Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.22 @ 17:38:42

Player: Man of Plasma

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (18)       3600
Robots Destroyed (44)      220
Value Destroyed (1145)     1145
Prototype IDs (31)         620
Alien Tech Used (2)        400
Bonus (2100)               2100
              TOTAL SCORE: 11585

 Bonus
-------
Entered DSFs               1000
Met Data Miner             300
Met Zhirov                 300
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             420/1300
Matter                     61/300
Energy                     100/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Quarantine

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (8) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
         Light Particle Reactor
>              --- PROPULSION -------
               Biometal Medium Treads
               Biometal Leg
               Linear Gravjet
               Linear Gravjet
               Linear Gravjet
        Cooled Gravmag System
>              --- UTILITY ----------
      Advanced Power Amplifier
      Improved Coolant Injector
      Advanced Energy Well
      Advanced Trap Scanner
      Advanced Terrain Scan Processor
      Advanced Target Analyzer
               Reaction Control System
  Experimental Weapon Shielding
>              --- WEAPON -----------
       Compact HERF Cannon
      Advanced Datajack
>              --- INVENTORY --------
      Improved Fusion Compressor
               Drone Bay
         Heavy Disruptor Cannon
               Railgun
[Rating: 123]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Cooled Gravmag System
  Treads                   Biometal Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Cooled Gravmag System
  Flight Unit              Flight Unit
Utility                    Improved Signal Interpreter
  Device                   Weapon Mount
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Experimental Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Precision Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua 
Slots Evolved              14   | .   .   2   2   2   .   2   .   .   .   2   .   2   .   .   .   .   2   .   
  Power                    2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   1   .   2   .   .   .   .   .   1   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Parts Attached             123  | 9   10  11  10  2   4   13  12  1   3   .   8   3   5   2   6   1   9   14  
  Power                    15   | 1   3   2   2   .   .   2   2   .   .   .   .   .   1   .   .   .   1   1   
    Engine                 9    | 1   3   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               42   | 4   3   5   1   1   .   4   2   .   1   .   7   1   .   1   3   .   5   4   
    Treads                 3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    7    | 2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  13   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   3   .   3   1   
    Flight                 18   | .   2   5   1   1   .   4   1   .   .   .   2   1   .   .   .   .   1   .   
  Utility                  37   | 1   1   1   4   1   2   3   7   .   2   .   .   2   3   .   3   1   2   4   
    Device                 22   | .   .   1   1   .   2   3   5   .   2   .   .   2   .   .   1   .   1   4   
    Storage                3    | 1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Processor              8    | .   1   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             3    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 3   3   3   3   .   2   4   1   1   .   .   1   .   1   1   .   .   1   5   
    Energy Gun             6    | 1   .   1   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Ballistic Gun          11   | 2   2   .   2   .   1   1   1   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Cannon       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   1   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  10   | .   .   1   2   .   .   2   .   .   .   .   .   .   .   .   4   .   .   1   
Parts Lost                 66   | .   2   .   .   .   1   14  4   5   .   .   4   .   4   5   .   3   4   20  
  Power                    11   | .   2   .   .   .   1   3   1   .   .   .   .   .   1   1   .   .   .   2   
  Propulsion               23   | .   .   .   .   .   .   5   1   2   .   .   .   .   1   2   .   1   2   9   
  Utility                  20   | .   .   .   .   .   .   4   1   2   .   .   2   .   1   .   .   2   2   6   
  Weapon                   12   | .   .   .   .   .   .   2   1   1   .   .   2   .   1   2   .   .   .   3   
  Highest Loss Streak      11   | .   1   .   .   .   1   9   3   5   .   .   4   .   4   9   .   3   2   11  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Backups            3    | 1   5   7   7   7   7   6   4   5   4   4   3   1   1   1   1   .   .   1   
  Power                    .    | .   .   .   1   1   1   .   .   1   1   1   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   2   2   1   1   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Utility                  1    | .   .   1   2   2   2   3   1   2   1   1   1   .   .   1   1   .   .   .   
  Weapon                   1    | .   3   3   2   3   3   2   2   2   2   2   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             6    | .   .   2   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     61   | .   95  98  89  92  95  84  46  49  28  41  37  41  57  30  43  52  54  41  
  Engine                   3    | .   13  11  7   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   4   15  10  1   .   .   .   .   1   5   5   .   .   .   .   .   
  Leg                      3    | .   23  .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   2   3   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   4   15  15  13  7   
  Flight                   11   | .   4   42  36  38  38  31  5   5   .   .   1   15  15  .   .   .   .   .   
  Device                   10   | .   .   5   9   7   12  22  14  12  13  23  9   9   13  5   5   6   4   9   
  Storage                  5    | .   14  11  9   7   7   5   4   6   6   5   2   .   .   .   3   5   4   1   
  Processor                9    | .   12  5   5   7   7   6   6   6   6   5   5   5   14  16  15  15  16  7   
  Protection               1    | .   .   .   .   .   2   .   4   5   .   .   .   .   .   .   3   5   4   1   
  Energy Gun               1    | .   .   5   9   7   3   1   .   .   .   .   .   .   2   2   .   .   .   .   
  Ballistic Gun            4    | .   25  3   6   7   7   2   4   3   .   .   .   .   .   .   .   .   .   2   
Peak Build Rating          123  | 6   9   17  29  33  33  54  36  31  26  26  46  68  100 72  71  71  103 123 
  Average Rating           41   | 5   7   14  23  32  32  43  26  27  16  26  31  61  82  32  52  64  75  56  
  On Entrance              35   | .   6   6   17  29  33  33  19  31  10  26  26  41  68  65  28  71  65  93  
Naked Turns                42   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   42  
Heaviest Build             52   | 11  16  19  22  23  24  33  16  10  12  12  18  27  37  10  13  13  26  52  
  Greatest Support         50   | 40  20  23  26  30  30  30  12  24  18  12  45  39  39  9   42  33  38  50  
  Greatest Overweight (x)  9    | .   1   .   .   .   .   9   5   .   .   .   5   .   .   1   1   .   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         6    | 7   8   8   8   8   8   7   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 2   8   8   8   7   8   8   5   5   5   4   5   3   3   2   2   2   3   5   
  Average Carried          3    | 1   5   7   7   6   7   6   4   5   4   4   3   1   1   1   1   .   .   1   
  Final Capacity           8    | 8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 2   8   8   8   6   8   5   5   5   4   4   5   1   3   1   2   .   3   .   

 Class Distribution 
--------------------
 76% | Mutant
 14% | Sprinter
  4% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
 Scavenger-Sprinter | -9/Materials
           Sprinter | -8/Materials
           Sprinter | -7/Factory
           Sprinter | -7/DSF
           Sprinter | -6/Factory
             Mutant | -6/Lower Caves
             Mutant | -6/Data Miner
             Mutant | -5/Proximity Caves
    Derelict-Mutant | -5/Factory
    Derelict-Mutant | -5/DSF
             Mutant | -4/Factory
             Mutant | -4/Upper Caves
             Mutant | -4/Upper Caves
             Mutant | -4/Zhirov
             Mutant | -3/Proximity Caves
             Mutant | -3/Research
             Mutant | -3/Quarantine

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-----------                Run  | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua 
Matter Collected           2140 | 220 392 297 172 .   63  186 374 .   47  .   6   .   212 .   .   .   .   171 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1604 | .   416 221 174 .   221 317 84  .   .   .   .   .   .   59  .   .   .   112 
  Parts                    87   | .   31  10  7   .   14  14  4   .   .   .   .   .   .   4   .   .   .   3   
Haulers Intercepted        7    | .   1   2   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   4   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua 
Combat Hostiles Destroyed  29   | .   13  3   1   .   1   6   1   .   .   .   .   .   .   2   .   .   .   2   
  Guns                     17   | .   8   1   1   .   .   2   1   .   .   .   .   .   .   2   .   .   .   2   
  Cannons                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      10   | .   5   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   5   1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   1   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   2   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  16   | .   9   .   .   .   .   4   1   .   .   .   .   .   .   2   .   .   .   .   
  Grunt                    4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   3   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   4   2   2   .   1   5   1   .   .   .   .   .   .   2   .   .   .   1   
  Combat Bots Only         4    | .   4   1   1   .   1   4   1   .   .   .   .   .   .   2   .   .   .   1   
Max Kills in Single Turn   4    | .   4   1   1   .   1   1   1   .   .   .   .   .   .   1   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Hostile Shots Fired        1047 | .    78   6    22   .    21   179  15   16   7    .    31   .    69   53   .    67   54   429  
  Missed                   363  | .    21   3    13   .    6    82   7    5    5    .    12   .    38   19   .    37   25   90   
  Hits                     684  | .    57   3    9    .    15   97   8    11   2    .    19   .    31   34   .    30   29   339  
    Projectile             684  | .    57   3    9    .    15   97   8    11   2    .    19   .    31   34   .    30   29   339  
    AOE                    2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         16   | .    1    .    .    .    1    1    .    .    .    .    1    .    2    .    .    1    .    9    
    Actively Blocked       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Part Disruptions         2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Damage Taken               8331 | .    623  47   120  .    405  967  145  503  53   .    525  .    598  499  .    612  778  2456 
  Core                     2302 | .    202  .    48   .    .    125  27   152  25   .    351  .    118  165  .    209  232  648  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  138  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   98   
Core Remaining (%)         73   | 100  19   100  91   .    100  .    .    .    61   .    64   .    .    .    .    50   .    .    
Volleys Fired              171  | .    38   22   13   .    11   34   3    2    .    .    .    3    11   8    .    .    4    22   
  Largest                  2    | .    2    2    2    .    2    2    2    1    .    .    .    1    1    2    .    .    1    2    
  Hottest                  188  | .    50   89   94   .    86   86   38   100  .    .    .    7    94   188  .    .    110  60   
Shots Fired                261  | .    69   44   26   .    21   38   5    2    .    .    .    3    11   11   .    .    4    27   
  Gun                      193  | .    64   12   21   .    16   27   5    .    .    .    .    .    10   11   .    .    .    27   
  Cannon                   41   | .    .    32   5    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Launcher                 21   | .    5    .    .    .    5    11   .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  6    | .    .    .    .    .    .    .    .    2    .    .    .    3    1    .    .    .    .    .    
  Kinetic                  175  | .    64   32   13   .    11   23   5    .    .    .    .    .    .    .    .    .    .    27   
  Thermal                  57   | .    .    12   13   .    5    4    .    2    .    .    .    .    10   11   .    .    .    .    
  Explosive                12   | .    5    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          13   | .    .    .    .    .    5    4    .    .    .    .    .    .    .    .    .    .    4    .    
  Robot Hit Streak         25   | .    8    8    4    .    14   25   2    .    .    .    .    2    3    4    .    .    3    9    
  Robot Miss Streak        6    | .    3    3    3    .    .    2    1    .    .    .    .    1    .    2    .    .    1    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           152  | .    37   22   14   .    13   32   3    .    .    .    .    2    1    6    .    .    3    19   
  Core Hits                79   | .    20   6    6    .    8    21   4    .    .    .    .    .    .    2    .    .    2    10   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Critical Strikes         10   | .    1    1    2    .    1    .    .    .    .    .    .    .    .    .    .    .    1    4    
    Burn                   3    | .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                5    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Blast                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4059 | .    914  441  274  .    407  1177 110  .    .    .    .    .    .    227  .    .    124  385  
  Guns                     2247 | .    467  103  218  .    278  503  71   .    .    .    .    .    .    227  .    .    .    380  
  Cannons                  415  | .    .    338  56   .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    
  Explosions               1247 | .    446  .    .    .    129  672  .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  150  | .    1    .    .    .    .    2    39   .    .    .    .    .    .    .    .    .    103  5    
  Kinetic                  2051 | .    467  338  174  .    178  443  71   .    .    .    .    .    .    .    .    .    .    380  
  Thermal                  839  | .    249  103  100  .    100  60   .    .    .    .    .    .    .    227  .    .    .    .    
  Explosive                593  | .    197  .    .    .    .    396  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          426  | .    .    .    .    .    129  276  .    .    .    .    .    .    .    .    .    .    21   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         21   | .    .    5    .    .    .    2    10   10   10   .    1    .    .    .    .    .    9    21   
  Average Corruption       10   | .    .    5    .    .    .    1    9    10   10   .    1    .    .    .    .    .    7    13   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  81   | .    .    6    .    .    .    1    23   3    6    .    .    .    .    .    .    .    1    41   
    Message Errors         15   | .    .    1    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    7    
    Matter Fused           15   | .    .    1    .    .    .    .    4    .    1    .    .    .    .    .    .    .    1    8    
    Heat Flow Errors       13   | .    .    1    .    .    .    1    2    1    2    .    .    .    .    .    .    .    .    6    
    Energy Discharges      12   | .    .    2    .    .    .    .    5    1    2    .    .    .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      8    | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    5    
    Data Loss (major)      4    | .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            169  | .    87   .    .    .    .    33   5    .    .    .    .    .    .    .    .    .    44   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               120  | .    87   .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    49   | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    44   .    
Knockbacks                 2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      105  | .    37   .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    50   2    
  Shots                    2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   27   | .    .    .    .    .    .    5    13   .    .    .    .    .    .    .    .    .    7    2    
Targets Rammed             28   | .    1    .    .    .    .    5    13   .    .    .    .    .    .    .    .    .    7    2    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        266  | .    48   190  138  9    20   190  95   136  219  .    .    .    264  266  .    .    32   184  
  Average Temperature      71   | .    11   73   57   5    8    73   51   78   109  .    .    .    127  163  .    .    18   91   
  Received Heat Transfer   805  | .    234  9    27   .    90   201  18   .    9    .    .    .    124  .    .    30   63   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1458 | .    200  259  333  .    259  111  .    .    .    .    .    .    .    296  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua 
Maximum Alert Level        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         95   | 100 74  100 100 100 100 100 .   .   .   100 100 100 .   .   .   .   100 100 
  Level 1                  4    | .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             318  | .   318 115 70  28  48  163 .   .   .   18  15  23  .   .   .   .   175 44  
  Initial                  175  | .   .   115 15  28  19  25  .   .   .   18  5   7   .   .   .   .   175 9   
  Average                  52   | .   139 25  30  28  36  57  .   .   .   15  6   8   .   .   .   .   97  4   
Influence Increases        2492 | .   482 143 157 .   39  383 245 .   60  .   15  16  240 220 .   330 52  110 
  Destroy 0b10 Robot/C     580  | .   260 60  20  .   20  120 20  .   .   .   .   .   .   40  .   .   .   40  
  Destroy 0b10 Robot/NC    85   | .   25  10  15  .   15  20  .   .   .   .   .   .   .   .   .   .   .   .   
  Destroy Leader           130  | .   48  34  16  .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   
  Trap Triggered on 0b10   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Successful Hack          73   | .   .   5   .   .   .   45  .   .   .   .   .   16  .   .   .   .   7   .   
  Disable Machine          105  | .   45  .   15  .   .   45  .   .   .   .   .   .   .   .   .   .   .   .   
  Destroy Structure        99   | .   59  4   1   .   4   31  .   .   .   .   .   .   .   .   .   .   .   .   
  Partial Spotted          45   | .   .   .   15  .   .   15  .   .   .   .   .   .   .   .   .   .   15  .   
  Lose Combat Pursuer      1365 | .   45  30  75  .   .   75  225 .   60  .   15  .   240 180 .   330 30  60  
Influence Decreases        2492 | .   207 381 132 34  19  419 213 44  30  22  8   31  206 114 140 70  295 127 
  Entered New Map          560  | .   .   160 22  34  9   23  5   44  .   12  3   8   .   7   140 .   85  8   
  Time Decay               1475 | .   187 106 110 .   .   299 168 .   30  10  .   23  166 57  .   50  170 99  
  Lost Part                332  | .   20  .   .   .   10  97  30  .   .   .   5   .   40  50  .   20  40  20  
  Lost Ally                10   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
  Purge Threat             115  | .   .   115 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   .   2   .   1   4   .   .   .   1   1   1   .   1   .   .   2   5   
  Investigation            5    | .   1   .   1   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Reinforcement            10   | .   .   .   1   .   1   2   .   .   .   .   1   1   .   .   .   .   1   3   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua 
Distress Signals           5    | .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              175  | .   21  11  8   .   4   18  15  8   5   .   4   2   21  6   .   18  11  23  
  Peak Tracking Total      14   | .   6   5   4   .   3   5   6   4   5   .   3   1   8   11  .   12  9   14  
  Tactical Retreats        37   | .   2   1   4   .   .   2   6   .   2   .   1   .   7   4   .   4   2   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua 
Traps Triggered            4    | .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua 
Machines Disabled          8    | .   3   .   1   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   2   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua 
Machines Accessed          31   | .   1   2   2   1   .   5   .   4   .   1   .   1   1   .   9   .   3   1   
  Terminals                12   | .   1   1   1   1   .   4   .   .   .   1   .   1   .   .   .   .   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                121  | .   2   3   8   2   .   16  .   26  .   4   .   2   1   .   48  .   8   1   
  Successful               89   | .   .   3   1   1   .   4   .   26  .   1   .   1   1   .   48  .   3   .   
  Failed                   32   | .   2   .   7   1   .   12  .   .   .   3   .   1   .   .   .   .   5   1   
    Catastrophic           5    | .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   .   .   6   .   .   1   .   3   .   .   .   2   .   .   .   .   .   1   
  Terminals                34   | .   2   2   6   2   .   13  .   .   .   4   .   2   .   .   .   .   2   1   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   1   2   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             85   | .   .   2   1   1   .   4   .   26  .   1   .   .   1   .   48  .   1   .   
  Record                   50   | .   .   .   .   .   .   3   .   11  .   .   .   .   .   .   36  .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   4   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        8    | .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Open DSF                 3    | .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   1   2   1   .   5   .   .   .   1   .   1   .   .   .   .   2   1   
  Full Trace Events        4    | .   .   .   1   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   4   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  find_scanalyzer          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   .   .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   .   .   
Total Orders               8    | .   .   .   .   .   .   .   4   .   1   .   .   1   .   .   .   .   .   2   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  EXPLORE                  6    | .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   2   
  RETURN                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Qua 
Active Infowar (turns)     2169 | .   .   .   94  .   .   366 301 62  .   .   .   4   378 .   .   94  356 514 
  Optics                   92   | .   .   .   92  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sensors                  349  | .   .   .   .   .   .   349 .   .   .   .   .   .   .   .   .   .   .   .   
  IFF                      261  | .   .   .   .   .   .   231 30  .   .   .   .   .   .   .   .   .   .   .   
  Terrain                  333  | .   .   .   .   .   .   .   271 62  .   .   .   .   .   .   .   .   .   .   
  Traps                    1346 | .   .   .   .   .   .   .   .   .   .   .   .   4   378 .   .   94  356 514 
  T.N.C.                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Analysis Total       5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   2   .   1   .   .   .   2   1   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Turns Passed               5384 | 109  592  270  227  5    80   669  670  71   143  26   98   60   434  142  395  138  356  899  
Spaces Moved               6322 | 66   399  387  438  9    120  663  844  128  243  29   99   104  1138 280  224  321  473  357  
  Core                     399  | 3    .    .    .    .    .    6    172  10   204  .    1    .    .    .    .    .    .    3    
  Treads                   44   | 42   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Legs                     435  | 21   312  .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    22   79   
  Wheels                   97   | .    .    .    .    .    .    .    .    .    39   29   29   .    .    .    .    .    .    .    
  Hover                    1603 | .    .    .    .    .    .    .    .    .    .    .    54   .    .    280  224  321  451  273  
  Flight                   3744 | .    87   387  438  9    120  657  672  117  .    .    15   104  1138 .    .    .    .    .    
  Fastest Speed            24   | 50   37   29   28   26   26   26   35   45   50   90   24   34   34   40   35   42   40   40   
  Average Speed            47   | 142  111  30   28   26   26   30   42   45   56   90   54   34   34   40   52   42   52   85   
  Slowest Speed            500  | 160  190  31   29   26   26   500  300  120  90   90   300  34   37   120  100  46   210  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            22   | .    .    4    9    .    1    3    .    .    .    .    .    2    3    .    .    .    .    .    
  Potential Cave-ins       7    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       48   | 5    72   43   39   .    95   16   95   77   49   1    57   3    96   57   62   60   14   26   
  Regions Visited          18
    Branch Regions         8
  Pre-discovered Areas     6    | .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    3    .    .    .    
  Known Exits Taken        11   | .    1    .    1    1    .    1    .    .    .    1    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    .    1    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             8    | .    .    .    .    .    .    .    3    .    3    .    .    .    2    .    .    .    .    .    
Spaces Dug                 11   | .    .    1    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    
Terrain Destroyed          160  | .    60   3    1    .    4    79   .    .    .    .    .    .    10   2    .    .    .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               17   | .    .    3    1    .    .    .    .    .    .    .    .    .    10   2    .    .    .    1    
  AOE                      143  | .    60   .    .    .    4    79   .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Total                      8381 | 76   483  487  504  10   146  1073 1150 133  247  28   142  124  1169 296  496  322  570  925  
  Wait                     1316 | .    10   50   41   .    5    338  270  3    1    .    11   16   17   6    264  .    74   210  
  Move                     6262 | 65   398  379  420  8    117  656  843  127  242  28   98   99   1131 279  223  320  472  357  
  Hop                      20   | .    .    3    8    .    1    3    .    .    .    .    .    2    3    .    .    .    .    .    
  Pick Up                  42   | 2    10   9    3    .    5    2    1    .    .    .    3    .    1    .    1    .    1    4    
  Fast Attach              70   | 6    1    2    5    .    .    4    9    .    3    .    8    1    5    .    8    .    9    9    
  Attach                   43   | .    5    4    .    2    1    8    4    .    1    .    3    3    .    2    .    2    1    7    
  Detach                   21   | .    4    .    .    .    .    5    4    .    .    .    1    .    1    .    .    .    2    4    
  Swap                     48   | 3    9    10   6    .    4    11   1    1    .    .    1    .    .    .    .    .    .    2    
  Drop                     51   | .    7    8    8    .    2    7    2    .    .    .    9    .    .    1    .    .    .    7    
  Fire                     171  | .    38   22   13   .    11   34   3    2    .    .    .    3    11   8    .    .    4    22   
  Melee                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Ram                      33   | .    .    .    .    .    .    5    13   .    .    .    .    .    .    .    .    .    7    8    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            280  | .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    272  
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub])
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/DSF
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Quarantine

 History 
---------
 Turn | Location           | Event
   34 | -11/Scrapyard      | Discovered new exit (range 16)
  110 | -11/Scrapyard      | Entered Materials
  330 | -10/Materials      | Build established: Mutant
  359 | -10/Materials      | Discovered new exit (range 12)
  468 | -10/Materials      | Discovered new exit (range 8)
  470 | -10/Materials      | Core integrity fell below 50%
  672 | -10/Materials      | Discovered new exit (range 12)
  700 | -10/Materials      | Core integrity fell below 20%
  701 | -10/Materials      | Identified exit to Materials
  702 | -10/Materials      | Entered another Materials area
  702 | -9/Materials       | Evolved 2 slots: Propulsion x2
  968 | -9/Materials       | Discovered new exit (range 16)
  972 | -9/Materials       | Entered another Materials area
  972 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
 1136 | -8/Materials       | Met 7R-MNS
 1192 | -8/Materials       | Discovered new exit (range 6)
 1199 | -8/Materials       | Identified exit to Factory
 1199 | -8/Materials       | Entered Factory
 1199 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1202 | -7/Factory         | Identified exit to DSF
 1204 | -7/Factory         | Entered DSF
 1227 | -7/DSF             | Additional patrols routed to DSF
 1253 | -7/DSF             | Discovered new exit (range 16)
 1284 | -7/DSF             | Identified exit to Factory
 1284 | -7/DSF             | Entered Factory
 1284 | -6/Factory         | Evolved 2 slots: Utility x2
 1479 | -6/Factory         | Build established: Sprinter
 1701 | -6/Factory         | Lost 3 parts (1p1n1u)
 1828 | -6/Factory         | Spotted B-75 Beast
 1857 | -6/Factory         | Discovered new exit (range 15)
 1953 | -6/Factory         | Identified exit to Lower Caves
 1953 | -6/Factory         | Entered Lower Caves
 1967 | -6/Lower Caves     | Lost 9 parts (1p4n3u1w)
 2011 | -6/Lower Caves     | System corruption reached 10%
 2021 | -6/Lower Caves     | Learned Factory interactive machine intel
 2026 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2075 | -6/Lower Caves     | Learned Factory stockpile data
 2158 | -6/Lower Caves     | Spotted B-75 Beast
 2164 | -6/Lower Caves     | Build established: Mutant
 2210 | -6/Lower Caves     | Lost 3 parts (1p1n1w)
 2393 | -6/Lower Caves     | Discovered new exit (range 44)
 2618 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 2623 | -6/Lower Caves     | Entered Data Miner
 2625 | -6/Data Miner      | Discovered new exit (range 6)
 2634 | -6/Data Miner      | Met Data Miner
 2648 | -6/Data Miner      | Learned location of Section 7 (-2)
 2648 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 2658 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 2675 | -6/Data Miner      | Data Conduit disabled
 2694 | -6/Data Miner      | Entered Proximity Caves
 2722 | -5/Proximity Caves | Lost 5 parts (2n2u1w)
 2734 | -5/Proximity Caves | Learned location of Warlord (-5)
 2739 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2767 | -5/Proximity Caves | Spotted B-75 Beast
 2825 | -5/Proximity Caves | Discovered new exit (range 14)
 2837 | -5/Proximity Caves | Entered Factory
 2837 | -5/Factory         | Evolved 2 slots: Power x1, Weapon x1
 2839 | -5/Factory         | Loaded intel: 54 interactive machine locations
 2862 | -5/Factory         | Identified exit to DSF
 2863 | -5/Factory         | Entered DSF
 2914 | -5/DSF             | Additional patrols routed to DSF
 2941 | -5/DSF             | Discovered new exit (range 15)
 2943 | -5/DSF             | Lost 4 parts (2u2w)
 2960 | -5/DSF             | Identified exit to Factory
 2961 | -5/DSF             | Entered Factory
 2961 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3014 | -4/Factory         | Discovered new exit (range 6)
 3020 | -4/Factory         | Identified exit to Upper Caves
 3021 | -4/Factory         | Entered Upper Caves
 3053 | -4/Upper Caves     | Learned location of Armory (-3)
 3086 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 3105 | -4/Upper Caves     | Spotted B-86 Titan
 3116 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 3188 | -4/Upper Caves     | Learned location of 1 exit from Research
 3237 | -4/Upper Caves     | Encountered a Warlord checkpoint
 3454 | -4/Upper Caves     | Discovered new exit (range 5)
 3455 | -4/Upper Caves     | Identified exit to Upper Caves
 3455 | -4/Upper Caves     | Entered another Upper Caves area
 3510 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 3517 | -4/Upper Caves     | Lost 9 parts (2p3n1u3w)
 3536 | -4/Upper Caves     | Learned Research non-interactive machine intel
 3591 | -4/Upper Caves     | Discovered new exit (range 16)
 3597 | -4/Upper Caves     | Identified exit to Zhirov
 3597 | -4/Upper Caves     | Entered Zhirov
 3597 | -4/Zhirov          | Discovered new exit (range 3)
 3662 | -4/Zhirov          | Met Zhirov
 3670 | -4/Zhirov          | Learned location of Quarantine (-3)
 3670 | -4/Zhirov          | Learned location of Testing (-2)
 3670 | -4/Zhirov          | Learned location of Command (-1)
 3681 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 3689 | -4/Zhirov          | Found Alien Artifact
 3689 | -4/Zhirov          | Identified Integrated Dissipator
 3689 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 3697 | -4/Zhirov          | Found Alien Artifact
 3697 | -4/Zhirov          | Identified Transdimensional Reconstructor
 3697 | -4/Zhirov          | Warped through subspace
 3992 | -4/Zhirov          | Identified exit to Proximity Caves
 3992 | -4/Zhirov          | Entered Proximity Caves
 3995 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4007 | -3/Proximity Caves | Attracted the attention of an 0b10 base
 4065 | -3/Proximity Caves | Lost 3 parts (1n2u)
 4128 | -3/Proximity Caves | Discovered new exit (range 5)
 4130 | -3/Proximity Caves | Identified exit to Research
 4130 | -3/Proximity Caves | Entered Research
 4130 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 4131 | -3/Research        | Identified exit to Quarantine
 4132 | -3/Research        | Loaded intel: 65 non-interactive machine locations
 4246 | -3/Research        | Spotted B-86 Titan
 4486 | -3/Research        | Entered Quarantine
 4702 | -3/Quarantine      | Lost 4 parts (3n1u)
 4774 | -3/Quarantine      | Lost 5 parts (1n3u1w)
 4999 | -3/Quarantine      | System corruption reached 10%
 5020 | -3/Quarantine      | Scanned by Researcher
 5043 | -3/Quarantine      | Core integrity fell below 50%
 5077 | -3/Quarantine      | Lost 11 parts (2p5n2u2w)
 5385 | -3/Quarantine      | Self-destructed

 Last Messages 
---------------
05361_ Held in stasis.
05361_ C-55 Analyst is analyzing...
05362_ Held in stasis.
05362_ C-55 Analyst is analyzing...
05365_ Held in stasis.
05365_ C-55 Analyst is analyzing...
05366_ Held in stasis.
05366_ C-55 Analyst is analyzing...
05368_ System corrupted: Component data lost.
05369_ Held in stasis. <x2>
05370_ C-55 Analyst is analyzing...
05373_ Held in stasis. <x2>
05374_ C-55 Analyst is analyzing...
05378_ Held in stasis. <x2>
05381_ C-55 Analyst is analyzing...
05382_ Held in stasis.
05382_ C-55 Analyst is analyzing...
05385_ System corrupted: Component data lost.
05385_ Held in stasis.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| ???????????????????####   /??????????????????????? |
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| #    ######            ##g#??????????????????????? |
| #    +    +            ##g#??????????????????????? |
| # !  # ####        "   ##g#??????????????????????? |
| #    # #??#       ""   ##g#??????????????????????? |
| #    " #??#       ""   ##p#??????????????????????? |
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| #    # #??#       ""   ##@#??????#      ##???????? |
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| #    # #??#            ##p##   #?#  ""  ##         |
| #    # ##########+#######h##   #?#      ##"""    " |
| #    +                  ph##   #######+###"""    " |
| #    #                  mR               #"""    " |
| # !  #    *                              +       T |
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| #   !#################    #????#         #"""    " |
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| ????????#     " "*"  #   u#????# !      #          |
| ????????#     " """  #    #????#        #          |
| ????????#     ""     #    ##########/####          |
| ????????#     " """  #                  +          |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Coolant Potential          80
Energy Generation          51
Energy Capacity            920
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       210
Power Amplification        30
Additional Mass Support    9
Armor Coverage             150
Resistance: EM             25
Weapon Shielding           90
Evasion (%)                74
Targeting Accuracy         20
Target Analysis            12
Recoil Reduction           2
Matter Filtering           50
Salvage Targeting          4
Defensive Hacking          14

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
    Imp. Matter Compressor | -6/Data Miner | Free
             Enh. Coil Gun | -6/Data Miner | Free
                Myomer Leg | -6/Data Miner | Free
      Adv. Target Analyzer | -6/Data Miner | Free
           Hardcell Cannon | -6/Data Miner | Free
         Assault Drone Bay | -4/Zhirov     | Free
            Exp. Heat Sink | -4/Zhirov     | Free
        Exp. Optical Array | -4/Zhirov     | Free
          Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
 L-41 Fighter | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free
 B-60 Warrior | -6/Data Miner | Free
  H-66 Slayer | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Adventurer
Alien Tech
Armchair Analyst
Can't Catch Me
I Spy
I'm Back, Baby!
Just Browsing
Knowing Is Half The Battle
Slippery One
Subspace Traveler
The Oracle
The Science Guy
True Hacker
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              GreatControlSteel
  Manual?         0
Play Time         02:02:59
  Cumulative      19.0 hours
  Start           2025.05.22 @ 15:12:59
  End             2025.05.22 @ 17:38:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          25
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 40ed0c2d-8e40-4740-a518-8e64bc6a3bd4