . . 107 . . . 791 Explosive 2303 | . 407 . . . 681 1059 . 156 . Electromagnetic 67 | . . . . . . . . . 67 Impact 863 | . . . . . 626 237 . . . Slashing 3114 | . . . . . . 393 . 1061 1660 Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . . . . 3 . 3 17 Average Corruption 4 | . . . . . . 1 . 1 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 32 | . . . . . . 1 . 5 26 Message Errors 8 | . . . . . . . . 1 7 Matter Fused 3 | . . . . . . . . 1 2 Heat Flow Errors 6 | . . . . . . . . . 6 Energy Discharges 3 | . . . . . . . . 1 2 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . 1 . 2 2 Misfires 1 | . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 736 | . . . . . 308 248 . 94 86 Projectiles 2 | . . . . . . 2 . . . Explosions 72 | . . . . . 27 44 . 1 . Melee 662 | . . . . . 281 202 . 93 86 Knockbacks 6 | . . . . . 3 2 . 1 . Impact 3 | . . . . . 3 . . . . Kinetic 3 | . . . . . . 2 . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 37 | . 23 . . . 2 . . . 12 Shots 3 | . 2 . . . 1 . . . . Rammed 7 | . . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . . 7 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 515 | . 50 28 . . 56 429 . . 515 Average Temperature 89 | . 17 14 . . 21 100 . . 120 Received Heat Transfer 1322 | . 120 . . . 339 291 . 45 527 Effects 4 | . . . . . . 2 . . 2 Shutdowns 2 | . . . . . . 1 . . 1 Energy Bleed 1 | . . . . . . 1 . . . Matter Decay 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . 2 2 . . . Impact Corruptions 14 | . . . . . 7 7 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . . . . . 3 Heat Transferred 1523 | . 74 111 . . 265 . . . 1073 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Peak Influence 172 | . 148 142 46 . . 172 48 159 111 Initial 52 | . . 52 46 . . . 48 20 . Average 46 | . 33 102 46 . . 55 48 78 31 Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 . . . . 6 . 2 4 Investigation 2 | . 1 . . . . 1 . . . Extermination 4 | . . . . . . 1 . 1 2 Reinforcement 7 | . . . . . . 4 . 1 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Distress Signals 21 | . 1 . . . 18 . . . 2 Communications Jammed 6 | . . . . . . . . . 6 Distress Signals 6 | . . . . . . . . . 6 Times Spotted 114 | . 11 4 . . 32 18 . 11 38 Peak Tracking Total 11 | . 3 4 . . 7 6 . 4 11 Tactical Retreats 6 | . . . . . 2 1 . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Traps Triggered 12 | . 1 . . . . 8 . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Machines Disabled 7 | . 1 . . . 2 1 . 2 1 Max in Single Turn 2 | . 1 . . . 2 1 . 2 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Machines Accessed 8 | . 4 2 . . . 1 . . 1 Terminals 7 | . 4 1 . . . 1 . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 15 | . 10 3 . . . 1 . . 1 Successful 11 | . 7 2 . . . 1 . . 1 Failed 4 | . 3 1 . . . . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 30 | . 2 . . 2 . 9 2 11 4 Terminals 14 | . 10 2 . . . 1 . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 7 1 . . . 1 . . 1 Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . Open DSF 2 | . . . . . . 1 . . 1 Emergency Access Points 1 | . 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . Report Inventory 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 3 2 . . . 1 . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 Non-combat 1 | . . . . . . . . . 1 Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . . . 2 parse_system 1 | . . . . . . . . . 1 no_distress 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Total Allies 9 | . . . . 6 . . . . 3 Largest Group 6 | . . . . 6 6 . . . 3 Highest-Rated Group 345 | . . . . 345 345 . . . 138 Highest-Rated Ally 96 | . . . . 96 96 . . . 46 Total Orders . | . . . . . . . . . . Ally Attacks 122 | . . . . . 107 . . . 15 Total Damage 3395 | . . . . . 3092 . . . 303 Kills 20 | . . . . . 18 . . . 2 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 51 | . . . . . . 51 . . . Items 51 | . . . . . . 51 . . . Zionite Intel Received 6 | . . . . . . 2 . 3 1 Main Access 1 | . . . . . . . . . 1 Branch Access 1 | . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Turns Passed 7853 | 115 532 107 52 1784 1734 1135 86 687 1621 Spaces Moved 4676 | 49 296 55 33 1097 1062 771 80 360 873 Core 29 | 18 . . . . 2 . . 1 8 Treads 2971 | 31 296 55 33 1097 525 . . 264 670 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 1676 | . . . . . 535 771 80 95 195 Flight . | . . . . . . . . . . Fastest Speed 36 | 50 160 160 160 160 80 56 106 56 36 Average Speed 136 | 119 160 160 160 160 120 110 106 146 140 Slowest Speed 400 | 160 160 160 160 160 350 220 106 330 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 5 50 10 16 90 92 22 2 11 17 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched 5 | . . . . 1 4 . . . . Spaces Dug 6 | . . . . . . 3 . . 3 Terrain Destroyed 176 | . 32 . . . 37 70 . 32 5 Melee 6 | . . . . . . 3 . . 3 Projectile 12 | . . . . . . 5 . 5 2 AOE 158 | . 32 . . . 37 62 . 27 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Total 5739 | 106 326 63 32 1126 1453 965 81 460 1127 Wait 536 | 46 . . . 28 326 53 . 22 61 Move 4667 | 48 295 54 32 1096 1061 770 79 359 873 Hop . | . . . . . . . . . . Pick Up 99 | 6 6 1 . 1 8 30 1 13 33 Fast Attach 20 | . . . . . . 5 . 6 9 Attach 84 | 6 2 . . 1 9 17 1 13 35 Detach 7 | . . . . . 1 2 . . 4 Swap 30 | . 1 1 . . 4 12 . 5 7 Drop 27 | . . . . . 1 12 . 8 6 Fire 131 | . 22 7 . . 28 24 . 9 41 Melee 109 | . . . . . 15 18 . 25 51 Ram 7 | . . . . . . . . . 7 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 22 | . . . . . . 22 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -5/Factory -4/Factory -3/Research (discovered 3 exits: Res x3) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 577 | -10/Materials | Discovered new exit (range 16) 648 | -10/Materials | Entered another Materials area 648 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 716 | -9/Materials | Discovered new exit (range 15) 755 | -9/Materials | Entered Mines 787 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 807 | -9/Mines | Entered Zion 995 | -7/Zion | Learned location of 2 exits from Factory 1005 | -7/Zion | Learned location of Warlord (-5) 1403 | -7/Zion | Given A8's code to call for help 2055 | -7/Zion | Imprinted 2058 | -7/Zion | Declared Zion's savior 2516 | -7/Zion | Received a visual enhancement algorithm 2521 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2525 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2570 | -7/Zion | Discovered new exit (range 9) 2591 | -7/Zion | Entered Proximity Caves 2591 | -6/Proximity Caves | Accompanied by 6 allies 2609 | -6/Proximity Caves | Learned Factory terminal intel 2847 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3312 | -6/Proximity Caves | Lost 5 allies 3459 | -6/Proximity Caves | Lost 3 parts (2n1w) 3484 | -6/Proximity Caves | Lost 4 allies 3552 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 3925 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3929 | -6/Proximity Caves | Core integrity fell below 50% 4034 | -6/Proximity Caves | Core integrity fell below 20% 4180 | -6/Proximity Caves | Identified exit to Factory 4325 | -6/Proximity Caves | Entered Factory 4325 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4326 | -6/Factory | Identified exit to Factory 4327 | -6/Factory | Loaded intel: 25 terminal locations 4505 | -6/Factory | Identified exit to DSF 4796 | -6/Factory | Retrieved Zion intel report: Branch Access 4796 | -6/Factory | Identified exit to Lower Caves 4890 | -6/Factory | Build established: Derelict-Mutant 5091 | -6/Factory | Lost 4 parts (1p2u1w) 5185 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5404 | -6/Factory | Build established: Mutant 5460 | -6/Factory | Entered another Factory area 5460 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5480 | -5/Factory | Discovered new exit (range 11) 5546 | -5/Factory | Entered another Factory area 5546 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5785 | -4/Factory | Retrieved Zion intel report: Component Schematics 5987 | -4/Factory | Lost 4 parts (1p2u1w) 6042 | -4/Factory | Retrieved Zion intel report: Guard Positions 6077 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 6124 | -4/Factory | Cargo convoy interrupted 6206 | -4/Factory | Discovered new exit (range 15) 6233 | -4/Factory | Entered Research 6233 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 6252 | -3/Research | Lost 13 parts (3p4n4u2w) 6732 | -3/Research | Spotted B-86 Titan 6962 | -3/Research | Build established: Scavenger-Mutant 7298 | -3/Research | Build established: Scavenger-Tank 7501 | -3/Research | Allied Derelicts emerged from ambush trap array 7513 | -3/Research | Retrieved Zion intel report: Main Access 7513 | -3/Research | Identified exit to Research 7600 | -3/Research | System corruption reached 10% 7610 | -3/Research | Lost 3 allies 7634 | -3/Research | Lost 8 parts (1p2n3u2w) 7700 | -3/Research | Found Quantum Capacitor 7702 | -3/Research | Found Quantum Capacitor 7705 | -3/Research | Lost 9 parts (1p2n4u2w) 7739 | -3/Research | Core integrity fell below 50% 7777 | -3/Research | Lost 4 parts (1p2n1w) 7838 | -3/Research | Core integrity fell below 20% 7854 | -3/Research | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- Quantum Capacitor destroyed. Penetrated by Slug. Lgt. Antimatter Reactor destroyed. Slug penetrates L-61 Swordsman. Penetrated by Slug. Slug penetrates G-67 Veteran. Penetrated by Slug. Slug penetrates G-67 Veteran. Gamma Rifle destroyed. Critical hit (Burn: +50). Slammed into H-77 Assassin. M-28 Smith repairs H-77 Assassin. Imp. Antigrav System destroyed. M-28 Smith repairs G-67 Veteran. Imp. Antigrav System destroyed. M-28 Smith repairs Welding Torch. Acquired Lgt. Ion Engine. Acquired Hpw. Tractor Beam. Lgt. Ion Engine destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# #???? | | ??????????????????????????????????## #???? | | ??????????????????????????????????#" #???? | | ??????????????????????????????????## #???? | | ???????????????????????????????????##"########???? | | ????????????????????????????????????###??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##########?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# " #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# ########??? | | ??????????????????????????????# # #??? | | ??????????????????????????????# ! # !! #??? | | ???????????????????????????#### % # ! !! #??? | | ???????????????????????????#""# |! # ! #??? | | ???????????###+######+######T"#####A#### #??? | | ?????????? %%%%% =!%=*%!!g% ! # #??? | | ?????????? % == =!!=[ =h!!%= ##+######## | | ?????????? g %=%=@!*%!=!|hm% + | | ?????????? g [[ =!* l% hg ##### " | | ?????????? g *=%|==! A g #???# # | | ???????????###+####################+##+#???# + | | ????????????????????????????????? ####+##### | | ??????????????????????????????? # #?# | | ??????????????????????????????# ? """ # #?# | | ??????????????????????????????#?? """" # #?# | | ???????????????????????????????? """" # #?# | | ???????????????????????????????? """ # #?? | | ??????????????????????????????? ? # #?? | | ??????????????????????????????? ??? ########?? | | ??????????????????????????????###??????##????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 58 Energy Capacity 710 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 2 Power Amplification 40 Base Temperature (-) 150 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Point Defense Rating 80 Weapon Cycling 25 Evasion (%) 53 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Hyp. Gauss Rifle | -4/Factory | Z-intel Matter Compressor | -4/Factory | Z-intel Adv. Hacking Suite | -4/Factory | Z-intel Adv. Coolant Injector | -4/Factory | Z-intel Imp. Propulsion Shielding | -4/Factory | Z-intel Power Amplifier | -4/Factory | Z-intel Adv. Particle Charger | -4/Factory | Z-intel Imp. Shock Absorption System | -4/Factory | Z-intel Adv. Terrain Scan Processor | -4/Factory | Z-intel Drone Bay | -4/Factory | Z-intel Imp. Shield Generator | -4/Factory | Z-intel Nuclear Pulse Array | -4/Factory | Z-intel Shield Generator | -4/Factory | Z-intel Triangulator | -4/Factory | Z-intel Robot Schematics ------------------ R-06 Scavenger | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Dangerous Findings Decoder Ring Help From High Places I'm Back, Baby! Respectable Loadout Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed NeutrinoMakeshiftPit Manual? 0 Play Time 02:23:01 Cumulative 18.3 hours Start 2024.04.09 @ 17:09:23 End 2024.04.09 @ 20:23:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 42150805-31ae-47c7-82f1-067671d8a63b