Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.22 @ 17:38:42
Player: Man of Plasma
Result: Self-destructed
Performance
-------------
Evolutions (7) 3500
Regions Visited (18) 3600
Robots Destroyed (44) 220
Value Destroyed (1145) 1145
Prototype IDs (31) 620
Alien Tech Used (2) 400
Bonus (2100) 2100
TOTAL SCORE: 11585
Bonus
-------
Entered DSFs 1000
Met Data Miner 300
Met Zhirov 300
Scanned by Researcher 500
Cogmind
---------
Core Integrity 420/1300
Matter 61/300
Energy 100/100
System Corruption 21%
Temperature Cool (0)
Movement Core (50)
Location -3/Quarantine
Parts
-------
> --- POWER (3) --------
(None)
> --- PROPULSION (6) ---
(None)
> --- UTILITY (8) ------
(None)
> --- WEAPON (4) -------
(None)
> --- INVENTORY (5) ----
(None)
Peak State
------------
> --- POWER ------------
Particle Reactor
Light Particle Reactor
> --- PROPULSION -------
Biometal Medium Treads
Biometal Leg
Linear Gravjet
Linear Gravjet
Linear Gravjet
Cooled Gravmag System
> --- UTILITY ----------
Advanced Power Amplifier
Improved Coolant Injector
Advanced Energy Well
Advanced Trap Scanner
Advanced Terrain Scan Processor
Advanced Target Analyzer
Reaction Control System
Experimental Weapon Shielding
> --- WEAPON -----------
Compact HERF Cannon
Advanced Datajack
> --- INVENTORY --------
Improved Fusion Compressor
Drone Bay
Heavy Disruptor Cannon
Railgun
[Rating: 123]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Power Core Neutrino Core
Reactor Particle Reactor
Propulsion Cooled Gravmag System
Treads Biometal Medium Treads
Leg Aluminum Leg
Wheel Armored Wheel
Hover Unit Cooled Gravmag System
Flight Unit Flight Unit
Utility Improved Signal Interpreter
Device Weapon Mount
Storage Small Storage Unit
Processor Improved Signal Interpreter
Hackware Advanced System Shield
Protection Experimental Weapon Shielding
Weapon Light Assault Rifle
Energy Gun Advanced Beam Rifle
Energy Cannon Compact HERF Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Improved Light Cannon
Launcher Precision Rocket Launcher
Special Weapon Improved Remote Datajack
Special Melee Weapon Advanced Datajack
Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3
------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua
Slots Evolved 14 | . . 2 2 2 . 2 . . . 2 . 2 . . . . 2 .
Power 2 | . . . 1 . . . . . . 1 . . . . . . . .
Propulsion 4 | . . 2 . 1 . . . . . . . 1 . . . . . .
Utility 6 | . . . 1 1 . 2 . . . . . 1 . . . . 1 .
Weapon 2 | . . . . . . . . . . 1 . . . . . . 1 .
Parts Attached 123 | 9 10 11 10 2 4 13 12 1 3 . 8 3 5 2 6 1 9 14
Power 15 | 1 3 2 2 . . 2 2 . . . . . 1 . . . 1 1
Engine 9 | 1 3 2 . . . 2 1 . . . . . . . . . . .
Core 4 | . . . 2 . . . 1 . . . . . 1 . . . . .
Reactor 2 | . . . . . . . . . . . . . . . . . 1 1
Propulsion 42 | 4 3 5 1 1 . 4 2 . 1 . 7 1 . 1 3 . 5 4
Treads 3 | 2 . . . . . . . . . . . . . . . . . 1
Leg 7 | 2 1 . . . . . 1 . . . . . . . . . 1 2
Wheel 1 | . . . . . . . . . 1 . . . . . . . . .
Hover 13 | . . . . . . . . . . . 5 . . 1 3 . 3 1
Flight 18 | . 2 5 1 1 . 4 1 . . . 2 1 . . . . 1 .
Utility 37 | 1 1 1 4 1 2 3 7 . 2 . . 2 3 . 3 1 2 4
Device 22 | . . 1 1 . 2 3 5 . 2 . . 2 . . 1 . 1 4
Storage 3 | 1 . . . . . . 1 . . . . . . . 1 . . .
Processor 8 | . 1 . 3 . . . . . . . . . 3 . . . 1 .
Hackware 1 | . . . . . . . . . . . . . . . . 1 . .
Protection 3 | . . . . 1 . . 1 . . . . . . . 1 . . .
Artifact . | . . . . . . . . . . . . . . . . . . .
Weapon 29 | 3 3 3 3 . 2 4 1 1 . . 1 . 1 1 . . 1 5
Energy Gun 6 | 1 . 1 1 . . . . . . . . . 1 1 . . . 1
Energy Cannon 2 | . . . . . . . . . . . . . . . . . 1 1
Ballistic Gun 11 | 2 2 . 2 . 1 1 1 . . . . . . . . . . 2
Ballistic Cannon 2 | . . 2 . . . . . . . . . . . . . . . .
Launcher 5 | . 1 . . . 1 3 . . . . . . . . . . . .
Special Weapon 2 | . . . . . . . . 1 . . 1 . . . . . . .
Impact Weapon . | . . . . . . . . . . . . . . . . . . .
Slashing Weapon . | . . . . . . . . . . . . . . . . . . .
Piercing Weapon . | . . . . . . . . . . . . . . . . . . .
Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . 1
Unidentified Prototypes 10 | . . 1 2 . . 2 . . . . . . . . 4 . . 1
Parts Lost 66 | . 2 . . . 1 14 4 5 . . 4 . 4 5 . 3 4 20
Power 11 | . 2 . . . 1 3 1 . . . . . 1 1 . . . 2
Propulsion 23 | . . . . . . 5 1 2 . . . . 1 2 . 1 2 9
Utility 20 | . . . . . . 4 1 2 . . 2 . 1 . . 2 2 6
Weapon 12 | . . . . . . 2 1 1 . . 2 . 1 2 . . . 3
Highest Loss Streak 11 | . 1 . . . 1 9 3 5 . . 4 . 4 9 . 3 2 11
To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1
Average Backups 3 | 1 5 7 7 7 7 6 4 5 4 4 3 1 1 1 1 . . 1
Power . | . . . 1 1 1 . . 1 1 1 . . . . . . . .
Propulsion . | . . 2 2 1 1 . . . . . . 1 1 . . . . .
Utility 1 | . . 1 2 2 2 3 1 2 1 1 1 . . 1 1 . . .
Weapon 1 | . 3 3 2 3 3 2 2 2 2 2 . . . . . . . .
Tool/Special . | . . . . . . . . . . . . . . . . . . .
Unused Backups 6 | . . 2 1 . 1 . 1 . . . . . . . . . . 1
Power 1 | . . . . . . . . . . . . . . . . . . 1
Propulsion . | . . . . . . . . . . . . . . . . . . .
Utility 2 | . . . 1 . . . 1 . . . . . . . . . . .
Weapon 3 | . . 2 . . 1 . . . . . . . . . . . . .
Tool/Special . | . . . . . . . . . . . . . . . . . . .
Average Slot Usage (%) 61 | . 95 98 89 92 95 84 46 49 28 41 37 41 57 30 43 52 54 41
Engine 3 | . 13 11 7 . . 6 1 . . . . . . . . . . .
Core 1 | . . . 4 15 10 1 . . . . 1 5 5 . . . . .
Leg 3 | . 23 . . . . . 1 6 . . . . . . . . 2 3
Hover 4 | . . . . . . . . . . . 9 . . 4 15 15 13 7
Flight 11 | . 4 42 36 38 38 31 5 5 . . 1 15 15 . . . . .
Device 10 | . . 5 9 7 12 22 14 12 13 23 9 9 13 5 5 6 4 9
Storage 5 | . 14 11 9 7 7 5 4 6 6 5 2 . . . 3 5 4 1
Processor 9 | . 12 5 5 7 7 6 6 6 6 5 5 5 14 16 15 15 16 7
Protection 1 | . . . . . 2 . 4 5 . . . . . . 3 5 4 1
Energy Gun 1 | . . 5 9 7 3 1 . . . . . . 2 2 . . . .
Ballistic Gun 4 | . 25 3 6 7 7 2 4 3 . . . . . . . . . 2
Peak Build Rating 123 | 6 9 17 29 33 33 54 36 31 26 26 46 68 100 72 71 71 103 123
Average Rating 41 | 5 7 14 23 32 32 43 26 27 16 26 31 61 82 32 52 64 75 56
On Entrance 35 | . 6 6 17 29 33 33 19 31 10 26 26 41 68 65 28 71 65 93
Naked Turns 42 | . . . . . . . . . . . . . . . . . . 42
Heaviest Build 52 | 11 16 19 22 23 24 33 16 10 12 12 18 27 37 10 13 13 26 52
Greatest Support 50 | 40 20 23 26 30 30 30 12 24 18 12 45 39 39 9 42 33 38 50
Greatest Overweight (x) 9 | . 1 . . . . 9 5 . . . 5 . . 1 1 . 2 3
Average Overweight (x) . | . . . . . . . . . . . . . . . . . . .
Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5
Average Capacity 6 | 7 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5
Most Carried 8 | 2 8 8 8 7 8 8 5 5 5 4 5 3 3 2 2 2 3 5
Average Carried 3 | 1 5 7 7 6 7 6 4 5 4 4 3 1 1 1 1 . . 1
Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5
Final Carried 8 | 2 8 8 8 6 8 5 5 5 4 4 5 1 3 1 2 . 3 .
Class Distribution
--------------------
76% | Mutant
14% | Sprinter
4% | Scavenger-Sprinter
Dominant Class
----------------
Mutant | -10/Materials
Scavenger-Sprinter | -9/Materials
Sprinter | -8/Materials
Sprinter | -7/Factory
Sprinter | -7/DSF
Sprinter | -6/Factory
Mutant | -6/Lower Caves
Mutant | -6/Data Miner
Mutant | -5/Proximity Caves
Derelict-Mutant | -5/Factory
Derelict-Mutant | -5/DSF
Mutant | -4/Factory
Mutant | -4/Upper Caves
Mutant | -4/Upper Caves
Mutant | -4/Zhirov
Mutant | -3/Proximity Caves
Mutant | -3/Research
Mutant | -3/Quarantine
Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3
----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua
Matter Collected 2140 | 220 392 297 172 . 63 186 374 . 47 . 6 . 212 . . . . 171
Remotely . | . . . . . . . . . . . . . . . . . . .
Salvage Created 1604 | . 416 221 174 . 221 317 84 . . . . . . 59 . . . 112
Parts 87 | . 31 10 7 . 14 14 4 . . . . . . 4 . . . 3
Haulers Intercepted 7 | . 1 2 2 . 1 1 . . . . . . . . . . . .
Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . .
Parts Field Recycled . | . . . . . . . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . . . . . . . .
Parts Self-Destructed 9 | . . . . . . . 5 . . . . . . 4 . . . .
Prevented . | . . . . . . . . . . . . . . . . . . .
Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3
------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua
Combat Hostiles Destroyed 29 | . 13 3 1 . 1 6 1 . . . . . . 2 . . . 2
Guns 17 | . 8 1 1 . . 2 1 . . . . . . 2 . . . 2
Cannons 2 | . . 2 . . . . . . . . . . . . . . . .
AOE 10 | . 5 . . . 1 4 . . . . . . . . . . . .
Classes Destroyed 11 | . 5 1 . . 1 3 . . . . . . . . . . . 1
Worker 1 | . . . . . . 1 . . . . . . . . . . . .
Hauler 7 | . 1 2 2 . 1 1 . . . . . . . . . . . .
Recycler 1 | . 1 . . . . . . . . . . . . . . . . .
Mechanic 1 | . . . . . . 1 . . . . . . . . . . . .
Operator 1 | . . . . . . 1 . . . . . . . . . . . .
Watcher 4 | . 3 . 1 . . . . . . . . . . . . . . .
Swarmer 16 | . 9 . . . . 4 1 . . . . . . 2 . . . .
Grunt 4 | . 4 . . . . . . . . . . . . . . . . .
Sentry 6 | . . 3 1 . . 2 . . . . . . . . . . . .
Hunter 2 | . . . . . . . . . . . . . . . . . . 2
Heavy 1 | . . . . . 1 . . . . . . . . . . . . .
Decomposer 2 | . . . . . . . 2 . . . . . . . . . . .
Best Kill Streak 5 | . 4 2 2 . 1 5 1 . . . . . . 2 . . . 1
Combat Bots Only 4 | . 4 1 1 . 1 4 1 . . . . . . 2 . . . 1
Max Kills in Single Turn 4 | . 4 1 1 . 1 1 1 . . . . . . 1 . . . 1
Gunslinging . | . . . . . . . . . . . . . . . . . . .
Exploded 3 | . 3 . . . 1 1 . . . . . . . . . . . .
Melee . | . . . . . . . . . . . . . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . .
Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3
-------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua
Hostile Shots Fired 1047 | . 78 6 22 . 21 179 15 16 7 . 31 . 69 53 . 67 54 429
Missed 363 | . 21 3 13 . 6 82 7 5 5 . 12 . 38 19 . 37 25 90
Hits 684 | . 57 3 9 . 15 97 8 11 2 . 19 . 31 34 . 30 29 339
Projectile 684 | . 57 3 9 . 15 97 8 11 2 . 19 . 31 34 . 30 29 339
AOE 2 | . . . . . . 2 . . . . . . . . . . . .
Critical Strikes 16 | . 1 . . . 1 1 . . . . 1 . 2 . . 1 . 9
Actively Blocked 1 | . . . . . . . . . . . . . . . . . . 1
Part Disruptions 2 | . . . . . . . . . . . 2 . . . . . . .
Damage Taken 8331 | . 623 47 120 . 405 967 145 503 53 . 525 . 598 499 . 612 778 2456
Core 2302 | . 202 . 48 . . 125 27 152 25 . 351 . 118 165 . 209 232 648
Absorbed by Shields . | . . . . . . . . . . . . . . . . . . .
Redirected to Shielding 138 | . . . . . . . . . . . . . . . . . 40 98
Core Remaining (%) 73 | 100 19 100 91 . 100 . . . 61 . 64 . . . . 50 . .
Volleys Fired 171 | . 38 22 13 . 11 34 3 2 . . . 3 11 8 . . 4 22
Largest 2 | . 2 2 2 . 2 2 2 1 . . . 1 1 2 . . 1 2
Hottest 188 | . 50 89 94 . 86 86 38 100 . . . 7 94 188 . . 110 60
Shots Fired 261 | . 69 44 26 . 21 38 5 2 . . . 3 11 11 . . 4 27
Gun 193 | . 64 12 21 . 16 27 5 . . . . . 10 11 . . . 27
Cannon 41 | . . 32 5 . . . . . . . . . . . . . 4 .
Launcher 21 | . 5 . . . 5 11 . . . . . . . . . . . .
Special 6 | . . . . . . . . 2 . . . 3 1 . . . . .
Kinetic 175 | . 64 32 13 . 11 23 5 . . . . . . . . . . 27
Thermal 57 | . . 12 13 . 5 4 . 2 . . . . 10 11 . . . .
Explosive 12 | . 5 . . . . 7 . . . . . . . . . . . .
Electromagnetic 13 | . . . . . 5 4 . . . . . . . . . . 4 .
Robot Hit Streak 25 | . 8 8 4 . 14 25 2 . . . . 2 3 4 . . 3 9
Robot Miss Streak 6 | . 3 3 3 . . 2 1 . . . . 1 . 2 . . 1 6
Penetration Max . | . . . . . . . . . . . . . . . . . . .
Secondary Targets . | . . . . . . . . . . . . . . . . . . .
Shots Hit Robots 152 | . 37 22 14 . 13 32 3 . . . . 2 1 6 . . 3 19
Core Hits 79 | . 20 6 6 . 8 21 4 . . . . . . 2 . . 2 10
Critical Kills . | . . . . . . . . . . . . . . . . . . .
Critical Parts Destroyed 5 | . 1 . . . . . . . . . . . . . . . . 4
Critical Strikes 10 | . 1 1 2 . 1 . . . . . . . . . . . 1 4
Burn 3 | . . . 2 . 1 . . . . . . . . . . . . .
Destroy 5 | . 1 . . . . . . . . . . . . . . . . 4
Blast 1 | . . 1 . . . . . . . . . . . . . . . .
Corrupt 1 | . . . . . . . . . . . . . . . . . 1 .
Melee Attacks 1 | . . . . . . . . . . . . . . . . . . 1
Impact . | . . . . . . . . . . . . . . . . . . .
Slashing . | . . . . . . . . . . . . . . . . . . .
Piercing . | . . . . . . . . . . . . . . . . . . .
Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . 1
Combat Hostiles . | . . . . . . . . . . . . . . . . . . .
Follow-up Attacks . | . . . . . . . . . . . . . . . . . . .
Damage Inflicted 4059 | . 914 441 274 . 407 1177 110 . . . . . . 227 . . 124 385
Guns 2247 | . 467 103 218 . 278 503 71 . . . . . . 227 . . . 380
Cannons 415 | . . 338 56 . . . . . . . . . . . . . 21 .
Explosions 1247 | . 446 . . . 129 672 . . . . . . . . . . . .
Melee . | . . . . . . . . . . . . . . . . . . .
Ramming 150 | . 1 . . . . 2 39 . . . . . . . . . 103 5
Kinetic 2051 | . 467 338 174 . 178 443 71 . . . . . . . . . . 380
Thermal 839 | . 249 103 100 . 100 60 . . . . . . . 227 . . . .
Explosive 593 | . 197 . . . . 396 . . . . . . . . . . . .
Electromagnetic 426 | . . . . . 129 276 . . . . . . . . . . 21 .
Impact . | . . . . . . . . . . . . . . . . . . .
Slashing . | . . . . . . . . . . . . . . . . . . .
Piercing . | . . . . . . . . . . . . . . . . . . .
Highest Corruption 21 | . . 5 . . . 2 10 10 10 . 1 . . . . . 9 21
Average Corruption 10 | . . 5 . . . 1 9 10 10 . 1 . . . . . 7 13
Corruption Purged . | . . . . . . . . . . . . . . . . . . .
Corruption Blocked . | . . . . . . . . . . . . . . . . . . .
Effects 81 | . . 6 . . . 1 23 3 6 . . . . . . . 1 41
Message Errors 15 | . . 1 . . . . 7 . . . . . . . . . . 7
Matter Fused 15 | . . 1 . . . . 4 . 1 . . . . . . . 1 8
Heat Flow Errors 13 | . . 1 . . . 1 2 1 2 . . . . . . . . 6
Energy Discharges 12 | . . 2 . . . . 5 1 2 . . . . . . . . 2
Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1
Parts Fused 2 | . . . . . . . 2 . . . . . . . . . . .
Data Loss (minor) 8 | . . . . . . . 2 1 . . . . . . . . . 5
Data Loss (major) 4 | . . 1 . . . . 1 . 1 . . . . . . . . 1
Misfires 1 | . . . . . . . . . . . . . . . . . . 1
Misdirections 10 | . . . . . . . . . . . . . . . . . . 10
Overload Shots . | . . . . . . . . . . . . . . . . . . .
Overflow Damage 169 | . 87 . . . . 33 5 . . . . . . . . . 44 .
Projectiles . | . . . . . . . . . . . . . . . . . . .
Explosions 120 | . 87 . . . . 33 . . . . . . . . . . . .
Melee 49 | . . . . . . . 5 . . . . . . . . . 44 .
Knockbacks 2 | . . 1 1 . . . . . . . . . . . . . . .
Impact . | . . . . . . . . . . . . . . . . . . .
Kinetic 2 | . . 1 1 . . . . . . . . . . . . . . .
Secondary . | . . . . . . . . . . . . . . . . . . .
Self-Inflicted Damage 105 | . 37 . . . . . 16 . . . . . . . . . 50 2
Shots 2 | . 2 . . . . . . . . . . . . . . . . .
Rammed 27 | . . . . . . 5 13 . . . . . . . . . 7 2
Targets Rammed 28 | . 1 . . . . 5 13 . . . . . . . . . 7 2
Kicked 1 | . 1 . . . . . . . . . . . . . . . . .
Crushed . | . . . . . . . . . . . . . . . . . . .
Highest Temperature 266 | . 48 190 138 9 20 190 95 136 219 . . . 264 266 . . 32 184
Average Temperature 71 | . 11 73 57 5 8 73 51 78 109 . . . 127 163 . . 18 91
Received Heat Transfer 805 | . 234 9 27 . 90 201 18 . 9 . . . 124 . . 30 63 .
Siege Activations . | . . . . . . . . . . . . . . . . . . .
Martial Activations . | . . . . . . . . . . . . . . . . . . .
Shielding Activations . | . . . . . . . . . . . . . . . . . . .
Robots Disrupted . | . . . . . . . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . . . .
Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . . . .
Parts Fried 2 | . . . . . . 2 . . . . . . . . . . . .
Impact Corruptions 2 | . . . . . . . 1 . . . . . . . . . 1 .
Robots Melted . | . . . . . . . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . . . .
Parts Melted 1 | . . . 1 . . . . . . . . . . . . . . .
Heat Transferred 1458 | . 200 259 333 . 259 111 . . . . . . . 296 . . . .
Parts Sabotaged . | . . . . . . . . . . . . . . . . . . .
Parts Stolen . | . . . . . . . . . . . . . . . . . . .
Parts Stripped . | . . . . . . . . . . . . . . . . . . .
Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . . . . .
Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3
------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua
Maximum Alert Level 1 | . 1 . . . . . . . . . . . . . . . . .
Low Security (%) 95 | 100 74 100 100 100 100 100 . . . 100 100 100 . . . . 100 100
Level 1 4 | . 25 . . . . . . . . . . . . . . . . .
Level 2 . | . . . . . . . . . . . . . . . . . . .
Level 3 . | . . . . . . . . . . . . . . . . . . .
Level 4 . | . . . . . . . . . . . . . . . . . . .
Level 5 . | . . . . . . . . . . . . . . . . . . .
High Security . | . . . . . . . . . . . . . . . . . . .
Max Security . | . . . . . . . . . . . . . . . . . . .
Peak Influence 318 | . 318 115 70 28 48 163 . . . 18 15 23 . . . . 175 44
Initial 175 | . . 115 15 28 19 25 . . . 18 5 7 . . . . 175 9
Average 52 | . 139 25 30 28 36 57 . . . 15 6 8 . . . . 97 4
Influence Increases 2492 | . 482 143 157 . 39 383 245 . 60 . 15 16 240 220 . 330 52 110
Destroy 0b10 Robot/C 580 | . 260 60 20 . 20 120 20 . . . . . . 40 . . . 40
Destroy 0b10 Robot/NC 85 | . 25 10 15 . 15 20 . . . . . . . . . . . .
Destroy Leader 130 | . 48 34 16 . . 32 . . . . . . . . . . . .
Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . . . . . 10
Successful Hack 73 | . . 5 . . . 45 . . . . . 16 . . . . 7 .
Disable Machine 105 | . 45 . 15 . . 45 . . . . . . . . . . . .
Destroy Structure 99 | . 59 4 1 . 4 31 . . . . . . . . . . . .
Partial Spotted 45 | . . . 15 . . 15 . . . . . . . . . . 15 .
Lose Combat Pursuer 1365 | . 45 30 75 . . 75 225 . 60 . 15 . 240 180 . 330 30 60
Influence Decreases 2492 | . 207 381 132 34 19 419 213 44 30 22 8 31 206 114 140 70 295 127
Entered New Map 560 | . . 160 22 34 9 23 5 44 . 12 3 8 . 7 140 . 85 8
Time Decay 1475 | . 187 106 110 . . 299 168 . 30 10 . 23 166 57 . 50 170 99
Lost Part 332 | . 20 . . . 10 97 30 . . . 5 . 40 50 . 20 40 20
Lost Ally 10 | . . . . . . . 10 . . . . . . . . . . .
Purge Threat 115 | . . 115 . . . . . . . . . . . . . . . .
Squads Dispatched 19 | . 1 . 2 . 1 4 . . . 1 1 1 . 1 . . 2 5
Investigation 5 | . 1 . 1 . . 2 . . . 1 . . . . . . . .
Extermination 3 | . . . . . . . . . . . . . . . . . 1 2
Reinforcement 10 | . . . 1 . 1 2 . . . . 1 1 . . . . 1 3
Assault 1 | . . . . . . . . . . . . . . 1 . . . .
Garrison . | . . . . . . . . . . . . . . . . . . .
Intercept . | . . . . . . . . . . . . . . . . . . .
Searches Triggered . | . . . . . . . . . . . . . . . . . . .
Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1
Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . .
Active Scanning Responses . | . . . . . . . . . . . . . . . . . . .
Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . .
Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3
--------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua
Distress Signals 5 | . 1 2 2 . . . . . . . . . . . . . . .
Communications Jammed . | . . . . . . . . . . . . . . . . . . .
Distress Signals . | . . . . . . . . . . . . . . . . . . .
Times Spotted 175 | . 21 11 8 . 4 18 15 8 5 . 4 2 21 6 . 18 11 23
Peak Tracking Total 14 | . 6 5 4 . 3 5 6 4 5 . 3 1 8 11 . 12 9 14
Tactical Retreats 37 | . 2 1 4 . . 2 6 . 2 . 1 . 7 4 . 4 2 2
Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3
------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua
Traps Triggered 4 | . 1 . . . 1 1 . . . . 1 . . . . . . .
Indirectly . | . . . . . . . . . . . . . . . . . . .
Trap Hack Attempts 22 | . . . . . . . . . . . . . . . . . . 22
Triggered . | . . . . . . . . . . . . . . . . . . .
Disarmed . | . . . . . . . . . . . . . . . . . . .
Reprogrammed 1 | . . . . . . . . . . . . . . . . . . 1
Reused 1 | . . . . . . . . . . . . . . . . . . 1
Traps Extracted . | . . . . . . . . . . . . . . . . . . .
Installed . | . . . . . . . . . . . . . . . . . . .
Triggered 1 | . . . . . . . . . . . . . . . . . . 1
Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3
---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua
Machines Disabled 8 | . 3 . 1 . . 3 . 1 . . . . . . . . . .
Max in Single Turn 2 | . 2 . 1 . . 1 . 1 . . . . . . . . . .
Machines Repaired . | . . . . . . . . . . . . . . . . . . .
Machines Dismantled . | . . . . . . . . . . . . . . . . . . .
Machines Sabotaged . | . . . . . . . . . . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . .
Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3
--------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua
Machines Accessed 31 | . 1 2 2 1 . 5 . 4 . 1 . 1 1 . 9 . 3 1
Terminals 12 | . 1 1 1 1 . 4 . . . 1 . 1 . . . . 1 1
Fabricators 1 | . . . . . . . . . . . . . . . . . 1 .
Repair Stations . | . . . . . . . . . . . . . . . . . . .
Recycling Units 4 | . . 1 1 . . 1 . . . . . . . . . . 1 .
Scanalyzers . | . . . . . . . . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . . . . . . . . .
Total Hacks 121 | . 2 3 8 2 . 16 . 26 . 4 . 2 1 . 48 . 8 1
Successful 89 | . . 3 1 1 . 4 . 26 . 1 . 1 1 . 48 . 3 .
Failed 32 | . 2 . 7 1 . 12 . . . 3 . 1 . . . . 5 1
Catastrophic 5 | . . . 2 . . 3 . . . . . . . . . . . .
Database Lockouts . | . . . . . . . . . . . . . . . . . . .
Manual 13 | . . . 6 . . 1 . 3 . . . 2 . . . . . 1
Terminals 34 | . 2 2 6 2 . 13 . . . 4 . 2 . . . . 2 1
Fabricators 5 | . . . . . . . . . . . . . . . . . 5 .
Repair Stations . | . . . . . . . . . . . . . . . . . . .
Recycling Units 7 | . . 1 2 . . 3 . . . . . . . . . . 1 .
Scanalyzers . | . . . . . . . . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . . . . . . . . .
Terminal Hacks 85 | . . 2 1 1 . 4 . 26 . 1 . . 1 . 48 . 1 .
Record 50 | . . . . . . 3 . 11 . . . . . . 36 . . .
Part Schematic 12 | . . . . . . . . 8 . . . . . . 4 . . .
Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . .
Robot Analysis 5 | . . . 1 . . . . . . . . . . . 4 . . .
Prototype ID Bank 8 | . . 1 . . . . . 3 . . . . . . 4 . . .
Open Door 2 | . . . . . . . . . . . . . 1 . . . 1 .
Open DSF 3 | . . . . 1 . 1 . . . 1 . . . . . . . .
Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . .
Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . 1 .
Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 .
Repair Station Hacks . | . . . . . . . . . . . . . . . . . . .
Recycling Unit Hacks 2 | . . 1 . . . . . . . . . . . . . . 1 .
Report Inventory 1 | . . . . . . . . . . . . . . . . . 1 .
Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . . .
Scanalyzer . | . . . . . . . . . . . . . . . . . . .
Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . .
Unauthorized Hacks 1 | . . . . . . . . . . . . 1 . . . . . .
Terminals 1 | . . . . . . . . . . . . 1 . . . . . .
Assimilate 1 | . . . . . . . . . . . . 1 . . . . . .
Fabricators . | . . . . . . . . . . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . . . . . . . . .
Data Cores Recovered . | . . . . . . . . . . . . . . . . . . .
Used . | . . . . . . . . . . . . . . . . . . .
Hacking Detections 15 | . 1 1 2 1 . 5 . . . 1 . 1 . . . . 2 1
Full Trace Events 4 | . . . 1 . . 2 . . . 1 . . . . . . . .
Feedback Events . | . . . . . . . . . . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . . . . . . . . . . .
Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . .
Robots Built . | . . . . . . . . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . .
Part Schematics Acquired 12 | . . . . . . . . 8 . . . . . . 4 . . .
Parts Built . | . . . . . . . . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . . . . . .
Total Part Build Rating . | . . . . . . . . . . . . . . . . . . .
Parts Repaired . | . . . . . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . . . . . .
Parts Recycled . | . . . . . . . . . . . . . . . . . . .
Recycled Matter . | . . . . . . . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . . . . . . . .
Retrieved Components 9 | . . 9 . . . . . . . . . . . . . . . .
Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . .
Parts Damaged . | . . . . . . . . . . . . . . . . . . .
Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3
------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua
Used RIF Installer . | . . . . . . . . . . . . . . . . . . .
Robots Hacked 3 | . . . . . . . . . . . . 1 1 . . . . 1
Non-combat 2 | . . . . . . . . . . . . 1 1 . . . . .
Combat 1 | . . . . . . . . . . . . . . . . . . 1
Robot Hacks Applied 3 | . . . . . . . . . . . . 1 1 . . . . 1
parse_system 2 | . . . . . . . . . . . . 1 1 . . . . .
find_scanalyzer 1 | . . . . . . . . . . . . . . . . . . 1
Relay Couplers Released . | . . . . . . . . . . . . . . . . . . .
Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . .
Robots Rewired . | . . . . . . . . . . . . . . . . . . .
Allies Hacked . | . . . . . . . . . . . . . . . . . . .
Hacks Repelled . | . . . . . . . . . . . . . . . . . . .
Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3
-------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua
Total Allies 1 | . . . . . . . . . . . . 1 . . . . . .
Largest Group 1 | . . . . . . . . . . . . 1 . . . . . .
Highest-Rated Group 26 | . . . . . . . . . . . . 26 . . . . . .
Highest-Rated Ally 26 | . . . . . . . . . . . . 26 . . . . . .
Total Orders 8 | . . . . . . . 4 . 1 . . 1 . . . . . 2
ROAM 1 | . . . . . . . . . . . . 1 . . . . . .
EXPLORE 6 | . . . . . . . 3 . 1 . . . . . . . . 2
RETURN 1 | . . . . . . . 1 . . . . . . . . . . .
Ally Attacks . | . . . . . . . . . . . . . . . . . . .
Total Damage . | . . . . . . . . . . . . . . . . . . .
Kills . | . . . . . . . . . . . . . . . . . . .
Allies Corrupted . | . . . . . . . . . . . . . . . . . . .
Allies Melted . | . . . . . . . . . . . . . . . . . . .
Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3
------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua
Active Infowar (turns) 2169 | . . . 94 . . 366 301 62 . . . 4 378 . . 94 356 514
Optics 92 | . . . 92 . . . . . . . . . . . . . . .
Sensors 349 | . . . . . . 349 . . . . . . . . . . . .
IFF 261 | . . . . . . 231 30 . . . . . . . . . . .
Terrain 333 | . . . . . . . 271 62 . . . . . . . . . .
Traps 1346 | . . . . . . . . . . . . 4 378 . . 94 356 514
T.N.C. 2 | . . . 2 . . . . . . . . . . . . . . .
Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . 4 . . .
Derelict Logs Recovered 6 | . . . . . . . 2 . 1 . . . 2 1 . . . .
Drone Launches 6 | . . . . . . . 3 . 1 . . . . . . . . 2
Drone Recoveries 2 | . . . . . . . 2 . . . . . . . . . . .
Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3
------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua
Turns Passed 5384 | 109 592 270 227 5 80 669 670 71 143 26 98 60 434 142 395 138 356 899
Spaces Moved 6322 | 66 399 387 438 9 120 663 844 128 243 29 99 104 1138 280 224 321 473 357
Core 399 | 3 . . . . . 6 172 10 204 . 1 . . . . . . 3
Treads 44 | 42 . . . . . . . . . . . . . . . . . 2
Legs 435 | 21 312 . . . . . . 1 . . . . . . . . 22 79
Wheels 97 | . . . . . . . . . 39 29 29 . . . . . . .
Hover 1603 | . . . . . . . . . . . 54 . . 280 224 321 451 273
Flight 3744 | . 87 387 438 9 120 657 672 117 . . 15 104 1138 . . . . .
Fastest Speed 24 | 50 37 29 28 26 26 26 35 45 50 90 24 34 34 40 35 42 40 40
Average Speed 47 | 142 111 30 28 26 26 30 42 45 56 90 54 34 34 40 52 42 52 85
Slowest Speed 500 | 160 190 31 29 26 26 500 300 120 90 90 300 34 37 120 100 46 210 200
Overloaded Moves . | . . . . . . . . . . . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . .
Robots Hopped 22 | . . 4 9 . 1 3 . . . . . 2 3 . . . . .
Potential Cave-ins 7 | . . . . . . . . . . . . . 7 . . . . .
Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . .
Teleports 1 | . . . . . . . . . . . . . . . 1 . . .
Exploration Rate (%) 48 | 5 72 43 39 . 95 16 95 77 49 1 57 3 96 57 62 60 14 26
Regions Visited 18
Branch Regions 8
Pre-discovered Areas 6 | . . . . . . . . 1 1 . . . 1 . 3 . . .
Known Exits Taken 11 | . 1 . 1 1 . 1 . . . 1 . 1 1 1 1 1 1 .
Unknown Exits Taken 5 | 1 . 1 . . . . 1 1 1 . . . . . . . . .
Scrap Searched 8 | . . . . . . . 3 . 3 . . . 2 . . . . .
Spaces Dug 11 | . . 1 . . . . . . . . . . 10 . . . . .
Terrain Destroyed 160 | . 60 3 1 . 4 79 . . . . . . 10 2 . . . 1
Melee . | . . . . . . . . . . . . . . . . . . .
Projectile 17 | . . 3 1 . . . . . . . . . 10 2 . . . 1
AOE 143 | . 60 . . . 4 79 . . . . . . . . . . . .
Terrain Rammed . | . . . . . . . . . . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . . . . . . . . . . .
Machines Disabled . | . . . . . . . . . . . . . . . . . . .
Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3
--------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua
Total 8381 | 76 483 487 504 10 146 1073 1150 133 247 28 142 124 1169 296 496 322 570 925
Wait 1316 | . 10 50 41 . 5 338 270 3 1 . 11 16 17 6 264 . 74 210
Move 6262 | 65 398 379 420 8 117 656 843 127 242 28 98 99 1131 279 223 320 472 357
Hop 20 | . . 3 8 . 1 3 . . . . . 2 3 . . . . .
Pick Up 42 | 2 10 9 3 . 5 2 1 . . . 3 . 1 . 1 . 1 4
Fast Attach 70 | 6 1 2 5 . . 4 9 . 3 . 8 1 5 . 8 . 9 9
Attach 43 | . 5 4 . 2 1 8 4 . 1 . 3 3 . 2 . 2 1 7
Detach 21 | . 4 . . . . 5 4 . . . 1 . 1 . . . 2 4
Swap 48 | 3 9 10 6 . 4 11 1 1 . . 1 . . . . . . 2
Drop 51 | . 7 8 8 . 2 7 2 . . . 9 . . 1 . . . 7
Fire 171 | . 38 22 13 . 11 34 3 2 . . . 3 11 8 . . 4 22
Melee 1 | . . . . . . . . . . . . . . . . . . 1
Ram 33 | . . . . . . 5 13 . . . . . . . . . 7 8
Kick 1 | . 1 . . . . . . . . . . . . . . . . .
Crush . | . . . . . . . . . . . . . . . . . . .
Escape Stasis 280 | . . . . . . . . . . . 8 . . . . . . 272
Rewire . | . . . . . . . . . . . . . . . . . . .
Trap 22 | . . . . . . . . . . . . . . . . . . 22
Miscellaneous . | . . . . . . . . . . . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub])
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/DSF
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Quarantine
History
---------
Turn | Location | Event
34 | -11/Scrapyard | Discovered new exit (range 16)
110 | -11/Scrapyard | Entered Materials
330 | -10/Materials | Build established: Mutant
359 | -10/Materials | Discovered new exit (range 12)
468 | -10/Materials | Discovered new exit (range 8)
470 | -10/Materials | Core integrity fell below 50%
672 | -10/Materials | Discovered new exit (range 12)
700 | -10/Materials | Core integrity fell below 20%
701 | -10/Materials | Identified exit to Materials
702 | -10/Materials | Entered another Materials area
702 | -9/Materials | Evolved 2 slots: Propulsion x2
968 | -9/Materials | Discovered new exit (range 16)
972 | -9/Materials | Entered another Materials area
972 | -8/Materials | Evolved 2 slots: Power x1, Utility x1
1136 | -8/Materials | Met 7R-MNS
1192 | -8/Materials | Discovered new exit (range 6)
1199 | -8/Materials | Identified exit to Factory
1199 | -8/Materials | Entered Factory
1199 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1
1202 | -7/Factory | Identified exit to DSF
1204 | -7/Factory | Entered DSF
1227 | -7/DSF | Additional patrols routed to DSF
1253 | -7/DSF | Discovered new exit (range 16)
1284 | -7/DSF | Identified exit to Factory
1284 | -7/DSF | Entered Factory
1284 | -6/Factory | Evolved 2 slots: Utility x2
1479 | -6/Factory | Build established: Sprinter
1701 | -6/Factory | Lost 3 parts (1p1n1u)
1828 | -6/Factory | Spotted B-75 Beast
1857 | -6/Factory | Discovered new exit (range 15)
1953 | -6/Factory | Identified exit to Lower Caves
1953 | -6/Factory | Entered Lower Caves
1967 | -6/Lower Caves | Lost 9 parts (1p4n3u1w)
2011 | -6/Lower Caves | System corruption reached 10%
2021 | -6/Lower Caves | Learned Factory interactive machine intel
2026 | -6/Lower Caves | Encountered a Warlord checkpoint
2075 | -6/Lower Caves | Learned Factory stockpile data
2158 | -6/Lower Caves | Spotted B-75 Beast
2164 | -6/Lower Caves | Build established: Mutant
2210 | -6/Lower Caves | Lost 3 parts (1p1n1w)
2393 | -6/Lower Caves | Discovered new exit (range 44)
2618 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special
2623 | -6/Lower Caves | Entered Data Miner
2625 | -6/Data Miner | Discovered new exit (range 6)
2634 | -6/Data Miner | Met Data Miner
2648 | -6/Data Miner | Learned location of Section 7 (-2)
2648 | -6/Data Miner | Acquired the access code to Warlord's prototype stash
2658 | -6/Data Miner | Received God Mode back door access code from Data Miner
2675 | -6/Data Miner | Data Conduit disabled
2694 | -6/Data Miner | Entered Proximity Caves
2722 | -5/Proximity Caves | Lost 5 parts (2n2u1w)
2734 | -5/Proximity Caves | Learned location of Warlord (-5)
2739 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
2767 | -5/Proximity Caves | Spotted B-75 Beast
2825 | -5/Proximity Caves | Discovered new exit (range 14)
2837 | -5/Proximity Caves | Entered Factory
2837 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1
2839 | -5/Factory | Loaded intel: 54 interactive machine locations
2862 | -5/Factory | Identified exit to DSF
2863 | -5/Factory | Entered DSF
2914 | -5/DSF | Additional patrols routed to DSF
2941 | -5/DSF | Discovered new exit (range 15)
2943 | -5/DSF | Lost 4 parts (2u2w)
2960 | -5/DSF | Identified exit to Factory
2961 | -5/DSF | Entered Factory
2961 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1
3014 | -4/Factory | Discovered new exit (range 6)
3020 | -4/Factory | Identified exit to Upper Caves
3021 | -4/Factory | Entered Upper Caves
3053 | -4/Upper Caves | Learned location of Armory (-3)
3086 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
3105 | -4/Upper Caves | Spotted B-86 Titan
3116 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
3188 | -4/Upper Caves | Learned location of 1 exit from Research
3237 | -4/Upper Caves | Encountered a Warlord checkpoint
3454 | -4/Upper Caves | Discovered new exit (range 5)
3455 | -4/Upper Caves | Identified exit to Upper Caves
3455 | -4/Upper Caves | Entered another Upper Caves area
3510 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
3517 | -4/Upper Caves | Lost 9 parts (2p3n1u3w)
3536 | -4/Upper Caves | Learned Research non-interactive machine intel
3591 | -4/Upper Caves | Discovered new exit (range 16)
3597 | -4/Upper Caves | Identified exit to Zhirov
3597 | -4/Upper Caves | Entered Zhirov
3597 | -4/Zhirov | Discovered new exit (range 3)
3662 | -4/Zhirov | Met Zhirov
3670 | -4/Zhirov | Learned location of Quarantine (-3)
3670 | -4/Zhirov | Learned location of Testing (-2)
3670 | -4/Zhirov | Learned location of Command (-1)
3681 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype
3689 | -4/Zhirov | Found Alien Artifact
3689 | -4/Zhirov | Identified Integrated Dissipator
3689 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20)
3697 | -4/Zhirov | Found Alien Artifact
3697 | -4/Zhirov | Identified Transdimensional Reconstructor
3697 | -4/Zhirov | Warped through subspace
3992 | -4/Zhirov | Identified exit to Proximity Caves
3992 | -4/Zhirov | Entered Proximity Caves
3995 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
4007 | -3/Proximity Caves | Attracted the attention of an 0b10 base
4065 | -3/Proximity Caves | Lost 3 parts (1n2u)
4128 | -3/Proximity Caves | Discovered new exit (range 5)
4130 | -3/Proximity Caves | Identified exit to Research
4130 | -3/Proximity Caves | Entered Research
4130 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1
4131 | -3/Research | Identified exit to Quarantine
4132 | -3/Research | Loaded intel: 65 non-interactive machine locations
4246 | -3/Research | Spotted B-86 Titan
4486 | -3/Research | Entered Quarantine
4702 | -3/Quarantine | Lost 4 parts (3n1u)
4774 | -3/Quarantine | Lost 5 parts (1n3u1w)
4999 | -3/Quarantine | System corruption reached 10%
5020 | -3/Quarantine | Scanned by Researcher
5043 | -3/Quarantine | Core integrity fell below 50%
5077 | -3/Quarantine | Lost 11 parts (2p5n2u2w)
5385 | -3/Quarantine | Self-destructed
Last Messages
---------------
05361_ Held in stasis.
05361_ C-55 Analyst is analyzing...
05362_ Held in stasis.
05362_ C-55 Analyst is analyzing...
05365_ Held in stasis.
05365_ C-55 Analyst is analyzing...
05366_ Held in stasis.
05366_ C-55 Analyst is analyzing...
05368_ System corrupted: Component data lost.
05369_ Held in stasis. <x2>
05370_ C-55 Analyst is analyzing...
05373_ Held in stasis. <x2>
05374_ C-55 Analyst is analyzing...
05378_ Held in stasis. <x2>
05381_ C-55 Analyst is analyzing...
05382_ Held in stasis.
05382_ C-55 Analyst is analyzing...
05385_ System corrupted: Component data lost.
05385_ Held in stasis.
[Achievement: Just Browsing]
Map
-----
+----------------------------------------------------+
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| ????????????????????????# #??????????????????????? |
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 66
Coolant Potential 80
Energy Generation 51
Energy Capacity 920
Matter Stores 300
Matter Capacity 300
Sight Range 18
Robot Scan Range 15
Terrain Scan Range 20
Terrain Scan Density 210
Power Amplification 30
Additional Mass Support 9
Armor Coverage 150
Resistance: EM 25
Weapon Shielding 90
Evasion (%) 74
Targeting Accuracy 20
Target Analysis 12
Recoil Reduction 2
Matter Filtering 50
Salvage Targeting 4
Defensive Hacking 14
Item Schematics
-----------------
Combat Drone Bay | -6/Data Miner | Free
Lgt. Regenerative Plating | -6/Data Miner | Free
Enh. Armored Leg | -6/Data Miner | Free
Imp. Matter Compressor | -6/Data Miner | Free
Enh. Coil Gun | -6/Data Miner | Free
Myomer Leg | -6/Data Miner | Free
Adv. Target Analyzer | -6/Data Miner | Free
Hardcell Cannon | -6/Data Miner | Free
Assault Drone Bay | -4/Zhirov | Free
Exp. Heat Sink | -4/Zhirov | Free
Exp. Optical Array | -4/Zhirov | Free
Imp. Arc Thrower | -4/Zhirov | Free
Robot Schematics
------------------
L-41 Fighter | -6/Data Miner | Free
G-50 Soldier | -6/Data Miner | Free
B-60 Warrior | -6/Data Miner | Free
H-66 Slayer | -6/Data Miner | Free
Fabricated
------------
Nothing
Repaired
----------
Nothing
Alien Tech Used
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Achievements
--------------
Adventurer
Alien Tech
Armchair Analyst
Can't Catch Me
I Spy
I'm Back, Baby!
Just Browsing
Knowing Is Half The Battle
Slippery One
Subspace Traveler
The Oracle
The Science Guy
True Hacker
Universal Adapter
Challenges
------------
None
Game
------
Seed GreatControlSteel
Manual? 0
Play Time 02:02:59
Cumulative 19.0 hours
Start 2025.05.22 @ 15:12:59
End 2025.05.22 @ 17:38:42
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 28
Rogue 28
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0/0
Lore% 15
Gallery% 25
Achievement% 23
Wizard Run 0
Options
---------
Layout 1
ASCII 0
Keyboard 0
Movement Numpad
Keybinds 0
Fullscreen 1
Font 24/Smallcaps
Map View 50x35
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 40ed0c2d-8e40-4740-a518-8e64bc6a3bd4