Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.27 @ 18:48:37 Player: Grimalkyne Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (2897) 2897 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1101) 1101 TOTAL SCORE: 8058 Bonus ------- High Alert Combat Kills 455 Follower Combat Kills 346 Aligned with FarCom 300 Cogmind --------- Core Integrity 850/850 Matter 174/300 Energy 237/300 System Corruption 0% Temperature Hot (297) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads > --- UTILITY (7) ------ Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Particle Charger Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON (3) ------- Gatling Laser Phase Cannon Advanced Assault Cannon > --- INVENTORY (20) --- Cooled Deuterium Engine Thermal Generator Improved Cooling System Improved Cooling System Improved Cooling System Improved Cooling System Improved Signal Interpreter Improved Signal Interpreter Targeting Computer Recoil Stabilizer Improved Utility Shielding Improved Light Armor Plating Field Laser Plasma Cannon Heavy Assault Rifle Flak Gun Improved Light Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Particle Charger Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Phase Cannon Heavy Machine Gun > --- INVENTORY -------- Cooled Deuterium Engine Thermal Generator Improved Cooling System Improved Cooling System Improved Cooling System Improved Cooling System Improved Signal Interpreter Improved Signal Interpreter Targeting Computer Recoil Stabilizer Improved Utility Shielding Improved Light Armor Plating Field Laser Plasma Cannon Heavy Assault Rifle Flak Gun Improved Light Cannon Heavy Missile Launcher [Rating: 51] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Energy Filter Device Energy Filter Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 5 | . . . . . 2 1 2 Weapon 1 | . . . . . 1 . . Parts Attached 112 | 8 10 . 2 6 33 45 8 Power 13 | 1 1 . 1 . 2 7 1 Engine 10 | 1 1 . 1 . . 6 1 Core 3 | . . . . . 2 1 . Reactor . | . . . . . . . . Propulsion 28 | 4 2 . . 4 8 10 . Treads 22 | 2 . . . 2 8 10 . Leg 6 | 2 2 . . 2 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | 1 3 . . 2 12 11 2 Device 15 | . 1 . . . 7 5 2 Storage 8 | 1 1 . . 2 3 1 . Processor 2 | . 1 . . . . 1 . Hackware . | . . . . . . . . Protection 6 | . . . . . 2 4 . Artifact . | . . . . . . . . Weapon 40 | 2 4 . 1 . 11 17 5 Energy Gun 19 | 1 3 . 1 . 7 6 1 Energy Cannon 6 | . . . . . 1 3 2 Ballistic Gun 7 | 1 1 . . . 3 1 1 Ballistic Cannon 6 | . . . . . . 5 1 Launcher 2 | . . . . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . 1 . . . 3 1 . Parts Lost 18 | . . . . . 10 8 . Power 2 | . . . . . 1 1 . Propulsion 6 | . . . . . 2 4 . Utility 3 | . . . . . 2 1 . Weapon 7 | . . . . . 5 2 . Highest Loss Streak 5 | . . . . . 5 3 . To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 97 | . 99 100 100 100 96 97 86 Engine 8 | . 14 14 14 14 2 6 6 Treads 20 | . . . . 3 25 28 20 Leg 7 | . 28 28 28 24 . . . Device 11 | . 5 . . . 8 15 20 Storage 9 | . 14 14 14 14 11 7 6 Processor 7 | . 7 14 14 14 9 7 6 Protection 4 | . . . . . 5 5 6 Energy Gun 11 | . 14 14 14 14 16 9 6 Energy Cannon 1 | . . . . . . 1 6 Ballistic Gun 7 | . 14 14 14 14 9 4 4 Ballistic Cannon 3 | . . . . . . 5 . Naked Turns . | . . . . . . . . Heaviest Build 97 | 14 20 20 20 20 28 87 97 Greatest Support 87 | 40 20 20 20 40 68 87 63 Greatest Overweight (x) 1 | . . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 8 10 10 10 20 20 20 20 Average Capacity 14 | 7 8 10 10 10 10 17 20 Most Carried 20 | 5 10 10 10 10 10 20 18 Average Carried 13 | 2 7 10 9 9 7 15 17 Final Capacity 20 | 8 10 10 10 10 10 20 20 Final Carried 18 | 5 10 10 10 10 6 18 18 Class Distribution -------------------- 42% | Skirmisher 27% | Mutant 20% | Scavenger-Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 2355 | 261 193 58 . 83 469 1272 19 Remotely . | . . . . . . . . Salvage Created 2949 | . 317 63 . . 707 1843 19 Parts 131 | . 18 1 . . 30 82 . Haulers Intercepted 2 | . . . . . . 2 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 64 | . 8 2 . . 18 36 . Guns 47 | . 8 2 . . 18 19 . Cannons 12 | . . . . . . 12 . AOE 4 | . . . . . . 4 . Classes Destroyed 12 | . 3 . . . 5 4 . Worker 2 | . . . . . 1 1 . Builder 3 | . . . . . 1 2 . Hauler 2 | . . . . . . 2 . Recycler 2 | . . . . . 1 1 . Watcher 7 | . 2 . . . . 4 1 Swarmer 12 | . 3 . . . 5 4 . Grunt 37 | . 5 2 . . 9 21 . Duelist 1 | . . . . . . 1 . Protector 1 | . . . . . . 1 . Sentry 4 | . . . . . 3 1 . Hunter 5 | . . . . . 1 4 . Programmer 4 | . . . . . . 4 . Best Kill Streak 5 | . 3 2 . . 5 4 1 Combat Bots Only 5 | . 3 2 . . 5 4 . Max Kills in Single Turn 4 | . 1 1 . . 2 4 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . . . . 4 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 5647 | . 389 64 20 31 1696 3023 424 Core 576 | . 102 33 8 . 146 287 . Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 212 | . . . . . 63 149 . Core Remaining (%) 68 | 100 . . . 42 73 59 . Volleys Fired 231 | . 38 6 . 1 55 126 5 Largest 3 | . 2 2 . 2 3 3 3 Hottest 213 | . 70 85 . 85 153 199 213 Shots Fired 608 | . 76 12 . 2 137 366 15 Gun 474 | . 76 12 . 2 137 240 7 Cannon 133 | . . . . . . 125 8 Launcher 1 | . . . . . . 1 . Special . | . . . . . . . . Kinetic 276 | . 38 6 . 1 60 166 5 Thermal 287 | . 38 6 . 1 77 155 10 Explosive 1 | . . . . . . 1 . Electromagnetic 44 | . . . . . . 44 . Robot Hit Streak 20 | . 16 20 . 10 14 12 3 Robot Miss Streak 12 | . 3 5 . 2 12 4 3 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 . . . 3 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 404 | . 57 12 . 2 102 220 11 Core Hits 215 | . 18 13 . 4 89 85 6 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 26 | . 3 . . . 2 21 . Burn 16 | . 3 . . . 2 11 . Destroy 1 | . . . . . . 1 . Blast 9 | . . . . . . 9 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7768 | . 732 186 . 25 1630 4823 372 Guns 5381 | . 732 186 . 25 1630 2678 130 Cannons 2084 | . . . . . . 1842 242 Explosions 303 | . . . . . . 303 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2975 | . 372 64 . 10 603 1818 108 Thermal 4064 | . 360 122 . 15 1027 2276 264 Explosive 270 | . . . . . . 270 . Electromagnetic 459 | . . . . . . 459 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 3 . Average Corruption 2 | . . . . . . 2 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 51 | . . . . . . 51 . Message Errors 15 | . . . . . . 15 . Matter Fused 17 | . . . . . . 17 . Heat Flow Errors 7 | . . . . . . 7 . Energy Discharges 3 | . . . . . . 3 . Data Loss (minor) 4 | . . . . . . 4 . Data Loss (major) 2 | . . . . . . 2 . Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 132 | . . . . . . 132 . Projectiles 78 | . . . . . . 78 . Explosions 54 | . . . . . . 54 . Melee . | . . . . . . . . Knockbacks 14 | . . . . . . 11 3 Impact . | . . . . . . . . Kinetic 14 | . . . . . . 11 3 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 336 | . 138 120 . 60 336 271 332 Average Temperature 90 | . 37 57 . 32 141 73 148 Received Heat Transfer 2079 | . 189 36 . 36 603 1149 66 Effects 8 | . . . . . 7 1 . Shutdowns 1 | . . . . . 1 . . Energy Bleed 3 | . . . . . 2 1 . Interference 3 | . . . . . 3 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 14 | . 1 . . . 1 12 . Heat Transferred 8636 | . 1295 150 . 20 1741 5049 381 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 999 | . 90 131 . 58 322 999 520 Initial 484 | . . . . . 22 59 484 Average 274 | . 34 73 . 57 101 378 461 Maximum Alert Level 3 | . . . . . 1 3 2 Low Security (%) 62 | 100 100 100 . 100 87 50 . Level 1 6 | . . . . . 12 5 22 Level 2 13 | . . . . . . 14 77 Level 3 17 | . . . . . . 29 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . . . . . 6 15 1 Investigation 1 | . . . . . . 1 . Extermination 5 | . . . . . . 5 . Reinforcement 5 | . . . . . 1 4 . Assault 5 | . . . . . . 4 1 Garrison 6 | . . . . . 5 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 6 | . 1 . . . 4 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 123 | . 14 2 1 2 31 66 7 Peak Tracking Total 6 | . 4 2 1 1 6 5 5 Tactical Retreats 11 | . . . . . 2 9 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . 3 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Exploded 1 | . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 3 | . . . . . . 3 . Max in Single Turn 2 | . . . . . . 2 . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 25 | . 8 . . . 4 12 1 Terminals 18 | . 8 . . . 1 8 1 Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . . . . 2 1 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 50 | . 22 . . . 7 19 2 Successful 27 | . 10 . . . 5 11 1 Failed 23 | . 12 . . . 2 8 1 Catastrophic 3 | . 1 . . . 1 1 . Database Lockouts . | . . . . . . . . Manual 3 | . . . 1 . 1 1 . Terminals 36 | . 22 . . . 1 11 2 Fabricators 3 | . . . . . . 3 . Repair Stations 6 | . . . . . 4 2 . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . . 2 2 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 14 | . 10 . . . . 3 1 Part Schematic 2 | . . . . . . 2 . Prototype ID Bank 3 | . 2 . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 1 | . . . . . . . 1 Unreport Threat 2 | . 2 . . . . . . Locate Traps 4 | . 4 . . . . . . Disarm Traps 1 | . 1 . . . . . . Fabricator Hacks 3 | . . . . . . 3 . Load Schematic 1 | . . . . . . 1 . Build 2 | . . . . . . 2 . Repair Station Hacks 5 | . . . . . 3 2 . Scan Component 3 | . . . . . 2 1 . Repair 2 | . . . . . 1 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . 2 2 . Insert Component 2 | . . . . . 1 1 . Analyze 2 | . . . . . 1 1 . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 7 . . . 3 7 1 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . . 3 . Authchips . | . . . . . . . . Time 134 | . . . . . . 134 . Total Robot Build Rating 12 | . . . . . . 12 . Part Schematics Acquired 4 | . . . . . 1 3 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time 95 | . . . . . . 95 . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . Time 45 | . . . . . 26 19 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 . Part Schematics Acquired 2 | . . . . . 1 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . Machine Destruction 1 | . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies 6 | . . 3 . . . 3 . Largest Group 3 | . . 3 3 3 3 3 . Highest-Rated Group 90 | . . 40 40 40 40 90 . Highest-Rated Ally 30 | . . 16 16 16 16 30 . Total Orders . | . . . . . . . . Ally Attacks 71 | . . 8 5 4 17 37 . Total Damage 1038 | . . 53 45 57 183 700 . Kills 15 | . . 3 1 2 2 7 . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 7870 | 76 1139 398 327 186 819 4410 515 Spaces Moved 4002 | 52 760 286 266 134 295 2026 183 Core 7 | 7 . . . . . . . Treads 2523 | 8 . . . 11 295 2026 183 Legs 1472 | 37 760 286 266 123 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 152 152 240 Average Speed 147 | 116 120 120 120 123 157 158 240 Slowest Speed 240 | 160 120 120 120 190 160 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 4 98 75 59 38 28 52 6 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 4 | . . . . . . 4 . Terrain Destroyed 44 | . . . . . . 44 . Melee . | . . . . . . . . Projectile 25 | . . . . . . 25 . AOE 19 | . . . . . . 19 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 5483 | 64 914 329 275 152 543 2958 248 Wait 1001 | . 88 38 3 6 130 688 48 Move 3995 | 51 759 285 265 133 294 2025 183 Hop . | . . . . . . . . Pick Up 62 | 3 8 . 2 1 10 38 . Fast Attach 36 | 8 3 . . 2 6 13 4 Attach 32 | . 1 . 1 1 16 11 2 Detach 12 | 2 . . . 2 5 2 1 Swap 44 | . 6 . 1 3 11 21 2 Drop 70 | . 11 . 3 3 16 34 3 Fire 231 | . 38 6 . 1 55 126 5 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 13) 372 | -10/Materials | Discovered new exit (range 16) 594 | -10/Materials | Discovered new exit (range 16) 817 | -10/Materials | Identified exit to Mines 949 | -10/Materials | Discovered new exit (range 4) 954 | -10/Materials | Identified exit to Materials 1216 | -10/Materials | Entered Mines 1217 | -10/Mines | Met a Derelict bent on vengeance 1226 | -10/Mines | Discovered exit to Materials (range 10) 1272 | -10/Mines | Core integrity fell below 50% 1343 | -10/Mines | Discovered exit to Materials (range 8) 1382 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1520 | -10/Mines | Found a hidden stash of uninstalled traps 1564 | -10/Mines | Learned location of Zion (-7) 1610 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1610 | -10/Mines | Discovered new exit (range 5) 1613 | -10/Mines | Identified exit to Exiles 1614 | -10/Mines | Entered Exiles 1614 | -10/Exiles | Accompanied by 3 allies 1644 | -10/Exiles | Met 8R-AWN 1664 | -10/Exiles | Met EX-HEX 1703 | -10/Exiles | Met EX-BIN 1716 | -10/Exiles | Aligned with FarCom system 1718 | -10/Exiles | Given EX-Vault access code 1745 | -10/Exiles | Opened EX-Vault 1755 | -10/Exiles | Found Prototype Energy Cannon 1781 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1799 | -10/Exiles | Exiles lab attacked by MAIN.C 1924 | -10/Exiles | Discovered new exit (range 14) 1937 | -10/Exiles | Identified exit to Mines 1941 | -10/Exiles | Left Exiles lab with YOLO Cannon 1941 | -10/Exiles | Entered Mines 1941 | -9/Mines | Accompanied by 3 allies 2055 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2058 | -9/Mines | Found Prototype Device 2115 | -9/Mines | Discovered new exit (range 8) 2121 | -9/Mines | Identified exit to Materials 2127 | -9/Mines | Entered Materials 2127 | -8/Materials | Accompanied by 3 allies 2127 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2133 | -8/Materials | Identified Exp. Sensor Array 2135 | -8/Materials | Identified YOLO Cannon 2431 | -8/Materials | Garrison activated, responded to threat 2665 | -8/Materials | Repaired Lgt. Armor Plating 2783 | -8/Materials | Discovered new exit (range 12) 2829 | -8/Materials | Garrison activated, responded to threat 2904 | -8/Materials | Lost 5 parts (1u4w) 2944 | -8/Materials | Identified exit to Factory 2946 | -8/Materials | Entered Factory 2946 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2976 | -7/Factory | Lost 5 parts (1p2n1u1w) 3125 | -7/Factory | Discovered new exit (range 15) 3148 | -7/Factory | Identified exit to Factory 3340 | -7/Factory | Build established: Scavenger-Skirmisher 3700 | -7/Factory | Fabricated L-41 Fighter? 4736 | -7/Factory | Build established: Skirmisher 5416 | -7/Factory | Garrison activated, responded to threat 5746 | -7/Factory | First assault squad dispatched 6128 | -7/Factory | Repaired Imp. Light Armor Plating 7171 | -7/Factory | Lost 3 parts (2n1w) 7308 | -7/Factory | Discovered exit to Factory (range 16) 7356 | -7/Factory | Entered another Factory area 7356 | -6/Factory | Evolved 2 slots: Utility x2 7655 | -6/Factory | Build established: Gunner 7706 | -6/Factory | First assault squad dispatched 7871 | -6/Factory | Self-destructed Last Messages --------------- 07556_ Connecting with Scanalyzer... 07588_ ALERT: All DSF locations entering lockdown mode. 07616_ W-25 Informer destroyed. 07628_ Acquired 19 matter. 07706_ ALERT: Significant disruption in Zone 4Q, assault force dispatched. 07707_ Dropped Cld. Deuterium Engine. 07708_ Acquired Angular Momentum Engine. 07766_ R-10 Processor collects Cld. Deuterium Engine. 07820_ Dropped Hvy. Machine Gun. 07820_ Acquired Adv. Assault Cannon. 07833_ R-10 Processor collects Hvy. Machine Gun. 07860_ C-30 ARC bursts open, deploying its payload. 07860_ G-67 Veteran unfolds itself. 07860_ L-41 Fighter unfolds itself. 07860_ B-48 Gladiator unfolds itself. 07860_ G-50 Soldier unfolds itself. 07860_ I-36 Angel unfolds itself. 07862_ G-67 Veteran knocked back. 07865_ G-50 Soldier knocked back. 07868_ L-41 Fighter knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????+ | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????#^ ^ | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????#+??????????# | | ?????????????????????????????????# ??????????# | | ?????????????????????????????????# ??????????# | | ?????????????????????????????????# ??????????# | | ?????????????????????????????????# ??????????# | | ???????????????????????#####+##### ########### | | ?????????????????????? | | ?????????????????????? | | ????????????????????? | | ????????????????????? | | ????????????????????? i | | ?????????????????????????##########+### | | ?????????????????????????# t # | | ?????????????????????????# # | | ???????????????b?######### """ """ # | | ?????????? t%g %@l """ """ # | | ?????????????????######### """ """ # | | ?????????????????????????# g # | | ?????????????????????????# """ """ ###+######+# | | ???????????o?????????????# """ """ #?# | | ?????????????????????????# """ """ #?# | | ?????????????????????????# #?# """"" | | ?????????????????????????# ? #?# | | ?????????????????????????# ??? #?# | | ?????????????????????????#########???##?# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# """"" | | ????????????????????????????????????????# | | ????????????????????????????????????????########## | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 8 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Hvy. Particle Gun | -7/Factory | Scanalyzed Plasma Rifle | -7/Factory | Hacked Coil Gun | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedTiamatCannon Manual? 0 Play Time 01:11:42 Cumulative 40.6 hours Start 2022.10.27 @ 14:37:46 End 2022.10.27 @ 18:48:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 28 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2d89c5a-3813-4707-bd95-a2e98a5bbb9d