Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.27 @ 18:48:37

Player: Grimalkyne

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (80)      400
Value Destroyed (2897)     2897
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1101)               1101
              TOTAL SCORE: 8058

 Bonus
-------
High Alert Combat Kills    455
Follower Combat Kills      346
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             850/850
Matter                     174/300
Energy                     237/300
System Corruption          0%
Temperature                Hot (297)
Movement                   Treading (240) Ox1
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                Angular Momentum Engine
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY (7) ------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Signal Interpreter
                Particle Charger
                Weapon Cycler
       Hardened Heavy Armor Plating
>               --- WEAPON (3) -------
                Gatling Laser
                Phase Cannon
       Advanced Assault Cannon
>               --- INVENTORY (20) ---
         Cooled Deuterium Engine
                Thermal Generator
       Improved Cooling System
       Improved Cooling System
       Improved Cooling System
       Improved Cooling System
       Improved Signal Interpreter
       Improved Signal Interpreter
                Targeting Computer
                Recoil Stabilizer
       Improved Utility Shielding
       Improved Light Armor Plating
                Field Laser
                Plasma Cannon
          Heavy Assault Rifle
                Flak Gun
       Improved Light Cannon
          Heavy Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Signal Interpreter
                Particle Charger
                Weapon Cycler
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
                Gatling Laser
                Phase Cannon
          Heavy Machine Gun
>               --- INVENTORY --------
         Cooled Deuterium Engine
                Thermal Generator
       Improved Cooling System
       Improved Cooling System
       Improved Cooling System
       Improved Cooling System
       Improved Signal Interpreter
       Improved Signal Interpreter
                Targeting Computer
                Recoil Stabilizer
       Improved Utility Shielding
       Improved Light Armor Plating
                Field Laser
                Plasma Cannon
          Heavy Assault Rifle
                Flak Gun
       Improved Light Cannon
          Heavy Missile Launcher
[Rating: 51]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Energy Filter
  Device                   Energy Filter
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   
  Utility                  5    | .   .   .   .   .   2   1   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             112  | 8   10  .   2   6   33  45  8   
  Power                    13   | 1   1   .   1   .   2   7   1   
    Engine                 10   | 1   1   .   1   .   .   6   1   
    Core                   3    | .   .   .   .   .   2   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               28   | 4   2   .   .   4   8   10  .   
    Treads                 22   | 2   .   .   .   2   8   10  .   
    Leg                    6    | 2   2   .   .   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  31   | 1   3   .   .   2   12  11  2   
    Device                 15   | .   1   .   .   .   7   5   2   
    Storage                8    | 1   1   .   .   2   3   1   .   
    Processor              2    | .   1   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   2   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   4   .   1   .   11  17  5   
    Energy Gun             19   | 1   3   .   1   .   7   6   1   
    Energy Cannon          6    | .   .   .   .   .   1   3   2   
    Ballistic Gun          7    | 1   1   .   .   .   3   1   1   
    Ballistic Cannon       6    | .   .   .   .   .   .   5   1   
    Launcher               2    | .   .   .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   1   .   .   .   3   1   .   
Parts Lost                 18   | .   .   .   .   .   10  8   .   
  Power                    2    | .   .   .   .   .   1   1   .   
  Propulsion               6    | .   .   .   .   .   2   4   .   
  Utility                  3    | .   .   .   .   .   2   1   .   
  Weapon                   7    | .   .   .   .   .   5   2   .   
  Highest Loss Streak      5    | .   .   .   .   .   5   3   .   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   
Average Slot Usage (%)     97   | .   99  100 100 100 96  97  86  
  Engine                   8    | .   14  14  14  14  2   6   6   
  Treads                   20   | .   .   .   .   3   25  28  20  
  Leg                      7    | .   28  28  28  24  .   .   .   
  Device                   11   | .   5   .   .   .   8   15  20  
  Storage                  9    | .   14  14  14  14  11  7   6   
  Processor                7    | .   7   14  14  14  9   7   6   
  Protection               4    | .   .   .   .   .   5   5   6   
  Energy Gun               11   | .   14  14  14  14  16  9   6   
  Energy Cannon            1    | .   .   .   .   .   .   1   6   
  Ballistic Gun            7    | .   14  14  14  14  9   4   4   
  Ballistic Cannon         3    | .   .   .   .   .   .   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             97   | 14  20  20  20  20  28  87  97  
  Greatest Support         87   | 40  20  20  20  40  68  87  63  
  Greatest Overweight (x)  1    | .   .   .   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 20   | 8   10  10  10  20  20  20  20  
  Average Capacity         14   | 7   8   10  10  10  10  17  20  
  Most Carried             20   | 5   10  10  10  10  10  20  18  
  Average Carried          13   | 2   7   10  9   9   7   15  17  
  Final Capacity           20   | 8   10  10  10  10  10  20  20  
  Final Carried            18   | 5   10  10  10  10  6   18  18  

 Class Distribution 
--------------------
 42% | Skirmisher
 27% | Mutant
 20% | Scavenger-Skirmisher
  6% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials
 Skirmisher | -7/Factory
     Gunner | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Matter Collected           2355 | 261  193  58   .    83   469  1272 19   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2949 | .    317  63   .    .    707  1843 19   
  Parts                    131  | .    18   1    .    .    30   82   .    
Haulers Intercepted        2    | .    .    .    .    .    .    2    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  64   | .   8   2   .   .   18  36  .   
  Guns                     47   | .   8   2   .   .   18  19  .   
  Cannons                  12   | .   .   .   .   .   .   12  .   
  AOE                      4    | .   .   .   .   .   .   4   .   
Classes Destroyed          12   | .   3   .   .   .   5   4   .   
  Worker                   2    | .   .   .   .   .   1   1   .   
  Builder                  3    | .   .   .   .   .   1   2   .   
  Hauler                   2    | .   .   .   .   .   .   2   .   
  Recycler                 2    | .   .   .   .   .   1   1   .   
  Watcher                  7    | .   2   .   .   .   .   4   1   
  Swarmer                  12   | .   3   .   .   .   5   4   .   
  Grunt                    37   | .   5   2   .   .   9   21  .   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   1   .   
  Sentry                   4    | .   .   .   .   .   3   1   .   
  Hunter                   5    | .   .   .   .   .   1   4   .   
  Programmer               4    | .   .   .   .   .   .   4   .   
Best Kill Streak           5    | .   3   2   .   .   5   4   1   
  Combat Bots Only         5    | .   3   2   .   .   5   4   .   
Max Kills in Single Turn   4    | .   1   1   .   .   2   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Damage Taken               5647 | .    389  64   20   31   1696 3023 424  
  Core                     576  | .    102  33   8    .    146  287  .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   212  | .    .    .    .    .    63   149  .    
Core Remaining (%)         68   | 100  .    .    .    42   73   59   .    
Volleys Fired              231  | .    38   6    .    1    55   126  5    
  Largest                  3    | .    2    2    .    2    3    3    3    
  Hottest                  213  | .    70   85   .    85   153  199  213  
Shots Fired                608  | .    76   12   .    2    137  366  15   
  Gun                      474  | .    76   12   .    2    137  240  7    
  Cannon                   133  | .    .    .    .    .    .    125  8    
  Launcher                 1    | .    .    .    .    .    .    1    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  276  | .    38   6    .    1    60   166  5    
  Thermal                  287  | .    38   6    .    1    77   155  10   
  Explosive                1    | .    .    .    .    .    .    1    .    
  Electromagnetic          44   | .    .    .    .    .    .    44   .    
  Robot Hit Streak         20   | .    16   20   .    10   14   12   3    
  Robot Miss Streak        12   | .    3    5    .    2    12   4    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    .    3    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    
Shots Hit Robots           404  | .    57   12   .    2    102  220  11   
  Core Hits                215  | .    18   13   .    4    89   85   6    
  Critical Kills           1    | .    .    .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         26   | .    3    .    .    .    2    21   .    
    Burn                   16   | .    3    .    .    .    2    11   .    
    Destroy                1    | .    .    .    .    .    .    1    .    
    Blast                  9    | .    .    .    .    .    .    9    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7768 | .    732  186  .    25   1630 4823 372  
  Guns                     5381 | .    732  186  .    25   1630 2678 130  
  Cannons                  2084 | .    .    .    .    .    .    1842 242  
  Explosions               303  | .    .    .    .    .    .    303  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  2975 | .    372  64   .    10   603  1818 108  
  Thermal                  4064 | .    360  122  .    15   1027 2276 264  
  Explosive                270  | .    .    .    .    .    .    270  .    
  Electromagnetic          459  | .    .    .    .    .    .    459  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    .    
  Average Corruption       2    | .    .    .    .    .    .    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  51   | .    .    .    .    .    .    51   .    
    Message Errors         15   | .    .    .    .    .    .    15   .    
    Matter Fused           17   | .    .    .    .    .    .    17   .    
    Heat Flow Errors       7    | .    .    .    .    .    .    7    .    
    Energy Discharges      3    | .    .    .    .    .    .    3    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    4    .    
    Data Loss (major)      2    | .    .    .    .    .    .    2    .    
    Misfires               1    | .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            132  | .    .    .    .    .    .    132  .    
  Projectiles              78   | .    .    .    .    .    .    78   .    
  Explosions               54   | .    .    .    .    .    .    54   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 14   | .    .    .    .    .    .    11   3    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    .    .    .    11   3    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        336  | .    138  120  .    60   336  271  332  
  Average Temperature      90   | .    37   57   .    32   141  73   148  
  Received Heat Transfer   2079 | .    189  36   .    36   603  1149 66   
  Effects                  8    | .    .    .    .    .    7    1    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    
    Energy Bleed           3    | .    .    .    .    .    2    1    .    
    Interference           3    | .    .    .    .    .    3    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    
  Parts Melted             14   | .    1    .    .    .    1    12   .    
  Heat Transferred         8636 | .    1295 150  .    20   1741 5049 381  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Peak Influence             999  | .   90  131 .   58  322 999 520 
  Initial                  484  | .   .   .   .   .   22  59  484 
  Average                  274  | .   34  73  .   57  101 378 461 
Maximum Alert Level        3    | .   .   .   .   .   1   3   2   
  Low Security (%)         62   | 100 100 100 .   100 87  50  .   
  Level 1                  6    | .   .   .   .   .   12  5   22  
  Level 2                  13   | .   .   .   .   .   .   14  77  
  Level 3                  17   | .   .   .   .   .   .   29  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   .   .   .   .   6   15  1   
  Investigation            1    | .   .   .   .   .   .   1   .   
  Extermination            5    | .   .   .   .   .   .   5   .   
  Reinforcement            5    | .   .   .   .   .   1   4   .   
  Assault                  5    | .   .   .   .   .   .   4   1   
  Garrison                 6    | .   .   .   .   .   5   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac 
Distress Signals           6    | .   1   .   .   .   4   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              123  | .   14  2   1   2   31  66  7   
  Peak Tracking Total      6    | .   4   2   1   1   6   5   5   
  Tactical Retreats        11   | .   .   .   .   .   2   9   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Traps Triggered            1    | .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac 
Machines Disabled          3    | .   .   .   .   .   .   3   .   
  Max in Single Turn       2    | .   .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac 
Machines Accessed          25   | .   8   .   .   .   4   12  1   
  Terminals                18   | .   8   .   .   .   1   8   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   .   .   .   .   2   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                50   | .   22  .   .   .   7   19  2   
  Successful               27   | .   10  .   .   .   5   11  1   
  Failed                   23   | .   12  .   .   .   2   8   1   
    Catastrophic           3    | .   1   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   1   .   1   1   .   
  Terminals                36   | .   22  .   .   .   1   11  2   
  Fabricators              3    | .   .   .   .   .   .   3   .   
  Repair Stations          6    | .   .   .   .   .   4   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   2   2   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             14   | .   10  .   .   .   .   3   1   
  Part Schematic           2    | .   .   .   .   .   .   2   .   
  Prototype ID Bank        3    | .   2   .   .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   
  Locate Traps             4    | .   4   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   .   .   2   .   
Repair Station Hacks       5    | .   .   .   .   .   3   2   .   
  Scan Component           3    | .   .   .   .   .   2   1   .   
  Repair                   2    | .   .   .   .   .   1   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   2   2   .   
  Insert Component         2    | .   .   .   .   .   1   1   .   
  Analyze                  2    | .   .   .   .   .   1   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   7   .   .   .   3   7   1   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   3   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   134 .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   12  .   
Part Schematics Acquired   4    | .   .   .   .   .   1   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   95  .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   1   .   
  Time                     45   | .   .   .   .   .   26  19  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   1   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac 
Total Allies               6    | .   .   3   .   .   .   3   .   
  Largest Group            3    | .   .   3   3   3   3   3   .   
  Highest-Rated Group      90   | .   .   40  40  40  40  90  .   
  Highest-Rated Ally       30   | .   .   16  16  16  16  30  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               71   | .   .   8   5   4   17  37  .   
  Total Damage             1038 | .   .   53  45  57  183 700 .   
  Kills                    15   | .   .   3   1   2   2   7   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               7870 | 76   1139 398  327  186  819  4410 515  
Spaces Moved               4002 | 52   760  286  266  134  295  2026 183  
  Core                     7    | 7    .    .    .    .    .    .    .    
  Treads                   2523 | 8    .    .    .    11   295  2026 183  
  Legs                     1472 | 37   760  286  266  123  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  152  152  240  
  Average Speed            147  | 116  120  120  120  123  157  158  240  
  Slowest Speed            240  | 160  120  120  120  190  160  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    98   75   59   38   28   52   6    
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 4    | .    .    .    .    .    .    4    .    
Terrain Destroyed          44   | .    .    .    .    .    .    44   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               25   | .    .    .    .    .    .    25   .    
  AOE                      19   | .    .    .    .    .    .    19   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      5483 | 64   914  329  275  152  543  2958 248  
  Wait                     1001 | .    88   38   3    6    130  688  48   
  Move                     3995 | 51   759  285  265  133  294  2025 183  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  62   | 3    8    .    2    1    10   38   .    
  Fast Attach              36   | 8    3    .    .    2    6    13   4    
  Attach                   32   | .    1    .    1    1    16   11   2    
  Detach                   12   | 2    .    .    .    2    5    2    1    
  Swap                     44   | .    6    .    1    3    11   21   2    
  Drop                     70   | .    11   .    3    3    16   34   3    
  Fire                     231  | .    38   6    .    1    55   126  5    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Discovered new exit (range 13)
  372 | -10/Materials | Discovered new exit (range 16)
  594 | -10/Materials | Discovered new exit (range 16)
  817 | -10/Materials | Identified exit to Mines
  949 | -10/Materials | Discovered new exit (range 4)
  954 | -10/Materials | Identified exit to Materials
 1216 | -10/Materials | Entered Mines
 1217 | -10/Mines     | Met a Derelict bent on vengeance
 1226 | -10/Mines     | Discovered exit to Materials (range 10)
 1272 | -10/Mines     | Core integrity fell below 50%
 1343 | -10/Mines     | Discovered exit to Materials (range 8)
 1382 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1520 | -10/Mines     | Found a hidden stash of uninstalled traps
 1564 | -10/Mines     | Learned location of Zion (-7)
 1610 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1610 | -10/Mines     | Discovered new exit (range 5)
 1613 | -10/Mines     | Identified exit to Exiles
 1614 | -10/Mines     | Entered Exiles
 1614 | -10/Exiles    | Accompanied by 3 allies
 1644 | -10/Exiles    | Met 8R-AWN
 1664 | -10/Exiles    | Met EX-HEX
 1703 | -10/Exiles    | Met EX-BIN
 1716 | -10/Exiles    | Aligned with FarCom system
 1718 | -10/Exiles    | Given EX-Vault access code
 1745 | -10/Exiles    | Opened EX-Vault
 1755 | -10/Exiles    | Found Prototype Energy Cannon
 1781 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1799 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1924 | -10/Exiles    | Discovered new exit (range 14)
 1937 | -10/Exiles    | Identified exit to Mines
 1941 | -10/Exiles    | Left Exiles lab with YOLO Cannon
 1941 | -10/Exiles    | Entered Mines
 1941 | -9/Mines      | Accompanied by 3 allies
 2055 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2058 | -9/Mines      | Found Prototype Device
 2115 | -9/Mines      | Discovered new exit (range 8)
 2121 | -9/Mines      | Identified exit to Materials
 2127 | -9/Mines      | Entered Materials
 2127 | -8/Materials  | Accompanied by 3 allies
 2127 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2133 | -8/Materials  | Identified Exp. Sensor Array
 2135 | -8/Materials  | Identified YOLO Cannon
 2431 | -8/Materials  | Garrison activated, responded to threat
 2665 | -8/Materials  | Repaired Lgt. Armor Plating
 2783 | -8/Materials  | Discovered new exit (range 12)
 2829 | -8/Materials  | Garrison activated, responded to threat
 2904 | -8/Materials  | Lost 5 parts (1u4w)
 2944 | -8/Materials  | Identified exit to Factory
 2946 | -8/Materials  | Entered Factory
 2946 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2976 | -7/Factory    | Lost 5 parts (1p2n1u1w)
 3125 | -7/Factory    | Discovered new exit (range 15)
 3148 | -7/Factory    | Identified exit to Factory
 3340 | -7/Factory    | Build established: Scavenger-Skirmisher
 3700 | -7/Factory    | Fabricated L-41 Fighter?
 4736 | -7/Factory    | Build established: Skirmisher
 5416 | -7/Factory    | Garrison activated, responded to threat
 5746 | -7/Factory    | First assault squad dispatched
 6128 | -7/Factory    | Repaired Imp. Light Armor Plating
 7171 | -7/Factory    | Lost 3 parts (2n1w)
 7308 | -7/Factory    | Discovered exit to Factory (range 16)
 7356 | -7/Factory    | Entered another Factory area
 7356 | -6/Factory    | Evolved 2 slots: Utility x2
 7655 | -6/Factory    | Build established: Gunner
 7706 | -6/Factory    | First assault squad dispatched
 7871 | -6/Factory    | Self-destructed

 Last Messages 
---------------
07556_ Connecting with Scanalyzer...
07588_ ALERT: All DSF locations entering lockdown mode.
07616_ W-25 Informer destroyed.
07628_ Acquired 19 matter.
07706_ ALERT: Significant disruption in Zone 4Q, assault force dispatched.
07707_ Dropped Cld. Deuterium Engine.
07708_ Acquired Angular Momentum Engine.
07766_ R-10 Processor collects Cld. Deuterium Engine.
07820_ Dropped Hvy. Machine Gun.
07820_ Acquired Adv. Assault Cannon.
07833_ R-10 Processor collects Hvy. Machine Gun.
07860_ C-30 ARC bursts open, deploying its payload.
07860_ G-67 Veteran unfolds itself.
07860_ L-41 Fighter unfolds itself.
07860_ B-48 Gladiator unfolds itself.
07860_ G-50 Soldier unfolds itself.
07860_ I-36 Angel unfolds itself.
07862_ G-67 Veteran knocked back.
07865_ G-50 Soldier knocked back.
07868_ L-41 Fighter knocked back.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????#     |
| ?????????????????????????????????????????????#     |
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| ?????????????????????????????????????????????#^  ^ |
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| ?????????????????????????????????????????????#     |
| ?????????????????????????????????#+??????????#     |
| ?????????????????????????????????# ??????????#     |
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| ?????????????????????????????????# ??????????#     |
| ?????????????????????????????????# ??????????#     |
| ???????????????????????#####+##### ###########     |
| ??????????????????????                             |
| ??????????????????????                             |
| ?????????????????????                              |
| ?????????????????????                              |
| ?????????????????????            i                 |
| ?????????????????????????##########+###            |
| ?????????????????????????#     t      #            |
| ?????????????????????????#            #            |
| ???????????????b?#########   """ """  #            |
| ??????????          t%g %@l  """ """  #            |
| ?????????????????#########   """ """  #            |
| ?????????????????????????# g          #            |
| ?????????????????????????#   """ """  ###+######+# |
| ???????????o?????????????#   """ """  #?#          |
| ?????????????????????????#   """ """  #?#          |
| ?????????????????????????#            #?#    """"" |
| ?????????????????????????#         ?  #?#          |
| ?????????????????????????#        ??? #?#          |
| ?????????????????????????#########???##?#          |
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| ????????????????????????????????????????#          |
| ????????????????????????????????????????########## |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          18
Energy Capacity            425
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           8
Energy Filtering           30
Particle Charging          15

 Item Schematics 
-----------------
 Exp. Sensor Array | -8/Materials | Scanalyzed
 Hvy. Particle Gun | -7/Factory   | Scanalyzed
      Plasma Rifle | -7/Factory   | Hacked
          Coil Gun | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 L-41 Fighter | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegratedTiamatCannon
  Manual?         0
Play Time         01:11:42
  Cumulative      40.6 hours
  Start           2022.10.27 @ 14:37:46
  End             2022.10.27 @ 18:48:37
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           28
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          35
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2d89c5a-3813-4707-bd95-a2e98a5bbb9d