Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.24 @ 06:19:22 Player: Sinthome Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (24) 120 Value Destroyed (424) 424 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1430) 1430 TOTAL SCORE: 7694 Bonus ------- Follower Combat Kills 230 Entered Garrisons 200 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1150 Matter 285/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Gravmag Array Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cryofiber Web Energy Well Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Reaction Control System Cloaking Device Improved Utility Shielding Makeshift Ablative Armor Advanced Shield Generator Force Field > --- WEAPON ----------- Enhanced Quantum Rifle Dirty Datajack > --- INVENTORY -------- Improved Gyrokinetic Inverter Enhanced Quantum Rifle Thermoblaster Sapper Charge Sapper Charge [Rating: 113] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Improved Fusion Compressor Reactor Light Antimatter Reactor Propulsion Gravmag Array Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Improved Flight Unit Utility Advanced Signal Interpreter Device Improved Reaction Control System Storage Energy Well Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Utility Shielding Weapon Dirty Datajack Energy Gun Variable Charge Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Chainsword Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Gar Slots Evolved 12 | . . 2 . 2 2 2 2 . . . 2 . Power . | . . . . . . . . . . . . . Propulsion 3 | . . 1 . . 1 . . . . . 1 . Utility 9 | . . 1 . 2 1 2 2 . . . 1 . Weapon . | . . . . . . . . . . . . . Parts Attached 95 | 6 5 6 23 7 10 13 6 . 9 1 9 . Power 9 | 1 1 . 4 . . 1 . . 1 . 1 . Engine 7 | 1 1 . 4 . . 1 . . . . . . Core 1 | . . . . . . . . . . . 1 . Reactor 1 | . . . . . . . . . 1 . . . Propulsion 22 | 2 . 2 7 . 4 3 . . . . 4 . Treads . | . . . . . . . . . . . . . Leg 4 | 2 . . 1 . . 1 . . . . . . Wheel 3 | . . 2 1 . . . . . . . . . Hover 9 | . . . . . 3 2 . . . . 4 . Flight 6 | . . . 5 . 1 . . . . . . . Utility 32 | 1 2 2 4 4 2 6 3 . 5 1 2 . Device 16 | . 1 1 3 . 1 2 3 . 2 1 2 . Storage 3 | 1 . 1 . . . . . . 1 . . . Processor 6 | . 1 . . 2 . 3 . . . . . . Hackware 1 | . . . . . 1 . . . . . . . Protection 6 | . . . 1 2 . 1 . . 2 . . . Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 2 2 8 3 4 3 3 . 3 . 2 . Energy Gun 12 | 1 . 1 3 3 1 1 1 . . . 1 . Energy Cannon 6 | . . . 3 . 1 1 . . 1 . . . Ballistic Gun 7 | 1 2 . 2 . . 1 1 . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . Launcher 2 | . . 1 . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . 2 . . . Unidentified Prototypes 16 | . . . 7 2 2 2 1 . 1 . 1 . Parts Lost 13 | . . 1 . 1 . . 2 . . . 9 . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . 2 . Utility 8 | . . 1 . . . . 1 . . . 6 . Weapon 3 | . . . . 1 . . 1 . . . 1 . Highest Loss Streak 7 | . . 1 . 1 . . 2 . . . 7 . To Critical Strikes . | . . . . . . . . . . . . . Average Backups 4 | 2 7 9 8 4 4 4 3 4 2 2 2 3 Power . | . . . . . . . . . . . . . Propulsion 1 | . 3 4 2 1 1 . 2 2 1 1 1 2 Utility . | . . 1 . . 1 3 1 2 . . . . Weapon 1 | . 2 3 3 2 1 . . . . 1 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 28 | . 1 . 9 . 5 4 2 . 2 . 2 3 Power 1 | . . . 1 . . . . . . . . . Propulsion 5 | . . . 1 . . . . . 1 . 1 2 Utility 8 | . . . 1 . 2 3 1 . 1 . . . Weapon 13 | . 1 . 6 . 3 1 . . . . 1 1 Tool/Special 1 | . . . . . . . 1 . . . . . Average Slot Usage (%) 88 | . 93 81 96 99 99 90 85 88 87 85 84 . Engine 5 | . 14 11 11 9 7 6 4 5 4 . . . Reactor 1 | . . . . . . . . . . 5 4 . Leg 3 | . 28 20 4 . . 1 . . . . . . Wheel 1 | . . 1 14 . . . . . . . . . Hover 8 | . . . . . 3 15 11 11 11 11 19 . Flight 4 | . . . 11 27 26 . . . . . . . Device 19 | . 4 4 11 13 7 15 31 35 26 23 27 . Storage 4 | . 14 11 7 . . . . . 3 5 4 . Processor 14 | . 3 11 11 17 15 20 17 17 17 17 10 . Protection 8 | . . . 2 13 15 13 8 5 9 11 7 . Energy Gun 5 | . 1 10 8 17 8 6 . 5 5 2 2 . Energy Cannon 1 | . . . 6 . . 3 . . . . . . Ballistic Gun 3 | . 26 8 4 . . 1 5 5 1 . . . Special Melee Weapon 1 | . . . . . . . . . 3 5 4 . Peak Build Rating 113 | 6 10 11 26 35 47 71 84 84 91 91 113 2 Average Rating 62 | 4 9 10 16 31 41 63 78 84 87 87 100 2 On Entrance 42 | . 6 10 9 26 33 47 71 84 84 91 83 2 Avg Prop Armor Cover (%) 5 | . . . 8 . 1 4 6 . . . 2 . Naked Turns 52 | . . . . . . . . . . . 8 44 Heaviest Build 53 | 11 16 22 26 21 25 36 40 37 44 44 53 . Greatest Support 56 | 20 20 26 32 21 26 40 40 40 40 40 56 3 Greatest Overweight (x) 3 | 3 . 1 1 . . 1 1 . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 9 8 5 5 5 5 5 5 5 5 5 Most Carried 10 | 4 8 10 10 5 5 5 5 5 5 5 5 3 Average Carried 5 | 2 7 9 8 4 4 4 4 5 4 4 4 3 Final Capacity 10 | 8 8 10 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 4 8 10 5 4 5 5 5 5 5 4 3 3 Class Distribution -------------------- 32% | Mutant 21% | Assassin 17% | Ninja 16% | Infiltrator-Scout 5% | Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Infiltrator-Scout | -5/Factory Infiltrator-Scout | -5/Upper Caves Assassin | -5/Warlord Assassin | -4/Proximity Caves Ninja | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Gar Matter Collected 1568 | 168 39 175 361 43 . 242 121 64 249 10 75 21 Remotely . | . . . . . . . . . . . . . Salvage Created 677 | . 39 45 270 93 45 . 98 . 76 . 11 . Parts 51 | . 6 8 18 4 1 . 9 . 3 . 2 . Haulers Intercepted 5 | . . . 2 2 1 . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Gar Combat Hostiles Destroyed 16 | . 3 4 4 . . . 4 . . . 1 . Guns 6 | . 3 . 1 . . . 2 . . . . . Cannons 5 | . . . 3 . . . 2 . . . . . AOE 5 | . . 4 . . . . . . . . 1 . Classes Destroyed 6 | . 1 1 3 . . . . . 1 . . . Builder 2 | . . 2 . . . . . . . . . . Hauler 5 | . . . 2 2 1 . . . . . . . Swarmer 12 | . 3 4 . . . . 4 . . . 1 . Grunt 1 | . . . 1 . . . . . . . . . Protector 1 | . . . . . . . . . 1 . . . Sentry 3 | . . . 3 . . . . . . . . . Best Kill Streak 6 | . 3 6 2 1 1 . 2 . . . 1 . Combat Bots Only 4 | . 3 4 2 . . . 2 . . . 1 . Max Kills in Single Turn 2 | . 1 2 1 1 1 . 1 . 1 . 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Gar Hostile Shots Fired 472 | . 40 31 47 25 15 26 71 . 5 40 129 43 Missed 194 | . 13 9 17 10 13 16 34 . 3 25 40 14 Hits 278 | . 27 22 30 15 2 10 37 . 2 15 89 29 Melee 18 | . . . . . . . . . . . 18 . Projectile 260 | . 27 22 30 15 2 10 37 . 2 15 71 29 AOE 3 | . . . . . . . . . . . 3 . Critical Strikes 15 | . 1 . . 1 . . 1 . . . 12 . Damage Taken 4320 | . 219 245 415 271 10 156 736 . 17 190 1722 339 Core 1458 | . 38 37 108 34 . 13 74 . . . 815 339 Absorbed by Shields 455 | . . . . . . 32 59 . 18 108 152 86 Redirected to Shielding 149 | . . . . 40 . . 54 . . 16 39 . Regen/Repaired (Parts) 73 | . . . . . . . 37 . 36 . . . Core Remaining (%) 90 | 100 84 . 63 93 100 98 . . . 92 . . Volleys Fired 80 | . 7 6 21 12 4 5 23 . . . 2 . Largest 2 | . 2 2 2 2 1 2 2 . . . 1 . Hottest 133 | . 46 95 133 122 61 116 114 . . . 65 . Shots Fired 138 | . 14 12 42 24 4 9 31 . . . 2 . Gun 104 | . 14 6 23 24 4 8 23 . . . 2 . Cannon 28 | . . . 19 . . 1 8 . . . . . Launcher 6 | . . 6 . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 58 | . 14 . 12 . . 2 30 . . . . . Thermal 59 | . . 6 26 18 4 3 . . . . 2 . Explosive 6 | . . 6 . . . . . . . . . . Electromagnetic 15 | . . . 4 6 . 4 1 . . . . . Robot Hit Streak 12 | . 4 3 11 3 6 12 5 . . . 2 . Robot Miss Streak 7 | . 1 2 4 2 . 1 7 . . . . . Penetration Max 1 | . . . . . . 1 . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 99 | . 9 3 24 8 3 8 19 . 20 3 2 . Core Hits 44 | . 3 9 7 2 1 . 11 . 10 . 1 . Critical Kills 1 | . . . . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . 1 1 . . . . . Critical Strikes 5 | . . 1 . . 1 1 2 . . . . . Burn 2 | . . 1 . . 1 . . . . . . . Destroy 3 | . . . . . . 1 2 . . . . . Melee Attacks 27 | . . . . . 4 . . . 20 3 . . Impact 1 | . . . . . 1 . . . . . . . Slashing 3 | . . . . . 3 . . . . . . . Piercing 23 | . . . . . . . . . 20 3 . . Sneak Attacks 20 | . . . . . . . . . 20 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1706 | . 150 413 488 172 53 132 161 . 68 9 60 . Guns 932 | . 150 50 242 172 53 132 73 . . . 60 . Cannons 334 | . . . 246 . . . 88 . . . . . Explosions 363 | . . 363 . . . . . . . . . . Melee 77 | . . . . . . . . . 68 9 . . Ramming . | . . . . . . . . . . . . . Kinetic 427 | . 150 . 111 . . 20 146 . . . . . Thermal 621 | . . 50 341 67 53 50 . . . . 60 . Explosive 363 | . . 363 . . . . . . . . . . Electromagnetic 218 | . . . 36 105 . 62 15 . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 77 | . . . . . . . . . 68 9 . . Highest Corruption 2 | . 2 . . . . 1 . . . . . . Average Corruption 1 | . 2 . . . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 1 | . 1 . . . . . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 17 | . . 17 . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 17 | . . 17 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . 4 . . . . . Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . . . . 4 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 40 | . . 40 . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 308 | . 183 144 308 306 28 61 33 . 3 . 241 . Average Temperature 99 | . 100 73 92 127 14 33 19 . 1 . 140 . Received Heat Transfer 402 | . . 42 153 81 . 18 12 . . 33 63 . Effects 2 | . . . . 1 . . . . . . 1 . Energy Bleed 1 | . . . . 1 . . . . . . . . Interference 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . . . . . Heat Transferred 1369 | . . 185 666 148 185 111 . . . . 74 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Gar Maximum Alert Level 1 | . . . 1 . . . . . . . 1 . Low Security (%) 87 | 100 100 100 77 100 100 100 100 . . . 54 100 Level 1 12 | . . . 22 . . . . . . . 45 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 300 | . 80 98 238 157 71 10 72 . . . 300 170 Initial 300 | . . . 32 83 71 . . . . . 300 95 Average 78 | . 34 22 137 87 18 . 17 . . . 197 114 Influence Increases 1823 | . 100 130 571 184 26 52 182 . . 30 473 75 Destroy 0b10 Robot/C 520 | . 60 80 280 . . . 80 . . . 20 . Destroy 0b10 Robot/NC 40 | . . 10 15 10 5 . . . . . . . Destroy Leader 142 | . 10 10 106 4 2 . 10 . . . . . Allied During Kill 72 | . . . 72 . . . . . . . . . Successful Hack 79 | . . 12 7 5 . 22 . . . . 33 . Disable Machine 45 | . . . 30 15 . . . . . . . . Destroy Structure 25 | . . 18 1 . 4 . 2 . . . . . Advance Influence 300 | . . . . . . . . . . . 300 . Partial Spotted 60 | . . . 15 15 . 30 . . . . . . Lose Combat Pursuer 540 | . 30 . 45 135 15 . 90 . . 30 120 75 Influence Decreases 1653 | . 100 52 452 224 183 52 125 57 . 30 336 42 Entered New Map 310 | . . . 46 114 86 . . 22 . . . 42 Time Decay 1093 | . 100 42 266 100 97 52 125 35 . 30 246 . Lost Part 110 | . . 10 . 10 . . . . . . 90 . Lost Ally 140 | . . . 140 . . . . . . . . . Squads Dispatched 16 | . . 1 3 2 1 2 5 . . . 2 . Investigation 2 | . . . 2 . . . . . . . . . Extermination 4 | . . . . . 1 1 1 . . . 1 . Reinforcement 10 | . . 1 1 2 . 1 4 . . . 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Gar Distress Signals 7 | . . 2 1 2 . . 1 . . . 1 . Communications Jammed 13 | . . . . . 6 1 6 . . . . . Distress Signals 10 | . . . . . 6 1 3 . . . . . Times Spotted 133 | . 4 9 21 18 4 3 20 . 13 9 23 9 Peak Tracking Total 11 | . 3 7 4 9 3 3 7 . 10 4 11 8 Tactical Retreats 18 | . 1 . 1 3 1 . 4 . . 1 6 1 ECM-based Alert Blocks 1 | . . . . . . . 1 . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Gar Traps Triggered 7 | . 1 . 1 . . 2 . . . . 1 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Time Bombs Activated 3 | . . . . . . . . . . 1 2 . Exploded 3 | . . . . . . . . . . 1 2 . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Gar Machines Disabled 3 | . . . 2 1 . . . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Gar Machines Accessed 37 | . 4 1 10 3 2 6 3 . . . 8 . Terminals 21 | . 2 1 8 2 . 3 2 . . . 3 . Fabricators 5 | . . . . . 2 2 . . . . 1 . Repair Stations 2 | . . . . . . 1 1 . . . . . Recycling Units 8 | . 2 . 2 1 . . . . . . 3 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 54 | . 5 1 17 4 2 8 4 . . . 13 . Successful 25 | . . 1 8 1 1 5 3 . . . 6 . Failed 29 | . 5 . 9 3 1 3 1 . . . 7 . Catastrophic 6 | . 2 . 1 . . . 1 . . . 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 4 | . . . 2 1 . . . . . . 1 . Terminals 31 | . 3 1 13 3 . 4 2 . . . 5 . Fabricators 5 | . . . . . 2 2 . . . . 1 . Repair Stations 4 | . . . . . . 2 2 . . . . . Recycling Units 13 | . 2 . 4 1 . . . . . . 6 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Terminal Hacks 14 | . . 1 6 1 . 3 1 . . . 2 . Record 1 | . . 1 . . . . . . . . . . Open Door 4 | . . . 4 . . . . . . . . . Open DSF 4 | . . . . . . 2 . . . . 2 . Emergency Access Points 2 | . . . 1 . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . . . . 1 . 1 . . . . . . Fabricator Hacks 3 | . . . . . 1 1 . . . . 1 . Network Status 1 | . . . . . . 1 . . . . . . Build 2 | . . . . . 1 . . . . . 1 . Repair Station Hacks 3 | . . . . . . 1 2 . . . . . Scan Component 2 | . . . . . . 1 1 . . . . . Repair 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 4 | . . . 2 . . . . . . . 2 . Report Inventory 1 | . . . . . . . . . . . 1 . Retrieve Components 3 | . . . 2 . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 4 . 7 2 . 2 2 . . . 5 . Full Trace Events 2 | . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 4 | . . . . . 2 . . . . . 2 . Authchips . | . . . . . . . . . . . . . Time 175 | . . . . . 106 . . . . . 69 . Total Part Build Rating 30 | . . . . . 12 . . . . . 18 . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . Time 50 | . . . . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 8 | . . . 7 . . . . . . . 1 . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Gar Total Allies 10 | . . . 10 . . . . . . . . . Largest Group 10 | . . . 10 . . . . . . . . . Highest-Rated Group 88 | . . . 88 . . . . . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 96 | . . . 96 . . . . . . . . . Total Damage 728 | . . . 728 . . . . . . . . . Kills 11 | . . . 11 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Gar Active Infowar (turns) 3967 | . . 105 57 209 335 386 407 211 1034 703 520 . Optics 3698 | . . . . 102 335 386 407 211 1034 703 520 . Sensors 2639 | . . 105 . . . . 321 211 937 703 362 . Structural 164 | . . . 57 107 . . . . . . . . Cloaking 688 | . . . . . . . . . . 297 391 . Jamming 847 | . . . . . 308 381 152 6 . . . . ECM 9 | . . . . . . . 9 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Gar Turns Passed 5062 | 67 232 257 646 212 335 386 407 211 1034 703 528 44 Spaces Moved 5813 | 45 164 157 795 300 530 523 440 376 867 905 657 54 Core 116 | 14 . . . . . . . . . . 48 54 Treads . | . . . . . . . . . . . . . Legs 334 | 31 164 139 . . . . . . . . . . Wheels 340 | . . 18 322 . . . . . . . . . Hover 3802 | . . . . . 82 523 440 376 867 905 609 . Flight 1221 | . . . 473 300 448 . . . . . . . Fastest Speed 31 | 50 120 90 34 34 31 45 56 56 56 56 50 50 Average Speed 63 | 120 120 145 57 34 33 54 57 56 71 76 55 50 Slowest Speed 200 | 200 120 190 117 34 45 110 110 56 106 106 106 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 18 | . . . 6 7 5 . . . . . . . Potential Cave-ins 2 | . . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 38 13 74 37 19 11 14 46 85 86 18 10 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 1 | . . . . . . . . . . 1 . . Spaces Dug 4 | . . . . . 4 . . . . . . . Terrain Destroyed 30 | . . 24 1 . 4 . 1 . . . . . Melee 4 | . . . . . 4 . . . . . . . Projectile 1 | . . . 1 . . . . . . . . . AOE 24 | . . 24 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Gar Total 7047 | 55 184 170 943 378 675 612 563 375 1289 913 819 71 Wait 863 | . . . 55 57 106 47 84 . 378 1 135 . Move 5771 | 44 163 156 783 288 520 522 439 375 866 904 657 54 Hop 13 | . . . 5 4 4 . . . . . . . Pick Up 73 | 5 6 2 18 3 14 7 6 . 6 . 6 . Fast Attach 33 | 5 1 1 6 3 . 6 2 . 4 1 4 . Attach 22 | 1 . . 4 3 3 3 3 . 2 . 3 . Detach 4 | . . . 1 . 1 1 . . 1 . . . Swap 53 | . 4 5 15 3 8 9 2 . 4 . 3 . Drop 80 | . 3 . 27 5 11 12 4 . 8 3 7 . Fire 80 | . 7 6 21 12 4 5 23 . . . 2 . Melee 27 | . . . . . 4 . . . 20 3 . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 25 | . . . 8 . . . . . . . . 17 Rewire . | . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . 1 2 . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Garrison History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 8) 296 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Entered another Materials area 300 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 300 | -9/Materials | Discovered new exit (range 15) 311 | -9/Materials | Build established: Mutant 338 | -9/Materials | Identified exit to Storage 557 | -9/Materials | Entered Storage 585 | -9/Storage | Learned location of Armory (-4) 601 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 734 | -9/Storage | Lost 6 allies 1200 | -9/Storage | Discovered new exit (range 9) 1202 | -9/Storage | Identified exit to Materials 1203 | -9/Storage | Entered Materials 1203 | -8/Materials | Evolved 2 slots: Utility x2 1388 | -8/Materials | Discovered new exit (range 20) 1415 | -8/Materials | Identified exit to Factory 1415 | -8/Materials | Entered Factory 1415 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1701 | -7/Factory | Fabricated Disruptor Cannon (x2) 1711 | -7/Factory | Discovered new exit (range 19) 1738 | -7/Factory | Identified exit to Factory 1750 | -7/Factory | Entered another Factory area 1750 | -6/Factory | Evolved 2 slots: Utility x2 1803 | -6/Factory | Identified exit to DSF 1841 | -6/Factory | Identified exit to DSF 2107 | -6/Factory | Discovered new exit (range 21) 2136 | -6/Factory | Identified exit to Factory 2136 | -6/Factory | Entered another Factory area 2136 | -5/Factory | Evolved 2 slots: Utility x2 2415 | -5/Factory | Build established: Infiltrator-Scout 2434 | -5/Factory | Repaired Lgt. Angular Momentum Engine 2534 | -5/Factory | Discovered new exit (range 6) 2543 | -5/Factory | Identified exit to Upper Caves 2543 | -5/Factory | Entered Upper Caves 2665 | -5/Upper Caves | Encountered a Warlord checkpoint 2751 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 2753 | -5/Upper Caves | Identified exit to Warlord 2754 | -5/Upper Caves | Entered Warlord 3250 | -5/Warlord | Met Warlord 3275 | -5/Warlord | Warlord's base attacked by MAIN.C 3437 | -5/Warlord | Build established: Assassin 3625 | -5/Warlord | Warlord forces counterattacked 3720 | -5/Warlord | P-80 Master assimilated allied 9U-WGK(M) 3726 | -5/Warlord | Spotted Executioner 3773 | -5/Warlord | Lost 7 allies 3775 | -5/Warlord | Discovered new exit (range 14) 3787 | -5/Warlord | Identified exit to Proximity Caves 3788 | -5/Warlord | Entered Proximity Caves 4293 | -4/Proximity Caves | Spotter reported a threat 4346 | -4/Proximity Caves | Spotter reported a threat 4443 | -4/Proximity Caves | Discovered new exit (range 5) 4445 | -4/Proximity Caves | Identified exit to Factory 4491 | -4/Proximity Caves | Entered Factory 4491 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4548 | -4/Factory | Build established: Ninja 4682 | -4/Factory | Fabricated Enh. Quantum Rifle (x2) 4696 | -4/Factory | Identified exit to DSF 4995 | -4/Factory | Core integrity fell below 50% 5015 | -4/Factory | Lost 7 parts (2n4u1w) 5019 | -4/Factory | Identified exit to Garrison 5019 | -4/Factory | Entered Garrison 5036 | -4/Garrison | Spotted B-86 Titan 5052 | -4/Garrison | Core integrity fell below 20% 5063 | -4/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05045_ Field strength at 51. 05046_ Field strength at 38. 05047_ Field strength at 32. 05048_ Field strength at 21. 05049_ Field strength at 15. 05050_ Field strength at 2. 05051_ Stasis field depleted. 05051_ Triggered Stasis Trap. 05051_ A bubble of rippling energy engulfs the area. 05051_ Field strength at 94. 05052_ Field strength at 88. 05053_ Field strength at 78. 05054_ Field strength at 63. 05055_ Field strength at 50. 05056_ Field strength at 36. 05057_ Field strength at 26. 05058_ Field strength at 11. 05058_ S-27 Virus destroyed. 05059_ Stasis field depleted. 05059_ Acquired 21 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????# #??????????????????????????????? | | ????? ## ???## #??????????????????????????????? | | ????? ??? "??????????????????????????????? | | ????? ??? "??????????????????????????????? | | ?????? ?? "??????????????????????????????? | | ??????? ?? "??????????????????????????????? | | ????????# ?# #??????????????????????????????? | | ????????? ## #?????####?????????????????????? | | ??????????? ????? #?????????????????????? | | ???????????? ?????? #?????????????????????? | | ????????????? ??????# #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????#@ #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????#s #?????????????????????? | | ??????????????# ########s #?????????????????????? | | ??????????????# * s ##### #???????????????? | | ??????????????# ==[ #???????????????? | | ??????????????########### #######???????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ##############????????? | | ????????????????????????# #????????? | | ????????????????????????# #????????? | | ????????????????????????############# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????#####????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 50 Energy Generation 35 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 Cloak Strength 2 Additional Mass Support 6 Base Temperature (-) 200 Armor Coverage 300 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 64 Armor Integrity Analysis 30 Recoil Reduction 6 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Disruptor Cannon | x2 | -7/Factory | Preloaded Enh. Quantum Rifle | x2 | -4/Factory | Preloaded Repaired ---------- Lgt. Angular Momentum Engine | 38% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Charge!!! Cya! DATA ERROR: Steam Global Achievement% Factory Defaults Heavy Suspicion I Have A Map? I'm Back, Baby! Let Me Out Of Here Look Less Dangerous Next Time Organ Harvest Spot Them First The More The Merrier There's More Where That Came From Challenges ------------ None Game ------ Seed ShockboltScrapCharger Manual? 0 Play Time 03:16:07 Cumulative 33.4 hours Start 2025.11.12 @ 05:35:52 End 2025.11.24 @ 06:19:22 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 31 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3844cbcf-c3dd-428a-8f8a-52f90856e281