Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 22:43:30 Player: Alphabethead Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (1953) 1953 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6438 Bonus ------- None Cogmind --------- Core Integrity 895/1000 Matter 104/550 Energy 26/100 System Corruption 10% Temperature Cool (0) Movement Rolling (145) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (8) ------ Advanced Cooling System Large Storage Unit Matter Compressor Improved Targeting Computer Makeshift ECM Suite Hacking Suite > --- WEAPON (3) ------- Field Laser Wave Gun Mass Driver > --- INVENTORY (15) --- Improved Cooling System Advanced Signal Interpreter Improved Terrain Scanner Long-range Proton Cannon Advanced Plasma Cannon Heavy Phase Cannon Powered Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Coolant Injector Large Storage Unit Structural Scanner Improved Transmission Jammer Makeshift ECM Suite Hacking Suite > --- WEAPON ----------- Field Laser Heavy Flak Cannon Mass Driver > --- INVENTORY -------- Improved Deuterium Engine Advanced Signal Interpreter Improved Terrain Scanner Wave Gun Heavy Phase Cannon Powered Hammer [Rating: 52] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Special Weapon Welding Torch Build | -11 -10 -10 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 4 2 . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . Utility 6 | . . . 2 1 . . 1 2 Weapon 1 | . . . . 1 . . . . Parts Attached 96 | 6 13 . 16 19 10 3 19 10 Power 11 | 1 2 . 1 1 1 1 3 1 Engine 9 | 1 1 . 1 . 1 1 3 1 Core 2 | . 1 . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 21 | 2 2 . 4 3 1 1 8 . Treads 2 | . . . . . 1 1 . . Leg 6 | 2 . . . . . . 4 . Wheel 11 | . 2 . 4 3 . . 2 . Hover 2 | . . . . . . . 2 . Flight . | . . . . . . . . . Utility 29 | 1 5 . 3 8 1 . 4 7 Device 18 | . 1 . 2 6 1 . 4 4 Storage 6 | 1 3 . . . . . . 2 Processor 4 | . 1 . 1 1 . . . 1 Hackware 1 | . . . . 1 . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 35 | 2 4 . 8 7 7 1 4 2 Energy Gun 11 | 1 3 . 5 . . . 1 1 Energy Cannon 3 | . . . . 1 2 . . . Ballistic Gun 14 | 1 1 . 1 3 5 1 2 . Ballistic Cannon 5 | . . . . 3 . . 1 1 Launcher . | . . . . . . . . . Special Weapon 2 | . . . 2 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 49 | . 3 . 8 6 9 5 10 8 Power 7 | . 1 . . . 1 1 1 3 Propulsion 14 | . . . 3 3 2 1 4 1 Utility 10 | . . . 2 1 1 1 2 3 Weapon 18 | . 2 . 3 2 5 2 3 1 Highest Loss Streak 5 | . 3 . 3 3 3 5 3 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 76 | . 93 100 88 85 70 53 79 71 Engine 4 | . 9 . 4 1 1 2 11 8 Core 3 | . 4 14 4 5 5 . . . Treads 1 | . . . . . 1 4 1 . Leg 3 | . 17 . . . . . 9 . Wheel 9 | . 10 28 28 17 5 . 1 6 Device 16 | . 4 . 10 21 21 15 20 24 Storage 8 | . 14 14 9 7 7 7 6 6 Processor 3 | . 3 14 14 5 . . . 2 Hackware 4 | . . . . 1 7 7 6 5 Energy Gun 5 | . 14 28 14 1 . . 2 7 Ballistic Gun 9 | . 13 . 1 14 5 14 8 . Ballistic Cannon 4 | . . . . 5 13 . 5 5 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 14 31 31 35 51 51 39 56 65 Greatest Support 53 | 20 20 20 40 52 32 20 53 32 Greatest Overweight (x) 15 | 4 1 1 1 3 15 9 7 3 Average Overweight (x) 1 | . . 1 . . 2 2 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 Most Carried 14 | 2 7 7 7 14 8 5 7 8 Average Carried 5 | 1 4 7 5 8 6 4 4 6 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 8 | 2 7 7 5 8 3 5 3 7 Class Distribution -------------------- 48% | Mutant 24% | Gunner 8% | Scavenger-Mutant 6% | Infiltrator-Skirmisher 4% | Infiltrator-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Infiltrator-Skirmisher | -6/Factory Infiltrator-Gunner | -5/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Matter Collected 1939 | 214 208 . 144 331 368 169 420 85 Remotely . | . . . . . . . . . Salvage Created 2127 | . 351 53 317 281 314 161 483 167 Parts 120 | . 27 5 20 23 11 7 23 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 6 | . . . 2 2 . . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 25 | . . 9 . . 10 6 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 48 | . 9 3 9 4 9 5 8 1 Guns 31 | . 6 2 8 3 1 5 6 . Cannons 11 | . . . . 1 7 . 2 1 AOE 5 | . 3 1 1 . . . . . Classes Destroyed 13 | . 5 . 1 2 1 1 3 . Worker 2 | . 1 . 1 . . . . . Builder 4 | . . . 1 . . . 2 1 Recycler 4 | . 1 . 1 . . . 1 1 Operator 1 | . . . . . . . 1 . Watcher 6 | . 2 . . 3 . . 1 . Swarmer 20 | . 6 3 7 . . 4 . . Grunt 17 | . 3 . 2 1 6 . 4 1 Duelist 1 | . . . . . . . 1 . Sentry 5 | . . . . 2 2 . 1 . Specialist 2 | . . . . . . . 2 . Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . 1 . . . . Behemoth 1 | . . . . . 1 . . . Decomposer 2 | . . . . . . 2 . . Best Kill Streak 6 | . 6 3 6 1 3 4 3 2 Combat Bots Only 5 | . 5 3 4 1 3 4 3 1 Max Kills in Single Turn 3 | . 3 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 1 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Hostile Shots Fired 449 | . 50 5 59 48 108 80 91 8 Missed 142 | . 17 1 15 14 38 28 26 3 Damage Taken 5080 | . 467 72 640 588 944 687 1134 548 Core 926 | . 87 18 211 48 120 182 155 105 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 70 | 100 . 58 61 . . 50 81 . Volleys Fired 171 | . 27 3 31 19 19 24 37 11 Largest 3 | . 2 2 2 3 3 3 3 3 Hottest 201 | . 90 90 90 150 132 130 141 201 Shots Fired 397 | . 50 6 54 57 57 42 98 33 Gun 283 | . 50 6 50 41 17 36 61 22 Cannon 110 | . . . . 16 40 6 37 11 Launcher . | . . . . . . . . . Special 4 | . . . 4 . . . . . Kinetic 265 | . 27 . 6 53 55 36 77 11 Thermal 57 | . . . 4 2 2 6 21 22 Explosive . | . . . . . . . . . Electromagnetic 75 | . 23 6 44 2 . . . . Robot Hit Streak 24 | . 10 6 5 9 8 4 16 24 Robot Miss Streak 9 | . 7 3 5 7 9 7 7 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 266 | . 28 4 32 43 42 23 68 26 Core Hits 200 | 2 17 3 23 39 45 14 49 8 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 4 | . 1 . . . 1 . . 2 Meltdown 1 | . . . . . 1 . . . Destroy 1 | . 1 . . . . . . . Blast 2 | . . . . . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5713 | 8 806 128 550 732 887 371 1589 642 Guns 2951 | . 400 47 433 475 201 296 737 362 Cannons 2025 | . . . . 239 686 75 745 280 Explosions 711 | . 406 81 117 . . . 107 . Melee . | . . . . . . . . . Ramming 26 | 8 . . . 18 . . . . Kinetic 3496 | . 161 . 34 631 834 296 1260 280 Thermal 1054 | . 92 81 117 52 53 75 222 362 Explosive 421 | . 314 . . . . . 107 . Electromagnetic 716 | . 239 47 399 31 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . . . 10 Average Corruption 9 | . . . . . . . . 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 161 | . 58 3 2 . . 2 69 27 Projectiles 29 | . . . . . . 2 . 27 Explosions 132 | . 58 3 2 . . . 69 . Melee . | . . . . . . . . . Knockbacks 42 | . . . . 8 7 . 24 3 Impact . | . . . . . . . . . Kinetic 39 | . . . . 7 7 . 22 3 Secondary 3 | . . . . 1 . . 2 . Self-Inflicted Damage 311 | . 99 36 58 7 . . 111 . Shots 6 | . 2 1 2 . . . 1 . Rammed 4 | . . . . 4 . . . . Targets Rammed 8 | 4 . . . 4 . . . . Kicked 4 | 4 . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 219 | . 122 4 219 196 188 196 199 27 Average Temperature 77 | . 57 4 62 70 70 106 118 11 Received Heat Transfer 1155 | . 165 . 153 156 276 . 393 12 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 1 . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . 1 . . 1 Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 1947 | . 150 100 200 100 100 150 481 666 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 1 1 2 . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Peak Influence 328 | . 228 . 328 256 . . 104 48 Initial 149 | . . . 97 149 . . . 45 Average 94 | . 124 . 175 126 . . 47 19 Maximum Alert Level 1 | . 1 . 1 1 . . . . Low Security (%) 86 | 100 84 . 55 80 . . 100 100 Level 1 13 | . 15 . 44 19 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 . . 2 . . 2 2 Investigation 1 | . . . . 1 . . . . Extermination 3 | . . . . 1 . . . 2 Reinforcement 3 | . 1 . . . . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Distress Signals 4 | . 1 . 1 . . . 1 1 Communications Jammed 36 | . . . 12 1 . . 23 . Distress Signals 36 | . . . 12 1 . . 23 . Times Spotted 82 | . 18 3 15 11 11 5 13 6 Peak Tracking Total 7 | . 6 3 7 3 3 5 5 5 Tactical Retreats 3 | . . . 1 . 1 . 1 . Traps | -11 -10 -10 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Traps Triggered 4 | . . . 1 . . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Machines Disabled 4 | . 3 . . . . . 1 . Max in Single Turn 3 | . 3 . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Machines Accessed 18 | . 6 . . 10 . . . 2 Terminals 14 | . 4 . . 8 . . . 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 41 | . 14 . . 24 . . . 3 Successful 18 | . 7 . . 9 . . . 2 Failed 23 | . 7 . . 15 . . . 1 Catastrophic 4 | . 1 . . 3 . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . 2 . . . . Terminals 33 | . 12 . . 18 . . . 3 Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 4 | . . . . 4 . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 14 | . 5 . . 7 . . . 2 Record 3 | . . . . 2 . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 2 | . . . . 1 . . . 1 Level Access Points 1 | . . . . 1 . . . . Emergency Access Points 2 | . 2 . . . . . . . Alert Level 1 | . . . . 1 . . . . Locate Traps 2 | . 1 . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . Scan Component 1 | . 1 . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 5 . . 7 . . . 1 Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Turns Passed 5708 | 106 745 363 331 904 883 1206 637 533 Spaces Moved 3384 | 73 572 363 229 690 464 381 266 346 Core 120 | 11 . . . . 17 92 . . Treads 368 | . . . . . 56 289 23 . Legs 526 | 62 324 . . . . . 140 . Wheels 2329 | . 248 363 229 690 391 . 62 346 Hover 41 | . . . . . . . 41 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 80 90 115 240 115 115 Average Speed 143 | 123 107 95 89 109 162 301 178 136 Slowest Speed 800 | 250 120 95 95 145 800 500 480 145 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 81 19 16 19 60 45 6 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched 5 | . . . . . 3 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 61 | . 16 2 6 . . . 35 2 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 59 | . 16 2 6 . . . 35 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Total 3909 | 85 651 375 299 798 562 409 347 383 Wait 159 | . 12 10 14 45 64 . 10 4 Move 3377 | 73 571 362 228 689 463 380 265 346 Hop . | . . . . . . . . . Pick Up 65 | 3 18 . 6 17 2 2 10 7 Fast Attach 29 | 5 1 . 3 2 3 3 7 5 Attach 40 | 1 3 . 8 7 7 . 10 4 Detach 9 | . . . 2 . 2 . 2 3 Swap 27 | . 9 . 5 10 . . 2 1 Drop 25 | . 10 . 2 5 2 . 4 2 Fire 171 | . 27 3 31 19 19 24 37 11 Melee . | . . . . . . . . . Ram 4 | . . . . 4 . . . . Kick 3 | 3 . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Zio) -6/Factory -5/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 107 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 16) 585 | -10/Materials | Lost 3 parts (1p2w) 715 | -10/Materials | Discovered new exit (range 11) 743 | -10/Materials | Discovered new exit (range 8) 852 | -10/Materials | Entered Subcaves 926 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 996 | -10/Subcaves | Discovered new exit (range 11) 1215 | -10/Subcaves | Entered Materials 1215 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1505 | -8/Materials | Discovered new exit (range 16) 1519 | -8/Materials | Identified exit to Factory 1542 | -8/Materials | Lost 3 parts (2n1u) 1546 | -8/Materials | Entered Factory 1546 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1642 | -7/Factory | Discovered new exit (range 13) 1833 | -7/Factory | Build established: Gunner 2278 | -7/Factory | Lost 3 parts (1n1u1w) 2281 | -7/Factory | Identified exit to Factory 2450 | -7/Factory | Entered Lower Caves 2451 | -7/Lower Caves | Encountered a Warlord checkpoint 2484 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2875 | -7/Lower Caves | Learned 12 Factory zone layouts 3046 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3065 | -7/Lower Caves | Spotted B-75 Beast 3105 | -7/Lower Caves | Lost 3 parts (1n2w) 3120 | -7/Lower Caves | Destroyed B-75 Beast 3145 | -7/Lower Caves | Lost 3 parts (1p2w) 3283 | -7/Lower Caves | Discovered new exit (range 13) 3333 | -7/Lower Caves | Entered another Lower Caves area 3399 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 3410 | -7/Lower Caves | Build established: Mutant 3610 | -7/Lower Caves | Discovered exit to Factory (range 6) 3766 | -7/Lower Caves | Identified exit to Zion 4539 | -7/Lower Caves | Entered Factory 4539 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4540 | -6/Factory | Identified exit to Factory 5019 | -6/Factory | Lost 3 parts (1p1n1w) 5176 | -6/Factory | Entered another Factory area 5176 | -5/Factory | Evolved 2 slots: Utility x2 5343 | -5/Factory | Lost 3 parts (1p1n1w) 5702 | -5/Factory | System corruption reached 10% 5709 | -5/Factory | Self-destructed Last Messages --------------- 05670_ R-10 Processor knocked back. 05673_ U-05 Engineer destroyed. 05676_ ALERT: Rogue bot located, Programmers report to Factory Zone 4C. 05679_ R-10 Processor Field Recycling Unit blasted off. 05679_ R-10 Processor knocked back. 05682_ Destroyed Imp. Ion Engine. 05685_ W-25 Informer sends out distress signal. 05687_ Acquired 5 matter. 05694_ G-50 Soldier Adv. Heat Sink blasted off. 05694_ G-50 Soldier destroyed. 05697_ Acquired 61 matter. 05699_ Structural Scanner destroyed. 05699_ Imp. Transmission Jammer destroyed. 05699_ System corrupted by crushing effect (+4). 05701_ Imp. Deuterium Engine destroyed. 05701_ System corrupted by crushing effect (+2). 05702_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ??????????????????????""" ???????????????????????? | | ??????????????????????""" ???????????????????????? | | ??????????????????????""" ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????##"##??????????????????????? | | ?????????????? ######### ##??????????????????????? | | ?????????????? #########g###########?????????????? | | ?????????????? # ####b###########?????????????? | | ?????????????? # ####k@ ##?????????????? | | ?????????????? # #### ##?????????????? | | ?????????????? #"" ##"# ##?????????????? | | ?????????????? #"" + !!! ##?????????????? | | ?????????????? #"T # ##;#### ## ???????????? | | ?????????????? #"" # # # ####???????????? | | ??????????????##"" # # " " + ?????? | | ??????????????## # # " " ## ########??????????? | | ??????????????####### # " " ## ########??????????? | | ??????????????####### # " " ## ##????????????????? | | ???????? ############ # " " "# ##????????????????? | | ???????? ############ # " " ## ##????????????????? | | ???????? # + # " " + ##????????????????? | | ???????? # ## # " " ## ##????????????????? | | ???????? # ! ## # " " ## ##????????????????? | | ???????? # ## # ## ##????????????????? | | ??? + ## # ## ##????????????????? | | ???## # ## ######## ##????????????????? | | ???## ? # ## ######## ##????????????????? | | ???????? # ## ######## ###???#########???? | | ????????#############+########+###???#########???? | | ????????############ ##???## ##???? | | ??????????????????## ####### ##???? | | ??????????????????## "" """ ####### ###??? | | ??????????????????## "" """ # # ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 65 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hpw. Shotgun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed BehemothTrackerTorch Manual? 0 Play Time 01:07:51 Cumulative 9.7 hours Start 2024.04.23 @ 21:35:03 End 2024.04.23 @ 22:43:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83c87a87-e0fe-4fb0-ab3d-b89fcf55958b