Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.20 @ 18:00:26 Player: Mike Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (7) 35 Value Destroyed (260) 260 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1215 Bonus ------- None Cogmind --------- Core Integrity 288/400 Matter 400/400 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Flight Unit > --- UTILITY (3) ------ Medium Matter Pod ECM Suite > --- WEAPON (2) ------- Small Laser > --- INVENTORY (5) ---- Light Treads Cooling System Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Light Treads Flight Unit Flight Unit > --- UTILITY ---------- Medium Matter Pod ECM Suite Light Armor Plating > --- WEAPON ----------- Small Laser > --- INVENTORY -------- Light Treads Cooling System Light Assault Rifle [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Matter Pod Device ECM Suite Storage Medium Matter Pod Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 3 | . 1 2 Power 1 | . . 1 Propulsion 1 | . 1 . Utility 1 | . . 1 Weapon . | . . . Parts Attached 15 | 6 4 5 Power 4 | 1 . 3 Engine 4 | 1 . 3 Core . | . . . Reactor . | . . . Propulsion 6 | 2 3 1 Treads 1 | . . 1 Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight 3 | . 3 . Utility 3 | 1 1 1 Device 1 | . . 1 Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection 1 | 1 . . Artifact . | . . . Weapon 2 | 2 . . Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 4 | . . 4 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon . | . . . Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Backups 3 | 2 3 2 Power . | . . . Propulsion 1 | 1 1 1 Utility . | . . . Weapon 1 | 1 1 1 Tool/Special . | . . . Unused Backups 7 | 1 3 3 Power . | . . . Propulsion 4 | 1 2 1 Utility 1 | . . 1 Weapon 2 | . 1 1 Tool/Special . | . . . Average Slot Usage (%) 72 | . 71 72 Engine 12 | . 12 12 Treads 6 | . . 7 Leg 2 | . 14 . Flight 15 | . 15 15 Device 7 | . . 10 Storage 8 | . 4 10 Protection 7 | . 12 5 Energy Gun 10 | . 12 10 Peak Build Rating 9 | 6 7 9 Average Rating 6 | 3 5 7 On Entrance 4 | . 5 7 Avg Prop Armor Cover (%) 4 | . . 4 Naked Turns . | . . . Heaviest Build 14 | 7 9 14 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 5 4 5 Average Carried 3 | 3 3 3 Final Capacity 5 | 5 5 5 Final Carried 4 | 4 2 3 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 465 | 270 140 55 Remotely . | . . . Salvage Created 300 | 33 . 267 Parts 19 | 1 . 18 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 6 | 1 . 5 Guns 6 | 1 . 5 Classes Destroyed 4 | 1 . 3 Worker 1 | . . 1 Grunt 3 | 1 . 2 Duelist 1 | . . 1 Sentry 2 | . . 2 Best Kill Streak 2 | 1 . 2 Combat Bots Only 1 | 1 . 1 Max Kills in Single Turn 1 | 1 . 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 48 | 7 . 41 Missed 14 | 4 . 10 Hits 34 | 3 . 31 Melee 6 | . . 6 Projectile 28 | 3 . 25 Critical Strikes 2 | . . 2 Part Disruptions 1 | . . 1 Damage Taken 406 | 20 . 386 Core 112 | . . 112 Absorbed by Shields . | . . . Ignored by Resistances 244 | 13 . 231 Core Remaining (%) 100 | 100 100 . Volleys Fired 40 | 3 . 37 Largest 1 | 1 . 1 Hottest 40 | 40 . 40 Shots Fired 40 | 3 . 37 Gun 40 | 3 . 37 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 40 | 3 . 37 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 40 | 3 . 40 Robot Miss Streak . | . . . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 40 | 3 . 37 Core Hits 15 | 2 . 13 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 425 | 31 . 394 Guns 425 | 31 . 394 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 425 | 31 . 394 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 18 | . . 18 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 63 | 6 . 63 Average Temperature 23 | 6 . 24 Received Heat Transfer 150 | 18 . 132 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . . 3 Heat Transferred 975 | 75 . 900 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 30 | 20 . 30 Initial . | . . . Average 2 | 1 . 2 Influence Increases 191 | 20 . 171 Destroy 0b10 Robot/C 120 | 20 . 100 Destroy 0b10 Robot/NC 5 | . . 5 Destroy Leader 40 | . . 40 Successful Hack 3 | . . 3 Disable Machine 8 | . . 8 Partial Spotted 15 | . . 15 Influence Decreases 191 | 20 . 171 Time Decay 176 | 20 . 156 Lost Part 15 | . . 15 Squads Dispatched 2 | . 1 1 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 13 | 1 2 10 Peak Tracking Total 3 | 1 2 3 Tactical Retreats 1 | . . 1 ECM-based Alert Blocks 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 3 | . . 3 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . . 2 Max in Single Turn 2 | . . 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 6 | . 4 2 Terminals 3 | . 2 1 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 15 | . 9 6 Successful 15 | . 9 6 Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 5 | . 4 1 Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 3 | . 3 . Scanalyzers 5 | . . 5 Garrison Access . | . . . Terminal Hacks 5 | . 4 1 Record 4 | . 4 . Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 2 | . 2 . Recycling Unit Hacks 3 | . 3 . Recycle Component 2 | . 2 . Report Inventory 1 | . 1 . Scanalyzer 5 | . . 5 Insert Component 1 | . . 1 Analyze 1 | . . 1 Retrieve Study 3 | . . 3 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired 3 | . . 3 Parts Repaired . | . . . Time . | . . . Parts Recycled 2 | . 2 . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 862 | . . 862 ECM 862 | . . 862 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1290 | 194 221 875 Spaces Moved 1128 | 160 362 606 Core 31 | 31 . . Treads 388 | . . 388 Legs 227 | 129 98 . Wheels . | . . . Hover . | . . . Flight 482 | . 264 218 Fastest Speed 34 | 50 34 34 Average Speed 103 | 106 57 130 Slowest Speed 160 | 120 120 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 4 | . 4 . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 26 | 8 35 35 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1211 | 182 373 656 Wait . | . . . Move 1120 | 159 355 606 Hop 2 | . 2 . Pick Up 22 | 10 6 6 Fast Attach . | . . . Attach 16 | 7 4 5 Detach 4 | 2 2 . Swap 1 | . . 1 Drop 6 | 1 4 1 Fire 40 | 3 . 37 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / *Sub) -9/Materials (discovered 2 exits: *Mat / *Min) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 100 | -11/Scrapyard | Identified exit to Materials 100 | -11/Scrapyard | Discovered exit to Materials (range 8) 195 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Evolved 1 slot: Propulsion x1 196 | -10/Materials | Met a group of wandering Federalists 255 | -10/Materials | Identified exit to Mines 255 | -10/Materials | Discovered exit to Mines (range 9) 295 | -10/Materials | Identified exit to Materials 295 | -10/Materials | Discovered exit to Materials (range 13) 310 | -10/Materials | Build established: Hacker-Mutant 336 | -10/Materials | Identified exit to Subcaves 336 | -10/Materials | Discovered exit to Subcaves (range 13) 355 | -10/Materials | Discovered exit to Mines (range 12) 416 | -10/Materials | Entered another Materials area 416 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 438 | -9/Materials | Identified exit to Mines 438 | -9/Materials | Discovered exit to Mines (range 7) 797 | -9/Materials | Identified exit to Materials 797 | -9/Materials | Discovered exit to Materials (range 12) 1291 | -9/Materials | Self-destructed Last Messages --------------- [Achievement: Risk Taker] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. The Cld. Ion Engine is "overloadable", activating it again increases its energy generation and heat output, and may have unintended consequences. See Stability stat context help for more info. Dropped Lgt. Ion Engine+. T-07 Excavator is excavating. Ion Engine melted. G-34 Mercenary destroyed. Acquired 10 matter. U-05 Engineer lays Concrete. K-01 Serf cleans the Material Compactor. K-01 Serf cleans the Terminal. Triggered Shock Trap. The floor emits a surge of raw power. 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" #??????????????????? | | ?????????????????????? "T +??????????????????? | | ?????????????????????### #??????????????????? | | ???????????????????????# = #??????????????????? | | ???????????????????????########??????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 20 Energy Capacity 305 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Item+ Risk Taker Uninvited Guest Challenges ------------ None Game ------ Seed GravjetLongswordAnalyzer Manual? 0 Play Time 00:34:51 Cumulative 1.4 hours Start 2025.12.19 @ 21:32:52 End 2025.12.20 @ 18:00:26 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 67b20337-6639-4cc9-a33c-03fdf93cafbe