Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.05.22 @ 12:06:27 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (2029) 2029 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5334 Bonus ------- None Cogmind --------- Core Integrity 714/850 Matter 32/300 Energy 500/500 System Corruption 1% Temperature Cool (0) Movement Walking (240) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Angular Momentum Engine > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (7) ------ Improved Cooling System Large Storage Unit High-capacity Storage Unit Improved Sensor Array Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (18) --- Aluminum Leg Aluminum Leg Large Storage Unit High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Storage Unit Improved Sensor Array Core Analyzer Core Shielding Power Shielding > --- WEAPON ----------- Lightning Gun Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Large Storage Unit High-capacity Storage Unit [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Titanium Leg Leg Titanium Leg Utility Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Flak Cannon Energy Gun Lightning Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . . 1 . . . Propulsion 1 | . . . . . 1 Utility 5 | . 1 1 1 1 1 Weapon 2 | . . . 1 1 . Parts Attached 35 | 7 1 4 5 7 11 Power 6 | 1 . 1 . 1 3 Engine 6 | 1 . 1 . 1 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . . 2 . 3 Treads . | . . . . . . Leg 7 | 2 . . 2 . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 1 2 2 2 4 Device 3 | . . . . . 3 Storage 5 | 1 . 2 1 1 . Processor 3 | 1 1 . . . 1 Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 9 | 2 . 1 1 4 1 Energy Gun 2 | 1 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon 5 | . . . 1 4 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 18 | . . . . 6 12 Power 3 | . . . . 2 1 Propulsion 3 | . . . . . 3 Utility 5 | . . . . 2 3 Weapon 7 | . . . . 2 5 Highest Loss Streak 9 | . . . . 3 9 Average Slot Usage (%) 95 | . 100 99 100 93 89 Engine 13 | . 12 19 16 11 10 Leg 16 | . 25 20 16 14 16 Device 2 | . . . . . 10 Storage 14 | . 12 19 16 14 12 Processor 12 | . 25 20 16 12 2 Protection 9 | . . . 8 14 11 Energy Gun 1 | . 12 . . . 2 Ballistic Gun 9 | . 12 19 16 7 . Ballistic Cannon 13 | . . . 8 18 21 Naked Turns . | . . . . . . Heaviest Build 101 | 17 17 63 70 88 101 Greatest Support 55 | 20 20 20 32 32 55 Greatest Overweight (x) 6 | 5 . 3 6 2 4 Average Overweight (x) 1 | . . 2 3 2 1 Largest Inventory Capacity 18 | 8 8 18 18 18 18 Average Capacity 16 | 7 8 16 18 18 18 Most Carried 9 | 2 1 9 9 8 5 Average Carried 5 | . 1 5 7 7 3 Final Capacity 18 | 8 8 18 18 18 18 Final Carried 9 | 2 1 9 9 6 4 Class Distribution -------------------- 64% | Hacker-Gunner 28% | Hacker-Mutant 6% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1673 | 185 24 276 338 609 241 Remotely . | . . . . . . Salvage Created 1757 | . 24 312 462 824 135 Parts 93 | . 5 16 20 46 6 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 39 | . . 5 9 19 6 Guns 11 | . . 5 3 3 . Cannons 28 | . . . 6 16 6 Classes Destroyed 13 | . 1 6 1 5 . Worker 4 | . . . . 3 1 Builder 2 | . . . . 2 . Hauler 2 | . . 1 . 1 . Recycler 2 | . . . 1 1 . Operator 2 | . . 1 . 1 . Watcher 6 | . 2 2 1 1 . Swarmer 4 | . . 1 2 1 . Grunt 15 | . . 1 4 8 2 Brawler 1 | . . . . 1 . Duelist 2 | . . 1 . 1 . Sentry 12 | . . 2 3 4 3 Hunter 2 | . . . . 1 1 Programmer 3 | . . . . 3 . Best Kill Streak 5 | . 1 4 5 5 3 Combat Bots Only 3 | . . 2 3 3 3 Max Kills in Single Turn 3 | . 1 1 1 3 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 2353 | . . 240 200 774 1139 Core 212 | . . 7 28 41 136 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 100 98 94 94 . Volleys Fired 118 | . 5 25 24 38 26 Largest 4 | . 2 2 3 4 4 Hottest 187 | . 70 43 87 176 187 Shots Fired 330 | . 10 50 72 133 65 Gun 138 | . 10 50 48 23 7 Cannon 192 | . . . 24 110 58 Launcher . | . . . . . . Special . | . . . . . . Kinetic 318 | . 5 50 72 133 58 Thermal 5 | . 5 . . . . Explosive . | . . . . . . Electromagnetic 7 | . . . . . 7 Robot Hit Streak 44 | . 6 42 44 22 15 Robot Miss Streak 5 | . 3 1 2 5 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 262 | . 6 45 61 92 58 Core Hits 181 | . 3 15 33 88 42 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5305 | . 58 629 752 2502 1364 Guns 1563 | . 58 625 517 283 80 Cannons 2793 | . . . 235 1494 1064 Explosions 928 | . . . . 709 219 Melee . | . . . . . . Ramming 21 | . . 4 . 16 1 Kinetic 4238 | . 20 625 752 1777 1064 Thermal 966 | . 38 . . 709 219 Explosive . | . . . . . . Electromagnetic 80 | . . . . . 80 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . 1 7 1 Average Corruption 3 | . . . 1 4 1 Corruption Purged . | . . . . . . Effects 6 | . . . 1 5 . Message Errors 2 | . . . . 2 . Matter Fused 1 | . . . . 1 . Data Loss (minor) 2 | . . . 1 1 . Data Loss (major) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 322 | . . . . 309 13 Projectiles 7 | . . . . 7 . Explosions 315 | . . . . 302 13 Melee . | . . . . . . Knockbacks 38 | . . . 3 25 10 Impact . | . . . . . . Kinetic 38 | . . . 3 25 10 Secondary . | . . . . . . Self-Inflicted Damage 219 | . . . . 174 45 Shots 5 | . . . . 4 1 Rammed 4 | . . . . 3 1 Targets Rammed 5 | . . 1 . 3 1 Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 562 | . 27 5 192 562 532 Average Temperature 133 | . 12 2 73 142 219 Received Heat Transfer 690 | . . 114 117 240 219 Effects 20 | . . . . 9 11 Shutdowns 7 | . . . . 2 5 Energy Bleed 3 | . . . . 1 2 Interference 4 | . . . . 2 2 Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Damage (minor) 4 | . . . . 2 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 761 | . 111 . . 450 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 273 | . 44 149 251 273 161 Initial 29 | . . 13 29 24 21 Average 68 | . 18 78 60 91 44 Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 98 | 100 100 100 97 97 100 Level 1 1 | . . . 2 2 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . . 4 2 Investigation 1 | . . . . 1 . Extermination 3 | . . . . 2 1 Reinforcement 2 | . . . . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 2 9 12 26 11 Peak Tracking Total 6 | . 1 6 4 3 5 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 4 | . . . 1 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 4 | . . . . 4 . Max in Single Turn 4 | . . . . 4 . Garrison Access 2 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 10 | . . 2 2 4 2 Terminals 7 | . . 2 1 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 1 1 1 Total Hacks 19 | . . 3 5 8 3 Successful 11 | . . 3 1 5 2 Failed 8 | . . . 4 3 1 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . . 3 2 6 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 7 | . . . 3 2 2 Terminal Hacks 9 | . . 3 1 4 1 Branch Access Points 2 | . . 1 . 1 . Locate Traps 1 | . . . . 1 . Zone Layout 6 | . . 2 1 2 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 . 1 . Used . | . . . . . . Hacking Detections 7 | . . 1 1 3 2 Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3366 | 63 200 501 565 1310 727 Spaces Moved 1583 | 44 154 223 208 577 377 Core 24 | 24 . . . . . Treads . | . . . . . . Legs 1559 | 20 154 223 208 577 377 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 185 185 153 Average Speed 177 | 117 120 183 227 185 166 Slowest Speed 300 | 300 120 210 300 185 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 5 35 35 27 19 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 46 | . . . . 37 9 Melee . | . . . . . . Projectile . | . . . . . . AOE 46 | . . . . 37 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1869 | 52 159 264 245 726 423 Wait 112 | . . 3 6 95 8 Move 1578 | 43 153 222 207 576 377 Hop . | . . . . . . Pick Up 11 | 2 . 7 1 1 . Fast Attach 16 | 7 . 3 . 1 5 Attach 11 | . 1 . 2 4 4 Detach 1 | . . 1 . . . Swap 8 | . . 1 3 2 2 Drop 4 | . . 1 2 1 . Fire 118 | . 5 25 24 38 26 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . 1 . 3 1 Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 64 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Evolved 1 slot: Utility x1 214 | -10/Materials | Identified exit to Materials 214 | -10/Materials | Discovered exit to Materials (range 16) 264 | -10/Materials | Entered another Materials area 264 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 312 | -9/Materials | Build established: Hacker-Mutant 376 | -9/Materials | Identified exit to Mines 376 | -9/Materials | Discovered exit to Mines (range 12) 744 | -9/Materials | Identified exit to Materials 744 | -9/Materials | Discovered exit to Materials (range 5) 765 | -9/Materials | Entered another Materials area 765 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1073 | -8/Materials | Build established: Hacker-Gunner 1322 | -8/Materials | Identified exit to Factory 1322 | -8/Materials | Discovered exit to Factory (range 5) 1330 | -8/Materials | Entered Factory 1330 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1539 | -7/Factory | Identified exit to Storage 1539 | -7/Factory | Identified exit to Lower Caves 2508 | -7/Factory | Identified exit to Factory 2508 | -7/Factory | Discovered exit to Factory (range 12) 2518 | -7/Factory | Lost 3 parts (1p2u) 2640 | -7/Factory | Entered another Factory area 2640 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3053 | -6/Factory | Lost 3 parts (1n1u1w) 3367 | -6/Factory | Self-destructed Last Messages --------------- 03355_ Slug penetrates P-60 Hacker. 03356_ The unstable cave ceiling collapses. 03357_ R-10 Processor collects Wheel. 03357_ Acquired 29 matter. 03357_ K-01 Serf collects debris. 03358_ U-05 Engineer builds a Wall. 03359_ Power Shielding destroyed. 03360_ The unstable cave ceiling collapses. 03361_ R-10 Processor collects Wheel. 03361_ K-01 Serf collects debris. 03362_ U-05 Engineer builds a Wall. 03362_ P-60 Hacker knocked back. 03362_ Lightning Gun destroyed. 03364_ U-05 Engineer destroyed. 03364_ K-01 Serf destroyed. 03365_ P-60 Hacker knocked back. 03365_ Penetrated by Slug. 03365_ Flak Cannon destroyed. 03365_ Penetrated by Slug. 03367_ The unstable cave ceiling collapses. 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