Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.22 @ 17:38:42 Player: Man of Plasma Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (44) 220 Value Destroyed (1145) 1145 Prototype IDs (31) 620 Alien Tech Used (2) 400 Bonus (2100) 2100 TOTAL SCORE: 11585 Bonus ------- Entered DSFs 1000 Met Data Miner 300 Met Zhirov 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 420/1300 Matter 61/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Leg Linear Gravjet Linear Gravjet Linear Gravjet Cooled Gravmag System > --- UTILITY ---------- Advanced Power Amplifier Improved Coolant Injector Advanced Energy Well Advanced Trap Scanner Advanced Terrain Scan Processor Advanced Target Analyzer Reaction Control System Experimental Weapon Shielding > --- WEAPON ----------- Compact HERF Cannon Advanced Datajack > --- INVENTORY -------- Improved Fusion Compressor Drone Bay Heavy Disruptor Cannon Railgun [Rating: 123] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Cooled Gravmag System Treads Biometal Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Gravmag System Flight Unit Flight Unit Utility Improved Signal Interpreter Device Weapon Mount Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Experimental Weapon Shielding Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Rocket Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua Slots Evolved 14 | . . 2 2 2 . 2 . . . 2 . 2 . . . . 2 . Power 2 | . . . 1 . . . . . . 1 . . . . . . . . Propulsion 4 | . . 2 . 1 . . . . . . . 1 . . . . . . Utility 6 | . . . 1 1 . 2 . . . . . 1 . . . . 1 . Weapon 2 | . . . . . . . . . . 1 . . . . . . 1 . Parts Attached 123 | 9 10 11 10 2 4 13 12 1 3 . 8 3 5 2 6 1 9 14 Power 15 | 1 3 2 2 . . 2 2 . . . . . 1 . . . 1 1 Engine 9 | 1 3 2 . . . 2 1 . . . . . . . . . . . Core 4 | . . . 2 . . . 1 . . . . . 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 1 Propulsion 42 | 4 3 5 1 1 . 4 2 . 1 . 7 1 . 1 3 . 5 4 Treads 3 | 2 . . . . . . . . . . . . . . . . . 1 Leg 7 | 2 1 . . . . . 1 . . . . . . . . . 1 2 Wheel 1 | . . . . . . . . . 1 . . . . . . . . . Hover 13 | . . . . . . . . . . . 5 . . 1 3 . 3 1 Flight 18 | . 2 5 1 1 . 4 1 . . . 2 1 . . . . 1 . Utility 37 | 1 1 1 4 1 2 3 7 . 2 . . 2 3 . 3 1 2 4 Device 22 | . . 1 1 . 2 3 5 . 2 . . 2 . . 1 . 1 4 Storage 3 | 1 . . . . . . 1 . . . . . . . 1 . . . Processor 8 | . 1 . 3 . . . . . . . . . 3 . . . 1 . Hackware 1 | . . . . . . . . . . . . . . . . 1 . . Protection 3 | . . . . 1 . . 1 . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 29 | 3 3 3 3 . 2 4 1 1 . . 1 . 1 1 . . 1 5 Energy Gun 6 | 1 . 1 1 . . . . . . . . . 1 1 . . . 1 Energy Cannon 2 | . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 11 | 2 2 . 2 . 1 1 1 . . . . . . . . . . 2 Ballistic Cannon 2 | . . 2 . . . . . . . . . . . . . . . . Launcher 5 | . 1 . . . 1 3 . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . 1 . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 10 | . . 1 2 . . 2 . . . . . . . . 4 . . 1 Parts Lost 66 | . 2 . . . 1 14 4 5 . . 4 . 4 5 . 3 4 20 Power 11 | . 2 . . . 1 3 1 . . . . . 1 1 . . . 2 Propulsion 23 | . . . . . . 5 1 2 . . . . 1 2 . 1 2 9 Utility 20 | . . . . . . 4 1 2 . . 2 . 1 . . 2 2 6 Weapon 12 | . . . . . . 2 1 1 . . 2 . 1 2 . . . 3 Highest Loss Streak 11 | . 1 . . . 1 9 3 5 . . 4 . 4 9 . 3 2 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 Average Backups 3 | 1 5 7 7 7 7 6 4 5 4 4 3 1 1 1 1 . . 1 Power . | . . . 1 1 1 . . 1 1 1 . . . . . . . . Propulsion . | . . 2 2 1 1 . . . . . . 1 1 . . . . . Utility 1 | . . 1 2 2 2 3 1 2 1 1 1 . . 1 1 . . . Weapon 1 | . 3 3 2 3 3 2 2 2 2 2 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 6 | . . 2 1 . 1 . 1 . . . . . . . . . . 1 Power 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 2 | . . . 1 . . . 1 . . . . . . . . . . . Weapon 3 | . . 2 . . 1 . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 61 | . 95 98 89 92 95 84 46 49 28 41 37 41 57 30 43 52 54 41 Engine 3 | . 13 11 7 . . 6 1 . . . . . . . . . . . Core 1 | . . . 4 15 10 1 . . . . 1 5 5 . . . . . Leg 3 | . 23 . . . . . 1 6 . . . . . . . . 2 3 Hover 4 | . . . . . . . . . . . 9 . . 4 15 15 13 7 Flight 11 | . 4 42 36 38 38 31 5 5 . . 1 15 15 . . . . . Device 10 | . . 5 9 7 12 22 14 12 13 23 9 9 13 5 5 6 4 9 Storage 5 | . 14 11 9 7 7 5 4 6 6 5 2 . . . 3 5 4 1 Processor 9 | . 12 5 5 7 7 6 6 6 6 5 5 5 14 16 15 15 16 7 Protection 1 | . . . . . 2 . 4 5 . . . . . . 3 5 4 1 Energy Gun 1 | . . 5 9 7 3 1 . . . . . . 2 2 . . . . Ballistic Gun 4 | . 25 3 6 7 7 2 4 3 . . . . . . . . . 2 Peak Build Rating 123 | 6 9 17 29 33 33 54 36 31 26 26 46 68 100 72 71 71 103 123 Average Rating 41 | 5 7 14 23 32 32 43 26 27 16 26 31 61 82 32 52 64 75 56 On Entrance 35 | . 6 6 17 29 33 33 19 31 10 26 26 41 68 65 28 71 65 93 Naked Turns 42 | . . . . . . . . . . . . . . . . . . 42 Heaviest Build 52 | 11 16 19 22 23 24 33 16 10 12 12 18 27 37 10 13 13 26 52 Greatest Support 50 | 40 20 23 26 30 30 30 12 24 18 12 45 39 39 9 42 33 38 50 Greatest Overweight (x) 9 | . 1 . . . . 9 5 . . . 5 . . 1 1 . 2 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 8 8 8 7 8 8 5 5 5 4 5 3 3 2 2 2 3 5 Average Carried 3 | 1 5 7 7 6 7 6 4 5 4 4 3 1 1 1 1 . . 1 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 8 8 8 6 8 5 5 5 4 4 5 1 3 1 2 . 3 . Class Distribution -------------------- 76% | Mutant 14% | Sprinter 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/DSF Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua Matter Collected 2140 | 220 392 297 172 . 63 186 374 . 47 . 6 . 212 . . . . 171 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 1604 | . 416 221 174 . 221 317 84 . . . . . . 59 . . . 112 Parts 87 | . 31 10 7 . 14 14 4 . . . . . . 4 . . . 3 Haulers Intercepted 7 | . 1 2 2 . 1 1 . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 5 . . . . . . 4 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua Combat Hostiles Destroyed 29 | . 13 3 1 . 1 6 1 . . . . . . 2 . . . 2 Guns 17 | . 8 1 1 . . 2 1 . . . . . . 2 . . . 2 Cannons 2 | . . 2 . . . . . . . . . . . . . . . . AOE 10 | . 5 . . . 1 4 . . . . . . . . . . . . Classes Destroyed 11 | . 5 1 . . 1 3 . . . . . . . . . . . 1 Worker 1 | . . . . . . 1 . . . . . . . . . . . . Hauler 7 | . 1 2 2 . 1 1 . . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . Watcher 4 | . 3 . 1 . . . . . . . . . . . . . . . Swarmer 16 | . 9 . . . . 4 1 . . . . . . 2 . . . . Grunt 4 | . 4 . . . . . . . . . . . . . . . . . Sentry 6 | . . 3 1 . . 2 . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . . . . 2 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . Decomposer 2 | . . . . . . . 2 . . . . . . . . . . . Best Kill Streak 5 | . 4 2 2 . 1 5 1 . . . . . . 2 . . . 1 Combat Bots Only 4 | . 4 1 1 . 1 4 1 . . . . . . 2 . . . 1 Max Kills in Single Turn 4 | . 4 1 1 . 1 1 1 . . . . . . 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 . . . 1 1 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua Hostile Shots Fired 1047 | . 78 6 22 . 21 179 15 16 7 . 31 . 69 53 . 67 54 429 Missed 363 | . 21 3 13 . 6 82 7 5 5 . 12 . 38 19 . 37 25 90 Hits 684 | . 57 3 9 . 15 97 8 11 2 . 19 . 31 34 . 30 29 339 Projectile 684 | . 57 3 9 . 15 97 8 11 2 . 19 . 31 34 . 30 29 339 AOE 2 | . . . . . . 2 . . . . . . . . . . . . Critical Strikes 16 | . 1 . . . 1 1 . . . . 1 . 2 . . 1 . 9 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . 1 Part Disruptions 2 | . . . . . . . . . . . 2 . . . . . . . Damage Taken 8331 | . 623 47 120 . 405 967 145 503 53 . 525 . 598 499 . 612 778 2456 Core 2302 | . 202 . 48 . . 125 27 152 25 . 351 . 118 165 . 209 232 648 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 138 | . . . . . . . . . . . . . . . . . 40 98 Core Remaining (%) 73 | 100 19 100 91 . 100 . . . 61 . 64 . . . . 50 . . Volleys Fired 171 | . 38 22 13 . 11 34 3 2 . . . 3 11 8 . . 4 22 Largest 2 | . 2 2 2 . 2 2 2 1 . . . 1 1 2 . . 1 2 Hottest 188 | . 50 89 94 . 86 86 38 100 . . . 7 94 188 . . 110 60 Shots Fired 261 | . 69 44 26 . 21 38 5 2 . . . 3 11 11 . . 4 27 Gun 193 | . 64 12 21 . 16 27 5 . . . . . 10 11 . . . 27 Cannon 41 | . . 32 5 . . . . . . . . . . . . . 4 . Launcher 21 | . 5 . . . 5 11 . . . . . . . . . . . . Special 6 | . . . . . . . . 2 . . . 3 1 . . . . . Kinetic 175 | . 64 32 13 . 11 23 5 . . . . . . . . . . 27 Thermal 57 | . . 12 13 . 5 4 . 2 . . . . 10 11 . . . . Explosive 12 | . 5 . . . . 7 . . . . . . . . . . . . Electromagnetic 13 | . . . . . 5 4 . . . . . . . . . . 4 . Robot Hit Streak 25 | . 8 8 4 . 14 25 2 . . . . 2 3 4 . . 3 9 Robot Miss Streak 6 | . 3 3 3 . . 2 1 . . . . 1 . 2 . . 1 6 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 152 | . 37 22 14 . 13 32 3 . . . . 2 1 6 . . 3 19 Core Hits 79 | . 20 6 6 . 8 21 4 . . . . . . 2 . . 2 10 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . 1 . . . . . . . . . . . . . . . . 4 Critical Strikes 10 | . 1 1 2 . 1 . . . . . . . . . . . 1 4 Burn 3 | . . . 2 . 1 . . . . . . . . . . . . . Destroy 5 | . 1 . . . . . . . . . . . . . . . . 4 Blast 1 | . . 1 . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . 1 . Melee Attacks 1 | . . . . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 4059 | . 914 441 274 . 407 1177 110 . . . . . . 227 . . 124 385 Guns 2247 | . 467 103 218 . 278 503 71 . . . . . . 227 . . . 380 Cannons 415 | . . 338 56 . . . . . . . . . . . . . 21 . Explosions 1247 | . 446 . . . 129 672 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 150 | . 1 . . . . 2 39 . . . . . . . . . 103 5 Kinetic 2051 | . 467 338 174 . 178 443 71 . . . . . . . . . . 380 Thermal 839 | . 249 103 100 . 100 60 . . . . . . . 227 . . . . Explosive 593 | . 197 . . . . 396 . . . . . . . . . . . . Electromagnetic 426 | . . . . . 129 276 . . . . . . . . . . 21 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . 5 . . . 2 10 10 10 . 1 . . . . . 9 21 Average Corruption 10 | . . 5 . . . 1 9 10 10 . 1 . . . . . 7 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 81 | . . 6 . . . 1 23 3 6 . . . . . . . 1 41 Message Errors 15 | . . 1 . . . . 7 . . . . . . . . . . 7 Matter Fused 15 | . . 1 . . . . 4 . 1 . . . . . . . 1 8 Heat Flow Errors 13 | . . 1 . . . 1 2 1 2 . . . . . . . . 6 Energy Discharges 12 | . . 2 . . . . 5 1 2 . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . 2 . . . . . . . . . . . Data Loss (minor) 8 | . . . . . . . 2 1 . . . . . . . . . 5 Data Loss (major) 4 | . . 1 . . . . 1 . 1 . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . . . 1 Misdirections 10 | . . . . . . . . . . . . . . . . . . 10 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 169 | . 87 . . . . 33 5 . . . . . . . . . 44 . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 120 | . 87 . . . . 33 . . . . . . . . . . . . Melee 49 | . . . . . . . 5 . . . . . . . . . 44 . Knockbacks 2 | . . 1 1 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . 1 1 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 105 | . 37 . . . . . 16 . . . . . . . . . 50 2 Shots 2 | . 2 . . . . . . . . . . . . . . . . . Rammed 27 | . . . . . . 5 13 . . . . . . . . . 7 2 Targets Rammed 28 | . 1 . . . . 5 13 . . . . . . . . . 7 2 Kicked 1 | . 1 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 266 | . 48 190 138 9 20 190 95 136 219 . . . 264 266 . . 32 184 Average Temperature 71 | . 11 73 57 5 8 73 51 78 109 . . . 127 163 . . 18 91 Received Heat Transfer 805 | . 234 9 27 . 90 201 18 . 9 . . . 124 . . 30 63 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . 1 . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . . . . Heat Transferred 1458 | . 200 259 333 . 259 111 . . . . . . . 296 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua Maximum Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . Low Security (%) 95 | 100 74 100 100 100 100 100 . . . 100 100 100 . . . . 100 100 Level 1 4 | . 25 . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 318 | . 318 115 70 28 48 163 . . . 18 15 23 . . . . 175 44 Initial 175 | . . 115 15 28 19 25 . . . 18 5 7 . . . . 175 9 Average 52 | . 139 25 30 28 36 57 . . . 15 6 8 . . . . 97 4 Influence Increases 2492 | . 482 143 157 . 39 383 245 . 60 . 15 16 240 220 . 330 52 110 Destroy 0b10 Robot/C 580 | . 260 60 20 . 20 120 20 . . . . . . 40 . . . 40 Destroy 0b10 Robot/NC 85 | . 25 10 15 . 15 20 . . . . . . . . . . . . Destroy Leader 130 | . 48 34 16 . . 32 . . . . . . . . . . . . Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . . . . . 10 Successful Hack 73 | . . 5 . . . 45 . . . . . 16 . . . . 7 . Disable Machine 105 | . 45 . 15 . . 45 . . . . . . . . . . . . Destroy Structure 99 | . 59 4 1 . 4 31 . . . . . . . . . . . . Partial Spotted 45 | . . . 15 . . 15 . . . . . . . . . . 15 . Lose Combat Pursuer 1365 | . 45 30 75 . . 75 225 . 60 . 15 . 240 180 . 330 30 60 Influence Decreases 2492 | . 207 381 132 34 19 419 213 44 30 22 8 31 206 114 140 70 295 127 Entered New Map 560 | . . 160 22 34 9 23 5 44 . 12 3 8 . 7 140 . 85 8 Time Decay 1475 | . 187 106 110 . . 299 168 . 30 10 . 23 166 57 . 50 170 99 Lost Part 332 | . 20 . . . 10 97 30 . . . 5 . 40 50 . 20 40 20 Lost Ally 10 | . . . . . . . 10 . . . . . . . . . . . Purge Threat 115 | . . 115 . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 . 2 . 1 4 . . . 1 1 1 . 1 . . 2 5 Investigation 5 | . 1 . 1 . . 2 . . . 1 . . . . . . . . Extermination 3 | . . . . . . . . . . . . . . . . . 1 2 Reinforcement 10 | . . . 1 . 1 2 . . . . 1 1 . . . . 1 3 Assault 1 | . . . . . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua Distress Signals 5 | . 1 2 2 . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 175 | . 21 11 8 . 4 18 15 8 5 . 4 2 21 6 . 18 11 23 Peak Tracking Total 14 | . 6 5 4 . 3 5 6 4 5 . 3 1 8 11 . 12 9 14 Tactical Retreats 37 | . 2 1 4 . . 2 6 . 2 . 1 . 7 4 . 4 2 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua Traps Triggered 4 | . 1 . . . 1 1 . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 22 | . . . . . . . . . . . . . . . . . . 22 Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . . . . . 1 Reused 1 | . . . . . . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua Machines Disabled 8 | . 3 . 1 . . 3 . 1 . . . . . . . . . . Max in Single Turn 2 | . 2 . 1 . . 1 . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua Machines Accessed 31 | . 1 2 2 1 . 5 . 4 . 1 . 1 1 . 9 . 3 1 Terminals 12 | . 1 1 1 1 . 4 . . . 1 . 1 . . . . 1 1 Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . 1 1 . . 1 . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 121 | . 2 3 8 2 . 16 . 26 . 4 . 2 1 . 48 . 8 1 Successful 89 | . . 3 1 1 . 4 . 26 . 1 . 1 1 . 48 . 3 . Failed 32 | . 2 . 7 1 . 12 . . . 3 . 1 . . . . 5 1 Catastrophic 5 | . . . 2 . . 3 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 13 | . . . 6 . . 1 . 3 . . . 2 . . . . . 1 Terminals 34 | . 2 2 6 2 . 13 . . . 4 . 2 . . . . 2 1 Fabricators 5 | . . . . . . . . . . . . . . . . . 5 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . 1 2 . . 3 . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 85 | . . 2 1 1 . 4 . 26 . 1 . . 1 . 48 . 1 . Record 50 | . . . . . . 3 . 11 . . . . . . 36 . . . Part Schematic 12 | . . . . . . . . 8 . . . . . . 4 . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . 4 . . . Prototype ID Bank 8 | . . 1 . . . . . 3 . . . . . . 4 . . . Open Door 2 | . . . . . . . . . . . . . 1 . . . 1 . Open DSF 3 | . . . . 1 . 1 . . . 1 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . 1 . . . . . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . . . . . . . . 1 . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . 1 . . . . . . Terminals 1 | . . . . . . . . . . . . 1 . . . . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 1 1 2 1 . 5 . . . 1 . 1 . . . . 2 1 Full Trace Events 4 | . . . 1 . . 2 . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 8 . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . 1 1 . . . . 1 Non-combat 2 | . . . . . . . . . . . . 1 1 . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 3 | . . . . . . . . . . . . 1 1 . . . . 1 parse_system 2 | . . . . . . . . . . . . 1 1 . . . . . find_scanalyzer 1 | . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua Total Allies 1 | . . . . . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . . . . . 1 . . . . . . Highest-Rated Group 26 | . . . . . . . . . . . . 26 . . . . . . Highest-Rated Ally 26 | . . . . . . . . . . . . 26 . . . . . . Total Orders 8 | . . . . . . . 4 . 1 . . 1 . . . . . 2 ROAM 1 | . . . . . . . . . . . . 1 . . . . . . EXPLORE 6 | . . . . . . . 3 . 1 . . . . . . . . 2 RETURN 1 | . . . . . . . 1 . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua Active Infowar (turns) 2169 | . . . 94 . . 366 301 62 . . . 4 378 . . 94 356 514 Optics 92 | . . . 92 . . . . . . . . . . . . . . . Sensors 349 | . . . . . . 349 . . . . . . . . . . . . IFF 261 | . . . . . . 231 30 . . . . . . . . . . . Terrain 333 | . . . . . . . 271 62 . . . . . . . . . . Traps 1346 | . . . . . . . . . . . . 4 378 . . 94 356 514 T.N.C. 2 | . . . 2 . . . . . . . . . . . . . . . Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . 4 . . . Derelict Logs Recovered 6 | . . . . . . . 2 . 1 . . . 2 1 . . . . Drone Launches 6 | . . . . . . . 3 . 1 . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . 2 . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua Turns Passed 5384 | 109 592 270 227 5 80 669 670 71 143 26 98 60 434 142 395 138 356 899 Spaces Moved 6322 | 66 399 387 438 9 120 663 844 128 243 29 99 104 1138 280 224 321 473 357 Core 399 | 3 . . . . . 6 172 10 204 . 1 . . . . . . 3 Treads 44 | 42 . . . . . . . . . . . . . . . . . 2 Legs 435 | 21 312 . . . . . . 1 . . . . . . . . 22 79 Wheels 97 | . . . . . . . . . 39 29 29 . . . . . . . Hover 1603 | . . . . . . . . . . . 54 . . 280 224 321 451 273 Flight 3744 | . 87 387 438 9 120 657 672 117 . . 15 104 1138 . . . . . Fastest Speed 24 | 50 37 29 28 26 26 26 35 45 50 90 24 34 34 40 35 42 40 40 Average Speed 47 | 142 111 30 28 26 26 30 42 45 56 90 54 34 34 40 52 42 52 85 Slowest Speed 500 | 160 190 31 29 26 26 500 300 120 90 90 300 34 37 120 100 46 210 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 22 | . . 4 9 . 1 3 . . . . . 2 3 . . . . . Potential Cave-ins 7 | . . . . . . . . . . . . . 7 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 48 | 5 72 43 39 . 95 16 95 77 49 1 57 3 96 57 62 60 14 26 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 6 | . . . . . . . . 1 1 . . . 1 . 3 . . . Known Exits Taken 11 | . 1 . 1 1 . 1 . . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . . . . 1 1 1 . . . . . . . . . Scrap Searched 8 | . . . . . . . 3 . 3 . . . 2 . . . . . Spaces Dug 11 | . . 1 . . . . . . . . . . 10 . . . . . Terrain Destroyed 160 | . 60 3 1 . 4 79 . . . . . . 10 2 . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 17 | . . 3 1 . . . . . . . . . 10 2 . . . 1 AOE 143 | . 60 . . . 4 79 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua Total 8381 | 76 483 487 504 10 146 1073 1150 133 247 28 142 124 1169 296 496 322 570 925 Wait 1316 | . 10 50 41 . 5 338 270 3 1 . 11 16 17 6 264 . 74 210 Move 6262 | 65 398 379 420 8 117 656 843 127 242 28 98 99 1131 279 223 320 472 357 Hop 20 | . . 3 8 . 1 3 . . . . . 2 3 . . . . . Pick Up 42 | 2 10 9 3 . 5 2 1 . . . 3 . 1 . 1 . 1 4 Fast Attach 70 | 6 1 2 5 . . 4 9 . 3 . 8 1 5 . 8 . 9 9 Attach 43 | . 5 4 . 2 1 8 4 . 1 . 3 3 . 2 . 2 1 7 Detach 21 | . 4 . . . . 5 4 . . . 1 . 1 . . . 2 4 Swap 48 | 3 9 10 6 . 4 11 1 1 . . 1 . . . . . . 2 Drop 51 | . 7 8 8 . 2 7 2 . . . 9 . . 1 . . . 7 Fire 171 | . 38 22 13 . 11 34 3 2 . . . 3 11 8 . . 4 22 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Ram 33 | . . . . . . 5 13 . . . . . . . . . 7 8 Kick 1 | . 1 . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 280 | . . . . . . . . . . . 8 . . . . . . 272 Rewire . | . . . . . . . . . . . . . . . . . . . Trap 22 | . . . . . . . . . . . . . . . . . . 22 Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves (discovered 2 exits: [*Low] / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 12) 468 | -10/Materials | Discovered new exit (range 8) 470 | -10/Materials | Core integrity fell below 50% 672 | -10/Materials | Discovered new exit (range 12) 700 | -10/Materials | Core integrity fell below 20% 701 | -10/Materials | Identified exit to Materials 702 | -10/Materials | Entered another Materials area 702 | -9/Materials | Evolved 2 slots: Propulsion x2 968 | -9/Materials | Discovered new exit (range 16) 972 | -9/Materials | Entered another Materials area 972 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1136 | -8/Materials | Met 7R-MNS 1192 | -8/Materials | Discovered new exit (range 6) 1199 | -8/Materials | Identified exit to Factory 1199 | -8/Materials | Entered Factory 1199 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1202 | -7/Factory | Identified exit to DSF 1204 | -7/Factory | Entered DSF 1227 | -7/DSF | Additional patrols routed to DSF 1253 | -7/DSF | Discovered new exit (range 16) 1284 | -7/DSF | Identified exit to Factory 1284 | -7/DSF | Entered Factory 1284 | -6/Factory | Evolved 2 slots: Utility x2 1479 | -6/Factory | Build established: Sprinter 1701 | -6/Factory | Lost 3 parts (1p1n1u) 1828 | -6/Factory | Spotted B-75 Beast 1857 | -6/Factory | Discovered new exit (range 15) 1953 | -6/Factory | Identified exit to Lower Caves 1953 | -6/Factory | Entered Lower Caves 1967 | -6/Lower Caves | Lost 9 parts (1p4n3u1w) 2011 | -6/Lower Caves | System corruption reached 10% 2021 | -6/Lower Caves | Learned Factory interactive machine intel 2026 | -6/Lower Caves | Encountered a Warlord checkpoint 2075 | -6/Lower Caves | Learned Factory stockpile data 2158 | -6/Lower Caves | Spotted B-75 Beast 2164 | -6/Lower Caves | Build established: Mutant 2210 | -6/Lower Caves | Lost 3 parts (1p1n1w) 2393 | -6/Lower Caves | Discovered new exit (range 44) 2618 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2623 | -6/Lower Caves | Entered Data Miner 2625 | -6/Data Miner | Discovered new exit (range 6) 2634 | -6/Data Miner | Met Data Miner 2648 | -6/Data Miner | Learned location of Section 7 (-2) 2648 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2658 | -6/Data Miner | Received God Mode back door access code from Data Miner 2675 | -6/Data Miner | Data Conduit disabled 2694 | -6/Data Miner | Entered Proximity Caves 2722 | -5/Proximity Caves | Lost 5 parts (2n2u1w) 2734 | -5/Proximity Caves | Learned location of Warlord (-5) 2739 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2767 | -5/Proximity Caves | Spotted B-75 Beast 2825 | -5/Proximity Caves | Discovered new exit (range 14) 2837 | -5/Proximity Caves | Entered Factory 2837 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2839 | -5/Factory | Loaded intel: 54 interactive machine locations 2862 | -5/Factory | Identified exit to DSF 2863 | -5/Factory | Entered DSF 2914 | -5/DSF | Additional patrols routed to DSF 2941 | -5/DSF | Discovered new exit (range 15) 2943 | -5/DSF | Lost 4 parts (2u2w) 2960 | -5/DSF | Identified exit to Factory 2961 | -5/DSF | Entered Factory 2961 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3014 | -4/Factory | Discovered new exit (range 6) 3020 | -4/Factory | Identified exit to Upper Caves 3021 | -4/Factory | Entered Upper Caves 3053 | -4/Upper Caves | Learned location of Armory (-3) 3086 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 3105 | -4/Upper Caves | Spotted B-86 Titan 3116 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3188 | -4/Upper Caves | Learned location of 1 exit from Research 3237 | -4/Upper Caves | Encountered a Warlord checkpoint 3454 | -4/Upper Caves | Discovered new exit (range 5) 3455 | -4/Upper Caves | Identified exit to Upper Caves 3455 | -4/Upper Caves | Entered another Upper Caves area 3510 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 3517 | -4/Upper Caves | Lost 9 parts (2p3n1u3w) 3536 | -4/Upper Caves | Learned Research non-interactive machine intel 3591 | -4/Upper Caves | Discovered new exit (range 16) 3597 | -4/Upper Caves | Identified exit to Zhirov 3597 | -4/Upper Caves | Entered Zhirov 3597 | -4/Zhirov | Discovered new exit (range 3) 3662 | -4/Zhirov | Met Zhirov 3670 | -4/Zhirov | Learned location of Quarantine (-3) 3670 | -4/Zhirov | Learned location of Testing (-2) 3670 | -4/Zhirov | Learned location of Command (-1) 3681 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3689 | -4/Zhirov | Found Alien Artifact 3689 | -4/Zhirov | Identified Integrated Dissipator 3689 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3697 | -4/Zhirov | Found Alien Artifact 3697 | -4/Zhirov | Identified Transdimensional Reconstructor 3697 | -4/Zhirov | Warped through subspace 3992 | -4/Zhirov | Identified exit to Proximity Caves 3992 | -4/Zhirov | Entered Proximity Caves 3995 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4007 | -3/Proximity Caves | Attracted the attention of an 0b10 base 4065 | -3/Proximity Caves | Lost 3 parts (1n2u) 4128 | -3/Proximity Caves | Discovered new exit (range 5) 4130 | -3/Proximity Caves | Identified exit to Research 4130 | -3/Proximity Caves | Entered Research 4130 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4131 | -3/Research | Identified exit to Quarantine 4132 | -3/Research | Loaded intel: 65 non-interactive machine locations 4246 | -3/Research | Spotted B-86 Titan 4486 | -3/Research | Entered Quarantine 4702 | -3/Quarantine | Lost 4 parts (3n1u) 4774 | -3/Quarantine | Lost 5 parts (1n3u1w) 4999 | -3/Quarantine | System corruption reached 10% 5020 | -3/Quarantine | Scanned by Researcher 5043 | -3/Quarantine | Core integrity fell below 50% 5077 | -3/Quarantine | Lost 11 parts (2p5n2u2w) 5385 | -3/Quarantine | Self-destructed Last Messages --------------- 05361_ Held in stasis. 05361_ C-55 Analyst is analyzing... 05362_ Held in stasis. 05362_ C-55 Analyst is analyzing... 05365_ Held in stasis. 05365_ C-55 Analyst is analyzing... 05366_ Held in stasis. 05366_ C-55 Analyst is analyzing... 05368_ System corrupted: Component data lost. 05369_ Held in stasis. 05370_ C-55 Analyst is analyzing... 05373_ Held in stasis. 05374_ C-55 Analyst is analyzing... 05378_ Held in stasis. 05381_ C-55 Analyst is analyzing... 05382_ Held in stasis. 05382_ C-55 Analyst is analyzing... 05385_ System corrupted: Component data lost. 05385_ Held in stasis. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????????????????#### /??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# %%#??????????????????????? | | ???????????????????###### #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ######??????????????????# #??????????????????????? | | # = #????###############R#??????????????????????? | | # ###### ##g#??????????????????????? | | # + + ##g#??????????????????????? | | # ! # #### " ##g#??????????????????????? | | # # #??# "" ##g#??????????????????????? | | # " #??# "" ##p#??????????????????????? | | # # #??# "" ##g#??????????????????????? | | #* ] # #??# " ##g#??????########????????? | | # # #??# "" ##g#??????# #????????? | | ###+## #??# "" ##c#??????# #????????? | | # # #??# "" ##@#??????# ##???????? | | # # #??# " ##c######?# "" ########## | | # # #??# ##p## #?# "" ## | | # # ##########+#######h## #?# ##""" " | | # + ph## #######+###""" " | | # # mR #""" " | | # ! # * + T | | # # ] ################""" " | | # !################# #????# #""" " | | ######???????????????# #????# ##""" " | | ?????????????????????# #????# ## | | ????????############## #????# ########## | | ????????# # #????# ]! # | | ????????# # #????# ]/ # | | ????????# " """ # #????# ! # | | ????????# " "*" # u#????# ! # | | ????????# " """ # #????# # | | ????????# "" # ##########/#### | | ????????# " """ # + | | ????????# " " " + # | | ????????# " """ # + | | ????????# # # "" | | ????????# # ###+########### " | | ????????# # # ## """ " | | ????????############## # """"" [[[ ## "!""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Coolant Potential 80 Energy Generation 51 Energy Capacity 920 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 30 Additional Mass Support 9 Armor Coverage 150 Resistance: EM 25 Weapon Shielding 90 Evasion (%) 74 Targeting Accuracy 20 Target Analysis 12 Recoil Reduction 2 Matter Filtering 50 Salvage Targeting 4 Defensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Adventurer Alien Tech Armchair Analyst Can't Catch Me I Spy I'm Back, Baby! Just Browsing Knowing Is Half The Battle Slippery One Subspace Traveler The Oracle The Science Guy True Hacker Universal Adapter Challenges ------------ None Game ------ Seed GreatControlSteel Manual? 0 Play Time 02:02:59 Cumulative 19.0 hours Start 2025.05.22 @ 15:12:59 End 2025.05.22 @ 17:38:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40ed0c2d-8e40-4740-a518-8e64bc6a3bd4