Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.28 @ 20:47:19 Player: Minty Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (114) 570 Value Destroyed (3587) 3587 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-614) -614 TOTAL SCORE: 5703 Bonus ------- Devolution -13500 Gauntlet 2448 No Salvage 3473 Pure Core 1948 Scavenger 2000 Simple Hacker 490 Sticky Parts 1000 Trapped 500 High Alert Combat Kills 689 Follower Combat Kills 138 Entered Garrisons 200 Cogmind --------- Core Integrity 1/800 Matter 261/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Titanium Leg Titanium Leg > --- UTILITY (6) ------ Advanced Visual Processing Unit Signal Interpreter Improved Signal Interpreter Advanced Targeting Computer Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Titanium Leg Armored Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Weight Redist. System Advanced Visual Processing Unit Signal Interpreter Seismic Detector Melee Analysis Suite > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Mace Maul > --- INVENTORY -------- (None) [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Signal Interpreter Device Seismic Detector Storage High-capacity Battery Processor Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved -2 | . . -1 -1 . . Power . | . . . . . . Propulsion -1 | . . -1 . . . Utility -1 | . . . -1 . . Weapon . | . . . . . . Parts Attached 68 | 9 14 23 9 1 12 Power 7 | 2 . 4 . 1 . Engine 7 | 2 . 4 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 4 3 3 3 . 3 Treads 8 | 2 3 3 . . . Leg 4 | . . . 2 . 2 Wheel 3 | 2 . . 1 . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 23 | . 7 5 5 . 6 Device 10 | . 3 2 3 . 2 Storage 1 | . . 1 . . . Processor 7 | . 1 1 2 . 3 Hackware 1 | . . . . . 1 Protection 4 | . 3 1 . . . Artifact . | . . . . . . Weapon 22 | 3 4 11 1 . 3 Energy Gun 8 | . . 6 1 . 1 Energy Cannon 3 | . 1 2 . . . Ballistic Gun 5 | 3 . . . . 2 Ballistic Cannon 1 | . . 1 . . . Launcher 3 | . 3 . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . 2 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 57 | . 6 29 1 14 7 Power 6 | . 1 1 . 4 . Propulsion 12 | . 2 6 . 3 1 Utility 18 | . . 11 . 4 3 Weapon 21 | . 3 11 1 3 3 Highest Loss Streak 7 | . 3 5 1 7 5 To Critical Strikes . | . . . . . . Average Backups . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 51 | . 63 49 62 41 30 Engine 5 | . 7 3 16 4 . Treads 5 | . 14 5 2 . . Wheel 1 | . 10 . . . . Device 6 | . 7 5 9 10 3 Processor 8 | . 3 7 10 14 16 Protection 4 | . 4 6 . . . Energy Gun 5 | . . 6 6 4 2 Ballistic Gun 1 | . 13 . . . 1 Launcher 2 | . 2 4 . . . Impact Weapon 4 | . . 4 10 3 . Peak Build Rating 39 | 9 23 24 39 37 23 Average Rating 17 | 5 13 17 25 19 15 On Entrance 14 | . 9 22 16 37 4 Naked Turns . | . . . . . . Heaviest Build 41 | 11 23 41 34 32 5 Greatest Support 63 | 40 20 63 39 21 34 Greatest Overweight (x) 9 | 1 1 9 1 5 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity . | . . . . . . Average Capacity . | . . . . . . Most Carried . | . . . . . . Average Carried . | . . . . . . Final Capacity . | . . . . . . Final Carried . | . . . . . . Class Distribution -------------------- 53% | Mutant 17% | Tank 12% | Gladiator 9% | Bomber 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Mutant | -8/Garrison Scout | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1614 | 203 340 867 95 10 99 Remotely . | . . . . . . Salvage Created 3751 | . 730 2339 437 185 60 Parts . | . . . . . . Haulers Intercepted 6 | . 2 4 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 83 | . 18 51 10 3 1 Melee 16 | . . 10 5 1 . Guns 18 | . 9 7 1 . 1 Cannons 7 | . 1 6 . . . AOE 30 | . 8 22 . . . Classes Destroyed 14 | . 6 7 1 . . Worker 6 | . 1 5 . . . Builder 3 | . 1 2 . . . Tunneler 2 | . . 1 1 . . Hauler 6 | . 2 4 . . . Recycler 5 | . 2 3 . . . Carrier 1 | . . 1 . . . Mechanic 2 | . . 1 . 1 . Operator 3 | . . 3 . . . Watcher 3 | . . 3 . . . Swarmer 8 | . 3 5 . . . Grunt 58 | . 15 34 7 2 . Brawler 4 | . . 4 . . . Sentry 12 | . . 8 2 1 1 Hunter 1 | . . . 1 . . Best Kill Streak 9 | . 8 9 3 3 1 Combat Bots Only 6 | . 5 6 3 2 1 Max Kills in Single Turn 4 | . 3 4 2 1 1 Gunslinging 1 | . . 1 . . . Exploded 4 | . 2 4 . . . Melee 1 | . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 501 | . 92 227 40 104 38 Missed 170 | . 30 74 15 39 12 Hits 331 | . 62 153 25 65 26 Melee 3 | . . 3 . . . Projectile 328 | . 62 150 25 65 26 AOE 1 | . . . . . 1 Critical Strikes 11 | . . 6 2 1 2 Actively Blocked 1 | . . 1 . . . Damage Taken 5253 | . 760 2625 379 969 520 Core 1588 | . 22 767 89 441 269 Absorbed by Shields 158 | . . 129 . 29 . Redirected to Shielding 54 | . . 54 . . . Regen/Repaired (Parts) 161 | . . 161 . . . Core Remaining (%) 67 | 100 97 4 . . . Volleys Fired 166 | . 54 93 5 . 14 Largest 4 | . 3 4 1 . 1 Hottest 161 | . 100 161 55 . 55 Shots Fired 282 | . 122 141 5 . 14 Gun 160 | . 96 45 5 . 14 Cannon 65 | . 11 54 . . . Launcher 57 | . 15 42 . . . Special . | . . . . . . Kinetic 114 | . 96 7 . . 11 Thermal 78 | . 11 59 5 . 3 Explosive 57 | . 15 42 . . . Electromagnetic 33 | . . 33 . . . Robot Hit Streak 16 | . 16 13 3 . 10 Robot Miss Streak 7 | . 7 3 1 . 1 Penetration Max . | . . . . . . Secondary Targets 6 | . 3 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 246 | . 70 130 23 13 10 Core Hits 130 | . 42 78 7 1 2 Critical Kills 6 | . . 3 3 . . Critical Parts Destroyed 20 | . . 11 5 4 . Critical Strikes 28 | . . 15 8 5 . Blast 1 | . . 1 . . . Smash 27 | . . 14 8 5 . Melee Attacks 115 | . . 65 34 16 . Impact 115 | . . 65 34 16 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 14 | . . 12 1 1 . Combat Hostiles 3 | . . 3 . . . Follow-up Attacks 13 | . . 11 2 . . Damage Inflicted 8903 | . 1654 5859 782 457 151 Guns 1340 | . 669 450 70 . 151 Cannons 803 | . 124 679 . . . Explosions 3498 | . 858 2640 . . . Melee 3256 | . . 2087 712 457 . Ramming 6 | . 3 3 . . . Kinetic 891 | . 669 71 . . 151 Thermal 917 | . 124 723 70 . . Explosive 3448 | . 858 2590 . . . Electromagnetic 385 | . . 385 . . . Impact 3256 | . . 2087 712 457 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 5 3 1 1 1 Average Corruption 1 | . 1 2 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . . 21 . 3 3 Message Errors 4 | . . 3 . . 1 Matter Fused 9 | . . 8 . . 1 Heat Flow Errors 6 | . . 4 . 2 . Energy Discharges 2 | . . 2 . . . Parts Rejected 2 | . . 1 . 1 . Data Loss (minor) 2 | . . 1 . . 1 Data Loss (major) 1 | . . 1 . . . Misfires 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 1336 | . 30 966 238 102 . Projectiles . | . . . . . . Explosions 278 | . 30 248 . . . Melee 1058 | . . 718 238 102 . Knockbacks 13 | . . 7 6 . . Impact 11 | . . 5 6 . . Kinetic 2 | . . 2 . . . Secondary . | . . . . . . Self-Inflicted Damage 823 | . 96 727 . . . Shots 19 | . 2 17 . . . Rammed 2 | . 1 1 . . . Targets Rammed 2 | . 1 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 571 | . 428 571 282 210 51 Average Temperature 147 | . 145 150 185 78 18 Received Heat Transfer 1964 | . 306 827 189 477 165 Effects 33 | . 9 23 1 . . Shutdowns 3 | . 1 2 . . . Energy Bleed 7 | . 2 5 . . . Interference 9 | . 2 6 1 . . Matter Decay 1 | . . 1 . . . Short Circuit 3 | . 1 2 . . . Damage (minor) 1 | . . 1 . . . Damage (major) 8 | . 3 5 . . . Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 17 | . . 10 5 2 . Combat Hostiles 12 | . . 6 4 2 . Parts Fried . | . . . . . . Impact Corruptions 43 | . . 28 10 5 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1863 | . 259 1456 148 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 4 | . 2 4 2 1 . Low Security (%) 16 | 100 61 2 . 2 100 Level 1 26 | . 29 18 29 97 . Level 2 19 | . 8 14 70 . . Level 3 25 | . . 43 . . . Level 4 11 | . . 20 . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . 1 . . . Peak Influence 1271 | . 449 1271 535 352 185 Initial 525 | . . 185 525 243 171 Average 566 | . 171 781 445 242 147 Influence Increases 3759 | . 713 2294 288 269 195 Destroy 0b10 Robot/C 1760 | . 360 1040 200 120 40 Destroy 0b10 Robot/NC 150 | . 30 110 5 5 . Destroy Leader 428 | . 84 274 50 . 20 Allied During Kill 7 | . . . . 3 4 Successful Hack 103 | . 37 41 14 . 11 Disable Machine 255 | . 15 210 15 . 15 Anti-Garrison Action 50 | . . . . 50 . Destroy Structure 466 | . 52 409 4 1 . Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 525 | . 135 210 . 90 90 Influence Decreases 3603 | . 272 1490 1158 292 391 Entered New Map 1289 | . . 256 720 132 181 Time Decay 1234 | . 212 644 278 . 100 Lost Part 570 | . 60 290 10 140 70 Lost Ally 60 | . . . . 20 40 Purge Threat 450 | . . 300 150 . . Squads Dispatched 28 | . 6 13 5 . 4 Investigation 20 | . 4 9 4 . 3 Extermination . | . . . . . . Reinforcement 5 | . 2 2 . . 1 Assault 2 | . . 2 . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 11 | . 4 3 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 149 | . 33 80 14 10 12 Peak Tracking Total 7 | . 5 7 5 6 6 Tactical Retreats 19 | . 6 9 . 2 2 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 27 | . 5 11 2 6 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 19 | . 1 14 1 2 1 Max in Single Turn 2 | . 1 2 1 1 1 Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 27 | . 5 10 6 1 5 Terminals 23 | . 5 8 4 1 5 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . . 1 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 96 | . 14 45 20 1 16 Successful 62 | . 11 30 11 . 10 Failed 34 | . 3 15 9 1 6 Catastrophic 8 | . 1 3 2 1 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 85 | . 14 38 16 1 16 Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units 5 | . . 2 3 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 55 | . 11 26 8 . 10 Record 6 | . 2 3 . . 1 Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 4 | . 2 1 1 . . Branch Access Points 1 | . . 1 . . . Terminal Index 2 | . 1 . . . 1 Scanalyzer Index 1 | . . 1 . . . Alert Level 14 | . 1 9 2 . 2 Unreport Threat 3 | . . 2 1 . . Dispatch Records 3 | . . 1 . . 2 Maintenance Status 2 | . 1 1 . . . Security Status 2 | . . 1 1 . . Patrol Status 4 | . . 1 . . 3 Transport Status 2 | . . 1 1 . . Reinforcement Status 1 | . . 1 . . . Recall Investigation 1 | . . . 1 . . Recall Reinforcements 2 | . . 1 1 . . Hauler Manifests 1 | . . . . . 1 Zone Layout 4 | . 3 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 4 | . . 2 2 . . Report Inventory 2 | . . 1 1 . . Retrieve Components 2 | . . 1 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 2 . . . Used . | . . . . . . Hacking Detections 22 | . 3 9 5 1 4 Full Trace Events 8 | . 2 3 2 . 1 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . 3 6 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired 3 | . . . . 3 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 3 | . . . . 3 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 48 | . . . . 48 48 Highest-Rated Ally 24 | . . . . 24 24 Initial Warlord ECA Mod 1 | . . . . . 1 Total Orders . | . . . . . . Ally Attacks 13 | . . . . 5 8 Total Damage 422 | . . . . 174 248 Kills 4 | . . . . 3 1 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 1515 | . 374 104 474 349 214 Optics 629 | . . . 66 349 214 Sensors 77 | . . . . . 77 Seismic 1137 | . 374 104 474 185 . ECM 211 | . 108 103 . . . Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 4053 | 71 476 2336 607 349 214 Spaces Moved 2310 | 65 338 1077 255 252 323 Core 670 | 12 . 236 . 211 211 Treads 853 | 11 . 759 83 . . Legs 160 | . . . 157 . 3 Wheels 518 | 42 338 82 15 41 . Hover . | . . . . . . Flight 109 | . . . . . 109 Fastest Speed 40 | 50 80 50 105 50 40 Average Speed 125 | 88 82 160 188 79 47 Slowest Speed 500 | 160 95 500 240 150 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . . . . . 4 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 5 56 92 26 47 29 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 13 | . 7 1 4 1 . Terrain Destroyed 533 | . 76 452 4 1 . Melee 6 | . . 1 4 1 . Projectile . | . . . . . . AOE 527 | . 76 451 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2991 | 73 435 1442 316 366 359 Wait 262 | . 29 197 22 . 14 Move 2296 | 64 337 1076 254 250 315 Hop 4 | . . . . . 4 Pick Up . | . . . . . . Fast Attach 72 | 9 14 26 9 2 12 Attach . | . . . . . . Detach . | . . . . . . Swap . | . . . . . . Drop . | . . . . . . Fire 166 | . 54 93 5 . 14 Melee 91 | . . 49 26 16 . Ram 1 | . 1 . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis 71 | . . . . 71 . Rewire 27 | . . . . 27 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 13) 426 | -10/Materials | Discovered new exit (range 16) 526 | -10/Materials | Lost 3 parts (1n2w) 533 | -10/Materials | Discovered new exit (range 16) 548 | -10/Materials | Entered another Materials area 548 | -9/Materials | Devolved, losing 1 slot: Propulsion x-1 794 | -9/Materials | Build established: Tank 859 | -9/Materials | Lost 5 parts (1p1n2u1w) 889 | -9/Materials | Repaired Hrd. Light Armor Plating 1024 | -9/Materials | Discovered new exit (range 7) 1171 | -9/Materials | Lost 4 parts (1u3w) 1240 | -9/Materials | Core integrity fell below 50% 1257 | -9/Materials | Lost 3 parts (1n2u) 1305 | -9/Materials | Discovered new exit (range 14) 1435 | -9/Materials | Core integrity fell below 20% 1480 | -9/Materials | Lost 3 parts (3w) 2132 | -9/Materials | Identified exit to Mines 2148 | -9/Materials | First assault squad dispatched 2164 | -9/Materials | Build established: Mutant 2266 | -9/Materials | Lost 3 parts (1n2u) 2620 | -9/Materials | Lost 3 parts (1n1u1w) 2682 | -9/Materials | Sterilization system engaged 2682 | -9/Materials | Non-combat units ordered to evacuate 2754 | -9/Materials | Discovered new exit (range 3) 2782 | -9/Materials | Combat units ordered to evacuate 2884 | -9/Materials | Entered another Materials area 2884 | -8/Materials | Devolved, losing 1 slot: Utility x-1 3280 | -8/Materials | Build established: Gladiator 3395 | -8/Materials | Met 7R-MNS 3398 | -8/Materials | Garrison activated, responded to threat 3435 | -8/Materials | Discovered new exit (range 4) 3491 | -8/Materials | Identified exit to Garrison 3491 | -8/Materials | Entered Garrison 3579 | -8/Garrison | Lost 7 parts (3p3n1w) 3609 | -8/Garrison | Triggered checkpoint 3635 | -8/Garrison | Garrison Relay disabled 3709 | -8/Garrison | Triggered checkpoint 3709 | -8/Garrison | Triggered checkpoint 3756 | -8/Garrison | Lost 6 parts (1p3u2w) 3770 | -8/Garrison | Core integrity fell below 50% 3781 | -8/Garrison | Build established: Mutant 3792 | -8/Garrison | Discovered new exit (range 10) 3796 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3807 | -8/Garrison | Discovered new exit (range 5) 3840 | -8/Garrison | Entered Materials 3840 | -8/Materials | Accompanied by 2 allies 4000 | -8/Materials | Core integrity fell below 20% 4031 | -8/Materials | Lost 5 parts (1n3u1w) 4054 | -8/Materials | Self-destructed Last Messages --------------- 04011_ An alarm sounds. 04011_ ALERT: Alarm triggered, dispatching investigation squad. 04016_ Acquired Target Analyzer. 04019_ Connecting with Terminal... >>Enumerate(Patrols) Retrieving latest reported positions... Found 5 active patrol squads. Downloaded coordinate data. >>Query(Riot Gun) This weapon is without a doubt based on the EM shotgun, though heavily modified to concentrate a greater electromagnetic burst within a much shorter range. As these are the primary armament of [Derelict] wizards, combat protocol dictates that units engage them at extreme range whenever possible. 04025_ Triggered Alarm Trap. 04025_ An alarm sounds. 04025_ ALERT: Alarm triggered, dispatching investigation squad. 04029_ Acquired Titanium Leg. 04039_ 12CWKVVA%UI1CYQ,EKFXAK0KMIXJJXCKMD:ODOW 04053_ Minigun destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????##############???????????? | | ??????????# "" ## #???????????? | | ??????????# ""S ! =## ########????? | | ??????????# "" Y# # #????? | | ??????????# ## # #????? | | ??????????# """ """ ## # #????? | | ??????????# """ """ ## # ! #????# | | ??????????? """ """ ?# # #????# | | ????????????? s ????? # #????# | | ????????????###s#########+####+######## | | ????????????# @ # | | ????????????# ^ + | | ????????????########################### | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 33 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 300 Utility Shielding 33 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Light Armor Plating | 10% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Devolution Gauntlet No Salvage Pure Core Scavenger Simple Hacker Sticky Parts Trapped Game ------ Seed CombatSubdwellerUnit Manual? 0 Play Time 00:29:16 Cumulative 1070.5 hours Start 2025.05.28 @ 20:16:22 End 2025.05.28 @ 20:47:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1326 Rogue 1043 Adventurer 124 Explorer 159 Win Type - Total 48 Types 34/0/8/4/1/0/0/1/0/0 Lore% 91 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca2250cc-3436-4fe6-8c52-260f2879bee4